What’s New

Far Far West — FFW Early Access - PATCH 0.1.1.10

FFW Early Access - PATCH 0.1.1.10

Added
  • Added Accuracy upgrade to Quad Cylinder
  • Added icon near HP bar to display Rampage current buff amount
Changed
  • Improved Quad Cylinder hipfire and ADS accuracy by 90%
  • Reduced Quad Cylinder recoil during ADS by 50%
  • Increased Quad Cylinder base ammo from 192 to 216
  • Increased Quad Cylinder base damage from 8 to 9
  • Reduced Pigshot pig HP from 100HP to 50HP
  • Increased Shroom Grave mushroom healing from 20HP to 30HP
  • Changed Run & Reload move speed bonus from +30% to +50%
  • Modified Anti-Gravity Falls to activate only if you dash or jump within the zone
  • Increased Magic Friendship area of effect from 15 meters to 20 meters
  • Increased Destroyer max equippable from 1 to 2
  • Increased Hit Me HP restoration from 0.5HP/sec to 0.75HP/sec
  • Increased Mark Ace buff duration from 3 seconds to 5 seconds
  • Modified Chonky Throw boomerang to be twice as big and go through shields
  • Reworked Rampage to grant 5% reload speed on kill for 10 seconds up to 100% instead of move speed
  • Increased Rampage rarity from Fine to Prime
  • Modified Mindshot weakspot hits to have 50% chance to cause explosion instead of always causing explosion
  • Modified Aiming Burst to grant +30% weakspot damage and piercing bullets while ADS
  • Reworked Homing Burst to shoot 1 homing bullet at nearby enemies every 6 bullets fired
  • Increased Finger Guns fire rate by 17% and made projectiles no longer affected by gravity

Howdy everyone!!

We're back with another small patch for y'all,

PATCH 0.1.1.10

As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!

VISUAL

New Lobby look for this summer!
Beware of the vultures…
BALANCE

WEAPONS
🔼 Quad Cylinder

Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience.

  • Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!)

  • Reduced recoil during ADS by 50%

  • Base ammo from 192 to 216

  • Base damage from 8 to 9

  • Accuracy upgrade is now available on the weapon

JOKERS
🔼 Pigshot
  • Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!)
🔼 Shroom Grave
  • Mushrooms restore 30HP instead of 20HP
🔼 Run & Reload
  • Now give +50% move speed instead of +30%
🔁 Anti-Gravity Falls
  • Now activates anti-gravity only if you dash or jump within the zone
🔼 Magic Friendship
  • Area of effect increased from 15 meters to 20 meters
🔼 Destroyer
  • Max equippable increased from 1 to 2
🔼 Hit Me
  • HP restored has been increased from 0.5HP/sec. to 0.75HP/sec.
🔼 Mark Ace
  • Buff duration has been increased from 3 sec. to 5 sec.
🔼 Chonky Throw
  • The boomerang is twice as big > The boomerang is twice as big and goes through shields
🔁 Rampage

The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting

  • Killing an enemy grants 25% movespeed for 3 seconds (no stacking) > Gain 5% reload speed on kill for 10 seconds, up to 100%

  • Rarity increased from Fine to Prime

  • An icon has been added near the HP bar to display your current buff amount

🔼 Mindshot

This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once

  • Your weakspot hits cause an explosion > Weakspot hits have 50% chance to cause an explosion

Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well

Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming.

🔁 Aiming Burst
  • While aiming, your shots have perfect accuracy, and you are not slowed down > +30% weakspot damage and piercing bullets while ADS
🔽 Homing Burst
  • The first and last shot of your magazine fires 5 homing bullets > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies
SPELLS
🔼** Finger Guns**
  • Shoots 17% faster, and projectiles are no longer affected by gravity
ENEMIES

Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees)

🔽 Bees
  • Attack duration lowered from 8 sec. to 6 sec.

  • Base damages reduced from 4 to 2

🔽 Cryptic Slinger
  • [VERY HARD+] Damage has been lowered by 33%

  • [VERY HARD+] Projectile speed has been lowered by 25%

🔽 Cryptic Elites
  • Lowered HP by 20%
🔼 Cryptic Horseman
  • Buffed HP to match Elites HP
PROGRESSION
🔼 XP Tickets
  • Now give +5 levels instead of +3 levels
BUG FIXES

Very minor bugfixes and tweaks are not listed

Fixed +15 bugs, including:
  • Fixed an unintended interaction that allowed a player to cancel their reload via a weapon inspect animation

  • Fixed the issue that would cause a Deathrattle to prevent navigation within the Wandering Trader or Refiner menus

  • Fixed the issue that wouldn’t let you do 2 quests in a single mission if they came from different NPCs

  • Fixed the issue that would leave the mouse on screen after you’ve held right click while using the emote wheel

  • Cryptic Train now properly rewards XP for weapons when you hit it

  • Bow explosions XP is now calculated client-side, improving its reliability

  • Battlecries are no longer replayed in a loop during the tutorial

  • Joker Second Wind: now properly triggers when the player dies while riding the horse

MISC

  • Jokers that can’t be dropped are now marked as such before you collect them

  • Reworked flash screen effects (dash, heal, shooting bullet)

  • Joker Life Pact can now be dropped

  • Joker Soul Eater: refined description to make it clearer

Thanks for readin'! See y'all next time.

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