Added In Game Events checkbox to Pause Menu CDT Settings
Changed
Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in The Summit, Royal Gardens, and Throne Room
Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters
Fixed
Fixed Tavern Keeper Barbarian having his wrists disappear
Fixed cores not being interactable on Outside and Defence tavern to open game select UI
Disabled Embers spawning on PvP maps
Fixed Pure Strategy not working on Infested Waters
Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern
Fixed Boss Chest not being deleted every wave on Infested Waters
Attempt at fixing flying enemies stuck spot on Infested Waters
Made Fish-Wyvern announcement be on first wave on Infested Waters
Fixed discord integration
Fixed Ogres having 4 extra drops instead of 10 on Ruthless
Balance Changes
Made extra ruthless items drops on Goblin Copter Ogres 0 on Pure Strategy in the following maps: The Summit, Royal Gardens and Throne Room. These maps were outperforming other options by a lot due to the extra ogre drops.
General Changes
Added In Game Events checkbox to Pause Menu CDT Settings
Bug Fixes
Fixed Tavern Keeper Barbarian having his wrists disappear
Fixed cores not being interactable on Outside and Defence tavern to open game select UI
Disabled Embers spawning on PvP maps
Fixed Pure Strategy not working on Infested Waters
Fixed bug when client's Loot HUD numbers don't accurately reflect the actual amount of items present on the host's tavern
Fixed Boss Chest not being deleted every wave on Infested Waters
Attempt at fixing flying enemies stuck spot on Infested Waters
Moved North Djinn Spawn and added a South Djinn Spawn on Infested Waters
Made Fish-Wyvern announcement be on first wave on Infested Waters
Fixed discord integration
Fixed Ogres having 4 extra drops instead of 10 on Ruthless
Patch 10.7.0 - Magical Academy Adept and Infested Waters
Added
Magical Academy Adept skin DLC with 10% increased damage and health but slower movement speed
Atlantis Trident and Atlantis Water Pistol as campaign rewards for Infested Waters
Shark Pet, Axolotl Pet, and Rubber Duck pet as survival rewards for Infested Waters
New Jester Tavern unlocked by beating King's Game on Nightmare or higher
Burning Giveaway event mechanic where enemies spawn Burning Embers that grant a boss arena portal at 100 collected embers, with increased damage taken scaling up to 2x at 75 embers and burn damage thereafter
Timer notifications every 5 minutes and at 60/30/10 seconds remaining on Crystal Race map
Loot HUD overhaul with options to disable Total, change UI scale, and disable outline around the HUD
Changed
Crystal Race map now lasts 30 minutes before forcefully finishing the race
Active armour farm map nerfed by approximately 13% in 2300+ rates to align with survival nerfs
Shark Event size reduced by 15%
Default positions of loot HUD top left and top right adjusted to not conflict with other UI
Fixed
Fixed Valentine's Jester being rotated wrong
Fixed Boxing Glove on Squire
Fixed wing position on Ninja Monk
Fixed flying saucer pet not doing line of sight check and having piercing projectiles
Fixed preview angle on towers being half what it's supposed to be
Fixed description and mana value not updating when an item is open and censor is enabled or disabled
Removed
Removed timer on top of the screen for Crystal Race UI
New Content
Magical Academy Adept Skin DLC
New skin for adept, which can be purchased here:
https://store.steampowered.com/app/4849720/
The skin is a bit slower than normal adept, but has 10% increased damage and health
Infested Waters
Atlantis Trident and Atlantis Water Pistol as campaign rewards
Shark Pet, Axolotl Pet and Rubber Duck pet for survival rewards
New Jester Tavern
Unlocked by beating King's Game on Nightmare or higher
Photo preview on taverns to be added on a later patch
Burning Giveaway
Enemies will spawn Burning Embers during runs if you have the 'bEnableEventMechanics' CDT setting enabled, which defaults to enabled.
Collect 100 Burning Embers on a single run to get a portal that will teleport you to a Boss Arena if you walk into it.
For every Burning Ember you collect, you take increased damage, up to x2 at 75 embers. Collecting Embers after 75 will make you take burn damage every 4 seconds.
More details about the objective and rewards will be announced on the DDRnG discord once the patch goes live
Balance Changes
Reverted partially the nerf to active armour farm map to align more with the reduces nerf to survivals. This entrails about a 13% nerf in 2300+ rates compared to before last week's nerf patch, while high end survivals are about 18% worse.
