Dota 2 Update - 1/30/2026
- Restructured how cosmetic items interact with Dota network traffic so most cosmetic items now take zero network bandwidth after game start
- Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings
- Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies
- Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration
- Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended
- Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion
- Fixed Largo's Croak of Genius damage proccing other abilities
- Fixed a performance issue with network encoding which substantially reduces the number of server hitch frames
- Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance
- Fixed a bug where items equipped in only ability effects slots appear as if equipped on the hero in post-game or MVP screens
Over the past few days we've addressed the following issues:
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Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings.
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Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies.
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Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration.
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Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended.
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Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion.
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Fixed Largo's Croak of Genius damage proccing other abilities (Batrider's Sticky Napalm, Searing Signet, etc.)
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Fixed a performance issue with network encoding which substantially reduces the number of 'server hitch' frames.
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Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance.
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Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance.
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Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.