Minor Update - 07-28-2026
- Stamina bucket 3 heroes have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- Orb Spawners in base now split to nearby players on expire instead of only giving 10 souls on hit
- Crushing Fists max stacks stun duration increased from 0.5s to 0.75s
- Crushing Fists bullet resist reduction increased from -4% to -5% per stack
- Cursed Relic no longer has -14% Damage Output innate and now applies a -25% Damage Output debuff for 3.25s duration
- Diviner's Kevlar spirit power increased from +35 to +40
- Echo Shard now has a 0.5s post-cast time, no longer grants +5% Fire Rate, and cooldown increased from 35s to 30s plus the cooldown of the imbued ability
- Ethereal Shift cooldown increased from 35s to 37s
- Frenzy now has +10% Bullet Lifesteal as an innate
- Fury Trance active now grants +1m Move Speed and removes move speed penalty when shooting
- Lifestrike now always prioritizes healing off heroes when hitting a trooper and a hero at the same time
- Mystic Shot cooldown reduced from 9s to 8s and spirit scaling reduced from 1.2 to 0.9
- Restorative Locket heal per boon increased from 0.32 to 0.5
- Scourge no longer grants +17% Debuff Resist innate bonus, active now grants +20% Debuff Resist, and max health per second reduced from 2.5% to 2.3%
- Slowing Bullets no longer grants +15% Weapon Damage
- Weighted Shots weapon damage reduced from +40% to +30%
- Spiritual Overflow now provides +10% Spirit Lifesteal on proc, ability duration reduced from +15% to +13%, and fire rate reduced from +32% to +30%
- Spirit Burn now only affects primary target instead of enemies in a 12m radius, cooldown changed to target based instead of item based, no longer has half cooldown against NPCs, and explosion damage reduced from 110 to 50
- Fixed the party member and team mate audio volume slider for voice communications
[ General ]
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Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
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The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
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Fixed the party member / team mate audio volume slider for voice communications
[ Items ]
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Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
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Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
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Cursed Relic: No longer has -14% Damage Output innate
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Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
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Diviner's Kevlar: Spirit power increased from +35 to +40
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Echo Shard: Now has a 0.5s post-cast time
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Echo Shard: No longer grants +5% Fire Rate
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Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
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Ethereal Shift: Cooldown increased from 35s to 37s
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Frenzy: Now has +10% Bullet Lifesteal as an innate
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Fury Trance: Active now grants +1m Move Speed
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Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)
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Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
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Mystic Shot: Cooldown reduced from 9s to 8s
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Mystic Shot: Spirit scaling reduced from 1.2 to 0.9
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Restorative Locket: Heal per boon increased from 0.32 to 0.5
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Scourge: No longer grants +17% Debuff Resist innate bonus
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Scourge: Active now grants +20% Debuff Resist (retroactive on application)
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Scourge: Max Health per second reduced from 2.5% to 2.3%
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Slowing Bullets: No longer grants +15% Weapon Damage
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Weighted Shots: Weapon Damage reduced from +40% to +30%
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Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc
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Spiritual Overflow: Ability Duration reduced from +15% to +13%
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Spiritual Overflow: Fire Rate reduced from +32% to +30%
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Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
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Spirit Burn: Changed from the cooldown being on the item to being target based
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Spirit Burn: Removed half cooldown against NPC
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Spirit Burn: Explosion damage reduced from 110 to 50
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Suppressor: Duration reduced from 5s to 4.5s
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Tankbuster: No longer procs off of items
[ Heroes ]
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Apollo: Riposte base stun duration increased from 0.6s to 0.8s
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Apollo: Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
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Billy: Rising Ram T3 reduced from 8% Max Health to 7%
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Calico: Ava T2 reduced from +45% Move Speed to +40%
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Calico: Ava T3 reduced from +20% damage amp to +18%
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Celeste: Shining Wonder radius increased from 16.5m to 17.5m
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Celeste: Shining Wonder damage increased by 10%
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Celeste: Shining Wonder buffer duration increased from 3s to 3.25s
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Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
