Dungeon Defenders Patch 10.6.22
- Sludge Launcher multiply damage on lower stats with scaling from 0.6 under 1000 to 0.9 at 4000 to 5000
- Hero damage scaler added to Icy Needle
- Spawn-invincibility early out on pets and heroes to match towers targeting
- Autofire support with max 1 split right now, L for right-click and Control + L for left click
- Extra protection for loading into maps with higher number of heroes than intended
- Networking changes for smoother gameplay off-host
- Joust ability is now blue themed to be visually distinct from other ground fires
- Poly machine fire recoloured
- Traps can now be placed next to core like auras
- Owl Nest Projectile damage reduced from 108 to 98
- Owl Nest Scaling per hit maximum damage scaling reduced from 0.9 to 0.85
- Owl Nest Scaling per hit minimum damage scaling reduced from 0.8 to 0.75
- Wisp Den Projectile damage reduced from 55.080002 to 47
- Cloud Tower Projectile damage reduced from 324 to 300
- Ruthless enemy speed multiplier increased from 0.35 to 0.5
- Fireball tower damage scaling exponent buffed by 90% on high end
- Fireball projectile AoE fall off reduced
- Mortar Damage exponent reduced with 15% high end damage nerf
- Max targets on ethereal spike trap increased from 1 to 3 with 0.5 damage to the 2nd target and 0.25 damage to the third
- Sludge Launcher attack rate increased by 45% dps
- Sludge Launcher Z size increased by x1.35
- Auras no longer target spawn enemies
- Fireball projectile speed increased from 1800 to 2300
- Holy Cannon and Harpoon projectile speed increased from 3000 to 4000
- Holy Cannon health increased from 120 to 160
- Holy Cannon du reduced from 5 to 4
- Holy Cannon Z size increased by x1.2
- Gunwitch Vroom Broom Damage Multiplier reduced from 0.9 to 0.8
- Gunwitch Vroom Broom movement speed reduced
- Activation interval on Witch's Curse increased from 5 to 8 seconds
- Witch's Curse buff duration reduced from 10 to 5 seconds
- Spin squire fast swinging sword damage multiplier nerfed by 10%
- Turtle Shell Launcher fire interval decreased with 20% damage nerf
- Warden Hero Damage Exponent nerfed by 9%
- Series EV 1.75 bracer socket adjusted to be more fitting to her character model
- Tiny mini map now hides when opening any UI scene
- Circular Slice no longer deals no damage when activated immediately after a normal swing
- Hero select scene is now closed on player swap to avoid input lock blocking player 1
- Black screen after skipping the Great Old One cutscene on 64-bit
- F-key mashing no longer kills all input
- Fullscreen swap only works on host player now to avoid corrupting main player
- Hyper Rifle projectile no longer flashes the skybox
- Checkpoint 0 not restarting TBR if on checkpoint 2
- Obelisk damage debuff no longer stacks and can only be applied once
- Broken Heart Gun overperforming
- Hermit missing purchase url
- Hermit Nature's Pylon not showing health on tower info
- Sharkens can now be affected by gas traps
- Auras now apply correctly to mobs affected by spawn-immunity
- No-damage on autofire staff after cancelling
Engine Changes
- Networking changes, game should run smoother off-host
Visual Changes
-
Joust ability is now blue themed to be visually distinct from other ground fires
-
Poly machine fire recolour
Balance Changes
-
Allowed traps to be placed next to core, like auras.
-
Owl Nest Projectile damage 108 -> 98
-
Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
-
Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
-
Wisp Den Projectile damage 55.080002 -> 47
-
Cloud Tower Projectile damage 324 -> 300
-
Changed Ruthless enemy speed multiplier from 0.35 to 0.5
-
Fireball tower damage scaling exponent (90% buff on high end)
-
Fireball projectile AoE fall off reduced
-
Mortar Damage exponent reduced (15% high end damage nerf)
-
Max targets on ethereal spike trap 1 -> 3
-
Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third
-
Sludge Launcher attack rate increase (45% dps increase)
-
Sludge Launcher Z size x1.35
-
Added multiply damage on lower stats for Sludge Launcher at:
-
Under 1000 - 0.6
-
1000 to 2000 - 0.65
-
2000 to 3000 - 0.75
-
3000 to 4000 - 0.85
-
4000 to 5000 - 0.9
-
Auras no longer target in spawn enemies
-
Fireball projectile speed 1800 -> 2300
-
Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000
-
Warden Hero Damage Exponent nerf (9% damage nerf)
-
Holy Cannon health 120 -> 160
-
Holy Cannon du 5 -> 4
-
Holy Cannon Z size x1.2
-
Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8
-
Reduced Gunwitch Vroom Broom movement speed
-
Activation interval on witch's curse 5 -> 8 seconds
-
Witch's Curse buff duration 10 -> 5 seconds
-
Added hero damage scaler to Icy Needle
-
Spin squire fast swinging sword damage multiplier nerf of 10%
-
Turtle Shell Launcher fire interval decrease, 20% damage nerf
Bug Fixes
-
Fixed Circular Slice dealing no damage when activated immediately after a normal swing
-
Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.
-
Fixed black screen after skipping the Great Old One cutscene on 64-bit
-
Fix F-key mashing killing all input
-
Added spawn-invicibility early out on pets and heroes to match towers targetting.
-
Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits
-
Fixed Hyper Rifle projectile flashing the skybox
-
Added Autofire (max 1 split right now), L = right-click, Control + L = left click
-
Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2
-
Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff
-
Adjusted Series EV 1.75 bracer socket to be more fitting to her character model
-
Fixed Broken Heart Gun overperforming
-
Autofire: staff support, independent main player, 1-split limit
-
Made it so hotkeys can't be pressed when search bar is in focus.
-
Fixed hermit not having a purchase url
-
Fixed hermit Nature's Pylon not showing the health on tower info
-
Fixed an old call that specifically blocked Sharkens from being effected by gas traps.
-
Fix for auras not applying correctly to mobs effected by spawn-immunity.
-
Extra protection for loading into maps with higher number of heroes than intended
-
Fix for the no-damage on autofire staff after cancelling
-
Made tiny mini map hide when opening any UI scene
For Etheria!