Dungeon Defenders

Games

Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG.

Latest · by Chromatic GamesWebsiteRSS

Release activity

Release activity — 36 releases across 29 days since Apr 2, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Apr 2, 2026. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 20261 release on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 20261 release on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 20261 release on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 20261 release on Jun 23, 20262 releases on Jun 30, 20261 release on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 20261 release on Aug 25, 20262 releases on Sep 1, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 20262 releases on Jun 17, 20261 release on Jun 24, 20262 releases on Jul 1, 2026No releases on Jul 8, 20261 release on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 20261 release on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 20261 release on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 20261 release on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 20261 release on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

36 releases since Apr 2, 2026, busiest day 2

Patch notes

Dungeon Defenders Patch 10.8.6

Added 1
  • Add a memento on Outdoors Tavern
Changed 3
  • Change the icon for Love Machine Magicite to match more closely the actual item
  • Increase manatee melee hit radius to 325 from 200 so it hits stuff like owls
  • Buff Lover's Paradise Siege Mech drops
Fixed 3
  • Make lights activation text on Boss Rush II and Workshop Assault replicate properly off-host
  • Remove East spawns enemy invulnerability while in the spawn circle on Warping Core Pack Part 3
  • Fix Mermaid Countess not having the headband jewel showing

From Dungeon Defenders

General Changes
  • Changed the icon for Love Machine Magicite to match more closely the actual item

  • Added a memento on Outdoors Tavern

Balance Changes
  • Increased manatee melee hit radius to 325 from 200 so it hits stuff like owls

  • Buffed Lover's Paradise Siege Mech drops

Bug Fixes
  • Made lights activation text on Boss Rush II and Workshop Assault replicate properly off-host

  • Increased manatee melee hit radius so it's meele hits are equal to other melee pets

  • Removed East spawns enemy invulnerability while in the spawn circle on Warping Core Pack Part 3

  • Fixed Mermaid Countess not having the headband jewel showing

For Etheria!

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How Dungeon Defenders Patch 10.8.6 went

Dungeon Defenders Patch 10.8.5

Fixed 1
  • Reverted the additional fix for infinite stuck map selection that was causing issues with adding splits off-host

From Dungeon Defenders

Bug Fixes
  • Undid the additional fix for infinite stuck map selection, as it was causing issues adding splits off-host

For Etheria!

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How Dungeon Defenders Patch 10.8.5 went

Dungeon Defenders Patch 10.8.4

Added 3
  • Lock an entire page using ctrl+L
  • Text indicator for when you press a keybind that changes a setting
  • Configurable survival starting wave that persists with a default of 22
Changed 2
  • Instant Upgrade Tower now upgrades first before using remaining mana for healing
  • Enrage Aura now works on Real Time Strategist award
Fixed 5
  • Fixed Manatee Event Attack Speed and animation
  • Move Tower no longer makes towers fly
  • Additional fix for infinite stuck map selection
  • Auras now accurately do not affect enemies with spawn-immunity
  • Fixed Palantir starting mana on Ruthless difficulty

From Dungeon Defenders

General Changes
  • Added so you can lock an entire page using ctrl+L

  • Instant Upgrade Tower was preferring healing over upgrading when it had the mana, now it should upgrade first, then use the remaining mana if it's not able to upgrade heal.

  • Text indicator for when you press a keybind that changes a setting

  • Added a configurable survival starting wave that persists. The default is 22, and if the player hasn't beaten that wave, it goes to the closest highest wave

Balance Changes
  • Made Enrage Aura work on Real Time Strategist award again
Bug Fixes
  • Fixed Manatee Event Attack Speed and animation

  • Move Tower making towers fly should be removed now, height compensation was never used

  • Additional fix for infinite stuck map selection

  • Auras should now accurately not effect enemies with spawn-immunity

  • Fixed Palantir Starting mana on Ruthless difficulty

For Etheria!

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How Dungeon Defenders Patch 10.8.4 went

Dungeon Defenders Patch 10.8.3

Added 1
  • Add sound to Guardian's Divine Judgement ability
Changed 3
  • Make CR1-4 Rewards Setting save between runs
  • Decrease Guardian's Divine Judgement number of on-hit activations from one activation every 2.3 seconds to every 3.5 seconds
  • Increase Mummy damage multiplier by 20%
Fixed 3
  • Fix positioning and scale for Gargoyle Horns on Super Legendary Monk
  • Fix Gun of Hearts not being able to damage enemy cores
  • Move south djinn spawn so they don't have to go through holes to get to defences on Infested Waters

From Dungeon Defenders

General Changes
  • Added sound to Guardian's Divine Judgement ability

  • Made CR1-4 Rewards Setting save between runs

Balance Changes
  • Decreased Guardian's Divine Judgement number of on-hit activations. From one activation every 2.3 seconds to every 3.5 seconds

  • Increased Mummy damage multiplier by 20%. This should make it 3% better than a Zamira's Mount

Bug Fixes
  • Fixed positioning and scale for Gargoyle Horns on Super Legendary Monk

  • Fixed Gun of Hearts not being able to damage enemy cores

  • Moved south djinn spawn so they don't have to go through holes to get to defences on Infested Waters

For Etheria!

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How Dungeon Defenders Patch 10.8.3 went

Dev Diary - Future Plans for the Game

Added 8
  • Academy Huntress anime-inspired skin coming soon for the Huntress
  • New map Etheria's Primordial Palm
  • New hero with brand new abilities
  • Anime-inspired skins planned for EV, Guardian, and Warden characters to be released on monthly intervals
  • New free map called Rapid Assembly, a steampunk-themed map where you can lose 4 of 7 cores and still beat the map with DU penalty and Damaging Explosion near destroyed cores
  • New pets coming with Rapid Assembly map for survival mode
  • New DPS-oriented content planned to release with Rapid Assembly map
  • New hero coming later this year as a tie-in with DD2
Changed 4
  • Skin pricing increased to fund new art and coding teams
  • New weapon models being created
  • New pet models being created
  • Transition to have the 64-bit executable fully operational with video support
Fixed 1
  • Fixing annoying bugs that have existed in the game for a while

From Dungeon Defenders

Hello Defenders. It's been quite some time since we've done one of these, as the last one was posted a bit before the Hermit's release. I'm the main developer for Dungeon Defenders I, Thales, and I'll be doing a quick catch up on what's planned to come in the next few months for the game and what has been happening behind the scenes.

New Skin Coming Soon

As with the recent Magical Academy Adept skin, we're having another Anime inspired skin coming soon for the huntress, the Academy Huntress.

If you've followed us across the years, you've might have noticed a price increase on the skin cost. This came with the intention of funding the new art and coding teams, which you can read more about on down on the next topic.

You can wishlist the skin now to be notified by steam when it releases later this week: https://store.steampowered.com/app/5054490/Dungeon_Defenders__Academy_Huntress_Skin/

New Team behind the scenes

When I started on Chromatic back on 2023, I had the support of the community dev team, which I was a part of previously, and that is full of passionate people for the game. As the updates and paid content have been coming out, the community has been supporting the game and growing, which ended up in a new full time team getting hired to work on the Dungeon Defenders.

