Update: Cache File Deletion No Longer Required
- Previously announced requirement to manually delete cache files is no longer necessary
- Server-side fixes implemented that eliminate the need for manual cache file deletion
From DRAGON BALL FighterZ
From DRAGON BALL FighterZ
From DRAGON BALL FighterZ
FighterZ, we know that you've been waiting for this one! Coming on September 16th (Timing subject to change depending your leadtime), Patch 1.25 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again!
Read the full Patch Notes 1.25
The second edition of the Dragon Ball FighterZ Show was held on Sunday, September 13. During this celebration we shared the latest trailer featuring Master Roshi moveset. The old master will join the fight on September 16, 2020. In the meantime discover more of his moves!
From DRAGON BALL FighterZ
👊 Kefla adds her raw power to Dragon Ball FighterZ on 28 February. Get the FighterZ Pass 3 to unlock her 𝙩𝙤𝙢𝙤𝙧𝙧𝙤𝙬!
Patch 1.21 implements big system changes in addition to an array of character balances sure to fire up your spirits and get right onto the battlefield again!
The updated assists system will enable players to choose between three different Z Assists for each character before the fight, allowing players to create new combos and broaden their playstyles!
As the battle goes on, the last character standing will see their power increase drastically. Don’t give up until the last second!
In the Boot Camp mode, players will be trained by other characters. This mode will allow them to discover new possibilities and push their skills to new heights!
From DRAGON BALL FighterZ
Broly (DBS) joins the cast of Dragon Ball FighterZ today! The last character of the FighterZ Pass 2 is finally playable.
The incredible power of this exiled warrior will make the arenas of DBFZ tremble! Unleash Broly’s Saiyan power and blast away his armor in battle!
Unlock him with the FighterZ Pass 2 or get him as a standalone DLC.
Check the last video of Broly and discover his Dramatic Finish:
From DRAGON BALL FighterZ
Dragon Ball FighterZ receives today one of its biggest patches to date!
We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.
You can find the full disclosure of the Dragon Ball FighterZ patch notes below on http://bnent.eu/DBFZPatch115
EDIT (29th MArch 2019): Following the release of the balance adjustments patch 1.15 for Dragon Ball FighterZ, we have discovered that some systems/moves are not operating as intended:
DRAGON BALL FIGHTERZ - Version 1.15 Patch Notes
◆System Mechanics ・Standing Light Attack: Follow-up 2 →Can now be linked to a Z Change. →Will always knock the opponent forward on hit. ・Jumping Light Attack →Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air. ・Jumping Heavy Attack →Descent is faster during a camera shift. →Shortened the amount of sliding knockdown when the attack hits. →Can only transition to a Z Change when performed in a grounded Z Combo. ・Mid-air Dragon Rush →Characters descend faster when the attack lands in a combo. ・Hurtbox →Adjusted hurtboxes during crouching and movement (actions other than attacks). ・Vanish →Increased the base damage of the attack. ・Projectiles →Fixed an issue in which damage scaling would not apply when a projectile connected during an attack. ・Sub-Character Attacks →Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent. →Moves Changed: →Android 18: Grounded Support Attack (Unique), Support Attack (Heavy) →Captain Ginyu: Unique Attack, Together We Are...the Ginyu Force! →Nappa: Saibaman (Acid) →Videl: Crouching Unique Attack ・Button Settings →Simple Dash can be set to "Normal" or "Off". →Simple Z Change can be set to "Normal", "Down Input", and "Off".
Character adjustments can be find on the full disclosure of the Dragon Ball FighterZ patch notes on http://bnent.eu/DBFZPatch115
From DRAGON BALL FighterZ
DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM.
The list of adjustments applied to the game is listed below (English only):
HEALTH RECOVERY UPON TAKING DAMAGE:
KI GAUGE:
MID-AIR SMASH ATTACK:
INVINCIBLE SPECIAL MOVES:
SUPER ATTACK:
ALL METEOR ATTACKS:
SPARKING!:
VANISH MOVE:
Z-REFLECT:
ALL THROW MOVES, DRAGON RUSH:
DRAGON RUSH:
MID-AIR DRAGON RUSH:
GUARD CANCEL CHANGE:
GROUND BACKSTEP:
SHENRON (REVIVE ALLIES):
SHENRON (MAKE ME IMMORTAL):
GROUND RECOVERY:
DELAYED GROUND RECOVERY:
DRAMATIC FINISH:
From DRAGON BALL FighterZ
DRAGON BALL FighterZ receives today a host of free updates and a new adjustment patch on PC.
