Dungeon Defenders Patch 10.7.1
- Add one chest to boss arena on Infested Waters
- Add crystal core to outside and defence taverns
- Lower spawn time of Event Embers
- Lower beam damage by 8x on Infested Waters boss fight
- Buff High End Icy Needle damage by removing 10% nerf from a while back
- Increase collision radius and height of Event Embers
- Adjust bracers, glasses, and facial hair accessories for Apprentice and Series EV
- Adjust face texture for Legendary & Super Legendary Apprentice
- Change Infested Waters map description
- Make seahorses on Infested Waters give mana on petting
- Make boss cutscene skippable on Infested Waters
- Fix lower difficulty sharks spawn levels
- Fix collisions on Jester Tavern
- Disable restarting on Burning Arena
- Disable ember spawns on Crystal Race map
- Make shark boss fire a dodgeable tracking beam when players are far away instead of sitting idle
- Fix missing polygon on Series EV
- Move lamp that would cause getting stuck on War of the Djinn
- Add failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle
- Fix lamps not setting in-lamp Djinn to none when lamp is activated
Balance Changes
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Lowered spawn time of Event Embers
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Lowered beam damage by 8x since it now works properly on Infested Waters boss fight
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Added one chest to boss arena on Infested Waters
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Buffed High End Icy Needle damage (10% nerf from a while back removed)
General Changes
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Increase collision radius and height of Event Embers
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Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV
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Adjusted the face texture for Legendary & Super Legendary apprentice
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Changed Infested Waters map description
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Seahorses on Infested Waters now give mana on petting
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Made boss cutscene skippable on Infested Waters
Bug Fixes
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Fixed lower difficulty sharks spawn levels
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Fixed collisions on Jester Tavern
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Disabled Restarting on Burning Arena
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Disabled ember spawns on Crystal Race map
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Added crystal core to outside and defence taverns
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Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there
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Fixed a missing polygon on Series EV
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Moved lamp that would cause you to get Stuck on War of the Djinn
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Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle
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Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated
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Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active
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Fixed moving auras at the bottom floor of Talay Mining Complex killing them
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Fixed Seahorses on infested waters not having animations
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Fixed collision above forge on Infested Waters
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Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee
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Potential fix for fireball on Burning Arena boss
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Added replication to Damage Done on Burning Arena
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Added replication to completion times on Crystal Race
For Etheria!