Gameplay Update - 03-06-2026
- Jump is now possible during slide
- Dash jump grants 30% increased air control for 0.25 seconds
- New T1 Spirit Item Golden Goose Egg
- Neutral camp with 2 Normal and 3 Weak enemies at Hidden King Park Walker
- Neutral camp with 2 Normal and 3 Weak enemies at Archmother York Walker
- Added 0 Way veils underneath the Shrine platforms in each base
- Active Reload now allows reloading while already full
- Split Shot now supports custom count and angles per hero and is enabled for Celeste with 3 shots at 70 degrees
- Shrine HP changed from 8100 to 5000 for the first and 10000 for the second
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS increased from 40% to 60%
- Middle Lane troopers now upgrade when either shrine dies instead of when both die
- Killing a pair of base guardians spawns a zipline boosted trooper wave
- Medic Troopers DPS grows by 3% per minute
- Troopers gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25 seconds to every 20 seconds starting at 35 minutes
- Guardians bounty increased from 1000 to 1500
- Walkers bounty increased from 3500 to 4000
- Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
[ General ]
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Can now jump during slide
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Dash jump grants a very brief period with increased air control (30% for 0.25s)
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Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
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Shrines attack no longer hits heroes under the shrine
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Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
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Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
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Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
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Medic Troopers DPS grows by 3% per minute
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Troopers now gain 7 HP regen when out of combat
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Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
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Guardians bounty increased from 1000 to 1500
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Walkers bounty increased from 3500 to 4000
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Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
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Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
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Base Guardians bounty from 750 to 1000
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Shrines bounty increased from 0 to 2000
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Mid Boss base bounty increased from 2000 to 3000
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Mid Boss base HP increased from 11900 to 13000
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Mid Boss global announcement health threshold reduced from 70% to 50%
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Mid Boss now has 35% Debuff Resistance
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Rejuv drop duration reduced from 7s to 6s
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Rejuv duration no longer refreshes when hitting a crystal later
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Minimap now indicates if the Urn is a favored, neutral or unfavored
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Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
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Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
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Added "0 Way" veils underneath the Shrine platforms in each base
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Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
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Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
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Move speed diminishing ramp now occurs around 11m rather than 10m
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Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
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Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
[ Items ]
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Added new T1 Spirit Item: Golden Goose Egg
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Extended Magazine: Weapon Damage increased from +6% to +8%
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High-Velocity Rounds: No longer grants +5% Fire Rate
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High-Velocity Rounds: Now grants +8% Weapon Damage
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High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
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Long Range: Fall-off Range increased from +4% to +8%
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Active Reload: You can now reload while already full when carrying this item
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Opening Rounds: Spirit Power increased from +8 to +10
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Opening Rounds: Weapon Damage increased from +40% to +45%
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Swift Striker: Fire Rate increased from 18% to 20%
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Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0
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Split Shot: Cooldown reduced from 32s to 24s
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Split Shot: Now supports custom count and angles per hero
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Split Shot: Enabled for Celeste (3 at 70 degrees)
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Backstabber: Renamed to Stalker
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Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
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Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
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Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
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Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
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Weakening Headshot: Bonus health increased from +50 to +60
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Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
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Ballistic Enchantment: Range reduced from 30% to 25%
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Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
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Hunter's Aura: Solo hero multiplier reduced from 3x to 2x
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Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%
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Hunter's Aura: Fire Rate Reduction increased from -11% to -14%
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Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
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Weighted Shots: No longer grants +16% Spirit Resist
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Weighted Shots: Now grants -0.5m Move Speed
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Weighted Shots: No longer grants -30% Bullet Velocity
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Weighted Shots: Debuff Resist increased from 16% to 18%
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Weighted Shots: Weapon Damage increased from 35% to 40%
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Weighted Shots: Stamina Reduction reduced from -20% to -14%
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Express Shot: Ammo consumed changed from -30% to 2 Ammo
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Blood Tribute: No longer has healing reduction
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Blood Tribute: Self damage increased from 40 to 50
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Spirit Rend: Cooldown reduced from 2.2s to 2s
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Spirit Rend: Spirit Lifesteal increased from 8% to 12%
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Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
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Frenzy: Base Fire Rate increased from 8% to 10%
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Frenzy: Base Spirit Resist increased from 10% to 15%
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Frenzy: Conditional Fire Rate reduced from 28% to 25%
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Frenzy: Conditional Spirit Resist reduced from 30% to 20%
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Spiritual Overflow: Spirit Power increased from 30 to 40
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Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
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Extra Health: Increased from 185 to 210
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Enduring Speed: Fixed slow resistance interaction with dash slows
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Restorative Locket: Range increased from 30m to 35m
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Restorative Locket: Max stamina regen increased from 3 to 4
