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Dead by Daylight

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10 years of horror. 10 years of jump scares and close calls.

Latest · by Behaviour Interactive Inc.Website

Changelog

10.0.3 | Bugfix Patch

Added
  • New Survivor Perk Cross-Examination allows seeing Light Marks from Killers in Terror Radius and grants Elusive while on those marks
  • Lights Out game mode added support for the Fog Vial
Changed
  • Sauna Rock add-on reduces Exhausted duration from 13 seconds to 3 seconds after Jump Scare
  • Two Nails add-on reduces Aura reveal duration from 6 seconds to 5 seconds when Spikes approach Survivors
  • Mirror Shards add-on increases Broken duration from 30 seconds to 40 seconds after Spike extraction
  • Toxic Waste add-on increases range for Oblivious effect from 8 meters to 10 meters after Jump Scare
  • Sleeping Bag add-on increases detection range from 8 meters to 10 meters when grabbing Hook Spike in Omnipresent Evil mode
  • Party Noisemaker add-on reduces Aura reveal range from 32 meters to 28 meters when breaking Pallets or Breakable Walls with Jump Scare
  • Lights Out game mode now shows Auras of Pallets, Vaults, and Breakable Walls within 32m to Survivors holding the Lantern
  • Lights Out game mode Gate interaction points remain lit once all objectives are completed
  • Lights Out game mode Deep wounds and Anti-camp bars are now visible
  • Chaos Shuffle game mode now has all Perks and Add-ons available to be assigned
Fixed
  • The Slasher's Jump Scare anti-camp penalty no longer applies across multiple floors
  • Lights Out game mode fixed inconsistent lighting on Xbox Series X that could appear overly dark or bright
  • The Nemesis zombies no longer become stuck on Sanctum of Wrath in 2v8
  • Killer chests now have their Aura revealed when facing The Nemesis and The Mastermind together in 2v8
  • Survivors can no longer see the Aura of the Cage of Corruption while in a locker in 2v8
  • Trapped Survivors no longer missing trapped animation after stepping in The Trapper's Bear Trap while contaminated by The Nemesis in 2v8
  • The Slasher's Jump Scare no longer causes Survivors in Lockers to Scream
Content
Killer Updates

The Slasher

  • Jump Scare anti-camp penalty no longer applies across multiple floors

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Perk Updates

New Survivor Perks

  • Cross-Examination

  • While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for **10s **that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

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Killer Add-on Updates

The Slasher's add-ons

  • Sauna Rock:

  • After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)

  • Two Nails:

  • Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)

  • Mirror Shards:

  • Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)

  • Toxic Waste:

  • After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)

  • Sleeping Bag:

  • After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)

  • Party Noisemaker:

  • Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)

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Summer Screams Event

The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!

  • Week 1: Chaos Shuffle (July 28 - August 4)

  • Week 2: Lights Out (August 4 - August 11)

  • Week 3: 2v8 (August 11 - August 18)

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Game Mode Updates

Lights Out

  • Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m

  • Gate interaction points will now remain lit once all objectives have been completed

  • Deep wounds and Anti-camp bars are now visible again

  • Added support for the Fog Vial

  • Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X

Chaos Shuffle

  • All Perks and Add-ons now available to be assigned

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Bug Fixes
2v8
  • Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.

  • Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.

  • Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.

  • Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.

  • Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.

  • Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.

  • Fixed an issue where certain map specific achievements were not being awarded in correctly.

Audio
  • Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.

  • Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.

  • Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.

  • Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.

  • Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.

  • Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.

  • Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.

  • Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.

  • Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.

Characters
  • Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.

  • Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.

  • Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.

  • Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.

  • Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.

Environment/Maps
  • Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.

  • Fixed an issue in Torment Creek where traps could be placed under the ground near the window.

  • Fixed an issue in Toba Landing where The Nurse can blink through the ground.

  • Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.

  • Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.

Perks
  • Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.

  • Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.

  • Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.

  • Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.

  • Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.

  • Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.

  • Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.

UI
  • Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.

  • Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.

  • Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.

  • Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.

  • Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.

  • Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.

Misc
  • Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.

  • Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.

  • Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.

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Known Issues
  • Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.

  • Dev Note: This is unintended and will be fixed in a future release.

10.0.2 | Bugfix Patch

Changed
  • Deputy's Badge add-on: reduced generator explosion trigger distance from 4m to 2m while in Omnipresent Evil
Fixed
  • Deputy's Badge add-on no longer triggers on regressing generators
  • Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel
  • Fully infected Survivors were able to infect event interactables when playing against The Plague
  • Only 3 Portals spawned in The Game map making one unable to be interacted with
  • Impossible to interact with a Portal in the Family Residence map
  • Poison VFX remained on assets during the 10th Anniversary event
  • The Legion's power did not go on cooldown when throwing Poison as it was ending
  • Blue stain appeared on the Survivor when consuming an Invisibility Morsel while being close to The Unknown
  • Placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel
  • Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition
  • Some Castlevania customizations were not playing the Collection music
  • Cooldown of an audio node could miss a timer assignment
  • Unintended longer delay between healing end and saved voice overs
  • Tomie's audio persisted in following trials against The Spirit
  • Incorrect voice line for The First when activating World Breaker mode
  • Killer and Survivor voice lines were played in English regardless of the Voice Language selection setting
  • Audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done
  • The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault
Important
  • The Doctor has been re-enabled in the 10th Anniversary Event queue.

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Content
Killer Add-on Updates

The Slasher's add-ons

  • Deputy's Badge (Very Rare)

  • While in Omnipresent Evil, passing within 2m of a generator will cause it to explode. (was 4m)

  • No longer triggers on regressing Generators (Bug Fix)

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Bug Fixes

10th Anniversary Event - Black Banquet

  • Changed the rarity of the Toothy Torte Cake offering from Very Rare to Common.

  • Fixed an issue where Survivors were unable to Snap Out Of It against The Doctor when holding a Morsel.

  • Fixed an issue where Fully infected Survivors were able to infect event interactables when playing against The Plague.

  • Fixed an issue where only 3 Portals spawned in The Game map making one unable to be interacted with.

  • Fixed an issue where, rarely, it was impossible to interact with a Portal in the Family Residence map.

  • Fixed an issue where the Poison VFX remained on assets during the 10th Anniversary event.

  • Fixed an issue where The Legion's power did not go on cooldown when throwing Poison as it was ending.

  • Fixed an issue where a blue stain would appear on the Survivor when consuming an Invisibility Morsel while being close to The Unknown.

  • Fixed an issue where a placeholder interaction sphere appeared around The Houndmaster's dog Snug when catching a Survivor that consumed an Invisibility Morsel.

  • Fixed an issue where the Poison Throw SFX would loop infinitely when the throw was canceled by the Dessert phase transition.

Audio

  • Fixed an issue where some Castlevania customizations were not playing the Collection music.

  • Fixed an issue where the cooldown of an audio node could miss a timer assignment.

  • Fixed a further unintended longer delay between healing end & saved voice overs.

  • Fixed two issues causing Tomie's audio to persist in following trials against The Spirit.

  • Fixed an incorrect voice line for The First when activating World Breaker mode.

  • Fixed an issue causing Killer and Survivor voice lines to be played in English, regardless of the Voice Language selection setting.

  • Fixed an issue where audio distortion could be heard when escaping through the Exit Gate while the End Game collapse timer was almost done.

Characters

  • Fixed an issue where some Survivors could pick up an item from outside The Lich's chest when positioned to the left, right, or backward.

  • Fixed an issue where the bottom teeth of Nancy Wheeler or Alan Wake (Rose Marigold Outfit) would clip inside the top lip when the Survivor attempts to 'Escape' while on a Hook.

  • Fixed an issue where The Skull Merchant was able to deploy a Drone under a hooked Survivor. Causing the Drone to instantly be refunded.

  • Fixed an issue where The Wraith's Suppression of the Red Stain and Terror Radius after Uncloaking were missing with the "The Ghost" - Soot Add-On.

  • Fixed an issue where Survivors could be misaligned when getting pinned by The Slasher.

  • Fixed an issue where Survivors with high ping were pinned to walls backward when moving away from The Slasher.

  • Fixed an issue where The Mastermind could rarely softlock when performing a quick double dash with high ping.

  • Fixed an issue where Survivors' shadows remained visible while The Slasher was inside the Omnipresent Evil.

  • Fixed an issue where The Demogorgon became invisible when Teleporting to a Portal with a Survivor on top when the player was lagging.

  • Fixed an issue where the Survivor kept the Flame Turret when in Dying State against The Xenomorph.

  • Fixed an issue where Survivors traveled a much shorter distance when hit by the Killer Power of The Mastermind or The Slasher when both were at high ping.

  • Fixed an issue where The Nightmare's Black Box Add-On was unable to apply the Linger Effect.

  • Fixed an issue where The Slasher's Dirty Money Add-On consumed 2 tokens on a Jump Scare vault.

  • Fixed an issue where The Cenobite could teleport under the map or inside the ground when teleporting to a Survivor using the Lament Configuration

  • Fixed an issue where The Deputy's Badge Add-On applied its regression effect on already regressing generators.

  • Fixed an issue where The Deputy's Badge could activate during the Jump Scare teleport for The Slasher.

Environment/Maps

  • Fixed an issue where the closed guillotine doors in Grim Pantry had no collision.

  • Fixed an issue in Badham Preschool where the Vile Purge is blocked by an invisible collision

  • Fixed an issue where the Killer can't interact with the hatch

  • Fixed an issue in the Thompson House where screen goes black when blinking in part of the map

  • Fixed an issue in Toba Landing where The Houndmaster's Dog can't vault over a window

  • Fixed an issue in Raccoon City Police Station where The Slasher can't reach and grab a survivor between two assets

  • Fixed an issue in Trickster's Delusion where players can climb on top of the environment

  • Fixed an issue in the Crotus Prenn Asylum where grass is floating on top of a hill

  • Fixed an issue in Badham Preschool where assets would too spawn close to each other and prevent players to navigate

  • Fixed an issue in Fractured Cowshed where there was an extra collision on the stairs

  • Fixed an issue in Ironworks of Misery where The Plague's Vile Purge would be blocked by an invisible collision

  • Fixed an issue in Trickster's Delusion where The Slasher could teleport into a blocker

  • Fixed an issue in Mount Ormond Resort where The Demogorgon portal would float above the ground placed on the second floor of the building

  • Fixed an issue in the Realm of Coldwind Farm where the trap of The Trapper appears to be floating

  • Fixed an issue in Trickster's Delusion where the introduction camera clips in The Houndmaster

  • Fixed an issue in Mount Ormond Resort where the base of a totem is clipping in the snow

Perks

  • Fixed an issue where Cross-Examination, could be triggered by 16 ranged Killer powers.

  • Fixed an issue where Object of Obsession was unable to be activated when getting unhooked with Shoulder The Burden.

  • Fixed an issue where the "Lend A Hand" prompt was displayed on the same Survivor after the charges were used.

  • Fixed an issue where Buckle Up activated with the perk Conviction, this was previously amended in error.

Misc

  • Fixed an issue where the Tome Challenge "Shared Task" was unable to be completed.

