Dungeon Defenders — Dungeon Defenders Patch 10.6.9

Dungeon Defenders Patch 10.6.9

Added 2
  • Unlock Defence Tavern by beating Tavern Incursion on Nightmare or Ruthless difficulty
  • Made the Mummy colorable
Changed 5
  • Updated model and texture for Nessie
  • Reduced damage fall-off slightly on Chicken Baller's projectile
  • Reworked Teddy projectile to no longer do damage over time and instead fire a single projectile with splash damage, reducing overall damage by about 15%
  • Made secret boss on Jester's Spooktacular activate if you press all unique tiles once, with old activation methods still working
  • Made King's Game Slow Motion the same as Jester's Spooktacular Slightly Slow Motion
Fixed 13
  • Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
  • Adjusted position of Treadmill on a Treadmill to make it less likely to obscure vision when its scale is big
  • Fixed rotation on brooches of EV 1.80 and EV 1.85
  • Fixed some event items vfx only loading off-host on item re-equip
  • Fixed Defense Unit exploit when building towers at the same time
  • Fixed enemy lighting auras doing 5x damage on Ruthless
Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch)

New Content
  • Made the Mummy colorable

  • Updated model/texture for Nessie

Balance Changes
  • Reduced damage fall-off slightly on Chicken Baller's projectile

  • Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15%

  • Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press)

  • Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion"

Bug Fixes
  • Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3

  • Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big

  • Fixed rotation on brooches of EV 1.80 and EV 1.85

  • Fix for some event items vfx only loading off-host on item re-equip

  • Defense Unit exploit fixed when building towers at the same time

  • Fixed enemy lighting auras doing 5x damage on ruthless

  • Fixed Guardian Skeletal mesh having too many finger bones

  • Removed Super Wyvern notification on Challenge: Death From Above

  • Fixed City in the Cliffs Survival having a Ruthless weapon reward

  • Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size

  • Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers

  • Added dlls to prevent crash on audio driver switch

  • Another try at 4p ability bug fix

  • Fixed issue on cutscenes being skipped off-host

  • Added actual notification to Cupids timer on Challenge: Love Machine

  • Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons

  • Made equipment icons show properly when they have negative colors (Should fix a lot of event icons)

  • Fix for Experimental 64 bit not properly working on all machines

  • Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps

  • Attempt at a fix for Game Select crystal UI locking up

For Etheria!

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