Reduced Shark Event size by 15%
General Changes
Added timer notifications every 5 minutes and at 60/30/10s remaining on Crystal Race map
Crystal Race map only lasts 30 minutes before it forcefully finishes the race
Removed timer on top of the screen for Crystal Race UI
Loot HUD overhaul. Now can disable Total, change UI scale and disable the new outline around the HUD
Changed default positions on top left and top right for loot hud to not conflict with other UI
Bug Fixes
Fixed Valentine's Jester being rotated wrong
Fixed Boxing Glove on Squire
Fixed wing position on Ninja Monk
Fixed flying saucer pet not doing line of sight check and having piercing projectiles
Fixed preview angle on towers being half what it's supposed to be
Fixed description and mana value not updating when an item is open and censor is enabled/disabled
Abilities do 50% less damage increase on Pure Strategy, down from 62.5%
Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare
Adjusted the visuals on the Miner's Helmet
Adjusted how colors affect Skeletal Warrior
Moved corrupted axe up on dropped template
Fixed
Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles
Fixed the Flying Saucer pet having wall and enemy pierce
Fixed Enrage Aura values
Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies
Fixed tower range indicator resetting on map loads
Fixed tower range indicator showing enemy towers range
Fixed arc of tower range indicator being always 120 degrees
Balance Changes
Abilities do 50% less damage increase on Pure Strategy. Down from 62.5% from last patch
Made Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare. It used to be bugged and only shoot 1 on ruthless, but that was fixed last patch
General Changes
Adjusted the visuals on the Miner's Helmet
Added more color options to the Miner's Helmet
Adjusted how colors affect Skeletal Warrior
Added bShowTowerRangeIndicator to CDT Settings
Bug Fixes
Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles
Fixed the Flying Saucer pet having wall and enemy pierce
Fixed Enrage Aura values
Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies
Fixed tower range indicator resetting on map loads
Fixed tower range indicator showing enemy towers range
Fixed arc of tower range indicator being always 120 degrees
Add Crystal Race map for July event made for level 1 apprentices with no gear equipped
Add Rainbow Nessie as a wave 35 Dread Dungeon Reward capping at 600 in all stats
Add Flying Saucer pet to Ruthless Wave 30 of Moonbase
Add new colorable moon pets to Ruthless Wave 35 of Moonbase with three different Gravity and Hero Speed bonus combinations
Add Tower Range Indicator on tower hover and toggle button in CDT Settings Panel
Add ability to rename shop with new button, empty box cancels rename or toggle
Add ability to switch back and forth between skins using a and d keys, or left and right triggers for controller
Add Frenzy damage bonus to enraged mobs and contagion mechanic on Enrage Aura
Changed
Reduce gold enemies quality multiplier from x1.2 to x1.1
Reduce ability increased damage on Pure Strategy from 50% to 62.5% total reduction
Reduce Map of the Week floor drop doubling chance from 100% to 70%
Increase non Map of the Week floor drop doubling chance from 0% to 35%
Nerf Workshop Assault, True Boss Rush and Lab Assault
Change Recommended Level on Game Select UI to Difficulty Index from 0 to 10 for Nightmare and Ruthless difficulties
Enable Discord Rich Presence for the game
Make backing from first Multiplayer Menu return to Character Select instead of Main Menu
Strip invulnerability from non-Boss mobs without forced invulnerability after 30 seconds from spawn
Make Enrage persist for 10 seconds after the mob leaves the Enrage Aura
Allow Jester to stack towers using Move Tower by holding CTRL and selecting towers then placing
Make Phoenix only shoot fireballs below 70% HP
Reduce Optic Staff damage by 4.5%
Increase Elder Staff damage by 10%
Removed
Remove double armor drops from Workshop Assault Map of the Week, keeping only double Bloodletting Blade
Due to a plan to do a health pass on the armor drops in the game, and reduce the ongoing armor quality inflation, we're implementing the following changes:
x1.1 multiplier on gold enemies quality down from x1.2
Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction
Map of the week floor drop doubling chance from 100% to 70%
Non map of the week floor drop doubling chance from 0% to 35%
Nerfing Workshop Assault, True Boss Rush and Lab Assault
Removing double armor drops from Workshop Assault Map of the Week. Only double Bloodletting Blade will be awarded
The changes on Pure Strategy should result in around 20% slower time. If the time decrease is not around this ballpark, the ability damage reduction will be adjusted accordingly.
