Dead Frontier 2 — Client Update (V0.328)

Client Update (V0.328)

Added 1
  • When starting the game, your last loot that wasn't taken or used is always offered to you again to prevent losing important items by accident
Changed 3
  • Health from healing items now applies instantly without waiting for server communication
  • You no longer need to wait for the server to finish communicating before moving or fighting after taking items
  • The 1.5m protection perimeter from server loads now has a cooldown to prevent deliberate abuse
Fixed 2
  • Fixed a bug that sometimes prevented the Mara storyline from progressing after taking the Crumpled Note
  • Fixed the compass graphic

Client Update (V0.328)

  • When starting the game, your last loot that wasn't taken or used, is always offered to you again. This is to prevent people from losing important items by accident.

  • When using healing items, the health applies instantly and you no longer have to wait for the server to communicate.

  • When taking items, you no longer need to wait for the server to finish communicating before moving, fighting etc.

  • The 1.5m protection perimeter you get from server loads now has a cooldown to prevent deliberate abuse

  • A bug that sometimes preventing the Mara storyline from progressing after taking the Crumpled Note has now been fixed.

  • The compass graphic has been fixed

_Note: You may need to restart the steam client in order to make this update download.

Note 2: It is currently possible to take an item, leave the room quickly, only to see that your inventory was full and the item was not taken. This bug will be fixed soon. In the mean time, if this happens to you simply relog into the game and you should be offered the loot again_

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