What’s New

Draw & Guess

Games

An online party game of drawing and guessing for up to 16 players with a variety of modes.

Latest · by AcureusWebsite

Changelog

Update Notes July 15th

Changed
  • Improve reconnect behaviour
  • Optimize various UI elements
Fixed
  • Fix that Metissa unlock condition was only tracked on the match host
  • Fix that Metissa unlock condition was only tracked on the match host
  • Improve reconnect behaviour
  • Various UI optimisations

Update Notes June 10th

Added
  • Add more detailed feedback during game start up
  • Add keyboard navigation to artbook viewer
Changed
  • Improve loading times and reduce download sizes for artbook overview
  • Optimize various UI elements
  • Add more detailed feedback during game start up
  • Artbook Viewer: Improve loading times and reduce download sizes for overview
  • Artbook Viewer: Add keyboard navigation
  • Various UI optimisations

Progression, Social, and Artbooks - LIVE NOW

Added
  • Add character unlocks through in-game challenges
  • Add unique epic splash art for each character
  • Add unlock tracks that allow characters to be levelled up for unique rewards
  • Add player profiles where players can share artwork and display badges
  • Add Artbooks feature allowing players to create mini portfolios with up to 9 images per page and publish them publicly
  • Add public gallery to browse Artbooks published by community members with filtering by name
  • Add friends system with direct messaging, custom statuses, recent player list, and block list
Changed
  • Make Ink non-purchasable and spendable only
Removed
  • Remove cosmetic microtransactions from the game

Hey everyone! We have quite a lot of content to share with you today, so BUCKLE IN as we dive into all of the new features we just dropped.

Character Unlocks/Progression

Following a public vote from the community, 79% of you told us you don’t want cosmetic microtransactions in Draw & Guess. As of this update, they are GONE FOREVER. We decided not to have an “earnable AND buyable” model, as we want characters/skins to represent the time you put into earning them. If we’re going to do this, we want to do it right, i.e. remove cosmetic microtransactions completely, and not overcomplicate things by also retaining the in-game shop.

Note: The shop will be temporarily accessible to players with over 350 Ink for the next 3 months via a dialogue on the main menu. Ink can no longer be purchased; it can only be spent.

Unlocking Characters

Characters are now unlocked by completing in-game challenges. Some of these are trickier than others, some of which you won’t even know the challenge requirements for... good luck hunting!

As you may have noticed… each character now has their own unique epic splash art! Our development queue has been quite heavy as part of this update, so we wanted to take some of the time on the art side of things to help polish up the vibe of this new feature, and explore a bit more of each character’s identity.

You can check a character's unlock condition in their close-up view, which also shows their unlock track!

Unlock Tracks

This update doesn’t stop at just unlocking characters through challenges! We wanted to find more ways to reward players for the time they’ve put into Draw & Guess. Each character can be levelled up to unlock unique rewards, including an Artbook (see below), additional artbook pages, a character skin, and, for those truly dedicated to their favourite character, a brand new character-themed badge to show off.

Player Profiles

This update focuses a lot on community, and we want to build a strong foundation for the game to keep growing that sense of community. A big part of this feeling comes from being able to see and interact with players even if you’re not directly in a game together.

Introducing… player profiles! A space you can call your own, share your favourite piece of artwork, and even show off those badges you’ve been collecting.

Artbooks/Gallery

Profiles are great, but they need something a little… extra, so we’re adding a whole new feature to do just that: Artbooks!

You can think of Artbooks as your own mini portfolios, where you can add up to 9 images per page and then publish them publicly for other players to see both on your profile, as well as in the public gallery.

The Gallery

This new area will let you browse around various Artbooks published by community members. The ability to filter these artbooks by name also opens up the opportunity for running in-game art competitions, both in the form of official and player-run events!

Friends/Direct Messages

To make communicating with your friends easier while you’re in-game, we’re adding a friends system with direct messaging, custom statuses, a recent player list, and a block list.

Upcoming: New Game Mode

Draw & Guess has evolved a lot over the past few years, and we are now at a point where we feel the game's base is in a great place. It was important to us that we focus on creating a solid foundation that feels rewarding, and respectful of players’ time.

Our plan from here is focused on expanding our game modes. In fact, we are already getting started on a brand-new game mode coming later this year.