With this new team of coders, designers and artist, we've been working on the following:

  • New hero skins

  • New maps such as Etheria's Primordial Palm

  • New weapon models

  • New Pet Models

  • Fixing annoying bugs that have existed in the game for a while

  • Fixing new bugs that come with updates

  • Working on a new hero with brand new abilities

  • Working on the transition to have the 64-bit executable be fully operational with video support

The direction of the game balance is still being supervised by me, with a big help as always by the active community in the DDRnG discord server.

More Anime Skins

Currently, we've been working on Anime inspired skins for the EV, Guardian and Warden. These are planned to be released on a monthly interval, with maybe a new paid map in between them. There might be skins like them for more characters to come later down the line.

New Free Map

The Community Dev team (mostly Martin) has been working on a new map called Rapid Assembly, which is a steampunk themed map that will function similar to Moonbase, where you can lose 4 of the 7 cores and still beat the map, with a DU penalty and Damaging Explosion near the destroyed cores. Expect some nice looking rewards made by Boltdan to come along with the map, with some new pets too for survival.

And just so DPS oriented players don't feel left out, there's also plans on some new dps content to release along with this map, but more information on it will come out closer to release.

More Community Events

As always, community events with Event Items will keep happening, with support by our Community Hosts voluntary team. You can always keep up to date with these on the Official Dungeon Defenders discord, DDRnG discord and whenever possible by looking at the pinned threads on the steam discussion forums.

New Hero

Lastly, just to start talking about it. We'll be having a new hero coming out later this year that's going to be a tie in with DD2, with the same hero with small differences, to make up for the passage of time between the games, coming on both games. You'll be able to hear more about them on the next dev blog which will come on the news pages of both DD1 and DD2.

and as always, For Etheria!

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How Dev Diary - Future Plans for the Game went

Dungeon Defenders Patch 10.8.1

Added 1
  • Added Infested Waters in-game achievement and trophy
Changed 1
  • Mortar Damage Reduction on Tinkerer's Workshop non-boss EV's is now 40%
Fixed 3
  • Added kill volume to crystal with collision on Etheria's Primordial Palm east island
  • Added music to Etheria's Primordial Palm
  • Fixed Tavern Incursion gas immune enemies not having ruthless materials applied to them

From Dungeon Defenders

Balance Changes
  • Made Mortar Damage Reduction on Tinkerer's Workshop non-boss EV's 40%
Bug Fixes
  • Added kill volume to crystal with collision on Etheria's Primordial Palm east island

  • Added music to Etheria's Primordial Palm

  • Hopefully fixed Tavern Incursion gas immune enemies not having ruthless materials applied to them

  • Added Infested Waters in-game achievement and trophy

For Etheria!

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How Dungeon Defenders Patch 10.8.1 went

Patch 10.8.0 - Etheria's Primordial Palm

Added 2
  • New map DLC Etheria's Primordial Palm featuring a mysterious archipelago with crystal defense and position-switching mechanics
  • Art contest painting winner added to tavern
Changed 4
  • Purity Bomb damage now scales with skin damage multiplier
  • Mortar Fire Damage maximum stacks reduced from 5 to 4
  • Mortar Fire Damage duration reduced from 6 seconds to 5 seconds
  • Mortar tower boss damage penalty increased from 40% to 60%
Fixed 5
  • Fixed Vampire Apprentice not having his Hat
  • Fixed broken lighting on Eternia Gauntlet
  • Fixed Loot HUD showing qualities when total is set to not show
  • Fixed move tower height offset on Holy Bulwark, Owl Nest, Shroom Pit, Obelisk, Seed Bomb, Spore Tower and Mortar
  • Made Ruthless Lover's Revenge cupid bosses shoot 3 projectiles on ruthless to be consistent with other cupid bosses

From Dungeon Defenders

New Content
Etheria's Primordial Palm

A mysterious archipelago has emerged from the Etherian sea… Defend the crystals in each unique island while switching positions every wave!

The map DLC is available now: https://store.steampowered.com/app/4936410/Dungeon_Defenders__Etherias_Primordial_Palm/

Balance Changes
  • Made Purity Bomb damage scale with skin damage multiplier

  • Reduced Mortar Fire Damage maximum stacks from 5 to 4

  • Reduced Mortar Fire Damage duration from 6 seconds to 5 seconds

  • Increased mortar tower boss damage penalty from 40% to 60%. Tinkerer's Workshop in-wave EVs will be changed back to 40% on next hotfix

General Changes
  • Added art contest painting winner to tavern
Bug Fixes
  • Fixed Vampire Apprentice not having his Hat

  • Fixed broken lighting on Eternia Gauntlet

  • Added fix for Loot HUD showing qualities even if the total is set to not show

  • Fixed move tower height offset on the towers that had issues (Holy Bulwark, Owl Nest, Shroom Pit, Obelisk, Seed Bomb, Spore Tower and Mortar)

  • Made Ruthless Lover's Revenge cupid bosses shoot 3 projectiles on ruthless to be consistent with other cupid bosses

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How Patch 10.8.0 - Etheria's Primordial Palm went

Dungeon Defenders Patch 10.7.8

Added 3
  • Added Shooting Interval on guns on Extended Weapon Info
  • Added Projectile Speed on Extended Weapon Info
  • Added the option to disable Swing Speed, Shooting Interval and Projectile Speed on the Info card on CDT Settings config file
Fixed 4
  • Fixed Temple of Polybius burning ball attack spawn
  • Game now ignores item box hotkeys and button clicks while typing in the search bar
  • Fixed issue with Nature Pylon causing some towers to flicker when barely touching the tower they boost
  • Fixed issue with Nature Pylon reaching towers it shouldn't diagonally
Removed 1
  • Removed ember event spawns

From Dungeon Defenders

General Changes
  • Removed ember event spawns

  • Added Shooting Interval on guns on Extended Weapon Info

  • Added Projectile Speed on Extended Weapon Info

  • Added the option to disable Swing Speed, Shooting Interval and Projectile Speed on the Info card on CDT Settings config file

Bug Fixes
  • Fixed Temple of Polybius burning ball attack spawn

  • Game now ignores item box hotkeys and button clicks while typing in the search bar

  • Fixed issue with Nature Pylon causing some towers to "flicker" when barely touching the tower they boost

  • Fixed issue with Nature Pylon reaching towers it shouldn't diagonally

For Etheria!

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How Dungeon Defenders Patch 10.7.8 went

Dungeon Defenders Patch 10.7.7

Fixed 1
  • Fixed enemy targeting issue

From Dungeon Defenders

Bug Fixes
  • Fixed enemy targeting issue
Known Issues
  • Temple of Polybius still has the burning ball attack spawn

For Etheria!

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How Dungeon Defenders Patch 10.7.7 went

Dungeon Defenders Patch 10.7.6

Added 1
  • Added force kill volume around outer Burning Arena edge
Changed 1
  • Reduced all Pirate Invasion enemies speed to x0.35 on Ruthless difficulty
Fixed 2
  • Disabled Portal Gun in Burning Arena
  • Fixed coal being doubled on map of the week
Removed 1
  • Removed outer edge forge in Burning Arena

From Dungeon Defenders

Balance Changes
  • Made all Pirate Invasion enemies x0.35 speed on Ruthless
Bug Fixes
  • Disabled Portal Gun in Burning Arena

  • Added force Kill volume around outer Burning Arena edge

  • Removed outer edge forge in Burning Arena

  • Fixed coal being doubled on map of the week

For Etheria!

