10.1.2 | Bugfix Patch
- Add a 0.3s Divine Light curve window when The Judgment is non-Zealous
- Add The Xenomorph as a new Killer in 2v8 game mode with innate skills including automatic turret destruction, faster Crawler Mode cooldown outside tunnels, Mangled status from Tail Strikes, and Haste gain after exiting tunnels
- Add Invoking Salt item obtainable from Chests that allows up to 4 Survivors to use their Unlockable Skill and gain Haste bonus
- Grant each Survivor Class a Default Item of Uncommon rarity
- Add Nostromo Wreckage map to 2v8 game mode
- Increase The Judgment's Divine Light curve window while Zealous to 0.8s
- Survivors Liberated from Exile respawn at least 32m away from The Judgment and gain 1s immunity to Divine Light
- Increase The Ghostface's Night Shroud charge rate from 15% to 20%
- Increase The Ghostface's Stalking charge rate from 10% to 15%
- Increase The Executioner's Punishment Of The Damned width by 2 meters
- Guide Class Survivors reveal Killer aura for 5 seconds when successfully completing a Skill Check while Killer is within 24 meters
- Support Uncaging from the sides similar to hooks
- Increase Chest spawn count from 20 to 27
- Fix issue where The Judgment's Divine Light would reveal Survivors hidden in lockers
- Fix issue where The Judgment could Exile escaped Survivors
- Fix issue where The Pig could stay in crouched state while carrying a Survivor
- Fix issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt
- Fix issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment
From Dead by Daylight
Content
The Judgment
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Increased the Divine Light curve window while Zealous to 0.8s (was 0.6s)
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_Dev note: In hotfix 1 we increased the Zealous Curve window to 0.6s. However, that duration was shorter based on how long Divine Light was controlled - similar to how it was on the PTB. Because it can get pretty short, we felt it was safe to further increase it to 0.8s. We will continue monitoring this. _
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Added a 0.3s Divine Light curve window when non-Zealous
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_Dev note: The curving has been a hugely appreciated mechanic to the Zealous state, giving opportunities to outplay Survivors from close range. To give The Judgment an edge when outside of the Zealous state, we're adding a shorter curve window to Divine Light. Zealous is still worth getting due to the longer curve window but being non-Zealous will provide more outplay potential. _
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Survivors being Liberated from Exile respawn at least 32m away from The Judgment and get a 1s immunity to Divine Light
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Dev note: After spending some time in Exile, returning to the Entity's Realm can be disorienting. Sometimes Survivors come back and The Judgment is right there, re-initiating a chase with them, to no fault of their (The Judgment's) own. To reduce the amount of times a Survivor that is freshly out of Exile gets chased again, we'll be respawning them away from the Killer. The 1s immunity is there to make sure a stray Divine Light doesn't accidentally hit - giving them a proper chance at a reset.
Game Mode: 2v8
NEW KILLER
The Xenomorph - Innate Skills:
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When a turret takes The Xenomorph out of Crawler Mode it is automatically destroyed
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The cooldown of Crawler Mode is 25% faster while outside of tunnels
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Survivors hit by a Tail Strike are Mangled for 70 seconds
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After exiting a tunnel, gain 5% Haste for 3 seconds
NEW ITEM: INVOKING SALT
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Survivors will obtain Invoking Salt from Chests. It can be used once, consumed the moment it is placed. Placement takes 3 seconds
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When it is placed, up to 4 Survivors can perform a 40 second interaction that allows them to use their Unlockable Skill without being Hooked and gain a 5% Haste boost for 5 minutes, which reduces by 1% after each minute passes. Performing the Ritual subsequent times will refresh the Haste bonus and duration
KILLER UPDATE
The Ghostface
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Increased Night Shroud charge rate from 15% to 20%
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Increased Stalking charge rate from 10% to 15%
The Executioner
- Increased Punishment Of The Damned width by 2 meters
SURVIVOR CLASS UPDATE
Guide Class
- Successfully completing a Skill Check while the Killer is within 24 meters will reveal their Aura for 5 seconds
Survivor Starting Items
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Each Survivor Class is now granted a Default Item of **Uncommon **rarity:
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**Medic **- First Aid Kit
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**Scout **- Dull Key
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**Escapist **- Artisan's Fog Vial
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Guide - Toolbox
NEW MAP
- Nostromo Wreckage is now available in 2v8
IMPROVED UNCAGE ANGLES
- Uncaging is now supported from the sides, similar to hooks
INCREASED CHESTS
- Number of Chest spawns has been increased from 20 to 27
Bug Fixes
Audio
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Fixed an issue where the Tome's theme can be played in the Offline Lobby by holding Left Click.
