What’s New

Dungeon Defenders — Dungeon Defenders Patch 10.6.14

Dungeon Defenders Patch 10.6.14

Added
  • Add loot drop HUD with position adjustable in UDKCDTSettings file
  • Add Bloom, DOF, and Motion blur settings
  • Add new CDTSettings Option Menu
  • Add space helmet for moonbase tavern
  • Add Item Box Size option to options menu
  • Add Mute Split Player Audio config option
  • Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Fixed
  • Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
  • Route primary player through level-up queue so main and splits cycle in order
  • Fix core duplication due to fullscreen splits
  • Fix issue where Assault maps would not start combat phase
  • Fix timer resetting on hermit web wall causing infinite web on enemies
  • Add back missing Normal function on Desired Direction on Homing Projectiles to fix projectile accuracy issues on Workshop Assault
  • Fix text for unlock moonbase tavern
  • Fix Accessed None error in homing projectiles when destroyed early with no target
  • Return in-flight pooled projectiles to pool on combat phase end to fix lag from projectile buildup on longer maps
  • Fix Game Stats UI not responding to Y button for More info option in Overview
  • Add more NULL guards to prevent crashes
Changes
  • Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing

  • Added Bloom, DOF, Motion blur settings

  • Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date

  • Added space helmet for moonbase tavern

  • Added Item Box Size option to options menu

  • Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date

  • Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D

Bug Fixes
  • Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other

  • Route primary player through level-up queue so main + splits cycle in order

  • Fixed so core doesn't duplicate due to fullscreen splits

  • Fixed issue where Assault maps wouldn't start combat phase

  • Fixed timer resetting on hermit web wall, causing an infinite web on enemies

  • Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault

  • Fixed the text for unlock moonbase tavern

  • Fix Accessed None in homing projectiles when it is destroyed early with no target

  • Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps

  • Fixed Game Stats UI not responding to Y button for "More info" option in Overview

  • More NULL guards to prevent crashes

For Etheria!

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