What’s New

Deadlock — Gameplay Update - 03-06-2026

Gameplay Update - 03-06-2026

Added
  • Jump is now possible during slide
  • Dash jump grants 30% increased air control for 0.25 seconds
  • New T1 Spirit Item Golden Goose Egg
  • Neutral camp with 2 Normal and 3 Weak enemies at Hidden King Park Walker
  • Neutral camp with 2 Normal and 3 Weak enemies at Archmother York Walker
  • Added 0 Way veils underneath the Shrine platforms in each base
  • Active Reload now allows reloading while already full
  • Split Shot now supports custom count and angles per hero and is enabled for Celeste with 3 shots at 70 degrees
Changed
  • Shrine HP changed from 8100 to 5000 for the first and 10000 for the second
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS increased from 40% to 60%
  • Middle Lane troopers now upgrade when either shrine dies instead of when both die
  • Killing a pair of base guardians spawns a zipline boosted trooper wave
  • Medic Troopers DPS grows by 3% per minute
  • Troopers gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25 seconds to every 20 seconds starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000

[ General ]

  • Can now jump during slide

  • Dash jump grants a very brief period with increased air control (30% for 0.25s)

  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)

  • Shrines attack no longer hits heroes under the shrine

  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)

  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die

  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push

  • Medic Troopers DPS grows by 3% per minute

  • Troopers now gain 7 HP regen when out of combat

  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes

  • Guardians bounty increased from 1000 to 1500

  • Walkers bounty increased from 3500 to 4000

  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000

  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min

  • Base Guardians bounty from 750 to 1000

  • Shrines bounty increased from 0 to 2000

  • Mid Boss base bounty increased from 2000 to 3000

  • Mid Boss base HP increased from 11900 to 13000

  • Mid Boss global announcement health threshold reduced from 70% to 50%

  • Mid Boss now has 35% Debuff Resistance

  • Rejuv drop duration reduced from 7s to 6s

  • Rejuv duration no longer refreshes when hitting a crystal later

  • Minimap now indicates if the Urn is a favored, neutral or unfavored

  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker

  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker

  • Added "0 Way" veils underneath the Shrine platforms in each base

  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges

  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)

  • Move speed diminishing ramp now occurs around 11m rather than 10m

  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)

  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)

[ Items ]

  • Added new T1 Spirit Item: Golden Goose Egg

  • Extended Magazine: Weapon Damage increased from +6% to +8%

  • High-Velocity Rounds: No longer grants +5% Fire Rate

  • High-Velocity Rounds: Now grants +8% Weapon Damage

  • High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)

  • Long Range: Fall-off Range increased from +4% to +8%

  • Active Reload: You can now reload while already full when carrying this item

  • Opening Rounds: Spirit Power increased from +8 to +10

  • Opening Rounds: Weapon Damage increased from +40% to +45%

  • Swift Striker: Fire Rate increased from 18% to 20%

  • Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0

  • Split Shot: Cooldown reduced from 32s to 24s

  • Split Shot: Now supports custom count and angles per hero

  • Split Shot: Enabled for Celeste (3 at 70 degrees)

  • Backstabber: Renamed to Stalker

  • Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target

  • Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

  • Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities

  • Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%

  • Weakening Headshot: Bonus health increased from +50 to +60

  • Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%

  • Ballistic Enchantment: Range reduced from 30% to 25%

  • Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%

  • Hunter's Aura: Solo hero multiplier reduced from 3x to 2x

  • Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%

  • Hunter's Aura: Fire Rate Reduction increased from -11% to -14%

  • Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive

  • Weighted Shots: No longer grants +16% Spirit Resist

  • Weighted Shots: Now grants -0.5m Move Speed

  • Weighted Shots: No longer grants -30% Bullet Velocity

  • Weighted Shots: Debuff Resist increased from 16% to 18%

  • Weighted Shots: Weapon Damage increased from 35% to 40%

  • Weighted Shots: Stamina Reduction reduced from -20% to -14%

  • Express Shot: Ammo consumed changed from -30% to 2 Ammo

  • Blood Tribute: No longer has healing reduction

  • Blood Tribute: Self damage increased from 40 to 50

  • Spirit Rend: Cooldown reduced from 2.2s to 2s

  • Spirit Rend: Spirit Lifesteal increased from 8% to 12%

  • Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities

  • Frenzy: Base Fire Rate increased from 8% to 10%

  • Frenzy: Base Spirit Resist increased from 10% to 15%

  • Frenzy: Conditional Fire Rate reduced from 28% to 25%

  • Frenzy: Conditional Spirit Resist reduced from 30% to 20%

  • Spiritual Overflow: Spirit Power increased from 30 to 40

  • Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction

  • Extra Health: Increased from 185 to 210

  • Enduring Speed: Fixed slow resistance interaction with dash slows

  • Restorative Locket: Range increased from 30m to 35m

  • Restorative Locket: Max stamina regen increased from 3 to 4

  • Restorative Locket: Now always restores at least 1 stamina

  • Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)

