Version 2.0.39 released as stable
Balancing
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[space-age] Oil Refinery now collides with ice platform https://forums.factorio.com/124163
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water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factorio.com/123169
Bugfixes
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Added more detailed healing values for entities healing < 10/s. https://forums.factorio.com/125223
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Fixed "Any planet import zero" wait condition not ignoring requests with zero amount. https://forums.factorio.com/119181
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Fixed "Send to orbit automatically" tooltip being incorrect when playing Space Age with mods. https://forums.factorio.com/126570
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Fixed 'speed' parameter of LuaPlayer::create_local_flying_text() not behaving as documented. https://forums.factorio.com/118866
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Fixed Galaxy Of Fame upload timeout errors for bigger saves
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Fixed LuaSimulation API crashing the game when used incorrectly. https://forums.factorio.com/125402
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Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. https://forums.factorio.com/126849
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Fixed LuaWireConnector was returning wrong values of the electric network index. https://forums.factorio.com/127085
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Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. https://forums.factorio.com/126480
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Fixed Steam achievements synchronisation issues. https://forums.factorio.com/118242
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Fixed a consistency crash related to super force building and underground belts. https://forums.factorio.com/126394
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Fixed a consistency issue when a mod adds fluid to a frozen fluid box. https://forums.factorio.com/126685
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Fixed a consistency issue when robots deconstruct heat pipes keeping roboports from freezing. https://forums.factorio.com/122880
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Fixed a consistency issue when underground belts with items are cloned. https://forums.factorio.com/126843
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Fixed a crash in latency when character with exoskeletons moves onto ungenerated chunks.
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Fixed a crash related to placing cargo landing pads on space platforms. https://forums.factorio.com/127260
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Fixed a crash when changing GUI scale with the production statistics open. https://forums.factorio.com/126341
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Fixed a crash when changing some modded assembling machine recipes. https://forums.factorio.com/126995
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Fixed a crash when changing the station in some wait conditions. https://forums.factorio.com/127123
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Fixed a crash when flipping an entity with linked fluidbox connections. https://forums.factorio.com/121887
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Fixed a crash when generating a variable track would encounter a filesystem error.
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Fixed a crash when migrating assembler with control behavior into different entity type.
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Fixed a crash when opening the changelog while trying to connect to a multiplayer game. https://forums.factorio.com/118795
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Fixed a crash when placing ghost rail signal on top of existing rail signals that is marked to be upgraded. https://forums.factorio.com/126921
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Fixed a crash when rendering thrusters without fire plumes defined. https://forums.factorio.com/127265
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Fixed a crash when trying to drop items onto game's title bar.
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Fixed a crash when wrapping a rich text image in color tags and pressing backspace. https://forums.factorio.com/120837
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Fixed a crash with a working sound containing an empty main sound. https://forums.factorio.com/126563
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Fixed a desync when deleting chart tags pinned by other players. https://forums.factorio.com/126681
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Fixed a desync when upgrading underground belts in some cases.
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Fixed a failing SegmentedUnit-related consistency check when loading some saves. https://forums.factorio.com/126642
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Fixed a lua doc error with LuaSchedule::add_wait_condition(). https://forums.factorio.com/127153
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Fixed a roboport network becoming overfilled with robots when a stationing robot went to a roboport which was being refilled by inserters and the network was full.
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Fixed a scaling performance issue related to blueprints with asteroid collector and thruster count on space platforms. https://forums.factorio.com/126903
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Fixed a space platform destination inconsistency when pasting space platform hub settings. https://forums.factorio.com/125892
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Fixed achievement steamrolled can be earned while driving remotely. https://forums.factorio.com/120247
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Fixed an issue with asteroid collectors reading content when qualities have level changed. https://forums.factorio.com/126282
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Fixed assemblers could report as being able to craft certain recipes with custom fluidbox indexes when assembler had not enough fluidboxes.
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Fixed assembling machine recipe tooltip not showing ingredients with quality. https://forums.factorio.com/125089
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Fixed autofilled tile ghosts not raising on_built_entity triggers https://forums.factorio.com/126116
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Fixed being able to remotely drive enemy vehicles https://forums.factorio.com/122610
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Fixed car orientation being lost when exporting and reimporting blueprint string. https://forums.factorio.com/125221
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Fixed consistency issue related to setting signals with with quality only. https://forums.factorio.com/126855
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Fixed consistency issues in deconstruction planner UI when toggling "Trees/rocks only" checkbox and tile mode dropdown.
