Fallout 4 1.3 Steam Beta Updated
**Beta Update 1.3.47 - January 19, 2016 **
- Fixed texture threading issue causing unusually long load times
Original Posting: Fallout 4’s 1.3 Update is now available in beta for Steam users.
This beta update is a work in progress so before opting into the beta, you should back up your saved games. Please give us feedback at our the Fallout 4 beta forums, which re-opened today.
http://forums.bethsoft.com/topic/1583568-fallout-4-13-beta-update/
To get the Beta, you need to do the following:
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Log into Steam
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Right Click on Fallout 4 in your Library
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Select Settings
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Select Betas
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A drop down menu will appear. Select Beta Update
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Select OK
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Wait a few minutes and Fallout 4 should update
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When done, Fallout 4 should appear as Fallout 4 in your Library
If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs.
Beta Update 1.3.45
New Features
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New ambient occlusion setting, HBAO+
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New weapon debris effects (NVIDIA cards only)
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Added status menu for settlers in your settlements
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Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
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Improved "ESDF" keys remapping support while in Workshop mode
Gameplay Fixes
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General memory and stability improvements
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Improved performance when looking through a scope
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Fixed issue where player could warp to a different location when aiming
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Companions can no longer get stuck with radiation poisoning
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Fixed an issue where Vault 81 residents would not dismember correctly
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Big Leagues perk now displays calculated damage correctly
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Fixed issue with third person camera not displaying properly after exiting certain crafting stations
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Fixed an issue where subtitles would occasionally not update properly
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Effects will properly be removed on companions when items are unequipped
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MacReady’s Killshot perk now calculates headshot percentages properly
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Fixed an issue with NPCs getting stuck in Power Armor
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Fixed a rare issue with companions getting stuck in down state
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Second rank of Aquaboy now calculates properly
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Fixed an issue with resistance not always lowering the damage correctly when added by mods
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Enabled number of characters available when renaming an item (XB1)
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Fixed issue with player becoming dismembered while still alive
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Robotics expert is now usable in combat
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Stimpaks can now be used on Curie after the transformation
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Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
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Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
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Fixed an issue where invulnerable characters would get stuck in combat
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Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
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Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
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Fixed an issue where killing a caravan would leave a quest open
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Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
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Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
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Fixed an issue where the player could get stuck exiting the cryopod
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Fixed an issue where the player could no longer get Preston as a companion
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In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
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Fixed an issue with Minutemen quests repeating improperly
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Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
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After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
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Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
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During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
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In "Confidence Man," Bull and Gouger can now be killed
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During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
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In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
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Fixed an issue with "Tactical Thinking" where leaving dialogue early with
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Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
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Fixed a bug that would cause settler counts to appear incorrectly
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Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
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Improvements to snapping pieces together while in Workshop mode
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Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
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Player can now build workbenches in their Diamond City house
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Building wires no longer uses up copper
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Fixed issue with certain settlement attacks not generating properly
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Fixed an issue with settlement happiness calculations
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Settlers assigned to weapons stand will now stand next to it
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Diamond City house now shows provided power
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Repairing items will now correctly consume resources
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Fixed an issue where companion would ignore commands at workshop locations
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Fixed an issue with crops appearing destroyed after saving and reloading
Thank you for your continued support. If you have feedback to share, contact our support staff here:
http://help.bethesda.net/app/fallout_feedback
Thanks for your patience.