  • Return Fire: Bullet Damage Returned reduced from 60% to 50%

  • Weapon Shielding: Damage threshold increased from 150 to 250

  • Weapon Shielding: Cooldown reduced from 45s to 35s

  • Bullet Resilience: Low Health threshold increased from 40% to 50%

  • Bullet Resilience: Low Health resistance reduced from 22% to 15%

  • Spirit Resilience: Low Health threshold increased from 40% to 50%

  • Spirit Resilience: Low Health resistance reduced from 22% to 15%

  • Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon

  • Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

  • Majestic Leap: Barrier increased from 140 to 200

  • Trophy Collector: Souls per minute increased from 22 to 25

  • Dispel Magic: Cooldown reduced from 50s to 40s

  • Fortitude: Time to regen reduced from 13s to 10s

  • Spellbreaker: High instant damage reduction reduced from -75% to -65%

  • Diviner's Kevlar: Cooldown reduced from 64s to 40s

  • Inhibitor: Damage Penalty reduced from -35% to -30%

  • Inhibitor: Weapon Damage bonus increased from +22% to +25%

  • Cheat Death: No longer reduces movement speed by -2m during the death immunity phase

  • Colossus: Active now grants you an additional +30% Melee Damage

  • Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount

  • Mystic Regeneration: Health bonus increased from +40 to +50

  • Mystic Regeneration: Duration increased from 5s to 6s

  • Rusted Barrel: Cooldown reduced from 20s to 16s

  • Arcane Surge: Spirit Power increased from +15 to +20

  • Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values

  • Slowing Hex: Projectile speed increased from 53m/s to 80m/s

  • Slowing Hex: Cooldown reduced from 30s to 27s

  • Suppressor: Debuff duration increased from 4s to 5s

  • Spirit Sap: Spirit Power loss increased from -24 to -30

  • Spirit Sap: Cooldown reduced from 32s to 18s

  • Decay: Healing Reduction increased from -45% to -50%

  • Silence Wave: Damage spirit scaling increased from 0.6 to 1.0

  • Silence Wave: Cooldown reduced from 35s to 30s

  • Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

  • Radiant Regeneration: Health bonus increased from +65 to +90

  • Radiant Regeneration: Duration increased from 5s to 6s

  • Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0

  • Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%

  • Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25

  • Torment Pulse: No longer hits sleeping enemies to avoid waking them up

  • Disarming Hex: Cooldown reduced from 20s to 16s

  • Magic Carpet: Duration increased from 8s to 12s

  • Magic Carpet: Bonus health increased from 75 to 125

  • Ethereal Shift: Cooldown reduced from 45s to 35s

  • Cursed Relic: Damage penalty increased from -8% to -10%

  • Vortex Web: Now has a unit target option where it will vacuum enemies around that target

[ Heroes ]

  • Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon

  • Abrams: Siphon Life DPS reduced from 29 to 22

  • Abrams: Siphon Life range reduced from 10m to 7.5m

  • Abrams: Siphon Life is now circular rather than just in front of him

  • Abrams: Siphon Life range no longer increases with Spirit Power

  • Abrams: Siphon Life visual range FX fixed to show larger than default radius values

  • Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%

  • Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%

  • Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6

  • Abrams: Siphon Life T1 increased from -19s to -20s

  • Abrams: Siphon Life T3 now also increases radius by +3.5m

  • Abrams: Siphon Life T3 DPS reduced from 20 to 18

  • Abrams: Shoulder Charge damage reduced from 37 to 30

  • Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s

  • Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4

  • Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"

  • Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s

  • Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s

  • Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s

  • Abrams: Infernal Resilience T2 increased from +150 Health to +200

  • Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance

  • Abrams: Seismic Impact is a little faster to target the location when rising

  • Abrams: Seismic Impact damage increase from 75 to 100

  • Abrams: Seismic Impact now allows you to use items during it

  • Abrams: Seismic Impact radius reduced from 10.5m to 9m

  • Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"