This is not being done lightly and we on the Development team think that it's overall a good change for the game. We feel like armor drops have been buffed too much in the last few years of development, mainly coming from the fact that TBR set a unrealistic precedent of quality and time standards due to lack of rates at the time of including the rewards on the map. This made it so any change on the game would be "fine", because it still wouldn't match TBR (and now Workshop Assault)
This change overall looks to increase the average time for a 2300 builder or 1700 dps piece by 40-45%
New Content
Crystal Race map for July event. Map is made for level 1 apprentices with no gear equipped
Added Rainbow Nessie as a wave 35 Dread Dungeon Reward (Caps at 600 in all stats)
Added a Flying Saucer pet to Ruthless Wave 30 of Moonbase
Added new colorable moon pets to Ruthless Wave 35 of Moonbase. Three different Gravity/Hero Speed bonus combinations
General changes
Updated ranked button string
Removed tiledshot from defaultinput
General changes on some enemies AI pathings
Added Tower Range Indicator on tower hover and a toggle button in CDT Settings Panel
Added the ability to Rename shop when with new button. Empty box cancels rename/toggle.
Recomended Level on Game Select UI is now Difficulty Index from 0 to 10. Only shows for Nightmare and Ruthless, currently only CDT maps, more to come
Discord RIch Presence enabled for the game again
Adjusted build locations on Frostdale Royal Court
Accessory adjustment work
Adjusted all hats, masks and bracers for Summoner
Handful of accessory adjustments for Barbarian and Summoner
Adjusted a handful of bracers for Demoness
Adjusted position of bracers for Huntress to fit better
Added the ability to switch back and forth between skins, can also use a/d. For controller it's bound to left/right triggers
Updated the new Magicite of the Rainbow event to visually look better
Made it so if you back from the first Multiplayer Menu you go back to Character Select instead of Main Menu
Adjusted default hat, glasses, bracers, and Mask socket for Warden
Adjusted hats, masks, glasses, Bracers, and Facial Hair on Guardian
Adjusted how the Frankenstein Mask, Dracula Mask, Ghost Face Mask, Hockey Mask, Pumpkin Mask, And Witch's Hat colorability to make them color slightly better
Split the generic items & feathers into 2 distinct sockets (Pins & Feathers)
Adjusted the bracers size and position for Summoner, Demoness, Super Legendary Huntress
Adjusted bracer position slightly on the Cupid Initiate skin
Adjusted Oni Bracers to center them better on all heroes
Swapped back EG and Poly pet archetypes from contest ones
Balance Changes
Made it so non-Boss mobs that don't have forced invulnerability have their invulnerability stripped after 30 seconds from spawn.
Added 'Frenzy' damage bonus to enraged mobs, and a 'contagion' mechanic on Enrage Aura
Enrage now persists for 10 seconds after the mob leaves the Enrage Aura
Made it so Jester can stack towers using Move Tower, by holding CTRL and selecting towers then placing
Phoenix now only shoots fireballs below 70% HP
Nerfed damage on Optic Staff by 4.5%
Buffed damage on Elder Staff by 10%
Buffed damage on Honey Staff by 10%
Buffed player damage solo +10% assault on Workshop Assault
Buffed player damage 4p by 5% boss gauntlet on Workshop Assault
Reduced 4p resistance on mech on Workshop Assault
Reduced Zippy Terror Kobold Ruthless movement speed to x0.35 from x0.5
Reduced Mini Djinns Ruthless movement speed on Return to Moraggo to x0.35 from x0.5
Reduced event owls size by 20%
Bug Fixes
Barbarian Hawk cancels inputs after it's done
Changed speed multiplier from crystal enemies on TI to 0.5 from 1.1
Reduced tower damage taken on crystal enemies on TI from 1 to 0.75
Fixed Quality Outline being inverted on items under mythical
Reload bug fixed on Minigun
Made the Mischief Harbinger mechanic on Ruthless Temple of Polybius tied to when he reaches 50% HP
Fixed textures not rendering from behind on Princess Countess
Adjusted Wyvern flight paths on Frostdale Royal Court
Update pet aliases for achievments to accept glitterhelm hamster
Fixed Deadly Striker Pet spawning particles infinitely
Fixed dropped template for the Ghost Face Mask being incorrect
Fixed regression with Embermount Volcano not having Small Ogres instead of Large Ogres
Fixed Create Hero showing default skin stats on initial load
Added a "Abilties overheated" text on last ev on Workshop Assault
Added a bunch of no build zones volumes on Tinkerer's Workshop
Added some enemy pathing blocking volumes on Tinkerer's Workshop
Made Ethereal Spike Trap description say three enemies instead of a single enemy
Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability
Fixed
Fixed trap damage scaling of stats twice
Armor now displays correct resistances when being upgraded with set bonus toggled off
Defenders, sorry for the downtime on the Ranked services. We had a big issue with trap damage scaling of stats twice, which is now resolved.
