What’s New

Last Epoch — Last Epoch Patch 1.4.5 Notes

Last Epoch Patch 1.4.5 Notes

Changed
  • Crafting messaging now provides more specific details about why an item is incompatible with the Rune of Shattering
  • Renamed the Loot Filter Toggle keybind option to Disable Loot Filter (Hold)
  • Minion attack command now more reliably chooses high priority targets closest to your cursor, such as enemies with the Protective modifier
  • Enemies with the Protective modifier are now naturally treated as higher priority targets for minion attacks
  • Necrotic Siege Golem second bounce of Siege Bolt attack now does half the damage of the initial blast instead of same amount
  • Necrotic Siege Golem both explosions now appear as Siege Bolt in death recap instead of generic Explosion
  • Necrotic Siege Golem Hungering Soul projectiles now do considerably less individual damage to reduce instant lethality
  • Temple Guardian now does considerably more damage with each of its abilities
  • Voidfused Forge now hits much more consistently with its melee attack against players not actively dodging
  • Humble Weaver Idol Health on Kill and Added Health increased to 28-36 from 15-20
  • Humble Weaver Idol Necrotic and Minion Necrotic Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Physical and Minion Physical Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Poison and Minion Poison Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Void and Minion Void Penetration increased to 3-4% from 1-2%
  • Humble Weaver Idol Necrotic and Minion Necrotic Resistance increased to 18-24% from 9-12%
  • Humble Weaver Idol Physical and Minion Physical Resistance increased to 18-24% from 9-12%
  • Humble Weaver Idol Poison and Minion Poison Resistance increased to 18-24% from 9-12%
  • Humble Weaver Idol Void and Minion Void Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Cold and Minion Cold Penetration increased to 3-4% from 1-2%
  • Stout Weaver Idol Fire and Minion Fire Penetration increased to 3-4% from 1-2%
  • Stout Weaver Idol Lightning and Minion Lightning Penetration increased to 3-4% from 1-2%
  • Stout Weaver Idol Cold and Minion Cold Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Fire and Minion Fire Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Lightning and Minion Lightning Resistance increased to 18-24% from 9-12%
  • Stout Weaver Idol Elemental and Minion Elemental Resistance increased to 8-12% from 4-6%
Fixed
  • Fixed player cosmetic visual effects disappearing in towns
  • Fixed Primalist attack animations at high attack speeds repeating the same swing instead of swapping between multiple types
  • Fixed visual effects remaining on the Idol Crafting station after all charges are expended
  • Fixed minions such as Bone Golems stopping performing actions when within a certain distance of their target
  • Fixed Summon Skeleton type specific buffs being removed when the skill tree was changed
  • Fixed animation issue with Ghostflame when using the Spirit of Dread node
  • Fixed visual issue with Runic Invocation Cold/Cold/Lightning Covenant Arc invocation
  • Fixed player getting stuck while using Dancing Strikes in online mode
  • Fixed Javelin banner not rotating correctly when attached to enemies via the Capture the Flag node
  • Fixed Shield Rush Temporal Strikes and Will Breaker nodes only adding damage to charge hit instead of end slam
  • Fixed enemies stopping performing actions when within a certain distance of their target
  • Fixed ailment visual effects on Champion Ord Lorca
  • Fixed no sound playing when Formosus the Undying was summoning Wengari
  • Fixed Elder Pannion appearing to move while his channeled laser attack was still active
  • Fixed Emperor of Corpses body flickering while sinking after death
  • Fixed some of Praetor Vul'Arta attacks not working correctly in online mode
  • Fixed The Shade of Orobyss Blood Orbs prematurely triggering explosions instead of disappearing when it dies
  • Fixed Humble Weaver and Stout Weaver Idol affixes having too low values
  • Fixed player getting stuck when using evade near the raised bridge in The Council Chambers
  • Fixed roof prop in The Ritual Site background not hiding properly and obscuring camera view
  • Fixed reward stash in Echo of a World still stopping projectiles when not actually there
Quality of Life
  • Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.

  • Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)".

Bug Fixes
  • Fixed an issue where player cosmetic visual effects could disappear in towns.

  • Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.

  • Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.

Skills and Passives
Minions
  • The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage.

  • Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy.

  • Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target.

Acolyte
  • Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed.

  • Ghostflame: Fixed an animation issue when using the Spirit of Dread node.

Mage
  • Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation.
Rogue
  • Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online.
Sentinel
  • Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node.

  • Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam.

Enemies
  • Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target.

  • Champions: Ord Lorca: Fixed an issue with ailment visual effects on it.

  • Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage.

  • Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion".

  • Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions).

  • Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities.

  • Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them.

  • Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari.

  • Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active.

  • Emperor of Corpses: Fixed an issue where its body flickered while sinking after death.

  • Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode.

  • The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers.

Items
  • Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values.

  • Humble Weaver Idol Affixes:

  • Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20).

  • Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%).

  • Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%).

  • Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%).

  • Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%).

  • Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%).

  • Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%).

  • Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%).

  • Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%).

  • Stout Weaver Idol Affixes:

  • Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%).

  • Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%).

  • Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%).

  • Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%).

  • Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%).

  • Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%).

  • Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%).

Campaign
  • The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck.

  • The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view.

Monolith
  • Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn't actually there.

  • Fixed some cases where Echo Chains could fail being generated.

  • Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work.

UI
  • Localization: Made a variety of grammar corrections for UI text in non-English languages.

  • Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.

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