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Far Far West

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Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter.

Latest · by Evil RaptorWebsite

Changelog

FFW Early Access - Hotfix 0.1.1.17

Changed
  • Joker dropping is now disabled while using a mount
  • Reworked the on-hit damage indicator to be reliable and correctly show the direction damage is coming from
  • XP Tickets can now be used with a gamepad
  • Animals now have proper shadows
  • GPU Optimization especially noticeable on Woodlands map
  • Joker Relentless removed from weapons and now works properly on the hero
Fixed
  • The Vulture's shield no longer stays forever after destroying all the flying skulls
  • Localized lines introduced in the previous patch that weren't localized
  • Japanese, Russian, and Chinese localization texts that were overlapping and/or going offscreen
  • ADS glitch that happened when aiming during an emote and canceling it by moving
  • The cursor no longer randomly disappears in menus when using a gamepad
  • Bestiary buttons that would not work with a gamepad
  • Damage numbers that would not appear when killing enemies with bow explosions
  • Empty Hero slot that could appear in the leaderboard when playing with the Boomerang
  • Soft-lock where emptying the Revolver's ammo reserve under Fanning Ace kept you stuck in a reload state while permanently stacking the Joker Run And Reload effect
  • A client dying while mounted no longer accidentally triggers the host's Second Wind
  • Joker Chad now properly shows the Wandering Trader on the map
  • Joker Run and Gun now properly uses diminishing returns
  • Joker Hit Me now properly applies while mounted
Removed
  • Joker Rampage no longer available on the Sheriff Stars

Howdy y'all! Here's another hotfix for ya' ENJOY!

As always, we read and listen to your feedback on our changes! If we added or modified something and the community thinks it shouldn't be this way, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you've tried it out!

QUALITY OF LIFE

  • Joker dropping is now disabled while using a mount (this used to cause a lot of issues when updating players’ statistics, which is something we cannot fix. Our best solution to prevent this from happening is removing the ability entirely, which should not impact many situations)

  • Reworked the on-hit damage indicator: it is now reliable and correctly shows the direction the damage is coming from

  • XP Tickets can now be used with a gamepad

  • Animals now have proper shadows

  • GPU Optimization (especially noticeable on Woodlands map!)

BUGFIXES

Very minor bugfixes and tweaks are not listed

Fixed +20 bugs, including:
  • The Vulture's shield no longer stays forever after you have destroyed all the flying skulls

  • Localized lines introduced in the previous patch that weren’t localized

  • Fixed Japanese, Russian, and Chinese localization texts that were overlapping and/or going offscreen

  • Fixed an ADS glitch that happened when aiming during an emote and canceling it by moving

  • The cursor no longer randomly disappears in menus when using a gamepad

  • Fixed Bestiary buttons that would not work with a gamepad

  • Fixed damage numbers that would not appear when killing enemies with bow explosions

  • Fixed an empty "Hero" slot that could appear in the leaderboard when playing with the Boomerang

  • Fixed a soft-lock where emptying the Revolver's ammo reserve under Fanning Ace kept you stuck in a reload state while permanently stacking the Joker Run And Reload effect

  • A client dying while mounted no longer accidentally triggers the host's Second Wind

  • Joker Relentless: removed from weapons and now works properly on the hero (it should have been on the hero only this whole time)

  • Joker Chad: now properly shows the Wandering Trader on the map

  • Joker Run and Gun: now properly uses diminishing returns

  • Joker Rampage: no longer available on the Sheriff Stars (doesn’t work anymore with the rework)

  • Joker Hit Me: now properly applies while mounted

  • Joker Speedster: aiming or being in water no longer incorrectly reduces its damage

Thanks for readin'! See y'all next time.

DONT FORGET TO JOIN OUR SOCIALS

FOLLOW OUR DISCORD

& REVIEW ON STEAM!!

Patch 0.1.1.10 Hotfix

Changed
  • Reduce the font size of the player HUD (spells, hints, and collectibles)
  • Lower Minigun accuracy by -30%
  • Set Speedster to give up to +55% damage and firerate at a 110% bonus movespeed cap
  • Change Homing Burst to shoot 2 homing bullets every 8 shots instead of 1 homing bullet every 6 shots
Removed
  • Remove the dash icon next to the HP bar

Howdy everyone! We missed a few things in today's patch, so we're quickly fixing it with this hot-hotfix:

  • Removed the dash icon next to the HP bar

  • Reduced the font size of the player HUD (spells, hints, and collectibles)

🔽 Minigun accuracy lowered by -30%.

The Minigun was as precise as a Long Ranger, which does not make sense with how quickly you can shoot its powerful bullets. This slight nerf should make it more in line with other weapons.

🔄 Speedster now gives up to +55% damage and firerate at a 110% bonus movespeed cap.

By fixing a joker, we broke Speedster a little bit. Good thing, it was already broken from a previous patch and did not have the intended values. However, most people have gotten used to how it works now, so we're keeping the values you've mostly played with. Good for you, it's more than what we intended at the start. Enjoy 🙂

⬆️ Homing Burst is buffed

We overdid the Homing Burst Joker nerf... So we're offsetting with a small buff!

  • OLD: Shoot 1 homing bullet every 6 shots

  • NEW: Shoot 2 homing bullets every 8 shots

Thanks for readin'!

