Version 2.0.47 released as stable
Balancing
-
Changed piercing ammo recipe to be cheaper.
-
Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.
-
Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
Bugfixes
-
Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512
-
Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422
-
Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656
-
Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143
-
Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game.
-
Fixed Beacon transmission strength graph duplicate number on some scales. https://forums.factorio.com/118259
-
Fixed Controller settings section in the Controls settings window not behaving correctly during search.
-
Fixed GUI layout issues with relative GUIs when nesting widgets. https://forums.factorio.com/127900
-
Fixed Spoilage from section is included in merged recipe/item entries of factoriopedia. https://forums.factorio.com/125996
-
Fixed Undo after overbuilding existing entities with blueprint parametrised blueprint. https://forums.factorio.com/124612
-
Fixed a consistency crash when disconnecting rolling stock and modifying the train in the same tick through Lua. https://forums.factorio.com/127506
-
Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. https://forums.factorio.com/119656
-
Fixed a crash when a space platform in orbit is teleported to a distant connection by a script.
-
Fixed a crash when clicking on a new tip popup while being dead. https://forums.factorio.com/127440
-
Fixed a crash when corpse animations aren't defined correctly. https://forums.factorio.com/127916
-
Fixed a crash when drawing combinator with activity_led_sprites missing. https://forums.factorio.com/127661
-
Fixed a crash when fast-replacing a train stop ghost with mods listening to 'on_entity_color_changed' event. https://forums.factorio.com/127869
-
Fixed a crash when hovering blueprints pasted into chat. https://forums.factorio.com/128059
-
Fixed a crash when migrating some mods with assembling machines that have control behaviors. https://forums.factorio.com/127793
-
Fixed a crash when on_player_setup_blueprint errors. https://forums.factorio.com/127064
-
Fixed a crash when preparing undo/redo camera for tiles which are on a deleted chunk. https://forums.factorio.com/127876
-
Fixed a crash when removing modded cargo pods through mod removal. https://forums.factorio.com/127757
-
Fixed a crash when rendering a modded pipe that has multiple connections facing the same direction. https://forums.factorio.com/128399
-
Fixed a crash when reordering empty filters in asteroid collector. https://forums.factorio.com/128286
-
Fixed a crash when robot orders are invalidated while finishing another order. https://forums.factorio.com/128387
-
Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. https://forums.factorio.com/127716
-
Fixed a crash when setting resource_patch_search_radius to 0. https://forums.factorio.com/127907
-
Fixed a crash when some tile sprites end up with zero size due to scaling. https://forums.factorio.com/128344
-
Fixed a crash when trying to open the logistics GUI while dead. https://forums.factorio.com/127693
-
Fixed a crash with rocket flying sound after a failed audio device switch.
-
Fixed a custom GUI layout issue. https://forums.factorio.com/128385
-
Fixed a desync related to demolishers. https://forums.factorio.com/127560
-
Fixed a performance issue with lightning on explored planets. https://forums.factorio.com/127611
-
Fixed a potential stutter when stopping a variable music track. https://forums.factorio.com/127454
-
Fixed a sound instance leak when closing machine GUIs with playing sound accents. https://forums.factorio.com/127889
-
Fixed accumulator charge/discharge emission sprite being misaligned. https://forums.factorio.com/128113
-
Fixed achievement GUI progress not being updated after an achievement was completed. https://forums.factorio.com/122821
-
Fixed alert icons could persist after changing surfaces. https://forums.factorio.com/121200
-
Fixed assembler insertion margins were not correctly accounting for max inserter hand in some cases. https://forums.factorio.com/127884
-
Fixed asteroids not getting destroyed when they collided with the platform and had zero relative velocity while the platform was moving.
-
Fixed asteroids sometimes getting destroyed when platform speed was negative.
-
Fixed black lines on some entities when "alt-mode" is enabled when using Metal graphics backend.
-
Fixed blood particle tint being ignored in Lua. https://forums.factorio.com/127585
-
Fixed blueprint library small slots view had extra empty space. https://forums.factorio.com/127392
-
Fixed building preview of blueprint with locomotives could show them in wrong orientation when blueprint is rotated in some cases. https://forums.factorio.com/122643
-
Fixed burner spidertron would keep moving indefinitely after running out of fuel. https://forums.factorio.com/128126
-
Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. https://forums.factorio.com/127720
-
Fixed clicking a station label in the train GUI would not open map at the expected train stop. https://forums.factorio.com/107757
-
Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. https://forums.factorio.com/127707
-
Fixed constant combinators were clamping total values from logistic sections when they should wrap around. https://forums.factorio.com/128129
-
Fixed copying from space platforms did not count and preview platform tiles. https://forums.factorio.com/124874
-
Fixed count of trains in group was not updating when adding other trains to group by copy settings. https://forums.factorio.com/122645
-
Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. https://forums.factorio.com/124071
-
Fixed crash that could occur when using the Metal graphics backend with texture streaming enabled.
-
Fixed crash that could randomly occur when using Metal graphics backend.
