The Golden Crusade - Hotfix 1
- Poison and Golden counter passives
- Set an end time for the Defender Pass
- Elemental Rumble weekly challenges awarding incorrect armor and stones
- Names of the golden and poison Orcs and Mages in Elemental Rumble
- Stone drop rates for the poison and gold elements on Normal and Hard difficulty
- Shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid
- Weapons and flair on the Aquarian skin
- Midas Trap damaging other defenses
- Midas Trap shard description to read Golden Duration instead of Gilded Duration
- Templar's defense crit chance and damage passives
- Templar's Overheal passive to grant the correct amount of overhealth
- Templar icon missing from swords and axes for valid heroes
- Combat Conditioning having more upgrades than intended
- Golden Knight tooltip showing a stun duration of 0 seconds
- Ranged enemies targeting the head of the Golden Knight
- Both new Promenade maps not working on Xbox
- Node issue that caused an incorrect DU count
- Goblin Siege Rollers teleporting backward into the spawn
- DU is once again split evenly between all players
- Host privileges not carrying over between replays and other map transitions
- Build phase being able to start before the previous combat phase finished
- Crash related to the material and shard vault
- Endless boss waves not ending when the boss died
- Non-functional Rejoin last match pop-up
Bug Fixes
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Fixed Elemental Rumble weekly challenges awarding incorrect armor and stones.
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Corrected the names of the golden and poison Orcs and Mages in Elemental Rumble.
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Fixed stone drop rates for the poison and gold elements on Normal and Hard difficulty.
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Added Poison and Golden counter passives.
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Fixed shard descriptions for Golden Reckoning, Gilded Bane, Lingering Luxury, Executing Smite, and Aegis Aid.
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Fixed the weapons and flair on the Aquarian skin.
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Fixed Midas Trap damaging other defenses.
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Fixed the Midas Trap shard description to read "Golden Duration" instead of "Gilded Duration."
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Fixed Templar's defense crit chance and damage passives.
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Fixed Templar's Overheal passive to grant the correct amount of overhealth.
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Fixed the Templar icon missing from swords and axes for valid heroes.
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Fixed Combat Conditioning having more upgrades than intended.
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Fixed the Golden Knight tooltip showing a stun duration of 0 seconds.
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Fixed ranged enemies targeting the head of the Golden Knight.
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Fixed both new Promenade maps not working on Xbox.
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Fixed a node issue that caused an incorrect DU count.
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Fixed Goblin Siege Rollers teleporting backward into the spawn.
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DU is once again split evenly between all players (the Mana Shortfall fix is still in place).
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Attempted a fix for host privileges not carrying over between replays and other map transitions.
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Fixed the build phase being able to start before the previous combat phase finished.
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Fixed a crash related to the material and shard vault.
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Removed the non-functional "Rejoin last match?" pop-up.
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Set an end time for the Defender Pass.
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Fixed an issue where Endless boss waves would not end when the boss died.
We will push the same hotfix for consoles tomorrow.