Update Notes - 12/12:Mid-Season Update for Season 6!
- Added 17 new Dice to Season 6 including Heavy Bomb, Spirit Restore, Auto Cast, Spirit Bloom, Brave Assault, Death Whisper, Mega Summon, Level Boost, Spirit Surge, Polymorph Magic, Strength Taker, Spirit Conversion, Awakened Foundry, and Weapon Mastery
- Added 6 new Fortune Cards including Store Membership, Quick Activate, Extra Slot, Twin Card (Active), and Twin Card (Passive)
- Added new routes, Vault stage, and Jump stage to Twilight Grove Act 3-2 and Act 3-3
- Added support for animated avatars and emoticon stickers in-game
- Lightning Ring now releases shockwave every 5s instead of 10s and deals Lightning DMG, removed self damage while moving and cooldown reduction per HP
- Cooldown Loop changed to grant all Auto Dice +80% cooldown speed instead of stacking up to 5 times per Primary Skill cast
- Blood Shot weapon damage bonus increased from 0.5x to 1x the HP lost
- Lucky Recovery HP restoration increased from 15% to 30% max HP when firing the last ammo in magazine
- Copper Imprinting added new blue point effect where Secondary Skill costs 0.1% current Copper and increases Secondary Skill damage by 3x the Copper spent for 5s, up to 500 stacks
- New Dawn ascension reworked to gain stacks per Weapon Skill cast or resource cost and restore resource at 60 stacks with extended duration per cast at level 3
- Energy Recall ascension changed to provide Lucky Shot Chance and extra hit chance based on max Weapon Skill resources instead of resources used
- Natural Shield ascension reworked to create a barrier with 2/4/6 uses that grants 0.3s invincibility after blocking or absorbing, with level 3 restoring uses per resource spent or Staff casts
- Transcendent Arsenal capacity expanded from 3x3 to 4x4
- Fixed multiple issues in game
Hey everyone!
In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to \ and added new stage routes to the Act 3 [Twilight Grove].
A limited-time sale is now live!
From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun!
--- Gunfire Reborn Studio
Season
New Dice
[Heavy Bomb], [Spirit Restore], [Auto Cast], , [Spirit Bloom], [Brave Assault], , [Death Whisper], , [Mega Summon], [Level Boost], [Spirit Surge], [Polymorph Magic], [Strength Taker], [Spirit Conversion], [Awakened Foundry], [Weapon Mastery]
New Fortune Cards
[Store Membership], [Quick Activate], [Extra Slot], , [Twin Card (Active)], [Twin Card (Passive)]
The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!
Dice Adjustments
[Lightning Ring]
Original Effect:
\ Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed
New Effect:
\ Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s
[Cooldown Loop]
Original Effect:
After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete
New Effect:
All \ Dice share +80% cooldown speed
[Blood Shot]
Original Effect:
Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks25)% HP, gain (HP lost0.5)% Weapon DMG Bonus for this Fire
New Effect:
Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks25)% HP, gain (HP lost1)% Weapon DMG Bonus for this Fire
[Lucky Recovery]
Original Effect:
Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%
New Effect:
Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%
[Copper Imprinting]
Added new blue point effect:
Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks
Hero
\ Adjustments
Ascensions
[New Dawn]
Original Effect:
After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources
New Effect:
Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.
Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)
[Energy Recall]
Original Effect:
Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit
New Effect:
+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max
[Natural Shield]
Original Effect:
Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG
New Effect:
Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.
Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon Skill with Staff 3 times
Stage
- [Twilight Grove] Act 3-2 and 3-3 added new routes, Vault and Jump stage
Others
-
Transcendent Arsenal capacity expanded from 3x3 to 4x4
-
Animated avatars and emoticon stickers are now supported in game
Bug Fixes
- Fixed multiple issues in game
Gunfire Reborn Official Website