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Deadlock

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Valve's hero shooter and MOBA hybrid, in early development.

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Changelog

Minor Update - 07-28-2026

Changed
  • Stamina bucket 3 heroes have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • Orb Spawners in base now split to nearby players on expire instead of only giving 10 souls on hit
  • Crushing Fists max stacks stun duration increased from 0.5s to 0.75s
  • Crushing Fists bullet resist reduction increased from -4% to -5% per stack
  • Cursed Relic no longer has -14% Damage Output innate and now applies a -25% Damage Output debuff for 3.25s duration
  • Diviner's Kevlar spirit power increased from +35 to +40
  • Echo Shard now has a 0.5s post-cast time, no longer grants +5% Fire Rate, and cooldown increased from 35s to 30s plus the cooldown of the imbued ability
  • Ethereal Shift cooldown increased from 35s to 37s
  • Frenzy now has +10% Bullet Lifesteal as an innate
  • Fury Trance active now grants +1m Move Speed and removes move speed penalty when shooting
  • Lifestrike now always prioritizes healing off heroes when hitting a trooper and a hero at the same time
  • Mystic Shot cooldown reduced from 9s to 8s and spirit scaling reduced from 1.2 to 0.9
  • Restorative Locket heal per boon increased from 0.32 to 0.5
  • Scourge no longer grants +17% Debuff Resist innate bonus, active now grants +20% Debuff Resist, and max health per second reduced from 2.5% to 2.3%
  • Slowing Bullets no longer grants +15% Weapon Damage
  • Weighted Shots weapon damage reduced from +40% to +30%
  • Spiritual Overflow now provides +10% Spirit Lifesteal on proc, ability duration reduced from +15% to +13%, and fire rate reduced from +32% to +30%
  • Spirit Burn now only affects primary target instead of enemies in a 12m radius, cooldown changed to target based instead of item based, no longer has half cooldown against NPCs, and explosion damage reduced from 110 to 50
Fixed
  • Fixed the party member and team mate audio volume slider for voice communications

[ General ]

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s

  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire

  • Fixed the party member / team mate audio volume slider for voice communications

[ Items ]

  • Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s

  • Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack

  • Cursed Relic: No longer has -14% Damage Output innate

  • Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration

  • Diviner's Kevlar: Spirit power increased from +35 to +40

  • Echo Shard: Now has a 0.5s post-cast time

  • Echo Shard: No longer grants +5% Fire Rate

  • Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability

  • Ethereal Shift: Cooldown increased from 35s to 37s

  • Frenzy: Now has +10% Bullet Lifesteal as an innate

  • Fury Trance: Active now grants +1m Move Speed

  • Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)

  • Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

  • Mystic Shot: Cooldown reduced from 9s to 8s

  • Mystic Shot: Spirit scaling reduced from 1.2 to 0.9

  • Restorative Locket: Heal per boon increased from 0.32 to 0.5

  • Scourge: No longer grants +17% Debuff Resist innate bonus

  • Scourge: Active now grants +20% Debuff Resist (retroactive on application)

  • Scourge: Max Health per second reduced from 2.5% to 2.3%

  • Slowing Bullets: No longer grants +15% Weapon Damage

  • Weighted Shots: Weapon Damage reduced from +40% to +30%

  • Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc

  • Spiritual Overflow: Ability Duration reduced from +15% to +13%

  • Spiritual Overflow: Fire Rate reduced from +32% to +30%

  • Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now

  • Spirit Burn: Changed from the cooldown being on the item to being target based

  • Spirit Burn: Removed half cooldown against NPC

  • Spirit Burn: Explosion damage reduced from 110 to 50

  • Suppressor: Duration reduced from 5s to 4.5s

  • Tankbuster: No longer procs off of items

[ Heroes ]

  • Apollo: Riposte base stun duration increased from 0.6s to 0.8s

  • Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s

  • Billy: Rising Ram T3 reduced from 8% Max Health to 7%

  • Calico: Ava T2 reduced from +45% Move Speed to +40%

  • Calico: Ava T3 reduced from +20% damage amp to +18%

  • Celeste: Shining Wonder radius increased from 16.5m to 17.5m

  • Celeste: Shining Wonder damage increased by 10%

  • Celeste: Shining Wonder buffer duration increased from 3s to 3.25s

  • Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25

  • Doorman: Call Bell Charge Time increased from 6s to 7s

  • Doorman: Doorway duration reduced from 20s to 15s

  • Doorman: Doorway T1 duration increased from +15s to +20s

  • Doorman: Doorway T3 range reduced from +45m to +40m

  • Doorman: Luggage Cart damage reduced from 80 to 60

  • Doorman: Luggage Cart T1 increased from +60 Damage to +80

  • Doorman: Luggage Cart range reduced from 25m to 20m

  • Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m

  • Drifter: Rend spirit scaling reduced from 1.8 to 1.7

  • Drifter: Rend T3 silence duration reduced from 2.3s to 2s

  • Dynamo: Singularity cooldown reduced from 265s to 250s

  • Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002

  • Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2

  • Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”

  • Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”

  • Haze: Fixation T3 reduced from +0.14 per Stack to +0.11

  • Haze: Fixation T3 now also scales with Weapon Damage (0.0003)

  • Ivy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5

  • Kelvin: Frozen Shelter cooldown reduced from 195s to 185s

  • Lady Geist: Life Drain changed from 75% Damage to Heal to 100%

  • Lady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS

  • Lady Geist: Malice Damage amplification reduced from 8% to 7%

  • Lady Geist: Malice T3 increased from +7% Damage Amp to +8%

  • Mina: Sanguine Retreat recast time increased from 3.5s to 4s

  • Mina: Sanguine Retreat T3 cast range increased from +3m to +4m

  • Mirage: Fire Scarabs duration reduced from 7s to 5s

  • Mirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge

  • Mirage: Fire Scarabs T2 now also increases duration by 2s

  • Mirage: Dust Devil T3 no longer increases Lift Duration by +0.3s

  • Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s

  • Mo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately

  • Mo & Krill: Combo now lets you cast items while using it

  • Paige: Rallying Charge cooldown reduced from 220s to 210s

  • Pocket: Flying Cloak T3 reduced from -11s Cooldown to -10s

  • Pocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)

  • Shiv: Stamina regen increased from 5.5s to 6s

  • Shiv: Killing Blow recast window reduced from 20s to 16s

  • Silver: Gun falloff range reduced from 20m->46m to 17m→42m

  • Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)

  • Silver: Lycan Curse precast time increased from 0.2 to 0.3

  • Silver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m

  • Silver: Lycan Curse T1 reduced from +20% Resists to +15%

  • Venator: Sprint speed reduced from 1.5m to 1m

  • Venator: Bullet falloff range reduced from 20m-51m to 18m-47m

  • Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately

  • Venator: Ira Domini blessed stakes damage increased from 100 to 115

  • Viscous: Splatter damage reduced from 70 to 55

  • Viscous: Splatter spirit ratio reduced from 0.8 to 0.7

  • Viscous: Splatter base bounce count increased from 1 to 2

  • Viscous: Splatter T3 bounce count reduced from +2 to +1

  • Viscous: The Cube T3 reduced from -25s Cooldown to -20s

  • Viscous: Puddle Punch slow duration reduced from 4s to 3s

  • Viscous: Puddle Punch slow increased from -20% to -30%

  • Viscous: Puddle Punch cooldown reduced from 24s to 21s

  • Viscous: Goo Ball T2 increased from +10% Resists to +20%

  • Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35

  • Yamato: Flying Slash T3 charges from +2 to +1

  • Yamato: Flying Slash T3 Charge Time increased from 4s to 5s

Minor Update - 07-09-2026

Changed
  • Urn Runner sprint bonus reduced from +2m to 0 and trailing bonus reduced from +7m to +5m
  • Urn Runner move speed bonus reduced from +3.5m to +2m
  • Urn Runner Stamina Recovery increased from +15% to +25%
  • Urn talking frequency increased from every 8s to every 6s
  • Urn talking sound distance increased
  • Unstable Rift warning time reduced from 25s to 20s
  • Rift Troopers now have Spirit Resist at 30/35/40/45%
  • Rift Troopers now have Melee Resistance at 25%
  • Rift Troopers spawn interval increased from every 0.3s to 0.5s
  • Unstable Rift comeback resist aura radius increased from 20m to 35m
  • Rift Troopers max comeback count increased from 12 to 14
  • Objectives bounty split for nearby heroes reduced from 40% to 30%
  • Scourge Max Health Per Second reduced from 2.6% to 2.5%
  • Billy Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
  • Doorman Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19
  • Doorman Crit scaling reduced from -25% to -30%
  • Doorman Hotel Guest T3 cooldown increased from 13s to 15s on Failure to Check Out
  • Drifter Bullet damage per boon reduced from +0.616 to +0.49
  • Drifter Bloodscent T3 reduced from +12% to +11%
  • Drifter Stalker's Mark cooldown increased from 20s to 24s
  • Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)

  • Urn Runner move speed bonus reduced from +3.5m to +2m

  • Urn Runner Stamina Recovery increased from +15% to +25%

  • Urn talking frequency increased from every 8s to every 6s

  • Urn talking sound distance increased (easier to hear a nearby Urn Runner)

  • Unstable Rift warning time reduced from 25s to 20s

  • Rift Troopers now have Spirit Resist (30/35/40/45%)

  • Rift Troopers now have Melee Resistance (25%)

  • Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)

  • Unstable Rift comeback resist aura radius increased from 20m to 35m

  • Rift Troopers max comeback count increased from 12 to 14

  • Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)

  • Scourge: Max Health Per Second reduced from 2.6% to 2.5%

  • Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03

  • Doorman: Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19

  • Doorman: Crit scaling reduced from -25% to -30%

  • Doorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s

  • Drifter: Bullet damage per boon reduced from +0.616 to +0.49

  • Drifter: Bloodscent T3 reduced from +12% to +11%

  • Drifter: Stalker's Mark cooldown increased from 20s to 24s

  • Drifter: Stalker's Mark T2 increased from -8s Cooldown to -12s

  • Drifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5%

  • Graves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16

  • Graves: Jar of Dead now build up faster from neutral creeps

  • Graves: Grasping Hands immobilize duration reduced from 1.25s to 1s

  • Graves: Grasping Hands T3 cooldown increased from -10s to -14s

  • Graves: Essence Theft now procs from melee hits

  • Graves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4

  • Graves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"

  • Graves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"

  • Haze: Sleep Dagger T2 now also applies 15 Fixation Stacks

  • Haze: Sleep Dagger T2 reduced from -18s Cooldown to -17s

  • Holliday: Powder Keg spirit scaling reduced from 1.2 to 1.05

  • Mirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13

  • Mirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6

  • Mirage: Djinn's Mark cooldown reduced from 3s to 2.75

  • Mirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s

  • Mirage: Traveler T3 increased from -70s Cooldown to -90s

  • Pocket: Affliction duration reduced from 11s to 10s

  • Shiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07

  • Shiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2

  • Shiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4%

  • Shiv: Bloodletting cooldown increased from 20s to 25s

  • Shiv: Bloodletting T1 increased from -10s Cooldown to -15s

  • Shiv: Bloodletting Damage Cleared reduced from 35% to 30%

  • Shiv: Bloodletting T2 Damage Cleared increased from 35% to 40%

  • Shiv: Killing Blow Health Threshold reduced from 20% to 18%

  • Shiv: Killing Blow T3 Health Threshold increased from +8% to +10%

  • Silver: Lycan Curse cooldown reduced from 80s to 60s

  • Victor: Shocking Reanimation cooldown reduced from 275s to 240s

  • Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9

  • Yamato: Flying Slash range reduced from 28m to 26m

  • Yamato: Flying Slash T3 Charge Delay increased from 3s to 4s

  • Yamato: Flying Slash T3 Ally Targeting now requires alt cast input

Minor Update - 07-01-2026

Changed
  • Shiv alt fire ammo cost reduced from 5 to 4
  • Shiv weapon now has fixed pellet spread
  • Shiv Slice and Dice changed to do spirit damage and reduce Spirit Resistance from enemies
  • Shiv Slice and Dice damage increased from 60 to 75
  • Shiv Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%
  • Shiv: Alt Fire ammo cost reduced from 5 to 4

  • Shiv: Weapon now has fixed pellet spread

  • Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies

  • Shiv: Slice and Dice damage increased from 60 to 75

  • Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%

Minor Update - 06-30-2026

Added
  • Securing Unstable Rift spawns 5 Rift Troopers (or up to 12 when trailing) sent down from the rift location
  • Players in the Unstable Rift Zone are now revealed on the minimap
  • Urn running is now its own objective spawning on either end of the map and delivered to the opposite end at 10/15/20/25 minute intervals
Changed
  • King of the Hill objective has been rethemed and renamed to Unstable Rift
  • Unstable Rift no longer requires an Urn delivery to trigger and instead has a variable start time of +/- 1 minute with global announcement 25s before spawn
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses now scale linearly based on the amount of net worth trailing from 0% at 0% NW behind to full bonus at 15% NW behind
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage and grow slightly per event
  • Unstable Rift bounty increased by 35%
  • Urn runner is no longer revealed and is not disarmed or silenced
  • Urn cannot be manually dropped and is dropped when hit with light or heavy melee, stunned, or killed
  • Urn bounty value starts decaying after 45s from being picked up, drains gradually over another 45s, then is removed
  • Urn runner gets +4 permanent buffs on deposit
  • Urn runner's passive bonuses now scale based on how behind you are using 0%-15% NW linear scaling
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% rounded to the nearest multiple of 5
Removed
  • Unstable Rift no longer grants +1 permanent buff to each player
  • Urn runner can no longer parry

[ Urn / King of the Hill ]

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"

  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.

  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes

  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)

  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)

  • Rift Troopers drop no souls when killed

  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)

  • Any players in the Unstable Rift Zone are now revealed on the minimap

  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)

  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)

  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.

  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)

  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.

  • Urn runner can no longer parry

  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.

  • Urn is deposited immediately at the drop off point.

  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).

  • Urn runner gets +4 permanent buffs on deposit

  • Urn is now louder when it talks and is easier to hear by nearby enemies

  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location

  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.

There are two debug commands you can use to test these out

  • citadel_force_spawn_idol - This spawns the Urn

  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

[ General ]

  • Reworked Boon reward table

  • Health per boon reduced by 5%

  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)

  • Rejuv buff duration reduced from 4 minutes to 3

  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m

  • Guardian bounty reduced from 1500 to 1250

  • Walker bounty reduced from 4000 to 3500

  • First blood bounty reduced from 150 to 125

  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)

  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)

  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min

  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)

  • Dash Jump distance increased from 18m to 19m

  • Dash Jump vertical impulse increased from 400 to 425

  • Jump Pads on top of the double sinner buildings have been removed

  • Hovering an item in the shop now shows you a preview for your investment bars

  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds

  • Street Brawl: Increased item randomness a bit

  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

[ Items ]

  • Mystic Shot: Cooldown increased from 8s to 9s

  • Toxic Bullets: Bleed damage increased from 1.7% to 1.9%

  • Scourge: Max Health DPS reduced from 3.5% to 2.6%

  • Scourge: Max Health DPS now scales with spirit power (0.0055)

  • Cursed Relic: Damage Penalty increased from -10% to -14%

[ Heroes ]

  • Abrams: Siphon Life T3 reduced from +3m Radius to +2m

  • Abrams: Shoulder Charge T3 reduced from -20s Cooldown to -18s

  • Apollo: Riposte T1 increased from -7s Cooldown to -8s

  • Apollo: Riposte grace window to target after channel increased from +1s to +1.3s

  • Apollo: Riposte cast range increased from 25m to 35m

  • Apollo: Riposte targeting angle increased from 70 to 90

  • Apollo: Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3

  • Apollo: Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%

  • Billy: Bullet damage per boon reduced by 10%

  • Billy: Bashdown melee scaling reduced from 1.1 to 0.9

  • Billy: Bashdown T3 reduced from 60% Heavy Melee damage to 50%

  • Billy: Rising Ram T3 Max HP Damage reduced from 10% to 8%

  • Billy: Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)

  • Celeste: Dazzling Trick cooldown reduced from 35s to 32s

  • Celeste: Radiant Daggers buff duration increased from 25s to 30s

  • Celeste: Radiant Daggers spirit scaling increased from 0.56 to 0.63

  • Celeste: Shining Wonder bounce range increased from 15.5m to 16.5m

  • Celeste: Shining Wonder damage increased by 10%

  • Doorman: Doorway cooldown increased from 40s to 45s

  • Drifter: Health per boon increased from 41 to 43 (global hp boon reduction is after this)

  • Drifter: Rend cast time reduced from 0.5s to 0.4s

  • Drifter: Rend post cast time reduced from 0.5s to 0.4s

  • Drifter: Rend T2 increased from -7s Cooldown to -8s

  • Drifter: Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s

  • Drifter: Bloodscent T2 increased from 18% missing health heal to +24%

  • Dynamo: Rejuvenating Aurora regeneration increased from 25/s to 30/s

  • Grey Talon: Rain of Arrows cooldown increased from 23s to 25s

  • Grey Talon: Guided Owl permanent spirit bonus reduced from 10 to 8

  • Holliday: Powder Keg velocity reduced slightly

  • Holliday: Powder Keg charge delay increased from 7s to 7.5s

  • Holliday: Powder Keg spirit scaling reduced from 1.4 to 1.2

  • Holliday: Powder Keg T3 reduced from +100 Damage to +80

  • Haze: Sleep Dagger T1 increased from -8% Bullet Resist to -10%

  • Haze: Sleep Dagger T2 increased from -17s Cooldown to -18s

  • Haze: Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%

  • Ivy: Entangling Thorns spirit scaling increased from 0.45 to 0.55

  • Ivy: Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85

  • Ivy: Air Drop cooldown reduction when used on allies increased from -25% to -30%

