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Changelog

Dota 2 Update - 7/1/2026

Added
  • Playing Regular and Turbo games now reward Scrap tickets that can be traded for Hero tickets
  • Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties
  • Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability
Changed
  • Dark Carnival Candyworks now displays if an offered item is already owned
  • Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward
  • Role Queue now requires solo players to select at least one high-demand role instead of both to avoid spending a Role Queue Game
  • Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available
Fixed
  • Fixed Ticket Trader not working after being unlocked for some players
  • Fixed Ability Draft and cooperative bot matches not granting Tickets
  • Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum
  • Fixed Pick the Lock area gameplay changing with FPS
  • Fixed Automaton Personas having the wrong hero chat wheel lines
  • Fixed being able to enter the game without a hero in Captain's Mode if your team has picked an unavailable hero
  • Fixed bots going after items near or under enemy towers
  • Fixed bots getting stuck while dewarding
  • Fixed being unable to close the in-game Coach dialog
  • Fixed various server and client crashes
  • Fixed being unable to spectate league matches
  • Fixed ability charges getting stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter
  • Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor

Over the past few days we've made various bug fixes and improvements:

Dark Carnival

  • Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing.

  • Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties

  • Candyworks now displays if an offered item is already owned

  • The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward

  • Fixed the Ticket Trader not working after being unlocked for some players

  • Fixed Ability Draft and cooperative bot matches not granting Tickets

  • Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum

  • Fixed Pick the Lock area gameplay changing with FPS

  • Fixed Automaton Personas having the wrong hero chat wheel lines

General

  • Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game.

  • Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability

  • Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase

  • Fixed bots going after items near or under enemy towers

  • Fixed bots getting stuck while dewarding

  • Fixed being unable to close the in-game Coach dialog

  • Fixed various server and client crashes

  • Fixed being unable to spectate league matches

  • Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter

  • Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor

  • Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike

  • Fixed Dark Carnival Pies showing which hero is the real one versus an illusion

  • Fixed sources of cleave benefitting from spell lifesteal

  • Fixed Granite Golem healing more than expected with its aura

  • Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor

  • Fixed Wildwing Ripper's Toughness Aura not functioning as an aura

Items

  • Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available

  • Fixed Conjurer's Catalyst not working if acquired while dead

  • Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses

  • Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values

  • Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover

  • Fixed Harmonizer not considering abilities with charges on cooldown

  • Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes

  • Fixed Ironwood Nut's bonus stats sometimes not displaying properly

Heroes

  • Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind

  • Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats

  • Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target

  • Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune

  • Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick

  • Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other

  • Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting

  • Fixed Centaur's Retaliate working on reflected damage

  • Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates

  • Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities

  • Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies

  • Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere

  • Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage

  • Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick

  • Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree

  • Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer

  • Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff

  • Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter

  • Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia

  • Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid

  • Fixed Monkey King's Changing of the Guard being usable while Taunted

  • Fixed Muerta's Supernatural having the incorrect number of max stacks

  • Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions

  • Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage

  • Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends

  • Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies

  • Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently

  • Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize

  • Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying

  • Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman

  • Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core

  • Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade

  • Fixed Sniper's Keen Scope not being disabled by Break

  • Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff

  • Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast

  • Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style

  • Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die

  • Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other

  • Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying

The Dark Carnival

Added
  • Added The Dark Carnival, a new ongoing event in the Dota universe
  • Added Midnight Run, the first part of The Dark Carnival featuring a fully-voiced story with Legion Commander and Hoodwink
  • Added five new Automaton Personas with new animations, effects, and icons
  • Added 20 new hero cosmetic sets, including items in a new treasure and items earned by exploring the map and story

Don't you hate it when you wake up in a prison car with no memory of how you got there and, worse, no way to escape, only to discover you've been captured by an evil puppet-man as part of some dark bargain with an ancient world-conquering evil? We've all been there.

We're pulling back the curtain on the Dark Carnival, a new ongoing event in the Dota universe. This first part, "Midnight Run", lets you navigate Legion Commander and Hoodwink through a massive, fully-voiced Dota story featuring a spider-legged convoy of deadly robots, heartstopping secrets, and unique rewards.

Today's update features five all-new Automaton Personas (mechanical reimaginings of classic Dota heroes with new animations, effects, icons, and more), 20 new hero sets (some in a brand new treasure, and some that can only be earned by exploring the map and story), and much more. There's a comic if you're the kind of person who likes backstory.

But if, much like Legion Commander and Hoodwink themselves, you'd prefer to be thrown into the action without a lot of pesky memories of how you wound up in Ringmaster's prison train, the first stage of Midnight Run is now live in-game and free for all players. This is just the beginning: There are plenty of surprises in Midnight Run, and we're just getting started.

7.41d Gameplay Patch

Fixed
  • Greevils not spawning their equipped effects
  • Earthshaker's Planetfall Arcana not tracking combos and combo damage properly
  • Right click on Dota Labs Overlay Map not working when Auto-Repeat Right Mouse is enabled
  • Bottle with a stored Rune being able to be moved in and out of the backpack
  • Harmonizer not considering abilities with charges on cooldown
  • Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account
  • Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off
  • Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space
  • Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade
  • Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him
  • Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth
  • Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep
  • Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process
  • Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
  • Ability Draft: Forge Spirit starting at too high a level
  • Ability Draft: Brewmaster's old Aghanim's Scepter being available

Patch 7.41d is out now and you can check out the patch notes (https://www.dota2.com/patches/7.41d).

In addition, we've recently addressed the following issues:

  • Fixed Greevils not spawning their equipped effects

  • Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly

  • Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled

  • Fixed Bottle with a stored Rune being able to be moved in and out of the backpack

  • Fixed Harmonizer not considering abilities with charges on cooldown

  • Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account

  • Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off

  • Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space

  • Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade

  • Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him

  • Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth

  • Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep

  • Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process

  • Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying

  • Ability Draft: Fixed Forge Spirit starting at too high a level

  • Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available

7.41c Gameplay Patch

Fixed
  • Illusions not duplicating the correct level of neutral item enchantment
  • Bloodstone's Bloodpact having a superfluous stack counter
  • Conjurer's Catalyst getting into a state where it never triggers
  • Consecrated Wraps having varying sell cost based on how many charges are active
  • Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
  • Crella's Crozier not working on health regeneration
  • Crella's Crozier working on overheals
  • Jidi Pollen Bag's tooltip overstating the damage it deals
  • Refresher Shard's mana cost not showing on the item icon
  • Refresher Orb and Refresher Shard sometimes not sharing a cooldown
  • Abaddon's Withering Mist creating particles when a unit dies
  • Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath
  • Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
  • Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
  • Bristleback being able to use Quill Spray while channeling if it is on Autocast
  • Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities
  • Chaos Knight's innate not being duplicated to his illusions
  • Clinkz losing health when tread swapping while having bonus health from Death Pact
  • Clockwerk's allies sometimes getting stuck inside his cogs
  • Dark Willow's Bedlam displaying a cast range

Patch 7.41c is out now and you can check out the patch notes (https://www.dota2.com/patches/7.41c).

In addition, over the last few days we've addressed the following issues:

  • Fixed illusions not duplicating the correct level of neutral item enchantment

  • Fixed Bloodstone's Bloodpact having a superfluous stack counter

  • Fixed Conjurer's Catalyst getting into a state where it never triggers

  • Fixed Consecrated Wraps having varying sell cost based on how many charges are active

  • Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration

  • Fixed Crella's Crozier not working on health regeneration

  • Fixed Crella's Crozier working on overheals

  • Fixed Jidi Pollen Bag's tooltip overstating the damage it deals

  • Fixed Refresher Shard's mana cost not showing on the item icon

  • Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown

  • Fixed Abaddon's Withering Mist creating particles when a unit dies

  • Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.

  • Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved

  • Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed

  • Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast

  • Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)

  • Fixed Chaos Knight's innate not being duplicated to his illusions

  • Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact

  • Fixed Clockwerk's allies sometimes getting stuck inside his cogs

  • Fixed Dark Willow's Bedlam displaying a cast range

  • Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form

  • Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.

  • Fixed Enigma's Eidolons not having +-4 damage spread

  • Fixed Kazurai Katana being affected by status resistance

  • Fixed some instances where Kazurai Katana could unexpectedly fail

  • Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship

  • Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health

  • Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone

  • Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly

  • Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear

  • Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash

  • Fixed Mars trying to block the ground if targeting his own position with Bulwark

  • Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect

  • Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item

  • Fixed Meepo clones being able to use Megameepo

  • Fixed Meepo's Divided We Stand being able to clone Roshan's Banner

  • Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification

  • Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.

  • Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal

  • Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down

  • Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar

  • Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items

  • Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter

  • Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar

  • Fixed Sniper's Headshot not slowing while Take Aim is active

  • Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard

  • Fixed crash when Tidehunter eats a fish with a completely full inventory

  • Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.

  • Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires

  • Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame

  • (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm

  • Fixed Ursa's Enrage visual effects lingering longer than the ability duration

  • Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks

  • Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse

  • Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast

  • Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created

  • Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended

  • Fixed Winter's Curse status labels not updating appropriately if the duration was extended

  • Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.

  • Fixed Progressive Refinement not working for SFM

Dota 2 Update - 3/31/2026

Fixed
  • Meepo being able to create potions and other stackable, nonshareable items
  • Meepo clones not benefitting from Abyssal Blade or Disperser
  • Meepo and Divine Rapier interaction
  • Meepo and Radiance interaction
  • Meepo deleting his Hand of Midas when using the last charge on a clone
  • Megameepo always having full Divided We Stand penalties
  • Meepo being able to duplicate Dusts of Appearance through courier and stash manipulation
  • Spirit Breaker's Greater Bash not being purgable when Spirit Breaker has Aghanim's Scepter
  • Spirit Breaker's Aghanim's Scepter repeatedly bashing units more than intended
  • Tiny's Tree Volley doing more damage than intended when thrown trees hit multiple units
  • Nyx Assassin's Mind Flare not always triggering Phylactery/Khanda on a target if the initial target had a Linken's Sphere
  • Chaos Knight being able to get the Hulking enchantment from his innate ability
  • Crash when spreading Enchantress' Little Friends debuff with Venomancer's Noxious Plague
  • Crash when casting Nyx Assassin's Unburrow
  • Desolator adding its particle effect to attacks when it actually won't apply
  • Bristleback's Prickly not using the correct values as Bristleback levels up
  • Kunkka's Ghost Ship not applying Admiral's Rum when stolen by Rubick
  • Bane's Fiend's Grip not interacting with Linken's Sphere and Lotus Orb correctly when both are on the cast target
  • Invoker's Alacrity talent giving more damage and attack speed than intended
  • Viper's Corrosive Skin Aghanim's Scepter Upgrade not applying the additional magic resistance correctly

Over the past few days we've addressed the following issues:

  • Fixed Meepo being able to create potions (and other stackable, nonshareable items)

  • Fixed Meepo clones not benefitting Abyssal Blade or Disperser

  • Fixed Meepo and Divine Rapier interaction

  • Fixed Meepo and Radiance interaction

  • Fixed Meepo deleting his Hand of Midas when using the last charge on a clone

  • Fixed Megameepo always having full Divided We Stand penalties

  • Fixed Meepo being able to duplicate Dusts of Appearance by buying a Dust of Appearance on their courier, dropping that dust on the ground, picking that dust up by Meepo, right clicking on the single Dust of Apperance and sending it to the stash, repeating that process 6 times to fill the stash with Dusts of Appearance, buying multiple Dusts of Appearance on the courier, dropping that stack on the ground, picking it up, and then using Dust of Appearance on a Meepo clone.

