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Last Epoch

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Uncover the Past, Reforge the Future.

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Changelog

Last Epoch 1.4.7 Patch Notes

Changed
  • The chance to not consume Silver Shroud when hit affix now cannot exceed 75%
  • The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea to prevent being blocked from accessing Heoborea
  • The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web
Fixed
  • Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server
  • Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy
  • Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree
  • Fixed an issue in the English version of the Explosive Traps skill tree where the Trapas node was erroneously named Traps
  • Fixed an issue where the corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots altar affix was not applying increased effect to the relevant affixes
  • Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests
  • Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability
  • Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view
  • Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar
  • Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists
  • Fixed an issue where the landing page in full offline mode had overlapping text
  • Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller
  • Fixed an issue where clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store
Bug Fixes
  • Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.
Skills and Passives
  • Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy.

  • Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree.

  • Fixed an issue in the English version of the Explosive Traps skill tree the "Trapas" node was erroneously named "Traps".

Items
  • Fixed an issue where the "corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots" altar affix was not applying increased effect to the relevant affixes.

  • The "chance to not consume Silver Shroud when hit" affix now cannot exceed 75%.

Campaign
  • The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea. This prevents a rare situation where it was possible to be blocked form accessing Heoborea.
Monolith
  • The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web. Previously in Season 4, it scaled with distance from the center at distances of 12 and above like the regular shade and this created a burden of optimal play where it was better to place the Woven Echo within 11 spaces of the center of the Echo Web.

  • Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests. It now properly only appears for the player that initiated the echo from the echo web menu.

Enemies
  • Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability.
UI
  • Bazaar: Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view.

  • Bazaar: Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar.

  • Bazaar: Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists.

  • Fixed an issue where the landing page in full offline mode had overlapping text.

  • Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller.

  • Fixed an issue where, in the appearance tab of the inventory menu, clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store.

Last Epoch Patch 1.4.6 Notes

Changed
  • Optimized the logic responsible for updating loot labels on the screen, improving overall frame times when many items are on the ground
Fixed
  • Fixed an issue with key based interaction that allowed players to interact with objects while dead
  • Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended
  • Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound
  • Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one
  • Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows
  • Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated
  • Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first
  • Fixed an issue where when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a Nothing Happened outcome
  • Fixed visual effects for fountains used in Chapter 9
  • Fixed an issue where the cinematic in The Temple in the Sky could be disrupted if a party member left the scene while it was playing
  • Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth
  • Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active
  • Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node
  • Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road
  • Fixed an issue that sometimes caused Cemeteries of the Erased to be generated without Shrine Spots
  • Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object
  • Fixed an issue where sometimes multiple nests could appear in a single cave in Primal Hunt, often outside of the playable space
  • Fixed an issue where Aberroth's Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox
  • Fixed an issue where Haruspex Orian's Flame Breath attack would desync from his face's position if he was stunned or slowed during it
Quality of Life
  • Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.
Bug Fixes
  • Fixed an issue with key based interaction that allowed players to interact with objects while dead.
Skills and Passives
Acolyte
  • Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.
Mage
  • Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
Primalist
  • Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.
Rogue
  • Hail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows.

  • Shadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated.

Sentinel
  • Devouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first.
Items
  • Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a "Nothing Happened" outcome.
Campaign
  • Fixed visual effects for fountains used in Chapter 9.

  • The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing.

Monolith
  • Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth.

  • Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active.

Factions
  • Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node.

  • Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road.

Encounters
  • Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.

  • Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object.

  • Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space.

Enemies
  • Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox.

  • Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face's position if he was stunned or slowed during it.

UI
  • Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar.

  • Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller.

  • Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.

Last Epoch Patch 1.4.5 Notes

Changed
  • Crafting messaging now provides more specific details about why an item is incompatible with the Rune of Shattering
  • Renamed the Loot Filter Toggle keybind option to Disable Loot Filter (Hold)
  • Minion attack command now more reliably chooses high priority targets closest to your cursor, such as enemies with the Protective modifier
  • Enemies with the Protective modifier are now naturally treated as higher priority targets for minion attacks
  • Necrotic Siege Golem second bounce of Siege Bolt attack now does half the damage of the initial blast instead of same amount
  • Necrotic Siege Golem both explosions now appear as Siege Bolt in death recap instead of generic Explosion
  • Necrotic Siege Golem Hungering Soul projectiles now do considerably less individual damage to reduce instant lethality
  • Temple Guardian now does considerably more damage with each of its abilities
  • Voidfused Forge now hits much more consistently with its melee attack against players not actively dodging
  • Humble Weaver Idol Health on Kill and Added Health increased to 28-36 from 15-20
  • Humble Weaver Idol Necrotic and Minion Necrotic Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Physical and Minion Physical Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Poison and Minion Poison Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Void and Minion Void Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Necrotic and Minion Necrotic Resistance increased to 18-24% from 9-12%
  • Humble Weaver Idol Physical and Minion Physical Resistance increased to 18-24% from 9-12%
  • Humble Weaver Idol Poison and Minion Poison Resistance increased to 18-24% from 9-12%
  • Humble Weaver Idol Void and Minion Void Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Cold and Minion Cold Penetration increased to 3-4% from 1-2%
  • Stout Weaver Idol Fire and Minion Fire Penetration increased to 3-4% from 1-2%
  • Stout Weaver Idol Lightning and Minion Lightning Penetration increased to 3-4% from 1-2%
  • Stout Weaver Idol Cold and Minion Cold Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Fire and Minion Fire Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Lightning and Minion Lightning Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Elemental and Minion Elemental Resistance increased to 8-12% from 4-6%
Fixed
  • Fixed player cosmetic visual effects disappearing in towns
  • Fixed Primalist attack animations at high attack speeds repeating the same swing instead of swapping between multiple types
  • Fixed visual effects remaining on the Idol Crafting station after all charges are expended
  • Fixed minions such as Bone Golems stopping performing actions when within a certain distance of their target
  • Fixed Summon Skeleton type specific buffs being removed when the skill tree was changed
  • Fixed animation issue with Ghostflame when using the Spirit of Dread node
  • Fixed visual issue with Runic Invocation Cold/Cold/Lightning Covenant Arc invocation
  • Fixed player getting stuck while using Dancing Strikes in online mode
  • Fixed Javelin banner not rotating correctly when attached to enemies via the Capture the Flag node
  • Fixed Shield Rush Temporal Strikes and Will Breaker nodes only adding damage to charge hit instead of end slam
  • Fixed enemies stopping performing actions when within a certain distance of their target
  • Fixed ailment visual effects on Champion Ord Lorca
  • Fixed no sound playing when Formosus the Undying was summoning Wengari
  • Fixed Elder Pannion appearing to move while his channeled laser attack was still active
  • Fixed Emperor of Corpses body flickering while sinking after death
  • Fixed some of Praetor Vul'Arta attacks not working correctly in online mode
  • Fixed The Shade of Orobyss Blood Orbs prematurely triggering explosions instead of disappearing when it dies
  • Fixed Humble Weaver and Stout Weaver Idol affixes having too low values
  • Fixed player getting stuck when using evade near the raised bridge in The Council Chambers
  • Fixed roof prop in The Ritual Site background not hiding properly and obscuring camera view
  • Fixed reward stash in Echo of a World still stopping projectiles when not actually there
Quality of Life
  • Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.

  • Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)".

Bug Fixes
  • Fixed an issue where player cosmetic visual effects could disappear in towns.

  • Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.

  • Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.

Skills and Passives
Minions
  • The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage.

  • Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy.

  • Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target.

Acolyte
  • Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed.

  • Ghostflame: Fixed an animation issue when using the Spirit of Dread node.

Mage
  • Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation.
Rogue
  • Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online.
Sentinel
  • Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node.

  • Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam.

Enemies
  • Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target.

  • Champions: Ord Lorca: Fixed an issue with ailment visual effects on it.

  • Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage.

  • Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion".

  • Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions).

  • Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities.

  • Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them.

  • Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari.

  • Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active.

  • Emperor of Corpses: Fixed an issue where its body flickered while sinking after death.

  • Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode.

  • The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers.

Items
  • Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values.

  • Humble Weaver Idol Affixes:

  • Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20).

  • Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%).

  • Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%).

  • Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%).

  • Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%).

  • Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%).

  • Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%).

  • Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%).

  • Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%).

  • Stout Weaver Idol Affixes:

  • Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%).

  • Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%).

  • Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%).

  • Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%).

  • Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%).

  • Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%).

  • Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%).

Campaign
  • The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck.

  • The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view.

Monolith
  • Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn't actually there.

  • Fixed some cases where Echo Chains could fail being generated.

  • Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work.

UI
  • Localization: Made a variety of grammar corrections for UI text in non-English languages.

  • Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.

Last Epoch Patch 1.4.4 Notes

Added
  • Added visual effects to indicate when Bladestorm's Shadowstorm effect is triggered
  • The chat window is now interactable while your character is dead
  • Reaching level 15 or higher on a character while having the forging basics quest active will automatically complete it
  • Added visual effects to Primal Serpents in Serpent Strike
  • Added new visual effects for Shield Throw's Lava Burst conversion
Changed
  • Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap
  • Shield Throw's void conversion now converts bleed chance to time rot, physical resistance shred to void resistance shred, Lava Burst to void, and fire or ignite effects to void or time rot effects
  • Bladestorm's Shadowstorm node can now be triggered by thrown daggers from Shadow Cascade's Dagger Dance node
  • Stat conversion effects are now reflected in your character sheet totals
  • Updated the visual effects for Volcanic Orb
  • Updated the visual effects for Transplant
  • Rocks in Fractal Evade now feature a dissolve transition when despawning
Fixed
  • Fixed atmospheric effects being carried through scenes with incorrect settings
  • Fixed Fractured Earthquake sometimes spawning with a missing material for the crack decal for aftershocks
  • Fixed Dragon Fang Shadow Cascade cosmetic not applying if the Porcupine's Wrath node was allocated
  • Fixed channeled abilities ending within 0.2 seconds of having insufficient mana in some cases, resolving Warpath's channel ending despite Void Well restoring mana
  • Fixed Acolyte Rip Blood necrotic variant not increasing area with the Crimson Flood node
  • Fixed Acolyte Rip Blood splatter decals not scaling visually with skill upgrades
  • Fixed Sentinel Judgement's Holy Eruption sound and visual effects not synchronizing when Consecrated Ground duration was modified
  • Reduced the lethality of Alexos, the Frozen Maw's Rimy Gaze attack
Omen Windows
  • Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.
Class and Skill Updates
Sentinel
  • Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.
Rogue
  • Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node.

  • Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered.

Quality of Life
  • The chat window is now interactable while your character is dead.

  • Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance.

  • Reaching level 15+ on a character while having the forging basics quest active will automatically complete it.

