Season 5 Patch Notes
Added 13
- All non-buff/passive skills now have sub skill trees with 10 small nodes and 4 big nodes that modify skill attributes and functionality
- Items now have star levels up to 5 that can be upgraded using dusts from prospecting or combining unstable dusts
- Local co-op with 360 degree split screen and improved controller navigation and binding systems
- Amun-Ra as the season 5 mechanic with Shrines of Anubis on Hell difficulty
- Codex of Eternity consumable item to force satanic zones with support for socketing orbs and creating Runewords
- Ability to create town portals anywhere with restricted zones showing red zone name color
- Player health bar scale adjustment option
- Belt added to inventory
- Loot vacuum companion feature
- New monster affixes: Bloating, Berserker, Pyromaniac
- New runes that only drop from bosses, ancient+ monsters and ruby chests on hell 5
- Highlighted items now show on the map
- Unique skill slots for runewords so skills do not overlap with skills in bases
Changed 27
- Helheim River minigame removed and replaced with fighting jörmundgar the classic way
- Improved various UI elements including player and boss health bars
- Skill-based Angelic augments replaced by all old weapon augments plus glyph effects
- Glyphs completely reworked to provide map utilities with old glyphs moved into angelic augment pool
- Inventory positioning improved
- Companion AI improved
- Angelic Realm armor upgrade now requires keys multiplied by upgrade level
- Dolls reworked with normal releasing 5 balls, champions 7 balls, ancients 10 bouncing balls and legions 12 bouncing balls
- Nugget enemy now splits into 3
- Ambushing enemy packs now appear from a longer range
- Solo Self Found unique item drop rates increased by 22%
- Solo Self Found rune drop rates increased by 22%
- Solo Self Found boss part drop rates increased by 22%
- Solo Self Found boss gem drop rates increased by 22%
- Solo Self Found dungeon key drop rates increased by 22%
- Solo Self Found angelic key drop rates increased by 22%
- Solo Self Found satanic dice drop rates increased by 22%
- Solo Self Found battle fragment drop rates increased by 22%
- Solo Self Found dimensional shard drop rates increased by 22%
- Chaos Tower and Wormhole scaling adjusted
- Lowered damage on death effects
- Potion autofill now remembers potion types and slots, prioritizing stronger potions first
- Lowered common charm drop rates
- Reverse Card reworked to throw spinning cards toward target that return to origin point
- Movement speed diminish now starts at 200% and decreased from 0.8 power to 0.9 power
- Strike Procs and Cast Procs cooldown increased from 1.25 seconds to 2.5 seconds
- Summon counter now shows number of summons
Fixed 1
- Performance optimized by reducing overhead and minimizing loading of non-essential code blocks
Removed 4
- Option to convert a Solo Self Found character to trade
- Weapon augments no longer exist
- Forking Bolts charm
- Summons no longer benefit from auras
Security 1
- Access to shadow reaper now requires 40 dimensional shards
Featured
- Sub Skills; All non-buff/passive skills now have a sub skill tree which includes 10 small nodes that boost the skills attributes and 4 big nodes that change how the skill works. This makes up for a total of 2800 new skill nodes to boost build variety and make up for some very cool interactions!
- Star Levels; Items now have star levels up to 5, you can upgrade an item by using dusts that you obtain from prospecting items or combining unstable dusts from rifts.
- Local Co-op; We are now bringing back a new improved local co-op with a merging 360 degree split screen and improved controller navigation and binding systems. You can now both open your own inventories etc!
- Performance; We have been going deep into the code and optimized many underlying systems reducing overhead and minimizing loading non-essential code blocks which has increased the performance of the game a lot!
- Amun-Ra; The uber version of Anubis as the season 5 mechanic. Explore the world and find Shrines of Anubis on Hell difficulty to get started!
- Codex of Eternity; Force your own satanic zones with the new consumable item Codex of Eternity which can be obtained as a random drop or crafted using materials. You can socket new orb drops into this item to boost the satanic zone, or even create a Runeword giving a massive buff to the zone!
- Helheim River; The minigame is now gone, fight the jörmundgar the classic way!
- Visual Polish; Improved various UI elements such as player and boss health bars etc! (You can now change the scale of player health bar!)