  • Fixed Spirit Breaker's Greater Bash not being purgable when Spirit Breaker has Aghanim's Scepter

  • Fixed Spirit Breaker's Aghanim's Scepter repeatedly bashing units more than intended.

  • Fixed Tiny's Tree Volley doing more damage than intended when thrown trees are hitting multiple units.

  • Fixed Nyx Assassin's Mind Flare not always triggering Phylactery/Khanda on a target if the initial target had a Linken's Sphere

  • Fixed Chaos Knight being able to get the Hulking enchantment from his innate ability

  • Fixed crash when spreading Enchantress' Little Friends debuff with Venomancer's Noxious Plague

  • Fixed crash when casting Nyx Assassin's Unburrow

  • Fixed Desolator adding its particle effect to attacks when it actually won't apply.

  • Fixed Bristleback's Prickly not using the correct values as Bristleback levels up

  • Fixed Kunkka's Ghost Ship not applying Admiral's Rum when stolen by Rubick

  • Fixed Bane's Fiend's Grip not interacting with Linken's Sphere and Lotus Orb correctly when both are on the cast target

  • Fixed Invoker's Alacrity talent giving more damage and attack speed than intended

  • Fixed Viper's Corrosive Skin Aghanim's Scepter Upgrade not applying the additional magic resistance correctly

  • Fixed Shadow Shaman's Urnaconda not being bindable in the settings

  • Fixed Windranger's Focus Fire not triggering Specialist Array and Hydra's Breath as frequently as they should when moving around.

  • Fixed Arc Warden's Tempest Double starting with Mjollnir on cooldown if Arc Warden's Mjollnir was on cooldown.

  • Primal Beast's high priority selection box has been slightly decreased in size

  • Fixed Marci's Rebound stunning targets in a larger radius than intended when taking the target ally with her

  • Fixed Elder Titan's Astral Spirit movement speed updating with Elder Titan's own movement speed

  • Fixed a large visual artifact appearing when exporting a video from a replay if the client is set to the "Fastest" rendering settings and the video export uses the "High Quality Rendering" setting

7.41a Gameplay Patch

Fixed
  • Fixed a number of miscellaneous client and server crashes
  • Fixed incorrect notification message when messaging who got gold for an assist
  • Fixed high amounts of incoming heal amplification not stacking correctly with high amounts of health restoration
  • Fixed a spot near the Dire fountain that could be teleported to but not exited from without cutting trees
  • Fixed Conjurer's Catalyst reacting to damage that is reacting to damage from Conjurer's Catalyst
  • Fixed Mage Slayer being mitigated by innate physical block on melee heroes
  • Fixed Shiva's Guard not piercing debuff immunity
  • Fixed Anti-Mage's scepter bonuses for Mana Break Max Mana Burned sometimes not being applied
  • Fixed Arc Warden's Tempest Double receiving copies of foraged items
  • Fixed Bloodseeker's Blood Rite dealing more damage than intended
  • Fixed Bloodseeker Aghanim's Shard not piercing BKB
  • Fixed Chaos Knight being able to get the Nimble enchantment
  • Fixed bad interaction between Granite Golem and Chen's Holy Persuasion causing creeps to have escalating amounts of HP
  • Fixed Chen's Holy Persuasion not having a reduced cooldown when cast on a persuaded creep
  • Fixed Chen's Holy Persuasion lowering the Zealot's HP in some scenarios
  • Fixed Chen unsummoning a Zealot causing it to not respawn until Chen died
  • Fixed Chen's Zealots sometimes dying when using Holy Persuasion
  • Fixed Dragon Knight applying Wyrm's Wrath damage twice in Dragon Form
Removed
  • Removed option for displaying Hero Facet Names above health bar
  • Removed spectator options and hotkey settings for Facets

Patch 7.41a is out now and you can check out the patch notes (https://www.dota2.com/patches/7.41a).

In addition, over the last few days we've addressed the following issues:

  • Fixed a number of miscellaneous client and server crashes

  • Option for displaying Hero Facet Names above health bar has been removed

  • Spectator options and hotkey settings for Facets have been removed

  • Fixed incorrect notification message when messaging who got gold for an assist

  • Fixed high amounts of incoming heal amplification not stacking correctly with high amounts of health restoration

  • Fixed a spot near the Dire fountain that could be teleported to but not exited from without cutting trees

  • Fixed Conjurer's Catalyst reacting to damage that is reacting to damage from Conjurer's Catalyst

  • Fixed Mage Slayer being mitigated by innate physical block on melee heroes

  • Fixed Shiva's Guard not piercing debuff immunity

  • Fixed Anti-Mage's scepter bonuses for Mana Break Max Mana Burned sometimes not being applied

  • Fixed Arc Warden's Tempest Double receiving copies of foraged items

  • Fixed Bloodseeker's Blood Rite dealing more damage than intended

  • Fixed Bloodseeker Aghanim's Shard not piercing BKB

  • Fixed Chaos Knight being able to get the Nimble enchantment

  • Fixed bad interaction between Granite Golem and Chen's Holy Persuasion causing creeps to have escalating amounts of HP

  • Fixed Chen's Holy Persuasion not having a reduced cooldown when cast on a persuaded creep

  • Fixed Chen's Holy Persuasion lowering the Zealot's HP in some scenarios

  • Fixed Chen unsummoning a Zealot causing it to not respawn until Chen died

  • Fixed Chen's Zealots sometimes dying when using Holy Persuasion

  • Fixed Dragon Knight applying Wyrm's Wrath damage twice in Dragon Form

  • Fixed Elder Dragon Form frost breath not piercing debuff immunity

  • Fixed Drow Ranger's Marksmanship triggering on Specialist's Array or Hydra's Breath attacks

  • Fixed Elder Titan's Move Spirit ability not updating its keybinding when set in the settings

  • Fixed Elder Titan Split Earth being cast in the wrong direction if the move spirit command was issued before the Split Earth went off

  • Fixed Grimstroke's Dark Portrait Illusions not having 95% magic resistance

  • Fixed Grimstroke's Ink Trail not always applying

  • Fixed Grimstroke's Ink Trail visual stopping early when the debuff is still applied

  • Fixed Jakiro Liquid Fire not benefitting from AoE increases. Jakiro's Liquid Fire Area of Effect can now be visualized when casting

  • Fixed Lich losing all of his mana when casting Sinister Gaze on a Huskar who has recently been attacked by Silencer's Glaives of Wisdom

  • Fixed Legion Commander's Duel not ending when winning against an illusion or reincarnating hero

  • Fixed Legion Commander being able to move during Duel with specific order combinations

  • Fixed Mars being able to create immobile spears

  • Fixed active item shared cooldown not being shared across Meepos if he has multiple items with the same shared cooldown in his inventory

  • Fixed Meepo being able to crash the server with two armlets

  • Fixed Meepo being able to crash the server with observer/sentry wards

  • Fixed Meepo being able to use many Hands of Midas

  • Fixed Meepo clones being able to receive sentry and observer wards

  • Fixed several exploits with Meepo having multiple copies of the same item

  • Fixed Monkey King not having his untransform ability after using Mischief

  • Fixed Morphling Replicate not replicating the innate ability of the target

  • Fixed Morphling having incorrect hotkeys when replicating

  • Fixed Muerta losing Supernatural stacks when respawning with Aegis

  • Fixed Night Stalker not refreshing basic abilities with Aghanim's Scepter when killing Spirit Bear

  • Fixed Ogre's Fireblast and Unrefined Fireblast not multicasting correctly if there is an existing multicasting Fireblast already occurring

  • Fixed Omniknight's +75% Hammer of Purity Bonus Base Damage giving +80 AoE bonus to Purification

  • Fixed Primal Beast getting moved if his Pulverize was reflected by Lotus Orb

  • Fixed Primal Beast Pulverize not ending correctly if he targets a Soulbound hero, if his secondary target is out of world

  • Fixed Rubick abilities getting removed when stealing Largo Amphibian Rhapsody and Monkey King's Wukong's Command at the same time

  • Added a tooltip for Spirit Breaker's scepter specifying it increases Nether Strike's knockback as well

  • Fixed Tiny's Tree Volley dealing different amounts of damage if he was holding a tree or not after buying Aghanim's Shard

  • Fixed some values not incrementing correctly when using Eldwurm's Edda in Ability Draft

  • Fixed an issue with Winter Wyvern Winter's Curse kill sometimes counting as a deny if a previously unaffected enemy entered the effect of the winters curse after it initially started

  • Fixed Zeus's Lightning Hands not starting in the toggle on state when acquiring acquiring a shard while dead

7.41 Gameplay Patch

Added
  • Added an overhead indicator when a consumable item is being used on an ally or given to one within 1200 units
  • Added an option in Settings to show your hero's current vision while holding the Select Hero hotkey, amended by Fog of War
Changed
  • Item recipe components are now consistently ordered from most expensive to least expensive to make Quick Buy more predictable
  • Trying to craft a Neutral Item while your inventory is full and your Neutral Item Slot is occupied with an innate item will now fail instead of automatically consuming the item
  • All heroes now have their innate ability when drafted in Ability Draft
  • Updated Ability Draft ability pool to match the added/removed abilities for 7.41
Fixed
  • Fixed certain on hit effects not working consistently after there were more than 256 projectiles in flight at the same time
  • Fixed certain scenarios under which a player's Observer and Sentry wards were replaced with an error model
  • Fixed Neutral Crafting hotkeys overriding regular hotkeys if you clicked on the neutral crafting button of a hero you could not control
  • Fixed Lone Druid's Spirit Bear not spawning after some time
  • Fixed Rearm not granting Keen Conveyance
  • Fixed Techies' Reactive Tazer not working with Largo's Aghanim's Shard
Deprecated
  • Deprecated support for GPUs that do not support DirectX 11/SM5

Patch 7.41 is out now and you can check out the patch notes (https://www.dota2.com/patches/7.41).

