Hollow Knight

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Forge your own path in Hollow Knight!

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Release activity

Release activity — 2 releases across 2 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

2 releases in the last year

Patch notes

Patch Version 1.5.12620 Now Live

Added 1
  • Add Traditional Chinese translation
Changed 1
  • Improve various performance aspects
Fixed 12
  • Fix low audio volume when navigating the inventory
  • Fix alignment for text to not overlap when a wide square key is bound to an action
  • Fix overcharmed notches being unintentionally removed in a specific instance
  • Fix Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air
  • Fix Mawlurks being pushable by Infected Balloons
  • Fix Mantis Traitors being damagable while underground

From Hollow Knight

Patch Notes
  • Added Traditional Chinese translation

  • Fixed low audio volume when navigating the inventory.

  • Fixed alignment for text to not overlap when a wide square key (shift/space/etc) is bound to an action.

  • Fixed overcharmed notches being unintentionally removed in a specific instance.

  • Fixed Radiance's orb attack hitbox lingering slightly longer than intended if the orb expires in the air.

  • Fixed Mawlurks being pushable by Infected Balloons.

  • Fixed Mantis Traitors being damagable while underground.

  • Fixed Journal notification icons sometimes not appearing, and occasionally displaying the incorrect icon.

  • Fixed various instances of the 'New Journal Entry' pop-up not displaying.

  • Fixed minor instances of Hunter's note kills not being awarded as intended.

  • Fixed an instance of Baldur Shell sometimes lingering longer than intended.

  • Fixed double damage to play the correct audio clip (Previously playing single damage sfx).

  • Fixed Heavy Fool's dash attack sometimes not travelling its full distance.

  • Various performance improvements.

  • Various small fixes.

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How Patch Version 1.5.12620 Now Live went

Patch Version 1.5.12459 Now Live

Added 2
  • Support for 21:9 & 16:10 resolutions
  • Dithering effect and dithering options to reduce colour banding
Changed 6
  • Game now pauses while in inventory menus
  • Upgraded to Unity Input System for broader controller support
  • Reduced Grey Prince Zote's stagger bounce height
  • Updated Sly's Great Slash collider to closer match visual
  • Salubra's Blessing now deactivates after reaching max Soul
  • Map panning is now smoother
Fixed 1
  • Softlock in City of Tears Grub room

From Hollow Knight

Patch Notes
  • Added support for 21:9 & 16:10 resolutions.

  • Game now pauses while in inventory menus.

  • Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)

  • Added dithering effect, and dithering options, to reduce colour banding.

  • Fixed a softlock in City of Tears Grub room.

  • Reduced Grey Prince Zote's stagger bounce height.

  • Updated Sly's Great Slash collider to closer match visual.

  • Salubra's Blessing now deactivates after reaching max Soul.

  • Map panning is now smoother.

  • Various performance improvements.

  • Various smaller fixes and tweaks.

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How Patch Version 1.5.12459 Now Live went

Cross-platform Cloud Saves

Added 1
  • Cross-platform cloud saves between Windows, MacOS, and Linux including Steam Deck
Changed 2
  • MacOS and Linux cloud save locations replaced with the existing Windows save location
  • MacOS and Linux users must play the game once for Steam to upload existing local save files to cloud storage

From Hollow Knight

~~Soon we'll be making some changes in order to support cross-platform cloud saves between Windows, MacOS, and Linux (including the Steam Deck)!

This is planned to occur on Monday, 15th of August at 05:00 (UTC).~~

UPDATE: These changes have been applied. Please take care to backup your save files from the locations below before attempting to sync with Steam Cloud. In order for your save files to sync properly you may need to open them up in-game once and then save and quit, so Steam triggers the upload.

These changes will replace the MacOS and Linux cloud save locations, and all platforms will use the existing Windows save location. This will have a few side effects:

  • MacOS and Linux users will need to play the game once for Steam to upload their existing local save files to cloud storage

  • Windows users should not need to do anything, except:

  • Cross-platform users who manually migrated their save files between platforms may have conflicting files. When steam prompts you to keep or overwrite your files it is important to choose the correct one carefully (which will depend on your own situation). If in doubt, back up your save files first!

Save File locations

Windows: %USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight MacOS: ~/Library/Application Support/unity.Team Cherry.Hollow Knight Linux: ~/.config/unity3d/Team Cherry/Hollow Knight

Help: missing save files

In some edge cases it may appear that your save files are missing. First, confirm that they can't be found at the locations above. You can manually download save files from the Steam Cloud website and place them in their relevant locations.

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How Cross-platform Cloud Saves went

Update notes for v1.5.78.11833

Fixed 7
  • Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
  • Door in a city house staying locked sometimes after defeating the enemy
  • Brightness resetting on quit to menu if set to minimum value
  • Some camera shakes ignoring config value
  • Getting damaged by spikes while on a lift and ending up inside the ground
  • Background blur for Low and Medium options when using a screen resolution that is taller than 16:9
  • Low and Medium background blur to have the same vibrancy as High

From Hollow Knight

  • Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
  • Fixed door in a city house staying locked sometimes after defeating the enemy
  • Fixed brightness resetting on quit to menu if set to minimum value
  • Fixed some camera shakes ignoring config value
  • Fixed getting damaged by spikes while on a lift and ending up inside the ground
  • Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
  • Fixed Low and Medium background blur to have the same vibrancy as High
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How Update notes for v1.5.78.11833 went

Update notes for v1.5.75.11827

Fixed 2
  • Pantheons no longer get stuck at end screen when not using a controller
  • Language setting now saves properly when changed within game

From Hollow Knight

  • Fixed pantheons getting stuck at end screen when not using a controller
  • Fixed language setting not saving when changed within game
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How Update notes for v1.5.75.11827 went