FighterZ Tournament is a new, online tournament mode featuring various new match rules, culminating in a final 8-player bracket. The winners and runners-up in each tournament will receive special rewards and Z Trophies, the latter of which players can display in their all-new Z Trophy Room.
Z Trophy Rooms, the second new feature, are unique to each player, and can be decorated with the Z Trophies that they collect, as well as with Lobby Avatars. Players can also change the background music. Players can then visit the Z Trophy Rooms of their friends – or show off their collection to their own guests.
Watch the trailer featuring all the new features: https://youtu.be/Ky0WwDQc-Y0 Find below the list of adjustments applied to the game from today:
SUPER DASH:
SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE:
GOKU (SUPER SAIYAN):
VEGETA (SUPER SAIYAN):
PICCOLO:
GOHAN (TEEN):
FRIEZA:
CAPTAIN GINYU:
TRUNKS:
CELL:
ANDROID 18:
GOTENKS:
KRILLIN:
KID BUU:
MAJIN BUU:
NAPPA:
ANDROID 16:
YAMCHA:
TIEN:
GOHAN (ADULT):
HIT:
GOKU (SSGSS):
VEGETA (SSGSS):
BEERUS:
GOKU BLACK:
ANDROID 21:
BARDOCK:
BROLY:
VEJITO (SSGSS):
ZAMASU (FUSED):
GOKU:
VEGETA:
ANDROID 17:
COOLER:
From DRAGON BALL FighterZ
Together with the release of the original version of Goku and Vegeta for DRAGON BALL FIGHTERZ, a new balance patch is available with tons of improvements.
Read all the changes applied today in the patch notes below. Thanks for supporting and playing Dragon Ball FighterZ
DRAGON BALL FighterZ - Patch Note 1.11
WORLD MATCH: Entry settings: now Player’s Info is displayed Ranked Match:
PARTY MATCH: Added ‘Sorry’ and ‘Don't worry’ messages to Party Match
LOCAL BATTLE: Added Input Delay settings when playing against a player.
LOCAL MATCH: On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.
**TRAINING MODE: ** Player team can now be edited when making a World Match entry. Colors can now be selected when changing characters. Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering. Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings. Added the Reset Damage Information option Added Starting Position settings:
OTHERS: Character selection screen: increased the cursor movement speed. Follow list: followed players' names will now be displayed in blue. Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen. Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.
COMMON: Now an attack won’t count as a hit during successful Z-reflect recovery frames.
**PICCOLO: ** Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.
**GOHAN (TEEN): ** Crouching Special: Now he can move while in the air after performing the move.
FRIEZA: Standing Special: Reduced the start up frame Death Slash, Z Assist: Increased the hit stun and the non-recovery frame. Death Slash(Light ver.): Reduced the start up frame Warp Smash: Frieza now becomes invincible faster. Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff. Golden Frieza:
GINYU: Crouching Heavy: Can now Z combo into Standing Special. Standing Special(Jeice): Increased the hit stun and the non-recovery frame. Z Assist: Increased the hit stun and the non-recovery frame. Strong Jersey: Reduced the block stun. Strong Jersey (Medium/Heavy ver.):
TRUNKS: Standing Special, Jumping Special, Cyclone Buster:
CELL: Standing Light, Crouching Light: Increased the start up frame. Low Kick: Damage scaling increased when using this move as a combo starter. Jumping Medium: Increased the start up frame. Jumping Special:
**ANDROID 18: ** Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time. Support Attack(Barrier), Z-Assist: enters the invincible state faster. Barrier:
**GOTENKS: ** Standing Special: Matched the cancel timing on additional inputs with the other characters. Z Assist: Fixed an issue where the camera angle doesn't change in the latter part of the combo after hitting an opponent with the Assist attack. Galactic Donuts: Fixed an issue where the camera angle doesn't change on landing Heavy attack in the next combo after hitting an opponent's Z Assist. DIE DIE Missile Barrage:
KRILLIN: Standing Special:
KID BUU: Crouching Medium(Medium/ Long ranged ver.):
MAJIN BUU: Standing Light: Now the attack will hit a crouching opponent too. Standing Lights - 2nd attack : reduced the start up frame. Z Assist: increased the non-recovery frame.
