Demonologist v0.5.1 Patch
- Bedlam entrance door can now be opened without the key
- Bedlam sliding puzzle is now solvable from the start without needing to select a ghost first
- Bedlam missing puzzle piece location is now determined from the start
- Bedlam fuse locations are now determined from the start
- Bedlam scalpel and tape can be found easier
- Bedlam light intensities increased
- Fixed multiplayer lobby issue
- Fixed Suzie's Story achievement problem requiring entry to Bedlam
- Fixed entrance door hunt issue
- Fixed localization issues
- Fixed notes glow issue
- Fixed 2nd floor Ouija board issue
- Fixed sliding puzzle being movable in some cases
- Fixed ghosts getting stuck issue
- Removed safe spots
Hello Demonologists, Here are the release notes for 0.5.1 patch. With the new patch there are some improvements, adjustments and, most importantly, Multiplayer Lobby Fix! Below you can find the patch notes:
Improved/Changed/Adjusted:
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Bedlam - The entrance door can now be opened without the key.
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Bedlam - Sliding Puzzle is now solvable from the start. (No need to select ghost for it. Missing Puzzle Piece is still needed to put in though.)
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Bedlam - Missing puzzle piece location is now determined from the start.
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Bedlam - Fuse locations are now determined from the start.
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Bedlam - Scalpel and Tape can be found easier.
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Bedlam - Light intensities increased.
Fixed:
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Fixed - Multiplayer Lobby issue
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Fixed - Suzie's Story Achievement problem (You have to enter Bedlam once to get the achievement.)
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Fixed - Entrance door hunt issue
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Fixed - Localization issues
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Fixed - Notes glow issue
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Fixed - 2nd Floor Ouija Board issue
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Fixed - In some cases, Sliding Puzzle could be moved, but now can't
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Fixed - Ghosts getting stuck issue
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Fixed - Safe spots removed