Visual and Sound Updates
  • Volcanic Orb: Updated the visual effects.

  • Serpent Strike: Added some visual effects to Primal Serpents.

  • Transplant: Updated the visual effects.

  • Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion.

  • Fractal Evade: Rocks now feature a dissolve transition when despawning.

Bug Fixes
  • Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings.

  • Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks.

  • Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated.

Skills and Passives
  • Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana.

  • Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node.

  • Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades.

  • Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions.

  • Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades.

  • Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag.

  • Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive.

  • Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow.

  • Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene.

  • Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability.

  • Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online.

  • Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified.

  • Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated.

Campaign
  • End of Time: Fixed a minor visual issue where some of the upper scene elements could appear improperly faded.

  • End of Time: Player visuals should no longer clip into the floor.

  • The Immortal Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.

  • The Lower Sewers: Fixed an issue where there was a section that could not be traverssed using WASD control setting.

  • Maj'Elka: Fixed an issue where Grand Theft Eagle quest would point to the wrong direction.

  • The Sky Chains: Fixed an issue where characters feet could sink into the ground in certain sections.

  • Soreth'Ka: Fixed an issue where the feet of chicken's in the scene were clipping into the ground.

  • The Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.

Monolith
  • Fixed an issue that caused incorrect stability rewards in party play for non-host players.

  • Occupied Heoborea: Removed an erroneous invisible wall in the quest echo.

  • Woven Echo: Corrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression.

Random Encounters
  • Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had "invisible walls".

  • Omen Windows: Fixed Omen lines in chat not displaying the type of Omen that said them.

  • Primal Hunt: Fixed an issue that sometimes caused the Skarven's vendor UI to not show any items.

  • Tombs: Fixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck.

Factions
  • Forgotten Knight: Fixed an issue where the Harbinger icon by timelines islands wasn't dynamically updating when they were killed.
Enemies
  • Alexos, the Frozen Maw: Their Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal.

  • Congealed Sludge: Fixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption.

  • Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+).

  • Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT.

  • Emperor of Corpses: Fixed an issue where sometimes the large explosion indicator wouldn't match its hitbox. Note: Once this has been out for a while and no reports have come in saying it's still broken, we will return the attack to it's previous damage values.

  • Forged Soldier: Fixed the fireball attack floating in mid-air.

  • The Grave Engine: Their Immortal Scorch, colloquially referred to as the "Stinger Laser", found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT.

  • Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks.

  • Rabbits: Fixed an issue where rabbits in Chapter 1 had a visual issue.

  • Thunder Dragon: Fixed the ground indicators for it's shake attack lingering after it died.

  • Wretchblade the Doomed: Has been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks.

UI
  • Dungeon: Fixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel.

  • Echo Web: Fixed an issue where echo rewards would be incorrectly displayed for echoes that you'd previously died in.

  • Skill Tooltips: Fixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.

Last Epoch Patch 1.4.3 Notes

Class and Skill Updates
General Skill Changes
  • Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.

  • The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.

Rogue
  • Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.
Acolyte
  • Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
Quality of Life
General UI
  • If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.

  • Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability.

Visual and Sound
Skills
  • Sentinel: Forge Strike: Added sound to the impact of the ability.
Bug Fixes
Skills and Passives
Acolyte
  • Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures.

  • Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly.

  • Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.

  • Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand.

Rogue
  • Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages).

  • Flurry: Fixed an issue where the visual effects were not aligned when using a spear.

  • Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame.

  • Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength.

  • Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows.

  • Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you.

Mage
  • Glacier: Fixed a small visual issue.

  • Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.

Primalist
  • Upheaval: Fixed an issue where it would behave strangely if used at cliff edges.
Sentinel
  • Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown.
Items
  • Fixed an issue where items with champion affixes were not giftable.

  • Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks.

Campaign
  • Fixed some locations where footstep audio was incorrect for the surface.

  • Seafloor Colosseum: Fixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point.

  • The Garden: Fixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead.

Monolith
  • Fixed an issue where the Fractured Omen's and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu.

  • Fixed another potential cause of offline echo complete portals sometimes not working.

  • Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so.

  • Fractured Prison: Fixed an issue where respawning in the encounter was not properly using boss respawn flow.

Random Encounters
  • Omen Windows: Fixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core.

  • Omen Windows: Fixed an issue where, in party play, sometimes rewards wouldn't spawn for some party members.

Enemies
  • Desert Goliath Rider: Fixed an issue where some of its attacks were not syncing their visuals correctly in online.

  • Ice Goliath: Fixed an issue where its cannonball attack did not have a visual indicator.

  • Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances.

  • Rahyeh Soldier Siege Engineer: Fixed a minor visual issue when they were summoning an Eye of Rahyeh.

  • Scalebane Saboteur: Fixed an issue where it was not moving correctly.

  • Scalebane Saboteur: Fixed an issue where its projectiles weren't shown correctly in online.

  • Vaion The Arsenal (Sentinel Arena Boss): Fixed an issue where one of its attacks had an erroneous pink texture.

  • Zigguraut of Ruin: Fixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities.

  • Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3.

  • Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3.

UI
  • Character Select: Fixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section.

  • Controller: Fixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it.

  • Controller: Fixed the virtual cursor not working on some windows.

  • Cosmetics Shop: Fixed the Primalists hand snapping back and forth while previewing cosmetics.

  • Echo Web UI: Fixed an issue where the island tooltip would not display properly if using a DualSense controller.

  • Echo Web UI: Fixed an issue where using the back button (O) on a DualSense controller would close the map.

  • Forgotten Knights: Fixed an issue that caused you to get multiple forgotten knights tutorial prompts per session.

  • Item Tooltips: Fixed inconsistent rounding when viewing ranges on some affixes.

  • Loot Filter: Fixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened.

  • Loot Filter: Fixed an issue with number input fields that made it so you couldn't clear those fields, only change the number.

  • Loot Filter: Fixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off.

  • Settings Menu: Fixed an issue where the color picker for floating health bars did not have sound feedback.

  • Stash: Fixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn't selected automatically.

  • Stash: Fixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original.

  • Loot Filter: Fixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original.

Other
  • Fixed an issue that could lead to loading screens failing to be removed after scene load completed.

  • Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state.

  • Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped.

  • Fixed some occasions where the scene would not apply proper lighting settings.

Last Epoch Hotfix 1.4.2.2 Notes

Bug Fixes
  • Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.

  • Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.

  • Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online.

  • This may still happen due to a separate bug we are investigating, but should be less common.

New Features
  • Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement.

  • Note: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.

Last Epoch Hotfix 1.4.2.1 Notes

Bugs
  • Fixed issue preventing quick filtering idols from working in the Bazaar.

Last Epoch Patch 1.4.2 Notes

Omen Windows
  • Decreased the tether range on the Omen to incentivize it to stay within the window more.

  • Made adjustments to the Timeglass Core UI for improved readability and ease of use.

  • Omen Window range in the minimap is now more accurate.

  • Roaming Omens can now drop Idol Altars and Omen Idols in addition to their regular loot.

  • Switched the minimap fog to red when you exit any non-greater window.

Corrupted Items
  • Added a visual indicator to item UIs if the item is ruined.

  • Added a sound effect when an item is ruined by corruption.

  • Minor UI polish for ruined item tooltips.

Content Updates
  • Campaign: The Town Portal is now unlocked when arriving in any town, not just the Keeper's Camp. This avoids an issue in multiplayer where you could bypass unlocking it when portalling a party member who was further ahead in the campaign.

  • Monolith: Added minimap icons for the objects that let you open the Monolith Echo Web UI.

  • Echo Chains: Added feedback when continuation portal is used but previous echo still is active with another player inside.

  • Arena: Random events can no longer spawn in arena nor arena echoes (Exiled mages, Loot lizards, Nemesis, Caches, Champions) except those that are spawned as part of the waves (Rift Beast).

Affixes
  • The corrupted affix granting Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.

  • The corrupted affix granting Elemental Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.

  • The Keeper's affix granting Bees Per 10 Seconds, available for Grand Primal Omen Idols and Ornate Heorot Idols is now over 5 times as common as previously.

Enemies
  • The Rift Beast has gone through some counseling and has learned to better regulate his toxicity. Poison stacks applied from the Noxious Blood adaptation no longer pierces all poison resistance, while the ground DoT associated with the Acidic Petals adaptation no longer scales its damage infinitely over its lifetime.
Bazaar
  • Idol stalls.

  • Added item type and subtype filters to the idol stall.

  • If only 1 item type is selected, the subtype filter will appear (similar to unique modifiers).

  • This should make filtering for special idol subtypes easier (e.g. Omen, Weaver, Heretical).

  • Added class requirement filter to the generic idol stall.

  • Improved quick filter (shift+right click on an item with a Bazaar listing open).

  • Applying a quick filter automatically searches after the filters are set (previously only set the filters).

  • Affix filter now sets all exalted, reforged set, and corruption-only affixes (previously, only exalted).

  • Idol altars now sets the affix filter for every affix (previously, only exalted).

  • Affixes set by quick filter now use the lowest roll that would result in the same stat value for that item type (previously set exact rolls, which could exclude items with the same effective stats, but technically lower rolls).

Quality of Life
  • Ability Tooltips: Moved the "mana" suffix from the number to the "cost" label so ability tooltip values are easier to quickly read.

  • Added a default open/close sound for panels that don't have a custom sound.

  • Added blocking of movement if full-screen panel is open.

  • Stash: The stash will now default to the last tab that was opened when you closed it during this game session.

  • Weaver Tree UI: Added new toasts informing players why an item couldn't be imprinted.

  • Added feedback for when a skill is attempted to be casted outside of it's max range.

  • Increased the vertical loot label spread when you drop multiple items close to each other.

Visual and Sound Updates
Mage
  • Fire Aura: Improved the visibility of the Fire Aura visual effect.
Primalist
  • Claw Totem: Edited Claw Totem's spawn sound to be punchier and more noticeable in combat.

  • Gathering Storm: Adjusted the Storm Bolt ice visuals to be more consistent with the Primalist's other ice abilities

  • Gathering Storm: Improved visibility of Gathering Storm's storm botl's visual effects for the cold and physical conversions.

Sentinel
  • Healing Hands: Updated the sound for the Skyfall node. Notably this stops it from playing quite so jarringly every second of channeling.

  • Warpath: The fire variant of the Warslash subskill has had it's visuals updated.

Enemies
  • Honey Golem*:* Edited Honey Golem's hit sounds from "metallic" to "wooden" and edited its death sound effect.

  • Imperial Watcher: Edited Imperial Watcher's laser beam attack sound to cut through combat more effectively.

Environment
  • Overhauled the visuals of the Monolith Echo Burning Forest.
Items
  • Updated several weapon models:

  • Coiled Bident.