FFW Early Access - PATCH 0.1.1.10

Added
  • Added Accuracy upgrade to Quad Cylinder
  • Added icon near HP bar to display Rampage current buff amount
Changed
  • Improved Quad Cylinder hipfire and ADS accuracy by 90%
  • Reduced Quad Cylinder recoil during ADS by 50%
  • Increased Quad Cylinder base ammo from 192 to 216
  • Increased Quad Cylinder base damage from 8 to 9
  • Reduced Pigshot pig HP from 100HP to 50HP
  • Increased Shroom Grave mushroom healing from 20HP to 30HP
  • Changed Run & Reload move speed bonus from +30% to +50%
  • Modified Anti-Gravity Falls to activate only if you dash or jump within the zone
  • Increased Magic Friendship area of effect from 15 meters to 20 meters
  • Increased Destroyer max equippable from 1 to 2
  • Increased Hit Me HP restoration from 0.5HP/sec to 0.75HP/sec
  • Increased Mark Ace buff duration from 3 seconds to 5 seconds
  • Modified Chonky Throw boomerang to be twice as big and go through shields
  • Reworked Rampage to grant 5% reload speed on kill for 10 seconds up to 100% instead of move speed
  • Increased Rampage rarity from Fine to Prime
  • Modified Mindshot weakspot hits to have 50% chance to cause explosion instead of always causing explosion
  • Modified Aiming Burst to grant +30% weakspot damage and piercing bullets while ADS
  • Reworked Homing Burst to shoot 1 homing bullet at nearby enemies every 6 bullets fired
  • Increased Finger Guns fire rate by 17% and made projectiles no longer affected by gravity

Howdy everyone!!

We're back with another small patch for y'all,

PATCH 0.1.1.10

As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!

VISUAL

New Lobby look for this summer!
Beware of the vultures…
BALANCE

WEAPONS
🔼 Quad Cylinder

Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience.

  • Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!)

  • Reduced recoil during ADS by 50%

  • Base ammo from 192 to 216

  • Base damage from 8 to 9

  • Accuracy upgrade is now available on the weapon

JOKERS
🔼 Pigshot
  • Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!)
🔼 Shroom Grave
  • Mushrooms restore 30HP instead of 20HP
🔼 Run & Reload
  • Now give +50% move speed instead of +30%
🔁 Anti-Gravity Falls
  • Now activates anti-gravity only if you dash or jump within the zone
🔼 Magic Friendship
  • Area of effect increased from 15 meters to 20 meters
🔼 Destroyer
  • Max equippable increased from 1 to 2
🔼 Hit Me
  • HP restored has been increased from 0.5HP/sec. to 0.75HP/sec.
🔼 Mark Ace
  • Buff duration has been increased from 3 sec. to 5 sec.
🔼 Chonky Throw
  • The boomerang is twice as big > The boomerang is twice as big and goes through shields
🔁 Rampage

The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting

  • Killing an enemy grants 25% movespeed for 3 seconds (no stacking) > Gain 5% reload speed on kill for 10 seconds, up to 100%

  • Rarity increased from Fine to Prime

  • An icon has been added near the HP bar to display your current buff amount

🔼 Mindshot

This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once

  • Your weakspot hits cause an explosion > Weakspot hits have 50% chance to cause an explosion

Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well

Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming.

🔁 Aiming Burst
  • While aiming, your shots have perfect accuracy, and you are not slowed down > +30% weakspot damage and piercing bullets while ADS
🔽 Homing Burst
  • The first and last shot of your magazine fires 5 homing bullets > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies
SPELLS
🔼** Finger Guns**
  • Shoots 17% faster, and projectiles are no longer affected by gravity
ENEMIES

Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees)

🔽 Bees
  • Attack duration lowered from 8 sec. to 6 sec.

  • Base damages reduced from 4 to 2

🔽 Cryptic Slinger
  • [VERY HARD+] Damage has been lowered by 33%

  • [VERY HARD+] Projectile speed has been lowered by 25%

🔽 Cryptic Elites
  • Lowered HP by 20%
🔼 Cryptic Horseman
  • Buffed HP to match Elites HP
PROGRESSION
🔼 XP Tickets
  • Now give +5 levels instead of +3 levels
BUG FIXES

Very minor bugfixes and tweaks are not listed

Fixed +15 bugs, including:
  • Fixed an unintended interaction that allowed a player to cancel their reload via a weapon inspect animation

  • Fixed the issue that would cause a Deathrattle to prevent navigation within the Wandering Trader or Refiner menus

  • Fixed the issue that wouldn’t let you do 2 quests in a single mission if they came from different NPCs

  • Fixed the issue that would leave the mouse on screen after you’ve held right click while using the emote wheel

  • Cryptic Train now properly rewards XP for weapons when you hit it

  • Bow explosions XP is now calculated client-side, improving its reliability

  • Battlecries are no longer replayed in a loop during the tutorial

  • Joker Second Wind: now properly triggers when the player dies while riding the horse

MISC

  • Jokers that can’t be dropped are now marked as such before you collect them

  • Reworked flash screen effects (dash, heal, shooting bullet)

  • Joker Life Pact can now be dropped

  • Joker Soul Eater: refined description to make it clearer

Thanks for readin'! See y'all next time.

DONT FORGET TO JOIN OUR SOCIALS

FOLLOW OUR DISCORD

& REVIEW ON STEAM!!