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Fixed construction robots storing incorrect items in a filtered storage chest if their upgrade job was cancelled. https://forums.factorio.com/125750
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Fixed crash in latency when upgrading ghost of elevated rails to different quality (https://forums.factorio.com/120345, https://forums.factorio.com/124222)
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Fixed crash when car would collide with 0 health entity in latency https://forums.factorio.com/126295
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Fixed cutting tiles marked for deconstruction could produce superfluous deconstructible tile proxies https://forums.factorio.com/124155
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Fixed decider combinator GUI signals tables getting squashed too much when there are a lot of conditions/outputs. https://forums.factorio.com/126808
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Fixed decider combinator gui could show old input or output signals when fps < ups and last signals change happened at skipped frame.
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Fixed demolisher simulation in Factoriopedia.
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Fixed display panels not drawing text correctly at larger GUI scales. https://forums.factorio.com/122533
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Fixed edit pin GUI clipping out of the screen at large GUI scales. https://forums.factorio.com/118040
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Fixed entities with protected_from_tile_building = false would block tile ghost revival (https://forums.factorio.com/125189 and https://forums.factorio.com/126504)
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Fixed furnaces could report as being able to craft certain recipes when they had not enough item ingredient slots. https://forums.factorio.com/116147
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Fixed furnaces were able to craft recipes with more item products than size of furnace's products inventory.
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Fixed graphical issue happening when lightning attractor's collection range boundary was touching larger range attractor's collection range boundary from the inside. https://forums.factorio.com/122739
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Fixed including any filter into deconstruction planner would make it ignore vehicle ghosts https://forums.factorio.com/119793
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Fixed incorrect lightning protection visualisation when surface lightning search range was larger than attractor's protection range.
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Fixed intro sound not respecting music-muted and master-muted settings. https://forums.factorio.com/127154
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Fixed issue which allowed player to get tile ghost over tile of same type (leading to stuck robots) https://forums.factorio.com/122905
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Fixed issue which sometimes resulted in incorrect lightning protection visualisation for marginal setups https://forums.factorio.com/126780
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Fixed lab was not creating trash inventory of proper size when LabPrototype::trash_inventory_size was given. https://forums.factorio.com/127218
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Fixed lamps with 'always_on' set in the prototype would still show the checkbox in the lamp GUI. https://forums.factorio.com/126104
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Fixed large amounts of unfulfilled requests blocking delivery of available items. https://forums.factorio.com/124909
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Fixed map generator GUI scrollpane clipping the resource richness sliders. https://forums.factorio.com/116539
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Fixed missing frames in fusion generator animation. https://forums.factorio.com/126526
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Fixed missing link between vehicles and guns in Factoriopedia. https://forums.factorio.com/120410
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Fixed missing walking sounds for rails. https://forums.factorio.com/127117
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Fixed mod info panes retaining scroll distance between selection. https://forums.factorio.com/108172
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Fixed modifier icon in technology icons would cause the technology icons to draw smaller and off center. https://forums.factorio.com/126414
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Fixed normal building underground belts and pipes in remote view would deconstruct rocks, trees and cliffs. https://forums.factorio.com/123925
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Fixed normal building underground belts and pipes in remote view would have missing tiles autofilled. https://forums.factorio.com/123817
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Fixed not being able to interact with GUI elements behind transparent parts of other windows. https://forums.factorio.com/119608
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Fixed overbuilding ghost with module requests with physical entity of different quality would not retain the module requests. https://forums.factorio.com/125374
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Fixed overbuilding of storage chests with blueprint of different quality storage chest with filter set would result in unneeded deconstruction https://forums.factorio.com/124388
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Fixed quality of held tile item not being visible when showing placement preview. https://forums.factorio.com/121665
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Fixed removing tile ghost would sometimes not remove supported entity ghost in the margins https://forums.factorio.com/126504
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Fixed request satisfied item selection list showing all qualities. https://forums.factorio.com/125577
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Fixed rocket silo tooltip was not aggregating similar items from rocket inventory. https://forums.factorio.com/123590
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Fixed scaled rich text was not rendered properly. https://forums.factorio.com/126092
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Fixed schedule GUI not updating temporary station status when interrupt triggers from a temporary station which is last in schedule. https://forums.factorio.com/120355
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Fixed smart belt building over an obstacle when there is perpendicular underground belt in the way.