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How Dungeon Defenders Patch 10.7.6 went

Dungeon Defenders Patch 10.7.5

Fixed 2
  • Jester default skin being too big
  • Circular beam emitter appearing on Polybius by mistake

From Dungeon Defenders

Bug Fixes
  • Fixed Jester default skin being too big

  • Fixed circular beam emitter appearing on Polybius by mistake

For Etheria!

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How Dungeon Defenders Patch 10.7.5 went

Dungeon Defenders Patch 10.7.4

Fixed 3
  • Pin socket on Cupid Monk
  • Controller navigation on CDT Settings menu
  • Community event not working due to missing internal reference

From Dungeon Defenders

Bug Fixes
  • Fixed Pin socket on Cupid Monk

  • Fixed controller navigation on CDT Settings menu

  • Fixed community event not working due to missing internal reference

For Etheria!

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How Dungeon Defenders Patch 10.7.4 went

Dungeon Defenders Patch 10.7.3

Added 2
  • Ambient Occlusion checkbox on CDT Settings page of Settings Menu
  • Base campaign community ratings
Fixed 6
  • Secret on Ember Arena
  • Controller camera inversion button not working
  • Community ratings not showing properly
  • Community rating display to show only 2 decimal places
  • Axolotl and Shark pets calling a non-existing jump animation
  • Players falling through the ground on Crystalline Dimension map load if the host skips the cutscene

From Dungeon Defenders

Known Issue

Controller navigation on CDT Settings is broken, will be fixed next patch

General Changes
  • Added Ambient Occlusion checkbox on CDT Settings page of Settings Menu

  • Added base campaign community ratings

Bug Fixes
  • Fixed secret on Ember Arena

  • Fixed controller camera inversion button not working

  • Fixed community ratings not showing properly

  • Made community rating only show 2 decimal places

  • Fixed Axolotl and Shark pets calling a non-existing jump animation

  • Attempt at a fix where players would fall through the ground on Crystalline Dimension map load if the host skips the cutscene

For Etheria!

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How Dungeon Defenders Patch 10.7.3 went

Dungeon Defenders Patch 10.7.2

Added 1
  • Added In Game Events checkbox to Pause Menu CDT Settings
Changed 2
  • Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in The Summit, Royal Gardens, and Throne Room
  • Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters
Fixed 10
  • Fixed Tavern Keeper Barbarian having his wrists disappear
  • Fixed cores not being interactable on Outside and Defence tavern to open game select UI
  • Disabled Embers spawning on PvP maps
  • Fixed Pure Strategy not working on Infested Waters
  • Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern
  • Fixed Boss Chest not being deleted every wave on Infested Waters

From Dungeon Defenders

Balance Changes
  • Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in the following maps: The Summit, Royal Gardens and Throne Room. These maps were outperforming other options by a lot due to the extra ogre drops.
General Changes
  • Added In Game Events checkbox to Pause Menu CDT Settings
Bug Fixes
  • Fixed Tavern Keeper Barbarian having his wrists disappear

  • Fixed cores not being interactable on Outside and Defence tavern to open game select UI

  • Disabled Embers spawning on PvP maps

  • Fixed Pure Strategy not working on Infested Waters

  • Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern

  • Fixed Boss Chest not being deleted every wave on Infested Waters

  • Attempt at fixing flying enemies stuck spot on Infested Waters

  • Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters

  • Made Fish-Wyvern announcement be on first wave on Infested Waters

  • Fixed discord integration

  • Fixed Ogres having 4 extra drops instead of 10 on Ruthless

For Etheria!

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How Dungeon Defenders Patch 10.7.2 went

Dungeon Defenders Patch 10.7.1

Added 2
  • Add one chest to boss arena on Infested Waters
  • Add crystal core to outside and defence taverns
Changed 9
  • Lower spawn time of Event Embers
  • Lower beam damage by 8x on Infested Waters boss fight
  • Buff High End Icy Needle damage by removing 10% nerf from a while back
  • Increase collision radius and height of Event Embers
  • Adjust bracers, glasses, and facial hair accessories for Apprentice and Series EV
  • Adjust face texture for Legendary & Super Legendary Apprentice
Fixed 9
  • Fix lower difficulty sharks spawn levels
  • Fix collisions on Jester Tavern
  • Disable restarting on Burning Arena
  • Disable ember spawns on Crystal Race map
  • Make shark boss fire a dodgeable tracking beam when players are far away instead of sitting idle
  • Fix missing polygon on Series EV

From Dungeon Defenders

Balance Changes
  • Lowered spawn time of Event Embers

  • Lowered beam damage by 8x since it now works properly on Infested Waters boss fight

  • Added one chest to boss arena on Infested Waters

  • Buffed High End Icy Needle damage (10% nerf from a while back removed)

General Changes
  • Increase collision radius and height of Event Embers

  • Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV

  • Adjusted the face texture for Legendary & Super Legendary apprentice

  • Changed Infested Waters map description

  • Seahorses on Infested Waters now give mana on petting

  • Made boss cutscene skippable on Infested Waters

Bug Fixes
  • Fixed lower difficulty sharks spawn levels

  • Fixed collisions on Jester Tavern

  • Disabled Restarting on Burning Arena

  • Disabled ember spawns on Crystal Race map

  • Added crystal core to outside and defence taverns

  • Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there

  • Fixed a missing polygon on Series EV

  • Moved lamp that would cause you to get Stuck on War of the Djinn

  • Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle

  • Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated

  • Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active

  • Fixed moving auras at the bottom floor of Talay Mining Complex killing them

  • Fixed Seahorses on infested waters not having animations

  • Fixed collision above forge on Infested Waters

  • Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee

  • Potential fix for fireball on Burning Arena boss

  • Added replication to Damage Done on Burning Arena

  • Added replication to completion times on Crystal Race

For Etheria!

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How Dungeon Defenders Patch 10.7.1 went

Patch 10.7.0 - Magical Academy Adept and Infested Waters

Added 7
  • Magical Academy Adept skin DLC with 10% increased damage and health but slower movement speed
  • Atlantis Trident and Atlantis Water Pistol as campaign rewards for Infested Waters
  • Shark Pet, Axolotl Pet, and Rubber Duck pet as survival rewards for Infested Waters
  • New Jester Tavern unlocked by beating King's Game on Nightmare or higher
  • Burning Giveaway event mechanic where enemies spawn Burning Embers that grant a boss arena portal at 100 collected embers, with increased damage taken scaling up to 2x at 75 embers and burn damage thereafter
  • Timer notifications every 5 minutes and at 60/30/10 seconds remaining on Crystal Race map
  • Loot HUD overhaul with options to disable Total, change UI scale, and disable outline around the HUD
Changed 4
  • Crystal Race map now lasts 30 minutes before forcefully finishing the race
  • Active armour farm map nerfed by approximately 13% in 2300+ rates to align with survival nerfs
  • Shark Event size reduced by 15%
  • Default positions of loot HUD top left and top right adjusted to not conflict with other UI
Fixed 6
  • Fixed Valentine's Jester being rotated wrong
  • Fixed Boxing Glove on Squire
  • Fixed wing position on Ninja Monk
  • Fixed flying saucer pet not doing line of sight check and having piercing projectiles
  • Fixed preview angle on towers being half what it's supposed to be
  • Fixed description and mana value not updating when an item is open and censor is enabled or disabled
Removed 1
  • Removed timer on top of the screen for Crystal Race UI

