Last Epoch Patch 1.3.5 Notes
- Disabled target updating after initial cast on some Rift Beast attacks
- Updated the indicator for Majasa's fire attack
- Updated the indicator for Majasa's poison falling rocks attack
- Updated Majasa's poison sphere visual to improve visibility
- Fixed an issue where some abilities like Thorn Shield would fail to cast in specific scenes while using a controller
- Fixed an issue where Flame Vent in Disintegrate would not cast Fireball if there were no enemies nearby
- Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range
- Fixed an issue where the caster would erroneously receive Rampage from Summon Raptor's Challenger Node
- Fixed an issue where Rampage from Summon Raptor's Challenger Node would not be properly put on cooldown with its cooldown reduced
- Fixed an issue where the raptor companion would not have Rampage properly applied on interaction with a rare enemy or a boss
- Fixed an issue where the transition notification would not display for transitions initiated from the Map menu using the Quick Travel button
- Fixed an issue where the transition label would appear over inactive doors in dungeons
- Fixed an issue where enemy health scaling from party size was not being applied to some enemies
- Fixed an issue where enemy raptors that were meant to have feathers did not
- Fixed a variety of small issues with T-Rex enemies audio
- Fixed an issue where new tabs or categories appeared in stash search results even though they should not have
- Fixed an issue in the stash tab priority UI where opening the type option would cause visual problems
- Fixed various text localization issues across multiple in-game areas
- Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold
- Fixed an issue where normal characters that no longer had the deathless tag would erroneously be filtered out of the Normal Characters category on the character selection screen
- Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys
- Reverted a networking change resulting in enemy and minion models sometimes appearing to stutter
Bug Fixes
Skills & Passives
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Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.
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Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.
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Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.
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Summon Raptor: Fixed multiple issues with the Challenger Node:
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The caster no longer erroneously receives Rampage
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Rampage will be properly put on cooldown with its cooldown reduced.
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The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.
Campaign
- Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button.
Dungeon
- Fixed an issue where the transition label would appear over inactive doors in dungeons.
Enemies
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Fixed issue where enemy health scaling from party size was not being applied to some enemies.
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Fixed an issue where enemy raptors that were meant to have feathers did not.
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Fixed a variety of small issues with the T-Rex enemies audio.
UI
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Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn't have.
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Fixed an issue in the stash tab priority ui where opening the "type" option would cause visual problems.
Text
- Fixed various text localization issues across multiple in game areas.
Other
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Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold.
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Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the "Normal Characters" category.
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Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys.
Changes
Item, Affix, & Enemy Balance
Enemies
- Disabled target updating after initial cast on some Rift Beast attacks.
Visual & Sound Updates
Enemies & NPCs
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Updated the indicator for Majasa's fire attack.
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Updated the indicator for Majasa's poison falling rocks attack.
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Updated Majasa's poison sphere visual to improve visibility.
Hotfix 1.3.5.1
- Reverted a networking change resulting in a number of enemy and minion models sometimes appearing to stutter.