10.0.3 | Bugfix Patch
- New Survivor Perk Cross-Examination allows seeing Light Marks from Killers in Terror Radius and grants Elusive while on those marks
- Lights Out game mode added support for the Fog Vial
- Sauna Rock add-on reduces Exhausted duration from 13 seconds to 3 seconds after Jump Scare
- Two Nails add-on reduces Aura reveal duration from 6 seconds to 5 seconds when Spikes approach Survivors
- Mirror Shards add-on increases Broken duration from 30 seconds to 40 seconds after Spike extraction
- Toxic Waste add-on increases range for Oblivious effect from 8 meters to 10 meters after Jump Scare
- Sleeping Bag add-on increases detection range from 8 meters to 10 meters when grabbing Hook Spike in Omnipresent Evil mode
- Party Noisemaker add-on reduces Aura reveal range from 32 meters to 28 meters when breaking Pallets or Breakable Walls with Jump Scare
- Lights Out game mode now shows Auras of Pallets, Vaults, and Breakable Walls within 32m to Survivors holding the Lantern
- Lights Out game mode Gate interaction points remain lit once all objectives are completed
- Lights Out game mode Deep wounds and Anti-camp bars are now visible
- Chaos Shuffle game mode now has all Perks and Add-ons available to be assigned
- The Slasher's Jump Scare anti-camp penalty no longer applies across multiple floors
- Lights Out game mode fixed inconsistent lighting on Xbox Series X that could appear overly dark or bright
- The Nemesis zombies no longer become stuck on Sanctum of Wrath in 2v8
- Killer chests now have their Aura revealed when facing The Nemesis and The Mastermind together in 2v8
- Survivors can no longer see the Aura of the Cage of Corruption while in a locker in 2v8
- Trapped Survivors no longer missing trapped animation after stepping in The Trapper's Bear Trap while contaminated by The Nemesis in 2v8
- The Slasher's Jump Scare no longer causes Survivors in Lockers to Scream
Content
Killer Updates
The Slasher
- Jump Scare anti-camp penalty no longer applies across multiple floors
Perk Updates
New Survivor Perks
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Cross-Examination
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While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for **10s **that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.
Killer Add-on Updates
The Slasher's add-ons
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Sauna Rock:
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After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
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Two Nails:
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Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
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Mirror Shards:
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Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
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Toxic Waste:
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After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
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Sleeping Bag:
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After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
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Party Noisemaker:
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Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)
Summer Screams Event
The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!
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Week 1: Chaos Shuffle (July 28 - August 4)
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Week 2: Lights Out (August 4 - August 11)
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Week 3: 2v8 (August 11 - August 18)
Game Mode Updates
Lights Out
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Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
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Gate interaction points will now remain lit once all objectives have been completed
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Deep wounds and Anti-camp bars are now visible again
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Added support for the Fog Vial
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Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X
Chaos Shuffle
- All Perks and Add-ons now available to be assigned
Bug Fixes
2v8
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Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
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Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
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Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
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Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
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Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
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Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
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Fixed an issue where certain map specific achievements were not being awarded in correctly.
Audio
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Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
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Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
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Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
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Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
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Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
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Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
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Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
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Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
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Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.
Characters
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Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
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Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
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Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
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Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
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Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.
Environment/Maps
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Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
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Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
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Fixed an issue in Toba Landing where The Nurse can blink through the ground.
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Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
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Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.
Perks
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Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
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Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
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Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
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Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
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Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
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Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
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Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.
UI
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Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
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Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
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Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
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Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
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Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
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Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.
Misc
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Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
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Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
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Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.
Known Issues
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Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
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Dev Note: This is unintended and will be fixed in a future release.