libgdx 1.14.1

1.14.1
Added 5
  • Add return values to InputProcessor#removeProcessor
  • Add soundId support for AsynchronousSound
  • Add LongSet
  • GlyphLayout: justify text option
  • Add ScrollPane#smoothScroll() to control smooth scroll speed
Changed 5
  • Native input API rewrite
  • Move dispose() method to Audio interface
  • Scene2d native input integration
  • Make PoolManager compatible with r8 full mode
  • Make ModelBuilder fields and related classes protected for better backend extensibility
Fixed 10
  • Fix ANR/crash in AndroidGraphics.destroy() due to infinite wait()
  • Fix collider bounds check in Octree
  • Ensure space and u007F are also in Hiero's Extended character set
  • Handle case play() fails to AsynchronousSound
  • Fix nested class property defaults loading
  • Fix NinePatch in flipped TextureAtlas

From libgdx

Our first release in 2026 brings plenty of bug fixes and new features. Check out our blog post on version 1.14.1 here!

Full Changelog: https://github.com/libgdx/libgdx/compare/1.14.0...1.14.1

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