In addition, we've made the following improvements and bug fixes:

  • Added an overhead indicator when a consumable item is being used on an ally or given to one within 1200 units (e.g., Tango)

  • Added an option in Settings to show your hero's current vision while holding the 'Select Hero' hotkey, amended by Fog of War

  • Item recipe components are now consistently ordered from most expensive to least expensive to make Quick Buy more predictable (exceptions include boots, Blink Dagger, and a few others)

  • Fixed certain on hit effects not working consistently after there were more than 256 projectiles in flight at the same time

  • Fixed certain scenarios under which a player's Observer and Sentry wards were replaced with an error model

  • Trying to craft a Neutral Item while your inventory is full and your Neutral Item Slot is occupied with an innate item (e.g. Witch Doctor's Gris Gris) will now fail instead of automatically consuming the item

  • Fixed Neutral Crafting hotkeys overriding regular hotkeys if you clicked on the neutral crafting button of a hero you could not control

  • Ability Draft:

  • All heroes now have their innate ability when drafted

  • Updated ability pool to match the added/removed abilities for 7.41

  • Fixed Lone Druid's Spirit Bear not spawning after some time

  • Fixed Rearm not granting Keen Conveyance

  • Fixed Techies' Reactive Tazer not working with Largo's Aghanim's Shard

  • Deprecated support for GPUs that do not support DirectX 11/SM5. Upcoming graphics features and performance improvements require DX11/SM5, and a future update will remove support for older devices. (99.96% of active players have DX11/SM5-capable devices.)

Dota 2 Update - 1/30/2026

Changed
  • Restructured how cosmetic items interact with Dota network traffic so most cosmetic items now take zero network bandwidth after game start
Fixed
  • Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings
  • Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies
  • Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration
  • Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended
  • Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion
  • Fixed Largo's Croak of Genius damage proccing other abilities
  • Fixed a performance issue with network encoding which substantially reduces the number of server hitch frames
  • Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance
  • Fixed a bug where items equipped in only ability effects slots appear as if equipped on the hero in post-game or MVP screens

Over the past few days we've addressed the following issues:

  • Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings.

  • Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies.

  • Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration.

  • Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended.

  • Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion.

  • Fixed Largo's Croak of Genius damage proccing other abilities (Batrider's Sticky Napalm, Searing Signet, etc.)

  • Fixed a performance issue with network encoding which substantially reduces the number of 'server hitch' frames.

  • Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance.

  • Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance.

  • Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.

7.40c Gameplay Patch

Added
  • Added new Universal Material packs for purchase to provide an alternative way to get materials and finish crafting items before the Monster Hunter event ends
Fixed
  • Fixed Blood Grenade bonus health not being updated when stack count changes
  • Fixed Helm of the Dominator and Helm of the Overlord granting experience to Lone Druid's Spirit Bear instead of Lone Druid
  • Fixed Helm of the Overlord not granting bounty and experience for dominating creeps
  • Fixed Illusion Rune not disjointing projectiles upon activating
  • Fixed physical lifesteal working when attacking a unit with an all-damage barrier
  • Fixed Quick Buy sometimes not removing queued items when recipes are combined
  • Fixed Smoke of Deceit being castable from the stash
  • Fixed Anti-Mage with Shard and Magebane's Mirror Facet instantly killing Spectre when using Counterspell while walking on a Spectral Dagger path targeted at another unit
  • Fixed Arc Warden's Tempest Double being able to pick talents
  • Fixed Bounty Hunter unable to target Spirit Bear with Friendly Shadow
  • Fixed Brewmaster's level 25 talent not applying to brewlings
  • Fixed Clinkz's Infernal Shred ignoring more armor than intended
  • Fixed Doom not getting Ancient Prowler Shaman's Petrify ability when devouring the neutral
  • Fixed Largo's Encore sometimes not refreshing an existing buff on yourself or the target
  • Fixed Morphling not losing the bonus damage from unused stones when replicating back from Earth Spirit
  • Fixed Morphling perpetually spawning Monkey King's Wukong's Command soldiers when replicating Monkey King with Aghanim's Scepter
  • Fixed Medusa being able to get infinite health when purchasing a heart while Lifestealer has infested Medusa and then using Shadow Demon's Disseminate with the Promulgate Facet targeting Medusa
  • Fixed Spectre Arcana's idle and idle rare animations

Patch 7.40c is out now and you can check out the patch notes (https://www.dota2.com/patches/7.40c).

As a reminder, the Monster Hunter event ends February 6, 2026, after which you'll no longer be able to earn progress or craft items. Today's update also adds new Universal Material packs for purchase, providing an alternative way to get materials and finish crafting any remaining items before the event ends.

In addition, we've addressed the following issues:

  • Fixed Blood Grenade bonus health not being updated when stack count changes

  • Fixed Helm of the Dominator and Helm of the Overlord granting experience to Lone Druid's Spirit Bear, instead of Lone Druid

  • Fixed Helm of the Overlord not granting bounty and experience for dominating creeps

  • Fixed Illusion Rune not disjointing projectiles upon activating

  • Fixed physical lifesteal working when attacking a unit with an all-damage barrier

  • Fixed Quick Buy sometimes not removing queued items when recipes are combined

  • Fixed Smoke of Deceit being castable from the stash

  • Fixed Anti-Mage with Shard and Magebane's Mirror Facet instantly killing Spectre when using Counterspell while walking on a Spectral Dagger path targeted at another unit.

  • Fixed Arc Warden's Tempest Double being able to pick talents

  • Fixed Bounty Hunter unable to target Spirit Bear with Friendly Shadow

  • Fixed Brewmaster's level 25 talent not applying to brewlings

  • Fixed Clinkz's Infernal Shred ignoring more armor than intended

  • Fixed Doom not getting Ancient Prowler Shaman's Petrify ability when devouring the neutral

  • Fixed Largo's Encore sometimes not refreshing an existing buff on yourself or the target

  • Fixed Morphling not losing the bonus damage from unused stones when replicating back from Earth Spirit

  • Fixed Morphling perpetually spawning Monkey King's Wukong's Command soldiers when replicating Monkey King with Aghanim's Scepter

  • Fixed Medusa being able to get infinite health when purchasing a heart while Lifestealer has infested medusa and then using Shadow Demon's Disseminate with the Promulgate Facet targeting Medusa

  • Fixed Spectre Arcana's idle and idle rare animations

7.40b Gameplay Patch

Fixed
  • Dota+ Talent Pickrates and Winrates not properly aggregating
  • Learn Ability toggle not closing automatically after level 24
  • Incorrect hitboxes for multiple Observer and Sentry ward cosmetics
  • Smoke of Deceit not working from the backpack if it started in the backpack
  • Rattlecage damage not being classified as reflection
  • Rattlecage not working if crafted while dead
  • Bloodseeker's Scepter upgrade not having the correct cooldown
  • Bounty Hunter revealing his location if casting Track while invisible in the fog of war
  • Brewmaster's Aghanim's Shard Health Regen always being active below 50% health, even if the strong drink wasn't drunk
  • Skeletons summoned by Clinkz having incorrect attack priority
  • Clockwerk Cogs not bouncing enemies properly with the Expanded Armature Facet
  • Enchantress Rabble Rouser not applying to skeletons summoned by Dark Troll Summoner and Shard Golems
  • Juggernaut's Omnislash and other abilities that require continuous vision over their target not functioning during Mars' Arena of Blood and other abilities that conditionally remove vision sharing between allies
  • Kez Bleed Stack getting removed if the impale was a backstab
  • Kez impale failing causing it trigger incorrectly later
  • Kez being unable to trigger Raven's Veil mark with his first attack after casting if it was at his maximum attack range
  • Kez being able to trigger Marks twice during Raptor Dance with specific settings and items configuration
  • Largo's Catchy Lick not dispelling allies if they are under the effect of Black King Bar
  • Largo's Catchy Lick dispelling High Five
  • Largo's Amphibian Rhapsody HUD not showing for people who have disabled map_enable_portrait_worlds

Patch 7.40b is out now and you can check out the patch notes (https://www.dota2.com/patches/7.40b).

In addition, over the last few days we've addressed the following issues:

  • Fixed Dota+ Talent Pickrates and Winrates not properly aggregating

  • Fixed "Learn Ability" toggle not closing automatically after level 24

  • Fixed incorrect hitboxes for multiple Observer and Sentry ward cosmetics

  • Fixed Smoke of Deceit not working from the backpack if it started in the backpack

  • Fixed Rattlecage damage not being classified as reflection

  • Fixed Rattlecage not working if crafted while dead

  • Fixed Bloodseeker's Scepter upgrade not having the correct cooldown

  • Fixed Bounty Hunter revealing his location if casting Track while invisible in the fog of war

  • Fixed Brewmaster's Aghanim's Shard Health Regen always being active below 50% health, even if the strong drink wasn't drunk

  • Fixed Skeletons summoned by Clinkz having incorrect attack priority

  • Fixed Clockwerk Cogs not bouncing enemies properly with the Expanded Armature Facet

  • Fixed Enchantress Rabble Rouser not applying to skeletons summoned by Dark Troll Summoner and Shard Golems

  • Fixed Juggernaut's Omnislash and other abilities that require continuous vision over their target not functioning during Mars' Arena of Blood and other abilities that conditionally remove vision sharing between allies

  • Fixed Kez Bleed Stack getting removed if the impale was a backstab

  • Fixed Kez impale failing causing it trigger incorrectly later

  • Fixed Kez being unable to trigger Raven's Veil mark with his first attack after casting if it was at his maximum attack range

  • Fixed Kez being able to trigger Marks twice during Raptor Dance with specific settings and items configuration

  • Fixed Largo's Catchy Lick not dispelling allies if they are under the effect of Black King Bar

  • Fixed Largo's Catchy Lick dispelling High Five

  • Fixed Largo's Amphibian Rhapsody HUD not showing for people who have disabled map_enable_portrait_worlds

  • Fixed Largo's Froglings blocking neutral camp respawns

  • Fixed Lotus Orb not dispelling when copied by Largo's Aghanim's Shard

  • Fixed Linken's Sphere not being copied by Largo's Aghanim's Shard

  • Fixed Lina's Combustion also combusting Croak of Genius damage

  • Fixed Spirit Bear not breaking Phantom Assassin's Blur

  • Fixed Oracle's Fate's Edict interactions with Debuff Immunity

  • Fixed Oracle being unable to dispel the disarm portion of Fate's Edict on allies

  • Fixed Phantom Lancer's shard illusion not benefting from Illusory Armaments

  • Fixed Rubick losing abilities when dying or stealing another ability while casting Amphibian Rhapsody with Aghanim's Scepter

  • Fixed Shadow Demon Disruption effects not being visible if Shadow Demon himself is in Fog of War

  • Fixed Spectre's level 25 talent not applying to all types of illusions

  • Fixed Tiny's Avalanche lasting 0.2s longer than intended

  • Fixed Troll Warlord's Battle Trance dispelling Ice Blast when Ice Blast's kill threshold is triggered while Troll Warlord is stunned and Troll Warlord has Battle Trance cast queued

  • Fixed Ursa roaring when casting Earthshock with Aghanim's Shard

  • Fixed Visage Familiar recall ability not working

Introducing Largo and Patch 7.40

Added
  • Introduced Largo, a new bard hero with shamanic abilities that buff allies' stats and movement speed
  • Dota 2 x Monster Hunter Expedition Pack is on sale during the holidays
  • Free bundle of crafting materials granted to all players who log in over the holidays
  • Holiday event with snowball throwing mechanics has returned
Changed
  • Gameplay patch 7.40 released with balance changes and updates

Dota is an ensemble cast, but keen observers looking through the collection of rogues, wizards, druids, and knights (not to mention two characters named "ranger") may have noticed the absence of that most maligned of hero classes: the bard. At least, up until now.

