Version 2.0.72 released as stable
Changes
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Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
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Reduced selector combinator energy usage from 5kW to 1kW.
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When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.
Bugfixes
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Fixed scripted technology trigger was unable to load layered icons. (https://forums.factorio.com/131107)
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Fixed tips and tricks item was unable to load layered icons.
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Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. (https://forums.factorio.com/131100)
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Fixed electric turret was suggesting it is possible to read ammo. (https://forums.factorio.com/131119)
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Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. (https://forums.factorio.com/131140)
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Fixed startup crashes on some Intel Macbook Pros. (https://forums.factorio.com/131153)
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Fixed that changing player's character could cause equipment related events to not fire. (https://forums.factorio.com/131165)
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Fixed upgrading programmable speaker would clear settings. (https://forums.factorio.com/131191)
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Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. (https://forums.factorio.com/131201)
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Fixed that on_chart_tag_modified was not called when name/icon was modified by script. (https://forums.factorio.com/131176)
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Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. (https://forums.factorio.com/131146)
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Fixed some OpenGL lighting issues when light occlusion was enabled.
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Fixed color saturation problems on some Intel Macs. (https://forums.factorio.com/128726)
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Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards.
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Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. (https://forums.factorio.com/131253)
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Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (https://forums.factorio.com/130063)
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Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
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Fixed freeze with unknown cause when placing rails. (https://forums.factorio.com/131330)
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Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method.
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Fixed turrets would clear "read ammo" when migrating a save file. (https://forums.factorio.com/131362)
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Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. (https://forums.factorio.com/131405)
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Fixed a crash when cloning trees/rocks marked for deconstruction.
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Fixed a crash when using roboport requests with spoilable robots. (https://forums.factorio.com/131326)
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Fixed electric poles would connect when checking pole buildability by script. (https://forums.factorio.com/131450)
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Fixed double space in fuel pollution tooltip lines. (https://forums.factorio.com/131453)
Modding
- Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. (https://forums.factorio.com/126749)
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.