FFW Early Access - PATCH 0.1.1.3

Added
  • Elite Prowlers that run faster, spam attacks, and have high HP
  • Elite Liches that spawn 3 shockwaves instead of 1 and summon semi-homing projectiles with high HP
  • Elite Slingers with rapid fire, high HP, and teleporting when attacking
  • Elite Bombers with rapid fire capability to create barrages and high HP
  • Battlecries tied to hats that can be equipped in the skin shop
  • Press B to throw your hat with a YEEHAW battlecry
  • In-game grunts, gurgles, and barks for characters on different actions and pings based on equipped hat
  • New combo working with Voodoo combining Corruption and Drain
Changed
  • Elite enemies have 75% chance of spawning if you trigger a storm, not including boss storms
  • Quad Cylinder hipfire and ADS accuracy buffed by 20%
  • Quad Cylinder inspect animation is shorter and no longer occupies the full screen
  • Bow explosions now give XP based on their damage and number of enemies hit
  • Bow XP multiplier lowered to match the multiplier of other secondary weapons
  • Rush Blast now affects the first 3 bullets in magazine instead of the first bullet
  • Shotgun now displays a dot crosshair when Rush Blast is active
  • Eagle Lever consecutive shots without missing grant +10% damage instead of +5%, stacking up to +50%
  • Aiming Burst now grants perfect accuracy while aiming and prevents being slowed down
  • Homing Burst fires 5 homing bullets at the first and last shot of magazine instead of every 20 bullets, with projectiles prioritizing multiple targets
  • Machine Gun now increases Bend Speed for the Bow instead of Firerate
  • Elec Portal gives every player their own set of 2 portals, allowing up to 8 portals in a game
  • Cryptic Kamikaze instantly starts attacking after spawn animation instead of with 0.5 second delay
  • Cryptic Kamikaze now jumps on the player in Nightmare
  • Cryptic Slinger projectile no longer applies gravity on Very Hard and higher difficulties
  • Cryptic Slinger projectiles are faster on Very Hard and higher difficulties
  • Cryptic Prowler is now invisible from Hard instead of Very Hard
  • Cryptic Prowler now teleports when hit in Very Hard and higher difficulties
  • Cryptic Prowler remains always invisible in Nightmare
  • Cryptic Lich shoots a wider and faster shockwave
  • Cryptic Lich shoots a homing projectile in Nightmare
  • Gas Bomb items required for each stage have been reduced
Fixed
  • Items held by players now properly drop on the ground if they leave, are kicked/banned, or use ALT+F4
  • Cryptic Scanners now properly target players whether you are the host or the client
  • Loot Coyotes no longer get stuck in the environment
  • Dead players can now properly move again if the teammate resurrecting them gets pushed by a Cryptic Bull
  • Dying while climbing a rope now properly stops the climbing audio and players can still use the rope after respawning
  • Players can no longer duplicate and start multiple quests at the same time when there is desync or lag
  • Mounting a horse while holding the emote wheel key no longer locks the UI on the screen
  • Voodoo Candles no longer appear on puddles that have already disappeared
  • Leveredge ADS sensitivity is now the same as all other weapons
  • Animation meshes while emoting are now the correct size when Joker Giant or Joker Dwarf are active
  • Cactus Pistolero no longer targets corrupted enemies
  • Elec Portal throwing a portal into another one no longer makes another portal disappear
  • Pyro Wisp no longer targets corrupted enemies

Howdy y'all!

You may be wondering why we have swapped from v6xx to v0.1.1.1

We recently decided to change the version number to better reflect the... well, version of the game. Instead of having a single number that increased, we now break down the updated version into these categories;

With the first 0. representing Early Access (Spoiler: will turn to 1 in 1.0 launch)

And without further ado, onto the patch notes!

FEATURES
Enemies

Most feedback that we received regarding the higher difficulties were that is was too simple and not challenging enough, with some people managing to win games without picking up any joker during their mission. These changes aim to make the Nightmare difficulty more challenging, hence giving an incentive to complete side objectives and collect jokers throughout the game. This is obviously just a small portion of what we want to do to increase the challenge of higher difficulties!

New Elite enemies!

They are bigger, stronger, bolder!

Elite Prowlers

Run faster, spam attacks, lot of HP. Real stalkers.

Elite Liches

spawn 3 shockwaves instead of 1 and summon semi-homing projectiles. Also lot of HP!

Elite Slingers

Rapid fire, lot of HP and teleports when attacking.

Elite Bombers

Rapid fire, can create a barrage. Lot of HP!

  • Elite enemies have 75% chance of spawning if you trigger a storm (not including boss storms)
BATTLECRIES & GRUNTS
  • Battlecries are tied to a hat that you can equip in the skin shop!

  • Press B to throw your hat and YEEHAW!

  • Added in-game grunts/gurgles/barks to characters for different actions and pings, based on your equipped hat

BALANCE

Balancing a weapon, joker, spell or whatever doesn’t mean we’ll never touch it again, don’t worry! It means that we’re trying to find a fix to make it better or more balanced with limited time. We know that sometimes, things need a rework and not simply a stat change, but a rework takes way more time than simply changing numbers around.

WEAPONS
🔼 Quad Cylinder
  • Buffed hipfire and ADS accuracy by 20%

Inspect animation is shorter and no longer occupies the full screen

🔁 Bow

Bow gameplay relies on explosions that previously did not give any XP, making the bow confusing and tedious to level up. This change drastically improves the consistency of XP obtained, which means the XP multiplier being way higher for the bow than other weapons is no longer necessary.

  • Explosions now give XP based on their damage and the number of enemies hit!

  • Bow XP multiplier was lowered to match the multiplier of other secondary weapons

JOKERS
🔼 Rush Blast
  • The first bullet in your magazine has 100% accuracy and shoots further away > The first 3 bullets in your magazine have 100% accuracy and shoot further away

  • The shotgun now displays a dot crosshair when Rush Blast is active

🔼 Eagle Lever
  • Consecutive shots without missing grant +5% damage, stacking up to +50% > Consecutive shots without missing grant +10% damage, stacking up to +50%
🔼 Aiming Burst
  • While aiming, your shots have perfect accuracy > While aiming, your shots have perfect accuracy, and you are not slowed down
🔼 Homing Burst
  • Every 20 bullets fired, shoot 5 homing bullets at nearby enemies > The first and last shot of your magazine fires 5 homing bullets at nearby enemies (projectiles now prioritize multiple targets but can still focus on one)
🔼 Machine Gun
  • Now increases Bend Speed for the Bow (instead of Firerate that did nothing)
SPELLS
🔼** Elec Portal**
  • ** **Every player now has it’s own set of 2 portals, meaning you can have up to 8 portals in a game
New combos working with Voodoo!

