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Dungeon Defenders II

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Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.

Latest · by Chromatic GamesWebsite

Changelog

The Golden Crusade - Hotfix 5

Added
  • Added Claim All for the mailbox
Changed
  • Applying Goblin Item Insurance has been changed to L3/Left Stick on controller while in the Tinkerer
  • Reworked Onslaught loot progression to be based directly on the current floor number rather than Power-Rating, resolving tier mismatches and over-capped upgrades
  • Adjusted item Chaos tier tags in Onslaught to match the floor's equivalent tier instead of back-calculating from item power
  • Rewrote Host Permissions on map transitions with party leader persistence
Fixed
  • Fixed a bug that caused Headstrong enemies to ignore being stunned through freezing or petrify
  • Fixed a bug that caused relics without a crit damage/chance roll to gain a phantom +1% bonus to those stats
  • Fixed people being able to join in late waves after flipping their lobby to public
  • Fixed Find My Item to properly pull items from your stash while in a map
  • Fixed Give Host context menu not appearing
  • Fixed an issue on controllers where L2/LT didn't function properly in the Tinkerer and Blacksmith
  • Capped the maximum drop enhancement level in Onslaught to prevent items from dropping with maxed-out upgrades
  • Made mailbox redeemed codes less likely to disappear on a session switch
Bug Fixes
  • Fixed a bug that caused Headstrong enemies to ignore being stunned through freezing or petrify

  • Fixed a bug that caused relics without a crit damage/chance roll to gain a phantom +1% bonus to those stats (e.g. Godly relics didn't get the bonus, but Legendary relics did)

  • Fixed people being able to join in late waves after flipping their lobby to public

  • Fixed Find My Item to properly pull items from your stash while in a map

  • Fixed "Give Host" context menu not appearing

  • Fixed an issue on controllers where L2/LT didn't function properly in the Tinkerer and Blacksmith

  • Applying Goblin Item Insurance has been changed to L3/Left Stick on controller while in the Tinkerer

  • Reworked Onslaught loot progression to be based directly on the current floor number rather than Power-Rating (PR), resolving tier mismatches and over-capped upgrades.

  • Adjusted item Chaos tier tags in Onslaught to match the floor's equivalent tier instead of back-calculating from item power.

  • Capped the maximum drop enhancement level in Onslaught (defaulting to 6/10) to prevent items from dropping with maxed-out upgrades.

  • Rewrite for Host Permissions on map transitions, plus party leader persistence

  • Added Claim All for the mailbox (Redeem Codes)

  • Made mailbox redeemed codes less likely to disappear on a session switch (won't cover all cases, but most)

The Golden Crusade - Hotfix 4

Fixed
  • Controllers selling items when transferring to the shard vault
  • Multiple nodes on a node-type tower causing it to multiply the output
  • Unequipping and re-equipping shards on a node-based tower caused its effects to multiply
  • Controller navigation issue that would cause menu selection to skip
  • Pings showing the wrong node-type name
Bug Fixes
  • Fixed controllers selling items when transferring to the shard vault.

  • Fixed an issue where multiple nodes on a node-type tower were causing it to multiply the output.

  • Fixed an issue where unequipping and re-equipping shards on a node-based tower caused its effects to multiply.

  • Fixed a controller navigation issue that would cause menu selection to skip.

  • Fixed pings showing the wrong node-type name.

The Golden Crusade - Hotfix 3

Added
  • Added Templar shards to Survival bags
  • You can now disenchant shards directly from the shard vault, and sell inventory items directly from the vault too
  • You can now buy and list items in player shops during the combat phase
  • Added Controller Hot-Swapping for PC allowing seamless swapping between keyboard and controller without flipping any toggles
Changed
  • Find My Item's tooltip is now clamped to the side of the Find My Item UI, resolving issues on higher and stretched resolutions
  • Camera on controller when placing defenses now respects your default camera settings
  • Replaced +10 in the Ascension tab with +100, and +100 with MAX to fill the selected skill to its max level
Fixed
  • Fixed an issue where lobbies would become bugged, letting you walk through spawn barriers, never start the match, etc.
  • Fixed an issue where you'd get stuck on a loading screen if other player(s) readied up before you finished loading after retrying
  • Fixed Auto Ready not disabling itself after the match has ended
  • Fixed an issue where you'd sometimes lose all air strafing abilities after an assassin pounced on you
  • Fixed the Summary screen sometimes not appearing after a map completion
  • Fixed an issue where party members would sometimes get split up when going to the next map
  • Fixed an issue where console players were unable to search in the Find My Item UI
  • Fixed a bug where extended stats for items with a roll over 100% were showing as 1%
  • Pylon Shards now correctly emit their buffs from all nodes on a tower
  • Ungilded shards in the shard vault are now reset properly upon an Ancient Power
  • Fixed Water Set description
  • Fixed Golden Blessing Damage % not working
  • Fixed Divine Relic procing Hero damage effects
Bug Fixes
  • Fixed an issue where lobbies would become bugged, letting you walk through spawn barriers, never start the match, etc.

  • Fixed an issue where you'd get stuck on a loading screen if other player(s) readied up before you finished loading after retrying.

  • Fixed Auto Ready not disabling itself after the match has ended (was requiring you to press G once to cancel it, and a second time to move on).

  • Fixed an issue where you'd sometimes lose all air strafing abilities after an assassin pounced on you.

  • Fixed the Summary screen sometimes not appearing after a map completion.

  • Fixed an issue where party members would sometimes get split up when going to the next map.

  • Fixed an issue where console players were unable to search in the Find My Item UI.

  • Fixed a bug where extended stats for items with a roll over 100% were showing as 1%.

  • Pylon Shards now correctly emit their buffs from all nodes on a tower.

  • Ungilded shards in the shard vault are now reset properly upon an Ancient Power.

  • Added Templar shards to Survival bags.

  • Fixed Water Set description.

  • Fixed Golden Blessing Damage % not working.

  • Fixed Divine Relic procing Hero damage effects.

Quality of Life
  • Find My Item's tooltip is now clamped to the side of the Find My Item UI, resolving issues on higher and stretched resolutions.

  • Camera on controller when placing defenses now respects your default camera settings.

  • You can now disenchant shards directly from the shard vault, and sell inventory items directly from the vault too (no more exiting and re-opening the vault for inventory management).

  • +10 in the Ascension tab has been replaced with +100, and +100 has been replaced with MAX — MAX will fill the selected skill to its max level (or spend all available points into it).

  • You can now buy and list items in player shops during the combat phase.

  • Added Controller Hot-Swapping for PC — allowing seamless swapping between keyboard and controller without flipping any toggles.

Host & Party
  • Added "Give Host" to the pause menu context dropdown.

  • Added a "YOU are now host" popup when given host.

  • Host permission rewrite to hopefully persist across sessions.

Balance
  • Added a 5 second cooldown to Malthius' Heal ability.

The Golden Crusade - Hotfix 2

Changed
  • Each rolled stat now shows exact roll % on the item ALT/detail hover
  • Air Burst shard increased exposition range from 600 to 1000
Fixed
  • Tower-inspect SETUP panel now is sized to its content instead of the tower's main-stat content
  • Abbreviated the item-tooltip stat bonus number so large values stop clipping
  • Storm Set now has the proper 5 second cooldown
  • Fixed display value on Golden Blessing
  • Divine relic now has the proper damage type and no longer procs Hero Effects
  • Fixed templar crit chance
  • Fixed fallen knight Aquarion display being fallen
  • Fixed Divine Surge shard so it now works properly
  • Fixed an issue where waves would lose their /5 indicator, preventing progression to the Build Phase and effectively bricking the lobby
  • Pylons now emit their buffs from all nodes instead of just one
  • The Damage Done Last Wave tooltip when retrying a failed wave now correctly displays the damage dealt instead of always showing 0
  • Controllers can now look up and down while placing a tower
Bug Fixes
  • Tower-inspect SETUP panel now is sized to its content instead of the tower's main-stat content.

  • Each rolled stat's now shows exact roll % on the item ALT/detail hover

  • Abbreviated the item-tooltip stat bonus number so large values stop clipping

  • Storm Set now has the proper 5 second cooldown

  • Fixed display value on Golden Blessing

  • Divine relic now has the proper damage type it no longer procs Hero Effects

  • Fixed templar crit chance

  • Fixed fallen knight Aquarion display being fallen

  • Fixed Divine Surge shard now works properly

  • Air Burst shard: increased exposition range from 600 to 1000

  • Fixed an issue where waves would lose their /5 indicator, preventing progression to the Build Phase and effectively bricking the lobby.

  • Pylons now emit their buffs from all nodes instead of just one.

  • The Damage Done Last Wave tooltip when retrying a failed wave now correctly displays the damage dealt instead of always showing 0.

  • Controllers can now look up and down while placing a tower.

The Golden Crusade - Hotfix 1

Added
  • Poison and Golden counter passives
Changed
  • Set an end time for the Defender Pass
Fixed
  • Elemental Rumble weekly challenges awarding incorrect armor and stones
  • Names of the golden and poison Orcs and Mages in Elemental Rumble
  • Stone drop rates for the poison and gold elements on Normal and Hard difficulty
  • Shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid
  • Weapons and flair on the Aquarian skin
  • Midas Trap damaging other defenses
  • Midas Trap shard description to read Golden Duration instead of Gilded Duration
  • Templar's defense crit chance and damage passives
  • Templar's Overheal passive to grant the correct amount of overhealth
  • Templar icon missing from swords and axes for valid heroes
  • Combat Conditioning having more upgrades than intended
  • Golden Knight tooltip showing a stun duration of 0 seconds
  • Ranged enemies targeting the head of the Golden Knight
  • Both new Promenade maps not working on Xbox
  • Node issue that caused an incorrect DU count
  • Goblin Siege Rollers teleporting backward into the spawn
  • DU is once again split evenly between all players
  • Host privileges not carrying over between replays and other map transitions
  • Build phase being able to start before the previous combat phase finished
  • Crash related to the material and shard vault
  • Endless boss waves not ending when the boss died
Removed
  • Non-functional Rejoin last match pop-up
Bug Fixes
  • Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones.

  • Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble.

  • Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty.

  • Added Poison and Golden counter passives.

  • Fixed shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid.

  • Fixed the weapons and flair on the Aquarian skin.

  • Fixed Midas Trap damaging other defenses.

  • Fixed the Midas Trap shard description to read "Golden Duration" instead of "Gilded Duration."

  • Fixed Templar's defense crit chance and damage passives.

  • Fixed Templar's Overheal passive to grant the correct amount of overhealth.

  • Fixed the Templar icon missing from swords and axes for valid heroes.

  • Fixed Combat Conditioning having more upgrades than intended.

  • Fixed the Golden Knight tooltip showing a stun duration of 0 seconds.

  • Fixed ranged enemies targeting the head of the Golden Knight.

  • Fixed both new Promenade maps not working on Xbox.

  • Fixed a node issue that caused an incorrect DU count.

  • Fixed Goblin Siege Rollers teleporting backward into the spawn.

  • DU is once again split evenly between all players (the Mana Shortfall fix is still in place).

  • Attempted a fix for host privileges not carrying over between replays and other map transitions.

  • Fixed the build phase being able to start before the previous combat phase finished.