Update Notes March 2nd

  • Extend Lunar New Year celebrations
  • Added new unlockable LNY skin for Marina
  • Fix not being able to leave a match while it is paused
  • Fix chat not being accessible in matches while someone was disconnected
  • When timer for the drawer runs out, prevent undo / redo / clear
  • Fix that we sometimes showed multiple enumerations on subscribed wordlists
  • Various UI optimisations

Update Notes Jan 29th

  • \ Improve reliability of claiming rewards

  • \ Increase time to come up with a guess when using “custom words” from 15 to 45 seconds

  • \ Tweaked what color is stored when using the paint-over-eraser

  • \ Fixed that the multi-line-eraser checked overlap with the draw-position, not the end-position

  • UI Optimisations

Update Notes Jan 22nd

  • Removed keyboard shortcuts for unavailable tools when using Invisibility modifier

  • Various Bugfixes

  • \ Fixed a possible stuck issue in the guess phase

  • Fixed some button states in main menu

  • Fixed some animation issues on Lyndel

  • UI Optimisations

Draw & Guess: Mobile + In-Game Event + Creator Program

Draw & Guess is now available on Mobile!

Hey everyone! We’re excited to share with you all that Draw & Guess has officially launched on **Android and iOS! **https://drawandguess.com/mobile/

We’ve heard many requests over the years that you want to be able to play anytime, anywhere, whether at home, on the train, or with friends.

This mobile version brings the full Draw & Guess experience to your fingertips, complete with access to all our current game modes, Whisper, Stage, Robot, and Battle Royale, together with brand-new quality-of-life improvements tailored for mobile play.

We’ve also brought a few extra updates along with mobile, including a new referral system that rewards you for getting friends involved.

Launch Party: In-Game Event & Competition

Join our in-game Launch Party event where you can earn some exclusive prizes just for playing!

**Gem Gala Mei Skin - **Complete 10 rounds of Whisper **Launch Party Badge - **Play 1 round of Battle Royale **Unlock Scarlet - **Complete 10 rounds of Stage

We will also be hosting an Art Competition! For full details, please see the following page: https://drawandguess.com/launch-party-art-contest/

This competition will feature the launch of a **brand-new badge, **which will be awarded exclusively to the top 10 entries during art competitions.

Creator Program

Alongside this update, we are really happy to launch an official Draw & Guess Creator Program - we recognise the creativity and hard work put in by the many content creators that take the time to share their funny moments in Draw & Guess, and we’d like to give back by allowing them to earn a 10% share of any in-game sales made by their viewers! You can find more information here: https://www.nexus.gg/draw-and-guess

2026+

Mobile is just the start; we have a ton of huge new features coming early next year, including full player profiles, friends lists, direct messaging, and a huge new feature to share your art with others.

You can also expect brand new game modes throughout 2026, all of which will be delivered in free updates.

We can’t wait to see what you create in Draw & Guess Mobile - download it now on the App Store and Google Play, and start drawing (and guessing)!

Update Notes November 5th

  • Players can now enable the classic background music in the game settings

  • improve feedback when trying to join a full lobby

  • players can now re-trigger the AI compatibility check in the game settings

  • some synchronized changes and preparations along with mobile version

  • improve RAM usage for the game

  • Bugfixes

  • UI Optimisations

Update Notes October 13th

  • Preparation for Halloween: Spooky Skins will return from 17th Oct to 2nd Nov. Remember to check out the shop!

  • Added a sound for voting result in Whisper game mode

  • Updating a word list now also updates the author’s name if it was changed

  • Bugfixes

  • UI Optimisations

Draw & Guess: Mobile - Pre-Registration Now Available!

Draw & Guess: Mobile - Pre-Registration Now Available!

Hey everyone! Shortly after our initial release back in 2021, launching on mobile felt like the next natural step for Draw & Guess. As the game continued to grow, we wanted to take some time to rebuild it from the ground up to ensure DG would be here for the next 10 years, rather than the next 10 months, which led us to our (https://drawandguess.com/draw-guess-revamp-out-now/) project.

What we’ve been up to

Since the launch of revamp, we’ve added a trust score system to improve the quality of your matches, a dedicated set of tools for content creators with both integrated Twitch support and content moderation, GIF exports for your games, a battle royale robot game mode, and a ton of improvements to the game itself.

After a ton of time cooking in the oven, we’re sooo stoked to finally share that Draw & Guess will finally be coming to mobile this year!

Pre-Register NOW!

You can pre-register for Draw & Guess: Mobile NOW on iOS and Google Play, with Huawei being available shortly after. For Android users, you can also sign up to be sent a copy of the APK directly if you prefer not to use major stores.