Corruption + Drain

ENEMIES

These changes have the same purpose as the new elite ennemies, making the game more challenging in higher difficulties.

🔼 Cryptic Kamikaze
  • Now instantly start attacking after finishing their spawn animation (used to be a 0.5 sec. delay)

  • Now jump on the player in Nightmare

🔼 Cryptic Slinger
  • The projectile no longer applies gravity on Very Hard+

  • Projectiles are faster on Very Hard+

🔼 Cryptic Prowler
  • Now invisible from Hard+ instead of Very Hard+

  • Now teleport when hit in Very Hard+

  • Now remain always invisible in Nightmare

🔼 Cryptic Lich
  • Now shoot a wider and faster shockwave

  • Now shoot an homing projectile in Nightmare

OBJECTIVES
🔼 Gas Bomb

Items required for each stage have been reduced

BUGFIXES

Very minor bugfixes and tweaks are not listed

Fixed +50 bugs, including:
  • Items held by players should now properly drop on the ground if they leave, are kicked/banned or use ALT+F4

  • Cryptic Scanners (eyes in the sky) should now properly target players whether you’re the host or the client

  • Loot Coyotes should no longer get stuck in the environment

  • Dead players should now properly be able to move again if the teammate that was resurrecting them gets pushed by a Cryptic Bull

  • Dying while climbing a rope should now properly stop the climbing audio, and players should be able to still use the rope after respawning

  • Players should no longer be able to duplicate and start multiple quests at the same time when there is a desync/lags

  • Mounting a horse while holding the emote wheel key should no longer lock the UI on the screen

  • Voodoo Candles should no longer appear on puddles that have already disappeared

  • Leveredge: ADS sensitivity is now the same as all other weapons

  • Animation meshes while emoting are now the correct size when Joker Giant or Joker Dwarf are active

  • 🌵 Cactus Pistolero: should no longer target corrupted ennemies

  • Elec Portal: throwing a portal into another one should no longer make another portal disappear with no reason

  • 🔥 Pyro Wisp: no longer targets corrupted enemies

  • 🪆 Voodoo Doll: the speed bonus should now properly work

  • Joker Shine Bright: should now update instantly when you equip it, especially when playing with the Marauder or Blink skins

  • Joker Hoarder: jokers dropped from Hoarder should now properly appear in your inventory

  • Joker Lazy: should now correctly return ammo when using the Sheriff Stars, the Minigun and the Dual Revolvers

  • Joker Toolbox: should now correctly work with Care Package

  • Joker Speedster:

  • Should now take Joker Scavenger Star speed buff into account

  • Should now take Voodoo Doll speed buff into account

  • Joker Giant: you should no longer have a permanently reduced size after entering and exiting small areas

  • Joker Eagle Lever:

  • Shooting on bells from Joker Bell Shot should no longer reset the stacks

  • Switching weapons should no longer reset the stacks

  • Using Joker Ricochet should no longer reset the stacks

  • Joker Eagle Lever + Joker Camper: should no longer consume 2 reserve ammo when you have two Camper equipped

QUALITY OF LIFE
  • Reduced camera tilt when moving right/left

  • The Wandering Trader should no longer offer the same Joker at the same time when trading with her

  • Joker Rampage, Joker Soul Eater, Joker Hit Me now display their remaining duration

MISC
  • Spanish (Latin America) and Turkish are now available

  • Reverted Titles for “Reach Level 100 in X element” back to their previous name, added the ones from Update 1 as a separate reward obtainable by doing the “Reach Level 75 in X element” challenge

  • Simplified Difficulty descriptions on Mission selection

  • Rearranged Bestiary categories

  • Friendly fire is now limited to 25HP per hit max, to avoid your evil sniper friend to one shot you

  • This will also greatly reduce griefers who used to abuse friendly fire by joining sessions, one-shotting everyone, and leaving.

Thanks for readin'! Let us know what you think of this patch, and we'll see y'all out WEST!!

DONT FORGET JOIN OUR SOCIALS https://linktr.ee/FarFarWest

& FOLLOW OUR DISCORD https://discord.com/invite/farfarwest

FFW Early Access - UPDATE 1 - V644

Added
  • Jokers are now instanced so players individually see their own jokers
  • Jokers can now be shared by opening the minimap and dropping them
  • You can now carry pigs and chickens in the lobby
  • The Wishing Well can now give Jokers
  • You can now play the Piano emote
Changed
  • Main weapons XP increased by x1.5
  • All secondary weapons XP increased by x2
  • Bow XP increased by x1.3
  • Hero XP increased by x2
  • Joker Slots now unlock from level 1-100 instead of levels 1-50
  • Upgrade slots now unlock every 2 levels instead of 1
  • Prestige now unlocks up to 6 bonus upgrade slots instead of 5
  • Hero and weapons can now Prestige up to level 15 instead of 10
  • Joker droprate from enemies now scales based on number of players from x1 solo to x0.5 in a group of 4
Fixed
  • Save will now save properly after selecting a backup save
  • Fixed a bug that would let you join full servers when joining through Steam invites
  • Fixed a bug that would disconnect you from the host if you were not on the same network as the host
  • Fixed Intel AI fatal error crashes
  • Fixed a shader crash that could happen on Far Far North
  • Fixed freezes after you've killed an enemy or thrown a spell

Howdy y'all!!