  • Fixed a crash related to the material and shard vault.

  • Removed the non-functional "Rejoin last match?" pop-up.

  • Set an end time for the Defender Pass.

  • Fixed an issue where Endless boss waves would not end when the boss died.

We will push the same hotfix for consoles tomorrow.

The Golden Crusade

Added
  • Add new hero The Templar with abilities Shield Bash, Divine Judgment, Smite, and Aegis Shield
  • Add Templar defenses Midas Trap, Golden Knight Armor, Anti-Air Cannon, and Divine Relic
  • Add 26 new shards for the Templar hero
  • Add new skins Golden Knight Dryad, Fallen Knight Cyborg, Golden Knight Gunwitch, and Fallen Knight Aquarion
  • Add new flairs Crown of Light, Chain of Faith, and Aegis Ring
  • Add new pets Griffin, Evil Griffin, and Tiny Goblin Mech
  • Add new maps Promenade Golden Dawn and Nightfall
  • Add new boss fight against Airship and Goblin Mech on Promenade Golden Dawn
  • Add Golden Elemental and Golden Elite to Elemental Rumble
  • Add Poison Elemental and Poison Elite to Elemental Rumble
  • Add Golden Set gear with 2/4 and 4/4 bonuses
  • Add Poison Set gear with 2/4 bonus
Changed
  • Optimize memory usage for consoles

Defenders, we are very excited to launch our biggest update for Dungeon Defenders 2: The Golden Crusade update. This update includes a new hero, new maps, a new boss fight, new elemental rumble elements, new pets, new skins, memory optimization for consoles and A LOT of quality of life / bug fixes.

New Hero: The Templar

A knight blessed with divine power and arcane magic, the Templar protects the innocent with his golden touch. His abilities combine devastating offense, protective auras, and restorative magic to turn the tide of battle.

Abilities:
  • Shield Bash: Slam your shield with your sword, dealing damage in a frontal area. Enemies hit are Gilded, turning them to gold and causing them to take x% increased damage.

  • Divine Judgment: The Templar slams the ground, dealing impact damage and leaving a zone of Divine Judgment that damages enemies over time. Allies inside the zone take % reduced damage.

  • Smite: Calls down a pillar of mystical fire at a target location, dealing damage over time to enemies while healing nearby allies.

  • Aegis Shield: Summons three golden shields around the Templar and nearby allies, granting damage reduction and healing over time.

Defenses:
  • Midas Trap (Trap): A golden pressure rune that activates when stepped on. Enemies caught are transmuted into gold for a short duration, taking increased damage from all sources.

  • Golden Knight Armor (Blockade): Summons a suit of enchanted golden armor animated by divine light. The Golden Knight boasts immense durability and delivers crushing blows to nearby enemies.

  • Anti-Air Cannon (Anti-Air Defense): A heavy golden cannon designed to pierce the heavens. It only targets flying enemies, unleashing radiant blasts at extreme range.

  • Divine Relic (Damage): A radiant relic that channels divine energy to smite enemies from above. It selects random enemies within range, striking them with beams of celestial fire.

Shards:
  • Aegis Safeguard: While Aegis Shield is active, increase your armor by x%.

  • Shielded Smackdown: While Aegis Shield is active, increase damage by x%.

  • Aegis Fortitude: While Aegis Shield is active, gain x% damage reduction.

  • Aegis Aid: Increases the healing of Aegis Shield by x%.

  • Harmonized Justice: Increases the damage and healing of Judgment’s ground zone by x%.

  • Empowered Judgment: Increases Judgment's damage by x%.

  • Golden Reckoning: Increases Judgment’s damage against Gilded enemies by x%.

  • Divine Flow: While inside Judgment, gain 25 mana every X seconds.

  • Divine Ward: Increases the Templar's armor by 25%, causing enemy projectiles to deal x% of their original damage.

  • Gilded Bane: +x% damage to golden enemies.

  • Holy Aura: Blocking summons an aura that deals x% of your armor as damage to enemies.

  • Combat Conditioning: Attacks grant +x Hero Damage and Armor per stack. Stacks up to 15 times. Resets completely after 3 seconds of not attacking.

  • Midas Might: Increases Midas Shield’s damage by x%.

  • Lingering Luxury: Midas Shield’s Gilded effect lasts X seconds longer.

  • Golden Volley: Midas Shield throws 2 additional projectiles and lasts X seconds longer.

  • Precision Smite: Increases Crit Chance of Smite by x% and increases Crit Damage by 50%.

  • Empowered Smite: Increases Smite's damage by x%.

  • Executing Smite: +x% Damage to Enemies below 50% health.

  • Air Burst: When the Anti Air Cannon hits a target, it explodes dealing x% damage to nearby enemies.

  • Gilding Blow: Anti Air Cannon has a x% chance on hit to stun target for X seconds.

  • Divine Surge: Divine Relic has a x% chance to deal x% more damage.

  • Divine Precision: Divine Relic gains 100% Crit Chance but reduces Damage by x%.

  • Enchanted Armor: Imbues the Golden Knight armor, increasing health by 25% and making enemy projectiles deal x% of their original damage.

  • Golden Renewal: Each time your Golden Knight attacks, it heals for x% of its max health.

  • Brittle Alloy: Increases the damage increase of Midas Touch's golden effect by x%.

  • Golden Feet: Midas Trap reduces enemies movement by x% for X seconds.

Defender Pass:
New skins:
  • Golden Knight Dryad

  • Fallen Knight Cyborg

  • Golden Knight Gunwitch

  • Fallen Knight Aquarion

New Flairs:
  • Crown of Light (Head)

  • Crown of Light (Back)

  • Chain of Faith (Waist)

  • Aegis Ring (Feet)

New Pets:
  • Griffin

  • Evil Griffin

  • Tiny Goblin Mech

New Maps!: Promenade Golden Down / Nightfall

New Boss Fight: face the Airship & the Goblin Mech on Promenade Golden Dawn:

Elemental Rumble: New Elements!

Golden Elemental: Enemies are immune to Stuns, taking 200% Physical, and Magical damage, 50% from Fire, Water, and Earth, and 25% Poison damage.

Golden Elite: 25% of enemies are Elites, which have 50% more health, deal 25% more damage, move 30% slower, and take 50% less damage.

Poison Elemental: Enemies are immune to Slow , taking 200% Earth, 50% from Poison, Physical, and Magical damage, and 25% Water damage.

Poison Elite: 25% of enemies are Elites, which have 50% more health, deal 25% more damage when they die they will leave an area that deals damage and reduced damage of hero and towers by 50%.

New gear sets:

  • Golden Set:

  • 2 / 4 Bonus: +5000 Ability Power and Armor

  • 4 / 4 Bonus: Abilities activate Golden Armor. While Golden Armor is active, gain 15% increased Ability Power, regenerate 5% of maximum Health per second, and take 40% reduced damage for 5 seconds. This effect can only trigger once every 10 seconds.

  • Poison Set:

  • 2 / 4 Bonus: +5000 Hero Damage and Ability Power

  • 4 / 4 Bonus: Poison enemies on hit, dealing magical poison damage equal to 300% of your Hero Damage and Ability Power each second for 5 seconds. Poisoned enemies take 25% increased damage from all sources. This effect can only trigger once every 5 seconds.

Balance

Jester Changes

  • Boomerang Hammer: +50% damage scalar

  • Card Barrage: +11.8% damage scalar

  • Chattering Teeth: +19.0% damage scalar

  • Balloon: +15.4% move speed

  • Party Popper: +20% damage

Jester Shards

  • HAMMER TIME!: +36.4% damage

  • CONCUSSIVE POP: activation chance +28.2%, damage +84.2%

  • Critical Miss: +25.0% damage

  • COMEDY EMPOWERMENT: +25 to 45% damage % increase

  • DRAINING PUNCH: +53.8% healing

Storm Set

  • Cooldown 8s to 5s

  • Damage +56.3%

Earth Set:

  • Tenacity 50% to 100%

All Ancient Gear can now be sold for 1 - 3 godly orbs

Bug fixes / Quality of Life:
  • Fixed an issue where the node-based towers were not being correctly destroyed.

  • Fixed an issue where the Game Browser UI would automatically expand but would not display the button needed to collapse that automatic expansion.

  • Fixed an issue where the game would crash when disconnecting an audio device (PC).

  • Fixed an issue where some Jester cosmetics were not working correctly.

  • Fixed the "critical miss" shard showing a negative crit chance as +100%.

  • Fixed sound volumes resetting to default after each map load.

  • Fixed boss waves occasionally giving zero tower mana.

  • Fixed a build-mana shortfall that left the match one mana short in larger parties.

  • Console memory optimizations that fixes lots of crashing issues.

  • Fixed an issue where sometimes a tower would shoot at nothing if a target died too early.

  • Enemies that got stuck inside the spawn area (soft-locking the wave) are now nudged back onto their lane, or cleared out as a last resort, so waves keep moving.

  • Fixed getting stuck on the loading screen forever after using Retry from a wave: the game now recovers and rejoins.

  • Fixed losing a shop listing item when retrieving it while your inventory was full.

  • Pet stat rolls can now actually reach the top of their range (previously the maximum value was just out of reach).

  • Hero Picker edit/reorder now places your heroes exactly where you put them, even when not all hero slots are filled.

  • Many stability and crash fixes across towers, abilities, menus, spawning, pets, and the minimap.

  • Tower tooltips now show the same, correct numbers for every player in the game (they could previously show different or wrong values depending on who was looking).

  • Camera now starts fully zoomed out on every map.

  • Defender Pass popups now respect your "Hide Loot Pop-ups" setting.

  • Enemies stuck in the spawn area are now automatically freed so waves can't stall.

  • Allow heroes to place towers while hovering/jumping/etc

New Features:

  • Inspect a Tower to See Its Full Build: Aim at any tower and its tooltip now shows the complete setup: the relic (with its name in its rarity color and its Power), the relic's mods with their roll quality, and every shard socketed into it (gilded shards shown in gold). Works even for towers that were already placed before you joined the game, so you can hop into a match and instantly read someone's build.

  • Equip Shards Straight From Your Shard Vault: When you click an empty shard slot, the shard picker now also lists the matching shards sitting in your Shard Vault, not just the ones loose in your inventory. Pick one and it's pulled out of the vault and equipped in a single click. No more digging through the vault first.

  • Perfect-Item Rainbow Border: Items with a 100%+ roll now have an animated rainbow border everywhere they appear (inventory, player shops, vault, and more). Hold Shift to also give them an ornate gilded frame, perfect for showing off your best gear in screenshots.

  • Shard Vault No Longer Wipes Shard Levels: Putting a leveled-up shard into the Shard Vault used to reset it back to Level 0 when you pulled it back out. Shards now keep their level (and gilding) through the vault. Leveled shards sit in their own stack so their level is never lost, and the vault entry shows the level right on the name.

  • Smarter Shard Picker: The shard picker is now sorted alphabetically, with your inventory shards listed first and your vault shards after, so matching shards (like a "Destruction" and a leveled "Destruction") line up right next to each other and your loose inventory shards always come first.

  • Use Shops & Inventory During Combat: Browse, sell, and inspect your gear while a wave is in progress. (Changing your active loadout is still locked during combat.)