- Town Portal; You can now create a town portal anywhere but other players cannot enter it if its in a restricted zone. Restricted town portals show the zone name color as red.
- Augments; Skill based Angelic augments replaced by all of the old weapon augments + glyph effects. Weapon Augments no longer exist.
- Glyphs; Glyphs completely re-worked to give you map utilities etc, old glyphs moved into the angelic augment pool like stated above.
- Inventory; Improved inventory positioning + added belt to the inventory.
- Companion; Improved AI + added loot vacuum.
- Angelic Realm; Angelic Realm armor upgrade now requires keys x the level of the upgrade, new augment is still 1 key for choices and 5 keys to choose from any of them.
Solo Self Found
- Removed the option to convert a character from SSF to trade
- Increased unique item drop rates by 22%
- Increased rune drop rates by 22%
- Increased boss part drop rates by 22%
- Inceased boss gem drop rates by 22%
- Increased dungeon key drop rates by 22%
- Increased angelic key drop rates by 22%
- Increased satanic dice drop rates by 22%
- Increased battle fragment drop rates by 22%
- Increased dimensional shard drop rates by 22%
Chaos Tower / Wormholes
- Adjusted Chaos Tower and Wormhole scaling
Enemies
- Dolls re-worked: Normal dolls release 5 balls that decay on walls, Champions release 7 balls that decay on walls, Ancients release 10 balls that bounce and Legions release 12 balls that bounce.
- Nugget now splits into 3
- "Ambushing" enemy packs now appear from a longer range
- Lowered damage on death effects
- Access to shadow reaper now takes 40 dimensional shards
- Added new monster affixes; Bloating, Berserker, Pyromaniac
Items
- Highlighted Items now show on the map
- Added unique skill slots for runewords so that the skills in them dont overlap with skills in bases.
- Potion autofill now remembers what potion types you have in which slot and fills accordingly, also prioritizes stronger potions first.
- Added new runes that only drop from bosses, ancient+ monsters and ruby chests on hell 5.
- Enchanted Sigil can no longer be sold on market
- Lowered common charm drop rates
- Runes above Vex can no longer be prospected
Changes
- Removed Forking Bolts charm
- Reverse Card re-worked: Now has a chance on hit to throw spinning reverse cards from the player towards the target. The cards return back to the origin point after a short duration.
- Buffed St. Rexis Sundering Axe
- Buffed St. Draxis Pigstick
- Buffed St. Jupes Plate of Command
- Buffed Fury of Tarethiel
- Buffed St. Gabriel´s Retribution
- Buffed St. Soloyolo´s Holy Bow
- Buffed St. Amitiels Truth
- Buffed St. Neri´s Rainbow Lance
- Buffed St. Draxis Longsaw
- Buffed St. Aaron´s
- Nerfed Elemental Gem (20 > 15)
- Nerfed Zed Rune (10 > 8)
New Items
- Added Amun Ra´s Demise [Unholy Potion]
- Added Sobek´s Fall [Unholy Charm]
- Added Blood Moon Crescent [Unholy 1-handed sword]
- Added Crow´s Whisper [Unholy Staff]
- Added Eternal Death [Unholy Helmet]
- Added Finger of Despair [Unholy Charm]
- Added Thoth´s Agony [Unholy Amulet]
- Added Eternity [Unholy Crossbow]
- Added Crown of the Antichrist [Runeword Helmet]
- Added Babylon´s Fall [Runeword Body Armor]
- Added Colossus [Runeword Shield]
- Added Flowing Agony [Runeword Boots]
- Added Graxy´s Mom Lure [Heroic Charm]
- Added Stofflix Cooking Cleaver [Unholy 1-handed sword]
- Added Feral [Runeword Claw Weapon]
Classes
- Overall class balance overhaul, we did not write exact numbers due to the sub skills changing the meta so much that it would be pointless. We will provide detailed changes for the next season!
- Summon counter now shows number for the summons
- Movement Speed diminish now starts at 200% and is decreased from 0.8 power to 0.9 power
- Strike Procs and Cast Procs now have increased cooldown from 1.25 seconds to 2.5 seconds.
- Summons no longer benefit from auras (Caused too much imbalance).