  • Unique: Dragonslayer Glaive

  • Unique: Morditas' Reach.

  • Unique: The Judicator.

Bug Fixes
Acolyte
  • Aura of Decay: Fixed a visual issue when on inclines.

  • Bone Curse: Fixed an issue where it was possible to cause the wrong ailment visual to attach to enemies/the player by speccing Misery (physical conversion node), removing Misery, and then speccing Signet of Agony (aura toggle node).

  • Transplant: Fixed an issue where Transplant's casting sounds were missing.

Mage
  • Volcanic Orb: Fixed an issue where Volcanic Orb and its conversions were playing the shrapnel hit sound on each cast of shrapnel.

  • Arcane Ascendance: Fixed an issue where casting Arcane Ascendance would not prevent the player from moving if cast while using a channeled movement ability.

  • Black Hole: Fixed an issue where the Collapse subskill had a void tag instead of its intended cold tag.

  • Enchant Weapon: Fixed an issue where the Unstable Enchanment node would fail to cast Elemental Nova in online mode.

  • Fire Aura: Fixed an issue where the size of the visual did not match the skills effective range.

  • Runic Invocation: Fixed Rune icons appearing too high above the player.

  • Fixed an issue where, when using a controller, the some skills would not abide by their max distance targeting.

Primalist
  • Gathering Storm: Fixed an issue where the lightning version visual was erroneously low resolution.

  • Summon Sabertooth: Fixed a visual issue for the Cold Sabertooth variant.

  • Summon Scorpion: Fixed an issue where Maelstroms cast by a Summoned Scorpion's Frozen Winds node were not benefiting from the player's Typhoon node.

  • Swipe: Fixed an issue where swipe was not applying on hit effects with the second attack in the sequence of the ability.

  • Tornado: Fixed an issue that was preventing Tornado's Eye of the Storm node from attaching Tornado to the player.

  • Werebear Form: Fixed Roar (from Intimidating Cry node) not playing a sound.

Acolyte
  • Rip Blood: Fixed an issue where Rib Blood cast by Chaos Bolt's Exacted Libation node was cast from the hit enemy position towards a constant direction, now it casts from the player's position towards the hit enemy position
Rogue
  • Shadow Rend: Adjusted ending animation recovery to better blend into the shadow rogues motions.

  • Shadow Rend: Fixed some audio issues with the skill.

Sentinel
  • Forge Strike: Fixed the visual effects for the node Anvil Blow lingering after the skill ended.

  • Shield Bash: Fixed issues causing flurry of blows unique audio to playback more quiet than intended.

  • Shield Throw: Eruption of Coals tooltip has been corrected to reflect that the effect is triggered on both enemies and allies alike.

  • Shield Throw: Steel Defender and Faithguard now effect the caster when they are hit by a ricochet granted with Throwing Arm.

  • Shield Throw: Fixed an issue where shield throw could get a long cooldown if you got stunned during its cast.

  • Void Cleave: Fixed an issue where it would randomly fail to cast when using directional movement.

Items
  • Abandoned Eyes of the Weaver: Fixed an issue where the first level of all skills would be applied at 60 total attributes, then additional points at every 120 attributes from that initial 60.

  • Apiarists Comb: Fixed the Added Melee Damage for Summon Bee from Apiarist's Comb being counted as regular, non-skill specific added melee damage for the purpose of the x% of Added Melee Damage gained as Added Spell Damage mod.

  • Apiarists Set: Fixed a visual issue with the Queen Bee's wings.

  • Fixed a visual issue for some weapons.

  • Idol Altar: Fixed an issue where Weaver Idol Max Limit affix did not allow swapping one weaver idol for another directly. You needed to remove one first and then add the second.

  • Roots of Vithrasil: Fixed an issue where the extra projectiles for Spirit Thorns granted by stacks of Germination from the Roots of Vithrasil unique boots would apply to minions that could cast Spirit Thorns.

  • The Land Before: Fixed an issue where The Land Before was not considering corrupted unique idols to be unique.

  • Triboelectra: Fixed an issue where Triboelectra's Static Orb cast on Evade would travel in the opposite direction if the player was targeting a point close to them when starting to use Evade.

Campaign
  • Fixed an issue where the quest A Heoborean Cure: Bitterwing Fang, was not properly in the quest list.

  • Removed the no longer relevant crafting tutorial quest in Chapter 4.

  • The Risen Lake: Fixed an issue where the player could visually sink into the floor.

  • Observatory floor colliders: Fixed an issue where the player could visually sink into the floor.

  • The Ruins of Welryn: Fixed an issue where Evade could be used to pass through some walls.

  • The Tomb of Morditas: Fixed a visual issue with some of the trees in the scene.

Monolith
  • Fixed several instances where atmospheric effects like rain or snow could appear in incorrect scenes or too intensely.

  • Fractured Prison: Fixed an issue where, in online, the Vision of the Observer's teleport ability could cause it to follow a player back to the Echo of a World if the target of this ability portaled out of the encounter before the ability had resolved.

  • The Fall of Ledria: Fixed some issues with the quest icons for NPC's in this quest echo.

  • Woven Echo Bloodline Glade: the Primordial Exalted items granted as reward for slaying the champion time beasts will now have their T8 affixes properly tied to the type of champions that have been defeated during the encounter.

  • Woven Echoes: Entrances for woven echo specific cemeteries are now named correctly.

Dungeons
  • Fixed an issue where, in a party, players were portaled back to the boss arena when a party member left the dungeon.
Arena
  • Offline: Fixed an issue where gold loot labels would remain stuck on the screen after Wave 20 if not picked up.
Random Encounters
  • Nemesis: Fixed a visual issue with the object used to start a Nemesis encounter.

  • Omen Windows: Fixed an issue that caused omen window encounter UI to sometimes not disappear correctly after completion.

  • Omen Windows: Fixed an issue where enemies wouldn't play their special on death visual effects in offline.

  • Omen Windows: Fixed an issue where Omen chat barks were not translated.

  • Omen Windows: Fixed an issue where Omen Windows could take the texture of decals on the ground below them.

  • Omen Windows: Fixed an issue where the Fractured overlay visual effect was not noticeable on some enemies.

  • Omen Windows: Fixed an issue where Windows wouldn't look correct when placed on inclines.

  • Skarven: Fixed an animation issue with the Huntmaster.

  • Tombs: Fixed an issue where Silken Cocoons could spawn in Arena Echoes.

Factions
  • Fixed prophecies that rewarded weaver will items some times dropping an exalted instead of a weaver will item.
Enemies
  • Ada (Dragons' Grotto boss): Fixed an issue where spark attack projectiles were not removed on death.

  • Coalesced Sludge: The damage over time from Poison Bone Spikes created by Coalesced Sludge now deals slightly less damage per interval, and can no longer critical strike.

  • Diamond Nagasa: Fixed an issue with its stunned animation.

  • Bumblebear: Fixed an issue where the Ramming Flight hitbox could extend beyond it's visual size.

  • Diamond Nagasa: Fixed an issue with its stunned animation.

  • Dryad Guardian: Fixed an issue where their feet weren't visible.

  • Emperor of Corpses: The Soul Bombs created by the Emperor of Corpses timeline boss now deals tremendously less damage. This is a temporary change while we investigate an issue with its indicators which causes them to regularly fail to properly indicate the area of the attack..

  • Flame Gryphon: Fixed an issue where it was damageable while emerging.

  • Imperial Researcher: Fixed an issue where some of its abilities were missing audio.

  • Maddened Grole: Fixed an issue where they were sliding in animation after spawning.

  • Rahyeh, The Black Sun: Fixed an issue where it would not always teleport to middle to start its Void Flares attack.

  • Rift Beast: Ice and Fire Whirlwinds created by the Rift Beast now have their AOEs standardized and deal considerably less damage per tick.

  • Rift Beast: Fixed an issue where the Fire Breath hitbox could extend beyond it's visual size.

  • Scarab Rider: Fixed an issue with their stun animation as well as its movement and idle animations.

  • Skeletons: Fixed an issue where skeleton enemies wouldn't animate properly when revived via the Familiar modifier.

  • Skeletons: Fixed an issue where some versions of skeletons would not animate properly on death.

  • Soul Cage Warden: Fixed an issue with its movement animation.

  • Swollen Corpse Champion: Fixed them dropping loot before Omen Window completion like other champions.

  • T-Rex: Fixed an issue where their feet would slide during idle animations.

  • Thornclaw: Balanced Thornclaw enemy to be more in line with enemies of this type.

  • Vision of the Observer: Fixed an issue where the teleport targeting for the Vision of the Observer would sometimes be incorrect.

  • Void Amalgamation: Fixed an issue where they would appear to visually shrink during certain animations.

  • Void Husk Nagasa: Fixed an issue with it's entrance and turning animations.

  • Voidborne Nemesis: It's Black Hole attack now no longer persists after its death.

UI
  • Bazaar: Fixed an issue where clicking Buy or Cancel in the Bazaar would put you back to the top of the list.

  • Bazaar: Fixed an issue where Idol affix mod ranges were not scaled on the first rollable type, instead defaulting to that of a 1x1.

  • Bazaar: Fixed an issue where the rarity filter did not expand to be full width when the class requirement filter was hidden.

  • Bazaar: Fixed an issue where the back button could only be clicked along the bottom or right edges of it's visual.

  • Bazaar: Fixed an issue where the gold display in the Bazaar header could be partially obscured when viewing "My Stall”.

  • Blessings: Fixed an issue where discovered blessings sometimes showing an undiscovered tooltip.

  • Character Select: Fixed an issue where rapidly swapping characters in character select would cause armor visuals to behave strangely.

  • Character Sheet: Fixed an issue where the tooltip for Intelligence incorrectly stated that it granted 4% Ward Retention per point instead of the actual 2%. This is a text only fix (it has been 2% in functionality since Season 2) and matches what was already listed in the Game Guide.

  • Chat: Fixed an issue where announcements could overlap with chat messages.

  • Controller: Factions Menu: Fixed an issue where switching factions with LB/RB (L1/R1) moved selection focus to the faction selection window instead of the opened faction panel.

  • Controller: Loot Filter: Fixed an issue where controllers could not Up or Down movement to navigate the Color Selection in the Loot Filter Beams submenu.

  • Controller: MTX Shop: Fixed a navigation issue where it wasn't possible to reach the "View in Shop" button with a controller.

  • Cosmetics Shop: Fixed an animation issue with Primalists in the cosmetics preview window.

  • Cosmetics Shop: Fixed an issue where the UI size was smaller than it had previously been.

  • Echo Web UI: Fixed an issue where stability gains were still listed on completed echoes when moused over.