Introducing Dota's newest hero: Largo, the bard.

Unlike bards with your traditional bard powers (singing about current events and chord changes), Largo is the shamanic head of the bardmonk order. He tailors every song to his exact circumstances, raising his allies' spirits or, if necessary, their foot speed as they run toward battle (or away). As a frog, his prehensile tongue has, shall we say, all kinds of tricks. You can read a little about his past, or you can help explore his future in Dota right now.

Today's update also includes gameplay patch 7.40. (As is tradition, the patch notes are too long to fit in this blog, so we made a whole site to hold them and show some highlights.)

Largo is taking over the main menu in Dota for a bit, but the Monster Hunter event is still ongoing and there's plenty of time left to craft whatever you're working towards. Since it's the holidays, we're putting the Dota 2 x Monster Hunter Expedition Pack on sale and granting everyone who owned it already a special early-purchase voucher material bundle. On top of that, we're giving everyone who logs in over the holidays a free bundle of crafting materials. Happy hunting!

Speaking of holiday festivities, some of the usual shenanigans have made their reappearance, reminding us all of the true spirit of the holidays: pelting your enemies in the face with snowballs.

We hope everybody in the Dota community has a safe and happy holiday, and we'll see you next year.

Dota x Monster Hunter

Added
  • Added six Monster Hunter-themed item sets with three craftable alternate versions each
  • Added new Palico courier with craftable costumes
  • Added pet Poogie that can be placed in base with craftable outfits
  • Added in-game hunt and crafting system to harvest materials from hero hunts
  • Added Hero Atlas to track progress, explore hero lore, and view dispatches
  • Added Rathalos transformation set for Dragon Knight
  • Added Bullfango transformation set for Beastmaster
  • Added Monster Hunter music pack
  • Added seasonal spray collection for Monster Hunter event
  • Added Expedition Pack with exclusive Poogie, Palico, and hero set variants featuring custom ambient and Immortal effects

It's open season on the world's most dangerous heroes, and you're just the hero we need to track them all down. We're happy to announce a massive Dota/Monster Hunter crossover with new sets, new pets, a new in-game hunt and crafting system, and of course monsters. (For everyone who thinks Dragon Knight turning into a dragon is awesome but would be more awesome if he turned into Rathalos instead, great news: Capcom was just as excited as we were to make this happen).

There are six Monster Hunter-themed item sets to collect in all, each bringing a classic Monster Hunter armor set into the Dota world, and each with three craftable alternate versions. There's also a new Palico courier with craftable costumes, and even your very own pet Poogie with craftable outfits. Your Poogie will hang out in your base, waiting to give you love whenever you return (and, assuming he is house trained, not pooping on your base).

The core version of each hero set is available to all Dota players for free, and can be crafted once you've harvested the necessary materials from hero hunts. In addition, the Hero Atlas will help you track your progress, explore hero lore, and gather dispatches from the farthest realms, penned by Axe's loyal scribe Goodkind.

For those that want more, the Expedition Pack includes more of everything: usable Monster Hunter monsters (Rathalos for Dragon Knight and the Bullfango for Beastmaster), a Monster Hunter music pack and seasonal spray collection, and a bundle of crafting materials to get you started. Expedition Pack holders can also craft exclusive Poogie, Palico, and hero set variants with custom ambient and Immortal effects.

The hunt is on, and will run for the next three months. Get in the game, vanquish your enemies, and transform your victories into new items. Oh, and look out for monsters.

Dota 2 Update - 10/09/2025

Fixed
  • Items on trade cooldown can no longer be listed on the Steam Market
  • Fixed people being able to find the server id of non-friends playing matches
  • Fixed relic progress displaying for the enemy team
  • Fixed server crash involving Helm of the Dominator
  • Fixed various interactions with ethereal state and debuff immunity
  • Fixed an issue where the number of charges for an ability could be displayed as "..."
  • Fixed Kez base agility being unintentionally decreased
  • Fixed Kez's Falcon Rush removing Parry
  • Fixed various issues for Kez's Aghanim's Scepter
  • Fixed Shadow Demon's Shadow Servant no longer spawning illusions from clones created with Wukong's Command
  • Fixed Io's Spirits Aghanim's Scepter no longer passively creating spirits around clones created with Wukong's Command
  • Fixed a number of visual issues with Pudge's Pudgette Collector's Cache Vote set
  • Fixed a number of visual issues with Arc Warden's Splinter of the Primordial Origin Collector's Cache Vote set
  • Fixed a number of visual issues with Centaur Warrunner's Knight of the Lilies Collector's Cache Vote set
Removed
  • Removed separate Market Cooldown timer from item tooltips

Since the 7.39e gameplay patch, we've addressed the following issues:

  • Items on trade cooldown can no longer be listed on the Steam Market

  • Removed separate "Market Cooldown" timer from item tooltips as it is no longer relevant

  • Fixed people being able to find the server id of non-friends playing matches

  • Fixed relic progress displaying for the enemy team

  • Fixed server crash involving Helm of the Dominator

  • Fixed various interactions with ethereal state and debuff immunity

  • Fixed an issue where the number of charges for an ability could be displayed as "..."

  • Fixed Kez base agility being unintentionally decreased

  • Fixed Kez's Falcon Rush removing Parry

  • Fixed various issues for Kez's Aghanim's Scepter

  • Ability Draft Fixes

  • Shadow Demon: Shadow Servant no longer spawns illusions from clones created with Wukong's Command

  • Io: Spirits Aghanim's Scepter no longer passively creates spirits around clones created with Wukong's Command

  • Fixed a number of visual issues with the following Collector's Cache Vote sets

  • Pudge's "Pudgette"

  • Arc Warden's "Splinter of the Primordial Origin"

  • Centaur Warrunner's "Knight of the Lilies"

Collector's Cache Voting Open Now

Added
  • Collector's Cache Voting is now open for the community to upvote or downvote workshop item sets until October 22

No matter what else is happening in the world of Dota, the Community Workshop artists never stop dreaming up cool new item sets for all their favorite heroes. Which of course means the workshop is near-to-bursting with game-worthy sets, and — you guessed it by cleverly reading the title above — we'd love your help choosing which of those awesome sets next make their way into the game.

If that sounds fun, it's easy to chime in. Just jump on into the Dota 2 dashboard, click the Collector's Cache Voting button, and then upvote or downvote the sets as you see fit. Voting is open from now until October 22, so make sure you dig through all the offerings before then. You'll soon see the most popular sets strutting, slithering, and skittering through your lanes.

So many of our updates, ranging from treasures like Collector's Caches and Heroes' Hoards all the way to events like Crownfall, include amazing contributions from our community artists who first and foremost are Dota fans just like you. In this and countless other ways, Dota fans don't just play the game we all love, they help shape it. We hope you'll jump into the voting queue and have your say.

Dota 2 Update - 8/28/2025

Added
  • Add Team Supporter's Club bundle for Yakutou Brothers
Fixed
  • Fix buying Team Bundles without being able to participate in Fantasy & Predictions not granting the user sticker capsules
  • Fix spots in both Roshan pits where heroes could hide without being seen by others in the pit
  • Fix client not showing correct armor reduction amount when reflecting Nasal Goo from a Bristleback with the Snot Rocket facet
  • Fix Gyrocopter's Sidegunner attacks being blocked by an allied Mars' Arena of Blood
  • Fix Invoker's Ice Floe not slowing enemies if they had previously been affected by Invoker's Ghost Walk with the shard upgrade

We have added a Team Supporter's Club bundle for Yakutou Brothers, available for purchase now. As a reminder, 50% of all sales of Team, Talent, and Community bundles go to the contributor and 30% go to the prize pool of The International.

Additionally, over the last few days we have fixed the following issues:

  • Fixed buying Team Bundles without being able to participate in Fantasy & Predictions not granting the user sticker capsules

  • Fixed a couple spots in both Roshan pits where heroes could hide without being seen by others in the pit

  • Fixed client not showing correct armor reduction amount when reflecting Nasal Goo from a Bristleback with the Snot Rocket facet

  • Fixed Gyrocopter's Sidegunner attacks being blocked by an allied Mars' Arena of Blood

  • Fixed Invoker's Ice Floe not slowing enemies if they had previously been affected by Invoker's Ghost Walk with the shard upgrade

Dota 2 Update - 08/22/2025

Fixed
  • Emoticons from previous fan content bundles that were supposed to be permanent being unavailable
  • Basic talent stickers all looking like a specific player sticker from 2022
  • Accounts ineligible to participate in The International Predictions & Fantasy being able to circumvent the rules
  • One prediction being missing for Road to the International: Playoffs on certain resolutions
  • Rare client crash when viewing your fantasy roster
  • Common client crash when viewing anything on a mac
  • The Tyrian Regalia item Tyrian Bloodfeather Feast incorrectly showing as owned if the player had the Queen of Pain Arcana
  • Sales of Talent Sticker Bundles not contributing to the prize pool
  • Bots in locally hosted matches not purchasing any items
  • Default Pudge bot never casting Meat Hook
  • Arc Warden's Tempest Double being able to summon a Tempest Double by capturing an experience shrine on the double, gaining a level, and then skilling Tempest Double
  • Meepo's Poof occasionally inadvertently getting into the wrong alt-cast state
  • Nature Prophet's Teleport and Io's Relocate using the wrong sounds when the teleport finishes
  • Silencer's Last Word not triggering Spell Absorption, Phylactery or Khanda
  • Troll Warlord's Fervor incorrectly granting bonus attack speed and gaining stacks when Troll Warlord is broken
  • Troll Warlord's Berserker's Rage incorrectly granting bonus stats when Troll Warlord is broken
  • Rare server crash with Witch Doctor's Death Ward
  • Rare crash with Marci's Dispose

Over the last few days we've addressed the following issues:

  • Fixed emoticons from previous fan content bundles that were supposed to be permanent being unavailable

  • Fixed basic talent stickers all looking like a specific player sticker from 2022

  • Fixed accounts ineligible to participate in The International Predictions & Fantasy being able to circumvent the rules

  • Fixed one prediction being missing for Road to the International: Playoffs on certain resolutions

  • Fixed rare client crash when viewing your fantasy roster

  • Fixed common client crash when viewing anything on a mac

  • Fixed the Tyrian Regalia item "Tyrian Bloodfeather Feast" incorrectly showing as owned if the player had the Queen of Pain Arcana