  • Lash: Ground Strike cooldown reduced from 21s to 18s

  • Lash: Flog angle increased from 30 to 38

  • Mina: Rake missing health as damage increased from 5% to 6%

  • Mina: Sanguine Retreat T3 now also increases range by +3m

  • Mina: Nox Nostra damage increased from 4.45 to 4.6

  • Mina: Nox Nostra T1 damage increased from +1.74 to +1.9

  • Mo & Krill: Sand Blast T2 slow increased from -25% to -30%

  • Mo & Krill: Sand Blast T3 increased from -20s Cooldown to -25s

  • Mo & Krill: Combo bonus max health per kill increased from 30+1/boon to 40+2/boon

  • Paige: Health per boon increased from 29 to 33

  • Paige: Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"

  • Paige: Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"

  • Paige: Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"

  • Paige: Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16

  • Paige: Plot Armor T3 increased from 75% Barrier to 100%

  • Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes

  • Paige: Rallying Charge T3 Max Amp increased from +50% to +70%

  • Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)

  • Paradox: Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling

  • Pocket: Bullet damage per boon reduced from 0.16 to 0.14

  • Pocket: Flying Cloak T3 reduced from -12s Cooldown to -11s

  • Rem: Tag Along healing per second spirit scaling reduced from 0.66 to 0.4

  • Rem: Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016

  • Rem: Lil Helpers Spirit Resist reduced from 15% to 12%

  • Rem: Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"

  • Rem: Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"

  • Rem: Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"

  • Seven: Lightning Ball charge delay reduced from 7s to 6s

  • Seven: Storm Cloud time to expand increased from 1.5s to 3.5s

  • Seven: Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)

  • Seven: Storm Cloud T2 now also increases Initial Radius by +5m

  • Shiv: Alt Fire damage now has a custom value per boon (+0.2)

  • Shiv: Alt Fire ammo consumed per shot increased from 3 to 5

  • Shiv: Alt Fire knockback movement is now disabled by slowing hex state

  • Shiv: Serrated Knives cooldown reduced from 18s to 16s

  • Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage

  • Shiv: Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp

  • Shiv: Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"

  • Shiv: Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"

  • Shiv: Killing Blow now deals damage to troopers and neutrals along the way

  • Shiv: Killing Blow executing a hero now instantly fills the rage bar

  • Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability

  • Shiv: Killing Blow Full Rage Damage Bonus reduced from +12% to +8%

  • Shiv: Killing Blow range reduced from 18m to 12m

  • Shiv: Killing Blow T1 now also increases range by +6m

  • Shiv: Killing Blow T2 increased from +10% Full Rage Bonus Damage to +16%

  • Shiv: Killing Blow T3 increased from +5% Enemy health Threshold to +10%

  • Vindicta: Stake T2 reduced from -20s Cooldown to -22s

  • Vindicta: Crow Familiar T2 increased from -12s Cooldown to -16s

  • Vindicta: Crow Familiar collision radius between each crow increased slightly

  • Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3

  • Viscous: Splatter T3 spirit scaling reduced from +1.1 to +1.0

  • Viscous: Puddle Punch T3 increased from -12s Cooldown to -14s

  • Viscous: Goo Ball T3 increased from +6s Duration to +7s

  • Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s

  • Vyper: Slither T3 spirit scaling increased from 0.6 to 0.8

  • Warden: Bullet damage per boon reduced from 0.34 to 0.28

  • Warden: Willpower T2 increased from -22s Cooldown to -24s

  • Warden: Willpower T3 increased from +2.5 spirit power scaling to +2.7

Minor Update - 06-11-2026

Added
  • Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself
  • Apollo: Flawless Advance now allows Apollo to parry during it
Changed
  • Urn give up time reduced from 75s to 60s
  • Urn bounty reduced by 10% for leading team
  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
  • Kill comeback bounty values increased by 8%
  • Street Brawl: All ability and item range/radius values reduced by 10%
  • Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%
  • Opening Rounds: Spirit Power increased from +4 to +7
  • Apollo: Disengaging Sigil velocity increased by 50%
  • Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
  • Apollo: Disengaging Sigil T1 changed from +30 Damage to Gain +25% Fire Rate and Bullet Speed for 8s
  • Apollo: Disengaging Sigil T2 changed from Gain +30% Fire Rate and +50% Bullet Speed for 10s to On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit
  • Apollo: Disengaging Sigil T3 changed from On Player Hit: +2 stamina restored and reset Air Jump/Dash limit to Recast within 4s
  • Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%
  • Bebop: Sticky Bomb T3 changed from On Cast: +5m Move Speed and +20% Fire Rate for 5s to On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Fixed
  • Arcane Surge: Fixed various cases with the bonuses not working
  • Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • Urn give up time reduced from 75s to 60s

  • Urn bounty reduced by 10% (unreduced for trailing team)

  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3

  • Kill comeback bounty values increased by 8%

  • Street Brawl: All ability and item range/radius values are reduced by 10%

  • Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25%

  • Opening Rounds: Spirit Power increased from +4 to +7

  • Arcane Surge: Fixed various cases with the bonuses not working

  • Apollo: Disengaging Sigil velocity increased by 50%

  • Apollo: Disengaging Sigil velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1

  • Apollo: Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied

  • Apollo: Disengaging Sigil T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"

  • Apollo: Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"

  • Apollo: Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"

  • Apollo: Flawless Advance now allows Apollo to parry during it

  • Bebop: Exploding Uppercut T3 increased from +17% Missing Health to +18%

  • Bebop: Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

  • Bebop: Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)

  • Calico: Gloom Bombs melee resist debuff now stacks additively

  • Calico: Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s

  • Calico: Gloom Bombs melee resist now applies on impact rather than explosion

  • Calico: Return to Shadows damage increased from 140 to 150

  • Calico: Return to Shadows T2 damage increased from +65 to +75

  • Calico: Return to Shadows T3 heal increased from 350 to 450

  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.3 to 1.2

  • Doorman: Call Bell T3 spirit scaling reduced from 0.4 to 0.35

  • Graves: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)

  • Graves: Jar of Dead damage reduced from 17+0.27 to 16+0.25

  • Graves: Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon

  • Graves: Grasping Hands T3 Immobilize duration reduced from +1s to +0.75s

  • Grey Talon: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)

  • Grey Talon: Bullet damage growth reduced from +1.0 to +0.85

  • Grey Talon: Rain of Arrows cooldown increased from 22s to 23s

  • Grey Talon: Rain of Arrows T2 reduced from -13s Cooldown to -12s

  • Holliday: Powder Keg now has an alt cast behavior to place the barrel at her feet

  • Holliday: Powder Keg various improvements to the launch angles, velocities and feel of casting

  • Holliday: Powder Keg now starts with 2 charges

  • Holliday: Powder Keg Charge Time increased from 3.5s to 7s

  • Holliday: Powder Keg spirit scaling reduced from 1.6 to 1.4

  • Holliday: Powder Keg T2 changed from "+58 Damage" to "+1 Charge"

  • Holliday: Powder Keg T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"

  • Holliday: Fixed various issues with placing bounce pad on elevated areas

  • Holliday: Bounce Pad landing radius reduced from 12m to 9m

  • Holliday: Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)

  • Infernus: Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration

  • Infernus: Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

  • Ivy: Fixed a bug where Stone Form could sometimes do significantly more damage than intended

  • McGinnis: Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)

  • McGinnis: Mini Turrets T3 Fire Rate reduced from +30% to +25%

  • McGinnis: Fixed some rare cases where Heavy Barrage would stop working

  • McGinnis: Heavy Barrage DPS reduced from 22.5 to 21

  • Paige: Rallying Charge distance for max amp reduced from 350m to 250m

  • Paige: Rallying Charge T2 increased from -30s Cooldown to -50s

  • Paige: Plot Armor barrier spirit scaling increased from 1.3 to 1.5

  • Paige: Plot Armor T3 barrier spirit scaling increased from +0.3 to +0.5

  • Pocket: Bullet damage growth reduced from +0.2 to +0.16

  • Pocket: Flying Cloak T3 reduced from -13s Cooldown to -12s

  • Pocket: Affliction now does half damage on objectives

  • Seven: Bullet damage growth reduced from 0.337 to 0.24

  • Seven: Power Surge T3 reduced from +12s Duration to +10s

  • Seven: Storm Cloud now hits breakables

  • Shiv: Killing Blow now has +30% more cooldown whenever it does not impact a player

  • Silver: Lycan Curse cooldown increased from 40s to 70s

  • Silver: Lycan Curse T3 no longer heals

  • Viscous: Puddle Punch T2 increased from +40% Lifesteal to +60%

  • Viscous: Goo Ball T2 now also increases Bullet and Spirit Resist by +10%

  • Victor: Aura of Suffering radius reduced from 9m to 8m

  • Victor: Aura of Suffering T3 now also increases radius by +1m

  • Victor: Fixed some client performance issues when using Aura of Suffering

  • Victor: Shocking Reanimation cooldown increased from 230s to 240s

  • Victor: Shocking Reanimation T3 reduced from -120s Cooldown to -110s

  • Victor: Shocking Reanimation T3 increased from +150 Damage to +175

  • Vindicta: Assassinate Max Bonus Damage spirit scaling increased from 1.7 to 2.0

  • Warden: Bullet falloff reduced from 20m->58m to 18m->47m

  • Warden: Alchemical Flask spirit scaling reduced from 0.73 to 0.63

  • Warden: Alchemical Flask T2 reduced from +40 Damage to +35

  • Warden: Alchemical Flask T2 increased from -20% Weapon Damage to -25%

  • Warden: Willpower spirit scaling increased from +0.5 to +0.8

  • Warden: Binding Word T3 reduced from -18s Cooldown to -14s

  • Warden: Last Stand lifesteal increased from 65% to 75%

  • Warden: Last Stand T2 increased from -30s Cooldown to -35s

  • Warden: Last Stand T3 increased from +3s Duration to +4s

Minor Update - 06-04-2026

Changed
  • Urn mechanics reworked to use king of the hill style capture point instead of melee flipping
  • Both teams can now progress the urn simultaneously, but it only claims when one team remains in the circle
  • Urn runner receives 35% bonus bounty and stats immediately on initial deposit instead of only upon completion if team wins
  • Urn overall bounty reduced by 20% with unreduced bounty for trailing team
  • Progress radius set to 20m
  • Progress rate is fixed regardless of number of allies in the area
  • Progress duration for favored/neutral/unfavored set to 6/12/18 seconds respectively
  • Urn throws souls as orbs into sky if in progress for over 75 seconds
  • Time allowed to run urn before taking damage increased by 10 seconds
  • Trailing team sprint speed bonus increased from +4m to +5m
  • Urn comeback resistance now grants +35% Debuff Resistance in addition to 35% Bullet and Spirit Resistance
  • Urn comeback resistance aura reduced from 60m to 20m
  • Drop off location moved above bridges on side lanes instead of below
  • Urn mechanics have been reworked.

Primary details:

  • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.

  • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.

  • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)

Other Details:

  • Urn overall bounty reduced by 20% (unreduced for trailing team)

  • Progress radius is 20m

  • Progress rate is fixed regardless the number of allies in the area

  • Progress duration for favored/neutral/unfavored is 6/12/18s

  • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)

  • Increased time allowed to run the urn before taking damage by 10s

  • Trailing team sprint speed bonus from +4m to +5m

  • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance

  • Urn comeback resistance aura reduced from 60m to match the 20m progress radius

  • Drop off location is above the bridges on the side lanes, rather than below.

Minor Update - 05-31-2026

Changed
  • Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%
  • Apollo: Flawless Advance T1 heal increased from 30+0.75 to 35+1.0
  • Apollo: Flawless Advance T2 cooldown reduction increased from -10s to -12s
  • Apollo: Itani Lo Sahn damage increased from 190 to 200
  • Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
  • Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
  • Graves: Ghouls damage reduced by 15%
  • Graves: Ghouls bounty increased from 25+1/min to 35+2/min
  • McGinnis: Heavy Barrage range reduced from 50m to 36m
  • McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18%
  • McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
  • Pocket: Flying Cloak T3 cooldown reduction reduced from -14s to -13s
  • Pocket: Affliction T3 reduced from +18 DPS to +14
  • Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%
  • Silver: Slam Fire T3 Current Health as Damage reduced from 8% to 7%
  • Silver: Entangling Bola cooldown increased from 20s to 23s
  • Silver: Entangling Bola T2 cooldown reduction increased from -5s to -8s
  • Silver: Lycan Curse Fire Rate reduced from 65% to 60%
  • Victor: Shocking Reanimation T3 cooldown reduction reduced from -130s to -120s
  • Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85
  • Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%

  • Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0

  • Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s

  • Apollo: Itani Lo Sahn damage increased from 190 to 200

  • Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6

  • Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit

  • Graves: Ghouls damage reduced by 15%

  • Graves: Ghouls bounty increased from 25+1/min to 35+2/min

  • McGinnis: Heavy Barrage range reduced from 50m to 36m

  • McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)

  • McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15

  • Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s

  • Pocket: Affliction T3 reduced from +18 DPS to +14

  • Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%

  • Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%

  • Silver: Entangling Bola cooldown increased from 20s to 23s

  • Silver: Entangling Bola T2 increased from -5s Cooldown to -8s

  • Silver: Lycan Curse Fire Rate reduced from 65% to 60%

  • Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s

  • Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85

  • Yamato: Flying Slash cast range reduced from 30m to 28m

Minor Update - 05-28-2026

Added
  • Urn timer now gets frozen with Frozen Shelter
  • Parrying a trooper now stuns the trooper
Changed
  • Urn spawn time and interval changed from 10/15/20/25 seconds to 12/18/24/30 seconds
  • Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when being carried or dropped, only when being deposited
  • Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
  • Urn will do damage to the runner after a team has held it for 30 seconds instead of 50 seconds, with this timer freezing while enemies are within 40m radius of the urn runner
  • Urn will now always add at least 2 seconds to the team 30 second held timer limit anytime it is picked up, even if instantly dropped
  • Removed the 12 second prevention from picking up the urn after it is dropped following the team held timer expiration
  • Urn return home conditions reworked: Urn stays in place on ground as long as enemies are in 40m radius, otherwise waits up to 13 seconds if a friendly player is in 40m radius
  • If the Urn held timer is over 45 seconds, the next time it is dropped it will immediately run back home if no nearby enemies
  • Parrying a trooper no longer resets your parry cooldown
Fixed
  • Fixed the trailing team Urn runner's extra sprint bonus not working properly
  • Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc

  • Urn timer now gets frozen with Frozen Shelter

  • Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.

  • Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only

  • Fixed the trailing team Urn runner's extra sprint bonus not working properly

  • Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.

  • Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped

  • You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer

  • The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.

  • If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.

  • Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)

  • Parrying a trooper now stuns the trooper

Minor Update - 05-25-2026

Changed
  • Urn drop off point moved from above bridge in mid lane to under bridge in side lane
  • Urn timer extension when contested increased from 1.25s to 3s
  • Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
  • Urn comeback bullet and spirit resist auras reduced from 50% to 35%
  • Urn pickup spot moved to where the old comeback drop off spots were for behind teams
  • Urn runner no longer has sprint disabled
  • Urn runner now has max sprint acceleration
  • Urn runner gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
  • Urn runner for the behind team gains an extra +4m Sprint
  • Urn collision radius increased by 20%
  • Various urn holding timers and variables adjusted to account for new location
  • Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
  • Urn timer extension when contested increased from 1.25s to 3s
  • Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
  • Urn comeback bullet and spirit resist auras reduced from 50% to 35%
  • Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
  • Urn runner no longer has sprint disabled
  • Urn runner now has max sprint acceleration
  • Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
  • Urn runner for the team that is behind now gains an extra +4m Sprint
  • Urn collision radius increased by 20%
  • Various smaller urn holding timers and variables adjusted to account for the new location

Please continue to give feedback on the Urn as we work through iterations on it.

Gameplay Update - 05-22-2026

Changed
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Guardians scaling resistance changed from +75%->-50% over 12 minutes to +50%->-50%
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Backdoor removal linger duration reduced from 20s to 14s
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump when in combat
  • Bullet Velocity now stacks additively rather than diminishingly
  • Medic trooper heal duration increased from 2s to 4s
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Shrine Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively
Fixed
  • Parry FX not always matching state
Removed
  • Removed two jump pads from around the middle of the map that point outwards

[ General ]

  • Base HP reduced by 10 for all heroes

  • HP per boon reduced by 3

  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)

  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes

  • Breakables spawn time increased from 2 minutes to 3 minutes

  • Shrines are now invulnerable until one pair of Base Guardians are destroyed

  • Backdoor removal linger duration reduced from 20s to 14s

  • Knockup durations are now affected by debuff reduction

  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)

  • Sliding no longer resets sprint speed

  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.

  • Bullet Velocity now stacks additively rather than diminishingly

  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)

  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)

  • Medic Trooper heal increased from 12% missing hp to 13%

  • Fixed Parry FX not always matching state

  • Base Guardian Bullet Resistance increased from 10% to 20%

  • Shrine Bullet Resistance increased from 10% to 20%

  • Tier 2 Bullet Resistance increased from 25% to 35%

  • Midboss now starts spawned at the beginning of the game

  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)

  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)

  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86

  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)

  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66

  • Fixed various item barrier durations not scaling with duration increases

  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.