  • Pet Reroll "Keep Rolling": Rerolling pet stats now lets you keep rolling continuously on both the console popup and the PC stable, plus a fix for a reroll that could get stuck.

  • Faster Player-Shop Buying: Reduced the cooldown from 15s to 1s between player-shop purchases so buying multiple items in a row is much snappier.

  • Match Host Protection: The player who starts the match is now a protected host: they can't be kicked, host passes to someone else if they leave, and in public matches only the host can remove players.

  • Public/Private toggle mid-match: Hosts can now flip a match between Public and Private at any time from the pause menu, no need to back out and restart.

  • Host can force-start combat: The match host can skip the ready-up wait and start the next wave immediately (Ctrl+G / L1+Back), with a host-only prompt so it won't trigger by accident.

  • Store consumables in the Material Vault: Popcorn Machines, salves, candies, tickets and other consumables can now be stored in the Material Vault in stacks of 9,999, just like crafting materials, automatically covering current and future consumables.

  • Find My Item: A new search tool (Ctrl+F / R1+Y) that scans every container at once: equipped gear, bag, gear vault, shard vault, and material vault, and tells you exactly where each match is. Search by item name or by mod, and right-click any result to pull it straight to your bag.

  • Added auto ready-up feature.

  • Unlock Camera for Controller while placing defense: Left stick still rotates defense, right stick moves camera now.

Known Issues:

  • The Aquarion's Dark Knight skin has some visual issues with its weapons and cosmetics. This is purely visual and will be fixed in a future hotfix.

  • The Elemental Rumble timer may occasionally display incorrect values. This is a visual issue only and does not affect gameplay.

The Festival of Hearts - Hotfix Patch

SHOP
  • Added a feature that hides bundles/items you already own in the Emporium.

  • New Etheria Essentials Pack bundle!: This bundle includes All Heroes, 4 Hero Slots, Max Bag Slots, Max Vault Slots, Shard Vault, and Material Vault.

  • The new Etheria Essentials Pack is on sale (25% off) for 24 hours after you complete the campaign. This 24-hour sale also applies to players who have already completed the campaign.

BUG FIXES
  • Fixed missing enemy schedules for lane spawners on Western Carnival (C11, Wave 3).

  • Fixed an issue where Defense Upgrades were not correctly downgraded by the Protective Downgrade Servo on the Physical Wall defense.

  • Fixed an issue where the Haste Infusion shard was tanking server performance.

  • Fixed a small visual bug where the equipment icon wouldn’t appear in the Advance UI screen when the item was Ancient.

  • Fixed an issue where the Nimbus Reach map was unplayable on consoles.

  • Fixed an issue where the Frostweaver secondary attack was using an incorrect damage type.

  • Fixed an issue where the Empowered Arcane Mark shard was not appearing in the Shard Shop or dropping from Shard Packs. This shard can now also be used with the Adept.

  • Reworked Winter's Edge shard: Your attacks deal X% of your Hero Damage as Frost damage. This effect can only occur every 0.5 seconds.

The Festival of Hearts

Greetings, Defenders!

We’re excited to announce that the Festival of Hearts event has returned to Etheria!

Once again, defenders can visit Violet Marygold to obtain exclusive event rewards.

This year, we’re introducing a new pet to the festivities: Angry Cutie! Don’t let the adorable looks fool you, this feisty little companion is bursting with cutiness… and attitude. This pet will drop on all expedition maps.

The Festival of Hearts event will run through March 11. Be sure to join the celebration before it fades away once more.

Returning Festival of Hearts Cosmetics
  • Hunter Cupid Hunter Costume - 800 gems.

  • Valentine's Accessory Bundle - 1280 gems. This bundle includes;

  • Cupid WIngs

  • Heart Glasses

  • Crown of Hearts

  • Floating Hearts Ground Flair

  • Festival of Hearts Bundle - 1900 gems. This bundle includes;

  • Cupid WIngs

  • Heart Glasses

  • Crown of Hearts

  • Floating Hearts Ground Flair

  • Hunter Cupid

Bug fixes
  • Ruins maps no longer use the winter theme.

  • Fixed Werewolf general being usable on all heroes.

  • Fixed struck by inspiration and inspiring strikes not being usable by the Cyborg.

  • Fixed an issue where towers placed outside the boss arena would cause the Jester to attack them instead of teleporting back into the arena.

  • Bunnies no longer spawn from Dark Mages.

  • Dark Mages and Witches no longer heal bosses.

  • Tweaked a bit the material values of the Golden Jaderagon pet so it is more golden.

  • Fixed an issue where the Siege Roller would not die when stuck inside spawn areas.

  • Fixed enemy pathing issues on The Wildest West and Tornado Canyon.

  • Fixed a problem where escalation damage stacking would stack more than intended

  • Fixed a problem with the drone defense system scaling with upgrades too much when drone overdrive is activated

Balance changes
  • Jester:

  • Boomerang – Increased damage scaling by 25%.

  • Chattering Teeth – Increased damage scaling by 25%.

  • Card Barrage – Increased range from 2000 to 2500.

  • Surprise Present – Increased range from 650 to 750.

  • Party Popper – Increased defense damage by 8%.

  • Balloon Machine

  • Increased defense damage by 8%.

  • Increased balloon movement speed from 1000 to 1300.

  • Hammer Barrage – Reduced boomerang spread by 50%.

  • Jack in the Box – Increased health scaling by 9%.

  • Confetti Cannon – Increased damage by 15%.

  • Bio Metric Scanner – Reduced armor shred from 25% to 15%.

  • Puffer Fish – Increased max range from 3750 to 4250.

  • Earth Shatter – Reduced Defense Units from 60 to 50. Updated damage scaling to match.

  • Flame Aura & Water Aura

  • Increased max range from 1850 to 2500.

  • Increased range scaling by 10%.

  • Volcano

  • Increased damage scaling by 21%.

  • Updated upgrade scaling to be consistent with other 80 DU defenses.

  • This is a nerf to upgrades, but an overall buff at every upgrade stage.

  • Crystal Hammer – Increased damage scaling by 25%.

  • Dragon Nest – Increased damage by 11%.

  • Winter’s Edge – Your primary attacks now have a 50–70% (75%) chance to deal 5–29% (35%) of your hero damage as Frost damage.

Misc
  • Changed elemental rumble drop rates back to x2 (armor pieces and pets), this was changed since 01/16.

  • Rumble Easy: 3,3%

  • Rumble Normal: 6,6%

  • Rumble Hard: 13,34%

  • Pet Drop chances:

  • Normal: 1%

  • Hard: 2% (normal) - 0.2% gold

  • Added back audio hot swapping for Windows PC, no need to relaunch the game anymore.

  • Limited the number of towers of the same type that can be spawned in Town to 8.

  • Performance and stability improvements for the Aquarion Throne Room map.

The Fairy Tales Update - Chaos 11 (Hotfix 4)

Fixes
  • Fixed an issue where players were able to finish Embermount without killing the Phoenix.

  • Fixed an issue where Assault on throne room had C10 enemies in C11.

  • Fixed an issue where DrakenFrost resort had C11 enemies in C10.

  • Fixed an issue where players were not able to obtain "the ramparts defender" and "carnival town defender" after reaching wave 100.

  • Fixed an issue where abyss lord grasping stone shard was affecting the player.

  • Fixed an issue where the last word axe was reducing HD instead of increasing it.

  • Fixed an issue where the Comedy Empowerment Shard was equippable on every hero.

  • Fixed an issue where the Haste Infusion shard 60% rate was wrong and the damage stacks were not working correctly.

  • Updated Storm set cooldown and damage back to 8s and 800% damage.

  • Fixed an issue where the Earth Set would cause the wearer to lose half their health when switching heroes.

  • Fragile crit Damage chip now correctly displays the % symbol.

  • Fixed call of the Kobold chaos tier and corrected it to use HD instead of AP.

  • Fixed Hardcore shard not reducing tower health by 99%.

  • Fixed chaos 11 expedition not unlocking floor 300.

  • Updated Shadow Flame Knife HD back to 190%.

  • Fixed Escalation shard stacking issues.

  • Fixed Unicorn pet cooldown issues; in some cases, abilities were not working at all.

  • Fixed Draining Punch shard not being Jester-exclusive.

  • Fixed an issue where the Boiling Blood shard was showing up as a c6 shard at the shop.

  • Fixed Healing Talisman shard not healing at all.

  • Fixed weak enemies on Elemental Rumble Hard Mode on the Liferoot Forest map.

Misc:
  • Ring of wind now penetrates shields.

  • Removed Christmas deco from town & tavern maps.

  • Christmas pets are no longer obtainable.

  • Witch curse projectile no longer goes through reflect beam.

  • PDS Nerf:

  • Reduced ATK DMG Multiplier from 13,875 to 11,875

  • Number of targets reduced from 3 to 2.

The Fairy Tales Update - Chaos 11 (Hotfix 3)

Fixes
  • Cyborg's Physical Wall is now a blockade.

  • Fixed Jester's Revenge C11 Incursion.

  • Fixed C11 consecutive win loot.

  • Disabled Winter Theme for gates and Town (PC still has Town), this does not affect the pet event.

  • Fixed Jester bag icon.

  • Fixed issue where C11 remained accessible after resetting.

  • Fixed Harbinger Adventure.

  • Added Witch Lane to Onslaught.

  • Fixed Spec Ops skin icons and descriptions.

  • Updated the value of Unique Range Servo to 45% (previously 145%).

  • Fixed an issue where C11 loot wouldn't drop in Onslaught

  • Fixed jack of all stats shard.

The Fairy Tales Update - Chaos 11 (Hotfix 2)

Fixes
  • Fixed Superswarm not being able to be sold

  • Fixed Plasma Defense system having incorrect Crit Chance and Crit Damage

  • Fixed The Last Word giving more HD than intended

  • Fixed Haste Infusion not giving Defense Rate

  • Fixed Ramparts C10 having C11 Enemies

  • Fixed Water Boot C11 Upgrades being free

  • Fixed Genie King boss fight not working on c11

  • Fixed description for party popper mods

  • Fixed Dark Awakening not working on C11

  • Fixed a broken survival shard entry

  • Fixed the wrong pet dropping on Carnival Town

  • Fixed Wrong canister dropping on Carnival Town

  • Fixed Names of new Golden Dragolich pets

  • Fixed THE BOOMFETTI gun not being legendary

  • Fix for split screens not being teleported into Carnival town boss arena

  • Increased Tell A Joke Range from 1500 to 2500

  • Unlocked Bouncy Ball Mod

  • Comedy Empowerment and Shrapnel whirl now in survival bags

  • Fixed the wrong pop-up screen when unlocking the Jester hero

The Fairy Tales Update - Chaos 11 (Hotfix)

Fixes

Confettiplosion Chip - now has 100% chance

Chrono Chip - 55% to 65%

Chrono Servo - 35% to 45%

Added Jester to valid heroes for Single Chip, Triple Chip, and Quintuple Chip

Witch

  • Speed Buff Increased from 35% to 50%.

  • Added Attack Speed increase of 25%.

  • Summon Cooldown reduced from 20 to 10.

  • Summon Time 2 to 1 second.

  • Increased damage by 15%.

  • Increased Heath by 15%.

