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Insurgency: Sandstorm — Update 1.17 Operation: Resurgence - Release Notes

Update 1.17 Operation: Resurgence - Release Notes

Hello again soldiers!

Welcome to the release notes for Update 1.17 Operation: Resurgence! The leaves are bare, the smell of snow is in the air, and if you’re anything like us you’ve already eaten enough snacks to incapacitate a small herd of reindeer. What better way to celebrate this holiday season than another major update from the military FPS that just won’t quit! (You may have said, “presents that I asked for” or even “spending time with my loved ones” but we’ve crunched the numbers and it turns out this update is the best way.)

GLOBAL CROSSPLAY! 🎉

Buckle up folks, it’s happening, CROSSPLAY IS HERE! It’s been a long time coming and we are incredibly happy to be rolling this feature out to you! So, without further ado let’s get to the explaining part because we’re sure you have a lot of questions!

What is crossplay?

Well you see, when two people love each other very much, sometimes they......what’s that? Oh not the…..uh-huh…..ok right. Got it. AS WE WERE SAYING, crossplay is a new feature that will allow PSN, Xbox Live, and PC players to play together!

How does it work?

Starting with Update 1.17 Operation: Resurgence you will see a “Matchmaking settings” option in place of the “Region settings” option. By selecting it, you will have the following options to choose from:

  • Your preferred input device from your connected devices (Mouse & Keyboard or Gamepad).

  • An option to either enable or disable Cross-Play.

  • An option to match with players using different input devices.

  • Your selected regions.

Once you’ve filled in your matchmaking settings, you will be matched according to your chosen options!

👀 For more information see our handy-dandy crossplay FAQ!

NEW LIMITED TIME MODE: SKIRMISH

You heard that right, it’s the return of Skirmish! We’ve gone back to the drawing board and made some changes to freshen the mode up to reintroduce it as a limited-time game mode.

The Nitty Gritty

Skirmish pits two 14-player teams (10v10 on console) against each other as they fight to be the first to capture three objectives and blow up the enemy cache. Each team starts with one owned objective, one cache and 10 spawn waves, with the remaining neutral objective in the middle.

Teams can gain additional spawn waves by capturing an objective, but beware! If your team's cache is destroyed you will be unable to gain new waves.

Available classes:

  • **Rifleman **- unlimited

  • **Breacher **- 3

  • **Advisor **- 3

  • **Demolitions **-2

  • **Marksman **- 2

  • **Gunner **- 2

Supported maps:

  • Ministry

  • Farmhouse

  • Summit

  • Refinery

  • Lastlight

  • Crossing

  • Prison

NEW WEAPONS: WCX, AR-7090, & F2000

Paging all gun nuts, Operation: Resurgence comes with THREE new weapons! The WCX and the F2000 for Security and the AR-7090 and the F2000 (Tactical variant) for Insurgents.

WCX (SEC)

_The WCX for Security is designed for superior versatility and performance in the face of overwhelming odds. Utilizing its short-stroke gas piston system it delivers reliable control in any environment. _

AR-7090 (INS)

_Bringing rugged durability to the uncertainty of combat engagements, the AR-7090 is fierce and reliable. It's sure to strike fear in the hearts of your oppressors! _

F2000 (SEC) / F200 Tactical (INS)

Whether you're snuffing out resistance or fighting off invaders, the F2000 has you covered! Featuring a highly maneuverable compact design and a focus on accuracy, this is one intimidating piece of kit!

NEW FREE COSMETICS: SURVIVOR & REVOLT
Survivor Gear Set (SEC)

Embodying resilience and steely resolve, the Survivor Gear Set for Security is built to endure and crafted for those who refuse to back down. Suit up and survive the fight!