  • Fixed a bug where walkers were spinning while lasering.

  • Smoothed zipline grabbing to fix some jitter

  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)

  • Removed delay on ziplines when using alternative key binds

  • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher

  • Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor

[ Soul Urn ]

  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.

Primary Rules:

  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.

  • The Urn is now always dropped off on top of the bridge on the middle of the map.

  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).

  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.

  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details:

  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).

  • Urn damage is lethal

  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.

  • No longer silences you while carrying. You are still disarmed and movement silenced.

  • No longer grants +30% Bullet and Spirit Resist while carrying it

  • Area around deposting the urn is revealed (urn runner is also revealed as usual)

  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)

  • Souls are all instant after the deposit is complete

  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

[ Items ]

  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.

  • Restorative Shot: NPC Healing increased from 15 to 20

  • Melee Charge: Cooldown reduced from 7s to 5s

  • Active Reload: Lifesteal increased from 14% to 16%

  • Weakening Headshot: Now works vs NPCs

  • Fleetfoot: Now grants +6% Weapon Damage

  • Fleetfoot: Active slow resistance increased from 35% to 40%

  • Opening Rounds: Spirit Power reduced from +7 to +4

  • Slowing Bullets: Dash Distance slow reduced from -25% to -22%

  • Mystic Shot: Spirit scaling increased from 1 to 1.2

  • Recharging Rush: Cooldown increased from 24s to 25s

  • Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s

  • Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2

  • Ballistic Enhancement: Now upgrades from Mystic Expansion

  • Ballistic Enhancement: Ability Range increased from +20% to +22%

  • Weighted Shots: Dash Distance slow reduced from -25% to -22%

  • Weighted Shots: Debuff resistance increased from 20% to 22%

  • Shadow Weave: Duration increased from 10s to 13s

  • Shadow Weave: Ambush Fire Rate increased from 20% to 25%

  • Shadow Weave: Ambush Spirit Power increased from 20 to 25

  • Shadow Weave: Ambush Melee Damage increased from 20% to 25%

  • Escalating Resilience: Max Ammo increased from 30% to 35%

  • Escalating Resilience: Weapon Damage increased from 15% to 18%

  • Heroic Aura: Radius increased from 30m to 35m

  • Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.

  • Sharpshooter: Long range weapon damage reduced from 70% to 60%

  • Sharpshooter: Now has innate 10% Weapon Damage (from components)

  • Hunter's Aura: Fire Rate reduction increased from -14% to -15%

  • Cultist Sacrifice: Weapon Damage increased from 8% to 10%

  • Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8

  • Cultist Sacrifice: Bonus Souls increased from 170% to 180%

  • Toxic Bullets: No longer builds up from melee attacks

  • Capacitor: Proc cooldown reduced from 0.25s to 0.2s

  • Crushing Fists: Cooldown reduced from 7s to 5s

  • Crushing Fists: Melee damage increased from 20% to 22%

  • Frenzy: Triggered debuff resistance increased from 30% to 40%

  • Crippling Headshot: Now works vs NPCs

  • Spiritual Overflow: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)

  • Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)

  • Glass Cannon: Max Health reduction reduced from -15% to -13%

  • Silencer: Spirit Resistance reduced from 15% to 12%

  • Spellslinger: Cooldown Reduction reduced from 6% to 5%

  • Healing Rite: Spirit scaling increased from 0.93 to 1.1

  • Extra Regen: Regen reduced from 3 to 2.5

  • Extra Regen: Out of Combat regen increased from 1 to 1.5

  • Rebuttal: Parry cooldown reduced from -2s to -1.75s

  • Debuff Reducer: Now grants +90 Health

  • Return Fire: Duration increased from 6s to 6.5s

  • Healing Booster: Fixed various abilities and items not being boosted correctly

  • Restorative Locket: No longer has a minimum of 1 stamina restore

  • Restorative Locket: Max stamina restored reduced from 4 to 3

  • Reactive Barrier: Now grants +1 Out of Combat Regen (from components)

  • Spirit Shielding: No longer grants +1.75m Move Speed on activation

  • Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)

  • Weapon Shielding: No longer grants +1.75m Move Speed on activation

  • Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)

  • Guardian Ward: Barrier increased from 200 to 250

  • Guardian Ward: Cooldown increased from 45s to 60s

  • Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)

  • Bullet Lifesteal: Now grants +6% Weapon Damage

  • Battle Vest: Weapon Damage increased from 15% to 18%

  • Dispel Magic: Cooldown increased from 40s to 45s

  • Spirit Lifesteal: Bonus Health increased from +70 to +90

  • Fury Trance: Active duration increased from 6s to 6.5s

  • Fury Trance: Gains the +6% Weapon Damage (from component)

  • Fury Trance: Fire Rate increased from 30% to 32%

  • Majestic Leap: Now grants +50% air control for the duration of the barrier

  • Majestic Leap: Barrier boon scaling increased from 8 to 12

  • Fortitude: Move speed increased from 1.25m to 1.5m

  • Veil Walker: Heal per boon increased from 6 to 8

  • Veil Walker: Invisibility duration increased from 7s to 8s

  • Counterspell: Spirit Power reduced from +8 to +5

  • Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)

  • Juggernaut: Fire Rate reduction increased from -36% to -40%

  • Juggernaut: Move speed bonus increased from +2m to +2.5m

  • Spellbreaker: Now grants +90 Health (from components)

  • Indomitable: Barrier scaling increased from 1.8 to 2.0

  • Indomitable: Now has +2 Out of Combat Regen (from components)

  • Indomitable: Bullet Resist increased from 8% to 10%

  • Indomitable: Spirit Resist increased from 8% to 10%

  • Witchmail: Spirit Resist increased from 20% to 22%

  • Unstoppable: Cooldown reduced from 65s to 60s

  • Infuser: Duration increased from 6s to 7s

  • Infuser: Gains +6 Spirit Power (from components)

  • Vampiric Burst: Duration increased from 4.5s to 5s

  • Vampiric Burst: Now grants +6% Weapon Power (from components)

  • Leech: Updated bonus HP to match the components

  • Golden Goose Egg: Permanent buff from every 100 souls to every 80

  • Mystic Regeneration: Regen duration increased from 6s to 7s

  • Rusted Barrel: Bonus health increased from 50 to 60

  • Cold Front: Radius reduced from 12m to 10m

  • Cold Front: Damage height increased from 5m to 7m

  • Bullet Resist Shredder: No longer grants +65 Bonus Health

  • Bullet Resist Shredder: Bullet Resist increased from 8% to 9%

  • Bullet Resist Shredder: Now grants +9% Weapon Damage

  • Mystic Slow: Bonus Health increased from +30 to +50

  • Arcane Surge: Fixed various interaction bugs with different abilities

  • Surge of Power: Imbued Spirit Power increased from 24 to 25

  • Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84

  • Spirit Snatch: Spirit Power Steal increased from 20 to 28

  • Decay: Cooldown reduced from 32s to 30s

  • Disarming Hex: Duration increased from 4s to 4.25s

  • Torment Pulse: Melee Resist increased from 15% to 18%

  • Radiant Regeneration: Regen duration increased from 6s to 7s

  • Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14

  • Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%

  • Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration

  • Arctic Blast: Radius increased from 12m to 16m

  • Arctic Blast: Damage height increased from 5m to 7m

  • Arctic Blast: No longer does 15% damage amp

  • Arctic Blast: Immobilize increased from 0.75s to 1s

  • Focus Lens: Duration increased from 4s to 4.5s

  • Scourge: Debuff resist increased from 15% to 17%

  • Mercurial Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49

  • Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex

[ Heroes ]

  • Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"

  • Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)

  • Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s

  • Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s

  • Apollo: Improved the hero's hitboxes (easier to hit)

  • Apollo: Base regen reduced from 2 to 1

  • Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.

  • Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)

  • Apollo: Riposte no longer triggers off of objective damage

  • Apollo: Flawless Advance hitbox reduced by 10%

  • Bebop: Bullet damage per boon reduced from 0.139 to 0.115

  • Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%

  • Bebop: Sticky Bomb T2 increased from +75 Damage to +85

  • Billy: Health per boon increased from +48 to +59

  • Billy: Bullet damage per boon reduced from 0.165 to 0.142

  • Billy: Rising Ram cooldown increased from 30s to 32s

  • Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s

  • Billy: Rising Ram T3 increased from -10s Cooldown to -13s

  • Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)

  • Celeste: Improved the hero's hitboxes (easier to hit)

  • Celeste: Stamina cooldown increased from 4.5s to 5s

  • Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"

  • Celeste: Shining Wonder T2 increased from +50 Damage to +70

  • Doorman: Call Bell radius reduced from 6m to 5.5m

  • Doorman: Call Bell T3 radius increased from +4m to +4.5m

  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3

  • Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)

  • Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)

  • Doorman: Doorways close sub ability now starts on cooldown for 8s

  • Doorman: Doorway is no longer unsilenceable

  • Doorman: Fixed recent bug causing Luggage Cart not being dispelled

  • Drifter: Rend T3 no longer increases scaling by 0.4

  • Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)

  • Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%

  • Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55

  • Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%

  • Graves: Sprint speed increased from 1.6 to 2.2

  • Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)

  • Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her

  • Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks

  • Graves: Fixed Deadheads being unable to dash through veils

  • Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode

  • Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off

  • Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy

  • Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her

  • Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)

  • Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat

  • Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads

  • Graves: Update Grave's melee to also set the dash target for Deadheads

  • Graves: Bullet damage and growth reduced by -10%

  • Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s

  • Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s

  • Grey Talon: Rain of Arrows duration reduced from 7s to 4s

  • Grey Talon: Rain of Arrows moving ability in air improved

  • Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%

  • Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3

  • Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"

  • Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)

  • Haze: Fixation T3 increased from +0.12 to +0.14

  • Holliday: Base bullet damage increased from 18.8 to 19.7

  • Holliday: Health regen increased from 1 to 2

  • Infernus: Bullet size increased from 3 to 4

  • Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s

  • Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6

  • Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground

  • Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38

  • Lash: Bullet damage per boon reduced from 0.341 to 0.31

  • Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04

  • Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration

  • Lash: Grapple T3 now also grants +1 Charge

  • McGinnis: Bullet damage per boon increased from 0.17 to 0.18

  • McGinnis: Fixed Heav

Gameplay Update - 04-30-2026

Added
  • Added new T4 Vitality item Indomitable that upgrades from Reactive Barrier, automatically removes the next Stun, Chain, Immobilize, Sleep, or Silence from players and grants a barrier with 20% ability cooldown reduction on trigger, with 55s cooldown and innate +8% Bullet Resistance and +8% Spirit Resistance
Changed
  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for Bebop, Pocket, and Vyper
  • Reduced bullet damage growth by 5% for Victor
  • Increased bullet damage growth by 10% for Mo & Krill and Apollo
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Walkers Bullet Resistance increased from 15% to 25%
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k changed from 15k/17k/+2k per boon to 14.5k/+1.5k per boon, ending at 40k instead of 49k
  • Active Reload Fire Rate increased from +22% to +25%
  • Opening Rounds Weapon Damage reduced from +45% to +30%, now upgrades from High-Velocity Rounds, and Spirit Power reduced from +10 to +7
  • Split Shot Max Stacks reduced from 6 to 5, Weapon Damage per stack reduced from 10% to 8%, and Cooldown increased from 24s to 27s
  • Shadow Weave moved from T4 to T3 with Out of Combat Regen reduced from 10 to 5, Duration reduced from 18s to 10s, Ambush duration reduced from 8s to 5s, Cooldown increased from 32s to 45s, Spot Radius increased from 18m to 20m, Ambush Spirit Power reduced from 35 to 20, Ambush Fire Rate reduced from 32% to 20%, and Ambush Melee damage reduced from 25% to 20%
  • Alchemical Fire Spirit Power increased from +8 to +10
  • Heroic Aura Cooldown reduced from 25s to 22s and Bullet Resistance aura increased from 15% to 17%
  • Blood Tribute now has innate 8% Debuff Resistance and Active Debuff Resist reduced from 40% to 35%
Fixed
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently

[ General ]

  • Base health per boon reduced by 7

  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%

  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%

  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper

  • Reduced bullet damage growth by 5% for the following heroes: Victor

  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo

  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance

  • Walkers Bullet Resistance increased from 15% to 25%

  • Medic Trooper missing health percent heal reduced from 14% to 12%

  • Medic Trooper fixed regen growth per minute reduced from 3 to 2

  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination

  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

  • Fixed Alt Fire scaling for Yamato and Viscous not working recently

[ Items ]

  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.

  • Active Reload: Fire Rate increased from +22% to +25%

  • Opening Rounds: Weapon Damage reduced from +45% to +30%

  • Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)

  • Opening Rounds: Spirit Power reduced from +10 to +7

  • Split Shot: Max Stacks reduced from 6 to 5

  • Split Shot: Weapon Damage per stack reduced from 10% to 8%

  • Split Shot: Cooldown increased from 24s to 27s

  • Shadow Weave: Moved from T4 to T3

  • Shadow Weave: Out of Combat Regen reduced from 10 to 5

  • Shadow Weave: Duration reduced from 18s to 10s

  • Shadow Weave: Ambush duration reduced from 8s to 5s

  • Shadow Weave: Cooldown increased from 32s to 45s

  • Shadow Weave: Spot Radius increased from 18m to 20m

  • Shadow Weave: Ambush Spirit Power reduced from 35 to 20

  • Shadow Weave: Ambush Fire Rate reduced from 32% to 20%

  • Shadow Weave: Ambush Melee damage reduced from 25% to 20%

  • Alchemical Fire: Spirit Power increased from +8 to +10

  • Heroic Aura: Cooldown reduced from 25s to 22s

  • Heroic Aura: Bullet Resistance aura increased from 15% to 17%

  • Blood Tribute: Now has an innate 8% Debuff Resistance

  • Blood Tribute: Active Debuff Resist reduced from 40% to 35%

  • Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat

  • Spiritual Overflow: Now provides +15% Ability Duration

  • Spiritual Overflow: Activated buff no longer provides +20% Ability Duration

  • Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal

  • Frenzy: No longer grants +20% Spirit Resistance when below 50% Health

  • Frenzy: No longer grants +15% Base Spirit Resistance

  • Frenzy: No longer grants +0.75m Base Move Speed

  • Frenzy: Now grants +160 Health

  • Frenzy: Base Fire Rate increased from 10% to 15%

  • Frenzy: Low HP Move Speed increased from 2.5 to 4

  • Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)

  • Frenzy: Low HP Fire Rate increased from +25% to +40%

  • Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

  • Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)

  • Restorative Locket: Heal per stack reduced from 20 to 16

  • Return Fire: Bullet Resistance increased from 8% to 10%

  • Return Fire: Bullet Damage Returned increased from 60% to 65%

  • Reactive Barrier: No longer restores 1 stamina on trigger

  • Reactive Barrier: No longer grants +6% Spirit Resist

  • Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)

  • Reactive Barrier: Cooldown increased from 40s to 55s

  • Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8

  • Trophy Collector: Moved from T3 Item to T2

  • Trophy Collector: Souls per stack reduced from 25 to 18

  • Trophy Collector: Out of Combat regen reduced from 4 to 2

  • Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%

  • Trophy Collector: No longer gives +20 Health per stack

  • Dispel Magic: Spirit Resistance reduced from 16% to 10%

  • Veil Walker: Now upgrades from Sprint Boots (includes it's stats)

  • Veil Walker: Bonus Health Reduced from +175 to +125

  • Bullet Resilience: Now grants +3 Out of Combat Regen

  • Spirit Resilience: Now grants +3 Out of Combat Regen

  • Counterspell: Cooldown increased from 20s to 23s

  • Counterspell: Bonus health reduced from +75 to +50

  • Rescue Beam: Cast range increased from 32m to 35m

  • Colossus: No longer grants +300 Bonus Health

  • Colossus: Base Health increased from +15% to +25%

  • Leech: Bonus Health increased from 120 to 160 (the sum of the two components)

  • Inhibitor: Weapon Damage reduced from 25% to 10%

  • Suppressor: No longer grants +50 Bonus Health

  • Suppressor: Now grants +8% Bullet Resistance

  • Cold Front: Damage Height increased from 3.5m to 5m

  • Spirit Snatch: Spirit Power Steal increased from 15 to 20

  • Arctic Blast: Damage Height increased from 3.5m to 5m

  • Scourge: No longer grants -4% Cooldown Reduction

  • Scourge: Now grants +15% Debuff Resistance

  • Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06

  • Lifesteal Adjustments:

  • Active Reload: Lifesteal reduced from 18% to 14%

  • Bullet Lifesteal: Lifesteal reduced from 16% to 13%

  • Spirit Lifesteal: Lifesteal reduced from 16% to 13%

  • Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%

  • Spirit Rend: Lifesteal reduced from 12% to 10%

  • Fury Trance: Lifesteal reduced from 18% to 14%

  • Infuser: Lifesteal reduced from 16% to 13%

  • Infuser: Active Lifesteal reduced from 80% to 70%

  • Leech: Lifesteal reduced from 30% to 25%

  • Vampiric Burst: Lifesteal reduced from 16% to 13%

  • Vampiric Burst: Lifesteal reduced from 80% to 70%

  • Mystic Reverb: Lifesteal reduced from 10% to 8%

  • Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%

  • Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)

  • Lady Geist: Life Drain heal reduced from 80% to 75%

  • Abrams: Siphon Life heal reduced from 80/40% to 70/35%

[ Heroes ]

  • Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

  • Apollo: Disengaging Sigil base damage reduced from 100 to 85

  • Billy: Rising Ram T3 now also reduces cooldown by 10s

  • Celeste: Bullet cycle time reduced from 0.65 to 0.58

  • Celeste: Shining Wonder radius increased from 14m to 15.5m

  • Celeste: Shining Wonder damage increased from 120 to 135

  • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway

  • Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)

  • Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%

  • Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65

  • Dynamo: Quantum Entanglement cooldown increased from 19s to 20s

  • Haze: Restored being able to slide while using Bullet Dance

  • Haze: Bullet Dance range increased from 15m to 16m

  • Haze: Bullet Dance now has 30% evasion in the base ability

  • Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"

  • Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

  • Holliday: Fixed Rising Ram interrupting Lasso

  • Holliday: Spirit Lasso T1 increased from +68 Damage to +80

  • Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s

  • Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7

  • Infernus: Flame Dash DPS now does half damage to objective

  • McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute

  • McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable

  • McGinnis: Medicinal Specter duration increased from 6s to 6.5s

  • Mina: Nox Nostra DPS reduced by 6%

  • Mirage: Base health regen reduced from 2 to 1.5

  • Mirage: Fire Scarabs duration reduced from 8s to 7s

  • Mo & Krill: Burrow move speed increased from +4 to +5

  • Paige: Stamina increased from 2 to 3

  • Paige: Dash speed reduced to slow bucket

  • Paige: Plot Armor cooldown reduced from 30s to 28s

  • Paige: Bookwyrm recharge timer reduced from 8s to 7s

  • Paradox: Kinetic Carbine cooldown reduced from 30s to 28s

  • Paradox: Time Wall T2 weapon damage increased from +30% to +35%

  • Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged

  • Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1

  • Pocket: Affliction cooldown reduced from 150s to 140s

  • Rem: Fixed a bug with Naptime that allowed you to attack while casting it

  • Rem: Pillow Toss recharge timer reduced from 10s to 9s

  • Shiv: Alt fire knockback reduced by 10%

  • Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13

  • Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09

  • Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration

  • Silver: Slam Fire Current Health As Damage reduced from 4% to 3%

  • Venator: Gutshot damage scaling reduced from 0.8 to 0.7

  • Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8

  • Victor: Aura of Suffering T2 increased from +28 Max DPS to +34

  • Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s

  • Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)

  • Viscous: Fixed various locations where Splatter didn't bounce properly

  • Vyper: Lethal Venom cooldown increased from 24s to 28s

  • Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s

  • Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)

  • Vyper: Fixed Armor Piercing Rounds doing damage through Petrify

[ Street Brawl ]

  • Unstable Concoction reduces the players respawn time by 50%

  • Seraphim Wings damage reduced while in air reduced from 60% to 40%

  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade

  • Mystic Expansion Radius bonus reduced from +20% to +16%

  • Greater Expansion Radius bonus reduced from +30% to +25%

  • Enhanced Escalating Exposure: Max Stacks from +8 to +6

  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5

  • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)

  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

Gameplay Update - 03-06-2026

Added
  • Jump is now possible during slide
  • Dash jump grants 30% increased air control for 0.25 seconds
  • New T1 Spirit Item Golden Goose Egg
  • Neutral camp with 2 Normal and 3 Weak enemies at Hidden King Park Walker
  • Neutral camp with 2 Normal and 3 Weak enemies at Archmother York Walker
  • Added 0 Way veils underneath the Shrine platforms in each base
  • Active Reload now allows reloading while already full
  • Split Shot now supports custom count and angles per hero and is enabled for Celeste with 3 shots at 70 degrees
Changed
  • Shrine HP changed from 8100 to 5000 for the first and 10000 for the second
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS increased from 40% to 60%
  • Middle Lane troopers now upgrade when either shrine dies instead of when both die
  • Killing a pair of base guardians spawns a zipline boosted trooper wave
  • Medic Troopers DPS grows by 3% per minute
  • Troopers gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25 seconds to every 20 seconds starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000

[ General ]

  • Can now jump during slide

  • Dash jump grants a very brief period with increased air control (30% for 0.25s)

  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)

  • Shrines attack no longer hits heroes under the shrine

  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)

  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die

  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push

  • Medic Troopers DPS grows by 3% per minute

  • Troopers now gain 7 HP regen when out of combat

  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes

  • Guardians bounty increased from 1000 to 1500

  • Walkers bounty increased from 3500 to 4000

  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000

  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min

  • Base Guardians bounty from 750 to 1000

  • Shrines bounty increased from 0 to 2000

  • Mid Boss base bounty increased from 2000 to 3000

  • Mid Boss base HP increased from 11900 to 13000

  • Mid Boss global announcement health threshold reduced from 70% to 50%

  • Mid Boss now has 35% Debuff Resistance

  • Rejuv drop duration reduced from 7s to 6s

  • Rejuv duration no longer refreshes when hitting a crystal later

  • Minimap now indicates if the Urn is a favored, neutral or unfavored

  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker

  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker

  • Added "0 Way" veils underneath the Shrine platforms in each base

  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges

  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)

  • Move speed diminishing ramp now occurs around 11m rather than 10m

  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)

  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)

[ Items ]

  • Added new T1 Spirit Item: Golden Goose Egg

  • Extended Magazine: Weapon Damage increased from +6% to +8%

  • High-Velocity Rounds: No longer grants +5% Fire Rate

  • High-Velocity Rounds: Now grants +8% Weapon Damage

  • High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)

  • Long Range: Fall-off Range increased from +4% to +8%

  • Active Reload: You can now reload while already full when carrying this item

  • Opening Rounds: Spirit Power increased from +8 to +10

  • Opening Rounds: Weapon Damage increased from +40% to +45%

  • Swift Striker: Fire Rate increased from 18% to 20%

  • Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0

  • Split Shot: Cooldown reduced from 32s to 24s

  • Split Shot: Now supports custom count and angles per hero

  • Split Shot: Enabled for Celeste (3 at 70 degrees)

  • Backstabber: Renamed to Stalker

  • Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target

  • Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

  • Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities

  • Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%

  • Weakening Headshot: Bonus health increased from +50 to +60

  • Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%

  • Ballistic Enchantment: Range reduced from 30% to 25%

  • Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%

  • Hunter's Aura: Solo hero multiplier reduced from 3x to 2x

  • Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%

  • Hunter's Aura: Fire Rate Reduction increased from -11% to -14%

  • Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive

  • Weighted Shots: No longer grants +16% Spirit Resist

  • Weighted Shots: Now grants -0.5m Move Speed

  • Weighted Shots: No longer grants -30% Bullet Velocity

  • Weighted Shots: Debuff Resist increased from 16% to 18%

  • Weighted Shots: Weapon Damage increased from 35% to 40%

  • Weighted Shots: Stamina Reduction reduced from -20% to -14%

  • Express Shot: Ammo consumed changed from -30% to 2 Ammo

  • Blood Tribute: No longer has healing reduction

  • Blood Tribute: Self damage increased from 40 to 50

  • Spirit Rend: Cooldown reduced from 2.2s to 2s

  • Spirit Rend: Spirit Lifesteal increased from 8% to 12%

  • Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities

  • Frenzy: Base Fire Rate increased from 8% to 10%

  • Frenzy: Base Spirit Resist increased from 10% to 15%

  • Frenzy: Conditional Fire Rate reduced from 28% to 25%

  • Frenzy: Conditional Spirit Resist reduced from 30% to 20%

  • Spiritual Overflow: Spirit Power increased from 30 to 40

  • Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction

  • Extra Health: Increased from 185 to 210

  • Enduring Speed: Fixed slow resistance interaction with dash slows

  • Restorative Locket: Range increased from 30m to 35m

  • Restorative Locket: Max stamina regen increased from 3 to 4

  • Restorative Locket: Now always restores at least 1 stamina

  • Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)

  • Return Fire: Bullet Damage Returned reduced from 60% to 50%

  • Weapon Shielding: Damage threshold increased from 150 to 250

  • Weapon Shielding: Cooldown reduced from 45s to 35s

  • Bullet Resilience: Low Health threshold increased from 40% to 50%

  • Bullet Resilience: Low Health resistance reduced from 22% to 15%

  • Spirit Resilience: Low Health threshold increased from 40% to 50%

  • Spirit Resilience: Low Health resistance reduced from 22% to 15%

  • Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon

  • Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

  • Majestic Leap: Barrier increased from 140 to 200

  • Trophy Collector: Souls per minute increased from 22 to 25

  • Dispel Magic: Cooldown reduced from 50s to 40s

  • Fortitude: Time to regen reduced from 13s to 10s

  • Spellbreaker: High instant damage reduction reduced from -75% to -65%

  • Diviner's Kevlar: Cooldown reduced from 64s to 40s

  • Inhibitor: Damage Penalty reduced from -35% to -30%

  • Inhibitor: Weapon Damage bonus increased from +22% to +25%

  • Cheat Death: No longer reduces movement speed by -2m during the death immunity phase

  • Colossus: Active now grants you an additional +30% Melee Damage

  • Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount

  • Mystic Regeneration: Health bonus increased from +40 to +50

  • Mystic Regeneration: Duration increased from 5s to 6s

  • Rusted Barrel: Cooldown reduced from 20s to 16s

  • Arcane Surge: Spirit Power increased from +15 to +20

  • Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values

  • Slowing Hex: Projectile speed increased from 53m/s to 80m/s

  • Slowing Hex: Cooldown reduced from 30s to 27s

  • Suppressor: Debuff duration increased from 4s to 5s

  • Spirit Sap: Spirit Power loss increased from -24 to -30

  • Spirit Sap: Cooldown reduced from 32s to 18s

  • Decay: Healing Reduction increased from -45% to -50%

  • Silence Wave: Damage spirit scaling increased from 0.6 to 1.0

  • Silence Wave: Cooldown reduced from 35s to 30s

  • Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

  • Radiant Regeneration: Health bonus increased from +65 to +90

  • Radiant Regeneration: Duration increased from 5s to 6s

  • Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0

  • Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%

  • Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25

  • Torment Pulse: No longer hits sleeping enemies to avoid waking them up

  • Disarming Hex: Cooldown reduced from 20s to 16s

  • Magic Carpet: Duration increased from 8s to 12s

  • Magic Carpet: Bonus health increased from 75 to 125

  • Ethereal Shift: Cooldown reduced from 45s to 35s

  • Cursed Relic: Damage penalty increased from -8% to -10%

  • Vortex Web: Now has a unit target option where it will vacuum enemies around that target

[ Heroes ]

  • Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon

  • Abrams: Siphon Life DPS reduced from 29 to 22

  • Abrams: Siphon Life range reduced from 10m to 7.5m

  • Abrams: Siphon Life is now circular rather than just in front of him

  • Abrams: Siphon Life range no longer increases with Spirit Power

  • Abrams: Siphon Life visual range FX fixed to show larger than default radius values

  • Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%

  • Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%

  • Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6

  • Abrams: Siphon Life T1 increased from -19s to -20s

  • Abrams: Siphon Life T3 now also increases radius by +3.5m

  • Abrams: Siphon Life T3 DPS reduced from 20 to 18

  • Abrams: Shoulder Charge damage reduced from 37 to 30

  • Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s

  • Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4

  • Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"

  • Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s

  • Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s

  • Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s

  • Abrams: Infernal Resilience T2 increased from +150 Health to +200

  • Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance

  • Abrams: Seismic Impact is a little faster to target the location when rising

  • Abrams: Seismic Impact damage increase from 75 to 100

  • Abrams: Seismic Impact now allows you to use items during it

  • Abrams: Seismic Impact radius reduced from 10.5m to 9m

  • Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"

  • Abrams: Seismic Impact T3 now also increases radius by 6m

  • Apollo: Fixed Riposte not leaving the ground when started on the ground

  • Apollo: Riposte no longer triggers from trooper or neutral damage

  • Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed

  • Apollo: Flawless Advance now gets interrupted by stun and sleep

  • Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3

  • Apollo: Itani Lo Sahn's hit width no longer scales with radius increases

  • Bebop: Hook can now be canceled

  • Billy: Bashdown radius reduced from 4.5m to 4m

  • Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"

  • Billy: Bashdown T3 now also reduces charge time by 2s

  • Billy: Rising Ram damage reduced from 55 to 40

  • Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9

  • Billy: Rising Ram cooldown reduced by 50% on impact

  • Billy: Rising Ram charge duration reduced from 0.51s to 0.3s

  • Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"

  • Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"

  • Billy: Rising Ram T3 increased from 6.5% Max Health to 8%

  • Billy: Blasted spirit scaling reduced from 0.8 to 0.6

  • Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)

  • Billy: Blasted passive no longer reduces enemy fire rate by -14%

  • Billy: Blasted tooltip simplified

  • Billy: Blasted T3 now also increases spirit scaling by +0.6

  • Billy: Chain Gang radius reduced from 13m to 12m

  • Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist

  • Billy: Chain Gang cooldown increased from 125s to 150s

  • Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"

  • Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"

  • Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in

  • Billy: Chain Gang T3 no longer grants +90 damage

  • Billy: Chain Gang T3 now also increases the radius by +5m

  • Calico: Bullets no longer have gravity

  • Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.

  • Calico: Gloom Bombs changed so the first grenade always lands in the middle

  • Calico: Gloom Bombs projectile sticky radius increased from 10 to 15

  • Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s

  • Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers

  • Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes

  • Calico: Leaping Slash can now dash vertically, even while on the ground

  • Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill

  • Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage

  • Calico: Leaping Slash radius reduced from 4.5m to 4m

  • Calico: Ava can no longer manipulate movement if meleeing while midair

  • Calico: Ava now uses healthbar modifier style for duration

  • Calico: Ava fixed camera not being centered around Ava

  • Calico: Ava melee attack delay reduced from 0.4s to 0.0s

  • Calico: Ava melee attack cooldown increased from 0.75 to 0.85

  • Calico: Ava melee attack now goes the way you are looking

  • Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage

  • Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration

  • Calico: Ava cooldown reduced from 45s to 30s

  • Calico: Ava duration reduced from 16s to 15s

  • Calico: Ava T1 duration increased from +14s to 15s

  • Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen

  • Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s

  • Calico: Return To Shadows now allows for some vertical flight movement during channel

  • Calico: Return To Shadows now has new channel bar

  • Calico: Return to Shadows T2 reduced from 67.5 Damage to 65

  • Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead

  • Celeste: Gravity reduced from -20% to -28% (less gravity)

  • Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)

  • Celeste: Shining Wonder bounce range reduced from 17m to 15m

  • Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s

  • Doorman: Gun now pierces through targets at 50% reduced damage

  • Doorman: Call Bell time between charges increased from 4s to 6s

  • Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)

  • Doorman: Call Bell explosion damage increased from 55 to 85

  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4

  • Doorman: Call Bell T1 increased from +2m to +2.5m

  • Doorman: Call Bell T2 no longer has Impact Damage

  • Doorman: Call Bell T2 Explosion Damage increased from 40 to 75

  • Doorman: Call Bell T2 now increases spirit scaling by +0.6

  • Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"

  • Doorman: Doorway now has a timer icon above the ability

  • Doorman: Doorway T1 duration increased from +10s to +15s

  • Doorman: Doorway T2 barrier duration increased from 8s to 12s

  • Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)

  • Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)

  • Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"

  • Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m

  • Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"

  • Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target

  • Doorman: Hotel Guest cast range increased from 6m to 7m

  • Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast

  • Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return

  • Doorman: Hotel Guest now supports instant cast settings

  • Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s

  • Doorman: Hotel Guest cost of stay damage reduced from 150 to 75

  • Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125

  • Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"

  • Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"

  • Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"

  • Drifter: Rend damage range reduced from 18m to 16m

  • Drifter: Rend cooldown increased from 13s to 16s

  • Drifter: Rend damage spirit scaling increased from 1.4 to 1.8

  • Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)

  • Drifter: Rend T1 bonus damage increased from +32 to +40

  • Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"

  • Drifter: Stalker's Mark duration reduced from 6s to 5s

  • Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"

  • Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"

  • Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"

  • Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill

  • Drifter: Bloodscent permanent b

Apollo - A Cut Above

Added
  • Apollo hero with Flawless Advance ability to time strikes for increased damage
  • Apollo hero with Riposte ability that deflects damage and triggers a quick counter-attack
  • Apollo hero with Disengaging Sigil ability to jump out of combat
  • Apollo hero with Itani Lo Sahn ultimate ability that channels Ixia's might to defeat enemies
Apollo

After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"

With Apollo's release, that concludes the rollout of our Old Gods, New Blood update. Thank you to everyone for the warm welcome of our new Patrons, getting your hands dirty in Street Brawl, and voting for your favorite heroes!

Voting Stats:

  • 60,776,963 total votes were cast across the event

  • Exactly 600 people had the foresight to only vote for the eventual winner each round

  • The largest winning margin was Venator over Celeste at 11%

  • The highest number of votes cast by an individual player was 813... and every single one was for Celeste

Introducing The Dazzling Celeste

Added
  • Introduce Celeste, a new playable character with abilities Light Eater, Dazzling Trick, Radiant Daggers, and Shining Wonder

Come one, come all! Today, we're introducing...

Celeste

It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"

Celeste is available to play in-game now! Join us on Thursday Feb 12th at 2pm for the release of Apollo and the conclusion of our Old Gods, New Blood update. We'll see you then!

Some Are Merciful, The Venator Is Not

Added
  • Add Venator hero with Consecrating Grenade, Hex-Lined Snap Trap, Gutshot, and Ira Domini abilities

Evil stirs in New York, and the Venator is here to answer.