It's time for our **FIRST GAME UPDATE **(that isn't just bug fixes!)

We've been reading ALL of your feedback and hope that these new updates will make many of you very happy! Please keep the feedback coming, as it helps us make decisions on what to prioritise first for Far Far West.

First off, I want to remind y'all, if you encounter any Fatal Errors, are unable to launch the game, if you're dealing with a corrupted save, or are experiencing any other kind of technical problem, please take a look at this list of solutions before creating a new post

https://farfarwest.notion.site/help-me

If this list doesn’t help you, the fastest way to get help is by joining our Discord and asking for help in #support-help (We are also monitoring Steam Discussions, but at a much slower rate <3)

NOW LET THE PATCH NOTES BEGIN!!!

SYSTEM CHANGES, STABILITY & FEATURES

PLAYER PROGRESS UPDATE

Our biggest change so far. While creating the Prestige system, we overshot the amount of grind needed to complete a Prestige. We feel it’s quite unfair to have to grind so much only to get a little more of your hero/weapons, so we’re reducing the grind by half. We’re in our first days of Early Access, but we believe that it’s not an excuse to have an extremely grindy system that takes out all the fun of leveling up. We’re confident we’ll have more and more content and features for you in the coming months to play and discover, so let’s enjoy what’s already here to the fullest!

  • Main weapons XP is increased by x1.5, all secondary weapons XP is increased by x2

  • Bow XP has been increased x1.3 (as it was already greatly increased last patch)

  • Hero XP has been increased x2

  • Joker Slots now unlock from level 1-100 instead of levels 1-50

We've offered you free levels so you don’t lose Joker Slots. Enjoy! 🙂

Since XP gains have been increased, this does not change the rate at which you unlock them.

  • Upgrade slots now unlock every 2 levels instead of 1 (Since XP has been doubled, this does not change the rate at which you unlock them)

  • Prestige: You can now unlock up to 6 bonus upgrade slots instead of 5

  • You can now Prestige hero and weapons up to level 15 instead of 10

JOKER INSTANCING

Many of you had issues in multiplayer lobbies with joker hoarding - players rushing to grab them the second they spawned - making the game unbalanced and just not fun. We were a bit reluctant to change the current system because doing so makes it harder to cooperate and share jokers. However, we found a solution to both instance jokers AND let you share them if you want to. We didn’t go with the “ping-to-share” approach because some jokers could spawn inside objects, making them uncollectible. Plus, since players are usually scattered around the map, we figured running all the way back to grab a single joker just isn’t fun. Enjoy! To balance this out, we’ve lowered the joker drop rate from enemies the more players there are in your group. We’ll see how this plays out and tweak things if needed! As always, we’re open to your feedback and will be keeping a close eye on how this update affects your games.

  • Jokers are now instanced

  • Players individually see their own jokers, and no other player can loot them.

  • When a joker drops, its rarity will be the same for everyone.

  • The joker droprate from enemies now scales based on the number of players: from x1 when playing solo, down to x0.5 in a group of 4. Other means of obtaining jokers haven't changed.

  • Jokers can now be shared

  • Open your minimap and click on a Joker on drop them, making them available for everyone in the game

  • A dropped joker cannot heal you or trigger the Hoarder Joker, to prevent infinite exploits

STABILITY
  • Your save will now save properly after selecting a backup save

  • Fixed a bug that would let you join full servers when joining through Steam invites

  • Fixed a bug that would disconnect you from the host if you were not on the same network as the host

  • Hopefully, fixed backups that would not save properly

  • Fixed Intel AI fatal error crashes

  • Fixed a shader crash that could happen on Far Far North

  • Fixed freezes after you’ve killed an enemy or thrown a spell

FEATURES
  • 🐥🐷 You can now carry pigs & chickens in the lobby (AND DO MORE) 🐥🐷 (BEST THING OF THIS PATCH)

  • The Wishing Well can now give Jokers

  • You can now play the Piano emote!

BALANCE

WEAPONS
  • 🔼 Bow

  • Base ammo: increased from 20 to 31

  • Bend Speed: max amount decreased from 16 to 8, effect increased from +5% to +10%

  • Ammo Bag: increased from +2.5% to +5%

  • 🔼 Dual Revolvers

  • Base damage: increased from 9 to 11

  • 🔼 Minigun

  • Fire Rate: max amount decreased from 16 to 8, effect increased from 2.5% to 5%

  • 🔼 Main weapons prices: lowered from 500 to 300 Gold

JOKERS
  • 🔼 Shine Bright: Max equippable increased from 2 to 8 (is this really a buff?)

  • 🔼 Helping Hand: Max equippable increased from 1 to 2

  • 🔼 Swift Shot: now equippable on the Long Ranger and Leveredge

  • ↔️ Medicard: adjusted from Mythic (4) to Fine (2), now gives a bonus +35HP instead of +50HP

  • ↔️ Clutch: now equippable on the Dual Revolvers

  • 🔼 Lazy: From 5% max ammo every 15 sec. to 10% max ammo every 12 sec. (Description now displays the effects)

  • ↔️ Speedster: now available for Sheriff Stars

Overblast is an incredibly powerful Joker that initially slipped under the radar, providing a damage increase that was considerably higher than other Jokers of its tier, trivializing higher difficulties. This may seem like a harsh nerf on paper, but mathematically speaking, this still provides a 22% increase in a magazine's damage without clip size investment, comparable to similar options (two Lucky Strikes, or Consumer), and it only gets higher from there (up to 38%)! We understand this is likely to be discussion-worthy, and we'll be closely monitoring for feedback on this change.

  • 🔽 Overblast: now takes 4 missing shots in the magazine for 1 extra pellet instead of 1
SPELLS
  • 🔼 Finger Guns: increased lasting time from 10 sec. to 15 sec.

