Half-Life 2 20th Anniversary Update
Half-Life 2: Deathmatch Fixes
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Fixed player model selection in the options menu.
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Fixed slam not being able to be detonated if you were too close to a wall
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Fixed view bob with the SMG equipped.
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Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
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Fixed missing sound effects for the Gravity Gun.
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Fixed characters playing a missing animation when switching weapons while jumping and moving.
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Fix weapons being invisible when being given another weapon of the same class.
Half-Life 2: Deathmatch Maps
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Increased player spawn point count in many maps.
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Fixed prop placement in maps that would allow players to escape the world.
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Fixed floating props in dm_runoff.
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Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
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Added geometry to many maps where the player could see outside of bounds.
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Fixed several areas where the player could see out of the world.
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Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.