Venator

Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all. - "Today, nine commandments will have to do."

Venator joins the ritual now. The countdown for our final two heroes is upon us, and we'll see you back here on Monday February 9th at 2pm PST for our next release!

The Curse Beckons for Silver

Added
  • Silver, a new playable hero character with abilities including Entangling Bola, Boot Kicking, Slam Fire, and Lycan Curse

The votes are in and today's addition to the Cursed Apple is...

Silver

Silver makes her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does. - "This should be easy. Won't be, but I'm really good at lying to myself."

Silver is available to play now! The next hero from the Old Gods, New Blood update will be released on Thursday February 5th at 2pm PST. See you then!

Graves Prefers The Dead

Added
  • Add Graves hero character with Lich Hand ability to steal enemy power
  • Add Jar of Dead ability to collect remains of fallen enemies and throw them back for revenge
  • Add Grasping Hands ability to strike the earth and stop enemies from escaping
  • Add Borrowed Decree ability to summon the dead to fight alongside Graves

Today's bone-chilling addition to the Cursed Apple is none other than...

Graves

The dead have been making a whole lot of demands lately, and only Graves has the courage to oblige. That severed lich hand she found in the cemetery has proven itself a valuable ally, allowing her to latch onto her enemies and steal their power for herself. Her curiosities about the passage of life are further put to use with Jar of Dead, collecting the remains of the fallen, shaking them up, and throwing them back at her enemies to grant those remorseful spirits a final shot at revenge. With Grasping Hands she strikes a deep crack in the earth, allowing those down below to grab onto enemies' ankles and stop them from escaping her reach. And when all else fails, a Borrowed Decree will summon the dead to fight alongside her. - Death is coming.

Graves is available in-game now! Keep your votes coming over the weekend, as the third hero from our Old Gods, New Blood update will be released on Monday February 2nd at 2pm PST.

Rem Enters The City That Never Sleeps

Added
  • Added Rem as a new hero character with pillow-based combat abilities
  • Rem can knock back enemies by tossing his pillow at them when they get too close
  • Rem can leap to aid nearby allies and take a nap on their shoulder
  • Rem summons Lil Helpers that cheer on allies and take interest in the environment
  • Rem has an ultimate ability called Naptime that puts enemies to sleep

The people have spoken, and the first new addition from the Old Gods, New Blood update is...

Rem

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open. - The best part of being asleep, is being asleep.

Keep your votes coming, as the next hero will be released on Thursday at 2pm PST. See you then!

Old Gods, New Blood

Added
  • Six new heroes
  • Fast-paced game mode called Street Brawl
  • Quality-of-life additions
Changed
  • Overhauled Patrons and bases
  • Updated HUD
  • Revamped postgame with an MVP screen

The ritual takes form... Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen and more.

View the Old Gods, New Blood update page.

11-21-2025 Update

Changed
  • Trooper bounty mechanics reworked so the second half of souls falls to the ground as an orb with 18m capture radius instead of being instantly given to nearby players
  • Soul orbs on the ground last 18s with duration increasing 2s per minute up to 40s after 10 minutes
  • Enemy orbs are now visible as faint colorless soul orbs to your team but cannot be claimed
  • Amount of souls in the flying orb that can be secured or denied reduced from 50% to 40%
  • Trooper range for souls to drop increased from 35m to 45m
  • Medic troopers now drop a medic pack on death with 18m pickup radius that heals all players in 30m radius for 10% of missing health plus 75 plus 2 per minute
  • Starting souls count increased from 400 to 600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked player camera position and visibility details around hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by 15%
  • Small neutrals damage increased by 15%
  • Small neutral camps respawn time reduced from 180s to 120s
  • Medium neutrals spirit resist increased from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sinner's Sacrifice return damage increased from 60 to 80
Removed
  • Medic troopers no longer have a passive healing pulse ability

[ General ]

  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.

  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.

  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.

  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%

  • Very small tweaks to the secure/deny lag calculation to improve it

  • Increased trooper range to be considered in range for souls to drop from 35m to 45m

  • Medic troopers no longer have a passive healing pulse ability

  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.

  • Starting souls count increased from 400 to 600

  • Trooper bounty values increased by 10%

  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16

  • Reworked the position of your player camera and various details that affect visibility around your hero

  • Neutrals bounty increased by 10%

  • Neutrals HP increased by +15%

  • Small neutrals damage +15%

  • Small neutral camps respawn time 180s to 120s

  • Medium neutrals spirit resist from 30% to 40%

  • Medium neutrals damage increased by 25%

  • Hard neutrals spirit resist increased from 35% to 50%

  • Hard neutrals damage increased by 30%

  • Sinner's Sacrifice: Return damage increased from 60 to 80

  • Minimum unsecured gold to drop increased from 100 to 150

  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)

  • Reduced all AP damage upgrades by 10%

  • Base gun damage and gun damage growth increased by 10% (excluding Paige)

  • Headshot multiplier reduced from 1.8x to 1.65x

  • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent

  • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent

  • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent

  • Added a UI highlight to 4800 reward row of the investment bonuses

  • Initial wall jump now costs 0.25 stamina

  • Stamina regen rate reduced by 5% (5s to 5.25s)

  • After 35 minutes all troopers gain +50% HP.

  • Guardians HP increased from 3500 to 4250 HP

  • Walker HP increased by 40%

  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)

  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)

  • Walker stomp cooldown reduced from 10s to 6s

  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP

  • Walker fireballs radius from 5m to 6m

  • Walker fireballs debuff now lingers for 4s

  • Walker fireballs now reduce bullet and spirit resistance by 10%

  • Walker area in mid lane adjusted

  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's

  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match

  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match

  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.

  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"

  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp

  • Mid Boss base health increased from 13000 to 14000

  • Mid Boss health growth per minute increased from 200 to 230

  • Team that kills Mid Boss gets +2 permanent buffs for each player

  • Dropping / Throwing the Urn now causes Parry to go on CD

  • Soul Urn no longer grants +1 AP to the person dropping it off

  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off

  • Added two levels at 47k and 49k to let you get all ability upgrades

  • Jump Pad stun window increased from 0.6s to 0.9s

  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed

  • Subsequent CC reduction increased from 7%/21% to 8/24%

  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen

  • Gun Buff ammo increased from 20->60% to 35->70%

  • Gun Buff now reloads your ammo on pickup

  • Casting Buff spirit power increased from 15>40 to 15->65

  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%

  • Movement Buff stamina from 1->4 to 2->4

  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.

  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

[ Items ]

Cooldown Reduction Changes:

  • Enchanter's Emblem: Cooldown Reduction reduced from +7% to +5%

  • Compress Cooldown: Cooldown Reduction reduced from +22% to +18%

  • Superior Cooldown: Cooldown Reduction reduced from +25% to +20%

  • Transcendent Cooldown: Cooldown Reduction reduced from +30% to +25%

  • Spellslinger: Cooldown Reduction reduced from +12% to +6%

  • Spiritual Overflow: Cooldown Reduction reduced from +20% to +12%

  • Echo Shard: No longer grants +5% Cooldown Reduction

  • Scourge: Cooldown Reduction reduced from +6% to +4%

  • Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%

  • Headshot Booster: Cooldown increased from 8 to 9

  • High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)

  • Split Shot: Cooldown increased from 14s to 32s

  • Mystic Shot: Proc damage reduced from 45 to 40

  • Mystic Shot: Spirit power scaling increased from 0.75 to 0.8

  • Opening Rounds: Spirit Power increased from +7 to +8

  • Blood Tribute: Debuff Resistance reduced from +50% to +40%

  • Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate

  • Toxic Bullets duration increased from 3s to 4s

  • Express Shot: Weapon Damage now scales with boons (+2)

  • Express Shot: Weapon Damage reduced from 185% to 170%

  • Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)

  • Express Shot: Secondary Fire Weapon Damage reduced from 75% to 45%

  • Express Shot: Ammo consumed increased from 30% to 40%

  • Weighted Shots: Weapon Damage increased from +30% to +35%

  • Warp Stone: Bullet Resist reduced from 35% to 30%

  • Escalating Resilience: Bonus Health reduced from 125 to 100

  • Tesla Bullets: Shock damage reduced from 40 to 33

  • Tesla Bullets: Shock damage spirit power growth increased from 0.14 to 0.19

  • Capacitor: Shock damage reduced from 50 to 43

  • Capacitor: Shock damage spirit power growth increased from 0.14 to 0.19

  • Capacitor: No longer dispels buffs (moved to Curse)

  • Capacitor: Cooldown reduced from 60s to 50s

  • Capacitor: Slow duration reduced from 5s to 4s (75%->0%)

  • Capacitor: Slow debuff now prevents stamina usage and silences movement abilities

  • Shadow Weave: Reveal distance reduced from 20m to 18m

  • Shadow Weave: Full invisibility distance reduced from 50m to 30m

  • Lucky Shot: Damage reduced from 125% to 110%

  • Glass Cannon: Max Health reduced from -10% to -13%

  • Crippling Headshot: Healing Reduction increased from -30% to -35%

  • Spiritual Overflow: Fire Rate increased from +30% to +35%

  • Spellslinger: Fire Rate per stack increased from 10% to 12%

  • Silencer: Spirit Resist increased from 14% to 15%

  • Reactive Barrier: Cooldown increased from 26s to 40s

  • Reactive Barrier: Duration reduced from 12s to 10s

  • Spirit Shielding: Cooldown increased from 35s to 45s

  • Spirit Shielding: Damage threshold increased from 175 to 225

  • Spirit Shielding: Duration reduced from 8s to 7s

  • Weapon Shielding: Cooldown increased from 35s to 45s

  • Weapon Shielding: Duration reduced from 8s to 7s

  • Majestic Leap: Cooldown increased from 32s to 34s

  • Cheat Death: Removes all non-stun debuffs on proc

  • Inhibitor: Healing Reduction increased from -35% to -40%

  • Spellbreaker: Cooldown reduced from 10s to 9s

  • Bullet Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%

  • Mystic Vulnerability: Duration increased from 6s to 7s

  • Spirit Sap: Cooldown reduced from 35s to 25s (matches Focus Lens)

  • Decay: Healing Reduction increased from -40% to -45%

  • Silence Wave: No longer upgrades from Spirit Sap

  • Silence Wave: No longer reduces Spirit Resistance or Spirit Power

  • Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth)

  • Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)

  • Focus Lens: Now builds from Spirit Sap

  • Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s

  • Focus Lens: Fire Rate reduced from +16 to +13

  • Curse: Now dispels buffs

  • Curse: Cooldown increased from 45s to 55s

  • Curse: Weapon Damage reduced from 20% to 15%

  • Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)

  • Scourge: Max Health damage per second increased from 3.25% to 3.5%

  • Scourge: Cooldown reduced from 38s to 35s

[ Heroes ]

  • Abrams: Shoulder Charge cooldown reduced from 37s to 33s

  • Abrams: Shoulder Charge T3 reduced from -22s Cooldown to -18s

  • Abrams: Seismic Impact T3 duration increased from 3s to 4s

  • Bebop: Health growth reduced from 54 to 46

  • Bebop: Exploding Uppercut cooldown increased from 19s to 22s

  • Bebop: Exploding Uppercut spirit scaling increased from 0.49 to 0.6

  • Bebop: Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.

  • Bebop: Hyperbeam DPS reduced from 190 to 160

  • Bebop: Hyperbeam T2 increased from +90 to +120

  • Billy: Rising Ram T2 increased from +25% Weapon Damage to +35%

  • Billy: Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%

  • Calico: Clip size increased from 10 to 12

  • Calico: Reload time increased from 2.5s to 2.6s

  • Calico: Gloom Bombs cooldown increased from 12s to 14s

  • Calico: Return To Shadows T3 Damage Amp reduced from +24% to +18%

  • Calico: Return To Shadows T3 duration increased from 5s to 6s

  • Doorman: Base regen from 2 to 1

  • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.

  • Doorman: Call Bell explosion damage reduced from 60 to 55

  • Doorman: Call Bell T2 explosion damage reduced from +50 to +45

  • Doorman: Call Bell impact damage spirit scaling increased from 0.7 to 1.0

  • Drifter: Rend cooldown reduced from 15s to 13s

  • Drifter: Base regen increased from 2.5 to 3.5

  • Dynamo: Base regen increased from 2 to 2.5

  • Dynamo: Kinetic Pulse range increased from 15m to 20m

  • Dynamo: Kinetic Pulse cooldown reduced from 26s to 22s

  • Holliday: Base regen reduced from 2.0 to 1.0

  • Holliday: Base bullet growth reduced from 1.23 to 1.04

  • Holliday: Base damage reduced from 22 to 18

  • Holliday: Bounce Pad damage reduced from 80 to 60

  • Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing

  • Infernus: Afterburn buildup is now 10% slower on body shots

  • Infernus: Napalm T3 damage amp reduced from +20% to +17%

  • Ivy: Kudzu Bomb damage reduced from 50 to 40

  • Ivy: Kudzu Bomb spirit scaling increased from 0.56 to 0.65

  • Ivy: Stone Form cooldown reduced from 42s to 37s

  • Ivy: Watcher’s Covenant bullet lifesteal increased from 10% to 15%

  • Ivy: Air Drop damage penalty for ally you are carrying reduced from -50% to -30%

  • Ivy: Air Drop cast range increased from 12m to 14m

  • Kelvin: Bullet Velocity reduced from 254 to 160

  • Kelvin: Frost Grenade base damage reduced from 74 to 60

  • Kelvin: Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"

  • Kelvin: Frozen Shelter duration reduced from 5.5s to 5s

  • Lash: Grapple cooldown reduced from 42s to 35s

  • Lash: Flog heal vs heroes increased from 50% to 60%

  • Lash: Flog damage increased from 60 to 65

  • Lash: Flog cooldown reduced from 26s to 24

  • Lash: Flog T2 increased from -14s to -12s

  • Lash: Death Slam cooldown reduced from 155s to 145s

  • Lady Geist: Soul Exchange T3 radius increased from 15m to 25m

  • Mina: Sanguine Retreat cooldown increased from 30s to 32s

  • Mina: Sanguine Retreat no longer resets air jump and dash limits

  • Mina: Love Bites cooldown increased from 7s to 8s

  • Mina: Love Bites T3 from -1 Stamina to -2

  • McGinnis: Mini Turrets health per boon increased from 10 to 13

  • McGinnis: Spectral Wall speed increased by 10%

  • Mirage: Fire Scarabs Max Health steal increased from 37 to 45

  • Mirage: Traveler can now target friendly objectives

  • Mirage: Traveler cooldown reduced from 160s to 145s

  • Mirage: Traveler T1 now also reduces cooldown by 25s

  • Mo & Krill: Health Regen reduced from 3 to 1

  • Paige: Bullet damage growth reduced from 0.66 to 0.52

  • Paige: Defend and Fight! barrier reduced from 200 to 150

  • Paige: Defend and Fight! duration reduced from 7s to 5s

  • Paige: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)

  • Paige: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier

  • Paige: Defend and Fight! T2 now also grants +2s Duration

  • Paradox: Base regen reduced from 2.0 to 1.0

  • Paradox: Bullet damage growth reduced from 0.27 to 0.22

  • Paradox: Base health reduced from 700 to 650

  • Paradox: Health per boon reduced from 47 to 45

  • Paradox: Pulse Grenade damage reduced from 40 to 35

  • Paradox: Pulse Grenade spirit scaling increased from 0.43 to 0.55

  • Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine

  • Pocket: Base regen reduced from 2 to 1

  • Pocket: Flying Cloak damage reduced from 85 to 70

  • Pocket: Flying Cloak T2 increased from +75 to +85

  • Seven: Lightning Ball radius increased from 3.5m to 4.25m

  • Seven: Crit reduction increased from 25% to 35%

  • Shiv: Alt fire knockback reduced by 10%

  • Shiv: Alt fire ammo cost increased from 2 to 3

  • Shiv: Killing Blow Rage Damage Bonus reduced from 17% to 15%

  • Shiv: Killing Blow T2 Rage Damage bonus reduced from 8% to 6%

  • Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further

  • Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)

  • Sinclair: Health reduced from 700 to 650

  • Sinclair: Regen reduced from 3 to 2

  • Sinclair: Spectral Assistant total swaps allowed increased from 1 to 2

  • Sinclair: Audience Participation cooldown reduced from 50% to 40%

  • Viscous: Splatter cooldown increased from 21s to 30s

  • Viscous: Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"

  • Viscous: Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"

  • Viscous: Splatter T3 now also increases spirit scaling by 0.4

  • Viscous: The Cube duration reduced from 4s to 3s

  • Viscous: The Cube regen increased from 30 to 40

  • Viscous: The Cube T2 now also increases duration by +1s

  • Vyper: Health per boon increased from 33 to 35

  • Warden: Bullet damage increased from 16.2 to 16.6

  • Warden: Bullet damage growth increased from 0.44 to 0.48

  • Warden: Health regen reduced from 3 to 2

  • Warden: Alchemical Flask radius reduced from 6.5m to 5.5m

  • Warden: Alchemical Flask T2 now also grants +1m

  • Wraith: Card Trick base damage increased from 55 to 60

  • Wraith: Project Mind cooldown reduced from 48s to 42s

  • Yamato: Base regen reduced from 2.0 to 1.0

  • Yamato: Power Slash low charge damage from 40% to 30%

  • Yamato: Power Slash medium charge damage from 60% to 50%

  • Yamato: Crimson Slash cooldown increased from 11.5s to 15s

  • Yamato: Crimson Slash T3 increased from -5.75s Cooldown to -9s

You Can't Kill Victor

Added
  • Introduce Victor as a new hero with Jumpstart, Pain Battery, and Aura of Suffering abilities
Hero Spotlight: Victor

A man who walks the line between life and death. Victor has learned to harness pain into power, shocking himself with Jumpstart to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his Pain Battery and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his Aura of Suffering, but hey, at least you'll be suffering together! And just when you think you've taken him down... Think again. - 'They don't have what it takes to kill me.'

