Update 1.21 Operation: Breachpoint – Release Notes
- New map Hold set in a police station with close-quarters engagements, vertical gameplay elements including stairwells and balconies, playable in Versus modes (Ambush, Defusal, Domination, Firefight, Free For All, Skirmish, Team Deathmatch) and Co-op modes (Checkpoint Security, Checkpoint Insurgents, Outpost, Survival)
- New pistol Fowler Vanta 9 for Security faction with refined trigger pull and weighted frame for recoil management
- New pistol TK-33 for Insurgent faction designed for harsh environments with minimal maintenance
- Rapid Assault Gear Set cosmetic for Security faction containing helmet, balaclava, top, gloves, bottom, and boots
- Scavenger Gear Set cosmetic for Insurgent faction containing hat, scarf, top, gloves, bottom, and boots
- Endurance Weapon Skin Set for Security faction with skins for M16A4, MDR, MK18 CQBR, M249, M24, and MK14 EBR
- War Torn Weapon Skin Set for Insurgent faction with skins for AKM, SG 552, AKS-74U, PKM, Mosin-Nagant, and SVD
- Six Breachpoint-themed cosmetic patches for Security faction: Operation: Breachpoint, Come and get it, Field artillery, Tulwars, Bastion, Hunting eagle
- Six Breachpoint-themed cosmetic patches for Insurgent faction: Operation: Breachpoint, See you in hell, Broken chains, Ace of spades, Cat's eyes, Scorpion
- Motion Blur now remains disabled when turned off in settings
- Player shadows no longer reveal position through solid walls on low graphic presets
- Romero 2x optic reticle alignment corrected when using Picture-in-Picture mode
- Scopes no longer physically clip into laser sight on Grease Gun when toggled to 1x mode
- Rockets no longer appear offset to the left when fired from launchers
- M240B feed tray no longer clips through the weapon
- S12K barrel attachment no longer disappears in third-person view
- AUG A3 and Masterkey underbarrel attachment bolt animation no longer becomes distorted during interrupted reload
- Weapon magazine no longer vanishes from first-person view when underbarrel weapon reload animation is interrupted
Hello soldiers!
Welcome to the release notes for Update 1.21 Operation: Breachpoint! This update includes a brand-new map, two stylish new pistols, and additional customization options for both factions.
NEW MAP: HOLD
We are excited to introduce our new map, Hold! We showed a brief teaser in the patch notes for the last update, and now it's officially here. Set in a police station under siege, Hold immerses players in intense, close-quarters engagements with restricted sightlines. The map features various vertical gameplay elements, including stairwells, balconies, and even a helipad!
Navigate a high-security complex where every room could be an ambush. Engage in intense battles throughout cell blocks, conference rooms, and narrow hallways!** **
Hold is playable on:
Versus
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Ambush
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Defusal
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Domination
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Firefight
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Free For All
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Skirmish
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Team Deathmatch
Co-op
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Checkpoint Security
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Checkpoint Insurgents
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Outpost
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Survival
NEW WEAPONS: FOWLER VANTA 9 & TK-33
This update, we are expanding your toolkit with two new pistols that can be used across your existing loadouts. These new sidearms support room-to-room gameplay and are designed to be effective in a wide range of unpredictable situations, ensuring absolute reliability when your primary weapon runs dry.
Fowler Vanta 9 (SEC)
A masterpiece of modern machining, the Fowler Vanta 9 provides a refined trigger pull with a weighted frame for maximum recoil management.
TK-33 (INS)
A triumph of engineering, the TK-33 thrives in the harshest environments with minimal maintenance.