Bunny

  • Cursed Range increased by 50%.

  • Increased heath by 50%.

  • Increased Damage by 25%.

  • Increased Speed from 650 to 700.

Fixed Demon layer c10 spawning c11 enemies.

Fixed Harbinger Warship not working on C11.

Fixed Jester Head having the wrong description.

Fixed Wyvern Den incursion not working on C11.

Fixed Altar if the Athame not working on C11.

Fixed Jack of all Stats giving more crit damage than intended.

Fixed Party Popper Shard description misspelling its name in description.

Fixed Bastille Master Incursion not working properly on C11.

Fixed Plasma Defense being reverted to 40du.

The Fairy Tales Update - Chaos 11

Fairy Tales of Dragonfall Update

We are very happy to launch the 'Fairy Tales' update for Dungeon Defenders 2. This update includes a lot of new content, such as C11, a new map with a boss fight, a new hero (The Jester), new skins for the Defender Pass, new shards, titles, pets, and more!

The Jester

A trickster from a realm of pure chaos, the Jester wields enchanted cards, volatile toys, and carnival-born machinery that bends fate to her whims. Her arrival turns any battlefield into a dazzling, dangerous performance.

  • Primary Attack - Basic Staff Attacks

  • Secondary Attack – Hammer Boomerang: Throws a hammer in a straight line, piercing all enemies it hits. After reaching its max range, the hammer returns to the Jester, dealing increased damage on the way back.

Jester Abilities:
  • Card Barrage - Unleash a flurry of enchanted playing cards in a wide cone, slicing through enemies with magical force.

  • Chattering Teeth - Throws a pile of chattering teeth that bite nearby enemies, then latch onto their heads, dealing damage over time.

  • Surprise Present - Places a surprise present that detonates when triggered, damaging and stunning all nearby enemies.

  • Tell A Joke - The Jester tells a joke, healing nearby allies and driving enemies mad, causing them to attack each other for a short duration.

Jester Towers
  • Party Popper - Fires a range of projectiles a Magic Missile, Harpoon, Water Balloon, Poison Flask, and Oil Flask

  • Jack In The Box - Summon a giant jack-in-the-box present that pops out and punches enemies, dealing massive damage and knocking them back.

  • Balloon Machine - Build a Balloon Machine that creates Balloons that fly to and explode on contact dealing magical fire damage.

  • Confetti Cannon - Fires a burst of explosive energy that showers the area in confetti, dealing Magical damage to all enemies in range.

Jester Shards
  • 52 Pickup - Increases the damage of Card Barrage by x%.

  • Hammer Barrage - Increases the number of hammers thrown by X. and the returning damage scalar by y%.

  • Encore - Increase the enrage duration of Tell a Joke by x seconds.

  • Gift Explosion - Increases the damage of Surprise Present by x%.

  • Hammer Time! - Your attacks have a 30% chance to spawn a Hammer that pierces enemies dealing x% of your Hero Damage as Magical damage.

  • Laugh It Off - Increases the effects of Tell a Joke heal by x%.

  • Party Stockpile - Increases max charges and active charges of Surprise Present by x the damage of Surprise Present by y%.

  • Present Delivery - When you throw Chattering Teeth on the ground, a Surprise Present is also placed at the center. When activated, it deals x% of Ability Power as magical damage.

  • Punchline - In addition to its healing effects, Tell a Joke restores x% of your mana per second for 8 seconds.

  • Sharp Bite - Increases the damage of Chattering Teeth by x%.

  • Shrapnel Whirl - Increases the damage of Boomerang Hammer by x%.

  • Comedy Empowerment - After using an Tell A Joke increase damage by x% for 6 seconds.

  • Comedic Defense - After using an Tell A Joke take x% less damage for 6 seconds.

  • Trick Deck - Increases the range of Card Barrage by x%.

  • Bonus Surprise - Whenever your Jack In The Box attacks, it explodes in a burst of confetti, dealing x% of your Tower’s Health as Magic Damage.

  • Critical Miss - Increases the Defense Power of the Confetti Cannon by x%, but it can no longer deal critical strikes.

  • Concussive Pop - Ballon Machine has a x% chance on hit to stun target for y seconds and deal +z% damage to crowd controlled enemies.

  • Draining Punch - Each time your Jack In The Box attacks, it heals for x% of its max health.

  • Gummed Confetti - Confetti Cannon now make enemies move at x% speed for y seconds.

  • Burning Balloons - Balloons have a x% chance on hit to Ignite targets, dealing y% of the tower’s damage per second.

  • Firework Show - The Party Pooper attacks generate 1 stack. At 5 stacks, it fires a Fire Work dealing x% Defense Damage in an area

  • Ramping Chaos - When the Party Pooper's attacks damage an enemy, the Party Pooper increases its Defense Damage by x% for 2s. Stacks up to 10 times.

Jester Mods
  • Colorful Chaos - Slain enemies explode for around x as Magical Damage, and leave behind an area of Chattering Teeth on the ground that deals y per tick for 5 seconds.

  • Dodgeball - The Party Pooper attacks generate 1 stack. At 3 stacks, it fires a Jester Ball dealing x% Defense Damage.

Chaos 11
New enemy!: The Witch

Uses dark magic to summon protective shields around her allies, reducing damage taken, increasing movement speed, and gaining health regeneration. The witch also summons reanimated bunnies. These terrifying bunnies move fast and attack viciously. They also leave a cursed area on death, reducing the damage of towers, and they also take more damage.

C11 Hyper Shard
  • Haste Infusion - Increases the tower’s Attack Rate by x%. When the tower deals damage, it gains y% increased Defense Damage can stack up to 5 times.
C11 Shards
  • Withering Fountain - Abyss Fountain withers enemies inside it reducing the damage they deal by x% and increase damage taken by y%

  • Grasping Stone - Enemies move at x% speed when they are within the Abyss Stone.

  • Arcane Barrage - Your attacks have a 30% chance to spawn arcane volly dealing x% of your Hero Damage as Magical damage.

  • Bewitching Hour - Each Primary attack hit adds x% to the damage of the next Snipe. Stacks up to 5 times.

  • Call Of The Koblod - Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your targets for x% of your Hero Damage.

  • Corrupted Power - Increases hero damage of the dryad by x% while in Corrupted forum.

  • Boiling Blood - Causes the Barbarian to take x% of his Max Health every 5s during combat phase gaining Fury.

  • Death’s Grasp - When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals x% of your Armor as magical fire damage.

  • Mana Sacrifice - Restore x mana upon defeating an enemy while Holy Fire is Active.

  • Meteor Rain - Manabomb opens a portal overhead that spawns meteors that deal x% of your Ability Power stat as damage to enemies they affect.

  • Overcharged Blast - Increases Mana Bomb damage radius by x%, and reduces damage falloff by 50%.

  • Constrictor - Defeating an enemy adds a Constrictor stack. At 5 stacks, unleashes a bed of constrictor snakes that stun nearby targets for Xs. While stunned, enemies take y% Ability Power as magical damage each second for 3 seconds.

  • Serrated Sword Beam - Sword Beam causes the target to bleed, dealing x% of your Ability Power stat as magical damage for 5s.

  • Healing Talisman - Talisman heals hero inside it for x% of your hero health.

  • Whirling Power - Each hit from Whirlwind grants a stack, increasing Whirlwind’s damage by x% per stack. Stacks reset if Whirlwind does not deal damage for 3 seconds.

  • Armor Shattering - Your Earth Shatter reduce the enemy's resistances by x%, increasing damage dealt to them.

  • Case Shot - When the Cannon Ball hits a target it has a 50% chance to explode dealing x]% damage to nearby enemies.

  • Hardcore - Decrease the Defense Health of the affected tower by x% but increase the Defense Power by x%.

  • Panic Fire - When the affected tower takes damage, increase its Attack Rate and Damage by 50% for x seconds. Does not work with Auras or Traps.

  • Serpent's Curse - Serpent Coils have a x% chance to curse enemies for 3s. All serpent coils deal y% more damage to cursed enemies.

  • Soul Fire - Ramsters have a x% chance to burn enemies on hit, dealing x% of tower damage over 5 seconds.

  • Superswarm - Increases the defense power of the Hornet’s Nest by x% for each additional Hornet’s Nest built within range.

  • Piercer - Defense projectiles pierce shields and do x% of their damage.

C11 Mods
  • Life Steal - Your attacks heal you for x% of your max health.

  • Unique Fortitude Servo - +x Health if only one is built.

  • Speedy Chip - +x Hero Speed.

  • Chrono Servo - +x% damage to slowed enemies.

  • Chrono Chip - +x% damage to slowed enemies.

  • Jack of All Stats - +x% Tower Damage, Rate, Health, Range, Crit Chance, and Crit Damage

  • Fragile Crit Damage Chip - +x Crit Damage. After taking damage, lose this effect for 10 seconds.

  • Plated Armor - take x% less damage.

  • Unique Harden Servo - -x% Damage Taken if only one is built.

  • Unique Range Servo - +x% Defense Range if only one is built.

New map!: Carnival Town

The newest map coming to Dungeon Defenders 2 introduces the Jester’s evil, chaotic carnival as it descends upon a once-peaceful town.

New Boss fight!: Evil Jester

A battle of pure mayhem and chaos awaits—The Evil Jester has arrived. Watch out for roller coasters

Jester Boss Weapons
  • Showman's Bow

  • The Prank Canister

  • Carnival Carver

  • The Boomfetti

  • Carnival Arm

  • Fool's Pointer

  • Festival Igniter

  • Comedy Crusher

  • The Trickspell Tome

Jester Boss Mods
  • Bouncy Ball - Primary Attacks fire a Bouncy Ball x% Hero Damage as Physical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing x% Hero Damage as Physical Damage.

  • Confettiplosion Chip - Enemies have a 50% chance to explode when killed dealing around x as area damage.

  • Jester Head - Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode dealing x% of your Ability Power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by x% for 5s.

Jester Boss Pet
  • Rainbow Unicorn: Ability - Rainbow Fury - Fires 5 Rainbows, dealing 500% magical Hero Damage each.
Defender pass
New Skins!
  • Dark Elf Assassin

  • Dragon Frostweaver

  • Princess Countess

  • Cyborg Prince

New Pet
  • Unicorn: Rainbow Fury - Fires 5 Rainbows, dealing 500% magical Hero Damage each.
New Flairs
  • Plushy Dragon Tail

  • Firework Celebration

  • Plushy Dragon Head

  • Dragon Egg Backpack

New Titles
  • Legend Of Dragonfall

  • The Fool

  • Dragon Slayer

Winter Event

The Daily Winter event gifts have returned, as well as some returning winter-themed maps and new special event pets.

Event Pets

The Evil Nutcracker, Pumpkin Mage, and Golden Krampuslich pets can be found on the 3 winter-themed maps, The Gates of Dragonfall, Forgotten Ruins, and Nimbus Reach, at the end of the map completion chest on any difficulty in expeditions. The Golden Santa Drgolitch can be bought in the black market

We hope you enjoy this huge update!

For etheria!

The Harvest Moon Festival is back!

Defenders, the chill of autumn whispers through Dragonfall once more: our beloved Harvest Moon Festival has returned! This update also brings a balance pass to defenses and several quality of life improvements to keep your battles smoother and more enjoyable.