NAPPA: Standing Light: will no longer be blocked by standing guard. Crouching Medium: Will no longer be blocked by standing guard. Crouching Heavy: Expanded the hitbox forward. Z Assist: Increased the hit stun. Blazing Storm, Z Assist:
ANDROID 16: Standing Lights - 3rd attack:
YAMCHA: Neo Wolf Fang Fist: changed the hit effect to wall bounce. Spirit Ball: Increased the least amount of damage.
TIEN: Z Assist: Increased the non-recovery frame. Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent. Ground Volleyball Fist (Medium): now enters the armor invincible state faster. Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks. Tri-Beam: increased the duration during which Ultimate Z change can be performed. Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!
HIT: Standing Lights - 3rd attack: expanded the hitbox upward. Crouching Light: can now cancel the second Standing Light into Crouching Light Tides of Time(Heavy ver.): now enters the invincible state faster. Death Blow: fixed so that the camera angle won't change in the latter part of the combo on hitting an opponent with this move.
GOKU (SSGSS): Super God Shock Flash:
VEGETA (SSGSS): Big Bang Attack, Z Assist:
BEERUS: Standing Light:
ANDROID 21: Crouching Medium: shrank the hit box to reduce the reach. Crouching Medium(Long range ver.):
BARDOCK: Rebellion Spear (Light ver.): decreased the block stun. Ground Rebellion Spear (Medium ver.):
BROLY: Various armors: Broly's various armors will no longer endure Vanish attacks. Z Assist:
VEGITO (SSGSS): Barrier:
ZAMASU (FUSED): Jumping Light: expanded the hitbox upward. Z Assist:
From DRAGON BALL FighterZ
A new patch for Dragon Ball FighterZ on PS4, XB1 and PC has been release with many fixes to improve your experience. Read the full Patch Note below.
ARCADE MODE: Fixed an issue where Finish Bonus values aren't correct when finishing with certain moves. Examples: Trunks' Cyclone Buster, Gotenks' Charging Ultra Volleyball, Freeza's Sorbet's Ray Gun.
TRAINING MODE: Fixed an issue where the recorded inputs are not displayed properly when using horizontal inputs using one or two members in the opponent team.
Fixed an issue where the inputs of Repeat Attack option gets reversed after performing Ginyu's Body Change to either the 2nd or the 3rd character in Practice.
GAMEPLAY
ANDROID 18: Fixed an issue where the latter explosive part of ‘Energy Wave’ sometimes misses even when the first part hits.
Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation.
ZAMASU (Fused): Fixed an issue where Zamasu's position is slightly off when grabbed by Android16's Dynamite Driver.
VEGITO (SSGSS): Fixed an issue where the effect of Vegito's Omega Finishing Blow stays longer on the screen when connecting Vegito's Omega Finishing Blow to Goku Black's God Slicer Dance with Ultimate Z Change. The wind effect of Vegito's Omega Finishing Blow partially remains when Ultimate Z changed into Goku Black right before the Omega Finishing Blow hits an opponent.
Fixed an issue where an opponent floats in an invulnerable state when hitting the opponent and the opponent's assist character at the same time with Vegito's Crouching Special or Jump Special and canceling it.
Fixed an issue where advance inputs aren't available when hitting an opponent with Vegito's Crounching Special and Jump Special.
ANDROID 21: Fixed an issue where an opponent doesn't disappear with the star blink when launched with the ground Dragon Rush.
Fixed an issue where Android 21's Homing Energy Blast doesn't change its target even after a Z change (also fixed for Piccolo).
Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn't reverse even when characters' positions are switched (also fixed for Piccolo).
BROLY: Fixed issues with the stage destruction scenes (colors, glitches…) when performing Broly's Gigantic Meteor (R2 / RT Button version) and Z change before an opponent is K.O.ed.
Fixed an issue where the explosion effect of Broly's Eraser Blow moves rapidly in horizontal direction when clashed in certain timing.
