What’s New

Dead by Daylight — 9.6.0 | Patch Notes

9.6.0 | Patch Notes

Added
  • Added the option to Play While You Wait to the default 1v4 game mode, allowing Killers to play a Survivor match while searching for a Killer match and automatically returning to their place in the Killer queue after finishing
  • Added support for multiple Power icons to The Skull Merchant, with new Power Icons mapped to Deploy Drone, Rotate and Recall actions
  • New aura types are available for color customization including highlighted elements, surfaced elements, marked elements, killer objects, and breakable walls
Changed
  • Diminishing returns now apply to repeated identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings, progressively reducing their effectiveness
  • Progress bar animation for interactions reinforced to show speed differences, with color updated to represent interaction speed becoming yellow if faster than normal and red if slower than normal
  • Match Details updated to show loadout of players on the same team including perks, items, add-ons, and offerings
  • The Killer is now displayed to all Survivors when any Survivor enters a chase or loses a health state
  • Spectator mode HUD elements can now be hovered to display descriptions for perks, items, add-ons, goals, and status effects
  • The Blight's default movement speed decreased to 4.4 m/s and breaking a Downed Pallet now reduces Rush tokens to 2 below maximum
  • The Doctor's Shock Therapy attack delay decreased to 0.75 seconds
  • The Cannibal's maximum Chainsaw Sweep speed increased to 5.45 m/s
  • The Ghost Face's Night Shroud cooldown decreased to 15 seconds
  • The Demogorgon's Shred movement speed increased to 19 m/s and turn rate increased to 55 degrees per second, with Undetectable duration after traversing the Upside Down increased to 12 seconds
  • The Dredge's movement speed while charging Reign of Darkness increased to 4 m/s
  • The Mastermind's Virulent Bound recovery time decreased to 2.7 seconds, charge time per token decreased to 5 seconds, and Chain Bound window duration increased to 2.5 seconds
  • The Unknown's UVX cooldown decreased to 6.25 seconds and Weakened Survivor vision linger duration decreased to 0.75 seconds
  • The Animatronic's Fire Axe recall time decreased to 6 seconds when embedded in environment and 8 seconds when embedded in Survivors, battery consumption per Camera decreased to 6%, and battery consumption upon Survivor teleport decreased to 12%
  • The Animatronic's Grab Axe button key binding updated to use Power input instead of Attack input
  • Map weighting adjusted so maps have equal chance of spawning with Realm Repeat Prevention remaining in effect
  • Game manual updated to include information on diminishing returns
Fixed
  • The Legion has been re-enabled
Important
  • As a result of engine updates, the download file size for this update will be larger than normal.

  • The Legion has been re-enabled.

  • Map weighting has been adjusted in order for maps to have an equal chance of spawning - Realm Repeat Prevention remains in effect.

Features
Diminishing Returns Update
  • While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.

  • Identical Killer and Survivor modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.

  • The following apply diminishing returns only within their role:

  • Negative action speed modifiers

  • Positive skill check chance modifiers

  • The following are **excluded entirely **from diminishing returns:

  • Modifiers granted from Add-ons

  • The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value.

  • The game prioritizes the highest values, reducing the impact of lesser ones.

  • 1st value (highest) - 100% of modifier

  • 2nd value - 50% of modifier

  • 3rd value - 25% of modifier

  • 4th value - 12.5% of modifier

  • 5th value and up - 5% of modifier

  • Game manual updated to include information on diminishing returns.

1v4 Play While You Wait Update
  • Added the option to "Play While You Wait" to the default 1v4 game mode.

  • While searching for a match as Killer, you will receive the option to Play While You Wait.

  • This allows you to play a match as a Survivor while saving your place in the Killer queue.

  • After finishing your Survivor match, you will automatically be returned to your place in the Killer queue.

Progress Bar Update
  • The progress bar for interactions has a new animation to reinforce the speed differences

  • The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal

  • Previously, the color was dependent on the individual contributor. Ie. a player could see the bar red even when going faster

Visible Team Perks
  • The Match Details have been updated to show the loadout of players of a same team

  • Perks

  • Items and addons

  • Offerings

  • The Match Details have been updated to show the Killer to all Survivors when one of the following occurs:

  • Any Survivor enters a chase

  • Any Survivor loses a health state

  • Elements can be hovered to display their descriptions

  • The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.

Spectator mode
  • While in Spectator mode, most elements in the HUD can be hovered to display their description

  • Perks

  • Items

  • Add ons

  • Goals

  • Status Effects

Auras Customization
  • New aura types are available for color customization

  • Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)

  • Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)

  • Marked elements (e.g. as The Xenomorph, marking a Control Station)

  • Killer objects (e.g. The Hag's traps, The Singularity's Biopods)

  • Breakable walls.

Content
Killer Updates

The Blight

  • Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).

  • Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.

  • Includes basic-break and special-break Killer actions.

  • Power description updated to reflect change.

The Doctor

  • Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).

The Cannibal

  • Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).

The Ghost Face

  • Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).

The Demogorgon

  • Increased Shred's movement speed to 19 m/s (was 18.4 m/s).