10.0.1

Added
  • Added new Survivor Shane Wiigwaas
  • Added new Survivor perk Wide Open Throttle that grants Haste when fast-vaulting Pallets and resets the Pallet
  • Added new Survivor perk Lend a Hand that grants permanent healing charges when blessing or cleansing Totems while healing another Survivor
  • Added new Survivor perk Cross-Examination that reveals Killer Light Marks in Terror Radius and grants Elusive while on them
  • Added The 10th Anniversary Black Banquet event with Main Course and Dessert phases featuring Menu of the Day effects
  • Added Poison mechanic for Killers in Black Banquet event that limits Survivor Sprinting
  • Added three Menu of the Day themes: Stuffed Trotters (Speed), Creamy Pasta (Pallets & Invincibility), and Baked Camembert (Portals & Invisibility)
Changed
  • Modified Cross-Examination perk to only trigger when not being chased by the Killer
Fixed
  • Fixed delay between healing end and saved voiceover in audio
  • Fixed missing Killer voiceover in certain scenarios
  • Fixed Survivors and Killers not saying intended lobby voiceover in audio system
  • Fixed killer subtitles appearing during Survivor point of view when Killer is out of visual range
  • Fixed muffled environment audio a few seconds after starting a trial
  • Fixed Cannibal's Chainsaw sound effect still playing when carrying a Survivor
  • Fixed missing Pallet stun stinger sound effect for Jason
  • Fixed wrong sound effect during Trial Intro animation for Trickster
  • Fixed Spirit voiceover grunts remaining from Tomie customization after switching outfits
  • Fixed missing Exposed sound effect for Survivors when removing crows from Artist's Garden of Rot addon
Content
NEW SURVIVOR: SHANE WIIGWAAS (RELEASED ON JUNE 25TH)
New Survivor Perks
  • Wide Open Throttle

  • Whenever you fast-vault a Pallet:

  • You gain 10/12.5/15% **Haste **for 3s.

  • The Pallet is reset, blocked for** 60s,** and all Survivors see its Aura for that time.

  • Cooldown: 60s.

  • Lend a Hand

  • Whenever you bless or cleanse 1 Totem, while healing another Survivor and only once per Survivor, use "F" to give them **2/3/4 **permanent healing charges.

  • Cross-Examination

  • While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for **10s **that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

  • Cross-Examination (CHANGE WILL BE IMPLEMENTED IN BUGFIX PATCH 3)

  • While in the Killer's Terror Radius and not being chased by the Killer, the Killer leaves Light Marks that lasts for **10s **that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

  • Added the "not being chased by the Killer" to perk conditions

Event
  • The 10th Anniversary "Black Banquet" event will start Thursday, June 25th at 11:00 AM Eastern.

You are cordially invited to the Black Banquet, where you are free to experience the finest dining The Fog has to offer. Join our prestigious guests and take your highly coveted seat at the table. A luxurious evening of decadence and gluttony awaits.

Event Matches feature a Main Course and a Dessert, with each one offering a unique gameplay experience to feast on.

  • Main Course: Takes place from the start of the match until 4 Generators are completed OR 1 Survivor remains.

  • Dessert: After Main Course until the end of the match

At the start of each Trial, the Menu of the Day will be selected and dictate 3 effects that will persist throughout the match:

  • A Global Effect that persists through the entire Main Course

  • A Personal Effect granted to Survivors dining on Morsels found at Dining Carts

  • A Payoff Effect for Survivors that place enough Morsels of food on Banquet Tables in the map

Killers gain a powerful Poison they can throw at Survivors or secretly poison objects with. Poison limits Survivor Sprinting while it’s active.

The 3 Menu of the Day with their themes are: **1. Stuffed Trotters: **Speed

**2. Creamy Pasta: **Pallets & Invincibility

**3. Baked Camembert: **Portals & Invisibility

See the in-game Gameplay Details for more information.

Bug Fixes

Audio

  • Fixed an issue causing too much delay between healing end and saved voiceover.

  • Fixed an internal issue causing a missing Killer voiceover in certain scenarios.

  • Refactored all survivors & killers to say their intended lobby voiceover in the audio system.

  • Fixed an issue where killer subtitles were appearing during survivor point of view, whilst the killer is out of visual range.

  • Fixed an issue causing muffled environment audio a few seconds after starting a trial.

  • Fixed an issue where The Cannibal's Chainsaw SFX was still playing when carrying a Survivor.

  • Fixed an issue where Pallet stun stinger SFX was missing for Jason.

  • Fixed an issue where the wrong SFX was played during the Trial Intro animation for Trickster.

  • Fixed an issue causing the VO grunts of the Spirit to keep being from her Tomie customization after switching outfits.

  • Fixed an issue when playing against The Artist, Survivors would not receive the Exposed SFX from the Garden of Rot addon after removing crows

  • Fixed an issue where The Dark Lord’s Terror Radius lingered before ending after shapeshifting to Bat Form.

  • Fixed an issue where The Slasher’s teleport mist played break audio when aimed at a dropped pallet.

Characters

  • Fixed an issue where The Nurse was missing a fire effect with a specific customization.

  • Fixed an issue where The First has a deformed eye and a pointy nose during a Mori in Worldbreaker mode.

  • Fixed an issue where as The First, Survivors getting hit with a Vine Attack while dropping a pallet would not enter the floating state

  • Fixed an issue where The Knight’s Guards pathing behaved incorrectly around dropped pallets during a chase.

  • Fixed an issue where The Knight did not have highlight aura feedback for guard orders on pallets.

  • Fixed an issue where The Animatronic was missing flashlight immunity when grabbing a Survivor inside a doorway.

  • Fixed an issue where The Dark Lord's wolf form backward movement speed incorrectly remained at 4.6 m/s.

  • Fixed an issue where The Mastermind could not freely move the camera between dash buffers.

  • Fixed an issue where visual issues occurred when The Slasher performed a Mini Mori near the end of a Spike's duration

  • Fixed an issue where Survivors briefly appeared impaled after being unpinned by The Slasher.

  • Fixed an issue where The Mastermind’s Virulent Bound dash reset animation played too early.

  • Fixed an issue where The Deathslinger performing a basic attack while a Survivor was affected by their power could crash the application.

  • Fixed an issue where The Slasher’s Mini Mori animation was misaligned on downed impaled Survivors.

Environment/Maps

  • Fixed an issue in Sanctum of Wrath where the players could climb up a rock

  • Fixed an issue in Trickster's Delusion where the Legion could not fast vault over a pallet in the market area

  • Fixed an issue in Raccoon City Police Station where the Singularity could send Biopod out of the environment

  • Fixed an issue in Ormond Lake Mine where projectiles can be blocked over some assets

  • Fixed an issue in Raccoon City Police Station where the Nurse can blink out of the environment

  • Fixed multiple issues in Trickster's Delusion where the players could climb up little assets on the ground

  • Fixed an issue in Dead Dawg Saloon where players jitter when interacting with the clock of The First

  • Fixed an issue in Autohaven's realm where the players could climb up a rock

  • Fixed an issue in Badham Preschool where the killers would get stuck between hedges

  • Fixed an issue in MacMillan's Estate where the players could climb on top of a rock

  • Fixed an issue in Ormond Lake Mine where the Nurse cannot blink through the silos

  • Fixed an issue in Nostormo where the Nurse can blink and get stuck in the shuttle

  • Fixed an issue in Forgotten Ruins where the players could climb on top of assets

  • Fixed issue in Toba Landing where players could climb on top of assets

  • Fixed an issue in Eyrie of Crows where players would get stuck on hugging the walls of the shack when going down the stairs of the basement

  • Fixed issue in Grim Pantry where it was missing projectile collision around Cabin walls

  • Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Badham Preschool lockers.

  • Fixed an issue where The Knight’s patrol path extended too far on the bottom floor of the Giddeon Meat Plant map.

  • Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in RPD West lockers.

  • Fixed an issue where The Lich’s Hand of Vecna failed to teleport Survivors in Treatment Theatre lockers.

Perks

  • Fixed an issue where the scream notification bubble appeared for the last remaining Survivor affected by Hex: Face the Darkness.

  • Fixed an issue where the Perk Alert would trigger twice when the Knight used a Guard to Break Pallet.

  • Fixed an issue where the perk Hex: The Third Seal would activate incorrectly when The Trickster hit a Survivor with a blade for the first time.

  • Fixed an issue where Buckle Up could not activate while recovering with Conviction.

  • Fixed an issue where the Perk For the People could not be used a second time.

  • Fixed an issue where A Nurse’s Calling incorrectly revealed the auras of Survivors being healed from the dying state.

  • Fixed an issue where Wide Open Throttle did not go on cooldown when triggering Dissolution.

UI

  • Fixed an issue where the stamina bar would stay on screen until the end of the match when monitoring the animatronics security terminal while poisoned.

  • Fixed an issue where the mending bar would appear and stay on screen when a survivor would interact with a security cameras.

  • Fixed an issue where spectators could not see The Slasher’s mist during Omnipresent Evil.

  • Fixed an issue where Survivors would incorrectly get the failed skill check animation when restarting work on the Lament Configuration.

  • Fixed an issue where Omnipresent Evil red mist was incorrectly visible on other Survivors in spectator view.

  • Fixed an issue where Spine Chill duration indicator would flicker when the Survivor stood at the edge of the Killer's line of sight.

Misc

  • Fixed an issue where "Save Game Error" could close the application.

  • Fixed an issue causing player controller inputs to register when using the mouse & keyboard.

  • Fixed an issue where confetti VFX were missing from two Event Med-Kits.

Changes from Release
New Perks
  • Lend a Hand:

  • Changed the perk so the effect can be used multiple times (still only once per other Survivor) as long as you fulfill the condition again, instead of only once per match.

Known Issues
  • During Regular and Custom Trials, Spectator will not be able to leave until Trial ends (Spectator will leave automatically right after).

10.0.0 | Jason Patch Notes

Added
  • Add new Killer The Slasher with Omnipresent Evil power that grants invisibility and Undetectable while preventing Survivor and Scratch Mark visibility
  • Add Jump Scare special ability allowing The Slasher to move to Pallets, Breakable Walls, or Windows and grant Haste and Killer Instinct upon activation
  • Add Throwing Spikes special ability allowing The Slasher to grab Spikes from Scrap Piles or Hooks, throw them to knock back and damage Survivors, and Impale injured Survivors or those hit into walls
  • Add Hex: Scared to Death killer perk that ignites a Dull Totem after hooking 3 different Survivors and applies Hindered to nearby Survivors when breaking Pallets during chases
  • Add Silent Shadow killer perk that grants Undetectable when hooking Survivors or when all Generators are completed
  • Add Rampage killer perk that grants Tokens when breaking Pallets or Breakable Walls and provides Haste when blinded or Pallet-stunned
  • Add aura customization for Blocked Objects, Completed Generators, Generator Progress, Dull Totems, Cleansed Totems, Hex Totems, Boon Totems, Hatch, and Exit Gate Switches
  • Add Killer Power Match Details Tab providing simplified Killer power descriptions accessible via F1 on keyboard or SELECT on controller
Changed
  • Remove Doctor's noise vignette when using power or when Survivor gets shocked
  • Reduce intensity of light when Doctor uses power
  • Reduce intensity of camera shake when Survivor gets shocked
Fixed
  • Fix missing lobby music for Sable Ward's Sassy Guest outfit
  • Fix Survivor hit audio not playing at long distance for Killer when hit by projectile at long distance
  • Fix low frequency rate of dialogs for Alan Wake
  • Fix missing voice line for The Singularity during Mori
  • Fix Survivors not producing grunts when dropped by The Animatronic
  • Fix missing sound effects when interacting with Memory Shards and Archives Portal
  • Fix The Trickster's Mori preview VO being too quiet
  • Fix audio cue for The Nightmare's Dream Projection not playing when teleporting to generator as Survivor
Content
NEW KILLER: THE SLASHER
POWER: OMNIPRESENT EVIL
  • Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.