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Fixed some almost transparent pixels in the car and production group icons. https://forums.factorio.com/127227
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Fixed sound accents could play when they shouldn't on switching between machine GUIs. https://forums.factorio.com/122518
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Fixed space platform's asteroid nav mesh could use wrong max tether value when after mods were changed. https://forums.factorio.com/126590
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Fixed space platforms not updating last activity time when advancing schedule to the same planet. https://forums.factorio.com/126640
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Fixed spidertron preview zooming in and out in the spidertron UI while walking. https://forums.factorio.com/125602
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Fixed spitters could get stuck attacking trees and rocks blocking their path without dealing any damage to them. https://forums.factorio.com/126283
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Fixed stack inserter not dropping held item that does not match filters when filters were enabled. https://forums.factorio.com/126468
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Fixed surface list not updating platform position icons when passing a space location without stopping. https://forums.factorio.com/123977
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Fixed textboxes not clearing mouse drag selection when something is typed. https://forums.factorio.com/126355
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Fixed that CLI arguments would not be preserved when restarting due to a mod load error. https://forums.factorio.com/109458
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Fixed that LuaFluidBox functions would not work correctly with a frozen fluid box.
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Fixed that LuaGuiElement::selected_tab_index would not update when a tab was removed. https://forums.factorio.com/115901
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Fixed that LuaPlayer::set_controller would erroneously toggle double-remote view, causing corrupted remote driving states. https://forums.factorio.com/121791
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Fixed that LuaRecord::contents did not accurately reflect the positions of the children.
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Fixed that LuaSchedule::add_record() did not support rail_direction. https://forums.factorio.com/127171
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Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of arguments instead of direct arguments.
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Fixed that a demolisher dying to a nuclear reactor meltdown didn't count as a player kill for statistics or achievements. https://forums.factorio.com/124442
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Fixed that a robot didn't resume bobbing after unsuccessful stationing attempt.
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Fixed that a small empty UI box was visible on the main menu. https://forums.factorio.com/126989
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Fixed that async saving would freeze the game. https://forums.factorio.com/126407
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Fixed that attack area commands issued to UnitGroups were not finding valid targets in the attack area. https://forums.factorio.com/118082
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Fixed that attacking biter bases directly or with artillery could award the "It stinks and they don't like it" achievement. https://forums.factorio.com/121625
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Fixed that attacking pentapod bases directly or with artillery could award the "It stinks and they do like it" achievement. https://forums.factorio.com/121625
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Fixed that calling LuaGuiElement::remove_tab would not remove the tab content in some cases. https://forums.factorio.com/115901
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Fixed that canceling mod updates would not re-enable the "Update selected" button. https://forums.factorio.com/126192
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Fixed that changing playback mode of a Programmable speaker wouldn't affect currently playing sounds.
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Fixed that changing the force of a segment did not in fact change the force of the entire segmented unit. https://forums.factorio.com/126385
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Fixed that changing the volume of a Programmable speaker wouldn't update the volume of a playing sound with Surface playback mode.
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Fixed that character light rendering would be wrong when paused while in remote view. https://forums.factorio.com/126542
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Fixed that clicking "yes" in the crash dialog would not correctly terminate the Factorio process on Linux. https://forums.factorio.com/117480
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Fixed that clicking on a station in train GUI created unexpected browse history entries. https://forums.factorio.com/119527
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Fixed that copy-settings undo/redo action descriptions would use the wrong surface. https://forums.factorio.com/126957
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Fixed that crafting machines with high speeds would not scale input fluid amounts. https://forums.factorio.com/126722
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Fixed that deconstructing cargo bays connected to cargo landing pads could delete items. https://forums.factorio.com/126593
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Fixed that deleting a surface with off-chunk segmented units could cause consistency checks to fail. https://forums.factorio.com/126642
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Fixed that entities upgraded on platforms would not fire the on_space_platform_built_entity event. https://forums.factorio.com/126800
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Fixed that equipment in map editor armor did not work. https://forums.factorio.com/126814
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Fixed that fast-transfer of ghost modules did not work for out of reach entities. https://forums.factorio.com/122150
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Fixed that flying text was shown on all surfaces in some cases. https://forums.factorio.com/118096
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Fixed that frozen fluid boxes would not show the fluid they contained.