With Victor joining us today in the Cursed Apple, that concludes the rollout of our Six Hero Update. Thank you to everyone for participating in voting, we have loved seeing all the discourse and heart-felt campaigns for your favorite heroes over the last two weeks.

Quick Voting Stats:

  • Nearly 6 million votes were cast in total by the community

  • The highest number of votes cast by an individual player was 203

  • Billy won with the largest lead at just over 30% of the total votes at the time of his release

  • The Doorman and Paige was the closest contest, with only a 0.85% difference in favor of The Doorman

Drifter Emerges from the Shadows

Added
  • Add new hero Drifter with abilities Bloodscent, Stalker's Mark, Rend, and Eternal Night
Hero Spotlight: Drifter

Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as Stalker's Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams. - 'Everyone's got weaknesses, but mercy ain't one of mine.'

You'll be able to find the Drifter lurking right behind you in games starting today. We'll be back here on Friday at 2pm PDT for the conclusion of our hero update with the release of Victor. See you then!

Paige Writes Her Own Story

Added
  • Added new hero Paige with abilities Conjure Dragons, Captivating Read, Defend and Fight, and Rallying Charge

It's Monday, and today we're excited to announce the next hero joining us in the Cursed Apple is...

Hero Spotlight: Paige

Citizens of Manhattan will learn to appreciate the power of the written word when Paige joins the fight. With the mere toss of a book she can Conjure Dragons that sear enemies who get too close, or bind them to the ground with Captivating Read. Waning allies will find themselves emboldened by Defend and Fight, granting them the courage to fight another day. Fantasy becomes reality with Rallying Charge, summoning an entire cavalry to gallop across the city. - 'We can't wait to see how this story plays out.'

Your votes will decide if Drifter or Victor will be joining us on Wednesday at 2pm PDT, we'll see you then!

The Doorman, at your Service

Added
  • Add The Doorman as a new hero with Call Bell, Luggage Cart, Doorway, and The Baroness Hotel abilities
Hero Spotlight: The Doorman

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel. - Please, stay as long as you'd like.

You can check out The Doorman in game now. Keep your votes coming over the weekend as our next hero will be released on Monday August 25th at 2pm PST.

Billy Comes in Swinging

Added
  • Add Billy as a new hero with abilities Rising Ram, Bashdown, Chain Gang, and Blasted

The votes are in! Today we are excited to announce that the next hero joining us in the Cursed Apple is... Billy!

Hero Spotlight: Billy

A white hot ball of rage, furious at the very notion of... something. Billy is a chaotic front-liner who never backs down from a challenge. With Rising Ram he gets up close and personal, before slamming down with Bashdown to create shockwaves through his enemies. Running isn't even an option when Billy can use his ultimate Chain Gang to grapple enemies and pull them back in. A quick swig from his bottle gets him Blasted, and his enemies totally wrecked. - 'The hell are you staring at, buddy?'

Keep your votes coming. The next hero will be released at 2pm PST on Friday. See you then!

Six New Heroes

Added
  • Six new heroes added: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman, Victor the monster, and Drifter
  • The Hideout replaces the Dashboard UI as a personal area to wait for matches, invite friends, and access Play, Watch, and Learn functions
  • Practice range added to the Hideout for quick testing of movement and abilities without loading into the Sandbox
  • Hero voting system implemented where players earn votes by completing games to decide which hero unlocks next
  • New character select screen with major visual overhaul
Changed
  • Map updated with various visual improvements and lighting changes
  • Numerous visual updates applied to existing heroes with ongoing work planned
  • Six new heroes are staggered in release with one unlocking every other day, releasing on Mondays, Wednesdays, and Fridays
  • Hero Labs development paused while focusing on new heroes
Fixed
  • Legacy Sandbox remains available via teleporter in the practice range or through the Play Menu

Six new heroes have been spotted on the streets of the Cursed Apple: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman who's always at your service, Victor the monster who can't be stopped, and Drifter who terrorizes the city.

Rather than enabling all these new heroes at once, we're trying a new approach where we'll be staggering their release, unlocking one every other day with the first starting today. From there, you’ll help decide which hero unlocks next by casting votes in the new pre-game lobby called 'The Hideout'.

Along with the new heroes and Hideout are various map visual updates as well as a new character select screen.

The Hideout

Welcome to the Hideout! The Hideout replaces the existing Dashboard UI and is your personal area to play around in while waiting for a match. You can invite friends to your hideout, or join them in theirs. We hope it will be a fun place to spend time as well as provide future opportunities for personalization, achievements, and events.

Interact with the terminals located throughout the Hideout to access various functions like Play, Watch, and Learn. The Hideout features a practice range where you can quickly test movement and abilities without needing to load into the Sandbox. Don't worry, the legacy sandbox is still available via a teleporter in the practice range, or through the Play Menu.

Map Update

The map has been updated with various visual improvements and lighting changes. Stay tuned, we have a lot more map improvements planned in upcoming updates.

Character Select Screen

The character select screen has received a major visual overhaul. In addition, there have been numerous visual updates to existing heroes. This work is ongoing and you can expect more updated heroes in the future.

Hero Voting

Today we introduce the first of the six new heroes, Mina, with another new hero unlocking every two days. Heroes will be released on Monday, Wednesday and Friday both this week and next. We'll also release balance adjustments in the days following each hero's release.

Every time you complete a game you will earn a vote which you can cast by visiting the voting booth in the Hideout. Who do you want to see unlocked next?

As a note, while developing this new set of heroes, we paused work on hero labs. In the future, we may revisit some of the hero labs heroes as we understand there are some elements of them that players like.

Mina: Hero Spotlight

Killing enemies has never looked better. Mina is a glass cannon that delivers quick bursts of Spirit damage at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time you trigger Love Bites, your vampiric powers grow stronger for the rest of the match. This builds toward your ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies. - ‘Who got blood on my brand new shirt?’

Shop Rework Update

Added
  • Add visual glow effect to items when an upgrade is available to purchase
  • Redesign Build Browser as its own fullscreen UI
  • Add Create Build button when hovering over a player in post-game to generate local unpublished build from their match purchases
  • Introduce build tags feature allowing assignment of up to 3 tags with icons and descriptions to describe build themes
  • Add ability to specify suggested imbue target for items in a build that auto-selects in Quickbuy and highlights in normal purchase
  • Add ability to specify sell priority value for items in a build to automatically sell lower priority items when slots are full
  • Add optional category marking for build categories that appear differently and exclude from Quickbuy when queuing
  • Add item and category highlighting in build editor with dedicated left panel to edit properties replacing right-click context menus
  • Enable removing items from builds by dragging them outside the category UI
  • Add larger Quickbuy queue UI adjacent to the shop to remove and reorder items
  • Add buttons to queue entire build and clear Quickbuy queue
  • Add option to always queue selected build at the start of a match
Changed
  • Rework shop with full redesign including new items and universal item slots across all trees
  • Reduce total item slot count from 16 to 12
  • Apply item cost discounts when you own the component
  • Change tier bonuses from per-item purchase basis to total spend in a tree basis with non-linear scaling
  • Update various item names
  • Change default Quickbuy hotkey from Shift+B to G
  • Redesign base with new interior shape rounded with high domed ceiling and new Patron Throne mechanic
  • Update map layout including mid lane laning area, walker arenas, jungles, and various structural adjustments
Fixed
  • Fix several bugs that would cause Quickbuy purchases to fail

[ Shop Redesign ]

  • Full shop rework, including many new items.
  • Item slots are now all universal, rather than tree specific.
  • Total slot count reduced from 16 to 12.
  • Item costs are now discounted when you own the component.
  • New artwork for all item icons.
  • Reworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
  • Various item names have been changed.
  • Items now glow when there is an upgrade you can buy.

[ Build Authoring ]

  • The Build Browser has been reworked and is now its own fullscreen UI.
  • Added a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
  • Added a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
  • Published builds that don't yet have tags will not show up in the public results in the build browser.
  • Added the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
  • Added the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
  • Build Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
  • You can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
  • You can remove items from a build by dragging them outside of the category UI.

[ Quickbuy Redesign ]

  • Added a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
  • Added buttons to queue your entire build and to clear your Quickbuy queue.
  • The default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
  • Added an option to always queue your selected build at the start of a match.
  • Fixed several bugs that would cause Quickbuy purchases to fail.

[ Base and Map Updates ]

  • New base design.
  • Amber side early development pass at industrial exterior.
  • Sapphire side early development pass at museum exterior.
  • Interior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
  • Added Patron Throne that moves down into the ground to form the final Patron area.
  • Two ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
  • Shrines moved back closer to the player spawn area and pushed into alcoves.
  • Hallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
  • Side passages from player spawn area to the Shrines changed to curved stairs.
  • Increased areas in front of the Mid Lane base entrances.
  • Added Juke Closets in between base entrances on the interior side.

Mid Lane Laning Area:

  • Lowered buildings on the corners of the area that have access to Mid Boss.
  • Extended the rope from Mid Boss to the rooftop of these newly lowered buildings.

Mid Lane Walker Arena:

  • Redesigned Boutique.
  • Expanded the rooftop all the way back to the wall.
  • Raised building separating the Boutique and the base.
  • Continuous interior from jungle area to the walker.
  • Stairs dip down into the building.
  • Added high building archway behind the Walker.
  • Increased the window size in the covered hallway in between the Walker and the jungle areas.

Outer Lane Walker Arena (Amber Park and Sapphire York):

  • Removed the Skybridges just below the ziplines from the base side.
  • Removed the Pedestrian bridge in between the Walker and the Guardian.
  • Reduced width of the street coming from the Guardian.
  • Added catwalk on the defender side to connect to the catwalk behind the Walker.
  • Added an awning in front of the Cultural Center.
  • Changed the Cultural Center interior path to go to the defender side catwalk.
  • Removed the high ground side entrance to the interior hallway on the outside of the lane.
  • Centered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.

Bull/Bear Jungles:

  • Added a rope to access the roof from the jungle side.
  • Removed wall shrubs on the jungle side.
  • Removed the zap triggers on that rooftop.
  • Added breakables on the roof.
  • Lowered the tower building in the jungle area across from the connection area.
  • Lowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
  • Connected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
  • Lowered one side of the building beside the Fish Market/Nursery.
  • Added Juke Closet off the lowered rooftop.
  • Added breakables to all newly lowered rooftops.
  • Moved and rotated delivery trucks separating neutral camps.

Juke Closets:

  • Increased size of doorways of Juke Closets.

Breakable Crates:

  • Wooden crates replaced with new design and shader.

Art Pass:

  • Skybridges
  • Pedestrian Bridges (old Power Up bridges)
  • Department Store
  • Chapel
  • Bell Tower
  • Apartment Complex
  • Speakeasy
  • Gallery
  • Interiors
  • Broadway Storefronts
  • Nightclub
  • Theater

Miscellaneous:

  • Increased size of all doorways entering interior spaces.
  • Removed the veils below the old Power-Up bridges.
  • Removed the sign on the top of the Theater.
  • Added collision to the chimney pipes.
  • Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
  • Removed the columns in the interiors of the Radio Station/Apartment.
  • Added lights to the Radio Station/Apartment interiors.
  • Removed veil at the front of Dept Store/New York Oracle.

[ Soul Orb Mechanics ]

  • Players gain back ammo when claiming an Orb.
  • Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
  • Reworked visual effects to more clearly communicate when they are claimable or expiring.
  • Reworked client feedback when shooting a soul orb prior to being awarded the souls.
  • Soul orbs no longer automatically claim when colliding with the world.

[ Game Feel and Optimization ]

  • Improved unit targeting logic.
  • Networking: Add method to smooth player jitter that may result from non-ideal networking conditions.
  • Fixed jittery motion for various in-world UI elements, such as targeting and ziplines.
  • Improve fairness in hit registration between high and low ping players during ability use and when shooting troopers.
  • Fixed rare bug that would cause melee hits to have an incorrect range on the server.
  • Fixed various scenarios causing networking-related jitter when climbing ropes.
  • Reduced jitter from mispredictions while ziplining near another player.
  • Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.

[ Movement ]

  • Air Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
  • Wall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
  • Fixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
  • Fixed/improved control over air dashes just after a Wall Jump.
  • Wall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
  • Fixed a bug where using Melee on the ground triggered Wall Jump fatigue.
  • Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
  • Changes to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
  • While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
  • Mantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.

[ Camera ]

  • Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
  • Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
  • Soft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.

[ Misc Gameplay ]

  • Changing the third flex slot unlock from killing all Walkers to killing two Walkers.

  • Changing last flex slot from base guardians and shrine to just base guardians.

  • Players now start with 400 souls.

  • Adjusted the boon reward schedule and added some more levels.

  • You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.

  • All hero stats rebalanced alongside the shop rework.

  • Adjusted objective health values (as part of damage value changes in the shop).

  • Shields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.

  • Hero kill comeback values reduced by 15%.

  • The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.

  • Zipline Boost speed reduced from 130% to 80%.

  • Zipline Boost cooldown increased from 280s to 360s.

  • Zipline now glows in the world when there is a zipline-boosted player on it.

  • Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.

  • Zipline dismount momentum reduced slightly.

  • Trooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).

  • Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.

  • Decreased the height of Walkers' Stomp ability from 9m to 6m.

  • Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.

  • Distance to attack walkers increased from 32.5 to 35.

  • Powerups Now spawn at 5 minutes instead of 10 minutes.

  • Breakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).

  • Soul Breakables chance increased from 50% to 60%.

  • Golden Statue breakables chance increased from 40% to 50%.

  • Minimap now shows what kind of powerup is spawned.

  • Teleporters now start available at the beginning of the game, rather than at 8 minutes.

  • Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.

  • Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.

  • Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.

  • Neutral bounties increased by 6%.

  • Healing area turrets' damage increased by 20%.

  • Base trooper bounty reduced from 144 to 132

  • Powerup Gun: Min Fire Rate reduced from 15% to 12%.

  • Powerup Gun: Min Ammo reduced from 30% to 20%.

  • Powerup Survival: Min Health reduced from 250 to 200.

  • Powerup Survival: Min regen reduced from 0.75% to 0.5%.

  • Powerup Casting: Min Spirit Power reduced from 20 to 15.

  • Powerup Casting: Min CD Reduction reduced from 15% to 12%.

  • Powerup Movement: Min Sprint reduced from 2m to 1.5m.

  • Powerups now start scaling up from 5 min rather than from 10 min.

  • Debuff Resistance now stacks diminishingly.

  • Increased Dash Slow cap from -40% to -50%.

  • Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).

[ General ]

  • Updated all default builds.

  • Net Worth display shows decimals until 10k (instead of only until 5k).

  • Updated all targeting in game with new visuals to be consistent for positive targeting AOEs.

  • Troopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.

  • Ally health bars visible through walls in addition to X-ray.

  • Nearby creep X-rays also visible through walls.

  • Added outlines to hero shader.

  • Minor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits.

  • Corrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.

  • Added a tooltip to explain the secondary build search language option in Settings.

  • Aligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.

  • Shrines are now navigation blockers, discouraging troopers from walking through and into them.

  • Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.

  • Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.

  • Bots will change their mind less frequently when considering retreating due to low health.

  • Bots now use ziplines when returning to base to heal.

  • Bots are now much better at ziplining out of base.

  • Players will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.

  • Improvements to camera change on rope climb ejection.

[ Sound, Music, and VO Changes ]

  • Added sounds for Patron transforming to weakened state.
  • Added Patron shock attack sound when in weakened state.
  • Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
  • Improved Guardian activate sound to trigger less often between attacks.
  • Updated zipline audio mix so allies and enemies using ziplines are more audible.
  • Improved footstep audio sync across all heroes.
  • Improved animation audio coverage across all heroes.
  • Updated audio mix between footsteps and movement across all heroes.
  • New footstep material sweetener sounds, increased overall volume.
  • Added more match start conversations.
  • Match start conversations are now cancelled by higher priority lines (like ping lines), regardless of which hero is talking.
  • Fixed match start conversations to handle game pauses correctly.
  • Voice lines that fire when an objective is denied will only be played for those close to the objective.
  • Removed shop music in hero test.
  • Updated weapon initial reflection acoustics model.
  • Damage audio feedback scales with "falloff" - it will be more quiet when damage is least effective.
  • Lowered and shortened headshot damage audio.
  • Removed some mix settings that were lowering player weapon when receiving damage.
  • Added support to play weapon fire from muzzle location.
  • Technical groundwork to change sound effects based on surface materials for things like footsteps and bullets with some meaningful performance savings.
  • Added unique surface impacts for bullets for various materials.
  • Technical groundwork to unify weapon sound and continue reducing fatigue, includes some additional support to include per-weapon low ammo sounds and acoustics.
  • Remastered several characters' weapon fire sounds using the new feature set (Wraith, Dynamo, Calico, and Abrams).
  • Improved bullet whizby audio detection.
  • Ensured technical parity between automatic and animation-driven footstep systems.
  • Match Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero.
  • Match Start conversation timings have been adjusted to make them flow faster and more naturally.
  • Match Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up.
  • Green lane is once again referred to as Greenwich by heroes.
  • Added a new Ping for "leaving the area" for most heroes.
  • Adjusted Patron VO frequency when leveling up so they're a little less chatty.
  • Fixed several issues with heroes referring to other heroes with outdated names or not saying their name at all.
  • Updated Shopkeeper VO - minor update that adds a few new interactions.
  • Turned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance Holliday no longer says "armor's not going to save you", when in fact, armor could save you).
  • Increased volume for hero effort VO sounds (jumping, dashing, mantling).
  • Teammates' pain VO will receive a volume boost when their health gets below a certain threshold.
  • Changed Hero Death VO to be directional.