Pre-register here: https://drawandguess.com/mobile/

Beta Access

We will be entering closed beta **this MONTH! **In the coming month, we will be allowing selected testers to generate their own invites, and we’ll also be sharing some in our Discord and QQ groups. This will help us gradually introduce more testers as we approach our full launch later this year.

Draw & Guess: Mobile will be cross-compatible with Steam players!

Update Notes August 20

  • Main menu freshened up

  • New Gu-355 patch with 863 words for Robot and Battle Royal mode

  • Improved Japanese Kana font

  • The in-game chat history will now remain in Ending ceremony and lobby

  • Fix an issue where lobby drawing lines could get lost if host is still in ending ceremony before returning from match to lobby

  • Fixed a permission bug regarding deletion of lines in lobby drawing

  • Bugfixes

  • UI/UX Optimizations

Update Notes June 26th: Summer Party is on!

  • Welcome the summer and join the beach party!
  • Improved SVG export
  • Improved kicking security
  • Bugfixes
  • UI/UX Optimizations

Update Notes June 10th

  • Fixed wordlists not fetching more lists when scrolling down
  • Fixed issue of drawer in Stage not seeing hidden chat
  • Improved internal layer logic
  • For invisible mode, lines now remain for a short time before fading
  • Fixed saturation selector not listening correctly when color was chosen via palette
  • Prepared data layout to align with mobile version
  • UI/UX Optimizations

Update Notes May 22nd

  • You can now export animated GIFs from Whisper matches in Sketchbook
  • New confetti, borrowed from Lucian!
  • Improved pixel art Undo
  • Fixed clear undo in Stage mode
  • UI/UX Optimizations

Update Notes May 8th

  • Battle Royal can now be joined directly from lobbies, with everyone in the lobby joining at once!
  • Game mode settings now open when creating a lobby, facilitating mode selection
  • Improved Pixel Art drawing performance
  • Improved Drawing Performance for images with a lot of lines
  • Drawing Tool fixes
  • UI/UX Optimizations

Update Notes April 24th

  • Lobby list allows for easier filtering by server region and shows a connectivity indicator
  • Lobby list also shows the turn time for lobbies
  • Fix multiline eraser not working after hiding the UI in sketchbook
  • Fix returning to lobby right after the game start showing infinite loading screen
  • UI Optimizations

Update Notes April 1st

  • Multi-line eraser now supports removing points
  • Fix some problems with pressure detection when using a Pen as Input Device
  • Fix erasers not working after switching between eraser types
  • UI Optimizations

Update Notes March 28

  • The Topic from Lounge Mode is now shown in the Lobby Browser
  • Handled more cases where game could get stuck connecting during startup
  • Performance Optimizations
  • Some UI fixes

Update Notes Feb. 17th

  • Wordlist is now hidden in the lobby list when the lobby is set to Lounge
  • Fixed player display issues in Stage when players have disconnected
  • Custom lobby name is now persisted when returning from game to lobby
  • Fixed an issue with some gravity images being out of bounds in the ending presentation
  • Add a tooltip for truncated guesses in match history for Whisper mode
  • various UX improvements

Introducing quests and badges

Happy Spring Festival! 🐍
With this new Year of the Snake we are introducing two exciting feature additions:

New Event Space with Quests In celebration of seasonal events you now have the chance to earn exclusive rewards by completing tasks in the game. Quests are purely optional and can be found in the new event space via main menu. Check there for available rewards and your progress on individual quests.

Badges Earned some badges through quests? Then showcase them for the world to see! With this update you can choose any of your unlocked badges and add them to your player card in lobby. And if you don’t want to show any, just select “none”. As time goes by more exclusive badges will be added, but make sure to earn seasonal badges when they come as they might not be unlockable after the event ends.

The entire Acureus team wishes you good fortune and prosperity! Happy new year!

Update Notes Jan. 21

  • Whiteout eraser now returns to previously selected color when deselecting
  • Changed default minimum trust score for public lobbies from 1 to 2
  • Fixed lobby chat having inconsistent positions when sliding in or out during low frame rate situations
  • [Lobby drawing] You can now use color picker to pick colors from other players’ drawings
  • [Lobby drawing] Fixed the layer issue when player adding lines in layer 1
  • Fixed system messages for intentional player quits
  • Fixed UI issues during presentation

Update Notes Dec. 19th

  • New eraser that can erase multiple lines at once
  • Drawing tool selection optimizations
  • [Battle Royale] Clear warmup canvas in Battle Royale when game starts
  • [Battle Royale] Fixed a layering issue in lobby
  • Fixed a regression with trust score limitations not applying correctly
  • [Lobby Drawing] Fixed that “clear” did not behave the same on local and remote players
  • Various stability improvements

