What’s New

Dungeon Defenders II — The Golden Crusade - Hotfix 2

The Golden Crusade - Hotfix 2

Changed
  • Each rolled stat now shows exact roll % on the item ALT/detail hover
  • Air Burst shard increased exposition range from 600 to 1000
Fixed
  • Tower-inspect SETUP panel now is sized to its content instead of the tower's main-stat content
  • Abbreviated the item-tooltip stat bonus number so large values stop clipping
  • Storm Set now has the proper 5 second cooldown
  • Fixed display value on Golden Blessing
  • Divine relic now has the proper damage type and no longer procs Hero Effects
  • Fixed templar crit chance
  • Fixed fallen knight Aquarion display being fallen
  • Fixed Divine Surge shard so it now works properly
  • Fixed an issue where waves would lose their /5 indicator, preventing progression to the Build Phase and effectively bricking the lobby
  • Pylons now emit their buffs from all nodes instead of just one
  • The Damage Done Last Wave tooltip when retrying a failed wave now correctly displays the damage dealt instead of always showing 0
  • Controllers can now look up and down while placing a tower
Bug Fixes
  • Tower-inspect SETUP panel now is sized to its content instead of the tower's main-stat content.

  • Each rolled stat's now shows exact roll % on the item ALT/detail hover

  • Abbreviated the item-tooltip stat bonus number so large values stop clipping

  • Storm Set now has the proper 5 second cooldown

  • Fixed display value on Golden Blessing

  • Divine relic now has the proper damage type it no longer procs Hero Effects

  • Fixed templar crit chance

  • Fixed fallen knight Aquarion display being fallen

  • Fixed Divine Surge shard now works properly

  • Air Burst shard: increased exposition range from 600 to 1000

  • Fixed an issue where waves would lose their /5 indicator, preventing progression to the Build Phase and effectively bricking the lobby.

  • Pylons now emit their buffs from all nodes instead of just one.

  • The Damage Done Last Wave tooltip when retrying a failed wave now correctly displays the damage dealt instead of always showing 0.

  • Controllers can now look up and down while placing a tower.

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