From Dungeon Defenders

New Content
Magical Academy Adept Skin DLC

New skin for adept, which can be purchased here: https://store.steampowered.com/app/4849720/ The skin is a bit slower than normal adept, but has 10% increased damage and health

Infested Waters
  • Atlantis Trident and Atlantis Water Pistol as campaign rewards

  • Shark Pet, Axolotl Pet and Rubber Duck pet for survival rewards

New Jester Tavern
  • Unlocked by beating King's Game on Nightmare or higher

  • Photo preview on taverns to be added on a later patch

Burning Giveaway

Enemies will spawn Burning Embers during runs if you have the 'bEnableEventMechanics' CDT setting enabled, which defaults to enabled. Collect 100 Burning Embers on a single run to get a portal that will teleport you to a Boss Arena if you walk into it. For every Burning Ember you collect, you take increased damage, up to x2 at 75 embers. Collecting Embers after 75 will make you take burn damage every 4 seconds. More details about the objective and rewards will be announced on the DDRnG discord once the patch goes live

Balance Changes
  • Reverted partially the nerf to active armour farm map to align more with the reduces nerf to survivals. This entrails about a 13% nerf in 2300+ rates compared to before last week's nerf patch, while high end survivals are about 18% worse.

  • Reduced Shark Event size by 15%

General Changes
  • Added timer notifications every 5 minutes and at 60/30/10s remaining on Crystal Race map

  • Crystal Race map only lasts 30 minutes before it forcefully finishes the race

  • Removed timer on top of the screen for Crystal Race UI

  • Loot HUD overhaul. Now can disable Total, change UI scale and disable the new outline around the HUD

  • Changed default positions on top left and top right for loot hud to not conflict with other UI

Bug Fixes
  • Fixed Valentine's Jester being rotated wrong

  • Fixed Boxing Glove on Squire

  • Fixed wing position on Ninja Monk

  • Fixed flying saucer pet not doing line of sight check and having piercing projectiles

  • Fixed preview angle on towers being half what it's supposed to be

  • Fixed description and mana value not updating when an item is open and censor is enabled/disabled

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How Patch 10.7.0 - Magical Academy Adept and Infested Waters went

Dungeon Defenders Patch 10.6.26

Added 2
  • Added more color options to the Miner's Helmet
  • Added bShowTowerRangeIndicator to CDT Settings
Changed 5
  • Abilities do 50% less damage increase on Pure Strategy, down from 62.5%
  • Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare
  • Adjusted the visuals on the Miner's Helmet
  • Adjusted how colors affect Skeletal Warrior
  • Moved corrupted axe up on dropped template
Fixed 7
  • Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles
  • Fixed the Flying Saucer pet having wall and enemy pierce
  • Fixed Enrage Aura values
  • Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies
  • Fixed tower range indicator resetting on map loads
  • Fixed tower range indicator showing enemy towers range
  • Fixed arc of tower range indicator being always 120 degrees

From Dungeon Defenders

Balance Changes
  • Abilities do 50% less damage increase on Pure Strategy. Down from 62.5% from last patch

  • Made Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare. It used to be bugged and only shoot 1 on ruthless, but that was fixed last patch

General Changes
  • Adjusted the visuals on the Miner's Helmet

  • Added more color options to the Miner's Helmet

  • Adjusted how colors affect Skeletal Warrior

  • Added bShowTowerRangeIndicator to CDT Settings

Bug Fixes
  • Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles

  • Fixed the Flying Saucer pet having wall and enemy pierce

  • Fixed Enrage Aura values

  • Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies

  • Fixed tower range indicator resetting on map loads

  • Fixed tower range indicator showing enemy towers range

  • Fixed arc of tower range indicator being always 120 degrees

  • Moved corrupted axe up on dropped template

For Etheria!

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How Dungeon Defenders Patch 10.6.26 went

Dungeon Defenders Patch 10.6.25

Changed 2
  • Abilities will do 25% less increased damage on Pure Strategy, reducing from 50% to 62.5% total reduction
  • Nerfed Workshop Assault, True Boss Rush and Lab Assault
Fixed 1
  • Fixed a bug with discord integration
Removed 1
  • Removed Magical Academy Adept skin from the game until its release next week

From Dungeon Defenders

The following change will be reverted on a patch next week

  • Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction

And this change will be reduced

  • Nerfing Workshop Assault, True Boss Rush and Lab Assault
Bug Fixes
  • Fixed a bug with discord integration

  • Removed Magical Academy Adept skin from the game until it's release next week

For Etheria!

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How Dungeon Defenders Patch 10.6.25 went

Dungeon Defenders Patch 10.6.24

Added 8
  • Add Crystal Race map for July event made for level 1 apprentices with no gear equipped
  • Add Rainbow Nessie as a wave 35 Dread Dungeon Reward capping at 600 in all stats
  • Add Flying Saucer pet to Ruthless Wave 30 of Moonbase
  • Add new colorable moon pets to Ruthless Wave 35 of Moonbase with three different Gravity and Hero Speed bonus combinations
  • Add Tower Range Indicator on tower hover and toggle button in CDT Settings Panel
  • Add ability to rename shop with new button, empty box cancels rename or toggle
  • Add ability to switch back and forth between skins using a and d keys, or left and right triggers for controller
  • Add Frenzy damage bonus to enraged mobs and contagion mechanic on Enrage Aura
Changed 14
  • Reduce gold enemies quality multiplier from x1.2 to x1.1
  • Reduce ability increased damage on Pure Strategy from 50% to 62.5% total reduction
  • Reduce Map of the Week floor drop doubling chance from 100% to 70%
  • Increase non Map of the Week floor drop doubling chance from 0% to 35%
  • Nerf Workshop Assault, True Boss Rush and Lab Assault
  • Change Recommended Level on Game Select UI to Difficulty Index from 0 to 10 for Nightmare and Ruthless difficulties
Removed 1
  • Remove double armor drops from Workshop Assault Map of the Week, keeping only double Bloodletting Blade

From Dungeon Defenders

Due to a plan to do a health pass on the armor drops in the game, and reduce the ongoing armor quality inflation, we're implementing the following changes:

  • x1.1 multiplier on gold enemies quality down from x1.2

  • Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction

  • Map of the week floor drop doubling chance from 100% to 70%

  • Non map of the week floor drop doubling chance from 0% to 35%

  • Nerfing Workshop Assault, True Boss Rush and Lab Assault

  • Removing double armor drops from Workshop Assault Map of the Week. Only double Bloodletting Blade will be awarded

The changes on Pure Strategy should result in around 20% slower time. If the time decrease is not around this ballpark, the ability damage reduction will be adjusted accordingly. This is not being done lightly and we on the Development team think that it's overall a good change for the game. We feel like armor drops have been buffed too much in the last few years of development, mainly coming from the fact that TBR set a unrealistic precedent of quality and time standards due to lack of rates at the time of including the rewards on the map. This made it so any change on the game would be "fine", because it still wouldn't match TBR (and now Workshop Assault) This change overall looks to increase the average time for a 2300 builder or 1700 dps piece by 40-45%

New Content
  • Crystal Race map for July event. Map is made for level 1 apprentices with no gear equipped

  • Added Rainbow Nessie as a wave 35 Dread Dungeon Reward (Caps at 600 in all stats)

  • Added a Flying Saucer pet to Ruthless Wave 30 of Moonbase

  • Added new colorable moon pets to Ruthless Wave 35 of Moonbase. Three different Gravity/Hero Speed bonus combinations

General changes
  • Updated ranked button string

  • Removed tiledshot from defaultinput

  • General changes on some enemies AI pathings

  • Added Tower Range Indicator on tower hover and a toggle button in CDT Settings Panel

  • Added the ability to Rename shop when with new button. Empty box cancels rename/toggle.

