Client and Dedicated Server Update - January 12
Added 3
- Wall/body penetration icon in death notices when a shot goes through something before killing a player
- New functionality for entity fof_teamplay where output OnNewRoundRemove is only executed when cvar fof_sv_optional_output is set to 1
- New brush based entity fof_dynamite_remover that removes any dynamite stick touching its volume
Changed 3
- fof_robertlee performance optimizations
- tp_abandoned end areas redesigned including team spawns and final capture zone, tornado can be disabled by using cvar fof_sv_optional_output 1
- Tier 1 weapons equipped from spawn drop less in Team Shootout
Added:
- wall/body penetration icon in death notices (when a shot goes through something before killing a player)
- [level design] New functionality for entity fof_teamplay: output "OnNewRoundRemove" is only executed when cvar fof_sv_optional_output is set to 1. This way mappers can make certain features optional, for server admins to set on or off
- [level design] new brush based entity "fof_dynamite_remover": it just removes any dynamite stick touching this volume
Changed:
- fof_robertlee: performance optimizations
- tp_abandoned: end areas redesigned (team spawns, final capture zone), tornado can be disabled by using cvar "fof_sv_optional_output 1"
- tier 1 weapons equipped from spawn drop less in Team Shootout