  • Omnipresent Evil is deactivated by using Jump Scare.

SPECIAL ABILITY: JUMP SCARE
  • While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.

  • Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.

SPECIAL ABILITY: THROWING SPIKES
  • Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.

  • A Spike knocks back a Survivor and damages them for one health state.

  • Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.

  • Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.

New Killer Perks
  • Hex: Scared to Death

  • After you hook 3 different Survivors, a Dull Totem ignites.

  • While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:

  • Scream.

  • Gain 11/12/13% **Hindered **for 3s.

  • Silent Shadow

  • Whenever you hook a Survivor, you gain **Undetectable **for 11/12/13s.

  • When all Generators are completed, you gain Undetectable.

  • Rampage

  • Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.

  • Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% **Haste **for each Token. Cooldown: 30/25/20s.

Features
Auras Customization
  • New aura types are available for color customization

  • Blocked Objects (e.g. _Corrupt Intervention _or Repressed Alliance)

  • Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)

  • Generator Progress (The starting color when a Generator's progress is revealed e.g. _Hex: Hive Mind _or the add-on "All Seeing" - Spirit)

  • Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)

  • Cleansed Totems (e.g. Hex: Pentimento)

  • Hex Totems

  • Boon Totems

  • Hatch

  • Exit Gate Switches

Killer Power Match Details Tab
  • Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power

  • Match Details will only show this information when one of the following occurs:

  • Any Survivor enters a chase

  • Any Survivor loses a health state

  • The Killer Power Tab can be directly accessed by pressing** F1 **on Keyboard or pressing and holding **SELECT **on Controller

Visual Change
  • Doctor

  • Remove the Doctor's noise vignette when using his power or when a survivor get shocked

  • Reduce the intensity of the light when the Doctor used his power

  • Reduce the intensity of the camera shake when a survivor get shocked

Bug Fixes
Audio
  • Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music.

  • Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.

  • Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low.

  • Fixed an issue where there was missing voice line for The Singularity during the Mori.

  • Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.

  • Fixed an issue where Missing sound effects when interacting with Memory Shards and Archives Portal.

  • Fixed an issue where The Trickster's mori preview VO is difficult to hear due to being at a too low volume.

  • Fixed an issue where as a Survivor, the audio cue for The Nightmare's Dream Projection does not play when teleporting to a generator

  • Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.

  • Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.

Characters
  • Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.

  • Fixed an issue where shadows disappear after repeatedly entering and exiting the Security Room as The Animatronic in Greenville Square.

  • Fixed an issue where The Animatronic's Immunity to Flashlights was missing when Grabbing a Survivor inside a door.

  • Fixed an issue where The Executioner idle animation audio isn't synched.

  • Fixed an issue where the Iridescent Button add-on description was missing the fact it grants blind immunity for The Legion.

  • Fixed an issue where Female Survivor's facial animations were missing when caught in a locker by the Singularity.

  • Fixed an issue where The Knight's camera remained immobile when interrupting a Survivor who is either entering or exiting a Locker.

  • Fixed an issue where The Knight did not have a Highlight Aura for guard orders on Pallets.

  • Fixed an issue where The Knight's Killer Power and the basic attack were accessible immediately after cancelling the Killer Power.

  • Fixed an issue where The First's Vines Attack hitting a Survivor while they were Dropping a Pallet caused them to be unable to enter the Floating State.

  • Fixed an issue where the headset was misaligned with the hand and head of the Survivor when interacting with a Grandfather Clock.

  • Fixed an issue where The Legion's Feral Frenzy stopped recharging during the Mori.

  • Fixed an issue where Survivors received no Exposed SFX after removing Crows from The Artist's Garden of Rot add-on.

  • Fixed an issue where the "Warg's Fang" add-on for The Dark Lord only showed the aura of the last Survivor's Scent Orb.

  • Fixed an issue where, sometimes, The Houndmaster's Dog was unable to Jump Pallets at sharp angles.

  • Fixed an issue where The Demogorgon's Active Portals auras were always revealed for the Survivors.

  • Fixed an issue where The Mastermind was unable to freely move the Camera direction between Dash Buffering.

  • Fixed an issue where The Mastermind could hit a Survivor at a lower altitude after vaulting with Virulent Bound.

  • Fixed an issue where The Mastermind's supply case auras were hidden to Survivors suffering from Blindness.

  • Fixed an issue where The Mastermind Virulent Bound Dash buffering "resetting hand" Animation was played too early.

  • Fixed an issue where Survivors were frequently missing the thrown and the colliding against obstacle animations from The Mastermind's Virulent Bound.

  • Fixed an issue where The Doctor was able to see the auras of Illusionary Doctors at Madness Tier without add-ons.

  • Fixed an issue where Survivors were missing their Reverse Bear Trap when The Pig used the Video Tape Add-On.

  • Fixed an issue where a Survivor was counted as 'Escaped' despite dying with the Reverse Bear Trap on while playing against The Pig.

  • Fixed an issue where the legs animation was missing after a Slice & Dice attack, and after missing a Basic Attack as The Good Guy.

  • Fixed an issue where the camera, Look-At, and carry FPV animations for The Good Guy were broken during some interactions.

  • Fixed an issue where The Hag was missing 2 lobby animations.

  • Fixed an issue where the lobby animation was choppy as The Spirit with the Nightmare Serpent skin.

  • Fixed an issue where Killers were able to see Survivors through the Generator's auras.

  • Fixed an issue where multiple torso cosmetics appeared distorted around the stomach area when paired with Orela Rose's shorts.

  • Fixed an issue where Baermar Uraz had his arms moving abruptly periodically, and his right hand clipping through his guitar when playing it.

  • Fixed an issue where Jill Valentine had clipping issues during multiple animations with the 'Sturdy Skirt' pants cosmetic.

Environment/Maps
  • Fixed an issue by adjusting a collision In the astrology room in The Forgotten Ruins, a vault point has extended collision, blocking projectiles from being thrown through at an angle.

  • Fixed an issue by adjusting a collision, plus moving a generator on the shrimp boat in Pale Rose, players was remain trapped if another player was repairing the generator.

  • Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor

  • Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure

  • Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls

  • Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map

  • Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook

  • Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.

  • Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester

  • Fixed an issue in Groaning Storehouse where the players would get stuck where walking up the stairs of the basement

  • Fixed an issue in Shattered Square where projectiles would be blocked by collisions

  • Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker

  • Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables

  • Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.

  • Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.

  • Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.

  • Fixed an issue where the passage aura color was pink on Forgotten Ruins.

  • Fixed an issue in Crotus Prenn where characters could stand on top of a rock

  • Fixed an issue in Badham Preschool where characters could walk on top a rock

  • Fixed an issue in MacMillan's Estate where killers could be blocked by assets

  • Fixed an issue in The Underground Complex where a collision would prevent a smooth navigation

  • Fixed an issue in Father Campbell's Chapel where projectiles were blocked on the ceilings of the chapel

  • Fixed an issue in Red Forest maps where Dream Pallets would get stuck in the wall of the shack

  • Fixed an issue in Badham Preschool where branches clipped through the walls of a house structures

  • Fixed an issue in Grim Pantry where collisions would hinder the navigation of the players

  • Fixed an issue in Suffocation Pit where collisions would hinder the navigation of the players

  • Fixed an issue in Gideon Meat Plant where collisions would hinder the navigation of the players

  • Fixed an issue in the Raccoon City Police Station where the Nurse could blink out of the world

  • Fixed an issue in The Underground Complex where a collision was missing over the a table in the clinic section of the map

  • Fixed an issue in the Yamaoka Mansion where the Trapper could hide the trap under an assets

  • Fixed issues where the Nurse could not blink through walls of the Asylum

  • Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Badham Preschool I.

  • Fixed an issue where the Secret Room's Chest was unable to give a Survivor a Flashlight when using the perk Residual Manifest on Nostromo Wreckage.

  • Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Raccoon City Police Station West Side.

  • Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in the Treatment Theatre.

Perks
  • Fixed an issue where Hex: No One Escapes Death was revealed to Survivors immediately when generators were completed.

  • Fixed an issue where, rarely, the Aura of Fake Pallets could be seen by The Xenomorph throughout the map while using Ultimate Weapon and a Survivor had Apocalyptic Ingenuity.

  • Fixed an issue where Hex: The Third Seal activated when The Trickster hit a Survivor with a blade for the first time.

  • Fixed an issue where the Heal progress bar remained grey while healing another Survivor with Do No Harm activated.

  • Fixed an issue where Streetwise's aura reading activated with 3 Killer Items.

  • Fixed an issue where THWACK! was unable to be activated on Breakable Walls.

  • Fixed an issue where the external perk icon for Thanatophobia was displayed when performing actions with no injured, downed or hooked Survivors.

  • Fixed an issue where AFK crows could appear on Survivor's heads while working on a generator after using the perk Plot Twist and being picked up by the Killer.

Platforms
  • Fixed an issue where an Asynchronous Load between the Survivor and the Killer caused the Killer to load partially invisible and Uncontrollable.

  • Fixed an issue where Player shadows could be seen at the bottom of lockers on Switch.

  • Fixed an issue where players could not accept or view each other's profile in the friend list on the Epic Game Store version.

  • Fixed an issue where it was unable to make progress on the "Resourceful" achievement/trophy.

Quests
  • Fixed an issue where selecting Knockout (Remix) Challenge from the Tomes whilst having a Survivor Challenge make perk randomization impossible.
UI
  • Fixed an issue in the Quests Menu where the Match queue text for Killers overlapped some Quest buttons

  • Fixed a localization issue with the scroll prompt in the quest menu.

  • Fixed an issue where Keybind icon buttons were missing on the HUD when channeling interactions.

Misc
  • Fixed an issue where, rarely, the loading screen temporarily freezes on 'Initializing Shaders' screen

  • Fixed entity potentially making an invalid purchase move on the Bloodweb.

  • Fixed certain map specific achievements failing to complete in 2v8.

  • Fixed an issue with the Survivor having the Killer Name after using 'Play While You Wait'.

  • Fixed an issue where using 'Play While You Wait' and leaving a Survivor Lobby the priority queue for the Killer Lobby was also lost.

  • Fixed an issue where the Flicker VFX was missing when a Survivor used a Flashlight with the Broken Bulb Add-on.

**Changes from PTB

**

New Killer: The Slasher
NEW KILLER POWER:
  • Pinned rescues are no longer considered healing actions

  • The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.

  • Increased the slowdown effectiveness of the anti-camp system from x2 to x3 time in sec.

  • Increased the movement speed penalty when cancelling the charge Projectile action.