NEW PREMIUM DLC:
Rapid Assault Gear Set (SEC)
_Lead the intervention with the Rapid Assault Gear Set! _
Contains six different cosmetic gear pieces:
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Headgear - Rapid Assault Helmet
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Facewear - Rapid Assault Balaclava
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Torso - Rapid Assault Top
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Hands - Rapid Assault Gloves
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Legs - Rapid Assault Bottom
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Feet - Rapid Assault Boots
Scavenger Gear Set (INS)
_Fuel the rebellion with the Scavenger Gear Set! _
Contains six different cosmetic gear pieces:
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Headgear - Scavenger Hat
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Facewear - Scavenger Scarf
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Torso - Scavenger Top
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Hands - Scavenger Gloves
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Legs - Scavenger Bottom
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Feet - Scavenger Boots
Endurance Weapon Skin Set (SEC)
Outlast the opposition with the Endurance Weapon Skin Set!
Contains six cosmetic skins for the following weapons:
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M16A4
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MDR
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MK18 CQBR
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**M249 **
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**M24 **
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**MK14 EBR **
War Torn Weapon Skin Set (INS)
Defy the odds with the War Torn Weapon Skin Set!
Contains six cosmetic skins for the following weapons:
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**AKM **
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**SG 552 **
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**AKS-74U **
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**PKM **
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**Mosin-Nagant **
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**SVD **
Cosmetic Patches
We have added brand new Breachpoint-themed cosmetic patches to both factions so you can dominate in style!
Security Patches
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Operation: Breachpoint
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Come and get it
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Field artillery
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Tulwars
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Bastion
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Hunting eagle
Insurgent Patches
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Operation: Breachpoint
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See you in hell
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Broken chains
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Ace of spades
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Cat's eyes
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Scorpion
RESOLVED ISSUES
Art & Graphics
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Fixed an issue where Motion Blur remained active even when disabled in the settings.
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Fixed an issue where a player's shadow could reveal their position through solid walls on low graphic presets.
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Fixed an issue where the Romero 2x optic reticle was incorrectly aligned when using Picture-in-Picture mode.
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Fixed an issue where certain scopes would physically clip into the laser sight on the Grease Gun when toggled to 1x mode.
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Fixed an issue where rockets appeared to exit offset to the left from all launchers.
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Fixed an issue where the M240B feed tray could clip through the weapon.
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Fixed an issue where the barrel attachment of another player's S12K would completely disappear in third-person view.
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Fixed an issue where the bolt animation on the AUG A3 and Masterkey underbarrel attachment would become distorted when continuing an interrupted reload.
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Fixed an issue where a weapon’s magazine would vanish from first-person view if an underbarrel weapon reload animation was interrupted.
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Fixed an issue where underbarrel attachments for the QBZ-97 and FAMAS F1 had missing world textures when lying on the ground.
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Fixed an issue where the scope texture would disappear for a second when transitioning from the Point Shooting Grip to an optic sight.
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Fixed an issue where the MP5A5 rail appeared different between the Loadout menu and third-person view when a suppressor was attached.
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Fixed an issue where a player’s upper torso would completely disappear when equipping a gas mask.
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Fixed an issue where parts of the player's legs would disappear when combining the Warlord Bottom cosmetic with Jackal Sneakers.
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Fixed an issue where the GRS Gloves would clip into the sleeve of the Peacemaker top in third-person view.
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Fixed an issue where character hands would clip through the S.O.R.T. Bottom cosmetic item.
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Fixed an issue where the Revolt Top would clip into the Revolt Bottom and ammo carriers.
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Fixed an issue where female character hairstyles would have missing hair segments when equipping the PMC Headset and the GRS Operator Scarf.
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Fixed an issue where the Anchor and Imperial facial hair styles would fail to render when the GRS Operator Scarf was equipped.
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Fixed an issue where the National Pride and Duct Taped DLC weapon skins would overlap or misalign on the SKS, RPK, OKP-7, and PKO-6 scopes.
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Fixed an issue where NVG accessories would visually fall under a character's feet in third-person view after utilizing a resupply crate.
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Fixed an issue where the third-person standing reload animation for the M24 was missing.
Gameplay
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Fixed an issue where the firing rate of semi-automatic weapons could be increased by interrupting the animation with a melee attack.