-
Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. https://forums.factorio.com/127590
-
Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. https://forums.factorio.com/127588
-
Fixed decider's output constant was not covered by parametrisation. https://forums.factorio.com/127695
-
Fixed deconstruction planner with tile filter would not mark for deconstruction hidden tiles matching filter if there is a non-matching tile marked for deconstruction covering them. https://forums.factorio.com/127727
-
Fixed display panel chart tags having different sprite layering than regular map tags. https://forums.factorio.com/127174
-
Fixed display panel not updating rendered text after parametrisation. https://forums.factorio.com/127694
-
Fixed edit interrupt GUI closing the wait conditions and choose station windows spuriously. https://forums.factorio.com/118361
-
Fixed expected resources were rounded down in some cases. https://forums.factorio.com/127787
-
Fixed fluid box compound was not respecting max pipeline extent value of the original fluid boxes. https://forums.factorio.com/128123
-
Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. https://forums.factorio.com/127215
-
Fixed generator equipment item tooltip ignoring fuel consumption efficiency. https://forums.factorio.com/127280
-
Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. https://forums.factorio.com/100956
-
Fixed importing upgrade planner string would not preserve fuel mappers. https://forums.factorio.com/127742
-
Fixed in some cases a locomotive could be fueled even if the train was already on the way but not yet moving. https://forums.factorio.com/123930
-
Fixed inconsistent display of rich text icons in tooltips. https://forums.factorio.com/125254
-
Fixed inserters would detach from valid pickup targets if they have no inventory. https://forums.factorio.com/127774
-
Fixed issue with merging fluid/recipe where there are more result products. https://forums.factorio.com/128120
-
Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. https://forums.factorio.com/127743
-
Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. https://forums.factorio.com/127748
-
Fixed labs with drain multiplier taking too long to drain final fraction of science packs. https://forums.factorio.com/128097
-
Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. https://forums.factorio.com/122891
-
Fixed locomotive GUI formatting for trains with many fuel slots. https://forums.factorio.com/104682
-
Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. https://forums.factorio.com/126778
-
Fixed logistic group multiplier was not visible with long group names. https://forums.factorio.com/124233
-
Fixed manually changing upgrade target of entity was not covered by undo. https://forums.factorio.com/126895
-
Fixed missing achievement mentions for the new restrictions in map gen settings.
-
Fixed mods adding many planets would cause the map generator GUI to not layout nicely. https://forums.factorio.com/123043
-
Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. https://forums.factorio.com/127742
-
Fixed not being able to mute sound category by clicking its label. https://forums.factorio.com/127332
-
Fixed particles being updated twice when they moved to a new chunk. https://forums.factorio.com/127063
-
Fixed pinned achievement cards stretching when multiplayer infoboxes are present. https://forums.factorio.com/126269
-
Fixed platforms list not updating after platform was renamed. https://forums.factorio.com/127666
-
Fixed potential crash when drawing an entity in the GUI at scale 0. https://forums.factorio.com/127734
-
Fixed pretty print for LuaPlayer was showing wrong index. https://forums.factorio.com/127786
-
Fixed production score script error when encountering recipe products of type "research-progress". https://forums.factorio.com/125973
-
Fixed programmable speaker alert quality wasn't shown in the alert slot. https://forums.factorio.com/117363
-
Fixed programmable speaker alerts would not update to show on map when alert was active. https://forums.factorio.com/121470
-
Fixed rail variants can now be accessed with alt click in factoriopedia. https://forums.factorio.com/127867
-
Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. https://forums.factorio.com/123147
-
Fixed recipe tooltips not showing intermediate ingredients as craftable (orange) when those intermediate recipes create extra products. https://forums.factorio.com/105658
-
Fixed renaming all logistic points in a logistic group would delete the old group if the new group already existed. https://forums.factorio.com/127190
-
Fixed rich text chat tooltips not disappearing when opening the menu. https://forums.factorio.com/108191
-
Fixed rich text chat tooltips showing when hovering below the chat with chat messages with multiple lines.