  • Fixed an issue where adjusting the UI scale would not adjust the scale of the settings menu until it was re-opened.

  • Fixed an issue where the confirm button for buying a new stash tab was not greyed out if you did not have the requisite gold.

  • Fixed some Woven Echoes not being fully hoverable when placing them in the monolith (The Fading Brink, Gauntlet of Strife, and Cenotaph of Worlds).

  • Forge: Fixed an issue that caused cocooned items to be displayed as corrupted items in the forge crafting panel.

  • Forgotten Knights Menu: Pressing on a certain Harbinger in the faction panel now correctly opens the map panel on the proper timeline.

  • Inventory: Right clicking on Timeglass Fragments in your Resources tab will now open a world map focusing on a waypoint next to Apophis.

  • Inventory: Fixed an issue where right clicking some resources in the Resources tab would open up a world map unnecessarily.

  • Item Tooltips: Fixed an issue where some hybrid mods had gaps in their alt text or repeated their alt text.

  • Loot Filter: Fixed an issue where filter icons would appear beneath the scrollbar.

  • Loot Filter: Fixed an issue where the 'Woven Echoes' condition could not be selected.

  • Loot Labels: Fixed an issue causing enlarged loot labels on widescreen displays.

  • Nemesis: Fixed an issue with the controller cursor on the Nemesis panel being incorrectly sized for Eggs and the Empower Button.

  • Weaver Tree: Fixed an issue where unconfirmed points spent text in the Weaver Tree were visibly behind the weaver tree nodes making them hard to read.

  • Weaver Tree: Smoothed out the visual effects when confirming allocating or respeccing nodes in the Weaver tree.

  • Woven Echo Placement UI: Controller: Fixed an issue whe

Last Epoch Hotfix 1.4.1.1 Notes

Bug Fixes

We corrected two issues for online players last night with a server-side update so this update does the same for offline players.

  • Omen Idols: Fixed a bug preventing Omen Idols from dropping

  • Fractured Prison: Fixed a bug causing Oculus of Ruin to not drop

Last Epoch Hotfix 1.4.1 Notes

Patch Notes
  • Fixed a bug where environmental sounds were not playing in multiple scenes throughout the campaign.

  • Fixed a bug where the Bazaar showed no items when swapping from grid to list view.

  • Fixed a bug where Idol Altars were not showing their implicits in Bazaar listings.

  • Fixed a bug where the subtype filter was not showing in the idol altar Bazaar stall.

  • Fixed a potential crash when browsing the MTX store and changing preview videos rapidly.

  • Omen Windows: Lesser Windows have been renamed to "Omen Window".

  • Fixed a bug where the waypoints would not be visually active after a Timeline Boss.

  • Fixed a bug where the cinematic in Maj'Elka Upper District would replay without sound.

  • Fixed a bug where items dropped by Omen Windows were not giftable. Note: Items with Champion Affixes still have this issue, but those that don't should now be properly giftable.

  • Fixed a bug where the "Don't show this warning again" checkbox for Rune of Corruption and banishing a Nemesis wouldn't be retained after restarting the game.

  • Added a fail safe to the Forge Tutorial quest to avoid players being stuck in a state where the quest is completed and the door does not open.

  • Added a beam to the ring that drops during the Forge Tutorial so it is more noticeable.

  • Fixed a bug with certain corruption results putting placeholder text in the item tooltip.

  • Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Primalists could not roll item types that had a below default drop rate for Mage. This prevented item types such as 1h axes, 2h axes, 1h maces, 2h maces, and spears from dropping from most enemies.

  • Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Mage could not roll item types that had a below default drop rate for Mage. This prevented catalysts from dropping from most enemies.

  • Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Sentinel could not roll item types that had a below default drop rate for Rogue. This prevented item types such as 1h axes, 2h axes, 2h swords, and 2h maces from dropping from most enemies.

  • Fixed a bug where Class Specific Corrupted Item Crates dropped large amounts of non-class specific items, rather than mostly items specific to their respective classes. They now also drop more corrupted unique and set items than they did previously.

  • Fixed a bug where the drops from Corrupted Item Crates depended on the level of the area you opened them in.

  • Fixed an error introduced in 1.4.0.1 that would cause an error spam on transitions.

  • Fixed cases where the MTX preview window changed lighting in some scenes.

  • Fixed a bug where sometimes enemies could freeze the player when they shouldn't be able to.

Skills
Black Hole
  • Fixed a bug where Collapse was gaining significantly more benefit from area increase modifiers than intended.

  • Fixed a bug where Black Hole with Binary System only had a fire tag, and did not have any base cold damage. It now has a fire and cold tag, and retains its base cold damage in addition to its converted base fire damage.

  • Fixed a visual bug where allocating both Binary System and Singularity caused Black Hole to not use the visual effects exclusive to Binary System.

NOTE: There is a known issue where Collapse's VFX is larger than the damaging area. The VFX will be corrected in an upcoming patch.

Dread Shade
  • Fixed a recently introduced bug where Dread Shade would only target the minion nearest to you, instead of the minion nearest to your target location.
Summon Scorpion
  • Added a minion Poison tag to Summon Scorpion
Runic Invocation
  • Added Alt-Text to the Consolidator and Rune Powercore nodes to clarify that a combination of Runes only cares about number and type, and that a change in order is not considered as changing the combination.
Items
  • Fixed a bug where outcomes that applied multiple corruptions would sometimes fail to apply all of their extra corruptions.

  • Fixed bugs with the second Shadow Rend cast from Tabi of Dusk and Dawn. The second Shadow cast from Tabi of Dusk and Dawn now also leaves a Shadow.

Cosmetics
  • Fixed a visual issue with Phase Sphinx pet.

  • Remove invalid cosmetics from the cosmetics flyout panel.

  • Fixed a bug where the Fractured Watcher title was not accessible.

  • Fixed a bug where Gilded Eclipse Umbral Blades projectiles would not be visible when used at close range.

  • Fixed a bug where the season 4 Twitch drop cosmetics weren't labeled as such in the skill effects section of the appearance inventory tab.

Quality of Life
  • Removed the restriction to skip blocked cells in the Idol grid when navigating on gamepad.

  • Fixed a bug where you couldn't manually equip Idol Altar without using virtual cursor or quick equip (you weren't able to move the altar up in the inventory).

  • Fixed a bug where quick unequipping an altar left you with a small focus cursor.

Last Epoch Hotfix 1.4.0.1 Notes

Bug Fixes
  • Fixed a bug where the Vision of the Observer fight could become uncompletable if you dealt too much damage to the shade at once, because this could cause both the Shade and an Omen to become invulnerable at the same time.

  • Fixed a bug where damage instances that triggered the Vision of the Observer's phase threshold would reduce its health by an incorrect amount.

  • Fixed a bug where Omens could be damageable before emerging in the Vision of the Observer fight.

  • Fixed the Vision of the Observer having a consistent red outline.

  • Fixed a bug that prevented items from being picked up if the interaction button had been changed.

  • Possible fix for disconnects on joining a new server.

NOTE: We are aware of an issue preventing players from moving forward in the campaign after the crafting tutorial. A possible fix is to go back to the previous zone then return. The door may be open. We have a potential fix for this that we plan to release with tomorrow’s update.

Season 4 - Shattered Omens is Live Now!

The time has come, Travelers!

Last Epoch Season 4 - Shattered Omens is now live on Steam.

Once the patch is installed, you’ll be able to log in, find Omen Windows, corrupt items and more! We look forward to discovering the new content alongside you.

Don’t forget that we are currently running a Twitch Drops campaign! You can get all the details (https://forum.lastepoch.com/t/season-4-shattered-omens-twitch-drops/80554).

Hype Week Recap

Did you miss any of our Shattered Omens hype week content? Don’t worry we’ve got you covered. Here is a link to all the posts and the patch notes:

Join Us on Socials

We would love to have more of you join us on (https://discord.gg/lastepoch), (https://www.reddit.com/r/LastEpoch/), and our Forums where our players and developers discuss all things LE.

Stay up to date in real-time by following us on these platforms:

New Supporter Packs

Champ and Chip have arrived! We’ve got new Fractured supporter packs available on Steam, check them out below.

Thank You!

We appreciate each and every Traveler who has joined us along our journey and are excited to share Season 4 with you all.

Please continue to provide feedback and suggestions; we’re always listening. Your passion helps us make Last Epoch even better, and we truly are inspired by it.

If you have not received the update, please exit Steam from the task tray and restart it. We can’t wait to see you in Eterra!

Last Epoch: Shattered Omens Patch Notes and Downtime Notice

Shattered Omens is releasing Thursday, March 26th, at 11:00am CDT!

Hello Travelers, and welcome to the final Hype Week post, covering the Patch Notes for Last Epoch Season 4: Shattered Omens! To kick things off, we have a patch overview video, covering many of the exciting features to find in Season 4! Check out the video below:

Last Epoch Season 4 Overview by Game Director, Judd Cobler

Season 4 launches on March 26, 2026 11:00 AM CDT. Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on March 26th at 00:01 UTC through March 30th at 00:01 UTC. However, those cosmetics will not be active in Last Epoch until Season 4 launches.

Downtime Notice: Servers will become unavailable starting 24 hours before patch launch at March 25, 11:00 AM CDT in preparation of the Season 4 Launch.

  • True Offline mode will continue to be available during this downtime through Steam launch settings.

Check out the full patch notes here: Last Epoch: Shattered Omens Patch Notes

Last Epoch Patch 1.3.6 Notes

Changes
  • Patched Unity Engine vulnerability

  • This engine upgrade is for Unity Security, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues.

Last Epoch Patch 1.3.5 Notes

Bug Fixes
Skills & Passives
  • Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.

  • Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.

  • Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.

  • Summon Raptor: Fixed multiple issues with the Challenger Node:

  • The caster no longer erroneously receives Rampage

  • Rampage will be properly put on cooldown with its cooldown reduced.

  • The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.

Campaign
  • Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button.
Dungeon
  • Fixed an issue where the transition label would appear over inactive doors in dungeons.
Enemies
  • Fixed issue where enemy health scaling from party size was not being applied to some enemies.

  • Fixed an issue where enemy raptors that were meant to have feathers did not.

  • Fixed a variety of small issues with the T-Rex enemies audio.

UI
  • Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn't have.

  • Fixed an issue in the stash tab priority ui where opening the "type" option would cause visual problems.

Text
  • Fixed various text localization issues across multiple in game areas.
Other
  • Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold.

  • Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the "Normal Characters" category.

  • Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys.

Changes
Item, Affix, & Enemy Balance
Enemies
  • Disabled target updating after initial cast on some Rift Beast attacks.
Visual & Sound Updates
Enemies & NPCs
  • Updated the indicator for Majasa's fire attack.