GOKU (SSGSS): Fixed an issue where the camera movement is incorrect when launching an opponent with Goku(SSGSS)'s aerial Dragon Rush.
GOHAN(Adult): Fixed an issue where Jumping Light Attack whiffs when performed against Goku Black right after Dragon Rush.
BEERUS: Fixed an issue where an opponent's Ki gauge increases more when K.O.ed with God of Destruction's Judgment and the special cut scene.
Fixed an issue where Ki gauge increases when the heavy version of Sphere of Destruction hits an opponent.
PICCOLO: Fixed an issue where Piccolo's Z Assist doesn't fire the Homing Energy Blast when performed while Majin Buu's Fat Throw is hitting an opponent.
Fixed an issue where Piccolo's Z Assist doesn't fire the Homing Energy Blast when performed while Android 16's grabbing an opponent with Flying Powerbomb.
Fixed an issue where Piccolo's Homing Energy Blast doesn't change its target even after a Z change (also fixed for Android 21)
Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn't reverse even when characters' positions are switched (also fixed for Android 21).
GOKU BLACK: fixed an issue where some Goku Black's mirror images are partially displayed off screen when performing The Work of a God at very high position.
TRUNKS: Fixed an issue where Trunks' animation becomes strange when hitting an opponent with Shining Slash after K.O. or time up.
MAJIN BUU: Fixed an issue where the size of the wrapping effect of Majin Buu's Fat Slow is based on the first character when hitting an opponent at an instant Z change is performed.
OTHER GAMEPLAY FIXES
LIVE COMMENTARY: Fixed an issue where live commentary is played too early when Beerus grabs an opponent with his Meteor attack.
Fixed an issue where an audio comment related to Beerus VS Zamasu is played while Goku Black is played ( ‘I-I don't believe this! Zamasu has vanished!’)
BACKGROUND: Fixed an issue where all buildings in the background collapses simultaneously when Z reflecting energy balls after performing following moves: Majin Buu’s Now Buu really...hate you!, Android 16’s Hell Flash Maximum Output and Last Resort, Android 21’s Excellent Full Course and Sweet Tooth.
VOICE: fixed an issue where voice were not played correctly when performing Dragon Rush (Forced Switch) then Dragon Rush again right after.
Z CHANGE: Fixed a glitch when pressing Forward + Attack button + Assist button simultaneously to Z change while jumping.
Fixed an issue where a character doesn't immediately leave the screen when performing Z change while the character is in the transitioning frame to a jump motion.
ULTIMATE Z CHANGE: When finishing an opponent with Ultimate Z change using the Meteor Attacks listed below, the Assist gauge becomes unavailable for certain period of time at the start of the next round: Android 21's Sweet Tooth Majin Buu's Turn into candy! Beerus' God of Destruction's Judgment When the special K.O. cut scene is triggered against Goku Black and Zamasu(Fused)
ASSIST: Fixed an issue where assist characters leave the screen without taking the K.O. motion when defeated by Jump Heavy Attack. (Even though they are defeated)
KI GAUGE: Fixed an issue where Ki gauge stops increasing when hitting an opponent with something like trap type projectiles while a player character is performing the press-and-hold Vanish move in Sparking! state.