-
Fixed rocket target GUI was showing platforms unsorted. https://forums.factorio.com/127668
-
Fixed schedule GUI station buttons not updating correctly. https://forums.factorio.com/116283
-
Fixed shotgun damage tooltip not showing parenthesis. https://forums.factorio.com/114190
-
Fixed some icons were not collected for galaxy of fame uploads. https://forums.factorio.com/125306
-
Fixed space platform schedule was not updating logical operator when changed by other players. https://forums.factorio.com/126828
-
Fixed that Bioflux and Yumako would heal vehicles. https://forums.factorio.com/126875
-
Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. https://forums.factorio.com/127251
-
Fixed that CustomGuiSlider did not respect the discrete slider value when changing the minimum and maximum values. https://forums.factorio.com/125815
-
Fixed that Factoriopedia would not fully respect the relative ordering between different object types. https://forums.factorio.com/127979
-
Fixed that LuaDefines::logistic_member_index was missing some values. https://forums.factorio.com/127259
-
Fixed that LuaSchedule::add_record() ignored created_by_interrupt. https://forums.factorio.com/128066
-
Fixed that a decal covered by a tile would still play its walking sound. https://forums.factorio.com/127536
-
Fixed that arriving platforms sent the wrong old state to on_space_platform_changed_state event. https://forums.factorio.com/128352
-
Fixed that blueprint parameter item which was named but not configured to be parametrised became parametrised after export/import through blueprint string. https://forums.factorio.com/121238
-
Fixed that blueprint parametrisation of combination of recipe + item didn't apply the recipe limitation based on crafting machine it appears in. https://forums.factorio.com/121013
-
Fixed that building trains would remove train ghosts on other rail elevations. https://forums.factorio.com/128025
-
Fixed that building underground belts and underground pipes would not show an error flying text. https://forums.factorio.com/121145
-
Fixed that building walls would remove unrelated ghosts in some cases. https://forums.factorio.com/121124
-
Fixed that canceling cliff deconstruction could break cliff deconstruction. https://forums.factorio.com/127640
-
Fixed that changing enemy expansion settings didn't update the enemy expansion map. https://forums.factorio.com/113349
-
Fixed that changing quality in some select-GUIs would reset the count. https://forums.factorio.com/123929
-
Fixed that changing the minimum value of a logistic request through moving the maximum slider did not work correctly. https://forums.factorio.com/124659
-
Fixed that changing the requested item in space platform hubs would only visually update the max amount. https://forums.factorio.com/122834
-
Fixed that choose elem button filters did not handle migrations at all. https://forums.factorio.com/127652
-
Fixed that combining negative logistic filters with positive ones did not work correctly. https://forums.factorio.com/127246
-
Fixed that confirming icon selection in the save game dialog name editing confirmed the save dialog instead of the icon selection. https://forums.factorio.com/122917
-
Fixed that creating a rich text tag by deleting a character would not move the text cursor from the middle of the tag. https://forums.factorio.com/102851
-
Fixed that deconstruction jobs didn't properly distribute tasks to closer robots. https://forums.factorio.com/116875
-
Fixed that deleting items through the map editor didn't clear request proxies. https://forums.factorio.com/127164
-
Fixed that drag building an underneathie would show a flying text whenever the cursor went over an obstacle.
-
Fixed that entity quality conditions when rendering blueprints would render behind the entity. https://forums.factorio.com/127724
-
Fixed that frozen rocket silos could block non-frozen silos from launching. https://forums.factorio.com/128006
-
Fixed that galaxy of fame wasn't available when player died after winning the game. https://forums.factorio.com/122394
-
Fixed that highlighting robots in the logistic networks GUI excluded requested robots. https://forums.factorio.com/126621
-
Fixed that indestructible entities on the space platform could consume asteroid damage before other entities on the same tile.
-
Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. https://forums.factorio.com/127583
-
Fixed that installing modules with an upgrade planner or manually via fast-transfer wouldn't work if modules or module requests already existed in the entity. https://forums.factorio.com/117838
-
Fixed that instant tooltips could block the game-over screen. https://forums.factorio.com/128122
-
Fixed that it was possible to rotate blueprint with thrusters. https://forums.factorio.com/125242
-
Fixed that it was possible to start another blueprint build while parametrisation was in progress. https://forums.factorio.com/120531
-
Fixed that linked belt fast-replace didn't change the direction. https://forums.factorio.com/121508
-
Fixed that locale pluralization did not work with SI-prefixed numbers.
-
Fixed that logistic section multipliers rounded differently in some places. https://forums.factorio.com/125226
-
Fixed that lower pollution absorption disabled some achievements (instead of the higher one).
-
Fixed that manually filed rocket silos wouldn't launch correctly when multiple platforms requested the same item. https://forums.factorio.com/128447
-
Fixed that manually placing a real entity on a ghost didn't set item requests properly. https://forums.factorio.com/127575
-
Fixed that modded miniature spidertrons could get stuck when something is built underneath their legs. https://forums.factorio.com/119004
-
Fixed that modifying logistic requests in groups on planets would reset import-from. https://forums.factorio.com/119455
-
Fixed that modifying the group schedule of trains would cause other trains in the group to switch to automatic mode. https://forums.factorio.com/128173
-
Fixed that module upgrade requests could get cut short depending on the module inventory size of the original entity. https://forums.factorio.com/119941
-
Fixed that module upgrades could not be cancelled with an upgrade planner. https://forums.factorio.com/122766
-
Fixed that module upgrades used the original entity's "allowed effects" restrictions instead of the upgrade target's. https://forums.factorio.com/119941
-
Fixed that module upgrades, installations, and removals via upgrade planner didn't work if the entity already had existing delivery or removal requests in another inventory.
-
Fixed that overbuilding train with parametrised blueprint didn't apply the parametrisation on the schedule of the existing train. https://forums.factorio.com/126136
-
Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
-
Fixed that pipette on resource entities would put the burner drill circuit signal in the cursor. https://forums.factorio.com/127988
-
Fixed that pipette while in the train fuel tab would put a ghost item in the cursor. https://forums.factorio.com/125090
-
Fixed that pipetting parameter in cheat mode generated parameter item.
-
Fixed that pressing alt while selec