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Restorative Locket: Now always restores at least 1 stamina
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Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
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Return Fire: Bullet Damage Returned reduced from 60% to 50%
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Weapon Shielding: Damage threshold increased from 150 to 250
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Weapon Shielding: Cooldown reduced from 45s to 35s
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Bullet Resilience: Low Health threshold increased from 40% to 50%
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Bullet Resilience: Low Health resistance reduced from 22% to 15%
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Spirit Resilience: Low Health threshold increased from 40% to 50%
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Spirit Resilience: Low Health resistance reduced from 22% to 15%
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Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
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Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
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Majestic Leap: Barrier increased from 140 to 200
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Trophy Collector: Souls per minute increased from 22 to 25
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Dispel Magic: Cooldown reduced from 50s to 40s
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Fortitude: Time to regen reduced from 13s to 10s
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Spellbreaker: High instant damage reduction reduced from -75% to -65%
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Diviner's Kevlar: Cooldown reduced from 64s to 40s
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Inhibitor: Damage Penalty reduced from -35% to -30%
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Inhibitor: Weapon Damage bonus increased from +22% to +25%
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Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
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Colossus: Active now grants you an additional +30% Melee Damage
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Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
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Mystic Regeneration: Health bonus increased from +40 to +50
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Mystic Regeneration: Duration increased from 5s to 6s
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Rusted Barrel: Cooldown reduced from 20s to 16s
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Arcane Surge: Spirit Power increased from +15 to +20
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Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
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Slowing Hex: Projectile speed increased from 53m/s to 80m/s
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Slowing Hex: Cooldown reduced from 30s to 27s
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Suppressor: Debuff duration increased from 4s to 5s
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Spirit Sap: Spirit Power loss increased from -24 to -30
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Spirit Sap: Cooldown reduced from 32s to 18s
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Decay: Healing Reduction increased from -45% to -50%
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Silence Wave: Damage spirit scaling increased from 0.6 to 1.0
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Silence Wave: Cooldown reduced from 35s to 30s
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Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
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Radiant Regeneration: Health bonus increased from +65 to +90
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Radiant Regeneration: Duration increased from 5s to 6s
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Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
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Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%
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Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
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Torment Pulse: No longer hits sleeping enemies to avoid waking them up
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Disarming Hex: Cooldown reduced from 20s to 16s
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Magic Carpet: Duration increased from 8s to 12s
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Magic Carpet: Bonus health increased from 75 to 125
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Ethereal Shift: Cooldown reduced from 45s to 35s
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Cursed Relic: Damage penalty increased from -8% to -10%
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Vortex Web: Now has a unit target option where it will vacuum enemies around that target
[ Heroes ]
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Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
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Abrams: Siphon Life DPS reduced from 29 to 22
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Abrams: Siphon Life range reduced from 10m to 7.5m
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Abrams: Siphon Life is now circular rather than just in front of him
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Abrams: Siphon Life range no longer increases with Spirit Power
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Abrams: Siphon Life visual range FX fixed to show larger than default radius values
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Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%
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Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%
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Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6
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Abrams: Siphon Life T1 increased from -19s to -20s
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Abrams: Siphon Life T3 now also increases radius by +3.5m
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Abrams: Siphon Life T3 DPS reduced from 20 to 18
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Abrams: Shoulder Charge damage reduced from 37 to 30
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Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
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Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4
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Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
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Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
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Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s
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Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
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Abrams: Infernal Resilience T2 increased from +150 Health to +200
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Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance
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Abrams: Seismic Impact is a little faster to target the location when rising
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Abrams: Seismic Impact damage increase from 75 to 100
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Abrams: Seismic Impact now allows you to use items during it
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Abrams: Seismic Impact radius reduced from 10.5m to 9m
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Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
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Abrams: Seismic Impact T3 now also increases radius by 6m
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Apollo: Fixed Riposte not leaving the ground when started on the ground
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Apollo: Riposte no longer triggers from trooper or neutral damage
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Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed
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Apollo: Flawless Advance now gets interrupted by stun and sleep
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Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
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Apollo: Itani Lo Sahn's hit width no longer scales with radius increases
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Bebop: Hook can now be canceled
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Billy: Bashdown radius reduced from 4.5m to 4m
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Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
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Billy: Bashdown T3 now also reduces charge time by 2s
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Billy: Rising Ram damage reduced from 55 to 40
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Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9
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Billy: Rising Ram cooldown reduced by 50% on impact
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Billy: Rising Ram charge duration reduced from 0.51s to 0.3s