Update Notes December 17th

Highlights:
  • The room code should now stay the same when returning from match to lobby

  • Changes to reconnects:

  • You can now rejoin an ongoing match via room code if the game crashed

  • You can now rejoin an ongoing match via room code if you went back to main menu

  • The host can now extend the wait timer

    ⚠️ If the timer expires, or the host player cancels waiting, the reconnect attempt will still be blocked, and the player will be removed from the ongoing match permanently! ⚠️

Fixes & changes:
  • Fixed chat scrolling sensitivity

  • Now the host’s lobby setting page will not be refreshed by others’ actions in the lobby

  • Fixed a rare crash when syncing a drawing to players that left

  • We don’t disable the mute button on players that disconnected during a match anymore

  • Fix a bug where in rare cases after a reconnect, an old guess was automatically re-submitted in a later round

  • Fix a bug where a full image could be sent twice when the drawing phase ended, which lead to unnecessary network burden

  • Avoid sending very large images in full when drawing phase ended, and rely on only syncing all lines while they are drawn

  • Fixed an issue that the presentation intro could have different orders for different player (so sometimes they did not show the correct intro for the following presentation)

  • Fix a stuck case when a word match vote was lost due to a disconnect during a later presentation

Update Notes 12.12

  • Improved drawing synchronization when joining a lobby
  • Muting other players is now persisted across games
  • Fixed an issue that the header section could not be hidden in later rounds
  • Fixed an issue with switching game modes when CPU was incompatible with robot mode
  • UI optimizations
  • Character skin optimizations

Update Notes Nov. 25th

  • Images saved from matches to Sketchbook are now correctly saved on layer 2
  • Add an error message if the game is unable to start due to missing access to the folder where it tries to save wordlists, match history, …
  • fixed that PixelArt images where not scaled properly on match export
  • Picking the Pixel background no longer breaks the alpha value
  • UI Fixes

Update Notes Nov. 18th

  • Introduced sorting by players and trust scores to lobby list
  • Fix an issue with aspect ratio when opening a lobby drawing in sketchbook
  • Fixed an issue with volumes when the volume was set to zero
  • Character animation fixes

Update Notes Nov. 11th

  • Ending Ceremony: Players are now able to chat, including with players who already left to lobby
  • Ending Ceremony: Added system messages to alert when players leave the ending scene, entering or leaving the lobby.
  • Ending Ceremony: Players with the same score now receive the same standing
  • Fix the “Gift to others” button in lobby
  • Tweaked image export to better cope with special characters in file names
  • Character Animation Fixes
  • UI Fixes

Update Notes Oct. 26th

  • Azrael was a bit late to the costume party. If you want to see his costume, check out the store!
  • Sketchbook Match History: fix issue where round dropdown / player dropdown was hidden behind long prompts for whisper matches
  • Streaming: When audience is allowed to guess in Stage Mode, send a 3-2-1 to chat to help with timing issues
  • Streaming: add SFX when modifier voting is over in both Stage mode & Whisper mode
  • Streaming: add SFX when word match voting is over in Whisper mode
  • small UI tweaks in Stage Mode

Ready, set, stream!

With today’s update, Draw & Guess adds new interactivity features targeted at Twitch streamers. So far your chat audience could watch you play – now they can play along!

On our brand-new streaming tab (added to lobby settings) choose to let them…

  • vote on game modifiers
  • suggest prompts
  • guess along
  • and/or decide whether in-game players guesses are right!

Interactive streaming settings are available for Whisper and Stage modes. ***With streaming activated, Stage does not require a minimum of 2 in-game players anymore, while the 4-player minimum requirement for Whisper still stands.

Combine streaming with our content moderation features, and you’re ready for an epic night (or day) of streaming!

For all you non-streamers, here’s what else we put into this update:
  • Added support for pixel art in sketchbook
  • When game settings are changed, a system message is now displayed in chat, and players are set to “unready” for significant changes
  • Added a “save” button to sketchbook so images can be saved without closing the draw module
  • 0-9 can now be used as shortcuts to access palette colors
  • Significantly improved game load times when users had many stored matches in their matchbook
  • Optimised layout for Whisper-games in match-history
  • UI fixes
  • Added seasonal designs and special new characters!!

Update Notes Oct 14th

  • fixed a crash on startup that prevented some users from playing the game