9.6.0 | Patch Notes
- Added the option to Play While You Wait to the default 1v4 game mode, allowing Killers to play a Survivor match while searching for a Killer match and automatically returning to their place in the Killer queue after finishing
- Added support for multiple Power icons to The Skull Merchant, with new Power Icons mapped to Deploy Drone, Rotate and Recall actions
- New aura types are available for color customization including highlighted elements, surfaced elements, marked elements, killer objects, and breakable walls
- Diminishing returns now apply to repeated identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings, progressively reducing their effectiveness
- Progress bar animation for interactions reinforced to show speed differences, with color updated to represent interaction speed becoming yellow if faster than normal and red if slower than normal
- Match Details updated to show loadout of players on the same team including perks, items, add-ons, and offerings
- The Killer is now displayed to all Survivors when any Survivor enters a chase or loses a health state
- Spectator mode HUD elements can now be hovered to display descriptions for perks, items, add-ons, goals, and status effects
- The Blight's default movement speed decreased to 4.4 m/s and breaking a Downed Pallet now reduces Rush tokens to 2 below maximum
- The Doctor's Shock Therapy attack delay decreased to 0.75 seconds
- The Cannibal's maximum Chainsaw Sweep speed increased to 5.45 m/s
- The Ghost Face's Night Shroud cooldown decreased to 15 seconds
- The Demogorgon's Shred movement speed increased to 19 m/s and turn rate increased to 55 degrees per second, with Undetectable duration after traversing the Upside Down increased to 12 seconds
- The Dredge's movement speed while charging Reign of Darkness increased to 4 m/s
- The Mastermind's Virulent Bound recovery time decreased to 2.7 seconds, charge time per token decreased to 5 seconds, and Chain Bound window duration increased to 2.5 seconds
- The Unknown's UVX cooldown decreased to 6.25 seconds and Weakened Survivor vision linger duration decreased to 0.75 seconds
- The Animatronic's Fire Axe recall time decreased to 6 seconds when embedded in environment and 8 seconds when embedded in Survivors, battery consumption per Camera decreased to 6%, and battery consumption upon Survivor teleport decreased to 12%
- The Animatronic's Grab Axe button key binding updated to use Power input instead of Attack input
- Map weighting adjusted so maps have equal chance of spawning with Realm Repeat Prevention remaining in effect
- Game manual updated to include information on diminishing returns
- The Legion has been re-enabled
Important
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As a result of engine updates, the download file size for this update will be larger than normal.
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The Legion has been re-enabled.
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Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect.
Features
Diminishing Returns Update
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While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
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Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.
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The following apply diminishing returns only within their role:
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Negative action speed modifiers
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Positive skill check chance modifiers
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The following are **excluded entirely **from diminishing returns:
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Modifiers granted from Add-ons
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The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.
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The game prioritizes the highest values, reducing the impact of lesser ones.
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1st value (highest) - 100% of modifier
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2nd value - 50% of modifier
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3rd value - 25% of modifier
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4th value - 12.5% of modifier
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5th value and up - 5% of modifier
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Game manual updated to include information on diminishing returns.
1v4 Play While You Wait Update
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Added the option to "Play While You Wait" to the default 1v4 game mode.
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While searching for a match as Killer, you will receive the option to Play While You Wait.
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This allows you to play a match as a Survivor while saving your place in the Killer queue.
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After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.
Progress Bar Update
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The progress bar for interactions has a new animation to reinforce the speed differences
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The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal
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Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster
Visible Team Perks
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The Match Details have been updated to show the loadout of players of a same team
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Perks
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Items and addons
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Offerings
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The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:
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Any Survivor enters a chase
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Any Survivor loses a health state
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Elements can be hovered to display their descriptions
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The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.
Spectator mode
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While in Spectator mode, most elements in the HUD can be hovered to display their description
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Perks
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Items
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Add ons
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Goals
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Status Effects
Auras Customization
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New aura types are available for color customization
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Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
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Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
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Marked elements (e.g. as The Xenomorph, marking a Control Station)
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Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
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Breakable walls.
Content
Killer Updates
The Blight
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Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
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Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.
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Includes basic-break and special-break Killer actions.
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Power description updated to reflect change.
The Doctor
- Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
The Cannibal
- Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
The Ghost Face
- Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
The Demogorgon
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Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
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Increased Shred's turn rate to **55 degrees **per second (was 27.5 degrees per second).
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Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
The Dredge
- Increased movement speed while charging Reign of Darkness to** 4 m/s **(was 3.8m/s).
The Mastermind
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Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
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Decreased charge time per token to 5 seconds (was 5.5 seconds).
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Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
The Skull Merchant
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Added support to multiple Power icons.
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New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
The Unknown
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Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
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Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
The Animatronic
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Decreased time to recall the Fire Axe when embedded in the environment to** 6 seconds** (was 7 seconds).
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Decreased time to recall the Fire Axe when embedded in Survivors to **8 seconds **(was 10 seconds).