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Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
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Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
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Billy: Rising Ram T3 increased from 6.5% Max Health to 8%
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Billy: Blasted spirit scaling reduced from 0.8 to 0.6
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Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
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Billy: Blasted passive no longer reduces enemy fire rate by -14%
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Billy: Blasted tooltip simplified
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Billy: Blasted T3 now also increases spirit scaling by +0.6
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Billy: Chain Gang radius reduced from 13m to 12m
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Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist
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Billy: Chain Gang cooldown increased from 125s to 150s
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Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
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Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
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Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
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Billy: Chain Gang T3 no longer grants +90 damage
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Billy: Chain Gang T3 now also increases the radius by +5m
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Calico: Bullets no longer have gravity
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Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
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Calico: Gloom Bombs changed so the first grenade always lands in the middle
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Calico: Gloom Bombs projectile sticky radius increased from 10 to 15
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Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s
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Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
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Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
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Calico: Leaping Slash can now dash vertically, even while on the ground
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Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
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Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
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Calico: Leaping Slash radius reduced from 4.5m to 4m
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Calico: Ava can no longer manipulate movement if meleeing while midair
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Calico: Ava now uses healthbar modifier style for duration
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Calico: Ava fixed camera not being centered around Ava
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Calico: Ava melee attack delay reduced from 0.4s to 0.0s
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Calico: Ava melee attack cooldown increased from 0.75 to 0.85
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Calico: Ava melee attack now goes the way you are looking
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Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
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Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
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Calico: Ava cooldown reduced from 45s to 30s
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Calico: Ava duration reduced from 16s to 15s
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Calico: Ava T1 duration increased from +14s to 15s
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Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
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Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
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Calico: Return To Shadows now allows for some vertical flight movement during channel
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Calico: Return To Shadows now has new channel bar
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Calico: Return to Shadows T2 reduced from 67.5 Damage to 65
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Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
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Celeste: Gravity reduced from -20% to -28% (less gravity)
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Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
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Celeste: Shining Wonder bounce range reduced from 17m to 15m
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Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s
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Doorman: Gun now pierces through targets at 50% reduced damage
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Doorman: Call Bell time between charges increased from 4s to 6s
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Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
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Doorman: Call Bell explosion damage increased from 55 to 85
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Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
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Doorman: Call Bell T1 increased from +2m to +2.5m
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Doorman: Call Bell T2 no longer has Impact Damage
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Doorman: Call Bell T2 Explosion Damage increased from 40 to 75
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Doorman: Call Bell T2 now increases spirit scaling by +0.6
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Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
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Doorman: Doorway now has a timer icon above the ability
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Doorman: Doorway T1 duration increased from +10s to +15s
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Doorman: Doorway T2 barrier duration increased from 8s to 12s
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Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
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Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
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Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
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Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m
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Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
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Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
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Doorman: Hotel Guest cast range increased from 6m to 7m
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Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
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Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
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Doorman: Hotel Guest now supports instant cast settings
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Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
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Doorman: Hotel Guest cost of stay damage reduced from 150 to 75
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Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125
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Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
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Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
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Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
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Drifter: Rend damage range reduced from 18m to 16m
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Drifter: Rend cooldown increased from 13s to 16s
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Drifter: Rend damage spirit scaling increased from 1.4 to 1.8
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Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
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Drifter: Rend T1 bonus damage increased from +32 to +40
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Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
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Drifter: Stalker's Mark duration reduced from 6s to 5s
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Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
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Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
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Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
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Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
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Drifter: Bloodscent permanent b