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Fixed that going back in history to remote driving didn't change player surface. https://forums.factorio.com/118006
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Fixed that having a camera widget on screen would cause issues with the rail plan finder. https://forums.factorio.com/122679
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Fixed that hidden surface properties would still show in tooltips. https://forums.factorio.com/117432
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Fixed that hovering asteroids in a space route in Factoriopedia with a controller didn't highlight the relevant line in the graph.
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Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. https://forums.factorio.com/127134
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Fixed that inserters would not show target full for space platform hubs. https://forums.factorio.com/121920
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Fixed that issuing valid navigation commands to UnitGroups would sometimes fail or succeed immediately. https://forums.factorio.com/118082
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Fixed that items spoiling in cargo pods would not run spoil triggers. https://forums.factorio.com/126796
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Fixed that modded rocket silo ingredients that could spoil would not be inserted into the rocket silo crafting inventory. https://forums.factorio.com/123081
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Fixed that module replacement logic on space platforms didn't keep the old module if the new module wasn't available. https://forums.factorio.com/124042
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Fixed that platform inactivity was not updated when sending cargo to planets. https://forums.factorio.com/126891
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Fixed that players in cargo pods would activate gates. https://forums.factorio.com/126329
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Fixed that prototype defined lamp colors didn't work. https://forums.factorio.com/124548
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Fixed that quitting from the server console while an async save was running would deadlock the server. https://forums.factorio.com/102240
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Fixed that reading localised strings through some methods did not work correctly. https://forums.factorio.com/126626
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Fixed that researching a technology would cause the input fields in constant combinators and requester chests to lose focus. https://forums.factorio.com/123241
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Fixed that resources with no minable products would not show a name when hovering in the map view.
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Fixed that roboport read-requests could output signals when they weren't actually being requested. https://forums.factorio.com/118396
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Fixed that roboports marked for deconstruction still wanted to fulfill robot requests. https://forums.factorio.com/121024
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Fixed that rocket turrets and railgun turrets had the wrong fast-replace groups. https://forums.factorio.com/125205
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Fixed that some startup errors would cause the mod list to be set to "enable all". https://forums.factorio.com/126164
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Fixed that space connections on the starmap would not use the shortest route if the route passed above the star. https://forums.factorio.com/123035
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Fixed that space locations marked as hidden were visible in space platform schedule and platform creation GUI. https://forums.factorio.com/125418
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Fixed that spoiled items in modded rocket silos couldn't be removed by inserters. https://forums.factorio.com/126403
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Fixed that super-forced building over belts ignored planned upgrade when adding underground belts. https://forums.factorio.com/119986
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Fixed that technology GUI allowed opening console in multiplayer. https://forums.factorio.com/119709
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Fixed that the building preview and actual build position could differ at some resolutions and zooms. https://forums.factorio.com/118896
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Fixed that the cheat mode crafting GUI didn't show quality options at all times. https://forums.factorio.com/126049
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Fixed that the filter selection GUI would get closed when a ghost buffer chest was built. https://forums.factorio.com/122514
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Fixed that the game would close if a filename-related error was raised in the save game dialog with async saving enabled. https://forums.factorio.com/114794
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Fixed that the map editor tile paint bucket tool did not highlight tiles correctly. https://forums.factorio.com/126959
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Fixed that the mining dril status would be incorrect when out of resources and pointing at an entity to be deconstructed. https://forums.factorio.com/125167
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Fixed that the rail planner did not work on the edges of larger screens. https://forums.factorio.com/126120
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Fixed that the side menu buttons did not update when a player would change forces. https://forums.factorio.com/122088
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Fixed that tile prototype's placeable_b