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Dungeon Defenders II — Galactic Guardians Pt. 2

Galactic Guardians Pt. 2

Today, we're pleased to introduce **Galactic Guardians Pt. 2 to Dungeon Defenders 2. This update introduces a new technologically enhanced hero to join Etheria's defense. **
New Hero - The Cyborg
Primary Attack - Cannister Fire
  • Unleash a torrent of projectiles from the cyborg's robotic arm.
Secondary Attack -** **Micro Missiles
  • Marks enemies with targeting beacons on hit. Activating this ability launches homing micro missiles that seek out and strike all marked targets.
Passive – Adaptive Armor
  • Above 50% Health: Gain +10% Hero Damage and Ability Power.

  • Below 50% Health: Automatically regenerate health until fully healed.

Abilities

Laser Drone Companion

  • ** **A loyal drone follows you into battle, firing precision lasers at enemies: functions autonomously and attacks targets in your line of sight.

Flamethrower

  • Unleashes a stream of fire from the Cyborg’s cannon arm, dealing area-of-effect (AoE) fire damage and applying burn to all enemies hit, causing damage over time.

Singularity Bomb

  • Deploys a volatile gravity core that pulls in nearby enemies while dealing damage over time. After a short delay, it detonates, stunning all enemies within its blast radius.

Drone Overdrive

  • Temporarily overclocks your Laser Drone, significantly increasing its damage output and enabling it to fire explosive AoE rockets alongside its standard attacks.

Supernova

  • Fires a collapsing star that damages and slows enemies on impact. After a brief delay, it detonates in a fiery explosion, dealing massive magical fire damage in a wide area.
Towers

Drone Defense System

  • Spawn a Drone that attacks enemies in a 360-degree zone.

Physical Wall

  • A Physical wall of Plasma that blocks enemies movement.

Biometric Scanner

  • Sends out an electric pulse that scans enemies, dealing storm damage and causing all affected enemies to take increased damage.

Plasma Defense System

  • Generates blasts of electricity that deal magical damage to multiple enemies within its radius.

Hero Shards
  • Amplified Singularity – Increases the damage of Singularity Bomb by x%.

  • Cosmic Burst – Increases the explosion range of Supernova by x% and reduces its fall-off by y%.

  • Enhanced Protocols – Increases the effects of Drone Overdrive by x%.

  • Event Horizon – Increases the suction strength of Singularity Bomb by x% and increases the stun time by y seconds.

  • Exponential Force – Primary attacks increase your homing missile's damage by x%. Stacks up to 10 times.

  • Extended Charge – Drone Overdrive duration increased by x seconds.

  • Ignition – Flame Thrower and Supernova ignite enemies, making them take x% extra damage for 5 seconds.

  • Singularity Power – Increases the damage of Singularity Bomb by x%, but no longer stuns when it explodes.

  • Overclocked Drone – Increases the damage of the Cyborg's companion pet by x%.

  • Stocked Flame – Increases the damage of Flame Thrower by x%.

  • Thermal Efficiency – The cost of all Cyborg's abilities is reduced by x%.

  • Type III Supernova – Increases the damage of Supernova by x%.

  • Virus – x% chance on hit to Virus the target, dealing y% of your Hero Damage stat as magical Storm damage each second for 3 seconds. Virus enemies take 15% more damage and move 25% slower.

  • Water Cooler – Cool down your core! While Drone Overdrive is active, restore x heat per second.


Defense Shards
  • Chilling Pulse – The Biometric Scanner emits a chilling wave, making enemies move at x% speed when they are within the zone.

  • Concussive Guard – Physical Wall has a x% chance to stun enemies on impact, leaving them immobilized for y seconds.

  • Enhanced Reconnaissance – Increases the Defense Range of the Drone Defense System by x% and gains 100% tenacity.

  • Enhanced Scan – Amplifies the Biometric Scanner's effect, causing enemies to take x% more damage while in its range.

  • Stronghold – Increases the Defense Health of the Physical Wall by x% and gains 100% Tenacity.

  • Plasma Echo – Your Plasma Defense has a x% chance to attack twice.

  • Static Charge – Plasma Defense System has a x% chance on hit to deal y% extra Storm damage.

  • Upgraded Targeting – Increases the number of targets for the Drone Defense System Aura by 2, but does x% less damage.


Mods

  • Overheat Chip – Up to +x% FlameThrower Damage while Overheating.

  • Chain Detonator – Enables the Physical Wall to set off explosions at each node when a projectile passes through the chain, dealing x% of Defense Health.


Bug Fixes & Improvements

  • Fixed Space Wings and Visor not working on Cyber Lavamancer.

  • Fixed Space Visor not displaying on Anime Gunwitch.

  • Reduced difficulty and shortened the tutorial sequence.

  • Fixed incorrect head icons on the Hunter Galactic skin.

  • Improved VFX for Tesla Coil projectiles.

  • Resolved issue preventing Buried Bastille from appearing in the Elemental Rumble map list.

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