What’s New

Dungeon Defenders II — The Golden Crusade - Hotfix 1

The Golden Crusade - Hotfix 1

Added
  • Poison and Golden counter passives
Changed
  • Set an end time for the Defender Pass
Fixed
  • Elemental Rumble weekly challenges awarding incorrect armor and stones
  • Names of the golden and poison Orcs and Mages in Elemental Rumble
  • Stone drop rates for the poison and gold elements on Normal and Hard difficulty
  • Shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid
  • Weapons and flair on the Aquarian skin
  • Midas Trap damaging other defenses
  • Midas Trap shard description to read Golden Duration instead of Gilded Duration
  • Templar's defense crit chance and damage passives
  • Templar's Overheal passive to grant the correct amount of overhealth
  • Templar icon missing from swords and axes for valid heroes
  • Combat Conditioning having more upgrades than intended
  • Golden Knight tooltip showing a stun duration of 0 seconds
  • Ranged enemies targeting the head of the Golden Knight
  • Both new Promenade maps not working on Xbox
  • Node issue that caused an incorrect DU count
  • Goblin Siege Rollers teleporting backward into the spawn
  • DU is once again split evenly between all players
  • Host privileges not carrying over between replays and other map transitions
  • Build phase being able to start before the previous combat phase finished
  • Crash related to the material and shard vault
  • Endless boss waves not ending when the boss died
Removed
  • Non-functional Rejoin last match pop-up
Bug Fixes
  • Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones.

  • Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble.

  • Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty.

  • Added Poison and Golden counter passives.

  • Fixed shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid.

  • Fixed the weapons and flair on the Aquarian skin.

  • Fixed Midas Trap damaging other defenses.

  • Fixed the Midas Trap shard description to read "Golden Duration" instead of "Gilded Duration."

  • Fixed Templar's defense crit chance and damage passives.

  • Fixed Templar's Overheal passive to grant the correct amount of overhealth.

  • Fixed the Templar icon missing from swords and axes for valid heroes.

  • Fixed Combat Conditioning having more upgrades than intended.

  • Fixed the Golden Knight tooltip showing a stun duration of 0 seconds.

  • Fixed ranged enemies targeting the head of the Golden Knight.

  • Fixed both new Promenade maps not working on Xbox.

  • Fixed a node issue that caused an incorrect DU count.

  • Fixed Goblin Siege Rollers teleporting backward into the spawn.

  • DU is once again split evenly between all players (the Mana Shortfall fix is still in place).

  • Attempted a fix for host privileges not carrying over between replays and other map transitions.

  • Fixed the build phase being able to start before the previous combat phase finished.

  • Fixed a crash related to the material and shard vault.

  • Removed the non-functional "Rejoin last match?" pop-up.

  • Set an end time for the Defender Pass.

  • Fixed an issue where Endless boss waves would not end when the boss died.

We will push the same hotfix for consoles tomorrow.

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