Farmer Tom and Event Consumables

Farmer Tom has returned to Dragonfall, bringing back his fresh goods at unbeatable prices. But he’s still facing a dilemma... his trusty scarecrow has gone missing! (yes, again). Lend him a hand and help reunite them during the Harvest Moon Festival.

He can be found in the Tavern and Town Hub, offering Harvest Bags once per day for 100 gold. Each bag contains a random festive treat with unique effects, ranging from boosts to health and speed, to explosive fruits, popcorn blasts, radish rockets, shockwaves, and even protective grain auras.

Scarecrow Pets

Scarecrows are back! Three variants return during the event:

  • Scarecrow Ghost – Rare drop from end-of-game reward chests.

  • Scarecrow – Available in the Emporium for 400 gems.

  • Gold Scarecrow – Available from the Black Market Dealer for 250 million gold.

All variants share the same ability: Call of Scarecrow, which summons a cursed scarecrow that confuses enemies for 10 seconds and makes them take 25% increased damage.

Balance Changes

Plasma Defense:

  • Reduced max range from 6250 to 4500.

  • Reduced the range scalar slightly from 0.825 to 0.8.

  • Increased Max Attack rate from 0.5 to 0.7.

  • Increased resource worth from 40 to 60.

Drone Defense System buff/bugfix:

  • Fixed Upgrade scalar to match all other 20 DU Defenses.

  • Increased Damage of Drone Overdrive rockets from 50% to 125%.

  • Drone Overdrive rockets now scale with upgrades.

Physical Wall:

  • Now Tagged as a Blockade.

  • Health increased by 10%.

Biometric Scanner:

  • Decreased Enhanced Scan damage vulnerability from 33% to 25%.

Harpys Perch:

  • Base Number of Pierces from 0 to 2.

  • Damage Scale per hit from 40% to 10%.

Volcano Buff

  • Increased Projectile volley amount from 3 to 4.

Dragon Nest Buff

  • Max Range 3500 to 4000.

  • Range scalar 0.55 to 0.70.

Oil Catapult Buff

  • Reduced DU from 40 to 30.

  • Matched Upgrade scalar to other 30 DU Defenses.

Fire Work Cannon Buff

  • Projectiles should not collide with the world.

Skeletal Archer Buff

  • 10% Buff.

Flame Thrower

  • Damage rate increased from 0.25 to 0.33.

Storm Set

  • Lightning bolt Damage scaling from 500 to 750.

  • Reduced interval between procs from 10s to 8s.

  • Increased damage from 750 to 800.

Earth Set

  • Increased Health by 100.

Artillery Crab

  • Increased damage by 15%.

  • Increased AoE Radius from 450 to 500.

Jelly Fish

  • Increased Max Shots Per Target 3 to 4.

  • Increased max range from 5000 to 6500.

Water Sprite

  • Increased damage by 11%.

Sonic Bat

  • Damage scale per hit reduced by 50%.

Tower Damage Servo

  • Changed to % from flat number.

Tower Health Servo

  • Changed to % from flat number.

Celebration Canister

  • 25% Buff.

Shadowflame Knife

  • 46% HD to 190% HD.

Megashark Gun

  • Increased damage from 0.42 to 1.75.

Bone Glove

  • Increased damage from 60 to 300.

Lunar Portal Staff

  • Num Beams 1 to 10.

  • Increased damage from 225 to 3000.

  • Removed scaling number of Portals set to 10.

North Pole Polearm

  • Now takes into account hero boost and all other stat increases.

Demon Scythe Tome

  • Increased normal damage from 600 to 4000.

  • Increased charged damage from 1500 to 10000.

Ghastly Halberd

  • Ability Power to Hero Damage.

  • 257.5 to 500%.

  • Now it can always spawn 3.

  • 0.22 to 0.15 shots per second.

  • 0.7 to 1.1 damage scalar.

The Last Word Axe

  • Hero Damage 9990 to Hero Damage % and increased 25%.

Meowmere Sword

  • 145% AP to 2000%.

Glaive of the Storms Polearm

  • 500% buff both lighting and rain damage.

Terra Blade

  • Damage from 87% to 200.

Bling-O-Midas

  • Increased damage from 85% to 250%.

  • 10% damage buff.

Scorched Tome of Molten Brimstone

  • Normal damage from 530 to 4000.

  • Charged damage from 1350 to 10000.

Quality of Life Improvements:

Audio

  • Added audio hot swapping for Windows PC, no need to relaunch the game anymore.

Gameplay & Systems

  • Unified Ascension: no more 3 categories; one point pool spendable anywhere.

  • Consumables: "Open All" for stacks (Shards, Pet Boxes, Survival Boxes) with confirmation popup.

Inventory, Vault & Shops

  • Sell All: removed countdown; confirmation is instant (prompt still appears).

  • Vault sorting: added button to toggle Name ↔ Quantity; hotkey F (keyboard) / Y (controller) for Shard Vault sort mode.

  • showModQuality (Shift):

  • Mod level text colorized in inventory.

  • Dynamic item borders based on secondary-stat roll.

  • Etheria’s Forge: shows rolls remaining to reach 10/10; when capped, text turns green with "Guaranteed next roll is 10/10.".

Rerolling (Mods & Primary Stats)

  • Auto-accept higher rolls; auto-reject lower rolls; popups removed during the process.

  • At 10/10: reroll button is grayed out and a dialog explains you’re at the max roll.

  • Reroll UI now shows the result and whether it was kept or discarded.

UI & UX

  • Combat messages: Tower Destroyed is red; Tower Placed is green; Sold remains yellow.

  • Map (Simple View): "More" forced open to show new enemy descriptions.

  • Hero Picker: implemented hero sorting.

  • PC social: added — "Add Friend" button.

  • Added an indicator so players know they can scroll up and down in the chat window.

Controller & Platform

  • Controller fixes:

  • Pet reroll materials now pull from Vault on controller/console.

  • Fixed focus randomly jumping when selling items.

Bug Fixes
  • Fixed pet reroll materials not being pulled from vault on controller/console.

  • Fixed an issue on the controller where the focus would bounce back to a random square when selling items.

  • Fixed an issue where the Plasma Defense System would not attack again after being frozen/stunned.

  • Fixed Retry from Wave sometimes resulting in an unplayable game/lobby.

  • Incursion chaos 8 prime now show all maps instead of showing I-V-VII only.

  • Aerial Mastery is now usable on cyborg.

  • Tidal flow no longer activates when upgrading / selling / repairing / building towers.

  • Fixed swapping something from gear counting as swapping hero for swap chips.

  • Fixed dryad turning into corrupt counting as swapping hero for swap chips.

Miscellaneous
  • Doubled the drop rate of Ancient Armor on all Elemental Rumble difficulties.

  • The Enchantress NPC is temporarily unavailable in the Town and Private Tavern while she takes a short break. She’ll be back before you know it.

For Etheria!

Dungeon Defenders 2 - Hotfix 07/16/25

Fixes
  • Added cyborg to bag icons.

  • Cyborg no longer gains heat while under the effects of Tidal Flow.

  • Fixed Physical wall not taking damage from enemies.

  • Fixed Flamethrower not deactivating when using another ability or placing a defense.

  • Changed minimum required level of Cyborg's abilities/defenses.

  • Fixed Plasma Burst shard description

  • Fix for the Cyborg hypno bundle not unlocking for players that already own the hypno bundle.

  • Fixed Corrupted King Aquarion not taking damage from some Cyborg abilities.

  • Fixed an issue where players could kill the Harbinger using EV’s / Cyborg's hover to fly out of bounds and shoot him before the boss wave started.

For Etheria!

Galactic Guardians Pt. 2

Today, we're pleased to introduce **Galactic Guardians Pt. 2 to Dungeon Defenders 2. This update introduces a new technologically enhanced hero to join Etheria's defense. **
New Hero - The Cyborg
Primary Attack - Cannister Fire
  • Unleash a torrent of projectiles from the cyborg's robotic arm.
Secondary Attack -** **Micro Missiles
  • Marks enemies with targeting beacons on hit. Activating this ability launches homing micro missiles that seek out and strike all marked targets.
Passive – Adaptive Armor
  • Above 50% Health: Gain +10% Hero Damage and Ability Power.

  • Below 50% Health: Automatically regenerate health until fully healed.

Abilities

Laser Drone Companion

  • ** **A loyal drone follows you into battle, firing precision lasers at enemies: functions autonomously and attacks targets in your line of sight.

Flamethrower

  • Unleashes a stream of fire from the Cyborg’s cannon arm, dealing area-of-effect (AoE) fire damage and applying burn to all enemies hit, causing damage over time.

Singularity Bomb

  • Deploys a volatile gravity core that pulls in nearby enemies while dealing damage over time. After a short delay, it detonates, stunning all enemies within its blast radius.

Drone Overdrive

  • Temporarily overclocks your Laser Drone, significantly increasing its damage output and enabling it to fire explosive AoE rockets alongside its standard attacks.

Supernova

  • Fires a collapsing star that damages and slows enemies on impact. After a brief delay, it detonates in a fiery explosion, dealing massive magical fire damage in a wide area.
Towers

Drone Defense System

  • Spawn a Drone that attacks enemies in a 360-degree zone.

Physical Wall

  • A Physical wall of Plasma that blocks enemies movement.

Biometric Scanner

  • Sends out an electric pulse that scans enemies, dealing storm damage and causing all affected enemies to take increased damage.

Plasma Defense System

  • Generates blasts of electricity that deal magical damage to multiple enemies within its radius.

Hero Shards
  • Amplified Singularity – Increases the damage of Singularity Bomb by x%.

  • Cosmic Burst – Increases the explosion range of Supernova by x% and reduces its fall-off by y%.

  • Enhanced Protocols – Increases the effects of Drone Overdrive by x%.

  • Event Horizon – Increases the suction strength of Singularity Bomb by x% and increases the stun time by y seconds.

  • Exponential Force – Primary attacks increase your homing missile's damage by x%. Stacks up to 10 times.

  • Extended Charge – Drone Overdrive duration increased by x seconds.

  • Ignition – Flame Thrower and Supernova ignite enemies, making them take x% extra damage for 5 seconds.

  • Singularity Power – Increases the damage of Singularity Bomb by x%, but no longer stuns when it explodes.

  • Overclocked Drone – Increases the damage of the Cyborg's companion pet by x%.

  • Stocked Flame – Increases the damage of Flame Thrower by x%.

  • Thermal Efficiency – The cost of all Cyborg's abilities is reduced by x%.

  • Type III Supernova – Increases the damage of Supernova by x%.

  • Virus – x% chance on hit to Virus the target, dealing y% of your Hero Damage stat as magical Storm damage each second for 3 seconds. Virus enemies take 15% more damage and move 25% slower.

  • Water Cooler – Cool down your core! While Drone Overdrive is active, restore x heat per second.


Defense Shards
  • Chilling Pulse – The Biometric Scanner emits a chilling wave, making enemies move at x% speed when they are within the zone.

  • Concussive Guard – Physical Wall has a x% chance to stun enemies on impact, leaving them immobilized for y seconds.

  • Enhanced Reconnaissance – Increases the Defense Range of the Drone Defense System by x% and gains 100% tenacity.