  • Updated the indicator for Majasa's poison falling rocks attack.

  • Updated Majasa's poison sphere visual to improve visibility.

Hotfix 1.3.5.1
  • Reverted a networking change resulting in a number of enemy and minion models sometimes appearing to stutter.

Last Epoch Patch 1.3.4 Notes

Bug Fixes
Skills & Passives
  • Flay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended.

  • Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated.

  • Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards's tree to apply larger benefits than intended.

  • Aerial Assault: Fixed an issue where the Featherstorm would unreliably trigger at the end of an Aerial Assault activation.

  • Glacier: Snow Blink traversal node for Glacier should now move the player as expected regardless of cast speed. It had been failing intermittently when cast speeds were too high.

Items
  • Fixed an issue where rerolling an Evolution's End in Gauntlet of Strife could scramble the evolutions of the Rift Beast trapped inside.
Campaign
  • Fixed an issue where the portrait for the Nagasa Gem Stone in The Wraith Dunes didn't appear correctly in its dialogue box.

  • Fixed player speech audio playing multiple times in The Council Chambers in online mode.

  • Fixed crowd audio playing multiple times in Maj'Elka Upper District in online mode.

  • Fixed the music during the boss battle in the Immortal Citadel not playing for late joining players.

  • Adjusted the text when interacting with one of the statues in Chapter 3's Lotus Halls.

Monolith
  • Using a portal directly after completing a Monolith Echo now blocks mouse input during the transition. This resolves an issue where the player character would be running when the loading screen was still up.
Dungeon
  • Fixed an issue in Lightless Arbor where the Stone Titan could spawn in the wrong location.
Random Encounters
  • Fixed an issue where Nemesis encounters in Tombs, Cemeteries, and Mysterious Rifts would drop fewer shards than intended.
Enemies
  • Fixed an issue where the Alfrig Wolfmaw's summoned bear companion was not using the current summoned bear model.
UI
  • Fixed an issue where sealed affixes could not be matched by text searches or regex in the stash.

  • Fixed an issue where the final quest objective in the quest list would not play completion animation after being completed.

  • Fixed idol affix filter ranges showing 0-100% instead of their values in the Bazaar.

Other
  • Fixed an issue where the controller velocity setting would revert to the default each time the game client was closed.
Quality of Life & Other Changes
Performance
  • Improved UI performance in online mode when moving items in the stash while a search is also applied.

  • Reduced the memory footprint of the Rift Beast visuals.

  • Improve performance in the Moonlit Shrine scene.

Localization
  • Various translation improvements for Season 3 content.
Other
  • The camera motion in Sanctuary of Eterra has been revised to prevent motion sickness.

  • Bag of Memory Amber now drops Memory Amber near you that needs to be picked up to grant Memory Amber instead of just adding it directly to your character. This will make it more obvious what is happening without needing to compare the number in the weaver faction menu before and after opening the bag.

Last Epoch Hotfix 1.3.3.1 Notes

Bug Fixes
  • Fixed a recently introduced bug where node allocations in Bone Curse's tree had no effect

  • Fixed issue where the Temple of Eterra quest would fail to complete.

Last Epoch Patch 1.3.3 Notes

Bug Fixes
Skills & Passives

Sentinel

  • Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%.

  • Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement.

  • Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed.

  • Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies.

  • Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via the Flaming Sword node.

Rogue

  • Aerial Assault: Fixed an issue where a Falcon using Featherstorm would sometimes end Featherstorm early in order to perform its auto attack.

  • Aerial Assault: Fixed an issue where, sometimes after using Featherstorm, a second falcon would appear and auto-attack enemies while the Featherstorm was still active.

Mage

  • Mage Passive Tree: Fixed an issue where Mage's Reactive Barrier displayed an incorrect remaining cooldown on its buff if you had any points allocated in Silver Rune. This was only a visual issue.

Primalist

  • Summon Bear: Fixed an issue where the Divining Totem node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node.

  • Summon Bear: Fixed an issue where the Snowcrash node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node.

  • Summon Raptor: Fixed an issue which caused the Cornered node to only apply to hit damage of Basic Attack and Jump Attack. It now applies to all skills, sub-skills and ailments.

  • Summon Wolf: Fixed an issue where Summoned Wolves that can exceed the companion limit, such as with the Permanent Bond node, would be unsummoned in cases where the maximum number of wolves are already summoned, and then resummoned, such as when allocating or deallocating skill points, or transitioning to a new scene.

  • Tornado: Aspect of the Storm now displays as a buff icon while active.

Acolyte

  • Aura of Decay: Fixed an issue where the Health Regeneration provided by the Respite node would be periodically applied to the player while Aura of Decay was active.

  • Death Seal: Fixed an issue where the blood converted Death Wave that can be procced by Death Seal wasn't playing audio.

  • Flay: Fixed an issue where using Flay could leave the player stuck inside inaccessible areas or objects.

  • Flay: Fixed an issue where Macabre Dance's cooldown reduction would only trigger 3 times per cast, regardless of points allocated.

  • Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reap cooldown on entering Reaper Form, if it had triggered its maximum number of times on a previously used Reap.

  • Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reaper Form after leaving Reaper Form if it had triggered its maximum number of times for a previously used Reaper Form.

  • Lich Passive Tree: Fixed an issue where Lich's Soul Barrier was not granting ward.

  • Reaper Form: Fixed an issue where Reaper Form's evade sound wasn't playing.

Items
  • Fixed an issue which caused Pebble's two piece set bonus to not function.

  • Evolution's End: Fixed an issue where the Rift Beast minion would block player movement in offline mode.

Campaign
  • Adjusted the placement of the dialogue interaction with the Farsight Turtle in The Garden to make it easier to click using a controller.

  • Fixed an issue with an invisible wall for WASD and controller in The Old Road.

  • Fixed an issue where the boss fight cinematic in The Observer’s Prison would not sync up properly between party members.

  • Fixed an issue where items in loot ground labels would stick around in The Sky Chains and The Temple in the Sky despite not being able to be reached.

  • Fixed the boss music transition for the Zerrick boss fight event.

  • Fixed an issue where the looping injured Sphinx audio in The Mountain Ascent and The Silent Coast was missing.

Monolith
  • Fixed a memory leak in the Monolith of Fate.

  • Fixed an issue in the Serpentine Desert echo where pillars would block the camera.

  • Fixed an issue where in the Rampant Coast woven echo sometimes dropped the same loot multiple times in offline mode.

Dungeon
  • Fixed an issue where the minimap would not populate in certain areas of Temporal Sanctum.

  • Random Encounters

  • Fixed an issue where a specific wall in Cemeteries could be walked through.

  • Fixed stash icon not being visible in Tombs or Cemeteries.

Factions
  • Fixed an issue where respeccing nodes in the Weaver tree could cause a client crash.

  • Fixed an issue where the Darkwoven Threads node in The Weaver tree was not correctly increasing incubated silk chance.

Enemies
  • The Swarming Chyrean and Bright Swarming Chyrean may be small in stature, but now have hitboxes more in line with their larger kin. They are now properly damaged by player skills such as Hammer Throw.

  • Fixed an issue where the visual effects for Brightblade Palarus' attacks would occur after the attack went off.

  • Re-implemented some missing skill and foley sounds for Lagon.

  • The Rift Beast now leashes back to his original position if the player moves too far away from it. This should stop the Rift Beast from following Skarven back to the spawn point in order to ambush a recently re-entered player who previously fell in battle against it.

  • Skalnir Mercenaries no longer turn into snow globes when frozen.

  • Temple Guardians no longer balloon to an unreasonable size when slain.

UI
  • Fixed a memory leak in the dialogue system.

  • Fixed an issue where twice as many labels appeared in some scenes.

  • Fixed an issue where the Lich Passive Tree was difficult to navigate with a controller.

  • Fixed loot filter interaction with checking Legendary Potential or Weaver's Will for unique idols.

  • Fixed a memory leak in the dialogue system.

Other
  • Fixed an issue causing movement inputs to cancel ability usage much earlier than intended when playing in offline mode.
Quality of Life & Other Changes
Performance
  • Made changes to item containers (like stash and inventory) to better optimise their impact on performance.
Item, Affix, & Enemy Balance

Enemies

  • The Observer has had its health considerably increased and now deals more damage.
Visual & Sound Changes

Skills

  • The Ruptured Corpse node for Bone Curse now plays a new dedicated sound when enemies explode.

  • The Blood Splatter skill that procs from Carrion of Creation now has unique audio.

  • Slightly turned down Soul Feast cast sound.

Enemies & NPCs
  • Lagon now giggles when he's defeated in the main campaign.
Other
  • The UI sound effect for the "sort" button in the player inventory has been re-implemented.

Last Epoch Hotfix 1.3.2.1 Notes

Bug Fixes
  • Merchant and Black Market Tokens now drop correctly.

  • This means that only players aligned with Merchant's Guild can find them.

  • Glyph of Envy should no longer drop in early content.

  • Merchant Token, Black Market Token, and Glyph of Envy have all had their drop rates adjusted and slightly increased.

Last Epoch Patch 1.3.2 Notes

Content Updates
Campaign
  • Added return portals in The Garden to take you back to the scene that you had portaled from.

  • Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest.

Random Encounters
  • Added a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby.

  • All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts. This chance scales with the number of active Evolutions, and scales slightly with the number of materials that the Rift Beast would drop that are also in the Unique's vendor cost. It's also increased by Corruption and the Circle of Fortune rank bonus which increases the chance for bosses to drop their specific rewards.

Class & Skill Updates
Primalist
  • Summon Scorpion: Avalanche boulders created by the Reverberating Strike node can now trigger Avalanche's Crater and Rockfall nodes. When cast this way, Earthquake and Upheaval use the Scorpions' stats, but the player's Earthquake and Upheaval trees.
Unique & Set Item Updates
Unique Item Changes
  • Evolution's End now displays the evolutions of the Rift Beast it summons. Descriptions of the Evolutions can be viewed when showing mod explanations (alt).
Quality of Life & Other Changes
Quality of Life
  • Added a Return To Title button to give the player the ability to return to the login screen from character creation/selection.

  • Primordial Feathers, Fangs, Petals, and Horns should now properly display their rarity visuals on the ground and on the minimap.

  • Crystallized hearts should now properly display their rarity visuals on the ground and on the minimap.

  • Temporal Keystones should now properly display their rarity visuals on the ground and on the minimap.

  • Merchant Tokens and Black Market Tokens should now properly display their rarity visuals on the ground and on the minimap.

  • Added unique sound to Merchant's Guild and Black Market token drops.