  • Increased Shred's turn rate to **55 degrees **per second (was 27.5 degrees per second).

  • Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).

The Dredge

  • Increased movement speed while charging Reign of Darkness to** 4 m/s **(was 3.8m/s).

The Mastermind

  • Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).

  • Decreased charge time per token to 5 seconds (was 5.5 seconds).

  • Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).

The Skull Merchant

  • Added support to multiple Power icons.

  • New Power Icons mapped to Deploy Drone, Rotate and Recall actions.

The Unknown

  • Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).

  • Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).

The Animatronic

  • Decreased time to recall the Fire Axe when embedded in the environment to** 6 seconds** (was 7 seconds).

  • Decreased time to recall the Fire Axe when embedded in Survivors to **8 seconds **(was 10 seconds).

  • Decreased battery consumption per Camera in use to 6% (was 7%).

  • Decreased battery consumption upon Survivor teleport to 12% (was 15%).

  • Key binding for Grab Axe button updated to use Power input (was Attack input).

Killer Add-on Updates

The Nurse's add-ons

  • Heavy Panting (Rare)

  • Extends the duration of a lunge after more than one blink by 10% (was 30%).

The Ghost Face's add-ons

  • Walleye's Matchbook (Common)

  • Decreases Night Shroud recovery time by** 2 seconds** (was 3 seconds).

The Mastermind's add-ons

  • Loose Crank (Uncommon)

  • Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).

  • Egg (Gold) (Rare)

  • Increases the Chain bound window by 20% (was 50%).

The Animatronic's add-ons

  • Restaurant Menu (Common)

  • Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).

  • Access Panel (Very Rare)

  • While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).

Survivor Perk Updates

Fast Track

  • Whenever you unhook another Survivor, you earn 1 Token, up to **1/2/3. **(was "Whenever another Survivor is hooked, you earn 1/2/3 tokens, up to 9")

  • While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 5% permanent progress._ (was 2% permanent progress)_

2v8

The Deathslinger

  • Increased Walk Reload Speed penalty from 0.7 to 0.8

  • Decreased Fire Miss Duration from 1.5 seconds to 1.2 seconds

The Oni

  • Increased loss of Demon Mode uptime from 7 seconds to 10 seconds when downing a Survivor

Cage of Corruption

  • Cages will now feedback the Anti-Camp bar

  • Once the Anti-Camp bar reaches maximum threshold the Survivor will be given the choice to relocate

  • Upon relocation the Bleedout Timer now pauses for 30 seconds

Maps

  • Added Temple of Purgation

  • Added Ironworks of Misery

Bug Fixes

Audio

  • Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.

  • Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.

  • Fixed an issue where 4 Survivors have the wrong music for the Dungeons & Dragons cosmetics

  • Fixed an issue where sometimes, the audio of Rick Grimes is corrupted

  • Fixed an issue where Kwon Tae-young was nonstop coughing during Vile Purge Phase.

  • Fixed an issue where The Wraith's Wailing Bell is silent when the Purple Motley Torso Cosmetic is equipped.

  • Fixed an issue where SFX was missing when opening the options menu

  • Fixed an issue where Survivors do not play the appropriate shoe-type footsteps on any terrain

  • Fixed an issue where the asphalt parking lots in the Greenville Square map will play grass footsteps SFX

  • Fixed an issue where globally, Male Zombies are missing their grunts

  • Fixed an issue where the music of Killers are replaced by the one from the Main Menu when switching role in Custom Games

  • Fixed an issue where the music SFX is muffled after the generator is repaired on Trickster's Delusion

  • Fixed an issue where both the audio and animation of the Dark Lord's 2nd and 3rd Wolf form pounce are missing

  • Fixed an issue where Survivors are missing a set of screams when hooked or sent to a cage.

  • Fixed an issue where there is no audio SFX when earning Blood Points in the Tallyscreen

Bot Improvements

  • Fixed Survivor Bots walking against players that are interacting with an Exit Switch.

  • Fixed an issue where Survivor Bots would walk slowly while in chase.

  • Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.

  • Adapted Bots' usage and vision of the Fog Vials according to their latest update.

  • Fixed an issue where a Survivor Bot could reveal The Ghost Face through walls.

  • Fixed an issue with Scout Survivor Bots being unable to repair pallets.

Characters

  • Fixed an issue where The Hag’s traps aura caused some visibility issues.

  • Fixed an issue where The Singularity’s slipstreaming to Survivors dropping pallets caused a desync to occur.

  • Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.

  • Fixed an issue where The Mastermind slid off windows instead of hitting vaulting Survivors.

  • Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.

  • Fixed an issue where summoning a Guard as The Knight at a higher FOV caused the camera to snap back.

  • Fixed an issue where The Legion could repeatedly attack at the start of the Feral Frenzy cooldown.

  • Fixed an issue where The Nurse's hand animation played faster during a Blink.

  • Fixed an issue where The Huntress was not able to get the "Charged Shot" score event when fully charging a hatchet.

  • Fixed an issue where The Trickster's Add-on "Killing Part Chords" was still only reducing the Style Rank decay by 20%.