  • Fixed sales of Talent Sticker Bundles not contributing to the prize pool

  • Fixed bots in locally hosted matches not purchasing any items

  • Fixed default Pudge bot never casting Meat Hook

  • Fixed Arc Warden's Tempest Double being able to summon a Tempest Double by capturing an experience shrine on the double, gaining a level, and then skilling Tempest Double

  • Fixed Meepo's Poof ocassionally inadverently getting into the wrong alt-cast state

  • Fixed Nature Prophet's Teleport and Io's Relocate using the wrong sounds when the teleport finishes

  • Fixed Silencer's Last Word not triggering Spell Absorbtion, Phylactery or Khanda

  • Fixed Troll Warlord's Fervor incorrectly granting bonus attack speed and gaining stacks when Troll Warlord is broken

  • Fixed Troll Warlord's Berserker's Rage incorrectly granting bonus stats when Troll Warlord is broken

  • Fixed rare server crash with Witch Doctor's Death Ward

  • Fixed rare crash with Marci's Dispose

The International: Bundles and Predictions

Added
  • Team and talent supporter bundles are now available in-game with custom content including loading screens, stickers, and voice lines
  • Community broadcaster supporter bundles added for Brazilian Portuguese, Filipino, and Ukrainian broadcasts
  • Fantasy and Predictions features are now available to all players for free with leaderboards to compare against friends and the community
  • Tyrian Regalia collection of Immortal items introduced as exclusive rewards for top-ranked predictors and fantasy managers
Changed
  • Prize pool contributions now include 30% from each supporter bundle sale in addition to the standard 50% going to teams and talent
The International Team and Talent Bundles

The International draws near: All sixteen teams are set to head to Germany, and we've just now announced the full on-screen talent roster in-game. Like Dota itself, The International is a global affair, with team members hailing from more than thirty countries and talent representing even more.

Recognizing those players and personalities, this year we're continuing The International's tradition of offering team and talent supporter bundles in game. Each bundle contains content created by the team or talent in question, including loading screens, stickers, voice lines, and more. 50% of every sale goes directly to the team or talent and, this year, an additional 30% from each supporter bundle sale will go into the prize pool for the tournament.

The International has four official language broadcasts, but even that's not enough to reach Dota players everywhere. All around the world fans gather to support their local communities in their language and so for the first time, we've added supporter bundles for some of the larger community broadcasts as well. We've selected a few of the community broadcasts with the largest audiences this year, including Brazilian Portuguese, Filipino, and Ukrainian. (As with the individual talent bundles, 50% go to the group in question and an additional 30% to the prize pool.)

You can browse all the team and talent bundles from the main menu. Whether you have a favorite player, a favorite broadcaster, a favorite community, or you're just hunting for the best voice line, now's your opportunity.

Games And Rewards

Enough about the professionals: Let's talk about you.

Millions of fans go into The International with, let's say, strongly-held opinions. Which region is strongest? What's the real reason pros keep picking that hero with a 16% winrate? Was Earthshaker buffed enough?

The only thing better than being right is being able to show everyone who was wrong how right you've always been. With that in mind, we've taken the most popular features from The International Compendium over the last few years and we're making them available to every Dota player for free: Fantasy and Predictions are available right now, and include leaderboards so you can compare yourself against your friends and the entire Dota community.

"But," you say, "these leaderboards are temporary and my rightness needs to last forever." We hear you. That's why this year we're also introducing the Tyrian Regalia, a collection of Immortal items refashioned for this year's International color. They aren't for sale: These account-locked items are exclusively rewards for the top-ranked predictors and fantasy managers. If you want them, the only path is victory.

In the spirit of fair competition, we've also banned more than 75,000 win traders, smurfs, and other bad actors. At all levels of play, Dota is a game best enjoyed on an even field.

Wrapping It Up

The International is just a couple weeks away. Whether you're here to cheer on your favorite teams, or here to match your skills against the millions of other fans in the audience, or whether you're just here to watch the games unfold, we're glad to have you. We'll see you when the games start.

Dota 2 Update - 08/08/2025

Added
  • Ctrl+Alt pinging enemy abilities or items will now display that the ability or item could be on cooldown
Fixed
  • Fixed an issue with quickbuy where stackable items in inventory would keep being bought if another was marked for buy in quickbuy
  • Fixed an issue where Quartero rewards could not be claimed
  • Fixed green range indicator appearing briefly when casting abilities with quickcast on press
  • Fixed Mjollnir description stating that Chain Lightning deals bonus damage to illusions
  • Fixed Alchemist losing bonus damage gained from granting scepter when dying
  • Fixed a bug where Bristleback's Seeing Red facet caused enemies in vision to disappear when the buff expired
  • Fixed Dark Willow's Cursed Crown and Silencer's Last Word debuffs sometimes expiring without triggering
  • Fixed allies being able to target Dark Willow while she has Shadow Realm active
  • Fixed Ember Spirit not getting remnant charges from allied hero kills when having the Aghanim's Shard
  • Fixed Invoker's twister interval not matching twister radius
  • Fixed Invoker's Tornado cast range being different than its travel range
  • Fixed crash with Kez Katana bleed
  • Fixed Kazurai Katana overhead damage numbers not representing spell amplification
  • Fixed Kazurai Katana impale causing its non-damage effects to debuff immune targets
  • Fixed Kazurai Katana shard lifesteal applying to triggered attacks
  • Fixed Grappling Claw attacking targets outside of the melee buffer range when landing
  • Fixed Grappling Claw being able to escape Kinetic Field
  • Fixed Raptor Dance giving inconsistent amounts of invulnerability with cast speed bonuses
  • Fixed Falcon Rush gaining rush speed incorrectly in some scenarios

Over the last few days we've addressed the following issues:

  • Ctrl+Alt pinging enemy abilities or items will now display that the ability or item could be on cooldown

  • Fixed an issue with quickbuy where, if a stackable item existed in inventory and another was marked for buy in quickbuy, the item would keep being bought as long as gold and stock were available

  • Fixed an issue where Quartero rewards could not be claimed

  • Fixed green range indicator appearing briefly when casting abilities with quickcast on press

  • Fixed Mjollnir description stating that Chain Lightning deals bonus damage to illusions

  • Fixed Alchemist losing bonus damage gained from granting scepter when dying

  • Fixed a bug where Bristleback's Seeing Red facet caused enemies in vision to disappear when the buff expired

  • Fixed Dark Willow's Cursed Crown and Silencer's Last Word debuffs sometimes expiring without triggering

  • Fixed allies being able to target Dark Willow while she has Shadow Realm active

  • Fixed Ember Spirit not getting remnant charges from allied hero kills when having the Aghanim's Shard

  • Fixed Invoker's twister interval not matching twister radius

  • Fixed Invoker's Tornado cast range being different than it's travel range

  • Fixed crash with Kez Katana bleed

  • Fixed Kazurai Katana overhead damage numbers not representing spell amplification

  • Fixed Kazurai Katana impale causing its non-damage effects to debuff immune targets

  • Fixed Kazurai Katana shard lifesteal applying to triggered attacks

  • Fixed Grappling Claw attacking targets outside of the melee buffer range when landing

  • Fixed Grappling Claw being able to escape Kinetic Field

  • Fixed Raptor Dance giving inconsistent amounts of invulnerability with cast speed bonuses

  • Fixed Falcon Rush gaining rush speed incorrectly in some scenarios

  • Fixed Shodo Sai Cancel sub-ability granting magic stick charges

  • Fixed a parry interaction that could cause Kez to Echo Slash into the 3rd dimension

  • Fixed Lycan's Wolf Bite casting on allies that have disabled help

  • Fixed Morphling being able to retain Necrophos Sadist stacks when morph ends

  • Fixed Pugna being unable to use Magic Stick or Magic Wand while channeling

  • Fixed Queen of Pain Bondage visual effects pointing towards enemies if they are invisible

  • Fixed a crash in Shadow Demon Demonic Purge

  • Fixed Snapfire being unable to target ethereal units during Mortimer Kisses

  • Fixed Tusk shards disappearing for all players when Tusk goes into snowball

  • Fixed Weaver's bug bug where Hivemind XP was granted when a Swarm beetle attacked an allied hero

  • Fixed Zeus +1 Heavenly Jump Target talent giving +2 attack speed slow

  • Fixed workshop tools not loading due to XML/CSS issues

Quartero's Curios

Added
  • Introduce Quartero's Curios, a new dashboard feature that provides free hero cosmetics as rewards for playing matches
Changed
  • Update the main menu dashboard to show more than just the results of your last match

In addition to gameplay patch 7.39d, today we're shipping a new dashboard feature in Dota. For years now, outside of events, the dashboard's mostly just shown the results of your last match. We crunched the math on this, and it turns out that means for half of all players, every time you boot up the game all you're rewarded with is a sad reminder of your last loss. We're optimistic we can do better.

So we sifted through mountains of feedback until a clear pattern stood out: players like hero cosmetics. We sifted still further: What kinds of hero cosmetics? It turns out: free ones.

We can work with that.

Today we're introducing Quartero, a completely trustworthy new character who wants nothing more than to sit on the main menu of Dota and give you free cosmetics while you play games.

The only catch is that there is no catch: It's all free. Dota matches are already full of triumphant highs and devastating lows. Think how much more fun they'll be now that every game gets you that much closer to brand new content, helped along by a brand new character with a brand new tragic backstory that, trust us, he's more than happy to tell you all about. (Try and get him to shut up about it.)

And of course, Quartero's Curios isn't meant to replace the big Dota events we're working on—it's a smaller, free feature designed to run alongside them. When things are quiet, you might see more of Quartero on the dashboard. But when the next major event rolls in, he'll happily slide aside to make room.

7.39c Gameplay Patch

Added
  • Added a new hero specific setting for Rubick to allow players to configure what quickcast mode should be used by stolen spells
Fixed
  • Allow items which are locked for combining to be delivered by the courier
  • Fixed Abaddon's Mist Coil not dealing self damage when cast on enemies with The Quickening facet
  • Fixed several bugs where changing styles in the armory didn't update your model's appearance in demo mode
  • Fixed a bug where changing styles while previewing an item in demo mode would not update the large preview in the armory
  • Fixed Ghost Walk's duration being refreshed every time Aghanim's Scepter was dropped or picked up
  • Fixed Elder Titan being able to repeatedly get the same Damage and Debuff Immunity buffs by alt casting stomp without casting Astral Spirit
  • Fixed Lich's Level 25 Frost Shield Provides +50 HP Regen working on units with pip-based health
  • Fixed Exorcism spirits not respecting the equipped cosmetic
  • Fixed a bug where items could not be dragged from a courier's inventory to the stash
  • Fixed not showing an error message when requesting delivery and the courier is dead
  • Fixed courier preserving its orders through death and respawn
  • Fixed Queen of Pain's Sonic Wave dealing infinite damage and healing when cast on a unit with very high status resistance
  • Fixed units forever being stuck at 1hp as a knock on effect of something doing infinite healing
  • Fixed Owned By tag showing up on items used while in fog of war on dire side only
  • Fixed Undying level 20 talent not spawning Tombstone on death
  • Fixed being able to activate a watcher when two allies decapture the same watcher

Patch 7.39c is out now and you can check out the patch notes (https://www.dota2.com/patches/7.39c).