  • Switching the monitor the game client is running on now updates the screen resolution option in-game to match the new monitor.

General UI
  • Updated the order Primordial Materials display on item tooltips and in Skarven Bloodthorn's shop to match the ordering from the Keys tab of the inventory.
Performance
  • Optimized foliage spawning areas and reduced polycount in some scenes to improve GPU performance.

  • Made some optimization improvements to the following enemies:

  • Draal Queen

  • Large Temple Construct

  • Marble Guardian

  • Chosen Erased

  • Rewoven

  • Soulless Husk

Visual & Sound Changes
Skills
  • Fire Aura now adds visual effects on enemies it is affecting.
Enemies & NPCs
  • Adjusted sounds for Gorilla enemies and the Gorilla Bone Golem cosmetic.

  • Polished Skarven Bloodthorn's animations.

Other
  • When being damaged while in a full-screen menu there is now an audio cue to go along with the red visual indicator.

  • There are now dedicated sounds for when the player enters and exits Mysterious and Torn Rifts.

Bug Fixes
Skills & Passives
  • Fixed an issue where Totems would not target spires in Online Mode.

  • Fixed an issue where hit flash visuals remained on minions after transition.

  • Ring of Shields: Fixed an issue with Ring of Shields consuming more charges than required on transitions.

  • Shift: Fixed an issue causing the Through the Shadows node to fail to return the player when the created Shadow was consumed.

  • Dancing Strikes: Fixed an issue where Tenacious Vitae was applying a more damage over time taken modifier instead of a less damage over time taken modifier.

  • Aura of Decay: Fixed an issue where modifying the area of an active Aura of Decay, such as with Flay's Open Wounds node, while the aura was attached to another enemy, such as with Flay's Transference node, would sometimes cause the Aura to visually have a different size from its actual area of effect.

  • Assemble Abomination: Fixed an issue where the Devouring Souls ability, acquired from the Corrupt Palate node, would visually travel upwards when they would expire, instead of disappearing immediately.

  • Swipe: Fixed an issue where the Primal Resonance node would have no effect if the closest companion's ability was not equipped on the player's action bar, such as the additional Wolf provided by the Permanent Bond node.

Items
  • Fixed an issue where the guaranteed Shrine Boots from the Chronomancer's Supplies cache had three non-sealed suffixes. The increased cooldown recovery speed affix is now sealed like it was prior to 1.3. This does not affect items that have already dropped.

  • Fixed an issue where "on kill" effects were not triggered by Thicket of Blinding Light or Scournful Blood.

  • Fixed an issue where Tier 2 of The Invoker's Scorching Grasp Reforged Prefix shard did not have its Ignite on Hit properly capped at 10%.

Campaign
  • Fixed an issue where a visual distortion would sometimes pass by in the Garden.

  • Fixed an issue where flower and mushroom objects introduced in chapter 10 would block projectiles.

  • Fixed an issue in the Last Refuge Outskirts preventing navigation of some stairs.

Monolith
  • Fixed an issue where killing Liath with certain types of damage would cause the Farsight Turtle woven echo to enter a state where you could not progress.

  • Fixed projectiles being destroyed around crafting objects in woven echoes, such as Oerden's Watch.

  • Fixed an issue where basic Arena echoes could spawn multiple champion enemies in the final wave.

Dungeon
  • Fixed an issue where spending a key to respawn in an Offline Dungeon would bring the player to their last visited town instead of respawning them in the active dungeon run.
Arena
  • Fixed an issue where arena portals were not affected by equipped portal cosmetics.

  • Fixed an issue where arena portals spawned on your mouse cursor instead of in front of you.

  • Fixed an issue where arena portals didn't play their spawn animation.

Random Encounters
  • Fixed an issue where Skarven Bloodhunter would sometimes not follow you into caves.

  • Fixed an issue where a bone in the starting area of caves could block the player's view when spawning.

  • Fixed an issue where the minimap would not be visible for Cave scenes from the campaign if you joined a party member in one that was already open.

  • Fixed an issue where you could see Skarven's shop when he is not in merchant mode or outside caves.

  • Fixed player navigation being interrupted in certain cases close to stairs in Tombs and Caves.

Factions
  • Fixed the Circle of Fortune rank bonus that increases the chance for bosses to drop their specific rewards not applying to drop-only Primordial Uniques.
Enemies
  • Fixed a rare issue where enemies would appear invisible due to client desync.

  • Fixed an issue where t-rex enemies would not respond for a moment after spawn.

  • Fixed an issue in online mode where enemies would sometimes visually spawn at the wrong location and appear to shift between their intended spawn location and where they appeared to spawn.

  • Fixed an issue where Lagon could rarely spawn at the wrong location in his arena.

  • Fixed an issue where enemies and minions whose abilities were cancelled, such as when stunned or forcibly teleported, would cause them to wait for the normal duration of the ability before being able to take another action.

  • Added missing sound for Thornclaw enemies entrance.

  • Added missing sound for dragon egg destruction in chapter 10.

  • Reduced the volume of Fire Drake's fire breath attack.

  • Fixed an issue with The Husk of Elder Pannion where it would not have an outline and its health bar would be too high.

  • Fixed an issue where Desert Spitters would have their stunned visual effect too high.

  • Fixed some visual issues with Void Husks.

  • Removed old Architect Liath voiceover lines from several places that were missed with her initial voiceover update.

UI
  • Fixed an issue where loot labels would appear over the top of the minimap.

  • Fixed an issue where opening up your factions panel the first time after logging in always showed the Forgotten Knights menu. It now defaults to the faction you last had open.

Text
  • Fixed the incorrect second dialogue option for the Chronomancer NPC when using a non-English language.
Other
  • Fixed an issue where the Realm Hopper cosmetic pet was not playing its sounds other than its initial summon.

  • Fixed an issue where parts of the Frozen Fang Mask cosmetic helm would not be visible when in atmospheric effects like fog or smoke.

  • Fixed an issue where, after using a Town Portal to leave a scene, returning to that scene by Portal in the Town would not apply the Grace Period to the player.

  • Fixed ancient bones having a shorter pickup range than gold, but no pickup delay.

Last Epoch Hotfix 1.3.1.1 Notes

Bug Fixes
  • Summon Bear

  • Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times

Changes
  • Increased Time Beast Encounter Frequency

  • Time beast encounters are 21% more common.

  • Reduced the number of non-cave encounters between cave encounters.

Last Epoch Hotfix 1.3.1 Notes

Bug Fixes
Passives & Skills
  • Tempest Maw: Fixed an issue preventing summoned Storm Sprites from exploding on death.

  • Fury Leap: Fixed an issue where, when Pack Leader was allocated, would cause a Summoned Sabertooth to instead leap to an enemy before teleporting back to the player.

  • Dark Quiver: Fixed an issue where the Until Dawn node would not trigger when using a skill that is not originally a Bow attack, but had the Bow tag added on via another source.

  • Elemental Nova: Fixed an issue where Crest of Unity would not apply its Elemental Penetration unless the Infernal Prism node was allocated.

  • Summon Skeletal Mage: Mage summon variations should no longer cease after changing zones online. Before this change, after zoning, mage types would be fixed and required a relog in certain skill tree configurations. After zoning, players should be able to summon every type of Skeletal Mage they have enabled.

  • Runebolt: Fixed an issue where Runebolt would only provide Rah for Runic Invocation when the Immutable Order node was allocated, and Runebolt had not yet been cast.

  • Entangling Roots: Fixed an issue where Entangling Roots would not display an unilluminated Cold icon in the skills panel when the Winternid Thorns node was not allocated.

  • Serpent Strike: Fixed an issue where Serpent Strike would not display an unilluminated Cold icon in the skills panel when the Frostwyrm's Fury node was not allocated.

  • Summon Spriggan: Fixed an issue where Summon Spriggan would not display an unilluminated Cold icon in the skills panel when the Branches of Winter node was not allocated.

  • Summon Raptor: Fixed an issue where allocating nodes in the Summon Raptor tree while having multiple raptors from the Naal's Tooth item would cause some raptors to be despawned.

  • Runemaster Passive Tree: Fixed a bug where Jagged Veil's threshold bonus was not being applied.

  • Dual Wielding: Fixed an issue where the player would be considered as Dual Wielding if they had a valid weapon equipped in the offhand while the main hand was empty.

  • Spellblade Passive Tree: Fixed an issue where Volka's Razor node would not trigger for skills that cost exactly 10 mana.

  • Bone Curse: Fixed a visual issue with Bone Curse.

  • Assemble Abomination: Fixed a visual issue with Abomination's tail slam attack.

  • Devouring Orb: Fixed an issue where the node Void Adept would not double the effect at 90 Vitality (instead requiring 91 or above).

  • Volatile Reversal: Fixed an issue with the fire conversion of Volatile Reversal where a fire visual effect would linger after the skill was complete.

  • Summon Skeleton: Fixed an issue where Skeletal Archer had their arrow released at what was visually the start of them drawing the bowstring.

  • Dive Bomb: Fixed an issue that would sometimes cause the Falcon, after using Dive Bomb, to briefly appear at its previous position before teleporting to the location of the Dive Bomb.

  • Frenzy Totem: Fixed an issue where Maim would not cause your Sabertooth to double cast Flurry Swipes while Frenzy Totem was active.

  • Dread Shade: Fixed an issue where having the Egoism node allocated would not allow allocation of the Vile Ghast node despite their connection in the tree.

  • Forgemaster Passive Tree: Fixed an issue where an equipped shield would visibly fly around a Sentinel, unallocating Forgemaster's Might.

  • Summoned Death Knights: Fixed a visual issue where their capes would clip into their bodies.

  • Avalanche: Fixed an issue where Avalanche boulders would visually display underneath blood decals.

  • Flay: Fixed an issue causing Flay to not display damage estimates when hovered.

  • Lightning Blast: Fixed an issue where Cloud Answer's chance to apply spark charge on hit did not apply to Lightning Blast's subskills, such as Spark Nova

  • Lightning Blast: Fixed an issue where Mortal Capacitor was not affecting Lightning Blast's tooltip DPS

Items
  • Carrion of Creation: Fixed an issue where Carrion of Creation's primordial blood splatters occurred at the wrong position.

  • Tyrant's Skull: Fixed an issue where the Tyrant minions icon did not display an HP bar.

  • Hydra Arc: Fixed some visual issues that would lead to clipping and being positioned incorrectly in a Rogue's hands.

  • Carcinization of Momentum: Fixed an issue where the Summoned Crab icon was displaying as the Evade icon.

Campaign
  • Fixed an issue with the fade to black before scene transition ending before the loading screen would appear in some chapter 10 scenes.

  • Fixed an issue where Apophis could sometimes face the wrong direction when speaking to the player.