  • 🔼 Bubble: decreased cooldown from 50 sec. to 40 sec.

  • 🔼 Contagion: decreased cooldown from 80 sec. to 70 sec.

  • 🔼 Rescue: increased healing from 50 HP to 60 HP

  • 🔼 Doll: decreased cooldown from 135 sec. to 110 sec.

  • 🔼 Bandito: decreased cooldown from 120 sec. to 100 sec.

ENEMIES

The Cryptic Deadeye has divided the masses and led many bounty hunters to their demise. While a bunch of people seem to have gotten used to them, we still feel they’re a bit too oppressive, especially when playing solo. We’re also adjusting Deathrattles so that those slippery snakes aren’t quite as annoying, and increasing their visibility to allow for more counterplay.

  • 🔽 Cryptic Deadeye:

  • No more than 2 Deadeyes can aim at you at the same time

  • The stagger duration has been increased from 1 sec. to 1.5 sec.

  • 🔽 Cryptic Deathrattles:

  • Deathrattles now glow, making them easier to see

  • Deathrattles can no longer chain attack you, there is a 5sec cooldown between each attack

BUGFIXES

Very minor bugfixes and tweaks are not listed

  • Fixed +50 bugs, including:

  • Image parts should no longer disappear during Trackman’s “The incomplete logbook” quest

  • Picking up an Energite shard at the same time another player does should no longer make player's hands disappear

  • Calling the horse when interacting with the climbing rope or zipline should not soft-lock interact anymore

  • Moving the snowmen parts around the Far Far North map should no longer soft-lock the secret

  • Shooting a Nuke Barrel with the bow should no longer make it fly all over the map

  • Players now drop the items they have in-hand when they disconnect to prevent objectives & quests soft-lock

  • Interacting with Ol’ Rufus while smashing a pumpkin will no longer cause the dialogue to get stuck on the screen

  • Spawning a new portal after imploding another one (throw a portal into another) no longer deletes the first existing portal

  • Melee attacks and drain damage now properly stagger the Cryptic Deadeye

  • Boomerang Lifesteal upgrade now works with the Cryptic Saloon

  • Sheriff Stars can now deal critical damage at the shooting range

  • Elec Portal allowing spells to be quadrupled instead of doubled has been fixed

  • Pistolero can now target Cryptic Saloon planks

  • Challenge “Collect a minimum of 30 Jokers in a single mission” should now properly work

  • Upgrade Draw Speed: now properly works with Sheriff Stars

  • Joker Lazy: now works in the shooting range and statistics can stack

  • Joker Second Wind: now properly revive when dying from a nuke

  • Joker Scavenger Star: now properly increases movement speed by +30%

  • Joker Jump Star: shooting at your feet with this joker equipped should no longer reset the jump counter

  • Joker Battlemage: now properly stacks when multiple instances are active

  • Joker Speedster: now properly grants the same bonus damage for ADS and hipfire

QUALITY OF LIFE

  • The Gamba Machine is even more addictive than before

  • “Show Damage Numbers” option now applies correctly

  • Cryptic Snakes now glow

  • You can now ban players from entering your session (Use in “Current session” in the esc menu)

  • The mission selection map now shows locked maps and unlock conditions more clearly, and the map has been dezoomed

MISC

  • Gambling Machine odds are now properly localized

  • Updated the Guitar Emote music

  • Updated Canyon map music

  • Updated Far West atmosphere

  • Updated Botanist, Dynamo, Pyromaniac, Shaman and Blackout Drinker Titles with new names

  • Username text now scales automatically in the Hero menu to prevent clipping off-screen

  • Improved French localization for the Overseer

  • Reported grammar & localization issues have been fixed

  • DLSS x4 is now available, upgraded DLSS to 4.5

  • Upgraded AMD FSR to 4.0

  • Added Vulkan support

KNOWN ISSUES

  • Some players have reported crashes after the map has finished loading. We are investigating a fix for this asap

  • Possible memory leak issues when playing for several hours

  • Voice Chat not working properly

  • ROG Ally UI not working properly

  • Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!

FFW Early Access - Hotfix 3 - Version 601

Added
  • Gamba Machine now displays the odds
Changed
  • Auto backups are no longer stored on Steam Cloud
  • User settings are no longer stored on Steam Cloud to allow custom settings per device
  • Weaklink Joker buffed from max 1 to max 2
  • Run and Gun Joker buffed from Prime (3) to Rare (2)
Fixed
  • Made improvements to the saving system to prevent save corruptions
  • Game no longer saves if progress becomes corrupted
  • Game no longer attempts to save during important operations that could crash the game and cause save corruption
  • Fixed a shader crash that could happen on Far Far North

Howdy y'all!

It's third hotfix time!

This patch is mostly focused on the save corruption issues & crashes, this took most of our time and thus this patch is quite small :(

You can expect a patch with lotta bugfixing, balance improvements and some (good) system changes during the next week!

STABILITY

IMPROVED SAVING SYSTEM

  • Made lots of improvements on the saving system to try and prevent save corruptions

  • The game should no longer save if the progress somehow became corrupted

  • The game will no longer try to save while doing important operations that could crash the game, leading to a corrupted save

  • Auto backups are no longer stored on Steam Cloud, so you can’t lose them anymore if you use Family Sharing on Steam

  • User settings are no longer stored on Steam cloud, which mean you can now have custom user settings for Steam Deck and different user settings on PC/other computers


  • Fixed a shader crash that could happen on Far Far North
BALANCE

JOKERS

  • Weaklink: buffed from max. 1 to max. 2

  • Run and Gun: buffed from Prime (3) to Rare (2)

QUALITY OF LIFE

  • The Gamba Machine now displays the odds
KNOWN ISSUES

  • Fatal Errors happening after multiple hours of playing the game

  • Fatal Errors on launch

  • Possible memory leak issues when playing for several hours

  • ROG Ally UI not working properly

  • Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!

  • Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive

If you have Fatal Errors or are unable to launch the game, please take a look at this list of solutions.

If this list doesn’t help you, join our Discord, ask for help in #support-help and we'll get back to you asap :)

Until next time!

FFW Early Access - Hotfix 2 - Version 593

Changed
  • Changed how public lobbies work so they remain available even when Evil Raptor network is down
  • Balanced multiple sounds
Fixed
  • Fixed issue where players with Disgrace Joker equipped could not finish two Otto quests
  • Fixed issue with saves that could lead to corrupted save files
  • Fixed Cheapskate Joker not behaving as intended
  • Fixed issue where Nitroglycerin from main objective could be lost if snake attacked while picking up item
  • Fixed issue where shovel from Willy Billy quest would transform into regular shovel making quest impossible to complete
  • Fixed issue where Laser Cannon objective calculating sequence was not properly displayed for everyone
  • Fixed issue where picking up Giant joker on Far Far North train blocked progression
  • Fixed slight screenshake when using horse with screenshake setting turned off
  • Fixed Willy Billy and other NPCs from using jump pads

Howdy y'all!

second hotfix for FFW's Early Access :D

Sorry for the numerous network issues! This has taken the majority of our time today, and thus this hotfix is a bit smaller than the previous one.

You can now use the code 250KCOWBOYS with no issue!

(Disclaimer: Your two first spells have been reset to default spells. You did not lose anything, simply re-equip your favorite spells!)

FEATURES

EVIL RAPTOR NETWORK

  • We’ve had quite some issues today! We’ve changed how public lobbies work so that they're always on, even when Evil Raptor network is down. You should no longer have issues connecting with other players in public lobbies.
BUGFIXES

  • Fixed +20 bugs, including:

  • Players that have the Disgrace Joker equipped, making it impossible to finish two Otto quests

  • Fixed an issue with saves that could lead to corrupted save files

  • Cheapskate Joker is now behaving as it should

  • Fixed an issue where you could lose the Nitroglycerin from the main objective if a snake attacked you at the same time you pick up the item

  • Fixed an issue where the shovel from the Willy Billy quest would transform into a regular shovel, making it impossible to complete the quest

  • Fixed an issue where the calculating sequence of the Laser Cannon objective was not properly displayed for everyone. That sequence is now dead

  • Picking up a Giant joker on the Far Far North train doesn’t block you anymore

QUALITY OF LIFE

  • There was still a slight screenshake when using the horse with the “Screenshake” setting turned off. This slight screenshake is now dead

  • Balanced multiple sounds

MISC

  • Willy Billy and other NPCs can no longer use jump pads
KNOWN ISSUES

  • Fatal Errors happening after multiple hours of playing the game

  • Fatal Errors on launch

  • Save files being corrupted and not being able to load a working backup

  • Possible memory leak issues when playing for several hours

  • ROG Ally UI not working properly

  • Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!

  • Deadeye: this is not a bug, but due to many feedbacks we will be adjusting it so it’s not as oppressive

If you have Fatal Errors or are unable to launch the game, please take a look at this list of solutions.

If this list doesn’t help you, join our Discord, ask for help in #support-help and we'll get back to you asap :)

Until next time!!

FFW Early Access - Hotfix 1 - Version 583

Added
  • Backup is now created every time you finish a mission instead of only when launching the game
  • You can now manually create a backup and erase your current save file
  • If this is the first time you are launching the game, it should now launch with the language set by your OS
Changed
  • Amount of save file backups increased from 10 to 30
  • Buffed Bow XP
  • Buffed XP on Level 1 Spells (Fireball, Strikes, Thrower, Drain)
  • Buffed XP on all Cactus spells, greatly increased for Mino
  • Buffed Cryptic Saloon Health from 40 to 60 base planks, scales with difficulty
  • Reduced Cactus Mino and player land SFX volume
  • Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s.
Fixed
  • Steam Deck and PC saves sync is now working properly
  • AMD Frame Generation should no longer display on computers that can't run it
  • The game should now autokick when there's more than 4 players in the lobby
  • Laser Cannon objective should now properly display the calculations for all players
  • Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map
  • Cheapskate Joker should now properly update your HP
  • The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground
  • Price for selling Secret-related jokers now displays correctly
  • Willy Billy should no longer get stuck during his gatling quest
  • Screen shake and screen flashes accessibility options should now properly disable everything

Howdy y'all!

here's the first hotfix for FFW's Early Access :D

get ready... GO!

(Disclaimer: Your user settings had to be reset for technical reasons, sorry :( This is not likely to happen again)

FEATURES

BACKUP SYSTEM IMPROVEMENTS

  • Amount of save file backups has increased from 10 to 30

  • A new backup is now created every time you finish a mission instead of only when launching the game

  • You can now manually create a backup and erase you current save file

AUTOMATIC LANGUAGE SETTING

  • If this is the first time you are launching the game, it should now launch with the language set by your OS
BALANCE

WEAPONS

  • Buffed Bow XP

SPELLS


BOSSES

  • Buffed Cryptic Saloon Health (40 > 60 base planks, scales with difficulty)
BUGFIXES

  • Steam Deck and PC saves sync is now working properly

  • Fixed +50 bugs, including:

  • AMD Frame Generation should no longer display on computers that can’t run it

  • The game should now autokick when there’s more than 4 players in the lobby

  • Laser Cannon objective should now properly display the calculations for all players

  • Payload objective should no longer go out of bounds when collided by the Pere Marquette train on the Far Far North map

  • Cheapskate Joker should now properly update your HP

  • The data for the Trainwrecks questline should now properly update for all players when the tool is dropped on the ground

  • Price for selling Secret-related jokers now displays correctly

  • Willy Billy should no longer get stuck during his gatling quest

QUALITY OF LIFE

  • Screen shake and screen flashes accessibility options should now properly disable everything

  • Reduced Cactus Mino and player land SFX volume

  • Second Wind Joker now instantly heals for 50 HP instead of 5 HP every 0.1 s. for 1s.

