What’s New

Dungeon Defenders — Dungeon Defenders Patch 10.6.9

Dungeon Defenders Patch 10.6.9

Added
  • Unlock Defence Tavern by beating Tavern Incursion on Nightmare or Ruthless difficulty
  • Made the Mummy colorable
Changed
  • Updated model and texture for Nessie
  • Reduced damage fall-off slightly on Chicken Baller's projectile
  • Reworked Teddy projectile to no longer do damage over time and instead fire a single projectile with splash damage, reducing overall damage by about 15%
  • Made secret boss on Jester's Spooktacular activate if you press all unique tiles once, with old activation methods still working
  • Made King's Game Slow Motion the same as Jester's Spooktacular Slightly Slow Motion
Fixed
  • Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
  • Adjusted position of Treadmill on a Treadmill to make it less likely to obscure vision when its scale is big
  • Fixed rotation on brooches of EV 1.80 and EV 1.85
  • Fixed some event items vfx only loading off-host on item re-equip
  • Fixed Defense Unit exploit when building towers at the same time
  • Fixed enemy lighting auras doing 5x damage on Ruthless
  • Fixed Guardian Skeletal mesh having too many finger bones
  • Removed Super Wyvern notification on Challenge: Death From Above
  • Fixed City in the Cliffs Survival having a Ruthless weapon reward
  • Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size
  • Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers
  • Added dlls to prevent crash on audio driver switch
  • Fixed 4p ability bug
Defence Tavern

Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch)

New Content
  • Made the Mummy colorable

  • Updated model/texture for Nessie

Balance Changes
  • Reduced damage fall-off slightly on Chicken Baller's projectile

  • Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15%

  • Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press)

  • Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion"

Bug Fixes
  • Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3

  • Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big

  • Fixed rotation on brooches of EV 1.80 and EV 1.85

  • Fix for some event items vfx only loading off-host on item re-equip

  • Defense Unit exploit fixed when building towers at the same time

  • Fixed enemy lighting auras doing 5x damage on ruthless

  • Fixed Guardian Skeletal mesh having too many finger bones

  • Removed Super Wyvern notification on Challenge: Death From Above

  • Fixed City in the Cliffs Survival having a Ruthless weapon reward

  • Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size

  • Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers

  • Added dlls to prevent crash on audio driver switch

  • Another try at 4p ability bug fix

  • Fixed issue on cutscenes being skipped off-host

  • Added actual notification to Cupids timer on Challenge: Love Machine

  • Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons

  • Made equipment icons show properly when they have negative colors (Should fix a lot of event icons)

  • Fix for Experimental 64 bit not properly working on all machines

  • Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps

  • Attempt at a fix for Game Select crystal UI locking up

For Etheria!

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