Update notes for v1.5.72.11824

Added 2
  • Native input option, enabled by default
  • ControllerRumbleMultiplier and CameraShakeMultiplier settings to Config.ini
Changed 2
  • InControl plugin to latest version
  • Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
Fixed 6
  • Achievements on macOS that were not firing in v1.5.68.11808
  • Nail art damage
  • Missing effects when slashing lift spikes
  • Controller screen showing Xbox 360 controller when none is plugged in
  • Troupe Master Grimm's flame balls to spawn from behind him
  • Camera shake not working during hit pauses

From Hollow Knight

  • Fixed achievements for macOS (not firing in v1.5.68.11808)
  • Fixed nail art damage
  • Fixed missing effects when slashing lift spikes
  • Re-added native input option (on by default)
  • Updated InControl plugin to latest version
  • Added ControllerRumbleMultiplier and CameraShakeMultiplier to Config.ini
  • Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
  • Fixed controller screen showing Xbox 360 controller if none plugged in
  • Fixed Troupe Master Grimm's flame balls to now spawn from behind him
  • Fixed camera shake not working during hit pauses
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How Update notes for v1.5.72.11824 went

Update notes for v1.5.68.11808

Added 2
  • Added Borderless option to fullscreen in video options
  • Enabled controller rumble for supported configurations such as Xbox One controller on Windows
Changed 7
  • 64-bit is now required; 32-bit players can access previous version 1.4.3.2 as a beta
  • Vulkan is now the default graphics API for Linux
  • Enabled incremental GC and removed heap size increase method to reduce hitching and memory usage on startup
  • Reduced screen tearing during screen shakes
  • Sideways dash is now preferred when Dashmaster is equipped to reduce accidental down dashing
  • Grimm chest reward is now left on the ground if you banish him without collecting it
  • Crystal Guardian will now wake up when damaged by area attacks such as Spore Shroom
Fixed 11
  • Fixed uncollected Grubfather rewards being miss-able
  • Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
  • Fixed death loop if moving too high during Absolute Radiance phase 2
  • Fixed Elderbug's Greenpath hint dialogue
  • Fixed issues with binding mouse buttons
  • Fixed multi damage sometimes taking too much health with lifeblood

From Hollow Knight

  • Added "Borderless" option to fullscreen in video options
  • 64-bit is now required (For players with 32-bit computers the previous version (1.4.3.2) can still be accessed as a beta)
  • Vulkan is now the default graphics API for Linux
  • Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
  • Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
  • Reduced screen tearing during screen shakes
  • Fixed uncollected Grubfather rewards being miss-able
  • Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
  • Fixed death loop if moving too high during Absolute Radiance phase 2
  • Fixed Elderbug's Greenpath hint dialogue
  • Grimm chest reward is now left on the ground if you banish him without collecting it
  • Fixed issues with binding mouse buttons
  • Fixed multi damage sometimes taking too much health with lifeblood
  • Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
  • Fixed Glowing Womb charm becoming inaccessible
  • Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
  • Fixed issue where Watcher Knight's back roll was not happening
  • Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
  • Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
  • Fixed settings changed in pause menu being reset when quitting to menu
  • Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
  • Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
  • Fixed issue where closing the brightness menu in-game would in some cases restart the game
  • Various minor map fixes
  • Various minor translation fixes
  • Other minor fixes
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How Update notes for v1.5.68.11808 went

Hollow Knight 1.0.0.7 is Now Live!

Added 1
  • Added Cornifer ambient hum and paper trail
Changed 2
  • Initial optimisation improvements
  • Increased effects on colosseum Shade location
Fixed 15
  • Reduced slowdown issues around Failed Tramway
  • Fixed Soul Vessel sometimes not displaying on first collect
  • Fixed Kingdom's Edge soft-lock
  • Fixed Geo collection slow-down
  • Fixed Quick Cast keyboard map not saving between play sessions
  • Fixed various small scene issues

From Hollow Knight

Thanks everyone for playing Hollow Knight!

Today we’re pushing out an interim patch that addresses various issues.

Our larger optimisation focused patch (1.0.0.8) will be hitting early next week, and we’ll be setting it live on the Steam Beta branch tomorrow afternoon. Opt in to the Beta if you’re keen to check it out.

Thanks for all your support, and all the wonderful words we’ve received about the game. We really appreciate it, and we’ll keep working to make Hollow Knight even better!

1.0.0.7 Change Notes

  • Reduced slowdown issues around Failed Tramway.
  • Initial optimisation improvements.
  • Added Cornifer ambient hum and paper trail.
  • Fixed Soul Vessel sometimes not displaying on first collect.
  • Fix for Kingdom’s Edge soft-lock.
  • Fixed Geo collection slow-down.
  • Fixed Quick Cast keyboard map not saving between play sessions.
  • Increased effects on colosseum Shade location.
  • Various small scene fixes.
  • Relinked missing dialogues for Lemm & Leg Eater.
  • Fixed various spelling/grammatical errors in Game Text
  • Restored Cloth event in Dirtmouth.
  • Fixed issue where dying in a dream with Joni’s Blessing equipped left you with 1 HP on waking up.
  • Fixed Issue with Dash Slash effects sometimes disappearing.
  • Fixed an issue where defeating Shade and quickly exiting scene didn’t restore Soul Orb.
  • Dream Pin and Bench Pin fixes for map.
  • Fixed Collector’s spawned creatures sometimes not dealing damage.
  • Fixed issue with Mantis Traitor battle becoming unbeatable.

Note: One known issue as of this version - A room in the Crystal Peak is not displaying on the map. This will be corrected as of version 1.0.0.8

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How Hollow Knight 1.0.0.7 is Now Live! went
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