NEW KILLER ADDONS:
  • Toxic Waste:

  • Activation range increased to 8m (was 6m)

  • Coroner's Coffee:

  • Haste decreased to 8% (was 13%)

  • Bloody Magazine:

  • Detection range decreased to 8m (was 13m)

  • Eye Goop:

  • Undetectable duration increased to 13s (was 9s)

  • Iridescent Boat Motor:

  • Window block duration increased to 13s (was 5s)

  • Deputy's Badge:

  • Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any Survivors are repairing the generator, it will not explode, but they get a special Skill Check.

NEW PERKS:
  • Silent Shadow:

  • Changed the perk so that the 11/12/13s Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial.

Killer Power Match Details Tab
  • Updated the default icon of Special Attack, Ranged Attack, and Special Ability to no longer reuse existing power icons

  • Updated all descriptions to utilize more consistent language

  • Updated several descriptions to provide more clarity

  • Reworked the description of The Wraith, The Knight, and The Skull Merchant to be more accurate and in depth

Bot Improvements
  • Fixed an issue with AI characters being unable to navigate Trickster's Delusion map.

  • [p

9.6.2 | Bugfix Patch

Fixed
  • The Pig's Amanda's Letter add-on has been re-enabled
  • Play buttons were greyed out in the Overview tab after viewing the Quests in 2v8
  • The Krasue had missing SFX when Hooking Survivors in Body and Head Form
  • The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby
  • The Dredge's 'Nightfall soon' SFX Volume is louder than usual inside a Locker
  • Tomie's audio persist in other trials against The Spirit
  • The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal
  • Some Feng Min outfits had clipping issues around the skirt during multiple animations
  • The Xenomorph had a small object sticking from its head during the lobby
  • The Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit
  • The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available
  • The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks
  • The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens
  • The Nurse was missing her fatigue animation from Survivor POV
  • Camera clips inside assets in Freddy Fazbear's Pizza
  • Hooks are not accessible in Midwich Elementary School
  • Large stack of cages in The Forgotten Ruins had a gap between cages blocking projectiles from being thrown through
  • Astrology room in The Forgotten Ruins had corrupted collision data and a vault point with extended collision blocking projectiles
  • Phantom Fear could trigger on a Survivor despite the Killer not being in view
  • Nowhere to Hide was unable to reveal Survivors in the dying state
Important
  • The Pig's Amanda's Letter add-on has been re-enabled.
Bug Fixes
2v8
  • Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests.
Audio
  • Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form.

  • Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby.

  • Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker.

  • Fixed an issue where Tomie's audio persist in other trials against The Spirit.

  • Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal.

Characters
  • Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations.

  • Fixed an issue where The Xenomorph had a small object sticking from its head during the lobby.

  • Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit.

  • Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available.

  • Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks.

  • Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens.

  • Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV.

Environment/Maps
  • Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets.

  • Fixed an issue in Midwich Elementary School where the hooks are not accessible.

  • Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through.

  • Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle.

Perks
  • Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view.

  • Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state.

  • Fixed an issue where Leader remained active after the Survivor is Sacrificed.

  • Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active.

Platforms
  • Fixed an issue on PC where DualSense PS controller would have incorrect icons.

  • Fixed an issue on PC where resizing the game could cause a crash.

  • Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page.

Misc
  • Tentative fix to address flashing lights in a trial.

9.6.1 | Bugfix Patch

Changed
  • Decreased delay of Shock Therapy attack to 0.65 seconds
  • Increased default Crouch movement speed of The Ghost Face to 4.0 m/s
  • Decreased the detonation delay of Shock Therapy for Discipline Class II by 0.06 seconds
  • Decreased the detonation delay of Shock Therapy for Discipline Class III by 0.08 seconds
  • Decreased the detonation delay of Shock Therapy for Discipline Carter's Notes by 0.1 seconds
  • Increased time to gain a Bound token by 0.5 seconds in 2v8 for The Mastermind
  • Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling
  • Updated Diminishing Returns section in the Game Manual to list all Action Speeds and Modifiers affected by Diminishing Returns
Fixed
  • Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers in 2v8
  • Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis
  • Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer
  • Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor
  • Fixed an issue where the Torchbearer was unable to use its Team skill
  • Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed
  • Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse
  • Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank
  • Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect
  • Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors
  • Fixed an issue where Eleven couching grunts for French VO's were too loud
  • Fixed an issue where MiNA's lullaby can be heard during the Mori
Features
Diminishing Returns Update
  • Diminishing Returns section in the Game Manual updated.

  • Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.

Progress Bar Update
  • Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.
Content
Killer Updates

The Doctor

  • Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)

The Ghost Face

  • Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)
Killer Add-ons Updates

The Doctor's add-ons

  • "Discipline" - Class II (Uncommon)

  • Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)

  • "Discipline" - Class III (Rare)

  • Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)

  • "Discipline" - Carter's Notes (Very Rare)

  • Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)

2v8

The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s).

The Mastermind Innate Skill

  • Increases time to gain a Bound token by 0.5 seconds.
Bug Fixes
2v8
  • Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.

  • Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.

  • Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.

  • Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.

  • Fixed an issue where the Torchbearer was unable to use its Team skill.

  • Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.

  • Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.

  • Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.

Audio
  • Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.

  • Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.

  • Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.

  • Fixed an issue where Eleven couching grunts for French VO's were too loud.

  • Fixed an issue where MiNA's lullaby can be heard during the Mori.

  • Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.

  • Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.

  • Fixed an issue where Menu music was unbalanced between different menus and music cues.

  • Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.

  • Fixed an issue where The Ghoul's SFX was too loud.

  • Fixed an issue where certain Killer SFX and actions were too loud.

Bot Improvements
  • Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.
Characters
  • Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.

  • Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.

  • Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.

  • Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.

  • Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.

  • Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.

  • Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.

  • Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.

  • Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.

  • Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.

  • Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.

  • Fixed an issue where Survivors slammed in a corner by The Mastermind were blocked by The Mastermind's collision.

  • Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.

  • Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.

  • Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)

  • Fixed an issue where The Trickster ''Frosty Eyes'' Head Outfit caused texture issues when swapping from another head outfit.

Environment/Maps
  • Fixed an issue in Dead Dawg Saloon where The Nightmare could not teleport properly to a generator on a balcony in the back of a structure.

  • Fixed an issue in Trickster's Delusion where Killers would get stuck on a collision on a food cart.

  • Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels.

  • Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry.

  • Fixed an issue in Disturbed Ward where The Nurse could blink on top of the structure.

  • Fixed an issue in Toba Landing where a Survivor clips through a locker when entering.

  • Fixed an issue in Sanctum of Wrath where The Plague's projectile would be blocked by an invisible collision.

  • Fixed an issue in Raccoon City Police Station - West Side where The Trapper's Trap would clip through the ground.

  • Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map.

  • Fixed an issue where the Exit Gates opening was slightly delayed after playing more then 1 match.

Perks
  • Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.

  • Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.

  • Fixed an issue where the Perk Chemical Trap used the Marked Aura type.

  • Fixed an issue where the Perk Wire Tap used the Marked Aura type.

  • Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.

  • Fixed an issue where the Perk Reassurance was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.

  • Fixed an issue where the Perk Game Afoot incorrectly applied the Haste Status Effect on Wall Special Break.

  • Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.

Misc
  • Fixed an issue where players were randomly disconnected by server.

  • Fixed an issue where certain assets and Killer Powers with a white default aura appeared in a purple aura.

  • Fixed an issue where players were unable to complete the Achievement 'Collision Course'.

UI
  • Fixed an issue where players could have duplicate of the same friends in friends list.

  • Fixed an issue where players could select two friends at the same time in the friends list.

  • Fixed an issue where players could not add new friends on certain platforms.

9.6.0 | Patch Notes

Added
  • Added the option to Play While You Wait to the default 1v4 game mode, allowing Killers to play a Survivor match while searching for a Killer match and automatically returning to their place in the Killer queue after finishing
  • Added support for multiple Power icons to The Skull Merchant, with new Power Icons mapped to Deploy Drone, Rotate and Recall actions
  • New aura types are available for color customization including highlighted elements, surfaced elements, marked elements, killer objects, and breakable walls
Changed
  • Diminishing returns now apply to repeated identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings, progressively reducing their effectiveness
  • Progress bar animation for interactions reinforced to show speed differences, with color updated to represent interaction speed becoming yellow if faster than normal and red if slower than normal
  • Match Details updated to show loadout of players on the same team including perks, items, add-ons, and offerings
  • The Killer is now displayed to all Survivors when any Survivor enters a chase or loses a health state
  • Spectator mode HUD elements can now be hovered to display descriptions for perks, items, add-ons, goals, and status effects
  • The Blight's default movement speed decreased to 4.4 m/s and breaking a Downed Pallet now reduces Rush tokens to 2 below maximum
  • The Doctor's Shock Therapy attack delay decreased to 0.75 seconds
  • The Cannibal's maximum Chainsaw Sweep speed increased to 5.45 m/s
  • The Ghost Face's Night Shroud cooldown decreased to 15 seconds
  • The Demogorgon's Shred movement speed increased to 19 m/s and turn rate increased to 55 degrees per second, with Undetectable duration after traversing the Upside Down increased to 12 seconds
  • The Dredge's movement speed while charging Reign of Darkness increased to 4 m/s
  • The Mastermind's Virulent Bound recovery time decreased to 2.7 seconds, charge time per token decreased to 5 seconds, and Chain Bound window duration increased to 2.5 seconds
  • The Unknown's UVX cooldown decreased to 6.25 seconds and Weakened Survivor vision linger duration decreased to 0.75 seconds
  • The Animatronic's Fire Axe recall time decreased to 6 seconds when embedded in environment and 8 seconds when embedded in Survivors, battery consumption per Camera decreased to 6%, and battery consumption upon Survivor teleport decreased to 12%
  • The Animatronic's Grab Axe button key binding updated to use Power input instead of Attack input
  • Map weighting adjusted so maps have equal chance of spawning with Realm Repeat Prevention remaining in effect
  • Game manual updated to include information on diminishing returns
Fixed
  • The Legion has been re-enabled
Important
  • As a result of engine updates, the download file size for this update will be larger than normal.

  • The Legion has been re-enabled.

  • Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect.

Features
Diminishing Returns Update
  • While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.

  • Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.

  • The following apply diminishing returns only within their role:

  • Negative action speed modifiers

  • Positive skill check chance modifiers

  • The following are **excluded entirely **from diminishing returns:

  • Modifiers granted from Add-ons

  • The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.

  • The game prioritizes the highest values, reducing the impact of lesser ones.

  • 1st value (highest) - 100% of modifier

  • 2nd value - 50% of modifier

  • 3rd value - 25% of modifier

  • 4th value - 12.5% of modifier

  • 5th value and up - 5% of modifier

  • Game manual updated to include information on diminishing returns.

1v4 Play While You Wait Update
  • Added the option to "Play While You Wait" to the default 1v4 game mode.

  • While searching for a match as Killer, you will receive the option to Play While You Wait.

  • This allows you to play a match as a Survivor while saving your place in the Killer queue.

  • After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.

Progress Bar Update
  • The progress bar for interactions has a new animation to reinforce the speed differences

  • The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal

  • Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster

Visible Team Perks
  • The Match Details have been updated to show the loadout of players of a same team

  • Perks

  • Items and addons

  • Offerings

  • The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:

  • Any Survivor enters a chase

  • Any Survivor loses a health state

  • Elements can be hovered to display their descriptions

  • The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.