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Fixed an issue where players could perform an unintended accelerated backward jump.
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Fixed an issue where players were completely blocked from firing during a melee attack animation with the Galil or Galil SAR.
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Fixed an issue where the Flip-Up Sights on the MP7 were unavailable to the Insurgent faction.
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Fixed an issue where the default reserve magazine count for the S12K with an extended magazine differed from intended specifications.
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Fixed an issue where characters could occasionally spawn directly on top of one another in matches.
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Fixed an issue where AI bots would not fire RPGs in PvE modes.
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Fixed an issue where AI bots would not shoot at fire-support helicopters.
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Fixed an issue where AI bots could target and shoot players through solid walls without visual contact or predictive awareness.
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Fixed an issue where AI bots could begin firing their weapons before finishing their aiming animations.
Level Design & Improvements
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Fixed an issue where a player could get underneath Objective C on Precinct.
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Fixed an issue where Insurgent players could scale a wall on Prison to gain an unfair vantage point.
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Fixed an issue on Farmhouse Domination where an unfair sightline allowed players to spawn-kill the opposing team.
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Fixed an issue on Forest where a player could hide behind props on Push Security Objective A.
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Fixed an issue on Power Plant where players could stand floating in mid-air above a destroyed building.
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Fixed an issue on Trainyard where ambient fires from destroyed trucks and cars dealt no damage to players.
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Fixed an issue on Hideout where room lighting was missing or distorted in several interior areas.
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Fixed an issue where AI bots would endlessly respawn inside of vehicles on the Forest map.
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Fixed an issue in Local Play on Hillside where bots would spawn hovering in the air above the first objective.
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Fixed an issue where enemy tactical vehicles would fail to move to defend Objective A on Refinery Checkpoint Security.
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Fixed an issue where enemy tactical vehicles would fail to move to defend Objective C on Forest Checkpoint Insurgents in Local Play.
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Fixed an issue where trees would aggressively flicker in the background of the Loadout menu when playing on Ministry Day.
UI/UX
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Fixed an issue where the underbarrel attachment ammunition counter would incorrectly switch to display the primary weapon's magazine count after swapping weapons.
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Fixed an issue where the Security loadout on Outpost would continue to display in the Customize menu after switching factions.
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Fixed an issue where weapon attachments would fail to display in the attachments user interface within the Tutorials Range.
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Fixed an issue where marketing materials for select Duct Taped weapon skins mismatched their actual in-game visual appearance.
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Fixed an issue where a typo in the Daily Challenge "Assault Rifles Sharpshooter".
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Fixed an issue where the color values of the "Star" icon stood out unnaturally.
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Fixed an issue where the store preview image for the Jackal DLC pack had too low of a resolution.
Mod Editor
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Fixed an issue in the Mod Editor where attempting to package a mod with "Source Code Recompile" enabled would completely break the packaging function.
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Fixed an issue where valid Windows-validated mods would fail to download or mount correctly on Linux community servers.
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Fixed an issue where mod updates were failing to automatically download for subscribed players.
Miscellaneous
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Fixed an issue where a player would be unable to connect to a server if another active user was inside wall collision geometry.
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Fixed an issue where players would occasionally become completely locked out of selecting a class upon joining a server.
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Fixed an issue where a 2-second client freeze occurred when toggling the global graphics quality preset to "Auto".
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Fixed an issue where a party status update caused severe client freezes lasting up to 10 seconds.
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Fixed an issue where drop-down menu selection sound effects were missing when switching weapon attachments in the Loadout screen.
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Fixed an issue where the firing audio of a turret would continue to play sound to a player from first-person view, even after they stopped interacting with it.
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Fixed an issue where the Commander and Observer radio lines confirming an artillery request would play simultaneously.
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Fixed an issue on EGS clients where the game would fail to generate localized crash logs.
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Fixed an issue preventing the "Wet Feet" achievement from unlocking if Basic Training was successfully completed while offline.