  • Enhanced Scan – Amplifies the Biometric Scanner's effect, causing enemies to take x% more damage while in its range.

  • Stronghold – Increases the Defense Health of the Physical Wall by x% and gains 100% Tenacity.

  • Plasma Echo – Your Plasma Defense has a x% chance to attack twice.

  • Static Charge – Plasma Defense System has a x% chance on hit to deal y% extra Storm damage.

  • Upgraded Targeting – Increases the number of targets for the Drone Defense System Aura by 2, but does x% less damage.


Mods

  • Overheat Chip – Up to +x% FlameThrower Damage while Overheating.

  • Chain Detonator – Enables the Physical Wall to set off explosions at each node when a projectile passes through the chain, dealing x% of Defense Health.


Bug Fixes & Improvements

  • Fixed Space Wings and Visor not working on Cyber Lavamancer.

  • Fixed Space Visor not displaying on Anime Gunwitch.

  • Reduced difficulty and shortened the tutorial sequence.

  • Fixed incorrect head icons on the Hunter Galactic skin.

  • Improved VFX for Tesla Coil projectiles.

  • Resolved issue preventing Buried Bastille from appearing in the Elemental Rumble map list.

Dungeon Defenders 2 - Hotfix 05/30/25

  • Fixed UFO Corgi Pet Cooldown

  • Fixed Space Fox Head Description

Galactic Guardians Part 1

Galactic Guardians - Part 1

Today, we're thrilled to introduce Galactic Guardians Part 1 to Dungeon Defenders 2. Blast off into cosmic adventures with stellar new skins, titles, pets, and more!

Prepare for liftoff, Defenders—the galaxy awaits!

Galactic Guardians Defender Pass
Costumes
  • Galactic Princess Aquairan

  • Space Fox Gunwitch

  • Space Ranger Hunter

  • M.A.R.T.I.A.N Engineer

Galactic Guardian Flairs
  • Space Helmet

  • Galaxy

  • Space Wings

  • Space Visor

Titles
  • Void Scout

  • Stellar Vangarud

  • Starwalker

Pets
  • UFO Corgi
Bug Fixes
  • Fixed an issue where Aquairan's health bar remained visible even after death.

  • Renamed the Restoring Ice Shard ability to Icebound Renewal.

  • Fixed the mana consumption issue with the Arctic Empower ability.

  • Fixed a bug with Snowflake and other staff right-click abilities that caused them to affect the entire map.

  • Resolved an issue with Lunar Portal where the summoned portal's damage and duration were significantly lower than described.

  • Fixed the Fire Servo not igniting enemies on the Spectral Knight Tower, even when they were oiled.

  • Corrected incorrect core health values in tutorial maps (both optional and critical cores were displaying 0 health).

  • Fixed an issue where players could sell defenses and still proceed to the first wave, causing potential progression problems.

  • Fixed a scenario where players could get soft-locked if no defenses took damage and they didn’t know how to repair.

  • Various UI and performance improvements to ensure a smoother gameplay experience.

Prepare yourselves, Defenders—a mechanical marvel is on the horizon! In Part 2 of Galactic Guardians, steel meets spirit as the Cyborg steps onto the battlefield. (WIP)

Dungeon Defenders 2 - Hotfix 04/21/25

Fixes
  • Improved some performance issues.

Dungeon Defenders 2 - Hotfix 03/24/25

Miscellaneous
  • Player shops have been re-enabled.
Fixes
  • Implemented a potential fix for equipment generating with a gear score of 1.

For Etheria!

Dungeon Defenders 2 - Hotfix 02/21/25

Fixes
  • Fixed an issue where players were able to upgrade an item beyond ‘Godly’.

  • Fixed Aquarion Throne Room not spawning mini-bosses on Elemental Rumble.

  • Fixed indestructible cores on Forgotten Ruins incursions.

  • Fixed typos on some abilities, elemental candies, and flair descriptions.

  • Fixed ‘Charged Shot’ shard causing an unintended, massive AOE on some staves.

  • Fixed ‘Current Trade-Off’ Aquarion shard not removing the displacement effect from Whirlpool.

For Etheria!

The Festival of Hearts

Greetings, Defenders! Today—among the reactivation of Player Shops and a slew of bug fixes—we're introducing a new seasonal event; the Festival of Hearts!

This modest, but nevertheless lovely limited-time event sees the introduction of Violet Marygold, a new vendor who sells event-unique consumables, as well as the introduction of the **Cupid Hunter costume ** and Valentine accessories!

The Festival of Hearts will run through March 11th.

Additionally, with the reintroduction of Player Shops, we'll be holding a tax-free event until February 16th AND double Defender Pass XP over the weekend; February 15th and 16th.

Violet Marygold's Valentine Shop

Etheria is like a box of chocolates—you never know what you're gonna get. One moment it could be raining loot, and the next, exploding Kobolds! Thankfully, with the aid of Violet Marygold's concussive cupcakes and speed-boosting chocolate strawberries, Defenders will be well-equipped to conquer any opposition that besets them this Valentine's season.

Event Consumables

Violet Marygold can be found in the Tavern and Town Hub selling Festival of Hearts Crates. These can be purchased once each day for 100 gold, and contain a variety of consumables that—for 60 minutes—grant a powerful effect;

  • Chocolate Strawberry - The impending sugar rush after consuming one of these increases movement speed by 25% and ability power by 10%.

  • Chocolate Heart - Instantly revives the hero after death. Can only occur once every 80 seconds.

  • Cupcake - Causes basic Attacks to have a 25% chance to stun, and you deal 25% more damage to enemies effected by crowd control.

  • Rose - Upon taking damage, reflects 100% of you max heath back to the attacker.

  • Teddy Bear - The comfort this bear brings increases Heath by 10%, armor by 25%, and when struck, increase your hero damage by 15% for 3 seconds.

Emporium
Additions
  • Hunter Cupid Hunter Costume - 800 gems.

  • Valentines Accessory Bundle - 1280 gems. This bundle includes;

  • Cupid WIngs

  • Heart Glasses

  • Crown of Hearts

  • Floating Hearts Ground Flair

  • Festival of Hearts Bundle - 1900 gems. This bundle includes;

  • Cupid WIngs

  • Heart Glasses

  • Crown of Hearts

  • Floating Hearts Ground Flair

  • Hunter Cupid

Player Shops
  • Player shops have been re-enabled. Rejoice!

  • Players must now wait 15 seconds between purchases when using player shops.

  • Player-shops may be used tax-free until February 16th!

Fixes
  • Fixed Ancient Armor Glove recipe upgrading with scales as opposed to rings.

  • Fixed an issue where players could not place defenses in select locations on Wild Westival.

  • Fixed an issue where the Amber DIno pet egg would unintentionally rot.

  • Fixed a typo within the description of Elemental Candy.

  • Fixed Blessing of the Dragon shard description.

  • Fixed Chaos X mastery having the incorrect power level.

  • Fixed grammatical error in Blizzard’s Resurgence shard name.

  • Fixed Ice Wall health scaling with pet empowerment.

  • Fixed Malakai's Manor not working on Elemental Rumble.

  • Fixed wyverns becoming stuck on Tornado Canyon.

For Etheria!

Dungeon Defenders 2 - Hotfix 01/06/25

Emporium
  • Removed the Baby Piggle Bundle, Piggle Bundle, Ravenwood Piggle Bundle, and Piggle Pack Bundles from the Emporium.
Miscellaneous
  • Dragon Fruit are no longer obtainable via pet food boxes.

For Etheria!

Dungeon Defenders 2 - Hotfix 12/10/24

Balance Changes
  • Buffed several Elemental Rumble M.O.D.S.;

  • Increased Earth/Fire/Storm/Water Counter Chip damage by 60%.

  • Increased Earth/Fire/Storm/Water Counter Servo damage by 75%.

  • Increased Elite Counter Chip damage by 102%.

  • Increased Elite Counter Servo damage by 100%.

  • Increased drop rates for Elemental Armor.

  • Reenabled the character swap cooldown timer. Character swapping now has a 3s cooldown in Town Hub, Private Tavern, and Combat Phases, and a 0.1s timer in Build Phases.

Fixes
  • Fixed 'Owl' pet not working with some support abilities.

  • Fixed an issue where, when purchasing the Frostweaver hero, a splash screen displaying incorrect text and/or imagery would appear.

  • Fixed an issue where enemies could damage players while Blizzard's Embrace is active.

  • Fixed an issue where finishing Lava Caverns Survival wave 100 would mark Crystal Mines as completed and vice versa.

  • Fixed an issue where ground-based portals would not disappear on Frostbound Arena.

  • Fixed an issue where Polar Vortex did not stack correctly when used by multiple Frostweavers on the same enemy.

  • Fixed an issue where portal warnings would not display correctly on Frostbound Arena.

  • Fixed an issue where some flying enemies couldn't reach cores on Embermount Volcano.

  • Fixed an issue where the Frostweaver could not use equipment with the Ghastly Halberds or Sand Path mods.

  • Fixed an issue where the Grog-a-tov weapon mod didn't work on the Frostweaver.

  • Fixed a type when hovering over hero icons.

  • Fixed Blizzard's Embrace buff icon.

  • Fixed floating cores on Embermount Volcano.

  • Fixed Icicle Fragmentation and Flurry talent descriptions.

  • Fixed name of Elite Counter Servo.

  • Fixed pathing issues where enemies sometimes moved to unintended areas on Embermount Volcano.

  • Fixed players being able to equip relics on Ice Wall.

  • Fixed some lane billboards not working correctly on Happy Ramparts and Throne Room.

  • Fixed Iron Reaper swing-speed icon and empty mod.

QoL Changes
  • Added an auto-collect option for Ancient items.
Miscellaneous
  • Changed the 'Increase Critical Chance and Damage' buff icon on Frostbound Arena.

  • Renamed 'Restoring Ice' Frostweaver shard to 'Blizzard Resurgence'.

  • Snowflake Wings flair can no longer be equipped on the Frostweaver.

  • Shortened the lingering effect of Polar Vortex from 5s to 1s.

  • The Holiday Emporium Sale is now active.

For Etheria!

Dungeon Defenders II - Frostbound

Frostbound

Today, we're pleased to introduce Frostbound to Dungeon Defenders 2. This season introduces a flurry of new content, including the new Frostweaver hero, Elemental Rumble game mode, Frostbound Arena map, Frostbound Defender Pass, and more!

Cozy up and grab a hot drink, Defender. Just like the snow descending upon Dragonfall, we have a lot of ground to cover.

New Hero - The Frostweaver

From the bone-chilling peaks of the Frostward Mountains, the enigmatic ice mage known as the Frostweaver emerges, weaving the very essence of winter into his formidable magic. Once an apprentice, the forbidden practice of ice magic slowly morphed his body into what you see today.

Primary Attack

The Frostweaver uses Staves to complement their magical prowess and strike enemies from afar.

Secondary Attack

The Frostweaver manifests a Polar Vortex, a frigid vacuum of air that deals damage over time and freezes enemies.

Abilities
  • Flurry - Summon a flurry of icy projectiles that deal damage to all enemies hit.

  • Cold Snap - Fire out an ice orb that explodes on contact with the first enemy struck, freezing the floor below them, dealing damage, and slowing enemies.