In addition, over the last few days we've addressed the following issues:

  • Allow items which are locked for combining to be delivered by the courier

  • Fixed Abaddon's Mist Coil not dealing self damage when cast on enemies with The Quickening facet

  • Fixed several bugs where changing styles in the armory didn't update your model's appearance in demo mode.

  • Fixed a bug where changing styles while previewing an item in demo mode would not update the large preview in the armory.

  • Added a new setting hero specific setting for Rubick to allow players to configure what quickcast mode should be used by stolen spells.

  • Fixed Ghost Walk's duration being refreshed every time Aghanim's Scepter was dropped or picked up.

  • Fixed Elder Titan being able to repeatedly get the same Damage and Debuff Immunity buffs by alt casting stomp without casting Astral Spirit

  • Fixed Lich's Level 25 "Frost Shield Provides +50 HP Regen" working on units with pip-based health (Undying Tombstone, Shadow Shaman Mass Serpent Wards, etc)

  • Fixed Exorcism spirits not respecting the equipped cosmetic

  • Fixed a bug where items could not be dragged from a courier's inventory to the stash, but could instead only be put in the stash via the Return Items ability

  • Fixed not showing an error message when requesting delivery and the courier is dead

  • Fixed courier preserving its orders through death and respawn

  • Fixed Queen of Pain's Sonic Wave dealing infinite damage and healing when cast on a unit with very high status resistance

  • Fixed units forever being stuck at 1hp as a knock on effect of something doing infinite healing

  • Fixed "Owned By:" tag showing up on items used while in fog of war on dire side only

  • Fixed Undying level 20 talent not spawning Tombstone on death

  • Fixed being able to activate a watcher when two allies decapture the same watcher

7.39b Gameplay Patch

Added
  • Introduced new setting to disable per unit hotkeys while in custom games
Changed
  • Readded missing settings such as enabling the Query Panel, enabling Queued Orders on the HUD, and enabling ability videos within tooltips
  • Renamed Structures Require Hold/Stop to Cancel to Capturing Structures Require Hold/Stop to Cancel
  • Capturing Structures Require Hold/Stop to Cancel now only affects capturing Watchers and Outposts, with Twin Gates and Underlord's Fiend's Gate channel cancel behavior moved back to Teleports Require Hold/Stop to Cancel
  • Courier will now continue to execute its last order when switching to Auto-Deliver mode
  • Courier HUD panel now has distinct states for waiting at Secret Shop and for generic moving
  • Oracle's Prognosticate in-world rune timers are now alt-pingable
Fixed
  • Fixed miscellaneous client and server crashes
  • Fixed crashes related to the new Settings menu
  • Fixed issue with moving whole items in quickbuy
  • Fixed Quickcast Dropdown not showing if in Direct Cast Bindings and in the quickcast selection
  • Fixed issue where units other than the hero, Spirit Bear, or courier could purchase items in quickbuy
  • Fixed courier grabbing from stash when at the secret shop
  • Fixed keys bound to the Alt Modifier triggering other unintentional actions
  • Fixed Network Quality setting not applying
  • Fixed being unable to bind TP Scroll and Neutral Item with Direct Cast Binds
  • Fixed Transfer Items courier ability grabbing from stash if courier was in shop range
  • Fixed courier not respecting queued orders after transfer
  • Fixed game client crashing when item from inventory is dragged into current item Guide when set to edit mode
  • Fixed Fullscreen Brightness slider being inverted
  • Fixed MMR Recalibration button not functioning
  • Fixed heroes sometimes being permanently stuck in death transition state if death occurred while affected by Vhoul Assassin's Envenomed Weapon debuff and other sources of negative health restoration
  • Fixed Settings keybinder blocking input if Settings is closed while in the middle of binding a key
  • Fixed courier not grabbing stash when ordered to transfer items when leaving the fountain
  • Fixed custom games crashing if a team had more than 7 players
  • Fixed Show Team Items toggle state in the shop not persisting
  • Fixed being unable to bind Centaur Warrunner's Work Horse, Disruptor's Electromagnetic Repulsion, Dawnbreaker's Solar Guardian, Timbersaw's Twisted Chakram, Elder Titan's Move Astral Spirit, Io's Spirits in and out abilities, Pangolier's Roll Up, Tinker's Keen Conveyance, and Keeper of the Light's Solar Bind/Recall
  • Fixed Roshan's Roar not playing the fx and animation
  • Fixed Helm of the Undying applying its duration bonus multiple times if more attacks landed on an already dead target
  • Fixed Helm of the Undying counting near lethal damage as a hero kill, resulting in granting too much additional time
  • Fixed Serrated Shiv's hit particle effect playing when the attack starts rather than lands
  • Fixed Book of the Dead not playing a sound on cast
  • Fixed Bloodseeker's Bloodrage bypassing Linken's Sphere when cast on enemies
  • Fixed Bloodseeker's Bloodrage silence piercing debuff immunity on enemies
  • Fixed Select Hero during Dazzle's Nothl Projection selecting Dazzle instead of the Projection
  • Fixed Disruptor's Electromagnetic Repulsion with Transferrence not being affected by cooldown reduction when manually cast
  • Fixed Elder Titan's spirit not automatically returning if using Echo Stomp when Titan has the shard
  • Fixed Hoodwink and Ogre Magi's ultimate abilities not being levelable via hotkey
  • Fixed Invoker's Vector Targeted Ice Wall not casting directly perpendicular to Invoker when the vector end point distance was below a certain threshold
  • Fixed units tethered to IO appearing in Fog of War if they had a cosmetic with ambient particles equipped
  • Fixed Kez' Flutter Katana dealing less damage than intended
  • Fixed Kez' Flutter Katana damage being consumed for no effect in some scenarios
  • Fixed Kez' Raven's Veil going on cooldown if Raptor Dance was interrupted
  • Fixed Kez' Grappling Claw slow still being removed when the attack landed
  • Fixed Kez' Grappling Claw not slowing long enough
  • Fixed Kez Flutter being consumed by Talon Toss, Falcon Rush, and Katana Impale's fake attack
  • Fixed Lone Druid's Spirit Bear not being able to purchase secret shop items from quickbuy
  • Fixed stash not showing up when Lone Druid's Spirit Bear is selected
  • Fixed Magnus' Reverse Polarity not playing stun animations on enemies
  • Fixed Monkey King's Changing of the Guard sub-ability being stealable
  • Fixed Monkey King Demon Trickster cosmetic issues when casting Changing of the Guard
  • Fixed Muerta's Quick Draw sometimes causing Gunslinger to proc more often than intended
  • Fixed Muerta playing incorrect VO when hitting with Deadshot enhanced with Aghanim's Scepter
  • Fixed Necrophos' Ghost Shroud not increasing incoming healing
  • Fixed Sand King Aghanim's Scepter Stinger attacks radius being lower than intended
  • Fixed Shadow Fiend Requiem of Souls not fearing enemies if Shadow Fiend died right after the cast was complete
  • Fixed Timbersaw's Whirling Death healing more on Strength and Universal heroes than expected
  • Fixed Void Spirit's Sanctuary not increasing the barrier amount

Patch 7.39b is out now and you can check out the patch notes (https://www.dota2.com/patches/7.39b).

In addition, over the last few days we've addressed the following issues:

  • Fixed a number of miscellaneous client and server crashes

  • Fixed various crashes related to the new Settings menu

  • Fixed an issue with moving whole items in quickbuy

  • Fixed the Quickcast Dropdown not showing if in Direct Cast Bindings and in the quickcast selection

  • Fixed an issue where units other than the hero, Spirit Bear, or courier could purchase items in quickbuy

  • Fixed an issue where courier could grab from stash when at the secret shop

  • Fixed keys being bound to the Alt Modifier triggering other unintentional actions

  • Fixed setting of Network Quality not applying

  • Readded missing settings such as enabling the Query Panel, enabling Queued Orders on the HUD, and enabling ability videos within tooltips

  • Introduced a new setting to disable per unit hotkeys while in custom games

  • Fixed being unable to bind TP Scroll and Neutral Item with Direct Cast Binds

  • Fixed an issue where the Transfer Items courier ability would grab from stash if the courier was in shop range

  • Fixed courier not respecting queued orders after transfer

  • Fixed crashing the game client when an item from your inventory is dragged into your current item Guide when it's set to edit mode

  • Fixed Fullscreen Brightness slider being inverted

  • Fixed the MMR Recalibration button not functioning

  • Fixed an issue where heroes could sometimes be permanently stuck in a death transition state if death occured while affected by Vhoul Assassin's Envenomed Weapon debuff and other sources of negative health restoration

  • Fixed the Settings keybinder blocking input if the Settings is closed while in the middle of binding a key.

  • Fixed courier not grabbing stash when ordered to transfer items when leaving the fountain

  • Renamed "Structures Require Hold/Stop to Cancel" to "Capturing Structures Require Hold/Stop to Cancel"

  • "Capturing Structures Require Hold/Stop to Cancel" now only affect capturing Watchers and Outposts. Channel cancel behavior of Twin Gates and Underlord's Fiend's Gate has moved back to "Teleports Require Hold/Stop to Cancel"

  • Now courier will continue to execute its last order when switching to Auto-Deliver mode

  • Courier HUD panel now has distinct states for waiting at Secret Shop and for generic moving (vs. going to a shop or delivering to a hero). Fixed a ? showing up when the courier is moving without a hero destination.

