v158DesktopMobile
v8 Build 158
Added 5
- More stats of Mass Driver to database
- Shield bar to HUD when controlling a unit with shields
- Schematic descriptions to schematic info dialog
- Fill under liquids bucket tool mode
- Option to filter maps by planet
Changed 3
- Increased max map size to 800x800
- Improved performance of block removal/team change events, reduces campaign core destruction lag
- Improved performance of logic block link changes, fixes some lag machines
Fixed 12
- Save corruption caused by large build queues
- Use of @queries world logic variable causing save corruption
- Message block content limits being inconsistently enforced, now always 400
- Patched message blocks causing network issues; the length limit is non-patchable
- Sync issues with payload control
- Quell bullet not tracking cursor correctly
- Liquids under walls counting towards sector resources
- Containers dropped adjacent to cores clearing their items
- Several issues relating to data patch map softlocks
- Specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
- Launch pad item import exploit
- Naval/flying units sometimes circling patrol points forever
Removed 1
- Deprecated unit ammo rule/system completely; any mods that used this system will break
- Fixed save corruption caused by large build queues
- Fixed use of
@queriesworld logic variable causing save corruption - Fixed message block content limits being inconsistently enforced (now always 400)
- Fixed patched message blocks causing network issues; the length limit is non-patchable
- Fixed some sync issues with payload control
- Fixed Quell bullet not tracking cursor correctly
- Fixed liquids under walls counting towards sector resources
- Fixed containers dropped adjacent to cores clearing their items
- Fixed several issues relating to data patch map softlocks
- Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
- Fixed a launch pad item import exploit
- Fixed naval/flying units sometimes circling patrol points forever
- Increased max map size to 800x800
- Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
- Improved performance of block removal/team change events (reduces campaign core destruction lag)
- Improved performance of logic block link changes (fixes some lag machines)
- Added more stats of Mass Driver to database
- Added shield bar to HUD when controlling a unit with shields
- Added schematic descriptions to schematic info dialog
- Added 'fill under liquids' bucket tool mode
- Added option to filter maps by planet
- Added option to clear saves/research by planet
- Made Scathe display different missiles in itself depending on ammo type used
- Many various Serpulo/Erekir rebalancing changes