  • Avalanche Strike - Slam your staff into the ground, causing an ice boulder to fall into an area.

  • PermaFreeze - Create a blast of ice around you that freezes all enemies hit and deals massive magical ice damage.

  • Blizzard's Embrace - The Frostweaver encases themselves in an ice cube, becoming invulnerable and regenerating health health over time.

  • Arctic Empowerment - Increases your damage at the cost of a portion of your mana pool.

  • Ice Wall - Create a wall of ice that blocks the path of enemies. When destroyed, the ice wall explodes dealing damage to surrounding enemies.

  • Icicle Fragmentation - Creates a buff that lasts for x seconds; When you slay an enemy, they release an explosion of icicles dealing magical ice damage.

New Shards
  • Arctic Assault Campaign - Increases the damage of Flurry by x%.

  • Arctic Bulwark Chaos I - Increases the Health of Ice Wall by x% and duration by x seconds.

  • Eternal Freeze Chaos II - Increases the duration of the freeze on PermaFreeze by x seconds.

  • Frostbite Chaos III - All enemies hit by Cold Snap are inflicted with frostbite, taking x% of your ability power as damage for x seconds.

  • Frost Fortress Chaos IV - Increases the explosive damage of Ice Wall by x%.

  • Frostgaurd Chaos V - Take x% less damage while Arctic Empowerment is active.

  • Frost Slayer Chaos VI - Deal x% more hero weapon damage to frozen enemies.

  • Frostsplinter Chaos VII - Increases the damage of Icicle Fragmentation by x%.

  • Frost Storm Chaos VIII - While Blizzard's Embrace is active, create a storm around you that deals x% of your ability power over time.

  • Frozen Recovery Chaos IX - Increases heal percentage of Blizzards' Embrace by x%.

  • Frozen Ruin Chaos X - Avalanche Strike deals x% increased damage to crowd controlled enemies.

  • Glacial Amplifier Survival - Increases the damage boost of Arctic Empowerment by x%.

  • Glacier's Wrath Chaos I - Increases the damage of Avalanche Strike by x%.

  • Ice Armor Chaos IX - Gain an ice shield that blocks the next incoming damage. When hit, freeze all enemies around you dealing x% of your hero damage as frost damage. Recharges every x seconds.

  • Polar Devastation Chaos X - Increases the damage of PermaFreeze by x%.

  • Polar Efficiency Chaos VII - Reduces the mana cost Flurry by x%.

  • Polar Vortex Chaos IV - Increases the damage of Cold Snap by x%.

  • Restoring Ice Chaos III - Gain x% mana over x seconds while in Blizzard's Embrace.

  • Winter's Burst Chaos VIII - Increases the radius of Icicle Fragmentation by x%.

  • Winter's Edge Chaos V - Deal x% extra frost damage on every basic attack scaling with hero damage.

Frostbound Defender Pass
Costumes
  • Yeti Barbarian - Obtained by achieving level 1 in the Defender Pass.

  • Frost Aquarion - Obtained by achieving level 45 in the Defender Pass.

  • Frost Lord Skin - Obtained by achieving level 60 in the Defender Pass.

  • EV2 Frost- Obtained by achieving level 75 in the Defender Pass.

Snowbound Sentinel Flairs
  • Wooden Feathers - Obtained by achieving level 77 in the Defender Pass.

  • Snow Storm - Obtained by achieving level 78 in the Defender Pass.

  • Wooden Owl WIngs - Obtained by achieving level 79 in the Defender Pass.

  • Owl Mask - Obtained by achieving level 80 in the Defender Pass.

Titles
  • Blizzard Walker - Obtained by achieving level 3 in the Defender Pass.

  • The Iceborn Gaurdian - Obtained by achieving level 11 in the Defender Pass.

  • The Warden of the Frost - Obtained by achieving level 69 in the Defender Pass.

Elemental Rumble

From blaze balloons to poison pufferfish, Defenders have long since harnessed the elements to combat Etheria's enemies—so much so that the corrupt magi of the Old One's Army have taken a keen interest in the craft themselves! They've bound Etheria's primal forces to stone, attuned their foot soldiers en masse, and set their sights on the Gates of Dragonfall. Brace yourself, Defender, for an all-out Elemental Rumble!

Elemental Rumble enters Dungeon Defenders 2 as a new gamemode that seeks to challenge Defenders' elemental expertise and adaptability. Five maps will be available to play in Elemental Rumble at any given time, and these maps will rotate every week as the Old One's war parties march across the kingdom. Successfully defend Eternia Crystals from earthen orcs, water-attuned warboars, and goblins that might actually just be on fire for a chance to discover ancient armor, new pets, and more!

The 'Easy' difficulty of Elemental Rumble can be unlocked by completing an expedition in Chaos VII or greater. 'Medium' and 'Hard' difficulties can be unlocked by completing an expedition in Chaos X.

Weekly Rotation

In addition to the five-map weekly rotation, Elemental Rumble rewards (armor, candy, pets, and essence) will also be subject to a weekly cycle. Each week, an element (fire, storm, water or earth) will be chosen, and all rewards earned from the completion of Elemental Rumble maps or from the collection of elemental essence will pertain to that element.

A week's reward element—as well as a timer displaying the remaining length of the current map and element rotation—may be found within the Elemental Rumble tab of the game browser.

*If you're reading this on release day, note the first map and element rotation will be skipped!

Empowered Enemies

In each game of Elemental Rumble, players will defend an objective from five waves of enemies, regardless of the chosen map's usual wave structure. Each of a map's 'lanes' are attuned to an element at random and will produce enemies empowered by that element;

  • Earth enemies are immune to petrify, take 200% damage from fire, 50% from earth, physical, and magical damage types, and only 25% damage from storm sources.

  • Storm enemies are immune to electrocute, take 200% damage from earth, 50% from storm, physical, and magical damage types, and only 25% damage from water sources.

  • Water enemies are immune to freeze, take 200% damage from storm, 50% from water, physical, and magical damage types, and only 25% damage from fire sources.

  • Fire enemies are immune to ignite, take 200% damage from water, 50% from fire, physical, and magical damage types, and only 25% damage from earth sources.

Lane elemental affinities are consistent across all map attempts and do not change on a player-by-player basis, meaning all Defenders will be tasked with overcoming the same challenges each week!

Elemental Commanders

Elemental Commanders lead the charge against Dragonfall's defenses! These mini-bosses are exclusive to the Elemental Rumble gamemode, and are empowered with particularly volatile elemental abilities;

  • Fire Orc Commander - Slams the ground and leaves a trail of fire that burns all heroes and towers.

  • Fire Mage Commander - Burns all towers and heroes in range.

  • Water Orc Commander - Slams the ground causing frost spikes to erupt from the earth, slowing the attack rate of defenses and traps.

  • Water Mage Commander - Heals enemies surrounding enemies and grants them a movement speed boost.

  • Earth Orc Commander - Creates earthquakes, dealing damage in a radius.

  • Earth Mage Commander - Grants all enemies damage reduction.

  • Electric Orc Commander - Creates EMP waves capable of stunning towers and traps.

  • Electric Mage Commander - Stuns all towers and players in range.

Elemental Elites

About a quarter of all elemental enemies—(including mini-bosses)—will be Elemental Elites. Elite enemies have 50% more health, deal 25% more damage, and will receive a buff depending on their elemental affinity;

  • Fire elites possess a 50% increased movement speed and apply a burn on-hit.

  • Water elites heal for 5% of their total health every second.

  • Earth elites take 50% less damage from projectiles.

  • Electric elites release an EMP blast every 5s, stunning all towers and traps in range.

Elemental empowerments will always be consistent with an enemy's lane—for example, an earth-aligned lane will only spawn earth-empowered elemental enemies.

Ancient Armor

Obtainable as rare rewards from Elemental Rumble maps and from the collection of elemental essence, Ancient Armor is imbued with the primal elements that once shaped Etheria long ago. Donning multiple pieces of the same armor set may grant the wearer all new set bonuses;

  • Fire Lord Set

  • Equipping 2/4 armor pieces grants 10,000 hero damage.

  • In addition to the previous bonus, equipping 4/4 armor pieces grants the following abilities; Damaging an enemy enrages you, increasing your hero damage by 25% and movement speed by 25% for 5s. You also release a heatwave, dealing 250% hero damage as fire damage 3 times per second to nearby targets.

  • Earth Lord Set

  • Equipping 2/4 armor pieces grants 10,000 hero health.

  • In addition to the previous bonus, equipping 4/4 armor pieces grants +50% tenacity, and the following ability; After taking damage, gain 50% damage reduction temporarily, and enemies that attack you become rooted. This ability can only activate once every 10s.

  • Water Lord Set

  • Equipping 2/4 armor pieces grants 10,000 ability power.

  • In addition to the previous bonus, when 4/4 armor pieces are equipped, abilities will have a chance to activate 'Tidal Flow'. While in 'Tidal Flow', gain 25% more ability power and regenerate an additional 25 mana per second for 5s.

  • Storm Lord Set

  • Equipping 2/4 armor pieces grants 5,000 hero damage and 5,000 ability power.

  • In addition to the previous bonus, equipping 4/4 armor pieces grants the following ability; Whenever the hero deals damage, a lightning bolt strikes their target, dealing 500% hero damage and ability power as magic damage to all enemies in range and stunning them for 3s. This ability can only activate once every 10s.

Ancient armor attunes to it's wearer, and therefore can not be traded.

Ancient armor is upgraded via the use of Elemental Stones, a new material exclusive to the Elemental Rumble gamemode. Elemental stones are also available to purchase from the Material Shop. Set bonuses can be mixed and matched, for example, wearing two pieces of both the Fire Lord Set and Water Lord Set will grant the user 10,000 hero damage and 10,000 ability power.

Elemental Candy

Elemental Candy may be obtained from the completion of Elemental Rumble maps, granting the user elemental buffs for 15 minutes upon consumption;

  • Earth Candy - Killing an enemy has a 65% chance to summon an earthquake, dealing 150% of your hero damage as earth damage to nearby enemies.

  • Fire Candy - Randomly shoot out a volcanic, homing projectile to nearby enemies, dealing 2500% of your ability power as fire damage.

  • Storm Candy - Randomly create an EMP blast that deals 150% of your hero damage as electric damage and stuns enemies.

  • Water Candy - Attacking an enemy has a 55% chance to spawn a geyser under them, dealing magical water damage and knocking them up.

Elemental Candy effects do not stack. Consuming an Elemental Candy while a buff is already active will replace the current buff regardless of the Elemental Candy buff type or remaining buff duration.

Elemental Pets

New elemental allies may be recruited as rare rewards from Elemental Rumble maps. Similarly to previous rewards, these are also subject to a week's designated reward element.

  • Elemental Fire Cat - Obtainable as a rare drop from any Elemental Rumble map.

  • Ability: Volcanic Shrapnel - Fires a volcanic ball that deals 2500% hero damage as magical, fire AoE damage, and ignites enemies.

  • Elemental Earth Cat - Obtainable as a rare drop from any Elemental Rumble map.

  • Ability: Earth Spike - Summons an earthen spike, dealing earth damage to nearby foes equivalent to 3000% hero damage.

  • Elemental Water Cat - Obtainable as a rare drop from any Elemental Rumble map.