  • Fixed custom games crashing if a team had more than 7 players

  • Fixed Show Team Items toggle state in the shop not persisting

  • Fixed being unable to bind the following abilities

  • Centaur Warrunner's Work Horse

  • Disruptor's Electromagnetic Repulsion

  • Dawnbreaker's Solar Guardian

  • Timbersaw's Twisted Chakram

  • Elder Titan's Move Astral Spirit

  • Io's Spirits in and out abilities

  • Pangolier's Roll Up

  • Tinker's Keen Conveyance

  • Keeper of the Light's Solar Bind/Recall

  • Fixed Roshan's Roar not playing the fx/animation

  • Fixed Helm of the Undying applying it's duration bonus multiple times if more attacks landed on an already dead target

  • Fixed Helm of the Undying counting near lethal damage as a hero kill, resulting in granting too much additional time

  • Fixed Serrated Shiv's hit particle effect playing when the attack starts rather than lands

  • Fixed Book of the Dead not playing a sound on cast

  • Fixed Bloodseeker's Bloodrage bypassing Linken's Sphere when cast on enemies

  • Fixed Bloodseeker's Bloodrage silence piercing debuff immunity on enemies

  • Fixed "Select Hero" during Dazzle's Nothl Projection selecting Dazzle instead of the Projection

  • Fixed Disruptor's Electromagnetic Repulsion with Transferrence not being affected by cooldown reduction when manually cast

  • Fixed Elder Titan's spirit not automatically returning if using Echo Stomp when Titan has the shard

  • Fixed Hoodwink and Ogre Magi's ultimate abilities not being levelable via hotkey

  • Fixed Invoker's Vector Targeted Ice Wall not casting directly perpendicular to Invoker when the vector end point distance was below a certain threshold

  • Fixed units tethered to IO appearing in Fog of War if they had a cosmetic with ambient particles equipped

  • Fixed Kez' Flutter Katana dealing less damage than intended

  • Fixed Kez' Flutter Katana damage being consumed for no effect in some scenarios

  • Fixed Kez' Raven's Veil going on cooldown if Raptor Dance was interrupted

  • Fixed Kez' Grappling Claw slow still being removed when the attack landed

  • Fixed Kez' Grappling Claw not slowing long enough

  • Fixed Kez' Raven's Veil going on cooldown if Raptor Dance was interrupted

  • Fixed Kez Flutter being consumed by Talon Toss, Falcon Rush, and Katana Impale's fake attack

  • Fixed Lone Druid's Spirit Bear not being able to purchase secret shop items from quickbuy

  • Fixed stash not showing up when Lone Druid's Spirit Bear is selected

  • Fixed Magnus' Reverse Polarity not playing stun animations on enemies

  • Fixed Monkey King's Changing of the Guard sub-ability being stealable

  • Fixed Monkey King Demon Trickster cosmetic issues when casting Changing of the Guard

  • Fixed Muerta's Quick Draw sometimes causing Gunslinger to proc more often than intended

  • Fixed Muerta playing incorrect VO when hitting with Deadshot enhanced with Aghanim's Scepter

  • Fixed Necrophos' Ghost Shroud not increased incoming healing

  • Oracle's Prognosticate in-world rune timers are now alt-pingable.

  • Fixed Sand King Aghanim's Scepter Stinger attacks radius being lower than intended

  • Fixed Shadow Fiend Requiem of Souls not fearing enemies if Shadow Fiend died right after the cast was complete

  • Fixed Timbersaw's Whirling Death healing more on Strength and Universal heroes than expected

  • Fixed Void Spirit's Sanctuary not increasing the barrier amount

  • Ability Draft: Fixed toggling autocast on Quill Spray in Ability Draft won't do the Hairball swap until you have shard.

  • Ability Draft: Fixed Ogre Magi's Learning Curve Facet to work with all abilities (requires Ogre Magi hero model drafted)

  • Ability Draft: Fixed many cases of missing or incorrectly added talents

  • Fixed the Spring 2025 Heroes' Hoard initially having incorrect trading and gifting settings.

  • Made it less likely that the Dota+ item suggestor would run out of late-game items to suggest

  • Fixed quick-buying Dota+ suggested items to not buy multiples when clicking quickly

Dota Springs Forward

If you ask people their favorite season, nobody picks Spring. Why? Because Spring is terrible. It's too warm to ski, too cold to swim, it rains a lot, and there aren't even any free-candy monster holidays like you get in the Fall.

In fact, the only good thing about Spring is Dota's sometimes-annual Spring Update. So the good news is it's here, it's called Spring Forward 2025, and it's pretty great this year! The bad news: this marks the point of Spring where there's nothing left to look forward to. Hopefully you can just power-Dota your way through to Summer.

7.38c Gameplay Patch

Added
  • Added missing patch note line from 7.38 patch notes stating Roshan no longer drops Aghanim's Blessing
Fixed
  • Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain
  • Fixed -createhero sometimes creating a hero with no facet
  • Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates
  • Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted
  • Fixed Haste rune duration not correctly upgrading with the rune cycle
  • Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel
  • Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war
  • Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies
  • Fixed Bristleback's Quill Spray damage from Aghanim's Scepter counting as reflected damage
  • Fixed being able to get negative networth on Dazzle by stashing a teleport scroll, buying a teleport scroll on your courier, having no teleport scroll on your hero, buying and selling boots of travel multiple times, giving the teleport scroll on your courier to dazzle, casting Nothl Projection, then using your courier to deliver your stashed teleport scrolls to Dazzle while the ultimate is active
  • Fixed Clinkz's Tar Bomb not procing Magic Wand when set to autocast
  • Fixed Doom's Devil's Bargain buyback being calculated incorrectly
  • Fixed Hoodwink's Level 20 Talent Sharpshooter Provides Truesight having a blindspot along the path
  • Fixed Kez's Echo Slash first hit being unable to trigger Shadowhawk's bonus when used from invisibility
  • Fixed Kunkka's Level 25 Spell AoE talent not applying correctly to Tidebringer
  • Fixed Lycan's Howl and Feral Impulse not applying correctly to Aghanim's Shard Wolves
  • Fixed Magnus' Skewer not destroying trees if Magnus doesn't have an Aghanim's Shard
  • Fixed Marci's Rebound being cancelled incorrectly when affected by Slark's Pounce and debuff immune
  • Fixed Marci's Rebound vector targeting being inaccurate if the target location is too close to the Rebound target

Patch 7.38c is out now and you can check out the patch notes (https://www.dota2.com/patches/7.38c).

In addition, over the last few days we've addressed the following issues:

  • Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing"

  • Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain

  • Fixed -createhero sometimes creating a hero with no facet

  • Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates

  • Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted

  • Fixed Haste rune duration not correctly upgrading with the rune cycle

  • Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel

  • Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war

  • Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies

  • Fixed Bristleback's Quill Spray damage from Aghanim's Scepter counting as reflected damage

  • Fixed being able to get negative networth on Dazzle by stashing a teleport scroll, buying a teleport scroll on your courier, having no teleport scroll on your hero, buying and selling boots of travel multiple times, giving the teleport scroll on your courier to dazzle, casting Nothl Projection, then using your courier to deliver your stashed teleport scrolls to Dazzle while the ultimate is active

  • Fixed Clinkz's Tar Bomb not procing Magic Wand when set to autocast

  • Fixed Doom's Devil's Bargain buyback being calculated incorrectly

  • Fixed Hoodwink's Level 20 Talent Sharpshooter Provides Truesight have a blindspot along the path

  • Fixed Kez's Echo Slash first hit being unable to trigger Shadowhawk's bonus when used from invisibility

  • Fixed Kunkka's Level 25 Spell AoE talent not applying correctly to Tidebringer

  • Fixed Lycan's Howl and Feral Impulse not applying correctly to Aghanim's Shard Wolves

  • Fixed Magnus' Skewer not destroying trees if Magnus doesn't have an Aghanim's Shard

  • Fixed Marci's Rebound being cancelled incorrectly when affected by Slark's Pounce and debuff immune

  • Fixed Marci's Rebound vector targeting being inaccurate if the target location is too close to the Rebound target

  • Fixed Medusa's Venomous Volley working on illusions with Split Shot active

  • Fixed Gleipnir active triggering Nyx Assassin's Spiked Carapace stun

  • Fixed Muerta's Level 15 Calling Regeneration Talent not lasting for the full duration when used in conjunction with the Dance of the Dead Facet

  • Fixed Naga Siren's Deluge setting the maximum and minimum speed of an enemy to 240

  • Fixed Pangolier's Fortune Favors the Bold debuff being visible on enemies when the enemy doesn't have vision of Pangolier

  • Fixed Puck's Phase Shift stopping the invulnerability but not the channeling when using certain items

  • Fixed Puck's Puckish incorrectly considering all projectiles disjointed using invisibility as spell projectiles, restoring more mana and health than intended

  • Fixed Razor's Static Link incorrectly showing an alt-cast state when gaining shard

  • Fixed Riki's Tricks of the Trade stopping the attacks and invulnerability but not the channeling when using certain items

  • Fixed Slardar unintentionally getting additional assists from puddles he created

  • Fixed Templar Assassin's Meld not applying to both attacks if Meld was used twice in quick succession

  • Fixed Windranger's Focus Fire stopping if she loses and regains sight of her target while under the effect of her Windrun with Aghanim's Scepter

  • Fixed Winter Wyvern's Winter Blast creating splinter projectiles for invisible units around the target hit by the initial projectile

  • Fixed Winter Wyvern's Winter Blast splinter projectiles not correctly disjointing from invisible units if the target hit by the initial projectile has vision over the invisible unit

  • Fixed Witch Doctor's Death Ward Scepter not correctly applying the 50% bonus accuracy to the bounced projectile

  • Fixed Vengeful Spirit's Scepter illusion instantly being killed by Tormentor when casting Wave of Terror from afar

  • Fixed Zeus's Heavenly Jump's tooltip not correctly reflecting AoE increases to the vision radius Zeus gains after jumping

  • Ability Draft: Fixed Pangolier getting Roll Up shard upgrade without drafting Rolling Thunder

  • Ability Draft: Fixed Kez getting Shodo Sai abilities without drafting them

Dota 2 Update - 3/19/2025

Added
  • Players above 8500 MMR are now required to register an official name to queue for ranked, which cannot be changed and will be displayed during Immortal Draft pre-game player draft phase
Changed
  • Immortal Draft threshold increased from 6500 MMR to 8500 MMR for guaranteed Immortal Draft games
  • Immortal Draft games no longer show up in public match history and replay access is restricted to game participants
  • Players above 8500 MMR guaranteed to play Immortal Draft games may not queue for ranked as a party
  • MMR gain and loss in Immortal Draft games now takes into consideration possible outcomes based on player draft choices

Immortal Draft Changes:

  • Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.)

  • Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs.

  • Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered.

  • Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged.

  • Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices.

In summary:

  • If your MMR is 8500+, all of your ranked games will be Immortal Draft. All matches will be private. You're required have an official name registered. You cannot queue for ranked matches as a member of a party. Unranked is unchanged.

  • If your MMR is 6500+, your ranked games will only be Immortal Draft if matched with a player above 8500 MMR. Otherwise you'll play using standard ranked match rules. Unranked is unchanged.

7.38b Gameplay Patch

Changed
  • Alt-click chat messages on the Roshan Timer to match other alt-click messages
  • Alt-click chat messages on the Madstone indicator to better match other alt-click chat messages
Fixed
  • Clinkz Burning Army skeletons being able to auto-cast Tar Bomb
  • Templar Assassin Hidden Reach effects being visible to enemies
  • Sven Level 10 Talent +10% Vanquisher Bonus Damage not working properly
  • Ability Draft loading screen being stuck during draft phase when there are fewer than 10 players in the lobby
  • Drow Ranger Precision Aura from illusions overriding her own bonus agility
  • Ancient Apparition Ice Blast Shatter Threshold flickering when clicking on an enemy affected by ice blast
  • Ability Draft player losing ability in first slot for the rest of the game after casting Doom Devour
  • Ability Draft player permanently gaining passive aura from neutral creep when using Doom Devour
  • Roshan Timer being broken when Templar Assassin Third Eye innate is active
  • Mark for Sell items not being collected by the courier if the courier did not start in the fountain when ordering it to deliver
  • Mark for Sell items being returned to the hero if they were in the courier's inventory when delivering other items
  • Drow Ranger with the Sidestep Facet not triggering Silencer Last Word when Multishot finishes
  • Viper Nosedive causing the caster model orientation to enter a bad state and allowing permanent world positioning exploits in Ability Draft
  • Jakiro Liquid Fire not working in Ability Draft
  • Spell Lifesteal Amplification from Kaya and its combined items not working

Patch 7.38b is out now, along with a new Dota Plus season. You can check out the 7.38b patchnotes (https://www.dota2.com/patches/7.38b).