  • Recomended Level on Game Select UI is now Difficulty Index from 0 to 10. Only shows for Nightmare and Ruthless, currently only CDT maps, more to come

  • Discord RIch Presence enabled for the game again

  • Adjusted build locations on Frostdale Royal Court

Accessory adjustment work
  • Adjusted all hats, masks and bracers for Summoner

  • Handful of accessory adjustments for Barbarian and Summoner

  • Adjusted a handful of bracers for Demoness

  • Adjusted position of bracers for Huntress to fit better

  • Added the ability to switch back and forth between skins, can also use a/d. For controller it's bound to left/right triggers

  • Updated the new Magicite of the Rainbow event to visually look better

  • Made it so if you back from the first Multiplayer Menu you go back to Character Select instead of Main Menu

  • Adjusted default hat, glasses, bracers, and Mask socket for Warden

  • Adjusted hats, masks, glasses, Bracers, and Facial Hair on Guardian

  • Adjusted how the Frankenstein Mask, Dracula Mask, Ghost Face Mask, Hockey Mask, Pumpkin Mask, And Witch's Hat colorability to make them color slightly better

  • Split the generic items & feathers into 2 distinct sockets (Pins & Feathers)

  • Adjusted the bracers size and position for Summoner, Demoness, Super Legendary Huntress

  • Adjusted bracer position slightly on the Cupid Initiate skin

  • Adjusted Oni Bracers to center them better on all heroes

  • Swapped back EG and Poly pet archetypes from contest ones

Balance Changes
  • Made it so non-Boss mobs that don't have forced invulnerability have their invulnerability stripped after 30 seconds from spawn.

  • Added 'Frenzy' damage bonus to enraged mobs, and a 'contagion' mechanic on Enrage Aura

  • Enrage now persists for 10 seconds after the mob leaves the Enrage Aura

  • Made it so Jester can stack towers using Move Tower, by holding CTRL and selecting towers then placing

  • Phoenix now only shoots fireballs below 70% HP

  • Nerfed damage on Optic Staff by 4.5%

  • Buffed damage on Elder Staff by 10%

  • Buffed damage on Honey Staff by 10%

  • Buffed player damage solo +10% assault on Workshop Assault

  • Buffed player damage 4p by 5% boss gauntlet on Workshop Assault

  • Reduced 4p resistance on mech on Workshop Assault

  • Reduced Zippy Terror Kobold Ruthless movement speed to x0.35 from x0.5

  • Reduced Mini Djinns Ruthless movement speed on Return to Moraggo to x0.35 from x0.5

  • Reduced event owls size by 20%

Bug Fixes
  • Barbarian Hawk cancels inputs after it's done

  • Changed speed multiplier from crystal enemies on TI to 0.5 from 1.1

  • Reduced tower damage taken on crystal enemies on TI from 1 to 0.75

  • Fixed Quality Outline being inverted on items under mythical

  • Reload bug fixed on Minigun

  • Made the Mischief Harbinger mechanic on Ruthless Temple of Polybius tied to when he reaches 50% HP

  • Fixed textures not rendering from behind on Princess Countess

  • Adjusted Wyvern flight paths on Frostdale Royal Court

  • Update pet aliases for achievments to accept glitterhelm hamster

  • Fixed Deadly Striker Pet spawning particles infinitely

  • Fixed dropped template for the Ghost Face Mask being incorrect

  • Fixed regression with Embermount Volcano not having Small Ogres instead of Large Ogres

  • Fixed Create Hero showing default skin stats on initial load

  • Added a "Abilties overheated" text on last ev on Workshop Assault

  • Added a bunch of no build zones volumes on Tinkerer's Workshop

  • Added some enemy pathing blocking volumes on Tinkerer's Workshop

  • Made Ethereal Spike Trap description say three enemies instead of a single enemy

For Etheria!

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How Dungeon Defenders Patch 10.6.24 went

Dungeon Defenders Patch 10.6.23

Added 1
  • Set Bonus toggle added to item info
Changed 2
  • Censor items toggle now censors Event Items
  • Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability
Fixed 2
  • Fixed trap damage scaling of stats twice
  • Armor now displays correct resistances when being upgraded with set bonus toggled off

From Dungeon Defenders

Defenders, sorry for the downtime on the Ranked services. We had a big issue with trap damage scaling of stats twice, which is now resolved. The servers are now back up as of this update.

Visual Changes
  • Censor items toggle now censors Event Items

  • Set Bonus toggle added to item info

Balance Changes
  • Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability
Bug Fixes
  • Armor should display correct resistances when being upgraded with set bonus toggled off now

  • Fixed traps scaling of tower damage twice

For Etheria!

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How Dungeon Defenders Patch 10.6.23 went

Dungeon Defenders Patch 10.6.22

Added 5
  • Sludge Launcher multiply damage on lower stats with scaling from 0.6 under 1000 to 0.9 at 4000 to 5000
  • Hero damage scaler added to Icy Needle
  • Spawn-invincibility early out on pets and heroes to match towers targeting
  • Autofire support with max 1 split right now, L for right-click and Control + L for left click
  • Extra protection for loading into maps with higher number of heroes than intended
Changed 31
  • Networking changes for smoother gameplay off-host
  • Joust ability is now blue themed to be visually distinct from other ground fires
  • Poly machine fire recoloured
  • Traps can now be placed next to core like auras
  • Owl Nest Projectile damage reduced from 108 to 98
  • Owl Nest Scaling per hit maximum damage scaling reduced from 0.9 to 0.85
Fixed 14
  • Circular Slice no longer deals no damage when activated immediately after a normal swing
  • Hero select scene is now closed on player swap to avoid input lock blocking player 1
  • Black screen after skipping the Great Old One cutscene on 64-bit
  • F-key mashing no longer kills all input
  • Fullscreen swap only works on host player now to avoid corrupting main player
  • Hyper Rifle projectile no longer flashes the skybox

From Dungeon Defenders

Engine Changes
  • Networking changes, game should run smoother off-host
Visual Changes
  • Joust ability is now blue themed to be visually distinct from other ground fires

  • Poly machine fire recolour

Balance Changes
  • Allowed traps to be placed next to core, like auras.