Spectator mode
  • While in Spectator mode, most elements in the HUD can be hovered to display their description

  • Perks

  • Items

  • Add ons

  • Goals

  • Status Effects

Auras Customization
  • New aura types are available for color customization

  • Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)

  • Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)

  • Marked elements (e.g. as The Xenomorph, marking a Control Station)

  • Killer objects (e.g. The Hag's traps, The Singularity's Biopods)

  • Breakable walls.

Content
Killer Updates

The Blight

  • Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).

  • Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.

  • Includes basic-break and special-break Killer actions.

  • Power description updated to reflect change.

The Doctor

  • Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).

The Cannibal

  • Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).

The Ghost Face

  • Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).

The Demogorgon

  • Increased Shred's movement speed to 19 m/s (was 18.4 m/s).

  • Increased Shred's turn rate to **55 degrees **per second (was 27.5 degrees per second).

  • Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).

The Dredge

  • Increased movement speed while charging Reign of Darkness to** 4 m/s **(was 3.8m/s).

The Mastermind

  • Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).

  • Decreased charge time per token to 5 seconds (was 5.5 seconds).

  • Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).

The Skull Merchant

  • Added support to multiple Power icons.

  • New Power Icons mapped to Deploy Drone, Rotate and Recall actions.

The Unknown

  • Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).

  • Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).

The Animatronic

  • Decreased time to recall the Fire Axe when embedded in the environment to** 6 seconds** (was 7 seconds).

  • Decreased time to recall the Fire Axe when embedded in Survivors to **8 seconds **(was 10 seconds).

  • Decreased battery consumption per Camera in use to 6% (was 7%).

  • Decreased battery consumption upon Survivor teleport to 12% (was 15%).

  • Key binding for Grab Axe button updated to use Power input (was Attack input).

Killer Add-on Updates

The Nurse's add-ons

  • Heavy Panting (Rare)

  • Extends the duration of a lunge after more than one blink by 10% (was 30%).

The Ghost Face's add-ons

  • Walleye's Matchbook (Common)

  • Decreases Night Shroud recovery time by** 2 seconds** (was 3 seconds).

The Mastermind's add-ons

  • Loose Crank (Uncommon)

  • Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).

  • Egg (Gold) (Rare)

  • Increases the Chain bound window by 20% (was 50%).

The Animatronic's add-ons

  • Restaurant Menu (Common)

  • Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).

  • Access Panel (Very Rare)

  • While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).

Survivor Perk Updates

Fast Track

  • Whenever you unhook another Survivor, you earn 1 Token, up to **1/2/3. **(was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9")

  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress._ (was 2% permanent progress)_

2v8

The Deathslinger

  • Increased Walk Reload Speed penalty from 0.7 to 0.8

  • Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds

The Oni

  • Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor

Cage of Corruption

  • Cages will now feedback the Anti-Camp bar

  • Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate

  • Upon relocation the Bleedout Timer now pauses for 30 seconds

Maps

  • Added Temple of Purgation

  • Added Ironworks of Misery

Bug Fixes

Audio

  • Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.

  • Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.

  • Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics

  • Fixed an issue where sometimes, the audio of Rick Grimes is corrupted

  • Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.

  • Fixed an issue where The Wraith's Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.

  • Fixed an issue where SFX was missing when opening the options menu

  • Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain

  • Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX

  • Fixed an issue where globally, Male Zombies are missing their grunts

  • Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games

  • Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster's Delusion

  • Fixed an issue where both the audio and animation of the Dark Lord's 2nd and 3rd Wolf form pounce are missing

  • Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.

  • Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen

Bot Improvements

  • Fixed Survivor Bots walking against players that are interacting with an Exit Switch.

  • Fixed an issue where Survivor Bots would walk slowly while in chase.

  • Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.

  • Adapted Bots' usage and vision of the Fog Vials according to their latest update.

  • Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.

  • Fixed an issue with Scout Survivor Bots being unable to repair pallets.

Characters

  • Fixed an issue where The Hag’s traps aura caused some visibility issues.

  • Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.

  • Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.

  • Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.

  • Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.

  • Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.

  • Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.

  • Fixed an issue where The Nurse's hand animation played faster during a Blink.

  • Fixed an issue where The Huntress was not able to get the "Charged Shot" score event when fully charging a hatchet.

  • Fixed an issue where The Trickster's Add-on "Killing Part Chords" was still only reducing the Style Rank decay by 20%.

  • Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.

  • Fixed an issue where The Trickster's Style Rank regressed when grabbing a Survivor from a locker.

  • Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.

  • Fixed an issue where Ash Williams' hand puppet causes the flashlight to aim toward the ground.

  • Fixed an issue where The Animatronic's knife wasn't properly dissolving during its screaming idle animation

  • Fixed an issue where The Clown uses the back of his knife during his Mori.

  • Fixed an issue where Sable's "Reflections in Red" outfit clips into her body when she is being carried by a killer.

  • Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.

  • Fixed an issue where Meg Thomas's 'Zipper Hoodie' torso cosmetic was not displaying properly.

  • Fixed an issue where a Survivor gets stuck after being unhooked.

  • Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers

  • Fixed an issue where Yui Kimura's outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer's POV.

  • Fixed an issue where The Lich's Powers were not properly changing colors when changing Colourblind mode.

  • Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.

  • Fixed an issue where The Ghoul's Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.

  • Fixed an issue where The Dredge's Nightfall lighting was applied during the mori.

Environment/Maps

  • Fixed an issue where Singularity's biopods would float when placed in an alley on Trickster's Delusion map

  • Fixed an issue in Midwich Elementary School where the Killer can't interact with a locker

  • Fixed an issue in Trickster's Delusion where the camera at the beginning of a trial clips through The Houndmaster

  • Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map

  • Fixed an issue in Treatment Theater where a Fountain of Devotion can't be interacted with

  • Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure

  • Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles

  • Fixed an issue in Treatment Theater where a generator can't be interacted on one side

  • Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground

  • Fixed an issue in Trickster's Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear

  • Fixed an issue in Trickster's Delusion map where most trash cans did not have flies VFX

  • Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.

  • Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map

  • Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around

  • Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant

  • Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.

  • Fixed an issue in Trickster's Delusion where the screen goes black when The Nurse blinks in the corner store

  • Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle

  • Fixed an issue in Pale Rose where a hook could not be sabotage

  • Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat

  • Fixed an issue in Father Campbell's Chapel where a placeholder tile could spawn in a generation of the map

  • Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control

  • Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing

  • Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object

  • Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players

  • Fixed an issue in Mother's Dwelling where a character could get stuck in the collision of an object

Perks

  • Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.

  • Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.

  • Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.

  • Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.

  • Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.

  • Fixed an issue where Quick & Quiet could be used just before the cooldown ends.

  • Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.

  • Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.

Platforms

  • Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.

  • Fixed a crash occurring with DX11 on launch of the game.

Quests

  • Fixed an issue where the Grenade Launcher ma

9.5.2 | Bugfix Patch

Changed
  • Increase Laceration Meter decay delay to 16 seconds for The Trickster
  • Increase Trick Pouch add-on maximum carried Blades from 4 to 8
  • Increase Trick Pouch add-on starting extra Blades from 4 to 8
  • Increase Killing Part Chords add-on Style Rank decay bonus from 20% to 50%
  • Decrease Tequila Moonrock add-on Throw Speed bonus from 15% to 8% for 10 seconds after gaining a Style Rank
  • Change Lucky Blade add-on bonus to increase Throw Speed by 5% for 5 seconds, gain 3% Haste for 6 seconds, or gain an additional Style Point on every eighth Blade Hit
  • Increase Bloody Boa add-on Laceration decay reduction from 25% to 75%
  • Increase Waiting For You Watch add-on Survivor reveal duration from 4 to 10 seconds when Laceration Meter fully decays
  • Increase Ripper Brace add-on action speed bonus from 3% to 6% per Style Rank
  • Increase Death Throes Compilation add-on blade refill from 50% to 75% of maximum when Main Event ends
  • Rework Inferno Wires add-on to increase the Style Rank timer of S-Rank by 20%
  • Rework Fizz-Spin Soda add-on to decrease the number of Blade Throws required to increase Throw Speed by 2
  • Rework On Target Single add-on to increase Main Event duration by 0.5 seconds for each Blade hit while in S-Rank, up to a maximum of 20 seconds
Fixed
  • Fix issue where Survivors in a building could hear The Huntress' Lullaby from any distance
  • Fix issue where The Unknown's Mask customization played male voice lines
  • Fix issue where Richter Belmont's intro animation was missing audio
  • Fix issue where static audio could be heard when Eleven is breathing in-game
  • Fix issue where multiple outfits were missing the Menu theme of their respective collection
  • Fix issue where The Creeping Fog journal entry 5 was missing audio
Gameplay Features
Killer Update - The Trickster
  • Laceration Meter decay delay increased to 16s (was 12).
The Trickster's Add-ons - Updates
  • Common – Trick Pouch

  • Increases maximum carried Blades by 8. (was 4).

  • Start the Trial with 8 extra Blades. (was 4).

  • Common – Killing Part Chords

  • Increases time before Style Ranks from D to A decay by 50%. (was 20%).

  • Uncommon – Tequila Moonrock

  • Increases Throw Speed by 8% for 10 seconds after gaining a Style Rank. (was 15%).

  • Uncommon – Lucky Blade

  • On every eighth Blade Hit, an additional bonus is assigned at random:

  • Increases Throw Speed by 5% for 5 seconds._ (was 8% for 8 seconds)._

  • Gain 3% Haste for 6 seconds. (was 3 seconds).

  • Gain an additional Style Point.

  • Uncommon – Bloody Boa

  • Decreases the speed at which Laceration decays by 75%. (was 25%).

  • Rare – Waiting For You Watch

  • Survivors whose Laceration Meter fully decays are revealed for 10 seconds. (was 4 seconds).

  • Rare – Ripper Brace

  • For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 6% faster. (was 3%).

  • Visceral – Death Throes Compilation

  • Refills Blades by 75% of the maximum when Main Event ends. (was 50%).

The Trickster's Add-ons - Reworks
  • Common – Inferno Wires

  • Increases the Style Rank timer of S-Rank by 20%.

  • Rare – Fizz-Spin Soda

  • Decreases the number of Blade Throws required to increase Throw Speed by 2.

  • Rare – On Target Single

  • Increases the duration of Main Event by 0.5 seconds for each Blade hit while in S-Rank, up to a maximum of 20 seconds.

Bug Fixes
Audio
  • Fixed an issue where Globally, Survivors in a building can hear The Huntress' Lullaby from any distance.

  • Fixed an issue where The Unknown's Mask customization plays the male voice lines always.

  • Fixed an issue where Richter Belmont's is missing audio in the intro animation.

  • Fixed an issue where Static audio can be heard when Eleven is breathing in-game.

  • Fixed an issue where Multiple outfits don't have the Menu theme of their respective collection.

  • Fixed an issue where The Creeping Fog. 5. journal entry is missing audio.

  • Fixed an issue where 2 walls of the shop emit a metallic or a glass breaking sound when hit in Tricksters Delusion Map.

Blood Moon
  • Fixed an issue where the Stop Leak action could be performed while holding a Blood Can.
Bot Improvements
  • Fixed an issue causing Bots to be unable to complete multiple charged interactions.
Characters
  • Fixed an issue where the crawling animation for female Survivors wasn’t playing properly.

  • Fixed an issue where The Clown outfit “Lethal Scarecrow” was missing the bottom part of the pants during kick animations.