From DRAGON BALL FighterZ
A free update for Dragon Ball FighterZ is going to be rolled out on 9th May. Two new features -FighterZ Cup and Party Battle- will be added together with many gameplay improvements. Please read below for the full list of changes included:
NEW FEATURES: More information will be revealed soon for the events linked to these new features • FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union • PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses
MODES: • REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased • COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge
TRAINING MODE: • Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only • Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions. • Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move. • Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery • Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves • Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected • Self-damaging moves will no longer affect the Combo Damage displayed • Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups
STORY MODE: • Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to
GAMEPLAY: GOKU (Super Saiyan): • Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack
VEGETA (SSGSS): • Fixed an issue where the Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18's Z Assist) • Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects (such as Broly's Powered Shell) • Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast • Modified the amount of the damage that's done with the first attack of Vegeta(SSGSS)'s Niagara Pummel • Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three! so that it's easier now to grab an opponent and follow up with Z assists • Fixed an issue where the move sometimes hits an opponent even after they're K.O.-ed • Fixed an issue where Vegeta (SSGSS)'s invincibility is disabled at the wrong timing when executing Final Flash Attack
BROLY: • Fixed an issue where the energy ball goes up in the air when Broly's Gigantic Meteor is clash canceled • Fixed an issue where Broly's Jumping Heavy Attack doesn't clash cancel • Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed • Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly's Gigantic Strike with corner on the back • Fixed an issue where hit count doesn't increase when hitting an opponent with Broly's Jump Heavy Attack, the medium and the heavy versions of Lariat Express • Matched the number of times Broly's Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack • Fixed an issue where Broly's Powered Shell disappears when hit by certain ranged Special Moves • Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike • Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash
BEERUS: • Fixed an issue where Beerus' Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected • Fixed an issue where the lower energy ball of the two created by Beerus's heavy version of Sphere of Destruction cannot be repelled by Beerus' attacks when it bounced back without hitting an opponent • Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way • Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause • Reduced the recovery frame of Beerus' down medium attack to match with other moves
TIEN: • Fixed an issue with character displays that's observed when Tien hits an opponent who is positioned at the backside of Tien
KRILLIN: • Now Krillin's Z assist will always throw a rock unless a player is inputting left when he appears on the screen • Increased the duration of hit stun and the time an opponent isn't able to recover for Krillin's Z Assist
NAPPA: • Adjusted the knock back distance of an opponent so that Nappa's Jumping Down Heavy attack is more likely to hit twice • Mitigated the damage scaling of Nappa's Too Bad to balance out with other invincible moves • Adjusted damage scaling of Saibaman's explosive attacks
YAMCHA: • Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha's Ultimate Wolf Fang Fist
CAPTAIN GINYU: • Fixed an issue where the Z Assist Character is displayed while performing Ginyu's Body Change • Fixed an issue where Ginyu's Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters
HIT: • Fixed an issue where Z assist characters remain on the screen in the case Hit's I Keep Improving hits an opponent while the characters are in their hit stun
FRIEZA: • Fixed an issue where Frieza's Death Saucer doesn't vanish after clashing with Broly's Powered Shell • Extended the inner part of the hit box for Frieza's Crouching Heavy • Fixed an issue where damage scaling isn't properly processed when executing Frieza's You might not survive this time and connecting it with following Death Ball. • Fixed an issue where Frieza's Death Saucer flies in a wrong path when clashed once • Fixed an issue where Frieza's You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa's Arm Break, etc.) • Adjusted the damage and the damage scaling for Frieza's You might not Survive this Time
PICCOLO: • Fixed an issue where Piccolo's Z Assist doesn't fire the energy blast when used right after a Super Attack • Fixed an issue where a player can't block Piccolo's Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player's main character and the opponent's main character while Piccolo's Z Assist Homing Energy Blast is still on the screen
ANDROID 18: • Modified the light version of Android 18's Back Grapple's so that the hit count increases when an opponent is smashed into the ground • Also modified the damage value and the damage scaling in accordance with the above modification
ANDROID 16: • Now players will be able to recover from the ground when hit by Android 16's Dynamite Driver • Removed the invincibility to ranged attacks from Android 16's Standing Heavy, Jumping Heavy and Crouching Heavy
VEGETA (Super Saiyan): • Reduced the duration of block stun for Vegeta (Super Saiyan)'s Z assist
GOHAN (Adult): • Modified the property of Gohan (Adult)'s down light attack to match with other light attacks • Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit • Reduced the frame advantage of Gohan (Adult)'s heavy version of Machine Gun Kick when it's blocked by an opponent
KID BUU: • Fixed an issue where Kid Buu's Candy Beam sometimes hits an opponent for several times • Made a modification to Kid Buu's Pearl Flash so that the damage scaling of Super Attacks is now applied