In addition, over the last few days we've addressed the following issues:

  • Fixed Clinkz Burning Army skeletons being able to auto-cast Tar Bomb

  • Fixed Templar Assassin Hidden Reach effects being visible to enemies

  • Fixed Sven Level 10 Talent +10% Vanquisher Bonus Damage not working properly

  • Fixed Ability Draft loading screen being stuck during draft phase when there are fewer than 10 players in the lobby.

  • Drow Ranger Precision Aura from illusions no longer overrides her own bonus agility

  • Fixed Ancient Apparition Ice Blast Shatter Threshold flickering when clicking on an enemy affected by ice blast

  • Ability Draft: Doom: Devour: fixed player losing ability in first slot for the rest of the game after casting Devour

  • Ability Draft: Doom: Devour: fixed permanently gaining passive aura from neutral creep

  • Fixed Roshan Timer being broken when Templar Assassin Third Eye innate is active.

  • Fixed Mark for Sell items not being collected by the courier if the courier did not start in the fountain when ordering it to deliver

  • Fixed Mark for Sell items being returned to the hero if they were in the courier's inventory when delivering other items.

  • Refined the alt-click chat messages on the Roshan Timer to match other alt-click messages.

  • Refined alt-click chat messages on the Madstone indicator to better match other alt-click chat messages.

  • Fixed Drow Ranger with the Sidestep Facet not triggering Silencer Last Word when Multishot finishes

  • Fixed Viper Nosedive, which caused the caster model orientation to enter a bad state, allowing Rubick or any hero in Ability Draft to exploit this with certain abilities, causing them to remain permanently in the world.

  • Fixed Jakiro Liquid Fire not working in Ability Draft

  • Fixed Spell Lifesteal Amplification from Kaya (and it's combined items) not working

Dota 2 Update - 2/21/2025

Changed
  • Neutral Tooltip is better at guessing enchantment level
Fixed
  • Heroes in Ability Draft not having innate abilities
  • Lotus Pool timers showing regular Dota game mode timings in Turbo
  • Minimap icons not showing for live spectators in player view
  • Some camps' spawnboxes being taller than Kunkka's Torrent height
  • Tormentor spawning in undesirable locations while in Demo Mode
  • Ironwood trees not providing extended healing duration when consumed with Tango
  • Ninja Gear usage while smoked allowing re-application of Smoke of Deceit to allies
  • Phylactery not slowing enemies on proc
  • Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount
  • Pyrrhic Cloak reflecting reflected damage
  • Revenant's Brooch on Illusions dealing more damage than intended
  • Scurry and Death Pact having more than the max number of charges if the corresponding talent was taken after the ability was skilled
  • Various issues with Morphling's Morph
  • Various issues with Winter Wyvern's Winter's Curse
  • Anti-Mage Magebane's Mirror not reducing mana when the caster doesn't have enough mana to spend
  • Arc Warden's Flux with Aghanim's Scepter occasionally still silencing even if Flux was dispelled
  • Crystal Maiden's Blueheart Floe not leveling up with Freezing Field
  • Dazzle not getting Desolator charges when killing heroes while a Nothl Voyager
  • Dazzle not getting Urn of Shadows charges when killing heroes while a Nothl Voyager

Over the last few days we've addressed the following issues:

  • Fixed heroes in Ability Draft not having innate abilities

  • Fixed Lotus Pool timers showing regular Dota game mode timings in Turbo

  • Fixed minimap icons not showing for live spectators in player view

  • Fixed some camps' spawnboxes being taller than Kunkka's Torrent height

  • Fixed Tormentor spawning in undesirable locations while in Demo Mode

  • Neutral Tooltip is better at guessing enchantment level

  • Fixed Ironwood trees not providing extended healing duration when consumed with Tango

  • Fixed Ninja Gear usage while smoked allowing you to re-apply Smoke of Deceit to your allies

  • Fixed Phylactery not slowing enemies on proc

  • Fixed Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount

  • Fixed Pyrrhic Cloak reflecting reflected damage

  • Fixed Revenant's Brooch on Illusions dealing more damage than intended

  • Fixed an issue where Scurry and Death Pact would have more than the max number of charges if the corresponding talent was taken after the ability was skilled

  • Fixed various issues with Morphling's Morph

  • Fixed various issues with Winter Wyvern's Winter's Curse

  • Fixed Anti-Mage Magebane's Mirror not reducing mana when the caster doesn't have enough mana to spend

  • Fixed Arc Warden's Flux with Aghanim's Scepter occasionally still silencing even if Flux was dispelled

  • Fixed Crystal Maiden's Blueheart Floe not leveling up with Freezing Field

  • Fixed Dazzle not getting Desolator charges when killing heroes while a Nothl Voyager

  • Fixed Dazzle not getting Urn of Shadows charges when killing heroes while a Nothl Voyager

  • Fixed Dazzle's Aghanim's Shard not providing Healing Amplification while in the Nothl Realm

  • Fixed Dazzle's Nothl Projection not benefitting from Poison Touch talent upgrades in certain situations

  • Fixed Dazzle's Nothl Projection granting more Town Portal Scrolls than desired in certain situations

  • Fixed Dazzle's Nothl Projection putting Aeon Disk on cooldown

  • Fixed Dazzle's Nothl Projection putting Refresher Orb going on cooldown

  • Fixed Dazzle's Poison Touch debuff duration not increasing when used before casting ultimate (and in reverse)

  • Fixed Dazzle's Soul being able to use Hand of Midas

  • Fixed Dragon Knight's Corrosive Dragon's spells and Damage over Time effects getting blocked by Physical Block

  • Fixed Dragon Knight's Wyrm's Wrath applying debuffs to teammates when denying

  • Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet unintentionally dealing damage to towers

  • Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet proccing twice per hit when in Elder Dragon Form

  • Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet AoE bonus not stacking with other sources of increased AoE

  • Fixed Hoodwink's Level 20 Sharpshooter talent having blind spots in its vision path

  • Fixed Invoker with Aghanim's Scepter gaining more levels of Quas, Wex, or Exort than intended

  • Fixed Io's Tether not healing tethered targets from damage dealt with Aghanim's Shard

  • Fixed Lion's Impale not benefitting from AoE bonuses if the AoE bonuses were acquired after leveling Impale

  • Fixed Monkey King clones stealing gold with Pirate's Hat

  • Fixed Morphling's Adaptive Strike with Flow facet not stunning targets if Morphling Morphed while the projectile was traveling

  • Fixed Pangolier's Shield Crash Barrier putting Blink Dagger on cooldown when the barrier fully blocks the damage

  • Fixed Primal Beast's Ferocity stacks being uncapped in certain situations

  • Fixed Rubick being able to accrue Arcane Accumulation stacks from Nothl Projection's End Projection

  • Fixed Rubick with an Aghanim's Scepter not receiving the Aghanim's Scepter upgrade from a stolen Shackles

  • Fixed Puck's Phase Shift being interrupted by certain commands

  • Fixed Riki's Tricks of the Trade being interrupted by certain commands

  • Fixed Techies' Minefield Sign with Aghanim's Scepter triggering during the Cast Point

  • Fixed Templar Assassin's Meld with Hidden Reach taking longer than expected to reach max attack range

  • Fixed Windranger's Killshot executing targets at slightly higher than the stated thresholds

  • Fixed Windranger's Level 25 Talent Focus Fire Kills Advance Cooldown by 18s not working correctly

Explore Wandering Waters in the 7.38 Gameplay Update

Added
  • Madstone resource can be used to craft unique neutral items
Changed
  • River width increased and river current can speed movement
  • River creeps are now amphibious and can slow movement by killing units
  • Map updated with various improvements
  • Wisdom runes replaced with wisdom shrines

Much like the galactic water miners in the movie and possibly the book Dune Part 2, Dota has always been the only game in any genre that believes water is the most valuable resource in both the Dune-iverse and our universe, the universe. It's kind of crazy, then, that it's taken more than a decade for us to finally prove that bold claim by saying it out loud in print.

And if that was all we did, it would be enough. But we didn't stop there. We've re-made the river that runs through the Dota map. Not only is it wider, its current can speed your movement. Conversely, the new river's new evolving, amphibious creeps can drastically slow your movement by killing you.

And that's not all: How about a new resource! "Waterstone?" you say. In retrospect, that would have made sense. But it's actually called "Madstone" and you can use it to craft your own unique neutral items. Which is crazy, so the name actually fits pretty well.

We've also made some other map updates, replaced wisdom runes with much cooler wisdom shrines, and made a bunch of quality of life changes. It's all too much to detail in one blog post, which means you'd be out of luck unless we made a page dedicated to describing all the stuff in great detail. Which we did.

The Crownfall Archive

Added
  • Added Crownfall Archive with all minigames and comics from all four acts accessible from the main menu to everyone regardless of event participation
  • Preserved player progress through each of the Act I-IV maps in the Crownfall Archive
  • Continue to redeem Crownfall rewards like candy and Crownfall Coins through the Archive

Well folks, you knew this was coming. We warned you it was coming. We even extended its coming. But now it's no longer coming, because it's here. No more last minute reprieves, no more entreaties from sad-eyed pets. We're doing it. Depending on when you read this, it's already done. Crownfall has been archived.

One consistent and recurring bit of feedback we got from the community over the course of Crownfall was what a bummer it would be not to be able to play their favorite minigame now that the event was ending. (No one agrees on what the best minigame is, but everyone has a favorite.) We agree — waiting in a matchmaking queue goes a lot faster with a game of Dragon Chess — and so we're happy to announce the Crownfall Archive, a collection of all the minigames and comics from all four acts, accessible from the main menu to everyone, regardless of whether you unlocked it while the event was active. (We've also preserved your progress through each of the Act I-IV maps for posterity.)

Additionally, if you're still sitting on any Crownfall rewards like candy or Crownfall Coins, you can continue to redeem them through the Archive.

We've really enjoyed getting to tell a story taking place in the realms of Skywrath, Druud and Icewrack. But there are so many more realms to explore. And so it's time for us to put the Ghastly Eyrie behind us, at least for now, and point our compasses at some new guiding stars. We'll see you there.