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Decreased battery consumption per Camera in use to 6% (was 7%).
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Decreased battery consumption upon Survivor teleport to 12% (was 15%).
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Key binding for Grab Axe button updated to use Power input (was Attack input).
Killer Add-on Updates
The Nurse's add-ons
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Heavy Panting (Rare)
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Extends the duration of a lunge after more than one blink by 10% (was 30%).
The Ghost Face's add-ons
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Walleye's Matchbook (Common)
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Decreases Night Shroud recovery time by** 2 seconds** (was 3 seconds).
The Mastermind's add-ons
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Loose Crank (Uncommon)
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Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
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Egg (Gold) (Rare)
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Increases the Chain bound window by 20% (was 50%).
The Animatronic's add-ons
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Restaurant Menu (Common)
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Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
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Access Panel (Very Rare)
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While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).
Survivor Perk Updates
Fast Track
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Whenever you unhook another Survivor, you earn 1 Token, up to **1/2/3. **(was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9")
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While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress._ (was 2% permanent progress)_
2v8
The Deathslinger
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Increased Walk Reload Speed penalty from 0.7 to 0.8
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Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds
The Oni
- Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor
Cage of Corruption
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Cages will now feedback the Anti-Camp bar
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Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate
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Upon relocation the Bleedout Timer now pauses for 30 seconds
Maps
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Added Temple of Purgation
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Added Ironworks of Misery
Bug Fixes
Audio
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Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
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Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
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Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics
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Fixed an issue where sometimes, the audio of Rick Grimes is corrupted
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Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.
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Fixed an issue where The Wraith's Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.
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Fixed an issue where SFX was missing when opening the options menu
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Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain
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Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX
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Fixed an issue where globally, Male Zombies are missing their grunts
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Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games
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Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster's Delusion
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Fixed an issue where both the audio and animation of the Dark Lord's 2nd and 3rd Wolf form pounce are missing
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Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.
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Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen
Bot Improvements
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Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
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Fixed an issue where Survivor Bots would walk slowly while in chase.
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Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
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Adapted Bots' usage and vision of the Fog Vials according to their latest update.
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Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.
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Fixed an issue with Scout Survivor Bots being unable to repair pallets.
Characters
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Fixed an issue where The Hag’s traps aura caused some visibility issues.
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Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.
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Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
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Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.
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Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
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Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.
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Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.
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Fixed an issue where The Nurse's hand animation played faster during a Blink.
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Fixed an issue where The Huntress was not able to get the "Charged Shot" score event when fully charging a hatchet.
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Fixed an issue where The Trickster's Add-on "Killing Part Chords" was still only reducing the Style Rank decay by 20%.
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Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.
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Fixed an issue where The Trickster's Style Rank regressed when grabbing a Survivor from a locker.
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Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.
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Fixed an issue where Ash Williams' hand puppet causes the flashlight to aim toward the ground.
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Fixed an issue where The Animatronic's knife wasn't properly dissolving during its screaming idle animation
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Fixed an issue where The Clown uses the back of his knife during his Mori.
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Fixed an issue where Sable's "Reflections in Red" outfit clips into her body when she is being carried by a killer.
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Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.
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Fixed an issue where Meg Thomas's 'Zipper Hoodie' torso cosmetic was not displaying properly.
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Fixed an issue where a Survivor gets stuck after being unhooked.
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Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers
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Fixed an issue where Yui Kimura's outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer's POV.
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Fixed an issue where The Lich's Powers were not properly changing colors when changing Colourblind mode.
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Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.
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Fixed an issue where The Ghoul's Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.
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Fixed an issue where The Dredge's Nightfall lighting was applied during the mori.
Environment/Maps
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Fixed an issue where Singularity's biopods would float when placed in an alley on Trickster's Delusion map
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Fixed an issue in Midwich Elementary School where the Killer can't interact with a locker
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Fixed an issue in Trickster's Delusion where the camera at the beginning of a trial clips through The Houndmaster
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Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map
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Fixed an issue in Treatment Theater where a Fountain of Devotion can't be interacted with
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Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure
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Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles
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Fixed an issue in Treatment Theater where a generator can't be interacted on one side
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Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground
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Fixed an issue in Trickster's Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear
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Fixed an issue in Trickster's Delusion map where most trash cans did not have flies VFX
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Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.
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Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map
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Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around
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Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant
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Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.
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Fixed an issue in Trickster's Delusion where the screen goes black when The Nurse blinks in the corner store
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Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle
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Fixed an issue in Pale Rose where a hook could not be sabotage
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Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat
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Fixed an issue in Father Campbell's Chapel where a placeholder tile could spawn in a generation of the map
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Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control
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Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing
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Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object
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Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players
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Fixed an issue in Mother's Dwelling where a character could get stuck in the collision of an object
Perks
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Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.
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Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.
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Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.
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Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.
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Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.
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Fixed an issue where Quick & Quiet could be used just before the cooldown ends.
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Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.
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Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.
Platforms
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Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.
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Fixed a crash occurring with DX11 on launch of the game.
Quests
- Fixed an issue where the Grenade Launcher ma