libgdx 1.13.1

1.13.1
Added 8
  • Support for Image Layer repeat x and y in TiledMap
  • Add documentation for Viewport/Camera unproject and pick ray
  • Add XmlReader.getChildren() and XmlReader.replaceChild() methods
  • Add FPSLogger.setBound() method
  • Add tiledmap loader for JSON files
  • Add modifications to LongArray
  • Support for Layer TintColor in TiledMap
  • Add support for tiled class property
Changed 3
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Update MobiVM to 2.3.22
  • Improve Android input keyboard with autocorrection
Fixed 10
  • Fix floating point inaccuracy with touch position on iOS
  • Fix parsing imagelayer inside a group tag in TMX file
  • Fix Wayland not supporting setting window position and icon
  • Fix GWT MD5 hash calculation while copying file to avoid errors on very large files
  • Fix Gdx.net.openURI not working on iOS 18.1 Simulator
  • Fix duplicate points returned in polygon intersection

From libgdx

libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out our blog post to find out more!

Full Changelog: https://github.com/libgdx/libgdx/compare/1.13.0...1.13.1

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