  • Fixed an issue where repairing a generator as Lara Croft while equipping the Teal Throwback cosmetic caused dislocated arms.

  • Fixed an issue where The Mastermind was unable to interrupt vaulting Survivors during Virulent Bound cooldown animation.

  • Fixed an issue where The Mastermind was unable to move after Missing 1 Virulent Bound with 2 charges left.

  • Fixed an issue where it was possible to consume all of The Mastermind's Dash Tokens while holding the Dash Input.

  • Fixed an issue where The Mastermind's Virulent Bound Dash had a small delay between the first and second Dash.

Environment/Maps
  • Fixed an issue where the lighting in the basement was incorrect in Trickster's Delusion, Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge, and Ormond Lake Mine.

  • Fixed an issue in Pale Rose where a trap was floating in a hole of the structure.

  • Fixed an issue in Treatment Theater where a hook was stuck in assets.

  • Fixed an issue in Ironworks of Misery where two totems would spawn close to each other.

  • Fixed an issue in Rancid Abattoir where a collision is placed above the visual asset.

  • Fixed an issue in Toba Landing where Snug could not vault off a ledge of the main building.

  • Fixed an issue in Treatment Theater where a Pool of Devotion could not be interacted with.

  • Fixed an issue in Pale Rose where it was impossible to place a trap in certain locations on the second floor of the Ferry Boat.

Perks
  • Fixed an issue where the Perk Quick & Quiet could be used just before the cooldown ends, which made the Vault silent to the Survivor.
UI
  • Fixed an issue where a red glow was appearing behind Prestige levels outside of the Loadout menu.

  • Fixed an issue where some Store Bundle banners were shifted to the right.

  • Fixed an issue where Match Details would not be displayed in the Tally Screen.

Animation
  • Fixed an issue blocking rotation of Survivors and Killers in the Lobby.
Known Issues
  • Mirrored Illusion is unable to be placed on the short side of a 3 sided generator when used for the second time.

  • We're Gonna Live Forever's healing buff persists into the Injured State when using med-kits.

  • Characters would be unable to move during the Tutorial or Trials if two accounts are linked to the Xbox and, the player uses the Xbox Account that is not set to log in automatically.

9.5.1 | Bugfix Patch

Added
  • A new marker is displayed on top of perks that are not supported on Blood Generators
Changed
  • Laceration Meter decay is now paused while The Trickster is in S-Rank
  • Most Perks for Survivors and Killers are now supported on Blood Generators
  • Blood Cans can now be held with both a Regular Item and a Killer Item at the same time
  • Score Event for completing a Blood Generator is now shared among all Survivors
Fixed
  • Fixed missing voice lines when closing a Chest with the Perk Human Greed as Trickster with the Mina Customization
  • Fixed SFX of a fully infected Survivor remaining after disconnection during a Custom Game
  • Fixed incorrect animation playing while performing the fill action as male Survivors
  • Fixed camera not playing properly when The Mastermind performs Mori animation on a female Survivor
  • Fixed Survivors carried by The Hillbilly remaining static from the Survivor's POV when the Killer hit an asset with a Basic Attack
  • Fixed The First's arm textures stretching while performing the Pallet Break action
  • Fixed The First being able to use Traverse Upside Down ability at the Start of the Trial
  • Fixed Survivors' aura showing in default Red color with The First's Iridescent Soteria Chip add-on equipped
  • Fixed Taurie Cain bending unnaturally while repairing a generator when equipped with a T-shirt
  • Fixed The Knight's leg not being visible when using the Vanquished Destroyer outfit and kicking a generator
  • Fixed The Knight not having Highlight Aura for guard orders on Pallets
  • Fixed Survivor Maggie Rhee having a green tint around her armpit when hooked
  • Fixed The Ghost Face briefly stopping Stalking when activating Night Shroud near cover
  • Fixed The Trickster Combo Meter decaying when Grabbing a Survivor from an interrupt
  • Fixed The Trickster's Style Rank stopping decay after breaking 2 Pallets or 2 Breakable Walls
Gameplay Features
Killer Update - The Trickster
  • Laceration Meter decay now paused while The Trickster is in S-Rank (previously decayed normally at all times).

  • Includes Laceration Stacks applied before The Trickster achieves S-Rank, and those received while in S-Rank.

  • Power description updated.

Blood Moon begins March 26_th_!

Perk Support
  • Most Perks for Survivors and Killers are supported on Blood Generators

  • A new marker is displayed on top of perks that are not supported on Blood Generators.

Killer Power Support
  • All Killer Powers are supported on Blood Generators
Blood Can Changes
  • Blood Cans now be held with both a Regular Item and a Killer Item at the same time

  • Functionality of item use is not affected when holding a Blood Can

Score Event Change
  • Score Event for completing a Blood Generator is shared among all Survivors
Bug Fixes
Audio
  • Fixed an issue where the voice lines are missing when closing a Chest with the Perk "Human Greed" as Trickster with the Mina Customization.

  • Fixed an issue where the SFX of a fully infected Survivor remained after a disconnection during a Custom Game.

Characters
  • Fixed an issue where an incorrect animation would play while performing the fill action as male Survivors.

  • Fixed an issue where, as The Mastermind, performing the Mori animation on a female Survivor caused the camera not to play properly.

  • Fixed an issue where, during a Trial against The Hillbilly, Survivors carried by the Killer would remain static from the Survivor’s POV if the Killer hit an asset with a Basic Attack.

  • Fixed an issue where The First’s arm textures would stretch while performing the Pallet Break action.

  • Fixed an issue where The First was able to use "Traverse Upside Down" ability at the Start of the Trial.

  • Fixed an issue where Survivors' aura was shown in the default Red color with The First's Iridescent Soteria Chip add-on equipped.

  • Fixed an issue where, when equipped with a T-shirt, Taurie Cain could be seen bending unnaturally while repairing a generator.

  • Fixed an issue where, as The Knight, when using the Vanquished Destroyer (Deep Rift) outfit, kicking a generator caused the leg to not be visible.

  • Fixed an issue where The Knight did not have Highlight Aura for guard orders on Pallets.

  • Fixed an issue where Survivor Maggie Rhee had a green tint around her armpit when hooked.

  • Fixed an issue where The Ghost Face briefly stopped Stalking when activating Night Shroud near cover.

  • Fixed an issue where The Demogorgon's Aura could be seen while using Traverse Upside Down.

  • Fixed an issue where The Demogorgon did not have Highlights for portals when able to Traverse.

  • Fixed an issue where The Nurse had a small hitch/lag at the end of a Blink when the User experienced lag.

  • Fixed an issue where The Animatronic looked straight up after performing a mori.

  • Fixed an issue where The Trickster Combo Meter kept decaying when Grabbing a Survivor from an interrupt.

  • Fixed an issue where The Trickster's Style Rank stopped decaying after breaking 2 Pallets or 2 Breakable Walls.

  • Fixed an issue where The Trickster gained the score event "Thread the needle" when hitting Survivors with Showstopper inside of a Fog vial.

  • Fixed an issue where The Skull Merchant's Drones had incorrect Killer Object and Highlight Auras.

  • Fixed an issue where The Lich's Special items could be swapped with Survivors items and were unusable.

Environment/Maps
  • Fixed an issue where an invisible collision was blocking projectiles through an opening in Midwich Primary School, by changing the collision of the concrete wall.

  • Fixed an issue where rocks would be floating in the main menu.

  • Fixed an issue causing the floor to be missing in the Online Lobby.

  • Fixed an issue in Family Residence map where the Knight's guard would get stuck on collisions around the hill.

  • Fixed an issue in Eyrie of Crows map where projectiles were blocked on parts of the railing on the second floor of the main structure.

  • Fixed an issue in Trickster's Delusion where the Nurse would be blinded with a black screen when blinking in the map.

  • Fixed an issue in Pale Rose where traps are seen floating in an opening in the floor of the main structure.

  • Fixed an issue in Garden of Joy where survivors could not interact properly in the main structure.

  • Fixed an issue in Freddy Fazbear's Pizza where projectiles were blocked on the railings around the basement in the main structure.

  • Fixed an issue in Treatment Theater where a hook get stuck in assets.

  • Fixed an issue in Ironworks of Misery where totems could spawn very close to each others in the main structure.

Perks
  • Fixed an issue where We're Gonna Live Forever's healing buff persisted onto the Injured State when using med-kits.

  • Fixed an issue where The Doctor's Illusionary Pallets became permanent when spawned where a Fragile Pallet is being crafted with Apocalyptic Ingenuity.

  • Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.

  • Fixed an issue where Clean Break's icon never highlighted when activated.

  • Fixed an issue where Red Herring remained active on the same Generator when repairing a Generator twice before entering a Locker.

  • Fixed an issue where Hex: Crowd Control's icon was put back in the regular disabled state when the related Hex Totem was cleansed.

  • Fixed an issue where Five Moves Ahead's icon remained lit while in cooldown.

  • Fixed an issue where Five Moves Ahead was unable to activate after stunning the Killer equipped with Nemesis.

  • Fixed an issue where Five Moves Ahead remained activated without going on Cooldown while dropping a Pallet inside The Unknown's transferred terror radius with the Iridescent OSS Report add-on.

  • Fixed an issue where the External Perk Icon for A Place For Us disappeared before the Elusive Status Effect ended.

  • Fixed an issue where Survivors' auras were briefly visible when performing a healing action in the radius of A Nurse's Calling with in combination with A Place for Us.

  • Fixed an issue where the Bamboozle's icon was missing a duration timer.

  • Fixed an issue where blocked Generators from Corrupt Intervention did not have users' selected aura color.

  • Fixed an issue where blocked Generators from Deadlock did not have users' selected aura color.

Quests
  • Fixed an issue where Survivor Milestone Quests displayed incorrect repetitions.

  • Fixed an issue where Milestone Quests could not earn progress due to incorrect parameters.

UI
  • Fixed an issue where text was overlapping in the Player Level Tooltip.

  • Fixed an issue where the reduced value tooltip was missing for the Potential Energy perk.

  • Fixed prestige rewards that could remain on screen and overlap other rewards selected afterward.

  • Fixed bonus blood point showing a bigger total multiplier by including the base 1x value in every multiplier.

  • Fixed preset in character customization that could not be renamed.

  • Fixed an issue where Trickster's S-rank UI sometimes blinked and remained after S-rank had ended.

  • Fixed an issue where Survivor Portraits were inconsistent when showing the Survivor interaction while facing The Lich.

Known Issues
  • It is possible for The Mastermind to become stuck in place when missing a Virulent Bound with 2 charges left.