  • Chat key can now be rebound, check the “Controls” tab of your settings

  • Canyon secret: targets are now more visible

MISC

  • Improved our internal network system to prevent network crashes

  • The game now mentions if you’re currently compiling shaders. Compiling shaders can explain stutters for the first few minutes of playtime

  • Removed SteamID showing on the HUD

  • Steamy has a different dialog

KNOWN ISSUES

  • ROG Ally UI not working properly

  • Possible memory leak issues when playing for several hours

  • Disgrace Joker preventing players from completing Otto’s riding quests

  • Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!

  • Deadeye: not a bug, but will be adjusted based on feedbacks

If you have Fatal Errors or are unable to launch the game, please take a look at this list of solutions.

If this list doesn’t help you, join our Discord, ask for help in #support-help and we'll get back to you asap :)

Until next time!!

Open Playtest #2 is NOW LIVE!

Howdy cowboys!

Open Playtest #2 for Far Far West is officially live, and it’s a **BIG **one.

We’ve packed in a ton of new features, content, polish, and improvements based on your feedback from the last playtest. So whether you’re riding back in or this is your first time out west, welcome to the frontier.

Open Playtest #2 will be running from RIGHT NOW until FRIDAY 16TH

Playtest #2 Highlights

This update is huge. Here’s some highlights, you can also check out the FULL PATCH NOTES at the bottom of this blog

New Map: Far Far North

No, we aren’t announcing the sequel already! Far Far North is a very snowy, very icy, very shiny** NEW MAP** you can unlock by finding mysterious trains on several other maps!

Weapons, Spells & Skins!

We’re bringing TWO brand new weapons to the Far (Far) West

  • Boomerang: “Flies out, bullies enemies for a while, then swings back for another round. No ammo needed, perfect for an eco-friendly loadout.”

  • Sheriff Star: “Launches at high speed and slices clean through enemies. Justice has never been this low-effort.”

We also updated & added a few new spells!** Each spell element** now has their own unique effects, we’ve improved multiple spells based on feedback from the last playtest and we’ve replaced a couple older spells with newer, flashier and more fun ones.

Oh! And new skins :D

UI Revamp

**All UI **in game has been revamped to improve accessibility, readability and visual fidelity!

  • Contract selection is now a World Map with infinite scalability and way more details

  • Multiplayer tab is now a server list with more details and filters, and there’s a new “current session” tab to invite players and manage the players’ session

[carousel autoadvance="true"]

  • And more UI updates! (details in the full patch notes below)
Introducing Modifiers

Modifiers are effects or events applied to a contract. You can add modifiers to a contract in the World Map. Playing with modifiers will earn you more XP (and more fun memories with friends)

New Boss & Objectives

Two new main objectives

DRILL & PAYLOAD

[carousel autoadvance="true"]

New Side Objective

GOLD MAGNET

And are you ready to face the checks notes Wait what? The Saloon is a boss!?

HAUNTED SALOON

New Save System

We’ve completely rebuilt how saves work!

Our new system of storing data allows infinite scalability for long-term updates and additional content. That means we **should _be able to keep your progress from playtest to playtest from now on! **⚠️_Pls keep in mind that this is a new system so we may still have problems with it, that's why we are playtesting! ⚠️

Extras

**Quick Replay: **Jump straight from the end-of-game leaderboard back into contract selection without needing to visit the lobby

Weapon XP: now obtained through weapon damage and not weapon kills

Lobby shooting range: more space, and you can now practise spells here!

Want More?

No Problem! scroll down for the full Open Playtest #2 patch notes. Every tweak, fix, and detail is waiting for you :D

WE WANT YOUR FEEDBACK!

We want to gather a **TON **of feedback from our wonderful community (that’s you!) so we can make the game even better and catch any bugs that may appear. Please share your feedback via our FEEDBACK FORM and report any bugs using our **(https://discord.com/invite/farfarwest)**'s bug report channel

You can also share your feedback, chat with the devs, report bugs, and find people to play Far Far West with in our DISCORD! (pls join <3) (Please note: we’re not using Steam Discussions for bug reports, keep ‘em in Discord or use the bug report form. Thanks!)

NG+ Showcase - Tonight @ 9PM GMT

ALSO!! Come along and check out the first ever New Game+ Showcase LIVE on **(https://www.twitch.tv/newgameshowcase) and (https://www.youtube.com/@NewGameShowcase) **From 9PM GMT.

New Game+ is creator-led and aims to put authentic excitement back at the centre of videogame showcases! There are no paid placements, just an evening of game reveals, footage, interviews and more!

We'll be showing an exclusive developer walkthrough roughly 1.5 hours into the showcase. Don't miss it! :D

THANK YOU <3

Seriously, thank you for being here. Thanks for playing, breaking things, and helping us make Far Far West better with every playtest.

Now go forth. Cause chaos. Find secrets. And pls let us know if something explodes when it shouldn’t…

See y’all out there!

Playtest #2 - Full Patch Notes

You can check out the full patch notes here: https://farfarwest.notion.site/patch-note-open-playtest-2

OK THAT'S EVERYTHING. NOW STOP READING AND GO PLAY!!