[ User Interface ]

  • Items now show Spirit Scaling when alt is pressed.

  • General visual pass to minimap in concert with map changes to improve its read and usability.

  • Objective icons and lanes on minimap have been adjusted for visual and functional clarity.

  • New lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.

  • All keyboard/controller button glyphs have been unified into a common UI element.

  • Keyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.

  • When an action is not bound to any key button, there is a symbol in its place.

  • When an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.

  • Updated and improved search functionality in the shop.

  • The cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.

  • Objective healthbars now only show for the Patron, Shrines, and Midboss.

  • When stunned or disarmed the reticle now changes state and displays a duration meter.

  • Hiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.

  • Added overhead indicators for disarm abilities.

  • Don't show cooldowns on ability icons for the imbue popup.

  • Reordered ping wheel messages with lanes so the order matches the left to right order of the lanes.

  • Simplified and reworked the menu when you hit ESC while in-game.

  • Deadlock loading screens can now animate and show other controls.

  • Added charge-up icon and entry in labels in the same way we have cooldowns for items.

  • Added "unstoppable" as a status effect to show in tooltips.

  • The ultimate icons on the team's bar at the top of the HUD have been updated.

  • Added UI indication when an item is upgradeable in the shop (when you already have a component for an item).

  • Added purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.

  • Added a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.

  • Disabled low/mid health label under crosshair.

  • Made it so scaling values below 0.5 shows 2 decimals instead of 1.

  • Hovering items in the damage report now shows tooltip for that item.

  • Sinner's Sacrifice bonuses now appear faster.

  • Added a UI state when Stamina is disabled with a debuff.

  • Top bar now uses the new vertical bar graphs.

  • Charge-up items (Mystic Burst, Tankbuster, QSR, Ethereal Bullets) now show 'cooldown' timin

Map Rework Update

Added
  • Added Explore Map feature to test movement and navigation in an empty city from the Play menu
  • Added visual effect of souls flying towards you when gaining souls from kills
  • Added support for DLSS as an FSR2 alternative for temporal anti-aliasing and upscaling on NVIDIA 2x-class GPUs or above
  • Enabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency
Changed
  • Map redesigned from 4 lanes to 3 lanes with accompanying changes to visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, and mid boss
  • Troopers now generate souls when nearby instead of requiring last hit by a player
  • Soul Orb lifetime in the air reduced significantly
  • Soul Orb deny rate changed from 65/35% to 50/50%
  • Soul Orb physical radius increased by 10%
  • Horizontal movement of soul orbs from troopers reduced
  • Default sprint speed increased from 0.5 to 1.0
  • Sprint disable duration reduced from 5s to 4s when dealing or taking damage with heroes
  • Sprint disable duration reduced from 5s to 0.5s when dealing or taking damage with non-heroes
  • Sinner's Sacrifice no longer grants a random Golden Statue buff and now grants 3 buffs for Heavy Melee kills or 1 buff for Light Melee kills based on timing windows
  • Upgraded FSR2 to FSR3 temporal upscaler for Vulkan users for sharper and more temporally stable output
  • Increased tick rate from 60Hz to 64Hz to improve precision of certain game calculations
  • First flex slot changed from 3 Guardians down to 2 Guardians
  • Second flex slot changed from 2 Walkers down to 1 Walker
  • Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes
  • Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes

Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.

[ Map Rework ]

  • The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.

  • Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.

[ Soul Orb Mechanics ]

  • Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.

  • Soul Orb lifetime in the air reduced significantly.

  • Soul Orb denies changed from 65/35% to 50/50%.

  • Soul Orb physical radius increased by 10%.

  • Reduced horizontal movement of soul orbs from troopers.

  • Gaining souls from kills now shows a visual effect of souls flying towards you.

[ Sprint ]

  • Default sprint speed increased from 0.5 to 1.0.
  • Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
  • Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.

[ Sinner's Sacrifice ]

  • Sinner's Sacrifice no longer grants a random Golden Statue buff.
  • Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.

[ Game Feel and Optimizations ]

  • Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above.

  • For Vulkan users, upgraded FSR2 to AMD's new FSR3 temporal upscaler for sharper and more temporally stable output.

  • Enabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency.

  • Client performance improvements.

  • Bicubic filtering for lightmaps at higher shadow quality settings.

  • Improve how we preload units to prevent shader compilation during gameplay.

  • Hero shader improvements.

  • Various netcode improvements

  • Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations.

  • Improved client reporting to prevent incorrect prediction offsets to the server.

  • Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.

  • Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client.

  • Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.

  • Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc).

[ Misc Gameplay Changes ]

  • Increased post-laning trooper bounty to match the previous 4 lane global economy.

  • Changed flex slot requirements:

  • 1st flex slot changed from 3 Guardians down to 2 Guardians.

  • 2nd flex slot changed from 2 Walkers down to 1 Walker.

  • The last 2 flex slots are unchanged.

  • Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes.

  • Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.

  • Neutrals soul values reduced by 10% (overall camp count and frequency has been increased).

  • Side Walkers HP increased from 5,175 to 7,000.

  • Mid Walkers HP increased from 8,000 to 9,000.

  • Mid Boss HP and HP growth increased by 30%.

  • Outer Zipline speed increased by 15%.

  • Breakable soul values reduced by 5%.

  • All juke spots now have veils (the dead end closets with the mystery man infront).

  • Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%.

  • Fixed Gun Powerup not scaling Ammo to 60% as intended.

  • Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).

  • The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.

  • Holliday: Bounce Pad damage reduced from 120 to 90.

  • Holliday: Bounce Pad T3 stun duration reduced from +1.25s to +1s.

  • Holliday: Spirit Lasso damage reduced from 120 to 90.

  • Superior Stamina: No longer gives 7% fire rate.

[ Damage Report ]

  • Now visualizes the amount of damage reduced by resistances or shields.
  • Incoming Damage UI now visualizes general damage reduction and amplification.
  • Now shows the number of instances of damage done by each ability.
  • Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label.
  • Breaking secondary stats out in the client Damage Report. (i.e. Shiv Serrated Knives now shows damage from initial hit and damage-over-time).
  • Defaulting damage report to compact mode when you initially take damage.
  • A variety of UI bugfixes and polish changes.

[ Quick Buy ]

  • Added the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue.
  • Quickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued.
  • Fixed a bug where you could queue an item that was a component of an item you already own.
  • Fixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled.

[ Builds/Shop ]

  • Fixed a bug where purchasing an item would clear the item search box in the shop.
  • Fixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations).
  • You can now create builds on the dashboard.
  • You can now create ability builds by clicking on the ability icons in the skill build area (which is the only way you can do it on the dashboard) in addition to skilling them up in sandbox mode (where both work).
  • Fixed a bug where dragging and dropping items while editing a build would remove the annotation from the item.
  • Reworking default builds to assume items are bought in specified order.
  • Updated Hero default builds.
  • Added Suggested AP path for Haze, Paradox, Shiv, and Yamato.

[ General Changes ]

  • Ziplines are now curved.
  • If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.".
  • Updated the Heavy Melee vfx.
  • Gun audio system updates attempt to balance powerful feel with ear fatigue more skillfully, also added some experiments for early reflection acoustics in weapon reports.
  • Updated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.
  • Players no longer collide with Bosses to prevent some unintended interactions.
  • Crouch toggle now ends on a failed dash.
  • Added positional tier 1 Guardian death sounds.
  • Added sounds for tier 1 Guardian melee swing, melee slam, and melee hit.
  • Added sounds for tier 1 Guardian activate from idle and deactivate to idle animations.
  • Added positional Walker death sounds.
  • Added sounds for Walker beam attack.
  • Added sounds for Walker stomp attack.
  • Added sounds for Walker rocket barrage attack.
  • Adjusted what counts as a headshot when shooting through non-head hitboxes.
  • Reduce duration of buff effect for gaining Ability Points.
  • Button hints now update when changing keybinds during a match.
  • Made bots better at purchasing and upgrading items.
  • Made bots better at not getting stuck in walls.
  • Adding row indicator if you're on the global leaderboards. Also auto scroll to your position on the global leaderboards.
  • Taskbar icon only flashes once when you're about to respawn.
  • The Walker's area buff now shows up on the hud's active stats section.
  • Adding support for pinging Ability 1-4 to be "almost ready" with supporting vo.
  • Hooking up generic "Item is Ready", "Item is almost Ready", and "Item is on cooldown" vo.
  • Added missing unique death vo sounds for: Fathom, Trapper, Wrecker, Raven, Sinclair, and Wraith.
  • Updated voice lines for having many souls to trigger at 6k, instead of 6.2k.
  • Base attack music now starts immediately when an enemy enters the local player's base (previously only when damage was dealt to an objective).
  • Damage audio does not play loudly if the player's health is not changing.
  • Elevated ability hit confirmation sounds in the mix.
  • Players can no longer shoot or reload their weapon while climbing a rope.
  • Mix updates to deprioritize NPC, currency, and other sounds in base.
  • Protections added to low audio frequencies from building up and clouding the mix.
  • Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.
  • So as not to create unintended situations where you give away your position while hiding from combat the "you can't hide from me" vo lines now only play for the speaker.
  • At the beginning of a match certain heroes will now chat with each other as they ride to battle. If a hero does not have a recorded conversation the patron will speak to them as they did previously.
  • Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc.
  • Ping Update: Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet.
  • Ping Update: Certain heroes now have several new options that can be added to the ping wheel including "Come with me", "Rejuv's Dropping", "Cover Me", "Nevermind", "Press The Advantage", "Not Ready To Teamfight", "Let's Hide Here", "it's Dangerous Here", "I'll Clear The Troopers", "Let's Meet Here", and "I'll Flank 'Em".
  • Ping Update: The Green lane is now alternatively referred to as "Park" instead of "Greenwich".
  • Added an effect for when you break bridge Powerups.
  • Sprint effects revisions to reduce noise.
  • Window materials now feature imposter interiors and improved glass reflection.
  • Added new signage to the world.
  • Added new railing smartprop to the world.
  • Added new oracle building model.
  • Added new buildings for the city backdrop.
  • Added under construction suspension bridge to yellow lane.
  • Improved blending of character and world shadows.
  • Improved lighting on city backdrop.
  • Added Bull/Bear statues to the jungle lane street for landmark callouts.
  • Ability Point effects revisions to reduce lingering noise.
  • Powerup spawner gained effects revisions to reduce lingering noise.
  • Zipline speed effect revisions.
  • Stunned debuff effect revisions.
  • Update last hit effects so that it reflects what is shown in the UI.
  • Changed minimum bot difficulty for some heroes.
  • Added chimes and bird sounds behind park gate.
  • Added looping sound to jump pads in the world.
  • Added neutral camp spawn sound.
  • Added permanent powerup spawn sound.
  • Added a global spawn sound for bridge buffs.

[ User Interface ]

  • Changed all language around 'Hero Sandbox' to 'Hero Testing'.
  • Moved Private and Co-op bots to be bucketed under a single "Play Bot Match" button that splits into private vs co-op via selection modal.
  • Added a News Post popup panel to the main menu.
  • Added a link to Patch Notes to the main menu.
  • Commends are now right-aligned.
  • Enemy commends now auto-dismiss after a short duration.
  • Fixed both "Leave Match" and "Leave Spectating" showing when you hit Esc while watching a match.
  • Fixed a bug where abilities showed their imbued item multiple times.
  • Adding Status Effect Panels next to healthbar and in the bottom left to display certain modifier icons in these areas. You can hover them to see what the status effect is.
  • Adding Rejuvenator icon in the bottom left next to healthbar when you have the Rejuvenator.
  • Adding powerups to the bottom left hud area and removing the progress bar in the middle left of the hud.
  • Adding player speaking indicator on the minimap icon.
  • Changing default minimap values to make ziplines smaller and other minor adjustments to player icons.
  • Adding Health regen to active player stats on the left.
  • Updating images on the zipline prompt UI to match new colors.
  • Fixing wash-color on new inline glyphs for active items.
  • Adding logic to make default build categories double height when they go over 9 items in one category.
  • Matches that are safe to abandon now use the "Leave Match" label rather than "Abandon Match" in the escape menu.
  • Settings for Custom Matches (such as Enable Cheats, Bot Difficulty, etc.) now default to whatever was last used.

[ Hero Content Improvements ]

Abrams

  • Updated playable model with latest art, animation, and vfx content.
  • New Siphon run locomotion.
  • New stand and crouch idles.
  • New book model.
  • New run stop animations.
  • New shop UI animations.
  • New jump animation Set.
  • New run locomotion.
  • Added new zoomed run set.
  • Added new stagger animation.
  • Re-authored crouch locomotion to match faster speeds.
  • Authored new stand and crouch turn set.
  • Improved camera animations during Seismic Impact.
  • Updated vo - remastering pass, no new content.
  • Added ambient effects to book.
  • Siphon Life buff effect revisions to unify theme better.
  • Improved Abrams zipline animations.
  • Fixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.

Bebop

  • Disjoints now break hook tracking.
  • Uppercut now only locks out player movement until the top of the launch 'arc'.
  • Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • Weapon changes to scale beam visual impact based on dps of weapon.
  • Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • Hyper Beam now has updated ground effects.
  • Sticky bomb and Uppercut effects revisions to help clarify damage areas.
  • Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • Fixed casting errors that would sometimes happen with Sticky Bomb

Calico

  • Gloom Bombs now has updated vfx.
  • Leaping Slash now has updated vfx.
  • Updated Neutral Soul Orbs location while controlling Ava.
  • Return to Shadows now has updated vfx.
  • Fix Return to Shadows not breaking boxes on its damage portions.
  • Updated vo - largely remastering pass, but some new content including lines to match her updated kit.
  • Added new Ava run and jump animations.
  • New simulation on cat tail. New upwards and downwards animation.
  • New Calico slide animation.

Dynamo

  • Improve logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map.
  • Updated vo - largely remastering pass, but some new content.
  • Revision to adjust tracer properties as fire rate increases, simplify impacts.
  • Reload effects revisions.

Grey Talon

  • Guided Owl accelerate has been updated from M1 to 'W' by default.
  • Better visual feedback for Spirit Snare when triggered.
  • Fixed Spirit power bonus from Guided Owl always being visible in the active player stats.
  • Fixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if they detonated it early with a keypress.
  • Updated vo - largely remastering pass, but some new content.

Haze

  • Sleep Dagger now has updated vfx.
  • Adjusted hitboxes to added backpack.
  • Updated to use the new weapon gun audio system.
  • Fixed Haze getting stuck during Bullet Dance cast pose if she died during use.

Holliday

  • Spirit Lasso now has a cast bar on the hud during wind-up.
  • New in-air looping sound added to the first time she uses a bounce pad.
  • Updated vo - some new content, including increased variety of Crackshot lines.

Infernus

  • Flame Dash speed boost has been updated from M1 to 'W' by default.
  • Flame Dash now shows the speed boost in the active stats area.
  • Updated vo - remastering pass, no new content.
  • Concussive Combustion: reduced chances of ground trace missing ground and improved perf.

Ivy

  • Adjusted hitboxes to conform to model.

Kelvin

  • Frozen Shelter updated to use triggers rather than cancel, to match behavior of other un-summons.
  • Fixed aoe abilities going through Frozen Shelter.

Lady Geist

  • Updated vo - largely remastering pass, some new content.
  • Tracer revisions to lower visual noise when close to tracer.
  • Life Drain is no longer cancellable.
  • Life Drain no longer slows you down if it's not draining life from an enemy.
  • Fixed Soul Exchange flashing on left of hud for <1s.
  • Fixed casting errors that would sometimes happen with Soul Exchange

McGinnis

  • Updated to use the new weapon gun audio system.
  • Updated vo - largely remastering pass, but some new content.
  • New tracer and muzzle flash effects.
  • Heavy Barrage launch effects revisions.
  • Heavy Barrage effect addition to connect projectiles in space to the hero better.

Mirage

  • Updated with new custom animations.
  • Coattail sim has been added.
  • Fire Scarabs no longer causes Magic Carpet to be cancelled.
  • Fire Scarabs now works with "No Cooldowns" set in Hero Testing.
  • Fire Scarabs debuff and buff effects revisions.
  • Tornado cast delay increased from 0.0s to 0.1s.
  • Tornado now destroys breakable props.
  • Adjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at the same time.
  • Added new spawn animation.
  • Traveler now has a custom animation on his destination model.

Mo & Krill

  • Fixed bonus health not showing from ultimate when hovering Mo & Krill on the scoreboard.
  • Fixing Burrow acting like it was modifying movement speed (without casting it) in the active player stats.
  • Fixed casting errors that would sometimes happen with Combo

Pocket

  • Adjusted hitboxes to conform to model.
  • Updated vo - remastering pass, no new content.

Seven

  • Fixed sometimes being stuck in skeletal form forever.
  • Static Charge effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end.