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Fixed an issue where The Animatronic's default footsteps sounded muffled, and Glitchtrap’s footsteps sounded too metallic.
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Fixed an issue where The Xenomorph’s Tail Strike was too loud.
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Fixed an issue where The Xenomorph is unable to hear the turret's beeping warning sound upon approaching it in both Custom and 2v8 Trials.
Characters
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Fixed an issue where The Pig could stay in a crouched state while carrying a Survivor.
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Fixed an issue where The Pig's un-crouch animation was not playing properly.
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Fixed an issue where The Knight's Guards would get stuck in Pallets dropped during the Hunt.
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Fixed an issue where The Judgment's Divine Light would reveal Survivors hidden in lockers.
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Fixed an issue where The Judgment trying to send a Survivor to Exile right before Heresy expired would cause the Survivor to become permanently invisible.
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Fixed an issue where The Judgment was able to Exile escaped Survivors.
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Fixed an issue where Survivors on Nostromo Wreckage could rarely be sent to the secret room when rescued from Exile against The Judgment.
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Fixed an issue where a Heretic Survivor could get Killer Instinct while in the process of returning from Exile against The Judgment.
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Fixed an issue where a hooked Survivor could get Heresy against The Judgment.
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Fixed an issue where the bot would be stuck in Exile until the end of the End Game Collapse when an Exiled Survivor disconnected while getting rescued against The Judgment.
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Fixed an issue where Survivors in Exile did not affect the End Game Collapse timer against The Judgment.
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Fixed an issue where The Judgment's proximity Killer Instinct would sometimes activate after hitting a Survivor.
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Fixed an issue where blinded Survivors were unable to see The Judgment's Shrine aura.
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Fixed an issue where the outfit True Blight displayed placeholder VFX on the back of the outfit in the Customization tab.
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Fixed an issue where Cybil Bennett's badge and cosmetic's description were shown as Lisa Garland.
Environment/Maps
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Fixed an issue in Dead Dawg Saloon where a crawling Survivor could not get to the top of the stairs.
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Fixed an issue in Badham Preschool where a bush was blocking players from navigating properly.
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Fixed an issue in Raccoon City Police Station where a collision was blocking projectiles.
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Fixed an issue in Torment Creek where players could hide behind a Killer item in the main building.
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Fixed an issue in Garden of Joy where a missing collision on the rooftop fence allowed Survivors to become immune to the Killer's basic attacks.
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Fixed an issue in Torment Creek where a wall collision on the main building allowed projectiles to pass through it.
Perks
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Fixed an issue where the perk "Vigil" would still affect other status effects beyond Exhausted.
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Fixed an issue where perk "Nowhere to Hide" had an inconsistent description and in-game aura reveal range.
UI
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Fixed an issue where The First's Gameplay Showcase descriptions contained multiple errors.
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Fixed an issue with the Dead By Daylight logo's visibility on the play button.
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Fixed an issue where SFX were missing with the matchmaking button interaction.
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Fixed a crash when loading into a Custom game.
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Fixed an issue where checkmarks while matchmaking were missing for the local player.
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Fixed an issue where estimated queue time was missing when matchmaking.
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Fixed ban state not resetting the matchmaking button when reaching 0.
2v8
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Fixed an issue where a window in the chapel could only be vaulted from one side on Father Campbell's Chapel.
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Fixed a collision issue preventing navigation on Sanctum of Wrath.
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Fixed an issue where a rock was blocking navigation on Family Residence.
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Fixed an issue where Survivors were unable to vault a window in the main building on Azarov's Resting Place.
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Fixed an issue where a rock prevented navigation on Mother's Dwelling.
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Fixed an issue where Survivors would keep the Endurance status effect after performing an Uncage action.
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Fixed an issue where Survivors could climb on top of a mop bucket on Raccoon City Police Station.
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Fixed an issue where The Nurse could Blink into a hill on Autohaven Wreckers.
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Fixed an issue where The Dark Lord could get stuck on the meat hooks in Mother's Dwelling.
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Fixed an issue where the Anti-Camp bar was missing while spectating.
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Fixed an issue where the camera would sometimes become stuck after being sacrificed.
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Fixed an issue where Survivors who changed classes from Torchbearer would see a Flashlight in their hands in the lobby.
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Fixed an issue where a crate's aura was missing when a Survivor was infected by The Mastermind or The Nemesis when they were both Killers in the Trial.
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Fixed an issue where the Antidote item in the 2v8 game mode would have an unknown rarity.
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Fixed an issue in Nostromo Wreckage where a collision would hinder the navigation of players.
Misc
- Fixed an issue where The Mark of the Adherent Add-On was using an old description in 12 languages.
Known Issues
- After using a Brand New Part and continuing the interaction, there are no random skill checks while repairing a generator.