Patch Notes
- Optimized how different multipliers are fetched to increase performance
- Optimized projectile collision code to improve performance
- Optimized combat text layering to improve FPS
- Buffed Blood Pact heroic and angelic sliders max value from 50% to 65%
- Buffed Blood Pact movement speed slider max value from 50% to 75%
- Buffed Blood Pact experience slider max value from 200% to 250%
- Improved jump collision checking so player doesn't get stuck in terrain
- Fixed an error in gem drop code
- Fixed an error in spawning monsters that can rarely spawn them inside walls
- Fixed broken incarnation connections in various positions
- Fixed abyssal chest not opening due to invisible items from lootfilter blocking the keypress
- Fixed companion not picking up diamonds
- Fixed Asgard portal not spawning from mining nodes
- Fixed discovery range for cursed spirit and dungeons not working properly
- Fixed Ghost Crew not proccing and Scarlet Sacrifice not proccing
- Fixed Socketable stash missing Jol rune slot
- Fixed The Downfall of Felps to support skills that didn't work with it before like Orb of Frost
- Fixed Basilisk's tooth bug
- Fixed a crash with max damage reduction and max magic damage reduction nodes
- Fixed bosses not dropping loot if killed too fast
From Hero Siege
Patch 7.0.5
Optimized how different multipliers are fetched which should increase performance
Optimizen projectile collision code to improve performance
Optimized combat text layering which can improve FPS problems
Improved jump collision checking so player doesnt get stuck
Buffed Blood Pact heroic and angelic sliders max value from 50% to 65%
Buffed Blood Pact movement speed slider max value from 50% to 75%
Buffed Blood Pact experience slider max value from 200% to 250%
Fixed player getting stuck in terrain
Fixed an error in gem drop code, not sure what this couldve caused
Fixed an error in spawning monsters that can rarely spawn them inside walls
Fixed a broken incarnation connections in various positions
Fixed abyssal chest not opening (invisible items from lootfilter blocked the keypress in the function, now it ignores these items)
Fixed companion not picking up diamonds
Fixed Asgard portal not spawning from mining nodes
Fixed discovery range for cursed spirit and dungeons not working properly
Fixed Ghost Crew not proccing and Scarlet Sacrifice not proccing
Fixed Socketable stash missing Jol rune slot
Fixed The Downfall of Felps to support skills that didnt really work with it before like Orb of Frost
Nuked Basilisk´s tooth bug
Patch 7.0.4
Fixed a crash with max damage reduction and max magic damage reduction nodes
Fixed bosses not dropping loot if killed too fast
Fixed some ether nodes not working, ones with less than 1% value
Some adjustments to the jumping logic, letting you jump past tall objects if there is space on the other side
Fixed Chinese translations
Fixed Steam Deck not recognizing controller
Fixed Hero Level 50 achievement awarding Relic Collector achievement
Fixed daily quest rewards not working correctly
Fixed quick moving Tarot cards crash
Fixed Abyssal Chest hitbox
Patch 7.0.3
You now gain 6 base ether points at level 100
[Ether Overworld] Buffed Back to Basics from 35% to 42.5% total mf
[Ether Eternal Battlefield] Buffed Spoils of War drop rates from 15% to 25%
[Ether Eternal Battlefield] Buffed Legion of War small node from 1% to 4% chance to spawn monsters as higher rarity
[Ether Cursed Spirit] Buffed Cursed Lifespan from 10% to 20%
[Ether Cursed Spirit] Fixed Cursed Swarm (1% chance for extra pack), now 25% chance for extra pack per wave + fixed tooltip
[Ether Cursed Spirit] Buffed Cystbuster from 3 exp globes to 5.
[Ether Chaos Tower] Buffed Amplified Magic Find from 10% to 30% total magic find when opening the ct chest
[Ether Chaos Pillar] Buffed Chaos Multitude from 3 to 5 extra pillars
[Ether Chaos Pillar] Buffed Chaotic Aftershock from 10% to 18% chance to activate a pillar twice
[Ether Chaos Pillar] Buffed Glimmering Darkness from 5% to 8% chance to pillars having unique items in them.
[Ether Chaos Pillar] Buffed Relic Infused Chaos from 5% to 15% chance to pillars having a relic in them.
[Ether Shadow Realm] Buffed Fortune of Shadows from 50% to 75% total magic find inside shadow realm
[Ether Shadow Realm] Buffed Shadow Carriers from 0.25% to 0.4% chance for monster kills to spawn a shadow goblin
[Ether Shadow Realm] Buffed Reaper´s Toll from 20% to 35% chance to drop codex pages instead of dimensional shards
[Ether Dungeon] Buffed Unstable Alchemy from 100% to 200% gold conversion from dungeon chest
[Ether Mining] Buffed Goblin Patrol from 1% to 5% chance to be ambushed by Ore Goblins when mining a node.
[Ether Unstable Rift] Buffed Essence Vaults from 4% to 8% increased chance for monsters to drop vaults inside rifts.
\ Buffed small Magic Find nodes from 1% to 2% total magic find
\ Buffed small Experience Gain nodes from 0.25% to 0.5% experience gain per node.
\ Buffed small Codex nodes from 1% to 2% increased chance to drop codexes in satanic zones.
Buffed chance for Chaos Pillars to have Bloating affix from 18% + (4% x pillar rarity) to 20% + (5% x pillar rarity)
Buffed nightmare experience gain from 2% to 10%
Buffed hell experience gain from 6% to 15%
Buffed inferno from 15% to 20%
Buffed common key and crystal key drops slightly
Buffed Abyssal Chest spawn chance on nightmare to 22%, hell 28% and inferno 34%
Added +1 base pack size to hell and inferno (all zones)
Doubled the amount of gold monsters drop in Odyssey (SSF) and Blood Pact
Added an indicator to helheim river boat so players see they need to hop in the boat
Added missing Xo rune slot in stash tab
Valkyrie gate now opens automatically in nightmare+
Updated French localizations by Cpt Sushi
Anchor Swing now benefits from duration nodes
Fire Totem - Multiplying Fire: can now only proc from the main totem projectile hopefully improving fps for the skill
Added confirmation prompt to Blood Pact creation
Added separator characters back to market sell input field
Fixed quests dont counting kills (all quests where this happens, drops too)
Found and fixed the culprit for Gabriel and Amun-ra, as well as other bosses not properly triggering the death settings.
Fixed prophet leaping charge mechanics (borked due to the jump change)
Fixed amazon storm dash mechanics (borked due to the jump change)
Fixed Light in Darkness node being calculated wrong
Fixed Hair Tornado damage not working on Headbanger
Fixed Chain Reaction and Multiplosion on exploding bullet
Fixed a crash with Gravity Field
Fixed a crash with Shrapnell Shells
Fixed a crash with trickshot
Fixed Orbital Fire not working, fire ball node
Fixed Surgical Blood Letting orbital node
Fixed a broken node link in the green side of the incarnation tree leading to Carving Shot
Fixed jump currently ignoring hard walls
Fixed Tarot tab not working correctly in some inventory ui's
fixed ps5 lobby list, mail list, and certain ui lock ups