Dungeon Defenders Patch 10.6.14
- Add loot drop HUD with position adjustable in UDKCDTSettings file
- Add Bloom, DOF, and Motion blur settings
- Add new CDTSettings Option Menu
- Add space helmet for moonbase tavern
- Add Item Box Size option to options menu
- Add Mute Split Player Audio config option
- Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
- Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
- Route primary player through level-up queue so main and splits cycle in order
- Fix core duplication due to fullscreen splits
- Fix issue where Assault maps would not start combat phase
- Fix timer resetting on hermit web wall causing infinite web on enemies
- Add back missing Normal function on Desired Direction on Homing Projectiles to fix projectile accuracy issues on Workshop Assault
- Fix text for unlock moonbase tavern
- Fix Accessed None error in homing projectiles when destroyed early with no target
- Return in-flight pooled projectiles to pool on combat phase end to fix lag from projectile buildup on longer maps
- Fix Game Stats UI not responding to Y button for More info option in Overview
- Add more NULL guards to prevent crashes
Changes
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Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing
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Added Bloom, DOF, Motion blur settings
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Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date
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Added space helmet for moonbase tavern
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Added Item Box Size option to options menu
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Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date
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Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Bug Fixes
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Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
-
Route primary player through level-up queue so main + splits cycle in order
-
Fixed so core doesn't duplicate due to fullscreen splits
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Fixed issue where Assault maps wouldn't start combat phase
-
Fixed timer resetting on hermit web wall, causing an infinite web on enemies
-
Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault
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Fixed the text for unlock moonbase tavern
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Fix Accessed None in homing projectiles when it is destroyed early with no target
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Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps
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Fixed Game Stats UI not responding to Y button for "More info" option in Overview
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More NULL guards to prevent crashes
For Etheria!