ANDROID 21: • Fixed an issue where the move property of Android 21's Solar Flare which becomes available after absorbing an opponent isn't ranged attack • Android 21's Total Detonation Ball has been adjusted so that it now disappears when hit by Broly's Powered Shell • Fixed an issue where a sound effect isn't played when Android 21 executes a mid-air version of her special move Sticky Energy Blast • Fixed an issue where Android 21's hurt box isn't consistent depending on which mid-air damaged motion is triggered
GOHAN (Teen): • Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)'s Flying Kick high up in the air • Fixed the timing when Gohan (Teen)'s 5-Hit Combo disappears • Fixed an issue where the effect was out of synch during Son Gohan (Adult)'s Jet Upper and Z Assist • Fixed an issue where characters' appearances become strange while they're falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)
GOTENKS: • Fixed an issue where the hitbox of Gotenks' Z Assist remains even after he has left the screen • Fixed an issue where Gotenks' Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters • Fixed an issue where Gotenks' Z Assist can forcibly put an already mid-air opponent's position back to the ground
CELL: • Cell's Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character
TRUNKS: • Fixed an issue where Trunks sometimes doesn't execute follow up attacks after hitting an opponent with his Shining Slash
GOKU BLACK: • Made an adjustment so that Goku Black's medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent
OTHERS: • Fixed an issue where some characters don't instantly transition to their down motion but keeps performing their super armor moves until the end in the case the character loses all its health by an opponent's move that has a property to lock down an enemy • Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)'s Kamehameha • Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black's Holy Light Grenade • Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black's God Slicer Dance • Fixed an issue where a player's character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16's Hell Flash • Fixed an issue where a player's normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent's Z Assist character leaves the screen while the player is performing a combo • Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn't applied when starting a combo with certain moves • Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions • Fixed an issue where certain voices aren't played in certain situations • Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played • Increased the duration of throw invincibility for both air and ground back dash • Made some adjustments to make it harder to execute the Z reflect for the second time in succession • Fixed an issue where the invincibility of Z assist characters aren't properly disabled when leaving the screen due to the main character getting a hit • Fixed an issue where a player's main character is able to cancel moves to an another move even when they are whiffing in the case the player team's fireballs got reflected by an opponent's Z-reflect or Super dash.
Thank you for playing Dragon Ball FighterZ
From DRAGON BALL FighterZ
Dragon Ball FighterZ is about to get even Better! Following our announced improvement roadmap, we are thrilled to reveal the upcoming release of a new patch that will greatly improve Ring matches, fix gameplay exploits and add new features!
Read the full patch note below for more details and get ready for the release on March 16th.
MODES
REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
WORLD MATCH: Changed rematch system to 3 matches in both Ranked and Casual World Match
RING MATCHES: Improved match-making and server stability
GAMEPLAY
SSGSS GOKU: Fixed a bug that makes “x10 Kaioken Kamehameha” combo continue even if the opponent gets away from the attacks
CAPTAIN GINYU: Fixed a bug that makes Ginyu Force members collide with the opponent character and sometimes interrupts the latter’s attacks
NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks
ALL CHARACTERS: Fixed a bug that makes characters float in the air if Dragon Rush Clash happens when landing from mid-air back step
ALL CHARACTERS: Fixed a bug that makes main characters say the wrong name when calling a Z-Change or Z-Assist
ALL CHARACTERS: Fixed a bug that alters the hit box of Z-Assist characters under certain circumstances
HIT/SSGSS GOKU/SSGSS VEGETA: Fixed a bug that triggers Z-Change voice over dialogues instead of Z-Assist ones
NEW FEATURES
Z-UNION: Added Z-Union feature that enables players to join “Unions” (fan clubs) of their favorite character and get special rewards. And the longer you stay in a Union, the better the rewards become.
GAME LOBBY: Added the possibility to leave the Lobby by using the stairs at the entrance
OFFLINE LOBBY: Added option to enter the Offline Lobby from title screen
From DRAGON BALL FighterZ
Following our roadmap to deliver the patches that will fix the bugs collected since the launch of Dragon Ball FighterZ, we rolled out the first important update for Dragon Ball FighterZ lately.
Please find below the list of the improvements :
MODES
PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match.
REPLAY CHANNEL: Expanded Replay Channel functions (added “Followed Player Channel” and “Search Channel”) – Previous replay data will be deleted
RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found
ARCADE MODE: Added “Return to Character Selection” and “Return to Course Selection” after completing a course
TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on “Do not display”
TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously
BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match
CHARACTERS
GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move « The Work of a God » was used after an Ultimate Z Change
ANDROID 21: Fixed a bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage
ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage
FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation
HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack
HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack
TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…”
CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave” MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta
OTHER FEATURES
ONLINE: Implemented optimizations to improve Match Making
SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron
SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle
DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush
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