  • Fixed an issue with the door below the waypoint in Immortal Summit not breaking when entering via portal.

  • Fixed decals appearing on the Observer NPC.

  • Fixed an issue where transitioning while a narrative event was taking place could result in a never resolved loading screen in Offline mode.

  • Fixed various objects in chapter 10 being able to be walked through.

  • Fixed an issue where the time rift at the start of chapter 4 would not properly play the time travel visual effect.

  • Fixed some visual issues with props in The Fungal Tunnels.

  • Fixed a situation where some NPCs dialogue icons in Chapter 7 did not update properly when returning to their scenes.

  • Fixed Dragon Eggs not having an outline.

  • Fixed an issue where some stairs in The Temple of Heorot were impassable.

  • Fixed an issue in the Halls of Preservation where the bridge that is lowered would not be visually lowered for late joining party members.

  • Fixed an issue where the Farsight Turtle in the Silent Coast was higher in the air than intended.

  • Fixed an issue in The Garden where waves would sometimes appear above the ground.

  • Fixed the minimap not displaying correctly in Liath's Tower.

  • Fixed an issue where you could walk into the ground visually in the Sky Chains.

  • The camera will animate more smoothly when entering the Draal Hive for the first time in online mode.

Monolith
  • Fixed issues with invisible walls in the following monolith echoes: Serene Isles, Nightbloom Forest, The Sky Garden, & Tidal Sands.

  • Fixed an issue where you could accidentally drop Woven Echoes from your inventory when placing them in the Echo Web.

  • Fixed an issue where the Open Portal button would not appear on echo complete if the map was in fullscreen overlay mode.

  • The Traveler is now less inclined to be distracted by an odd pile of rope when they should be inspecting Sacked Altar in an alternate version of the Wengari Stronghold (repositioned the floating icon for the Sacked Altar in the first quest echo of the Stolen Lance timeline, also added additional element to make the altar look more obviously interactable).

Dungeons
  • Fixed an issue in the Temporal Sanctum where it was difficult to walk around certain props.

  • Fixed an issue where Soul Ember amounts would not reset correctly sometimes resulting in a displayed value different from the actual effective total.

Random Encounters
  • Fixed a source of some rooms in cemeteries being difficult for the traveller to path through.

  • Fixed an issue where using a movement ability at the same time as initiating a Mysterious Rift could cause the transtition to break.

  • Fixed an issue causing Primal Hunt Rift visuals to not be removed after use in some cases.

  • Fixed player navigation being interrupted in certain cases close to stairs in Tombs and Caves.

  • Fixed an issue where Ancient Bones could drop in scenarios they were not intended to in Party Play.

Factions
  • Fixed an issue where starting favor was incorrectly calculated when joining a faction for a second time.

  • Fixed the Bazaar affixes showing "" as their description when they didn't have one.

  • Fixed an issue where selecting items in the Bazaar list would auto-select the first entry in the list of items instead of remembering the old selection.

Enemies
  • Fixed some visuals issues for creatures with fur.

  • Fixed a visual issue with wave abilities cast by Meruna Sirens.

  • Lagon: Fixed an issue causing Lagon's Tidal Wave attacks to not deal damage.

  • Heorot: Fixed an issue causing Heorot's Ice Spike attack to not hit the player.

  • Fixed an issue where the Rift Beasts emerge animation was jittery.

  • Fixed Crystal Lotus enemies not having hitflash.

  • Fixed Bone Golems not having hitflash.

  • Fixed an issue with Orian and the Fire Dragon Tail Slam attacks.

  • Fixed an issue where Bumblebear enemies wouldn't turn smoothly.

  • Fixed an issue where killed enemies remained on the map stuck in their idle animation.

  • Fixed an issue where the Observer spinning attack would have a brief moment of idling after using the attack instead of going into its next attack.

  • Fixed a visual issue with Void Rahyeh's teleport in Online Mode.

  • Fixed outline issues with various enemies from Chapter 10.

  • Fixed an issue where some abilities of the Idol of Ruin were invisible.

  • Fixed an issue where the soul beam from Formus' Phylactery had an indicator which was not properly being pointed at the player.

  • Fixed an issue where Apophis' End Crystals could be feared.

  • Fixed an issue where Rime Giants did not have frozen visual effects.

  • Fixed an issue where Tyrant Maw would wait before attacking in The Ancient Oasis.

  • All variants of Temple Guardian have had their audio fixed

  • Fixed an issue with Temple Guardian healthbars and outlines.

UI
  • Fixed an issue with the cursor after inputting numbers with many digits in the Loot Filter menu.

  • The Eternal cache ui will no longer overlap with the inventory ui on irregular aspect ratios.

  • Fixed an issue where cursor size for controller was not consistent in the character creation ui.

  • Fixed an issue where navigating to affix selection wasn't possible using the directional pad on a controller.

  • Fixed an issue where Mana spent gained as ward would display as being capped in the character sheet.

  • Fixed an issue where tooltips could cover map icons.

  • Fixed an issue where Echo quests would not be cleared from the quest tracker if it was completed while the quest tracker was minimized.

  • Fixed an issue where the loot filter multipicker would not visibly always round to valid numbers.

  • Fixed an issue where the lock icon for a new skill specialization slot being available would appear over the top of skill the skill selection flyout.

  • Fixed a bug where going through a dungeon before acquiring a key would open the key inventory but not show the keys tab.

  • Fixed an issue where ground item tooltips had an incorrect sell-price currency icon.

  • Fixed an issue where rare item beams were not visible.

  • Fixed an issue where text could overlap in the Bazaar UI.

  • Fixed an issue where the last text put into the search field in the Bazaar would remain visible in it when the ui was closed and re-opened.

  • Fixed an issue where the Minion AI stance toggle indicator could fail to display the full keybind if it was set to something other than the default.

  • Fixed a visual issue on the health globe while Corrupted Form was active.

  • Fixed an issue where the Confirm Respec Blessing panel would not close when the Respec Blessing panel was closed.

  • Fixed an issue where double clicking the quick switch factions buttons in the factions menu would cause the character to move.

  • Fixed an issue where the party portraits in the top left of the screen would sometimes display a left directional pad indicator.

  • Fixed an issue with Minimus heath bar in End of Time.

  • Fixed various incorrect display categories for affixes when viewing the affix list on the Bazaar or Loot Filter configuration.

  • Fixed some issues navigating the Beastmaster Passive tree with a controller.

  • Fixed an issue where the player could not move using mouse after interacting with a stash using a controller.

  • Fixed an issue where you could appear to accidentally purchase the same Cosmetic item a second time.

  • Fixed an issue where comparing items in Skarven Bloodhunter's shop or the Eternity Cache would show the tooltips of the items being compared in the wrong order.

  • Fixed the alignment of stats in the Character Stats Panel.

Text
  • Fixed a typo in the side quest dialogue in The Silent Coast.
Other
  • Fixed a bug where having the Chorus of the Anurok helmet equipped could sometimes result in being unable to load the character in Offline Mode.

  • Primal Supporter pack evades now correctly link to store when clicking "View in Shop" in appearance interface

  • Fixed an issue where the hotkey for opening the in game cosmetics shop (default "k") would not open it in Offline Mode.

  • Fixed an issue with Offline Mode cosmetic item equips sometimes overwritting the equipped cosmetics of your other characters.

  • Fixed an issue where Evade cosmetics would not sync when changing gear, causing your character to appear at a different location than they actually were after using an evade.

Content Changes
  • Updated the end of Chapter 10 to grant you the waypoint to the first scene of Chapter 10 after completion.

  • This change was made to avoid potential cases where disconnecting before reaching the waypoint would require you to do the Chapter 9 end fight again.

  • Made some adjustments to make movement on the chains in The Sky Chains easier for WASD and Controller control schemes.

  • Right-clicking a timeline boss quest will now always spawn the harbinger if able.

  • Left-clicking can still be used to opt out of spawning the harbinger.

  • Skarven Bloodthorn's shop is now named after him.

Class & Skill Changes
  • Marrow Shards and Transplant have had their descriptions updated to clarify that they cost a percentage of your current health, rather than consuming a percentage of your current health.

  • This distinction is relevant because costs can be affected by modifiers to cost, while consumptions cannot. This is only a description change.

  • Assemble Abomination: Assemble Abomination will now only absorb minions it specifies in its tree.

  • Summon Wolf: Permanent Bond has been slightly reworked. While Permanent Bond is allocated, the Summon Wolf ability will now always be replaced with Howl while at least one Wolf and one other non-Wolf minion are summoned.

Item, Affix, & Enemy Changes
  • Ice Bats now have more visible VFX on their ice cone attack. The attack is also now less accurate and has less base damage, but slowly scales over the duration of the attack to its current damage value.

  • Ice Weavers now fire slower projectiles, and should close into melee range more frequently.

  • Rotsteel Nemesis' poison projectiles are now more spread out, and its spin attack is less accurate and slower.

  • Drowned Raven's projectile attack now moves more slowly and deals damage in a smaller area.

  • Blood Serpents now actually target the player with their blood projectiles, which have been made considerably smaller to compensate.

  • Headhunter Lavian now actually throws traps at the player's location. These traps now explode after a delay, rather than immediately.

  • Draal Lava Carriers are now less accurate with their Lava Breath, which now has less base damage, but slowly scales over the duration of the attack to its current damage value.

  • Champion with the Profane mod now deals less damage with Necrotic Breath, which also now fires fewer, slower projectiles.

  • Ghost (Frozen Wolf Champion) now does considerably less damage with all of his abilities. He will also close into melee more consistently.

  • Radamasa the Cursed's Tail Swipe now does considerably less damage, as do her melee attacks. The explosion she produces while teleporting is now slightly smaller and has a longer delay, but deals considerably more damage. Her sky beam also deals less damage per interval.

  • Fateweaver Lachesis's Shocking Fate attack now has a clearer indicator of where the next lightning wave will fire.

  • Ord Lorca's Tail Slam no longer shotguns, and the fire slashes it fires should be more visible.

  • Haruspex Orian's Tail Slam no longer shotguns, and the fire slashes it fires should be more visible.

  • The Void Slashes used by all of the Agile Harbinger variants no longer shotguns.

  • The Void Beam used by all of the Brute Harbinger variants now has less base damage, but slowly scales over the duration of the attack to its current damage value.

  • The Harbinger of Defilement's Tail Slam no longer shotguns.

  • The Harbinger of Ash's Volcanic Orb now deals considerably less damage. Its Decaying Bombs now are slower, and have smaller AoEs

  • Bone Sculptors now occasionally summon a far larger zombie to do their bidding.

  • Immortal Chimera's breath attack is now undodgeable.