  • Owl Nest Projectile damage 108 -> 98

  • Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85

  • Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75

  • Wisp Den Projectile damage 55.080002 -> 47

  • Cloud Tower Projectile damage 324 -> 300

  • Changed Ruthless enemy speed multiplier from 0.35 to 0.5

  • Fireball tower damage scaling exponent (90% buff on high end)

  • Fireball projectile AoE fall off reduced

  • Mortar Damage exponent reduced (15% high end damage nerf)

  • Max targets on ethereal spike trap 1 -> 3

  • Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third

  • Sludge Launcher attack rate increase (45% dps increase)

  • Sludge Launcher Z size x1.35

  • Added multiply damage on lower stats for Sludge Launcher at:

  • Under 1000 - 0.6

  • 1000 to 2000 - 0.65

  • 2000 to 3000 - 0.75

  • 3000 to 4000 - 0.85

  • 4000 to 5000 - 0.9

  • Auras no longer target in spawn enemies

  • Fireball projectile speed 1800 -> 2300

  • Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000

  • Warden Hero Damage Exponent nerf (9% damage nerf)

  • Holy Cannon health 120 -> 160

  • Holy Cannon du 5 -> 4

  • Holy Cannon Z size x1.2

  • Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8

  • Reduced Gunwitch Vroom Broom movement speed

  • Activation interval on witch's curse 5 -> 8 seconds

  • Witch's Curse buff duration 10 -> 5 seconds

  • Added hero damage scaler to Icy Needle

  • Spin squire fast swinging sword damage multiplier nerf of 10%

  • Turtle Shell Launcher fire interval decrease, 20% damage nerf

Bug Fixes
  • Fixed Circular Slice dealing no damage when activated immediately after a normal swing

  • Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.

  • Fixed black screen after skipping the Great Old One cutscene on 64-bit

  • Fix F-key mashing killing all input

  • Added spawn-invicibility early out on pets and heroes to match towers targetting.

  • Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits

  • Fixed Hyper Rifle projectile flashing the skybox

  • Added Autofire (max 1 split right now), L = right-click, Control + L = left click

  • Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2

  • Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff

  • Adjusted Series EV 1.75 bracer socket to be more fitting to her character model

  • Fixed Broken Heart Gun overperforming

  • Autofire: staff support, independent main player, 1-split limit

  • Made it so hotkeys can't be pressed when search bar is in focus.

  • Fixed hermit not having a purchase url

  • Fixed hermit Nature's Pylon not showing the health on tower info

  • Fixed an old call that specifically blocked Sharkens from being effected by gas traps.

  • Fix for auras not applying correctly to mobs effected by spawn-immunity.

  • Extra protection for loading into maps with higher number of heroes than intended

  • Fix for the no-damage on autofire staff after cancelling

  • Made tiny mini map hide when opening any UI scene

For Etheria!

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How Dungeon Defenders Patch 10.6.22 went

Dungeon Defenders Patch 10.6.21

Changed 1
  • Adjust Obelisk debuffs scaling
Fixed 2
  • Fix sell all text being wrong
  • Fix search bar only accepting one letter inputs
Removed 1
  • Remove search bar when playing on controllers due to keyboard input being overwritten to it

From Dungeon Defenders

Bug Fixes
  • Removed search bar when playing on controllers due to keyboard input being overwritten to it, will be added back if we find a solution

  • Fixed sell all text being wrong

  • Fixed search bar only accepting one letter inputs

  • Adjusted Obelisk debuffs scaling

For Etheria!

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How Dungeon Defenders Patch 10.6.21 went

Dungeon Defenders Patch 10.6.20

Fixed 2
  • Fixed controllers having their keyboard inputs not function properly due to the search bar
  • Fixed squire sometimes not spawning on Eternia Gauntlet

From Dungeon Defenders

Bug Fixes
  • Fixed the issue with controllers having their keyboard inputs not function properly due to the search bar

  • Fixed squire sometimes not spawning on Eternia Gauntlet

Known Issues
  • Obelisk tower had it's damage debuffs affected by the health scaling nerf, will be adjusted shortly

  • Search bar only accepts one letter inputs

For Etheria!

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How Dungeon Defenders Patch 10.6.20 went

Dungeon Defenders Patch 10.6.19

Added 4
  • Added Options menu to toggle Hide Normal Enemies
  • Added Type & Levels sort
  • Added Search function to Item Box
  • Added new guardian and poly pets with custom description on Eternia Gauntlet and Temple of Polybius for team contest
Changed 2
  • Made it so you can clear the search bar by pressing the folder up button
  • Changed Head resistance from 75% to 82% to all damage and feet resistance from 25% to 30% to generic damage on Nightmare True Boss Rush Old One
Fixed 12
  • Fixed typo on Couteau description Morrogo to Moraggo
  • Fixed map selection menu unexitable after Steam reconnect
  • Fixed scrollbar
  • Fixed games showing up as 0 on linux on win64
  • Fixed workshop maps triggering secure function warnings
  • Fixed Hermit's Nature Pylon making traps effectively 0 range if the trap is already placed when the pylon is placed
Removed 3
  • Removed ability locks from Nightmare True Boss Rush Old One
  • Removed DU from Nightmare True Boss Rush Old One
  • Removed extra damage boost on third phase of Nightmare True Boss Rush Old One

From Dungeon Defenders

Temporary Content
  • New guardian and poly pets with custom description on Eternia Gauntlet and Temple of Polybius for team contest
New Content
  • Added Options menu to toggle Hide Normal Enemies

  • Added Type & Levels sort

  • Added Search function to Item Box

  • Made it so you can clear the search bar by pressing the folder up button

Balance Changes
  • Removed ability locks from Nightmare True Boss Rush Old One

  • Removed DU from Nightmare True Boss Rush Old One

  • Removed extra damage boost on third phase of Nightmare True Boss Rush Old One

  • Head resistance from 75% to 82% to all damage and feet resistance from 25% to 30% to generic damage on Nightmare True Boss Rush Old One

Bug Fixes
  • Fixed typo on Couteau description "Morrogo" -> "Moraggo"

  • Possible fix for map selection menu unexitable after Steam reconnect

  • Scrollbar fix

  • Possible fix for games showing up as 0 on linux on win64

  • Fix for workshop maps triggering secure function warnings

  • Fixed Hermit's Nature Pylon makes traps effectively 0 range if the trap is already placed when the pylon is placed

  • Increased hot feet volume so you can't jump out of it on Great Old One

  • Potentially fixed assault boss buff not being added for final wave on Eternia Gauntlet

  • Potentially fixed squire not spawning in on EG when you break the orb on the first tick on Eternia Gauntlet

  • Potentially fixed snowman getting stuck on walls when player dies and it loses target on Eternia Gauntlet

  • Fixed melee pet sometimes missing target

  • Fixed dropped accessories not being removed from Loot HUD UI count when they're destroyed

For Etheria!

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How Dungeon Defenders Patch 10.6.19 went

Dungeon Defenders Patch 10.6.18

Bug Fixes
  • Removed Etheria's Primordia Palm

For Etheria!