  • Fixed an issue where The Trickster could retrigger the S rank by using Main Event just before the expiration.

  • Fixed an issue where The Trickster's Style Rank regressed when grabbing a Survivor from a locker.

  • Fixed an issue where The Xenomorph could gain blind immunity after canceling the Tunnel Entry animation.

  • Fixed an issue where Ash Williams' hand puppet causes the flashlight to aim toward the ground.

  • Fixed an issue where The Animatronic's knife wasn't properly dissolving during its screaming idle animation

  • Fixed an issue where The Clown uses the back of his knife during his Mori.

  • Fixed an issue where Sable's "Reflections in Red" outfit clips into her body when she is being carried by a killer.

  • Fixed an issue where the reverse bear trap is missing for The Pig in both the lobby and main menu.

  • Fixed an issue where Meg Thomas's 'Zipper Hoodie' torso cosmetic was not displaying properly.

  • Fixed an issue where a Survivor gets stuck after being unhooked.

  • Fixed an issue where Survivors did not keep the Mori VFX when another Survivor died on the Hook when against 4 specific Killers

  • Fixed an issue where Yui Kimura's outfit, Padfooted boots, while being carried by a Killer, would obstruct the Killer's POV.

  • Fixed an issue where The Lich's Powers were not properly changing colors when changing Colourblind mode.

  • Fixed an issue where the Survivor animations would sometimes desync after the Killer grabs them out of a locker.

  • Fixed an issue where The Ghoul's Kagune Leap on a Survivor entering a locker caused the Survivor to get stuck in the locker.

  • Fixed an issue where The Dredge's Nightfall lighting was applied during the mori.

Environment/Maps

  • Fixed an issue where Singularity's biopods would float when placed in an alley on Trickster's Delusion map

  • Fixed an issue in Midwich Elementary School where the Killer can't interact with a locker

  • Fixed an issue in Trickster's Delusion where the camera at the beginning of a trial clips through The Houndmaster

  • Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map

  • Fixed an issue in Treatment Theater where a Fountain of Devotion can't be interacted with

  • Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure

  • Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles

  • Fixed an issue in Treatment Theater where a generator can't be interacted on one side

  • Fixed an issue in Dead Dawg Saloon where a yellow tarpaulin is clipping in the ground

  • Fixed an issue in Trickster's Delusion where claws that are sticking out of the wall prevent Killers to navigate in the room where they appear

  • Fixed an issue in Trickster's Delusion map where most trash cans did not have flies VFX

  • Fixed a multiple collision issue on a wall near the iconic tree on the Coldwind Farm by changing the default collision complexity to use the mesh as the complex collision.

  • Fixed a collision issue where the Killer could throw projectiles through the metal grates on the tower floor on the Lake Ormond mine map

  • Fixed a one-sided texture that can be seen above the entrance of the Killer basement in the main building issue on Macmillan Estate, Suffocation Pit map by moving the dirt mesh around

  • Fixed a collision issue where The Huntress hatchet gets stuck on metal bars in Freezer Room at Gideon Meat Plant

  • Fixed an issue where part of the exterior right wall fades out during a Mori near the exit gates on any map in the MacMillan realm.

  • Fixed an issue in Trickster's Delusion where the screen goes black when The Nurse blinks in the corner store

  • Fixed an issue in Nostromo where a collision blocked the players from moving around an obstacle

  • Fixed an issue in Pale Rose where a hook could not be sabotage

  • Fixed an issue in Gideon Meat Plant where The Legion could vault over the edge of the Vat

  • Fixed an issue in Father Campbell's Chapel where a placeholder tile could spawn in a generation of the map

  • Fixed an issue in Sanctum of Wrath where The Mastermind dash would make the player lose control

  • Fixed an issue in Garden of Joy where trap Killers could not use their powers in the stair landing

  • Fixed an issue in Sanctum of Wrath where one trap could spawn inside of an object

  • Fixed an issue in Ormond Resort where objects could spawn too close to each other and prevent the navigation of the players

  • Fixed an issue in Mother's Dwelling where a character could get stuck in the collision of an object

Perks

  • Fixed an issue where the Perk Ultimate Weapon activated on Totem snuff.

  • Fixed an issue where selecting Random Killer Perks Challenge was no longer giving Perks in a Trial.

  • Fixed an issue where Corrective Action remained active when the perk holder was removed by the Trial.

  • Fixed an issue where Vigil remained active on the hook where the perk owner had been sacrificed.

  • Fixed an issue where Change of Plan transformed non Toolbox items given by Dramaturgy when triggered inside a locker.

  • Fixed an issue where Quick & Quiet could be used just before the cooldown ends.

  • Fixed an issue where the Brand New Part Toolbox add-on consumed Fast Track token stacks without applying them.

  • Fixed an issue where The Legion was unable to Frenzy vault over a pallet being lifted up by Any Means Necessary.

Platforms

  • Fixed an issue on Xbox where Survivor was not able to move during a Tutorial or a Trial.

  • Fixed a crash occurring with DX11 on launch of the game.

Quests

  • Fixed an issue where the Grenade Launcher ma
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