Half-Life 2: Deathmatch Update Released
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:
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Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
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Added a borderless window option to video settings
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Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
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Added radial fog (from Half-Life 2: 20th Anniversary Update)
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Added support for Steam Networking
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Added UI scaling for high-resolution screens
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Added avatars to the scoreboard
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Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun
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Added kill, weapon equip, and health pickup events for Steam Game Recording
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Brought over the HUD/UI changes from HL2 Anniversary update
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Increased the hardcoded maxplayers to 100 to allow for more chaotic times
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Increased default maxplayers from 2 to 24
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Improved networking precision for local player positions, resulting in less prediction errors and better game-feel
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Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour
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Made the default server name for listen servers include the player's name
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Made the game launch in native resolution by default instead of 640x480
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Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
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Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun
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Fixed prediction for Crowbar and Stunstick animations
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Implemented prediction for sprinting and AUX power
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Implemented prediction for crouching
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Implemented prediction for duck-jumping
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Implemented prediction for climbing and getting on/off ladders
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Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall
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Fixed prediction errors when picking up ammo or taking damage
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Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
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Improved prediction for walking on props and other entities
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Made certain client-side entities only trigger local prediction errors
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e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
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Fixed prediction of viewmodel sway
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Fixed a prediction error regarding weapon idle animations
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Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0
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Fixed ALT/AMMO text and related icons not showing on HUD
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Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow
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Fixed the AR2 playing the animation for alt fire twice
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Fixed the SMG1 and AR2 not playing their bob animations when moving
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Fixed the Crowbar always playing flesh hit sound effect
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Fixed the Grenade having the SLAM's impact sound effects
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Fixed the RPG laser dot not showing up
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Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound
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Fixed death feed not showing player names
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Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped
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Fixed certain breakable props not gibbing correctly
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Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
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Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server