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Doorman: Call Bell Charge Time increased from 6s to 7s
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Doorman: Doorway duration reduced from 20s to 15s
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Doorman: Doorway T1 duration increased from +15s to +20s
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Doorman: Doorway T3 range reduced from +45m to +40m
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Doorman: Luggage Cart damage reduced from 80 to 60
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Doorman: Luggage Cart T1 increased from +60 Damage to +80
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Doorman: Luggage Cart range reduced from 25m to 20m
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Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m
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Drifter: Rend spirit scaling reduced from 1.8 to 1.7
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Drifter: Rend T3 silence duration reduced from 2.3s to 2s
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Dynamo: Singularity cooldown reduced from 265s to 250s
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Haze: Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
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Haze: Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
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Haze: Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
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Haze: Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
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Haze: Fixation T3 reduced from +0.14 per Stack to +0.11
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Haze: Fixation T3 now also scales with Weapon Damage (0.0003)
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Ivy: Stone Form T3 spirit scaling reduced from +1.7 to +1.5
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Kelvin: Frozen Shelter cooldown reduced from 195s to 185s
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Lady Geist: Life Drain changed from 75% Damage to Heal to 100%
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Lady Geist: Life Drain DPS reduced to provide the same effective heal as before but with less DPS
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Lady Geist: Malice Damage amplification reduced from 8% to 7%
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Lady Geist: Malice T3 increased from +7% Damage Amp to +8%
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Mina: Sanguine Retreat recast time increased from 3.5s to 4s
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Mina: Sanguine Retreat T3 cast range increased from +3m to +4m
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Mirage: Fire Scarabs duration reduced from 7s to 5s
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Mirage: Fire Scarabs T2 reduced from +2 Charges to +1 Charge
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Mirage: Fire Scarabs T2 now also increases duration by 2s
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Mirage: Dust Devil T3 no longer increases Lift Duration by +0.3s
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Mirage: Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
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Mo & Krill: Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
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Mo & Krill: Combo now lets you cast items while using it
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Paige: Rallying Charge cooldown reduced from 220s to 210s
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Pocket: Flying Cloak T3 reduced from -11s Cooldown to -10s
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Pocket: Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
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Shiv: Stamina regen increased from 5.5s to 6s
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Shiv: Killing Blow recast window reduced from 20s to 16s
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Silver: Gun falloff range reduced from 20m->46m to 17m→42m
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Silver: Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
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Silver: Lycan Curse precast time increased from 0.2 to 0.3
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Silver: Lycan Curse precast movespeed reduced from 7.6m to 2.5m
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Silver: Lycan Curse T1 reduced from +20% Resists to +15%
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Venator: Sprint speed reduced from 1.5m to 1m
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Venator: Bullet falloff range reduced from 20m-51m to 18m-47m
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Venator: Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
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Venator: Ira Domini blessed stakes damage increased from 100 to 115
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Viscous: Splatter damage reduced from 70 to 55
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Viscous: Splatter spirit ratio reduced from 0.8 to 0.7
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Viscous: Splatter base bounce count increased from 1 to 2
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Viscous: Splatter T3 bounce count reduced from +2 to +1
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Viscous: The Cube T3 reduced from -25s Cooldown to -20s
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Viscous: Puddle Punch slow duration reduced from 4s to 3s
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Viscous: Puddle Punch slow increased from -20% to -30%
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Viscous: Puddle Punch cooldown reduced from 24s to 21s
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Viscous: Goo Ball T2 increased from +10% Resists to +20%
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Yamato: Flying Slash T2 reduced from +40 Spirit Power to +35
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Yamato: Flying Slash T3 charges from +2 to +1
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Yamato: Flying Slash T3 Charge Time increased from 4s to 5s