  • Woven Husks should taunt much less frequently and actually attack more.

  • Forge Soldier's Explosive Orb now deals more damage, but takes longer to reach its target.

  • Infernal Husks' Flamethrower now scales its damage over its lifetime. The base damage has remained unchanged.

  • Immortal Eyes now deal considerably more damage with all attacks and have considerably more health. They also explode slightly earlier.

  • Soul Cage's Unleashed Souls now deal more damage, and has a hitbox which more accurately matches the visuals.

  • Desecrated Flesh now deals more damage with its non-spin abilities. Its spin attack now has less base damage, but slowly scales over the duration of the attack to its current damage value.

  • Siege Golems are now considerably more durable, and their indicator is now more consistently attached to the ground.

  • Diamond Nagasa's Sky Beam now has less base damage, but slowly scales over the duration of the attack to its current damage value.

  • Fateweavers Lachesis, Atropos, and Clotho all now have slightly more health and deal slightly more damage.

  • T-Rexes now gain significant damage reduction while roaring, in order to give them a fighting chance.

  • Fixed a bug that caused enemies that were scaled to area level to incorrectly receive a significant damage boost. This effect was larger for enemies scaled to a lower or similar level to their base level.

  • Adjusted Rift Beast and Rift Beast cave enemy scaling to account for this bug fix, as they were originally balanced around the presence of the bug.

  • The Rift Beast is now immune to damage while he's emerging to do battle.

Unique Item Changes
  • Evolution's End: Minion hits can now trigger the summon of a Rift Beast.

  • Chorus of Anurok: When determining the number of Anuroks that can be summoned, companions that are capable of exceeding the Maximum Companion limit, such as the additional Wolf summoned by the Permanent Bond node, will no longer be considered.

Item Faction Updates
  • Added unique icons for Prophecy reward groups.

  • This helps find specific reward types without displaying the tooltip. For example, you can see the difference between Jewellery rewards and Ring rewards without viewing the tooltip.

  • Renamed the "Lagonian Small" lens to "Minor".

  • Uniques are now in alphabetical order when picking them in Bazaar Filtering.

  • Bazaar sort now defaults to gold: low to high

Endgame Faction UI Changes
  • Updated Woven Enchanter UI to not mention Weaver Idols until reforging them is unlocked a

Last Epoch Hotfix 1.3.0.5 Notes

Bug Fixes
  • Fixed a Bug causing Runes of Shattering to display a false inventory count

  • Fixed a Bug causing Primordial materials to fail to transfer into the keys tab when the Transfer Materials button was pressed

  • Fixed a Bug causing Amber Bags to display the improper amount owned after changing zones

  • Fixed a bug allowing players to obtain rewards repeatedly from the same Echo

Changes
  • Added logs for Invisible Enemies

  • This has been added as part of our investigation into issues some players are experiencing where enemies will spawn without visuals.

Last Epoch Hotfix 1.3.0.4 Notes

Bug Fixes
  • Fixed an issue where the memory amber bag from Skarven was not working correctly.

  • Fixed an issue where the player's material count didn't visually update correctly when buying materials with shift + click from Skarven

Changes
  • Removed the ability to sell items to Skarven

Last Epoch Hotfix 1.3.0.3 Notes

Bug Fixes
  • Fixed a memory leak that would occur when interacting with stash items

  • Added multiple failsafes to prevent progression blockers with The Silent Coast and The Garden.

  • Fixed a bug where stat changes applied to the Abomination would sometimes cause it to be unsummoned, if it had been assembled by absorbing more Summoned Skeletons than the player’s maximum skeleton limit, via effects that would resummon a Skeleton when it died, such as the Unbound Necromancy node.

Changes
  • Added Logs when an item is purchased or sold through Hunters Vendor or Shop.

This has been added as part of our investigation into issues some players are experiencing purchasing Primordial Items. If you encounter an issue with purchasing Primordial Items after the hotfix, please check the "Buy Back" tab. If the issue persists, please submit a new bug report so we have these additional logs.

Last Epoch Hotfix 1.3.0.2 Notes

Bug Fixes
  • Fixed an issue causing Audio to periodically mute

  • Fixed an issue causing transitions to leave a player invulnerable to damage

  • Fixed an issue preventing more than 12 Skill MTX slots to be used at once.

  • Fixed and issue causing additional MTX to load when equipping Void Bound Wandering Spirits and Immortal Scorpion MTX

  • Fixed several Anurok AI issues

  • Enemy Anurok:

  • Fixed multiple animation issues

  • Chorus of Anurok Minions:

  • Fixed multiple animation issues

  • Fixed multiple movement issues

  • Improved their decision making such that they will no longer attack when out of range and will only choose to jump when it’s useful

  • Made the jump scale with movespeed. The faster they get, the faster they jump

  • Fixed their long tongue attack erroneously dealing far less damage than their other attacks

  • Fixed an issue preventing Increase Area of Effect for Minion Area Skills from being converted to More Damage for the Anuroks

  • Fixed Wengari animations and outlines

  • Fixed an issue where the healthbars above enemies' heads were very far above their heads.

  • Fixed an issue that prevented Land Before and Lightning in a Bottle from randomly dropping.

  • The Farsight Turtle now honors his promise when speaking to him without the Observer's presence (fixed an issue where the Farsight Turtle conversation, if you return to the Silent Coast after its main events have been completed, fails to transition you to the Garden).

  • Fixed an issue causing Primordial items to re-roll stats after equipping

Changes

The reign of Sturiax, the Burning Sky, has come to an end. His abilities deal considerably less damage, more in line with enemies in his zone, and he should take slightly less time to kill.

  • Reduced Difficulty of Encounter

Last Epoch Hotfix 1.3.0.1 Notes

**Bug Fixes

**

Skills
  • Fixed a bug where Aspirant’s Arrival’s benefit was not removed after an indirect cast of Runic Invocation or Glyph of Dominion received the benefit

  • Fixed a bug which caused Doom Brand to trigger the wrong explosion ability which caused it to deal 21 base damage with 100% added damage effectiveness instead of the 80 base damage with 400% added damage effectiveness as stated in the patch notes.

  • Fixed a bug where an Abomination that absorbed any variant of Skeletal Mage would only Devour default Skeletal Mages

Systems
  • Fixed issue where clients could be kicked for inactivity while actively playing.

  • Fixed many instances where the player could get stuck inside objects and walls in Rift Beast Caves.

  • Fixed a bug where going into the Rift Beast Cave from a story scene, and using a portal to return to town would cause players to be placed in the void upon returning through the portal.

  • Fixed a bug that made the Monolith portal in multiplayer would close after being interacted with for the first time

  • Fixed a bug where players would be taken back to the Monolith Hub instead of Haven of Silk after completing their first Cemetery

Other
  • Fixed a bug where you could see other players’ stash merge notifications

  • Fixed localization for notification when teleporting using a portal

  • Fixed a bug where an MTX portal would briefly appear next to the Monolith stone when returning from an incomplete Echo

  • Fixed rare bug where another player in a party could be seen as flickering between two points if they were evading as your client connected to the server.

  • Fixed black boxes in the chain anchors within The Garden

  • Fixed a bug where there was a lazy turtle in The Garden (wasn’t animating)

**

Changes**

  • Ophid, Tellura and Korut now have dedicated voice acting.

  • Updated a number of Localization entries

  • Adjusted Minion Stance toggle label readability

Season 3 - Beneath Ancient Skies is Live Now!

The time has come, Travelers!

Last Epoch Season 3 - Beneath Ancient Skies is now live on Steam.

Once the patch is installed, you’ll be able to log in, begin the Primal Hunt, and we look forward to exploring the Ancient Era alongside you.

Don’t forget that we are currently running our biggest Twitch Drops campaign ever, with 8 Free Cosmetics! You can get all the details (https://forum.lastepoch.com/t/season-3-twitch-drop-and-support-a-creator-campaign/78568).

**Hype Week Recap

**

Did you miss any of our Beneath Ancient Skies hype week content? Don’t worry we’ve got you covered. Here is a link to all the posts and the patch notes:

The Primal Hunt - Primal Hunt | Coming to Last Epoch August 21st

The Ancient Era - The Ancient Era | Coming to Last Epoch August 21st

Lich and Necromancer Updates - Lich & Necromancer Updates | Coming to Last Epoch August 21st

Quality of Life and Minion AI - Quality of Life & Minion AI | Coming to Last Epoch August 21st

Patch Notes - Last Epoch: Beneath Ancient Skies Patch Notes

**Join Us on Socials

**

We would love to have more of you join us on Discord at Last Epoch - Official Community, Reddit at

https://www.reddit.com/r/LastEpoch/, and our Forums https://forum.lastepoch.com where our players and developers discuss all things LE. Stay up to date in real-time by following us on these platforms:

Facebook - https://www.facebook.com/lastepochgame/

Twitter - https://x.com/LastEpoch

Blue Sky - https://bsky.app/profile/eleventhhour.games

**New Supporter Packs

**

Nigel, LE Toucan, has arrived. We’ve got new Primal supporter packs available on Steam, check them out below.

**Thank You!

**

Yesterday, we (https://forum.lastepoch.com/t/last-epoch-achieves-another-major-milestone/78711) that Last Epoch has sold more than 3,000,000 copies. We appreciate each and every member of this amazing community who made it possible. We hope you enjoy playing Season 3 as much as we’ve enjoyed working on it.

Please continue to provide feedback and suggestions; we’re still listening. Your passion helps us make Last Epoch even better, and we truly are inspired by it.

If you have not received the update, please exit Steam from the task tray and restart it. We can’t wait to see you in Eterra!

Last Epoch: Beneath Ancient Skies Patch Notes & Downtime Notice

Beneath Ancient Skies is releasing Thursday, August 21st, at 11:00am CDT!

Check out the full patch notes here: Last Epoch: Beneath Ancient Skies Patch Notes


Hello Travelers, and welcome to the final Hype Week post, covering the Patch Notes for Last Epoch Season 3: Beneath Ancient Skies!

To kick things off, we have a patch overview video, covering many of the exciting features to find in Season 3! Check out the video below:

Last Epoch Season 3 Overview by Game Director, Judd Cobler

Season 3 launches on August 21, 2025 11:00 AM CDT. Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on the 21st at 00:01 UTC. However, those cosmetics will not be active in Last Epoch until Season 3 launches.

Downtime Notice: Servers will become unavailable starting 24 hours before patch launch at August 20, 2025 1:00 AM CDT in preparation of the Season 3 Launch.

  • True Offline mode will continue to be available during this downtime through Steam launch settings.

Check out the full patch notes here: Last Epoch: Beneath Ancient Skies Patch Notes