9.5.0 | All-Kill: Comeback

Added
  • New map Trickster's Delusion with the Sleepless District realm
  • New survivor Kwon Tae-Young
  • New survivor perk Flow State that grants faster cleansing, healing, and unhooking based on generator completions
  • New survivor perk A Place For Us that grants Elusive while healing and after finishing healing the Obsession
  • New survivor perk Five Moves Ahead that reveals nearby pallets and windows while in terror radius and speeds up pallet dropping
Changed
  • The Trickster's movement speed decreased to 4.4m/s from 4.6m/s
  • The Trickster's blade count decreased to 36 from 44
  • The Trickster's terror radius decreased to 24m from 32m
  • The Trickster's time to enter throw state decreased to 0.3s from 0.35s
  • The Trickster's time to exit throw state decreased to 1.15s from 1.25s
  • The Trickster's time between blade throws increased to 0.33s from 0.3s
  • The Trickster's laceration meter decreased to 6 from 8
  • The Trickster's laceration meter decay delay decreased to 12s from 15s
  • The Trickster's laceration stack decay time increased to 4.4s from 3s
  • The Trickster's main event duration increased to 10s from 8s
  • The Trickster now uses a style points and style ranks system that requires reaching S-Rank to activate main event
  • The Trickster's laceration visual feedback now displays on survivors instead of in the user interface
  • Memento Blades add-on reworked to display a reticle while aiming with blades
  • Killing Part Chords add-on reworked to increase style rank decay time by 20% for ranks D to A
  • Inferno Wires add-on reworked
CONTENT
NEW MAP: TRICKSTER'S DELUSION
  • The Sleepless District will be the new Realm
NEW SURVIVOR: KWON TAE-YOUNG

New Survivor Perks:

Flow State

  • Whenever a generator is completed, earn 1 token, up to 5.

  • For each token:

  • You bless and cleanse Totems 8/9/10% faster.

  • You heal 8/9/10% faster.

  • You unhook Survivors 8/9/10% faster.

A Place For Us

  • While healing another Survivor, you both gain Elusive.

  • Whenever you finish healing The Obsession, you both gain **Elusive **for 20/25/30s.

  • When the trial starts, you are less likely to be the Obsession.

Five Moves Ahead

  • While you are in the Killer's Terror radius or chased by the Killer:

  • You see the Auras of the 5 closest Pallets and Windows.

  • After you drop a Pallet, you start moving 50% earlier.

  • Whenever you drop a Pallet, cooldown: 40/35/30s.

GAMEPLAY FEATURES
Killer Updates

Killer Update - The Trickster

Summary

  • The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back

  • The Trickster goes up in Style Ranks by earning Style Points.

  • Each Style Rank improves The Trickster's Blade throw rate and Locker Restocking speed.

  • Main Event can now only be activated once reaching the highest Style Rank.

  • Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.

Basekit

  • The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s).

  • Blade count decreased to **36 **(was 44).

  • Decreased Terror Radius to **24m **(was 32m).

  • Decreased time to enter Throw State to **0.3s **(was 0.35s).

  • Decreased time to exit Throw State to 1.15s (was 1.25s).

  • Increased time between Blade throws to 0.33s (was 0.3s).

  • Decreased base Throw State movement speed to **3.86m/s **(was 3.68m/s).

  • After 5 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.

  • After 10 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.

  • Increase Blade throw rate per Blade thrown:

  • After 5 consecutive Blade throws, the throw rate increased by 50%.

  • After 10 consecutive Blade throws, the throw rate is increased by 100%.

Laceration

  • Laceration now only counted using whole numbers (previously decayed into decimals).

  • Laceration Meter decreased to 6 (was 8).

  • Laceration Meter decay delay decreased to 12s (was 15s).

  • Increase Laceration stack decay time to 4.4s (was 3s).

  • Laceration visual feedback updated.

  • Now displayed on the Survivor directly, for both Survivors and Killer.

  • Laceration cuts removed from Survivors' user interface.

Style Points

  • The Trickster performing combo actions generates Style Points.

  • A combo action is triggered when two back-to-back gameplay actions are distinct.

  • The following actions generate 1 Style Point:

  • Hitting a Survivor with a Blade (first-hit only).

  • Injuring a Survivor (from Laceration or basic-attack).

  • Hooking a Survivor.

  • Basic-breaking a Downed Pallet.

  • Basic-breaking a Breakable Wall.

  • Damaging a Generator.

  • Snuffing a Boon Totem.

  • The following actions generate 2 Style Points:

  • Hitting a Survivor with 4 Blades from at least **4m **(without missing or exiting the Throw State).

  • Hitting a Survivor with a Blade from more than **16m **away.

  • Interrupting a Survivor.

  • The following actions generate 3 Style Points:

  • Hitting a Survivor with a Blade through small gaps.

Style Ranks

  • There are 6 Style Ranks: E, D, C, B, A and S-Rank.

  • Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.

  • Higher bonuses at higher ranks.

  • Higher Style Ranks require more Style Points to reach.

  • Higher Style Ranks feature progressively shorter combo timers.

  • Ranks regress to previous in order if combo timer ever lapses.

  • Earning Style Points refreshes the current Style Rank's combo timer.

  • Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects.

S-Rank

  • When reaching of S-Rank

  • Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s.

  • All Survivors are notified across the Trial.

  • While in S-Rank:

  • The Trickster gains a **44m **Terror radius.

  • Lullaby is disabled.

  • Laceration Meters decay 50% slower.

  • Blade throw and Locker restock speeds increased to maximum.

  • Main Event can be activated.

  • S-Rank has a **66s **combo timer.

  • S-Rank cannot be paused or refreshed (unlike lower Style Ranks).

  • S-Rank **always **reverts to E-Rank (via timer, or once Main Event ends).

Main Event

  • Press the Secondary Ability button to activate Main Event

  • Main Event lasts 10s (was 8s).

  • Main Event movement speed set at 3.92 m/s.

  • The Trickster throws Blades at at 1.67x the default Blade throw speed.

  • Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers.

  • Survivors near The Trickster are notified.

  • While performing Main Event:

  • S-Rank timer is paused.

  • Each Blade hitting Survivors awards bonus Style Points.

  • The Trickster can cancel Main Even via the Secondary Ability button.

  • When Main Event ends:

  • The Trickster's Power goes on cooldown for 4s.

  • S-Rank resets to E-Rank

  • The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event.

The Trickster's Add-Ons

  • Memento Blades (Rework)

  • Displays a reticle while aiming with Blades.

  • Trick Pouch

  • Increases maximum carried Blades by 4.

  • Start the Trial with 4 extra Blades.

  • Killing Part Chords (Rework)

  • Increases time before Style Ranks from D to A decay by 20%.

  • Inferno Wires (Rework)

  • Decreases Showstopper's cooldown after Main Event by 44%.

  • Ji-Woon's Autograph (Rework)

  • Increases the duration of Main Event by 44%.

  • Lucky Blade (Rework)

  • On every eighth Blade Hit, an additional bonus is assigned at random:

  • Increases Throw Speed by 8% for 8 seconds.

  • Gain 3% Haste for 3 seconds.

  • Gain an additional Style Point.

  • Caged Heart Shoes (Rework)

  • When you basic-break Pallets and Breakable Walls or damage Generators, the next time you enter the Throw State, increase movement speed while in the Throw State by** 5%** for 10 seconds.

  • Tequila Moonrock (Rework)

  • Increases Throw Speed by 15% for 10 seconds after gaining a Style Rank.

  • Bloody Boa (Rework)

  • Decreases the speed at which Laceration decays by 25%.

  • On Target Single (Rework)

  • Increases time before Laceration starts decaying by 30%.

  • Fizz-Spin Soda (Rework)

  • Increases the number of Blade Throws required to slow movement speed while throwing by 2.

  • Waiting for You Watch (Rework)

  • Survivors whose Laceration Meter fully decays are revealed for 4 seconds.

  • Ripper Brace (Rework)

  • For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators **3% **faster.

  • Melodious Murder

  • Increases Blade reload speed at lockers by 25%.

  • Diamond Cufflinks

  • Reveals Survivors' auras for 6 seconds when their Laceration reaches one Blade hit from maximum.

  • Edge of Revival Album (Rework)

  • Blade Hits from more than 20 meters away deal 100% more Laceration.

  • Trick Blades (Rework)

  • Blades can ricochet off the environment once.

  • On every eighth Blade Hit after a ricochet, an additional bonus is assigned at random:

  • Increases Laceration by 100%.

  • Reveal Survivor auras within 12 meters for 4.4 seconds.

  • Gain an additional Style Point.

  • Cut Thru U Single (Rework)

  • When reaching A-Rank, Survivors within 32 meters are revealed with Killer Instinct for 4.4 seconds.

  • Death Throes Compilation (Rework)

  • Refills Blades by 50% of the maximum when Main Event ends.

  • Iridescent Photocard (Rework)

  • Increases the duration of Main Event by 100%.

  • When Main Event is activated: reveal your aura to all Survivors, all Survivors’ auras are revealed, and **block **all Generators for 6 seconds.

The First

  • Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds.

  • Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers.

The First's Add-Ons

  • Bead Maze

  • Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor.

  • Shattered Wrist Rocket

  • Changed Common Rarity to Uncommon Rarity.

  • Bloody Roller Skate

  • Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack.

  • Mid-Century Radio

  • Changed Uncommon Rarity to Common Rarity.

  • Forged Death Certificate

  • Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack **Undetectable Status Effect **until the next Worldbreaker Mode activation.

  • Rabbit Remains

  • Changed Rare Rarity to Very Rare.

  • Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds.

  • Broken Skateboard

  • Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds.

  • Pizza Goggles

  • Changed Very Rare Rarity to Rare Rarity.

  • Reworked for The Undergate Attack's area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds.

  • Your exit cooldown time after executing the Undergate Attack is reduced by 80%.

  • Chess Piece

  • Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%.

The Ghoul

  • Adjusted Reticule stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs.

  • Killer can no longer automatically damages nearby Survivors following a Leap vault.

Killer Actions Update
  • Accompanying the new language found in the Perks Description Update (see below), we have expanded our distinction between basic and special actions performed by Killers.

  • Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions:

  • Basic-break

  • When a Pallet or Breakable Wall is broken by the default ability of any Killer.

  • Special-break

  • When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer's Power.

  • Basic-vault

  • When a Window is vaulted by the default ability of any Killer.

  • Special-vault

  • When a Window or Downed Pallet is vaulted due to an ability granted by a Killer's Power.

  • Damaging Generators

  • When a Generator is damaged and loses progress due to the default ability of any Killer.

  • Generator Explosions

  • When a Generator loses progress due to an ability granted by a Killer's Power or Perk.

  • With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another.

  • Notably Killer Powers and Killer Perks.

  • Multiple gameplay descriptions. been updated to surface these new interactions.

  • The following Killers' Power descriptions have been updated:

  • Basic-break

  • The Singularity

  • Special-break

  • The Shape

  • The Hillbilly

  • The Cannibal

  • The Demogorgon

  • The Oni

  • The Blight

  • The Nemesis

  • The Knight

  • The Dark Lord

  • Special-vault

  • The Legion

  • The Mastermind

  • The Good Guy

  • The Ghoul

  • The Krasue

  • The following Killer Add-on descriptions have been updated:

  • The Wraith - "The Serpent" - Soot

  • The Wraith - "Shadow Dance" - White

  • The Wraith - "Shadow Dance" - Blood

  • The Hillbilly - Lo Pro Chains

  • The Spirit - Kintsugi Teacup

  • The Legion - Iridescent Button

  • The Ghost Face - Olsen's Wallet

  • The Demogorgon - Barb's Glasses

  • The Executioner - Obsidian Goblet

  • The Mastermind - Lab Photo

  • The Knight - Pillaged Mead

  • The Skull Merchant - Geographical Readout

  • The Xenomorph - Self-Destruct Bolt

  • The Good Guy - Hard Hat

  • The Lich - Ring of Telekinesis

  • The Lich - Vorpal Sword

  • The Dark Lord - Pocket Watch

  • The Dark Lord - Sylph Feather

  • The Houndmaster - Gunpowder Tin

  • The Ghoul - CCG ID Card

  • The Ghoul - Red-headed Centipede

  • The Ghoul - Iridescent Eye Patch

  • The Animatronic - Endo CPU

  • The Krasue - Rotten Swine

  • The Krasue - Mysterious Elixir

  • The First - Shattered Wrist Rocket

  • The First - Stained Glass Mural

  • The First - Broken Skateboard

  • The First - Electroshock Collar

  • The following Killer Perk descriptions have been updated:

  • Brutal Strength

  • Overcharge

  • Fire-Up

  • Bamboozle

  • Pop Goes The Weasel

  • Spirit Fury (now "destroys" pallets)

  • Surge

  • Trail of Torment

  • Dragon's Grip

  • Oppression

  • Eruption

  • Scourge Hook: Pain Resonance

  • Call of Brine

  • Dissolution_ (now "destroys" pallets)_

  • Superior Anatomy

  • Nowhere to Hide

  • Game Afoot

  • THWACK!