Shiv

  • Slice and Dice is no longer cancellable.
  • Updated vo - remastering pass, no new content.
  • Killing Blow debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim.

Sinclair

  • Updated model with new wand weapon.
  • Moved to a new animation set.
  • Spectral Assistant now has updated vfx.
  • Spectral Assistant's bullets updated to come out of the turret's muzzle position.
  • Fixed Sinclair keeping some passive bonuses from stolen ultimates after they've been used.
  • Fixed enemy Mo & Krill getting buffs from copied ult.
  • Fixed issue if both Sinclair and enemy Mo & Krill are using their ultimates at the same time (when one ended, both would end).
  • Added warning sound for Sinclair's rabbit hex when placed.
  • Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
  • Fixed Spectral Assistant firing effects to not track with projectile.
  • Increased volume of Vexing Bolt projectile loop and redirect.
  • Vexing bolt redirect telegraph now displays on vertical geometry.

Vindicta

  • Fixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
  • Updated vo - largely remastering pass, but some new content.

Viscous

  • Fixed a bug that allowed you to kill your teammates coming out of The Cube.
  • New weapon firing effects and updated projectile.

Vyper

Holliday, Vyper, Calico, and The Magnificent Sinclair

Added
  • Add four new heroes to matchmaking: Holliday, Vyper, Calico, and The Magnificent Sinclair
  • Display Winter Event achievements on player profile pages

Today's update adds four new heroes to matchmaking: Holliday, Vyper, Calico, and The Magnificent Sinclair.

Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the battlefield.

So who are the new faces you’ll be seeing on the streets of New York?

HOLLIDAY

Armed with an heirloom revolver and a spirit lasso, Holliday's investigations have led her to New York... and when she finds the killer she's looking for she's bringing him in dead, not alive.

VYPER

Did you know that when you slide your gun has infinite ammo? Vyper does. That’s why you’ll find her sliding around the battlefield spraying lead and poison.

THE MAGNIFICENT SINCLAIR

Mystify your rivals with combat tricks so vexing that they won’t believe their eyes! Summon a spectral assistant, polymorph foes into rabbits, and turn the enemies own abilities against them! Impossible? Not for THE MAGNIFICENT SINCLAIR…

CALICO

A feared assassin; Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one. More importantly, you can possess her sphinx Ava and run around as a cat.

This update also marks the conclusion of the Winter Event. Players who participated in it will have a record of their achievements on their profile page.

See you in The Cursed Apple

Winter Visual Update

Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy, souls, and surprises...

12-06-2024 Update

Added
  • Added a new hero, Raven, to Hero Labs
  • Added park theming to purple lane
  • Added park backdrop to park side of map
  • Added text box field to the post-game survey
  • Added setting option "Force English Hero Names" to display hero names in English regardless of chosen language
  • Added setting option "Force English Item Names" to display item names in English regardless of chosen language
  • Added Toggle Crouch as a new keybind
  • Added setting option "Additional Build Search Language" to search for builds in a language in addition to the current display language
  • Added Pocket Barrage cast delay sound
Changed
  • Updated tree models to new visual style and added player collision to canopies
  • Moved the post-game survey to the final score screen
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Updated Pocket Enchanted Satchel cast sound
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
Fixed
  • Fixed shop search not working in the shop when opened from Resources
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed melee damage audio playing despite no damage dealt

[ General Changes ]

  • Added a new hero, Raven, to Hero Labs.

  • Added park theming to purple lane.

  • Added park backdrop to park side of map.

  • Updated tree models to new visual style and added player collision to canopies.

  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.

  • Moved the post-game survey to the final score screen.

  • Added text box field to the post-game survey.

  • Muting a player now also silences map drawing, pings, and chatwheel messages.

  • Various rendering performance improvements on map assets.

  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.

  • Added Toggle Crouch as a new keybind.

  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.

  • Fixed shop search not working in the shop when opened from Resources.

  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.

  • Tweaked falloff range and toned down bass frequencies of hotel music.

  • Added Pocket Barrage cast delay sound.

  • Updated Pocket Enchanted Satchel cast sound.

  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.

  • Fixed invulnerable-to-debuff sound effect playing at wrong times.

  • Fixed melee damage audio playing despite no damage dealt.

  • Fixed rejuv collect sound playing from wrong location in hero sandbox.

  • Updated parry cast and parry success sounds.

  • Mirage now has custom animations for most of his core movement.

  • Fixed being able to wall jump off of the same surface multiple times.

  • Fixed the Damage Report UI clipping into the shop in Sandbox mode.

  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.

  • Fixed clicking on minimap not taking you to that location as a spectator.

  • Fade rooftop antenna ambient effects so that they are not visible at a distance.

  • Visual revisions to Quantum entanglement effect.

  • Reverted recent updates to Shiv run animations.

  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.

  • Lash's Flog impact sound adjusted for better feedback for attacking player.

  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.

  • Visual updates to Mirage muzzle flash and tracers.

  • Updated Bullet Flurry tracers to be spirit-based.

  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.

  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.

  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.

  • Fixed some item sounds playing on caster instead of target.

  • Updated Krill VO - largely remastering pass, but some new content.

  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.

  • Fixed a regression where Kelvin referenced Grey Talon incorrectly.

  • Updated Divine Barrier cast sound.

  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found (https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9).

  • Added new Learn to Play tutorial images in collaboration with (https://www.instagram.com/toastyghostey/).

  • Steam Input Support:

  • Added support for new Crouch Toggle button.

  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.

  • Added versioning system to Configs, so that outdated configs are unloaded.

[ Misc Gameplay ]

  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.

  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.

  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.

  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.

  • Ability Range stat now has diminishing stacking.

  • Ability Duration stat now has diminishing stacking.

  • Fire Rate now has a minimum final value of -50%.

  • Heroes now have +0.5 Sprint.

  • Sprint Boots reduced from +2 Sprint to +1.5.

  • Enduring Speed reduced from +2 Sprint to +1.5.

  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.

  • Urn spawn point now alternates left and right starting with left, rather than being random.

  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.

  • Flying over buildings no longer causes you to get zapped, only standing on the building does.

  • Patron HP reduced from 10k to 7.5k.

  • Downed Patron HP reduced from 18k to 13.5k.

  • Patron HP grows by 250/Min starting 20 min.

  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).

  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.

  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay: Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.

  • Reverted a few changes recently related to soul duplication issues.

  • Reverted: - Guardians now deal 25% more damage to troopers.

  • Reverted: - Guardians now take 25% more damage from troopers/players.

  • Reverted: - Range to be considered for souls reduced by 5m.

  • Reverted: - Troopers now do 20% more damage to each other.

[ Weapon Items ]

  • Basic Magazine: Weapon Damage reduced from 15% to 12%.

  • Close Quarters: Weapon Damage reduced from 25% to 22%.

  • Close Quarters: Bullet Resist reduced from 5% to 4%.

  • Headshot Booster: Cooldown increased from 7.5s to 8.5s.

  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%.

  • Hollow Point Ward: Threshold increased from 60% to 65%.

  • Hollow Point Ward: Weapon Damage reduced from 22% to 20%.

  • Monster Rounds: Weapon Damage vs NPC reduced from 30% to 26%.

  • Rapid Rounds: Fire Rate reduced from 11% to 10%.

  • Restorative Shot: Weapon Damage reduced from 6% to 3%.

  • Berserker: Now builds into Frenzy.

  • Active Reload: Ammo increased from 18% to 24%.

  • Fleetfoot: Cooldown increased from 19s to 20s.

  • Melee Charge: Bonus Health reduced from +75 to +65.

  • Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.

  • Point Blank: Now provides +20% Melee Resistance.

  • Toxic Bullets: Bleed damage increased from 2.5% to 2.75%.

  • Alchemical Fire: Spirit Power reduced from 11 to 7.

  • Sharpshooter: Now reduces your Fire Rate by 10% and movespeed by 0.5.

  • Sharpshooter: Weapon Damage increased from 20% to 30%.

  • Sharpshooter: Far range Weapon Damage increased from +50% to +70%.

  • Titanic Magazine: Melee Resistance increased from 25% to 30%.

  • Alchemical Fire: Added alternate desaturated variant for friendly versions of this.

  • Frenzy: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).

  • Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).

  • Shadow Weave: Spot radius increased from 22m to 26m.

  • Lucky Shot: Proc Chance reduced from 35% to 34%.

  • Silencer: Buildup difficulty increased by 18%.

  • Spiritual Overflow: Cooldown Reduction reduced from 15% to 12%.

[ Vitality Items ]

  • Extra Stamina: Fire Rate reduced from 6% to 5%.

  • Healing Rite: Health bonus reduced from +45 to +30.

  • Healing Nova: Time to heal increased from 2s to 2.75s.

  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.

  • Return Fire no longer has +9 Spirit Power.

  • Return Fire now has +3 HP Regen.

  • Return Fire now has +10% Ammo.

  • Restorative Locket: Cooldown reduced from 30s to 25s.

  • Veil Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s.

  • Veil Walker: Cooldown increased from 18s to 22s.

  • Majestic Leap: No longer gets interrupted on slam down if you get shot.

  • Metal Skin: Duration increased from 3.5s to 4s.

  • Metal Skin: Stamina movement distance reduced by 25%.

  • Rescue Beam: Range reduced from 32m to 28m.

  • Debuff Remover: Buff duration increased from 4s to 5s.

  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP.

  • Unstoppable: Now has 20% Slow Resistance.

  • Leech: No longer provides +12% Cooldown Reduction.

  • Leech: Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

[ Spirit Items ]

  • Infuser: Duration increased from 6s to 8s.

  • Infuser: No longer grants +50 Health.

  • Infuser: Now grants +70 Spirit Shield.

  • Withering Whip: Duration increased from 4.5s to 5s.

  • Withering Whip: Bullet Resist reduced from -11% to -12%.

  • Slowing Hex: Cooldown increased from 26s to 28s.

  • Suppressor: Duration increased from 2s to 2.5s.

  • Decay: Bleed damage increased from 1.4% to 1.5%.

  • Rapid Recharge: Cooldown for charged abilities reduced from 30% to 25%.

  • Ethereal Shift: Allows you to float around slowly (2 m/s).

  • Silence Glyph: Now pierces through all enemies in the path.

  • Silence Glyph: Projectile and collision size increased by 40%.

  • Arcane Surge: Ability range reduced from +20% to +18%.

  • Arcane Surge: Ability duration reduced from +20% to +18.

  • Arcane Surge: Spirit Power reduced from +20 to +18.

  • Mystic Slow: Duration increased from 2s to 2.5s.

  • Surge of Power: Fire Rate increased from 10% to 15%.

  • Knockdown: Stun duration reduced from 0.9 to 0.75.

  • Knockdown: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).

  • Refresher: Cast delay increased from 0.3s to 0.6s.

  • Diviner's Kevlar: Cooldown Reduction reduced from 12% to 10%.

  • Diviner's Kevlar: Ability Duration increased from 7% to 10%.

  • Mystic Reverb: Damage increased from 45% to 50%.

  • Magic Carpet: Duration increased from 7s to 8s.

[ Heroes ]

  • Abrams: Bullet Damage decreased from 4.68 to 4.5.

  • Abrams: Spirit Siphon spirit scaling increased from 0.5 to 0.65.

  • Bebop: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).

  • Bebop: Hook now shows a hero icon when you connect with a target.

  • Bebop: Hook delay reduced when pulling allies.

  • Bebop: Hook T1 now also improves melee damage.

  • Dynamo: Fixed Quantum Entanglement not deselecting if you get silenced while targeting.

  • Dynamo: Kinetic Pulse T2 now affects melee damage too.

  • Dynamo: Fixed Magic Carpet + Dynamo heal interaction.

  • Dynamo: Singularity cooldown increased from 191s to 215s.

  • Dynamo: Singularity now deals half damage to objectives.

  • Dynamo: Singularity fixed tooltip referencing knock-up that it doesn't do.

  • Grey Talon: Immobilizing Trap renamed to Spirit Snare.

  • Grey Talon: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.

  • Grey Talon: Spirit Snare T2 no longer increases slow by 1s.

  • Grey Talon: Spirit Snare T2 now increases Curse debuff by 0.5s.

  • Grey Talon: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.

  • Grey Talon: Charged Shot can now secure orbs.

  • Haze: Smoke Bomb T1 Sprint reduced from +6 to +5.

  • Haze: Smoke Bomb T3 charge time reduced from 10s to 7s.

  • Haze: Fixed Fixation not working correctly with debuff resist.

  • Haze: Fixation T3 reduced from 0.15 to 0.12.

  • Haze: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.

  • Haze: Sleep dagger now takes effect immediately, rather than after a brief delay.

  • Haze: Fixed creeps sometimes attacking and waking on sleeping targets.

  • Haze: Bullet Dance cooldown increased from 138s to 150s.

  • Haze: Bullet Dance T1 reduced from +7 to +6 Spirit Damage.

  • Haze: Bullet Dance T2 increased from -38s to -40s.

  • Haze: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.

  • Infernus: Flame Dash cooldown reduced from 40s to 35s.

  • Infernus: Flame Dash T3 changed from -19s CD to -15s.

  • Infernus: Flame Dash T3 now also makes the ability charged (15s charge time).

  • Infernus: Afterburn spirit scaling increased from 0.5 to 0.6.

  • Ivy: Melee damage and growth reduced by 15%.

  • Ivy: Starting Health reduced from 550 to 525.

  • Ivy: Watcher's Covenant fixed to replicate healing even when you are full.

  • Ivy: Watcher's Covenant now initially locks onto the target in your facing direction if there is one.

  • Ivy: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.

  • Ivy: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.

  • Ivy: Air Drop damage reduced from 150 to 125.

  • Ivy: Fixed Phantom Strike not grounding Ivy when using Air Drop.

  • Ivy: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.

  • Kelvin: Fixed some issues with being unable to shoot over half-height cover.

  • Kelvin: Frost Grenade now also reduces Stamina Regeneration during the slow duration.

  • Kelvin: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.

  • Kelvin: Frozen Shelter cooldown increased from 127s to 130s.

  • Kelvin: Frozen Shelter T2 increased from -38s to -40s.

  • Lady Geist: Malice can now secure orbs.

  • Lady Geist: Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".

  • Lady Geist: Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".

  • Lady Geist: Life Drain duration increased from 2s to 2.5s.

  • Lady Geist: Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

  • Lash: Ground Strike T1 improved from -9.5s Cooldown to -10s.

  • Lash: Death Slam cooldown increased from 137s to 140s.

  • Lash: Death Slam channel time increased from 2s to 2.3s.

  • Lash: Death Slam Impact radius increased from 5m to 6m.

  • Lash: Death Slam cone angle increased from 75 to 85.

  • Lash: Death Slam cast range increased from 18m to 20m.

  • Lash: Death Slam T2 changed from +100 damage to -30s Cooldown.

  • Lash: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.

  • Lash: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.

  • McGinnis: Mini Turrets HP gain per boon increased from 20 to 30.

  • McGinnis: Mini Turrets no longer limit the damage they take to 33% of HP per second.

  • McGinnis: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.

  • McGinnis: Mini Turrets Fire Rate reduced by 20%.

  • Mirage: Fire Scarabs now applies its drain over 4s instead of frontloaded.

  • Mirage: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).

  • Mirage: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).

  • Mirage: Traveler now allows you to rotate the camera.

  • Mirage: Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).

  • Mo & Krill: Burrow is no longer affected by Shoulder Charge.

  • Mo & Krill: Spectral Wall no longer hits you while you are Burrowed.

  • Mo & Krill: Scorn now heals you instantly rather than over 1s.

  • Mo & Krill: Combo health gain tooltip clarified.

  • Paradox: Time Wall Time Stop duration reduced from 0.6s to 0.5s.

  • Paradox: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.

  • Paradox: Kinetic Carbine T1 reduced from +0.5s to +0.4s.

  • Pocket: Health growth reduced from 31 to 27.

  • Pocket: Enchanter's Satchel T1 increased from -4.75s to -5s.

  • Pocket: Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.

  • Pocket: Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.

  • Pocket: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).

  • Pocket: Affliction now immediately deals 18% of Current HP on application.

  • Pocket: Affliction DPS reduced from 27 to 12.

  • Pocket: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.

  • Pocket: Affliction radius reduced from 14m to 9m.

  • Pocket: Affliction T3 reduced from +27 DPS to +15 DPS.

  • Pocket: Affliction T3 now also increases range by +5m and increases initial damage by 5%.

  • Seven: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.

  • Seven: Storm Cloud DPS reduced from 125 to 110.

  • Seven: Storm Cloud T3 now also allows you to float around at 2.5m/s speed.

  • Shiv: Fixed some targeting issues with Killing Blow.

  • Vindicta: Health reduced from 550 to 525.

  • Vindicta: Crow Familiar projectile speed increased from 3500 to 4750.

  • Vindicta: Stake cooldown reduced from 42s to 40s.

  • Vindicta: Stake T2 increased from -19s Cooldown to -20s.

  • Vindicta: Stake T3 reduced from +0.75s to 0.5s.

  • Vindicta: Stake T3 now also increases capture radius by +2m.

  • Vindicta: Assassinate time between charges increased from 1.6s to 2s.

  • Vindicta: Assassinate base damage reduced from 130 to 120.

  • Vindicta: Assassinate T2 damage reduced from 140 to 130.

  • Viscous: Fixed visual parry cooldown bug with Puddle Punch.

  • Viscous: The Cube cooldown reduc