  • Ability: Water Gun - Fires a torrential blast of water dealing 2000% of hero damage as magical water damage, and drenching all enemies hit.

  • Elemental Storm Cat - Obtainable as a rare drop from any Elemental Rumble map.

  • Ability: High Voltage - Increases critical strike chance by 100% and critical strike damage by 50% for 7s.

All Elemental Cat pets have extremely rare golden variants that may be obtained as a reward from any Elemental Rumble map!

Elemental Essence

Each week, defenders can earn additional rewards from Elemental Rumble by collecting Elemental Essence!

Elemental Essence is automatically rewarded to defenders upon completion of an Elemental Rumble map at a rate of 1/2/5 for Easy/Medium/Hard difficulties. Additionally, completing all five weekly elemental maps will grant bonus Elemental Essence; 10 for completing all maps on Easy, 25 for completing all maps on Medium, and 50 for completing all maps on Hard. Completing a map on Medium or Hard difficulty will also count as completing the map on all lower difficulties.

Collecting elemental essence will earn different tiers of rewards;

  • Collecting 20 Elemental Essence rewards 500,000 gold.

  • Collecting 40 Elemental Essence rewards 1 defender pack.

  • Collecting 60 Elemental Essence rewards 500 defender medals.

  • Collecting 80 Elemental Essence rewards 5 elemental stones of the week's designated element.

  • Collecting 100 Elemental Essence rewards 1 piece of ancient armor of the week's designated element.

Elemental Essence progression and its rewards reset each week when new Elemental Rumble maps are chosen.

New Challenges

With the addition of Elemental Rumble, Defenders may find themselves receiving new daily and weekly challenges;

Dailies

  • Win 2 elemental rumble maps.

  • Kill 150 earth/water/fire/electric enemies.

Weeklies

  • Get 50 elemental essence.

  • Collect 20 elemental stones.

  • Kill 100 elemental commanders.

Frostbound Arena

Test your mettle in the Frostborn Arena! This map features an onslaught of frostborn enemies from all directions, a low DU allotment, teleporting enemy portals, and limited respawns!

In order to survive, Defenders will need to utilize the buffs granted by eight stone podiums encircling the core. Each wave, two of these podiums will activate randomly, offering defenders the choice between one of two buffs to aid them in their defense! Potential buffs include;

  • Increased health and damage reduction.

  • Mana and health regeneration.

  • Increased damage dealt to frostborn enemies.

  • Increased chance to stun enemies.

  • Decrease enemy speed on hit.

  • Increased critical chance and critical damage.

  • Increased hero damage and ability power.

  • Reduced ability cooldown and increased hero speed.

Defenders who complete the Frostbound Arena may obtain the exclusive Snowflake Staff weapon or Owl pet from victory chests;

  • Owl

  • Ability: Feather Fury - Fires 10 feathers dealing 250% magical hero damage each.

Winter Wonderland Returns

The Frostweaver's arrival was accompanied by a magical blizzard, completely enveloping Dragonfall in snow overnight! Townsfolk are unsure how this will affect the local ecosystem, but have taken advantage of the opportunity to decorate for the holidays regardless.

** Winter-themed goodies** return and are available to claim each day from under the Winter Tree in the Tavern or Town Hub! Lucky defenders may receive Penguin Commander, Snow Mage, and King Nutcracker pet eggs from these gifts.

Ravena Rotspell—being a staunch proponent of anything that lacks tricks, treats, or any manner of creepy crawlies—has taken this change of scenery as her cue to leave Dragonfall for the time being.

Emporium
  • The Spooky Skeleton Bundle, Halloween Spooktacular Bundle, and other Spooktacular Flairs have left the Emporium.

  • Winter Wonderland bundles and costumes have returned to the Emporium, including the Winter Wonderland Pet Bundle, Winter Wonderland Accessory Bundle, Nypmh of Yesteryear, Lord of WInter's Bounty, Reaper of Future Winters, and Mournful Molly.

Additions
  • Primal Frostweaver costume - 1200 gems.

  • Defender Pass Season 2 Skin Bundle - 2080 gems. This bundle includes;

  • Aquarion Huntress Costume

  • Abyssal Initiate Costume

  • Crabmancer Costume

  • Aquarion Guard Costume

  • Primal Bundle - 2300 gems. This bundle includes;

  • The Frostweaver Hero

  • Primal Frostweaver Costume

  • One additional Hero Card

Black Market Deale

Dungeon Defenders II - Hotfix 09/25/2024

Fixes
  • Dragon Fruit can now be stored in Bank Vaults correctly.

  • Fixed VFX of Meteor Strike and Insane Bolt pet abilities.

  • Fixed an issue where Ravena Rotspell's shop would not refresh.

  • Fixed an issue where the Spooky Crate would check inventory slots to purchase.

Other
  • Purchases from the War Recruiter's Dust Shop are temporarily disabled to address issues with the system.

  • NPC vendors have been refreshed.

Dungeon Defenders II - Hotfix 09/12/2024

Fixes
  • Fixed an issue where Farmer Tom's Produce Shop would not properly refresh.

  • Fixed description of the 'Call of Scarecrow' ability.

  • Fixed Whole Grain Guard and Bruised Apple consumable VFX persisting after players leave a game.

Dungeon Defenders II - Hotfix 08/15/2024

Fixes
  • Fixed 'Rogue Wave' modifier description.

  • The Aquarion Throne Room is now selectable in Onslaught.

  • Fixed an issue where talisman would not drop on Aquarion Throne Room.

Balance Changes
  • King Aquarian can now only take a maximum of 100 million damage per-hit.

  • Increased 'Tidal Trifecta' damage from 25% to 80%.

Seas of Dragonfall Part III

Greetings, Defenders! Today, a new threat emerges from the depths of Aquanos, threatening the sanctity of the kingdom! Will Etheria's forces rise to the challenge, or sink into the depths? Let's dive into the details.

New Map - Aquarion Throne Room

The mighty King Aquarion has fallen victim to the Old One's magic, twisting the once benevolent ruler of the ocean into a conquest-driven tyrant! Defend the Aquarion Throne Room from the Old One's Army's invasion and put an end to the Corrupted King's madness by whatever means necessary. The Aquarion Throne Room is accessible from within _The High Seas _map pool.

New Boss - King Aquarion

Successfully defend the Aquarion Throne Room and face the corrupt king himself! Defenders will need to be swift to dodge a torrent of aquatic attacks. Be wary, for King Aquanos possesses allies in deep places!

New Pet
  • Gray Shark Cat - Obtainable as a rare drop on Aquarion Throne Room.

  • Ability: Feeding Frenzy - Increases hero speed by 50% for 7 seconds. During this time attacks deal an additional 115% water hero damage.

New Weapons

Aquarion armaments! These weapons are potential rewards from defeating King Aquarion;

  • Coral Weapon Set - This includes an axe, bow, canister, dagger, rifle, arm, staff, sword, and tome.

  • King Aquarion's Polearm

New Mods

Weapons obtained from King Aquarion may possess unique mods;

  • Rogue Wave - Primary attacks have an x% chance to spawn a rogue wave, dealing x% of your hero damage and knocking enemies back.

  • Water Pool - Generates a pool of water around you that deals x% of your hero damage as water damage to nearby enemies every second.

  • Tidal Trifecta - Every third primary attack increases the next attacks damage by x%.

  • Drenched Power Chip - +x% damage to drenched enemies.

  • Raging Rapids - +x% hero damage for each quarter of missing maximum health.

Defender Packs
  • Added Subzero Siren Legendary Aquarion Costume to Defender Pack drop pool.

  • Added Harbinger of the Deep Legendary Aquarion Costume to Defender Pack drop pool.

  • Added Jade Guardian Legendary Aquarion Costume to Defender Pack drop pool.

Black Market Dealer
  • Removed Gold Barbarian Costume from the Black Market Dealer.

  • Added Gold Abyss Lord Costume to the Black Market Dealer.

Emporium

New Bundles have been added to the Emporium, including;

  • Summer Fairy Flair Bundle - 1500 gems. This bundle includes;

  • Flower Hat

  • Wood Fairy Mask

  • Woodland Fairy WIngs

  • Enchanted Root Aura

  • Abyssal Warriors Costume Bundle - 2080 gems. This bundle includes;

  • Captain Boom Witch Gunwitch Costume

  • The Grim Corsair Barbarian Costume

  • EV2 Pirate Costume

  • Super Hero Shard Bundle - 2250 gems. This bundle includes;

  • 5x 'Power Gambit' shards

  • 5x 'Mage Gambit' shards

  • 5x 'Sundering Blow' shards

  • 5x 'Hero Crit Chance' shards

  • Super Defense Shard Bundle - 2250 gems. This bundle includes;

  • 5x 'Destruction' shards

  • 5x 'Defense Rate' shards

  • 5x 'Defense Range' shards

  • 5x 'Fortification' shards

  • Dragonfall Bank Vault - 2880 gems. This bundle includes;

  • 18,000,000 Gold

Balance
  • Sharken are now affected by crowd control effects.
Fixes
  • Fixed a bug where the Seadragon's ability; whirlpool, lasted for only 6 seconds as opposed to 10.

  • Altar Assassins will no longer leave the map during the "Altar of the Athame" Incursion.

  • Fixed an issue on "Buried Bastille', where players could soft-lock the map by retying the wave before the core destruction cinematic played.

  • Initiate's Talisman of Empowerment now shows the correct icon when examining an effected tower.

  • Implemented a potential fix for _Crystal Mines _crashing upon map restart.

  • Fixed the Blessing of the Dragon shard being usable on any hero.

  • Fixed the description for the daily mission; 'Gridlock's Demise Incursion'.

  • Fixed the description for the daily mission; 'Spa Day'.

  • Fixed the description for the daily mission; 'One with Chi'.

  • Fixed a typo on the Generic Hero Shard container.

  • Fixed a typo on the description of the Captain's Fury mod.

  • Players should no longer be able to escape the playable area on Wild Westival.

  • Fixed a bug where players were able attempt retrying the wave before the core destruction cinematic started, leaving them in an unresponsive state.

  • Chi Boost ability now works as intended.

  • The 'Evolve' button is now properly hidden once a pet is at max level.

  • Fixed an issue where bosses could receive unintended knockback from certain effects.

  • Fixed an issue regarding the Hunter's Cloak ability interrupting boss fights.

  • Fixed various issues with ability targeting on bosses, most noticeably with the Barbarian and Dryad heroes.

  • Fixed an issue where some pet operations would not trigger saves.

  • Implemented a potential fix for a crash that occurred when restarting a mission on Crystal Mines.

  • Fixed some see-through geometry on the Captain Boom Witch costume.

Miscellaneous
  • Removed Markets game mode from the Wartable.
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For Etheria!

Dungeon Defenders II - Hotfix 06/25/24

Fixes
  • Fixed an issue regarding bandwidth that was causing extended loading times.

  • Fixed "Bunnyhop" daily quest not working as intended.

  • Fixed Onslaught rewarding current max checkpoint gear on lower floors.

  • Changed Ballista tower description to reflect its recent mechanical change.

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Want to stay up-to-date on the latest news from Chromatic Games and all things Dungeon Defenders? Follow us on socials!

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For Etheria!