Contains seven different cosmetic gear pieces:

  • Survivor Helmet (Head)

  • Survivor Mask (Facewear)

  • Survivor Glasses (Eyewear)

  • Survivor Top (Torso)

  • Survivor Bottom (Pants)

  • Survivor Boots (Feet)

  • Survivor Gloves (Hands)

Revolt Gear Set (INS)

_Make rebellion look good with the Revolt Gear Set for Insurgents. Defy the opposition in style! _

Contains six different cosmetic gear pieces:

  • Revolt Cap (Head)

  • Revolt Mask (Facewear)

  • Revolt Glasses (Eyewear)

  • Revolt Top (Torso)

  • Revolt Bottom (Pants)

  • Revolt Boots (Feet)

NEW FREE WEAPON SKINS: POCKETS & NATIONAL PRIDE
Pockets Weapon Skin Set (SEC)

_Pockets of resistance getting you down? Mark your targets and grind them into the sand with the Pockets Weapon Skin Set for Security. _

The Pockets weapon skins can be equipped in the Loadout menu for the Security faction for the following weapons where available:

  • Rifleman: M16A4

  • Demolitions: VHS-2

  • Breacher: KSG

  • Breacher: MP5A5

  • Marksman: M24

  • Gunner: Galil SAR

National Pride Weapon Skin Set (INS)

Put your pride on full display and celebrate with the National Pride Weapon Skin Set for Insurgents!

The National Pride weapon skins can be equipped in the Loadout menu for the Insurgent faction for the following weapons where available:

  • Rifleman: M16A2

  • Demolitions: AK-74

  • Breacher: KS-23

  • Advisor: SKS

  • Marksman: SVD

  • Gunner: RPK

NEW PREMIUM DLC: Resurgence Set Bundle
Tactical Doc Gear Set (SEC)

Roll up your sleeves and snap those gloves, the Tactical Doc Gear Set for Security is on call for combat!

Contains six different cosmetic gear pieces:

  • Tactical Doc Hat (Head)

  • Tactical Doc Mask (Facewear)

  • Tactical Doc Top (Torso)

  • Tactical Doc Bottom (Legs)

  • Tactical Doc Gloves (Hands)

  • Tactical Doc Boots (Feet)

Night Raven Weapon Skin Set (SEC)

Swoop in for the kill with the Night Raven Weapon Skin Set for Security!

The Night Raven Weapon Skin can be equipped in the Loadout menu for the Security faction for the following weapons:

  • Rifleman/Demolitions: WCX

  • Breacher: KSG

  • Advisor: Vector

  • Gunner: M249

  • Marksman: M24

  • Secondary: PF940

Desert Corpsman Gear Set (INS)

Fueled by defiance and driven by the fight for survival, The Desert Corpsman Gear Set for Insurgents is the perfect remedy for when you're up against overwhelming forces.

Contains six different cosmetic gear pieces:

  • Desert Corpsman Turban (Head)

  • Desert Corpsman Mask (Facewear)

  • Desert Corpsman Shirt (Torso)

  • Desert Corpsman Sirwal (Legs)

  • Desert Corpsman Gloves (Hands)

  • Desert Corpsman Boots (Feet)

Duct Taped Weapon Skin Set (INS)

_When you find yourself in a sticky situation, hold it together with the Duct Taped Weapon Skin Set for Insurgents! _

The Duct Taped Weapon Skin can be equipped in the Loadout menu for the Insurgent faction for the following weapons:

  • Rifleman/Demolitions: AR-7090

  • Advisor: ACE52

  • Gunner: RPK

  • Breacher: KS23

  • Marksman: M1 Garand

  • Secondary: M1911

IMPROVEMENTS
Level of Detail Optimizations

We've had reports from players that some lights, objects and textures would flicker in certain areas causing a disruption in the gameplay and immersion. We took a look at this and did a pass to optimize the LOD on the following maps:

  • Bab

  • Citadel

  • Crossing

  • Farmhouse

  • Gap

  • Hideout

  • Hillside

  • Last Light

  • Ministry

  • Outskirts

  • Power Plant

  • Precinct

  • Prison

  • Refinery

  • Summit

  • Tell

  • Tideway

  • Trainyard

Lighting Changes
Trainyard
Hideout
Tideway
Tell
Arms Race Changes

We’ve made some changes to the way the limited-time mode Arms Race functions.

  • Added thirteen weapons, including:

  • AUG A3

  • M60E4

  • TOZ-194

  • Added an onscreen message when a player reaches the final weapon.