  • Machine Learning

  • Unbound

  • Unforeseen

  • Undone

  • Dark Arrogance

  • Help Wanted

  • Turn Back The Clock

  • Hex: Hive Mind

  • The following Survivor Perk descriptions have been updated:

  • Alert

  • Blast Mine

  • Wiretap

  • Chemical Trap

  • Bada Bada Boom

Survivor Item Update

Fog Vial

  • Reworked the Fog Cloud visual effect and rendering method.

  • Opacity inside and outside its bounds is now consistent across all Realms.

  • Always fully opaque when seen from the outside.

  • Adapts to each Realm's unique lighting and color.

  • The following essential Auras are now always displayed through the Fog Cloud:

  • When a Survivor is downed.

  • When a Survivor is hooked.

  • Increased the number of charges to 4 (was 2) for the following items:

  • Apprentice's Fog Vial

  • Artisan's Fog Vial

  • Vigo's Fog Vial

Fog Vial Add-ons

  • Potent Extract (Visceral):

  • Increased Fog Cloud increased opacity bonus to 100% (was 5%).

  • Note: the increased bonus opacity is relative to the new Fog Cloud visual effect.

Survivor Perk Updates

Better Together

  • Plot Twist can no longer force this Perk's effect to activate out of the Survivor's control.

**Fast Track **(Rework)

  • Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to **9

9.4.2 | Bugfix Patch

Added
  • The Good Guy Killer with Slice & Dice turn speed increased by 10%, Hidey-Ho Mode uptime increased by 15%, Scamper under a pallet breaks it immediately, ability to see Illusionary Footfalls around Survivors, and Slice & Dice attack duration increased by 50%
  • Torchbearer Survivor class with Flashlight of uncommon rarity, Flash Grenade charged over 60 seconds, ability to reveal Survivors in chase within 32 meters, reveal Killers by pointing Flashlight for 0.5 seconds, and grant Endurance to picked up Survivors
  • Groaning Storehouse map
  • Rotten Field map
  • Tonics feature with Diluted Tonic restoring a health state for Survivors and granting 10% Haste for 20 seconds for Killers, and Purified Tonic restoring a hook state for Survivors and granting 10% Haste to both Killers for 20 seconds
Changed
  • The Nemesis now has 4 Zombies instead of 2
  • Zombie movement speed increased by 35%
  • Brute Team Skill: break action speed increased by 25%, kicking a Generator causes it to weaken and regress, and the next Survivor interaction causes an explosion with Hindered status effect for 12 seconds, with 60 second cooldown
  • Fearmonger Team Skill: gain 5% Haste when unseen, injuring a Survivor causes up to 2 nearby Survivors to scream and reveal their aura for 2 seconds, with 60 second cooldown
  • Enforcer Team Skill: gain 3% Haste when chasing an injured Survivor, hitting a Survivor applies Enforcer's Mark visible to both Killers with aura revealed every 8 seconds for 45 seconds, and downing the marked Survivor increases lunge attack distance by 60% for 15 seconds, with 60 second cooldown
  • Scout Unlockable Skill: increase walking speed by 25%, make no grunts of pain while injured, and grant immunity to screaming
  • Dual Terror Radius updated to reflect both Killers in range with adjusted audio tracks and Visual Terror Radius indicator showing both Killers
  • Cooperative Healing increased to allow 3 Survivors to simultaneously heal one another instead of 2
  • Increased the probability of Steve Harrington to use the original Scared Scream audio to 10%
Fixed
  • Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8
  • Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor
  • Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial
  • Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack
  • Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation
  • Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap
2v8
  • The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
NEW KILLER

The Good Guy - Innate Skills:

  • Slice & Dice turn speed increased by 10%.

  • Increased Hidey-Ho Mode uptime by 15%.

  • Performing a Scamper under a pallet breaks it immediately.

  • The Good Guy can see Illusionary Footfalls around Survivors.

  • Increased Slice & Dice attack duration by** 50%**.

KILLER UPDATE

The Nemesis:

  • Added 2 additional Zombies for a total of 4.

  • Increased Zombie movement speed by 35%.

KILLER CLASS UPDATES

Brute - Team Skill:

  • Break action speed increased by 25%.

  • Kicking a Generator causes it to weaken and begin regressing.

  • The aura of the kicked generator will appear in yellow to the Brute.

  • The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.

  • The aura of the generator returns to red after the effect occurs.

  • Cooldown for 60 seconds where break action speed bonus is not applied.

Fearmonger - Team Skill:

  • Gain 5% **Haste **when unseen.

  • Injuring a Survivor by any means causes up to 2 Survivors within **12 meters **of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.

  • Cooldown for 60 seconds where Haste bonus is not applied.

Enforcer - Team Skill:

  • Gain 3% Haste when chasing an injured Survivor.

  • When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.

  • Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.

  • 60 second cooldown where the Haste bonus is not applied.

NEW SURVIVOR CLASS: TORCHBEARER

Class Skill:

  • Starts with Flashlight of uncommon rarity.

  • Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.

  • Behaves like an ability; does not take up any item slot.

  • Press the Active Ability button 2 to activate the Flash Grenade.

  • Cooldown 60s.

Info Skill:

  • Survivors in chase have their aura revealed to you within 32 meters.

  • Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.

Unlockable Skill:

  • Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.
SURVIVOR CLASS UPDATE

Scout – Unlockable Skill:

  • Increase your walking speed by 25% and make no grunts of pain while injured.

  • Grants immunity to screaming.

NEW MAPS
  • Groaning Storehouse

  • Rotten Field

FEATURES

Tonics:

  • Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.

  • There are two types of tonics that have different effects for Survivor and Killers:

Diluted Tonic:

  • Survivor: Restores a health state on use.

  • Killer: Increases Haste by 10% for 20 seconds.

Purified Tonic:

  • Survivor: Restores a hook state on use.

  • Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.

Dual Terror Radius:

  • We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.

  • The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.

Cooperative Healing:

  • Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).

Content
  • Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%
Bug Fixes

Audio

  • Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.

Characters

  • Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.

  • Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.

  • Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.

  • Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.

  • Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.

  • Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.

  • Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.

  • Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.

  • Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.

  • Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.

  • Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.

  • Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.

  • Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.

  • Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.

  • Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.

  • Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.

  • Fixed an issue where the server would sometimes correct positions after The Nurse blinks.

Environment/Maps

  • Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out

  • Fixed an issue in all realms where Killers can hit Survivors through fire barrels

  • Fixed an issue in Raccoon City Police Station where a chest is hard to interact with

  • Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault

  • Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top a structure

Perks

  • Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.

  • Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.

  • Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.

  • Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.

9.4.1 | Bugfix Patch

Added
  • Added a Curse hit feedback stinger in The First's Default Mode
Fixed
  • Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped
  • Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together
  • Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement
  • Fixed an issue where the scream SFX is missing during The Xenomorph's Mori
  • Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone
  • Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view
  • Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation
  • Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside
  • Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV
  • Fixed an issue where Ada Wong's eyes would bulge out while idle
  • Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation
  • Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit
  • Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors
  • Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by
  • Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial
  • Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial
  • Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast
  • Fixed an issue where The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations
Bug Fixes
Audio
  • Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped.

  • Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together.

  • Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement.

  • Fixed an issue where the scream SFX is missing during The Xenomorph's Mori

  • Added a Curse hit feedback stinger in The First's Default Mode.

Bot Improvements
  • Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone.
Characters
  • Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view.

  • Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation.

  • Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside.

  • Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV.

  • Fixed an issue where Ada Wong's eyes would bulge out while idle.

  • Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation.

  • Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit.

  • Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors.

  • Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by.

  • Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial.

  • Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial.

  • Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast.

  • Fixed an issue where the The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations.

  • Fixed an issue where The First's World Breaker Phase 2 timer did not pause when the Killer was carrying a Survivor.

  • Fixed an issue where The First's Vine attack indicator remained visible in areas with no collision.

  • Fixed an issue where Survivors would jitter when being picked up by The First.

  • Fixed an issue where The First's camera could be locked looking down when canceling the break interaction as the Clock runs out.

Environment / Maps
  • Fixed an issue in the Underground Complex where the Survivor could see through the ventilation ducts: a collision has been added to the fan to prevent the camera from entering it.
Perks
  • Fixed an issue where Turn Back the Clock could be used while being deactivated after using The Twins or The Knights power as the activation timer expired.

  • Fixed an issue where Snug prevented The Houndmaster from using Turn Back The Clock while in front of a generator.

  • Fixed an issue where The Xenomorph could use Turn Back The Clock in tunnels.

  • Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back the Clock.

  • Fixed an issue where the indicator arrow remained displayed when the Killer used their Killer Power while Turn Back The Clock was active.

  • Fixed an issue where The Skull Merchant's radar briefly became invisible when activating Turn Back The Clock.

  • Fixed an issue where the Cancel prompt was visible during the Turn Back The Clock interaction.

  • Fixed an issue where the unhooking animation was misaligned when using Shoulder The Burden.

  • Fixed an issue where generators did not automatically complete when Invocation: Weaving Spiders was applied on a generator nearly completed with the Brand New Part Toolbox add-on.

  • Fixed an issue where a generator could be permanently blocked by Secret Project.

  • Fixed an issue where traps from Bada Bada Boom and Chemical Trap became invisible when The Dark Lord changed to Bat Form while the trap was being placed.

  • Fixed an issue where Extrasensory Perception could be activated while being healed by another Survivor.

  • Fixed an issue where the Oblivious status effect of Weave Attunement only targeted the first Survivor to trigger the perk.

  • Fixed an issue where We See You continued to gain tokens when the Survivor was hooked.

  • Fixed an issue where Built to Last would continue to charge up and reduce the Medkit charge from Change of Plan.

  • Fixed an issue where Special Killer Items could be swapped to a Medkit with Change of Plan.

  • Fixed an issue where Survivors were able to swap items outside a locker with Change of Plan after getting grabbed from one by a Killer.

  • Fixed an issue where the first Skill Check of Merciless Storm was affected by Teamwork: Full Circuit.

  • Fixed an issue where Hardened did not trigger when The First used a vine attack.

  • Fixed an issue where aura could remain indefinitely on a survivor who used Bardic Inspiration.

Misc
  • Fixed an issue where blocked generator auras were red instead of white.