Dungeon Defenders Patch 10.6.9
- Unlock Defence Tavern by beating Tavern Incursion on Nightmare or Ruthless difficulty
- Made the Mummy colorable
- Updated model and texture for Nessie
- Reduced damage fall-off slightly on Chicken Baller's projectile
- Reworked Teddy projectile to no longer do damage over time and instead fire a single projectile with splash damage, reducing overall damage by about 15%
- Made secret boss on Jester's Spooktacular activate if you press all unique tiles once, with old activation methods still working
- Made King's Game Slow Motion the same as Jester's Spooktacular Slightly Slow Motion
- Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
- Adjusted position of Treadmill on a Treadmill to make it less likely to obscure vision when its scale is big
- Fixed rotation on brooches of EV 1.80 and EV 1.85
- Fixed some event items vfx only loading off-host on item re-equip
- Fixed Defense Unit exploit when building towers at the same time
- Fixed enemy lighting auras doing 5x damage on Ruthless
- Fixed Guardian Skeletal mesh having too many finger bones
- Removed Super Wyvern notification on Challenge: Death From Above
- Fixed City in the Cliffs Survival having a Ruthless weapon reward
- Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size
- Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers
- Added dlls to prevent crash on audio driver switch
- Fixed 4p ability bug
Defence Tavern
Unlocked by beating Tavern Incursion on Nightmare or Ruthless difficulty. (Trigger is currently bugged, will be fixed next patch)
New Content
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Made the Mummy colorable
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Updated model/texture for Nessie
Balance Changes
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Reduced damage fall-off slightly on Chicken Baller's projectile
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Reworked the projectile of Teddy. No longer does Damage over Time, now single projectile with splash damage. Overall damage is reduced by about 15%
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Made secret boss on Jester's Spooktacular activate if you press all unique tiles once. Old activation methods still work (36 tiles activations / random on tile press)
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Made King's Game "Slow Motion" the same as Jester's Spooktacular "Slightly Slow Motion"
Bug Fixes
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Fixed Lover's Revenge accessory set bonus only needing 1 accessory instead of 3
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Adjusted position of Treadmill on a Treadmill to make it less likely to obscure your vision when its scale is big
-
Fixed rotation on brooches of EV 1.80 and EV 1.85
-
Fix for some event items vfx only loading off-host on item re-equip
-
Defense Unit exploit fixed when building towers at the same time
-
Fixed enemy lighting auras doing 5x damage on ruthless
-
Fixed Guardian Skeletal mesh having too many finger bones
-
Removed Super Wyvern notification on Challenge: Death From Above
-
Fixed City in the Cliffs Survival having a Ruthless weapon reward
-
Downscaled every texture that was above 1024x1024 due to them only being rendered at 1024x1024 size
-
Made Djinns inside lamps on Rumble in the Jungle and War of the Djinn not be targetable by towers
-
Added dlls to prevent crash on audio driver switch
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Another try at 4p ability bug fix
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Fixed issue on cutscenes being skipped off-host
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Added actual notification to Cupids timer on Challenge: Love Machine
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Fixed Gamma Correction in the Material editor causing negative colors to display wrong for Hero Icons
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Made equipment icons show properly when they have negative colors (Should fix a lot of event icons)
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Fix for Experimental 64 bit not properly working on all machines
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Fix for Experimental 64 bit PhysX crashes on Coastal Bazaar and some Crystalline maps
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Attempt at a fix for Game Select crystal UI locking up
For Etheria!