The servers are now back up as of this update.
Visual Changes
Censor items toggle now censors Event Items
Set Bonus toggle added to item info
Balance Changes
Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability
Bug Fixes
Armor should display correct resistances when being upgraded with set bonus toggled off now
Added multiply damage on lower stats for Sludge Launcher at:
Under 1000 - 0.6
1000 to 2000 - 0.65
2000 to 3000 - 0.75
3000 to 4000 - 0.85
4000 to 5000 - 0.9
Auras no longer target in spawn enemies
Fireball projectile speed 1800 -> 2300
Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000
Warden Hero Damage Exponent nerf (9% damage nerf)
Holy Cannon health 120 -> 160
Holy Cannon du 5 -> 4
Holy Cannon Z size x1.2
Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8
Reduced Gunwitch Vroom Broom movement speed
Activation interval on witch's curse 5 -> 8 seconds
Witch's Curse buff duration 10 -> 5 seconds
Added hero damage scaler to Icy Needle
Spin squire fast swinging sword damage multiplier nerf of 10%
Turtle Shell Launcher fire interval decrease, 20% damage nerf
Bug Fixes
Fixed Circular Slice dealing no damage when activated immediately after a normal swing
Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.
Fixed black screen after skipping the Great Old One cutscene on 64-bit
Fix F-key mashing killing all input
Added spawn-invicibility early out on pets and heroes to match towers targetting.
Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits
Fixed Hyper Rifle projectile flashing the skybox
Added Autofire (max 1 split right now), L = right-click, Control + L = left click
Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2
Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff
Adjusted Series EV 1.75 bracer socket to be more fitting to her character model
Fixed Broken Heart Gun overperforming
Autofire: staff support, independent main player, 1-split limit
Made it so hotkeys can't be pressed when search bar is in focus.
Fixed hermit not having a purchase url
Fixed hermit Nature's Pylon not showing the health on tower info
Fixed an old call that specifically blocked Sharkens from being effected by gas traps.
Fix for auras not applying correctly to mobs effected by spawn-immunity.
Extra protection for loading into maps with higher number of heroes than intended
Fix for the no-damage on autofire staff after cancelling
Add loot drop HUD with position adjustable in UDKCDTSettings file
Add Bloom, DOF, and Motion blur settings
Add new CDTSettings Option Menu
Add space helmet for moonbase tavern
Add Item Box Size option to options menu
Add Mute Split Player Audio config option
Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Fixed
Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
Route primary player through level-up queue so main and splits cycle in order
Fix core duplication due to fullscreen splits
Fix issue where Assault maps would not start combat phase
Fix timer resetting on hermit web wall causing infinite web on enemies
Add back missing Normal function on Desired Direction on Homing Projectiles to fix projectile accuracy issues on Workshop Assault
Fix text for unlock moonbase tavern
Fix Accessed None error in homing projectiles when destroyed early with no target
Return in-flight pooled projectiles to pool on combat phase end to fix lag from projectile buildup on longer maps
Fix Game Stats UI not responding to Y button for More info option in Overview
Add more NULL guards to prevent crashes
Changes
Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing
Added Bloom, DOF, Motion blur settings
Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date
Added space helmet for moonbase tavern
Added Item Box Size option to options menu
Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date
Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Bug Fixes
Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
Route primary player through level-up queue so main + splits cycle in order
Fixed so core doesn't duplicate due to fullscreen splits
Fixed issue where Assault maps wouldn't start combat phase
Fixed timer resetting on hermit web wall, causing an infinite web on enemies
Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault
Fixed the text for unlock moonbase tavern
Fix Accessed None in homing projectiles when it is destroyed early with no target
Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps
Fixed Game Stats UI not responding to Y button for "More info" option in Overview
Dungeon Defenders Patch 10.6.10 - The Optimization Update
Added
Spawn animation to Chromatic Gemstone
Optional stat logging to UDKCDTSettings
Hero Speed cap on Hero Info UI
Projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers
Changed
Wisp Den and Shroom Pit projectiles to home in on targets instead of circling around them
Wisp Den and Shroom Pit projectiles to expire faster once their target is dead
Visuals of auras at lower quality settings
Electric Aura damage multiplier on ruthless from x5 to x3
Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush
Mob pathfinding to have a more distributed load
Game bandwidth increased
Fixed
Targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle
Ninja Initiate robe not being colorable
Apprentice losing priority on left click after actions
Double calls on Mushroom Spores from the hermit
Movement speed on Kairi the Brave being wrong
Triggers for Tavern Defense tavern
Soft-masked items having weird issues with other materials
Maps losing completion mark if no best time was found
Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion
Defence Tavern
Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty.