  • Abrams: Seismic Impact T3 now also increases radius by 6m

  • Apollo: Fixed Riposte not leaving the ground when started on the ground

  • Apollo: Riposte no longer triggers from trooper or neutral damage

  • Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed

  • Apollo: Flawless Advance now gets interrupted by stun and sleep

  • Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3

  • Apollo: Itani Lo Sahn's hit width no longer scales with radius increases

  • Bebop: Hook can now be canceled

  • Billy: Bashdown radius reduced from 4.5m to 4m

  • Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"

  • Billy: Bashdown T3 now also reduces charge time by 2s

  • Billy: Rising Ram damage reduced from 55 to 40

  • Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9

  • Billy: Rising Ram cooldown reduced by 50% on impact

  • Billy: Rising Ram charge duration reduced from 0.51s to 0.3s

  • Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"

  • Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"

  • Billy: Rising Ram T3 increased from 6.5% Max Health to 8%

  • Billy: Blasted spirit scaling reduced from 0.8 to 0.6

  • Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)

  • Billy: Blasted passive no longer reduces enemy fire rate by -14%

  • Billy: Blasted tooltip simplified

  • Billy: Blasted T3 now also increases spirit scaling by +0.6

  • Billy: Chain Gang radius reduced from 13m to 12m

  • Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist

  • Billy: Chain Gang cooldown increased from 125s to 150s

  • Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"

  • Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"

  • Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in

  • Billy: Chain Gang T3 no longer grants +90 damage

  • Billy: Chain Gang T3 now also increases the radius by +5m

  • Calico: Bullets no longer have gravity

  • Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.

  • Calico: Gloom Bombs changed so the first grenade always lands in the middle

  • Calico: Gloom Bombs projectile sticky radius increased from 10 to 15

  • Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s

  • Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers

  • Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes

  • Calico: Leaping Slash can now dash vertically, even while on the ground

  • Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill

  • Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage

  • Calico: Leaping Slash radius reduced from 4.5m to 4m

  • Calico: Ava can no longer manipulate movement if meleeing while midair

  • Calico: Ava now uses healthbar modifier style for duration

  • Calico: Ava fixed camera not being centered around Ava

  • Calico: Ava melee attack delay reduced from 0.4s to 0.0s

  • Calico: Ava melee attack cooldown increased from 0.75 to 0.85

  • Calico: Ava melee attack now goes the way you are looking

  • Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage

  • Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration

  • Calico: Ava cooldown reduced from 45s to 30s

  • Calico: Ava duration reduced from 16s to 15s

  • Calico: Ava T1 duration increased from +14s to 15s

  • Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen

  • Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s

  • Calico: Return To Shadows now allows for some vertical flight movement during channel

  • Calico: Return To Shadows now has new channel bar

  • Calico: Return to Shadows T2 reduced from 67.5 Damage to 65

  • Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead

  • Celeste: Gravity reduced from -20% to -28% (less gravity)

  • Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)

  • Celeste: Shining Wonder bounce range reduced from 17m to 15m

  • Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s

  • Doorman: Gun now pierces through targets at 50% reduced damage

  • Doorman: Call Bell time between charges increased from 4s to 6s

  • Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)

  • Doorman: Call Bell explosion damage increased from 55 to 85

  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4

  • Doorman: Call Bell T1 increased from +2m to +2.5m

  • Doorman: Call Bell T2 no longer has Impact Damage

  • Doorman: Call Bell T2 Explosion Damage increased from 40 to 75

  • Doorman: Call Bell T2 now increases spirit scaling by +0.6

  • Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"

  • Doorman: Doorway now has a timer icon above the ability

  • Doorman: Doorway T1 duration increased from +10s to +15s

  • Doorman: Doorway T2 barrier duration increased from 8s to 12s

  • Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)

  • Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)

  • Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"

  • Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m

  • Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"

  • Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target

  • Doorman: Hotel Guest cast range increased from 6m to 7m

  • Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast

  • Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return

  • Doorman: Hotel Guest now supports instant cast settings

  • Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s

  • Doorman: Hotel Guest cost of stay damage reduced from 150 to 75

  • Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125

  • Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"

  • Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"

  • Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"

  • Drifter: Rend damage range reduced from 18m to 16m

  • Drifter: Rend cooldown increased from 13s to 16s

  • Drifter: Rend damage spirit scaling increased from 1.4 to 1.8

  • Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)

  • Drifter: Rend T1 bonus damage increased from +32 to +40

  • Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"

  • Drifter: Stalker's Mark duration reduced from 6s to 5s

  • Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"

  • Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"

  • Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"

  • Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill

  • Drifter: Bloodscent permanent b

View original