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How Dungeon Defenders Patch 10.6.18 went

Dungeon Defenders Patch 10.6.17

Added 1
  • Added attenuation to Scroll Pet sound effect so it's not global
Changed 4
  • Reduced Health on Crystalline Dimension Ruthless Great Old One by x2.5
  • Reduced resistances on Ruthless CD Great Old One
  • Added 100 mana every 5 seconds to Crystalline Dimension Ruthless Great Old One fight
  • Backend change for assaults on Tavern Incursion, Eternia Gauntlet and Temple of Polybius to reduce lag off-host
Fixed 4
  • Removed mana being set to 0 on head to feet phase transition on Crystalline Dimension Ruthless Great Old One fight
  • Fixed Coal, Experience Orbs, Heart Fragments and Pirate Mana Tokens having the chicken sound when picked up
  • Fixed Warping Core Pack 2 Part 2 not awarding Zamira Gems on Easy
  • Fixed bug with text incorrectly appearing during Euclase fight on Eternia Gauntlet

From Dungeon Defenders

Balance Changes
  • Reduced Health on Crystalline Dimension Ruthless Great Old One by x2.5

  • Reduced resistances on Ruthless CD Great Old One

  • Removed mana being set to 0 on head to feet phase transition on Crystalline Dimension Ruthless Great Old One fight

  • Added 100 mana every 5 seconds to Crystalline Dimension Ruthless Great Old One fight

  • Backend change for assaults on Tavern Incursion, Eternia Gauntlet and Temple of Polybius to reduce lag off-host

Bug Fixes
  • Fixed Coal, Experience Orbs, Heart Fragments and Pirate Mana Tokens having the chicken sound when picked up

  • Fixed Warping Core Pack 2 Part 2 not awarding Zamira Gems on Easy

  • Fixed bug with text incorrectly appearing during Euclase fight on Eternia Gauntlet

  • Added attenuation to Scroll Pet sound effect so it's not global

For Etheria!

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How Dungeon Defenders Patch 10.6.17 went

Dungeon Defenders Patch 10.6.16

Added 1
  • Add option to not show set bonus on equipped armor pieces
Fixed 3
  • Fix Mute Splits and Item Box size CDT Settings in Options menu
  • Fix scroll up and down not going through lobbies in main menu
  • Fix scrollbar not showing up when there's enough lobbies for it

From Dungeon Defenders

Changes
  • Added option to not show set bonus on equipped armor pieces
Bug Fixes
  • Fixed Mute Splits and Item Box size CDT Settings in Options menu

  • Fixed scroll up and down not going through lobbies in main menu

  • Fixed scrollbar not showing up when there's enough lobbies for it

Known Issues
  • Ruthless Crystalline Dimension Old One has too much health on 4 player scaling, will be reduced for next patch

For Etheria!

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How Dungeon Defenders Patch 10.6.16 went

Dungeon Defenders Patch 10.6.15

Added 2
  • New scrollbar
  • Added collision on the middle bridge on Defence Tavern
Changed 9
  • Move damage numbers toggle from Ctrl+D to F10 to not hinder camera rotation
  • Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher
  • Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies
  • Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds
  • Made Shield Bash Electric damage
  • Made Mortar Tower deal 60% damage to bosses
Fixed 7
  • Fix game getting stuck when changing levels with split screen active
  • Damage numbers setting no longer resets when swapping fullscreen splits
  • Depth of Field and Bloom settings should no longer reset to defaults when loading a new map
  • Fix projectiles not dealing damage off host after healing while holding attack
  • Possible fix for permanent ability lockout when Cupid arrow wears off at wave end
  • Fixed double dummies on Defence Tavern
  • Fixed an issue with Crystalline Dimension portal

From Dungeon Defenders

Changes
  • Move damage numbers toggle from Ctrl+D to F10, to not hinder camera rotation

  • New scrollbar

Balance Changes
  • Lowered Owl Nest, Holy Cannon and Obelisk health so their hp is in line with other towers, around x1.5 and not x6 higher

  • Made Divine Judgement increase Electric and Lightning damage by up to 20% for allies

  • Made Divine Judgement retaliation explosion proc up to 3 times, at most once every 2.5 seconds

  • Made Shield Bash Electric damage

  • Made Mortar Tower deal 60% damage to bosses

  • Increased Oil Trap detonation time by a factor of 3

  • Made Ruthless CD Old One the same fight as Great Old One on Crystalline Resurgence 3, but without the abilities being disabled

Bug Fixes
  • Fix game getting stuck when changing levels with split screen active

  • Damage numbers setting no longer resets when swapping fullscreen splits

  • Depth of Field and Bloom settings should no longer reset to defaults when loading a new map

  • Fix projectiles not dealing damage off host after healing while holding attack

  • Possible fix for permanent ability lockout when Cupid arrow wears off at wave end

  • Reverted change on materials on Crystalline Dimension weapons

  • Fixed double dummies on Defence Tavern

  • Added collision on the middle bridge on Defence Tavern

  • Fixed an issue with Crystalline Dimension portal

Known Issues
  • Item box select option on settings is broken. Please change option CDTSettings file

For Etheria!

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How Dungeon Defenders Patch 10.6.15 went

Dungeon Defenders Patch 10.6.14

Added 7
  • Add loot drop HUD with position adjustable in UDKCDTSettings file
  • Add Bloom, DOF, and Motion blur settings
  • Add new CDTSettings Option Menu
  • Add space helmet for moonbase tavern
  • Add Item Box Size option to options menu
  • Add Mute Split Player Audio config option
  • Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Fixed 11
  • Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
  • Route primary player through level-up queue so main and splits cycle in order
  • Fix core duplication due to fullscreen splits
  • Fix issue where Assault maps would not start combat phase
  • Fix timer resetting on hermit web wall causing infinite web on enemies
  • Add back missing Normal function on Desired Direction on Homing Projectiles to fix projectile accuracy issues on Workshop Assault

From Dungeon Defenders

Changes
  • Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing

  • Added Bloom, DOF, Motion blur settings

  • Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date

  • Added space helmet for moonbase tavern

  • Added Item Box Size option to options menu

  • Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date

  • Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D

Bug Fixes
  • Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other

  • Route primary player through level-up queue so main + splits cycle in order

  • Fixed so core doesn't duplicate due to fullscreen splits

  • Fixed issue where Assault maps wouldn't start combat phase

  • Fixed timer resetting on hermit web wall, causing an infinite web on enemies

  • Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault

  • Fixed the text for unlock moonbase tavern

  • Fix Accessed None in homing projectiles when it is destroyed early with no target

  • Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps

  • Fixed Game Stats UI not responding to Y button for "More info" option in Overview

  • More NULL guards to prevent crashes

For Etheria!

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How Dungeon Defenders Patch 10.6.14 went

Dungeon Defenders Patch 10.6.13

Fixed 1
  • Fixed Null pointer errors on multi part level maps

From Dungeon Defenders

Bug Fixes
  • Fixed some Null pointer errors on multi part level maps

For Etheria!

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How Dungeon Defenders Patch 10.6.13 went

Dungeon Defenders Patch 10.6.12

Added 1
  • Add outdoors on Moonbase Tavern for players who score 116 or higher on the dance machine
Changed 2
  • Make presidential Donkey and Elephant knockback upgradable to 128
  • Make Moonbase Tavern unlock for players who score 80-115 on the dance machine
Fixed 4
  • Fix war of the djinn targeting issues
  • Fix issues with in-game emulator
  • Fix collisions and forges on Tavern Defence tavern
  • Grant Insane area achievements when completing on Nightmare or higher

From Dungeon Defenders

Changes
  • Made presidential Donkey and Elephant knockback upgradable to 128

  • Added outdoors on Moonbase Tavern for people who has gotten 116 score on the dance machine

  • Made Moonbase Tavern unlock for people who score 80-115 on the dance machine

Bug Fixes
  • Fixed war of the djinn targeting issues for real this time

  • Fixed issues with in-game emulator

  • Fixed collisions and forges on Tavern Defence tavern

  • Grant Insane area achievements when completing on Nightmare or higher

For Etheria!

