Demonologist – Patch Notes v2.0.0
Demonologist – Patch Notes v2.0.0
Hello Demonologists,
We’re thrilled to announce that Update 2.0.0 is now live!
This update is a major milestone for Demonologist, bringing engine upgrades, visual overhauls, new content, and many improvements across the game.
Engine & Rendering
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Upgraded the game engine from Unreal Engine 5.3 to Unreal Engine 5.6
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Lumen has been added
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With Lumen, lighting now feels more realistic and significantly strengthens the overall atmosphere
Visual & Atmospheric Improvements
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Visual improvements have been made across all maps and safe houses
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Radical texture changes on selected maps
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Atmospheres across all maps have been reworked
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Design additions made to certain maps
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Hiding lockers have been redesigned
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Multiple design-related issues have been fixed
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Lighting improvements applied to all maps
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Fixed light leaking issues on certain maps
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Light sources have been added, adjusted, and improved
New Content
New Map
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Cursed Chapel
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Includes 190+ new sequences
New Safe House
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Facility
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New safe house customization options added
Character & Animation Updates
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New character animations added
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Running animation updated
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Improvements to make player movement feel more alive and realistic
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Hair animations added to characters
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Ghost animations updated
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Movement animations of visible ghosts have been changed and improved
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Exorcism animation added to the Funeral Home map
Sequences
New Sequences Added
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Abandoned House
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Deadwood House
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Kurosawa House
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Hospital
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Haunted School
Existing Sequences Improved
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Funeral Home
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Farm House
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Cyclone Street
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Bedlam
Gameplay Changes
- Player stamina has been increased
Achievements
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2 new achievements added:
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No Devourer Today
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Did it get blood on it?
Localization
- Localization fixes and additions implemented
Step carefully, trust your instincts… and don’t look back. Share your thoughts and experiences with us. We’re watching. 👁️
Happy Hunting! ❤️ **Clock Wizard Games
A Note from the Developers**
Honestly, this update exists because of you.
Your feedback, clips, streams, bug reports, and even the random late-night messages keep shaping Demonologist more than you might think. We read, we watch, and we take notes — all of it matters.
Cursed Chapel was built with the community in mind: how you move through spaces, how tension builds, and those moments where everything goes wrong in the best way possible.
This isn’t a final version, and it’s definitely not the end. We’ll be closely watching how you play the new map and we’ll keep improving things step by step.
Thanks for sticking with us, scaring yourselves, and being part of this journey.
Clock Wizard Team ❤️