Trigger to swap tavern now works properly and unlock trigger shows the proper map name.
New Content
Added spawn animation to Chromatic Gemstone
Added optional stat logging to UDKCDTSettings
Added Hero Speed cap on Hero Info UI
Game Optimizations
Made Wisp Den and Shroom Pit projectiles home in on targets instead of circling around them
Made Wisp Den and Shroom Pit projectiles expire faster once their target is dead
Adjusted visuals of auras at lower quality settings
Allowed splits to have fullscreen when hide splits is toggled. Splits can't trade with other players
Changes to make item and mana drops not showing properly off-host happen less often
Added projectile pooling to Wisp Den, Shroom Pit, SAM Turret, Magic Missile and Owl Nest towers
Possible fix for players not loading properly off-host on some maps
Gave mob pathfinding a more distributed load
Increased game bandwidth
Lots of minor optimizations
Balance Changes
Added mana in between bosses for Checkpoints 1 and 2 of Ruthless True Boss Rush
Lowered Electric Aura damage multiplier on ruthless from x5 to x3
Bug Fixes
Fixed targeting team of friendly Djinns on War of the Djinn and Rumble in the Jungle
Made Scroll bar prettier
Fixed Ninja Initiate robe not being colorable
Apprentice doesn’t lose priority on left click after actions anymore
Possible fix for blackscreen on people joining mid wave
Fixed double calls on Mushroom Spores from the hermit (Should help with lag off-host)
Fixed movement speed on Kairi the Brave being wrong
Fixed triggers for Tavern Defense tavern
Remove the big booms in Workshop Assault
Fixed soft-masked items having weird issues with other materials (CD Weapons)
Another fix for 4p ability bug
Adjusted the visual damage number on the Countaeu start card to match it's actual damage
Fixed maps losing completion mark if no best time was found
Fixed Nightmare Hardcore losing Hardcore flag on first time Pre-Ruthless to Ruthless save conversion
Unlock Defence Tavern by beating Tavern Incursion on Nightmare or Ruthless difficulty
Made the Mummy colorable
Changed
Updated model and texture for Nessie
Reduced damage fall-off slightly on Chicken Baller's projectile
Reworked Teddy projectile to no longer do damage over time and instead fire a single projectile with splash damage, reducing overall damage by about 15%
Made secret boss on Jester's Spooktacular activate if you press all unique tiles once, with old activation methods still working
Made King's Game Slow Motion the same as Jester's Spooktacular Slightly Slow Motion
Fixed
Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
Adjusted position of Treadmill on a Treadmill to make it less likely to obscure vision when its scale is big
Fixed rotation on brooches of EV 1.80 and EV 1.85
Fixed some event items vfx only loading off-host on item re-equip
Fixed Defense Unit exploit when building towers at the same time
Fixed enemy lighting auras doing 5x damage on Ruthless
Fixed Guardian Skeletal mesh having too many finger bones
Removed Super Wyvern notification on Challenge: Death From Above
Fixed City in the Cliffs Survival having a Ruthless weapon reward
Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size
Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers
Added dlls to prevent crash on audio driver switch
Fixed 4p ability bug
Defence Tavern
Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch)
New Content
Made the Mummy colorable
Updated model/texture for Nessie
Balance Changes
Reduced damage fall-off slightly on Chicken Baller's projectile
Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15%
Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press)
Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion"
Bug Fixes
Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big
Fixed rotation on brooches of EV 1.80 and EV 1.85
Fix for some event items vfx only loading off-host on item re-equip
Defense Unit exploit fixed when building towers at the same time
Fixed enemy lighting auras doing 5x damage on ruthless
Fixed Guardian Skeletal mesh having too many finger bones
Removed Super Wyvern notification on Challenge: Death From Above
Fixed City in the Cliffs Survival having a Ruthless weapon reward
Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size
Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers
Added dlls to prevent crash on audio driver switch
Another try at 4p ability bug fix
Fixed issue on cutscenes being skipped off-host
Added actual notification to Cupids timer on Challenge: Love Machine
Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons
Made equipment icons show properly when they have negative colors (Should fix a lot of event icons)
Fix for Experimental 64 bit not properly working on all machines
Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps
Attempt at a fix for Game Select crystal UI locking up