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How Dungeon Defenders Patch 10.6.12 went

Dungeon Defenders Patch 10.6.11

Added 1
  • Add optional disabling of swapping main split when F8 is pressed to UDKCDTSettings
Fixed 5
  • Fix Djinns being on the wrong targeting team if they leave the lamp as enemies
  • Fix crystal staff material not working properly
  • Allow removing splits in fullscreen without returning to main menu
  • Fix splits not being removed properly
  • Fix splits being positioned on the wrong screen

From Dungeon Defenders

New Content
  • Added optional disabling of swapping main split when F8 is pressed to UDKCDTSettings (Broken on this patch, will be fixed with .12 next week)
Bug Fixes
  • Fixed Djinns being on the wrong targeting team if they leave the lamp as enemies

  • Fixed crystal staff material not working properly

  • Made it so you can remove splits in fullscreen, doesn't go back to main menu

  • Fixed splits not being removed properly

  • Fixed issue where splits would be on the wrong screen position

For Etheria!

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How Dungeon Defenders Patch 10.6.11 went

Dungeon Defenders Patch 10.6.10 - The Optimization Update

Added 4
  • Spawn animation to Chromatic Gemstone
  • Optional stat logging to UDKCDTSettings
  • Hero Speed cap on Hero Info UI
  • Projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers
Changed 7
  • Wisp Den and Shroom Pit projectiles to home in on targets instead of circling around them
  • Wisp Den and Shroom Pit projectiles to expire faster once their target is dead
  • Visuals of auras at lower quality settings
  • Electric Aura damage multiplier on ruthless from x5 to x3
  • Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush
  • Mob pathfinding to have a more distributed load
  • Game bandwidth increased
Fixed 9
  • Targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle
  • Ninja Initiate robe not being colorable
  • Apprentice losing priority on left click after actions
  • Double calls on Mushroom Spores from the hermit
  • Movement speed on Kairi the Brave being wrong
  • Triggers for Tavern Defense tavern

From Dungeon Defenders

Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. Trigger to swap tavern now works properly and unlock trigger shows the proper map name.

New Content
  • Added spawn animation to Chromatic Gemstone

  • Added optional stat logging to UDKCDTSettings

  • Added Hero Speed cap on Hero Info UI

Game Optimizations
  • Made Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them

  • Made Wisp Den and Shroom Pit projectiles expire faster once their target is dead

  • Adjusted visuals of auras at lower quality settings

  • Allowed splits to have fullscreen when hide splits is toggled. Splits can't trade with other players

  • Changes to make item and mana drops not showing properly off-host happen less often

  • Added projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers

  • Possible fix for players not loading properly off-host on some maps

  • Gave mob pathfinding a more distributed load

  • Increased game bandwidth

  • Lots of minor optimizations

Balance Changes
  • Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush

  • Lowered Electric Aura damage multiplier on ruthless from x5 to x3

Bug Fixes
  • Fixed targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle

  • Made Scroll bar prettier

  • Fixed Ninja Initiate robe not being colorable

  • Apprentice doesn’t lose priority on left click after actions anymore

  • Possible fix for blackscreen on people joining mid wave

  • Fixed double calls on Mushroom Spores from the hermit (Should help with lag off-host)

  • Fixed movement speed on Kairi the Brave being wrong

  • Fixed triggers for Tavern Defense tavern

  • Remove the big booms in Workshop Assault

  • Fixed soft-masked items having weird issues with other materials (CD Weapons)

  • Another fix for 4p ability bug

  • Adjusted the visual damage number on the Countaeu start card to match it's actual damage

  • Fixed maps losing completion mark if no best time was found

  • Fixed Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion

For Etheria!

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How Dungeon Defenders Patch 10.6.10 - The Optimization Update went

Dungeon Defenders Patch 10.6.9

Added 2
  • Unlock Defence Tavern by beating Tavern Incursion on Nightmare or Ruthless difficulty
  • Made the Mummy colorable
Changed 5
  • Updated model and texture for Nessie
  • Reduced damage fall-off slightly on Chicken Baller's projectile
  • Reworked Teddy projectile to no longer do damage over time and instead fire a single projectile with splash damage, reducing overall damage by about 15%
  • Made secret boss on Jester's Spooktacular activate if you press all unique tiles once, with old activation methods still working
  • Made King's Game Slow Motion the same as Jester's Spooktacular Slightly Slow Motion
Fixed 13
  • Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
  • Adjusted position of Treadmill on a Treadmill to make it less likely to obscure vision when its scale is big
  • Fixed rotation on brooches of EV 1.80 and EV 1.85
  • Fixed some event items vfx only loading off-host on item re-equip
  • Fixed Defense Unit exploit when building towers at the same time
  • Fixed enemy lighting auras doing 5x damage on Ruthless

From Dungeon Defenders

Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch)

New Content
  • Made the Mummy colorable

  • Updated model/texture for Nessie

Balance Changes
  • Reduced damage fall-off slightly on Chicken Baller's projectile

  • Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15%

  • Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press)

  • Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion"

Bug Fixes
  • Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3

  • Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big

  • Fixed rotation on brooches of EV 1.80 and EV 1.85

  • Fix for some event items vfx only loading off-host on item re-equip

  • Defense Unit exploit fixed when building towers at the same time

  • Fixed enemy lighting auras doing 5x damage on ruthless

  • Fixed Guardian Skeletal mesh having too many finger bones

  • Removed Super Wyvern notification on Challenge: Death From Above

  • Fixed City in the Cliffs Survival having a Ruthless weapon reward

  • Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size

  • Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers

  • Added dlls to prevent crash on audio driver switch

  • Another try at 4p ability bug fix

  • Fixed issue on cutscenes being skipped off-host

  • Added actual notification to Cupids timer on Challenge: Love Machine

  • Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons

  • Made equipment icons show properly when they have negative colors (Should fix a lot of event icons)

  • Fix for Experimental 64 bit not properly working on all machines

  • Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps

  • Attempt at a fix for Game Select crystal UI locking up

For Etheria!

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How Dungeon Defenders Patch 10.6.9 went

Dungeon Defenders Patch 10.6.8

Fixed 7
  • Fixed an issue where Squire guardian boost could make Guardian towers damage be lower than when compared to no boost
  • Fixed defense unit UI bugs for Halloween Spooktacular 2 and Pure Strategy game modes
  • Fixed Squire Guardian from Eternia Gauntlet and Defensive Polybius Machine boost type not being properly selected
  • Made Practice button for hardcore course on lava tavern work more than once and only work on client side
  • Fixed Eternian Gauntlet guardians being smaller than intended
  • Fixed inconsistent jumps on lava tavern parkour course
  • Fixed Halloween Spooktacular 2 player and mob spawn issue

From Dungeon Defenders

Bug Fixes
  • Fixed an issue where Squire guardian boost could make Guardian towers damage be lower to when compared to no boost

  • Fixed defense unit UI bugs for Halloween Sppoktacular 2 and Pure Strategy game modes

  • Fixed Squire Guardian from Eternia Gauntlet and Defensive Polybius Machine boost type not being properly selected

  • Made Practice button for hardcore course on lava tavern work more than once and only work on client side

  • Fixed Eternian Gauntlet guardians being smaller than intended

  • Fixed inconsistent jumps on lava tavern parkour course

  • Fixed Halloween Spooktacular 2 player and mob spawn issue

For Etheria!

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How Dungeon Defenders Patch 10.6.8 went
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