ALT://Rundown 4.0 Contact out now!
- ALT://Rundown 4.0 Contact with 12 expeditions spanning A to E tier
- Raptus Steigro HEL Autopistol weapon
- Rad Labs Meduza Auto Sentry weapon
- Precision Rifle reload time slightly reduced
- Burst Cannon ammo slightly reduced
- Burst Cannon damage slightly reduced
- Burst Cannon recoil increased
- Shotgun Sentry ammo slightly increased
- Shotgun Sentry Biotrack symbiosis ammo slightly increased
- Machinegun (low RPM) shot delay slightly increased
- Machinegun (low RPM) damage significantly increased
- Machinegun (low RPM) ammo reduced
- Machinegun (low RPM) shell casing size significantly increased
- Machinegun (low RPM) charge-up time slightly reduced
- Machinegun (low RPM) recoil slightly increased
- Regular Machinegun stagger damage multiplier significantly increased
- Combat Shotgun ammo increased
- Heavy Assault Rifle recoil reduced
- Heavy Assault Rifle shot delay slightly decreased
- HEL Gun charge-up time slightly increased
- Carbine ammo slightly reduced
It is time to assemble your team and head down into the Complex – **ALT://Rundown 4.0 Contact **is out now. This includes the extension, bringing the total number of added expeditions for your friends to suffer in to twelve. Spanning from A to E tier, this rundown also introduced layers to test your team’s skill and endurance further. You’re going to need every ounce of it.
PATCH NOTES
NEW FEATURES & CHANGES
- Added ALT://Rundown 4.0 Contact with 12 Expeditions
WEAPON CHANGES
Added
-
Raptus Steigro HEL Autopistol
-
Rad Labs Meduza Auto Sentry
Changed
Precision Rifle
- Slightly reduced reload time
Burst Cannon
-
Slightly reduced ammo
-
Slightly reduced damage
-
Increased Recoil
Shotgun Sentry
-
Slightly increased ammo
-
Slightly increased Biotrack symbiosis ammo
Machinegun (low RPM)
-
Slightly increased shot delay
-
Significantly increased damage
-
Reduced ammo
-
Significantly increased shell casing size
-
Slightly reduced charge-up time
-
Slightly increased recoil
Regular Machinegun
- Significantly increased stagger damage multiplier
Combat Shotgun
- Increased ammo
Heavy Assault Rifle
-
Reduced recoil
-
Slightly decreased shot delay
HEL Gun
- Slightly increased charge-up time
Carbine
- Slightly reduced ammo
Pistol
- Slightly reduced reload time
SMG
- Slightly reduced reload time
Sniper Rifle
- Slightly increased ammo
High Cal Pistol
- Increased ammo
HEL Autopistol
- Changed to HEL, bullets now pierce one enemy