  • Reduced the number of players to 8v8.

  • Simplified the HUD.

  • Tier and Kill Score reworked.

  • Added variation to how players progress through weapons.

  • Melee kills now remove two tiers.

  • Weapon preferences within Arms Race are now saved across matches (fire mode, etc).

RESOLVED ISSUES
Art & Graphics
  • Fixed an issue where the player’s hand animation was out of sync when throwing a molotov.

  • Fixed an issue where underbarrel attachments could become misaligned after picking up another weapon when viewed from third person.

  • Fixed an issue where weapon rails could be invisible when viewed through a scope on “normal” scope settings.

  • Fixed an issue where SSR was not turned on for water and glass materials.

  • Fixed an issue where mounting a vehicle or turret from the prone position caused the camera to be positioned incorrectly.

  • Fixed an issue where the player’s hand could clip through certain scopes on the TAC 338 while chambering a round with the bipod deployed.

  • Fixed an issue across multiple weapons where equipping the bipod could interfere with the rendering of scopes.

  • Fixed an issue where if a spectating player had X-ray mode active and the player they were spectating looked at a friendly character that model would appear completely black.

  • Fixed an issue where the player's arm could clip through the L96A1’s scope when the bipod is deployed.

  • Fixed an issue where if a player disconnected and reconnected to a server it could break the animation of another player mounted to a turret when observed from third person.

  • Fixed an issue where one particularly sassy vase would glow red in Tideway.

  • Fixed an issue where sandbags near Security spawn had an incorrect surface material applied in multiple levels.

  • Fixed an issue where the Seasoned Fighter Top colors wouldn’t display correctly in first-person.

  • Fixed an issue where certain weapons’ magazines could become invisible for a brief period following a reload cancel.

  • Fixed an issue where a player's weapon model could appear briefly on their face when equipping or un-equipping a gas mask.

  • Fixed an issue where the magazine of an SKS would appear rotated incorrectly while performing a full reload when observed from third-person.

  • Fixed an issue where the player camera could go inside the player model when ducking inside a vehicle.

  • Fixed an issue where the player’s hand model could become stretched if they were holding a grenade while being blinded in third-person.

  • Fixed an issue where if a player entered a vehicle from a crouching or sliding position they could become stuck in a crouched position until exiting the vehicle.

  • Fixed an issue where the “check ammunition” animation could display incorrectly with the MR 73.

  • Fixed an issue where the player's arm would be twisted when using certain torso customizations with the TAC 338 rifle.

  • Fixed an issue where lenses from goggles or gas masks could be visible through smoke.

  • Fixed an issue where if the Worn Veteran weapon skin was applied to the MDR it would differ in appearance depending on if it was viewed in first or third-person.

  • Fixed an issue where the player's character would hold the TAC 338 incorrectly during the round start.

  • Fixed an issue where scope rings could display incorrectly when switching between first and third-person. This affects the following scopes:

  • 1.5X PK-AS

  • 2X-1X Kobra

  • 1.5X-1X A1 SCOPE

  • 4X PSO-1

  • 3X YMA95-1 SCOPE

  • 3X-1X CH SIGHT BUS

  • Fixed an issue where the exhaust trail for the rocket barrage would display rotated at 90 degrees.

  • Fixed an issue where the player's hand could obscure the scope when using the AS VAL with the loading grip attachment.

  • Fixed an issue where the second-to-last bullet in a weapon would not have a bolt/slide animation.

  • Fixed an issue where multi-zoom optics would experience a single frame glitch when switching between hipfire & ADS while in “Picture in Picture” mode.

  • Fixed an issue where a multi-zoom optic lens would display the wrong color when switching between hipfire & ADS while in “Picture in Picture” mode.

  • Fixed an issue where a pistol’s optic could be displayed at a player’s feet while in third-person.

  • Fixed an issue where a player's ammo carrier or armor could disappear when inside a vehicle in online modes.

  • Fixed an issue that allowed the Mosin-Nagant to be fired twice before needing to chamber another round.

