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DRAGON BALL FighterZ — Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes

Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes

DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM.

The list of adjustments applied to the game is listed below (English only):

HEALTH RECOVERY UPON TAKING DAMAGE:

  • Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:

  • Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
  • For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:

  • When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:

  • Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits. POWERED-UP SPECIAL MOVE:
  • Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:

  • Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
  • It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:

  • Increased the minimum damage of all Meteor Attacks.

SPARKING!:

  • Sparking! can now be used while blocking. (Includes blocking in mid-air)
  • While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
  • Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:

  • Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:

  • You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:

  • Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:

  • Decreased the amount of Ki gauge gained and damage dealt.
  • After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:

  • The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:

  • Invincible state will now last until coming into contact or in close vicinity with the opponent.
  • Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:

  • Increase the distance travelled.

SHENRON (REVIVE ALLIES):

  • Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):

  • Increased the health recovery rate.

GROUND RECOVERY:

  • Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:

  • Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:

  • Vanish Move will also trigger Dramatic Finish now.
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