  • Fixed an issue where parts of the Brute’s body would turn invisible when first launching into the Main Menu.

  • Fixed an issue where the female hairstyle “Low Chignon” was not displayed in third-person.

  • Fixed an issue where the colors of the Mountain Nomad were inconsistent between the Customize menu and gameplay.

  • Fixed an issue where the Protective Gear Gas Mask clips when equipped with the Brute head.

  • Fixed an issue where the glass on the S.O.R.T. helmet was not rendered correctly.

  • Fixed an issue where female hairstyles could clip through the Chemical Combat Helmet.

  • Fixed an issue where the player could not equip the Gray Man Bottom (Camo) while wearing the Protective Gear Top.

  • Fixed an issue where Sirwal pants could be equipped with the Protective Gear Boots.

  • Fixed an issue where the Protective Gear Gloves could be equipped with long-sleeve shirts, leading to clipping issues.

  • Fixed an issue where the Uniform Camo for the PASGT helmet was selected the helmet would display a solid color.

  • Fixed an issue where the Revolt Glasses wouldn’t display the correct color in third-person.

  • Fixed an issue where Climber gear items could clip with other cosmetic items.

  • Fixed an issue where any triangle-shaped patch would clip with other cosmetics.

  • Fixed an issue where the Chemical Combat helmet would not display uniform camo correctly.

  • Fixed an issue where the Protective Gear Gloves would appear differently depending on if they were observed in first or third-person.

  • Fixed an issue where the Protective Gear boots would clip with the Biker Bottom.

  • Fixed an issue where facial hair styles would clip through the “Neck Gaiter Low” Facewear.

Audio
  • Fixed an issue where melee attacks with the Handjar and Shiv weapons would not play any audio.

  • Fixed an issue where muted players could again be heard after a round change.

  • Fixed an issue where the sound for changing weapon fire modes could be absent.

Gameplay
  • Fixed an issue where applying default settings resulted in the player not being able to navigate the menu correctly.

  • Fixed an issue where a player could pick up another player’s thrown explosive.

  • Fixed an issue where the M1 Garand couldn’t be reloaded after shooting the Smoke or Explosive Launcher underbarrel.

  • Fixed a game crash introduced in Update 1.15, Hotfix #3.

  • Fixed an issue on PS5 where firing a turret could result in the adaptive triggers working in unintended ways.

  • Fixed an issue where a player mounted on a stationary turret could be kicked for inactivity.

  • Fixed an issue where using a turret in the warmup phase could result in it becoming unusable upon round start until that player mounts and unmounts.

  • Fixed an issue where the scaling of the number of bots in a match would not work properly during counterattacks.

  • Fixed an issue where analog sticks could behave as though receiving input with the deadzone set to 0.0.

  • Fixed an issue where aim-dampening settings wouldn’t function as intended.

  • Fixed an issue where the player would respawn faster if they disabled the death camera.

  • Fixed an issue where some kills wouldn’t allow you to advance through the pool of weapons in the Arms Race mode.

  • Fixed an issue where players would receive two kills for a single kill achieved with a door.

  • Fixed an issue where it would be impossible to kill a player with a door if they are from the same faction in the Free For All mode.

  • Fixed an issue where a player could be the target of auto balance more than once.

  • Fixed an issue where the “Wallbanger” trophy could be awarded from a regular kill.

  • Fixed an issue that could cause gameplay to stutter.

  • Fixed an issue where the party leader status could switch to another party member.

  • Fixed an issue where a player’s Kill/Assist/Death totals wouldn’t show while in a resupply area.

  • Fixed an issue where in the Arms Race mode players wouldn’t have enough supply points for a third explosive with the heavy carrier equipped.

  • Fixed an issue where changing the character’s gender would swap to a previously created preset instead of changing the gender of the selected one.

  • Fixed an issue where AI wouldn’t run away from IEDs.

  • Fixed an issue where explosive damage could be blocked by geometry not located in between the player and the explosion.

  • Fixed an issue where if the Shiv or Baton melee weapons were equipped to the player’s Default loadout, they could revert back to the default melee

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