Mindustry

GamesDesktopMobileGPL-3.0

An automation tower-defense RTS about building factories and defending them.

Latest v160.7 · · Desktop · Mobileby AnukenWritten in JavaWebsiteAnuken/MindustryRSS

Release activity

Release activity — 18 releases across 17 days since Apr 22, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Apr 22, 2026. Older weeks are hidden at this screen width.
JulAugSepOct
SundayNo releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 20261 release on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 20261 release on Sep 13, 20261 release on Sep 20, 2026No releases on Sep 27, 2026No releases on Oct 4, 2026No releases on Oct 11, 2026
MondayNo releases on Jun 29, 20261 release on Jul 6, 20261 release on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 20261 release on Sep 14, 2026No releases on Sep 21, 2026No releases on Sep 28, 2026No releases on Oct 5, 2026No releases on Oct 12, 2026
TuesdayNo releases on Jun 30, 20261 release on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026No releases on Sep 15, 2026No releases on Sep 22, 2026No releases on Sep 29, 20261 release on Oct 6, 2026No releases on Oct 13, 2026
WednesdayNo releases on Jul 1, 20261 release on Jul 8, 20261 release on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026No releases on Sep 9, 2026No releases on Sep 16, 2026No releases on Sep 23, 2026No releases on Sep 30, 2026No releases on Oct 7, 2026No releases on Oct 14, 2026
ThursdayNo releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026No releases on Sep 10, 2026No releases on Sep 17, 2026No releases on Sep 24, 2026No releases on Oct 1, 20261 release on Oct 8, 2026No releases on Oct 15, 2026
FridayNo releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 20262 releases on Sep 11, 2026No releases on Sep 18, 2026No releases on Sep 25, 2026No releases on Oct 2, 2026No releases on Oct 9, 2026No releases on Oct 16, 2026
SaturdayNo releases on Jul 4, 20261 release on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 20261 release on Sep 12, 2026No releases on Sep 19, 2026No releases on Sep 26, 2026No releases on Oct 3, 2026No releases on Oct 10, 2026

18 releases since Apr 22, 2026, busiest day 2

Patch notes

What changed from 159 to 160
v160.7Latest

v8 Build 160.7

Fixed 2
  • Command and stance changes not working on servers
  • Shield break effect spam appearing when a shielded unit is hit by Parallax turrets

From Mindustry

  • Fixed command/stance changes not working on servers
  • Fixed shield break effect spam appearing when a shielded unit is hit by Parallax turrets
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How v160.7 went
v160.6

v8 Build 160.6

Added 1
  • Added support for loading data patches in mods from patches/ folder
Changed 1
  • Updated app icon
Fixed 11
  • Fixed units stuttering when pathfinding towards a moving target
  • Fixed client disconnect when commanding large numbers of units
  • Fixed naval units getting stuck on doors in water
  • Fixed a rare server physics crash
  • Fixed empty fields in logic shifting parameters
  • Fixed directional unloader deserialization issues with mods
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How v160.6 went
v160.5

v8 Build 160.5

Changed 4
  • Make player list UI wider on desktop
  • Liquid bars are no longer displayed in data patched blocks with 0 liquid capacity
  • Images in data patches now have alpha bleeding and antialiasing applied, matching how vanilla sprites are processed
  • The mod browser now prioritizes mod releases with a title that matches the current Mindustry version
Fixed 10
  • Fix certain popups still displaying on servers when UI is hidden
  • Fix bugs relating to chain lightning snapping
  • Fix hex/binary values of numbers in logic processors not parsing when above Long.MAX_VALUE
  • Fix shape text marker not being selectable in logic UI
  • Fix target dummy not being able to land when other dummies with large hitboxes are nearby
  • Fix entities with extremely large hitbox sizes causing a thread to freeze
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How v160.5 went
v160.4

v8 Build 160.4

Fixed 3
  • Target dummy bug relating to parameter validation on servers
  • High memory usage in pathfinder when large amounts of units target a dummy
  • Data patch crash
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How v160.4 went
v160.3

v8 Build 160.3

Fixed 4
  • Dummy block crashing or disconnecting clients when configured in multiplayer
  • Dummy block being overdriveable
  • requiredPlanets not working in data patches
  • Data patch maps sometimes crashing after adding items
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How v160.3 went
v160.2

v8 Build 160.2

Changed 2
  • Reverted fix to logic setblock rounding; coordinates are no longer rounded
  • Made data patch sounds only use streaming when above 100kb
Fixed 6
  • Fixed weather appearing twice in rules dialog
  • Fixed unbinding a key not saving
  • Fixed category icon mouse position being offset at high UI scales
  • Fixed objective markers remaining after sector capture
  • Fixed team-specific infinite resources rule not making blocks show up as buildable in the build menu
  • Fixed some logic layout issues in portrait mode
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How v160.2 went
v160.1

v8 Build 160.1

Changed 1
  • Limited target dummy hitbox size and other values
Fixed 5
  • Modded particle effects being double the size
  • Crash caused by API changes with some mods
  • Some audio-related crashes
  • Target dummy unit being spawn-able
  • Target dummy being placeable into payloads
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How v160.1 went
v160

v8 Build 160

Added 19
  • System for plugins to display custom UI on clients
  • Support for servers sending dynamic textures to clients via Vars.netServer.sendTexture
  • Server remote methods for bulk-filling tiles
  • Button to restore automatically disabled mods
  • Version selection for mods that are reinstalled
  • Support for viewing items in bridge conveyors
Changed 25
  • Reconstructors display all possible stances even with no units contained in them
  • Improved auto bridge placement algorithm
  • Servers send existing entities with world data, which may improve initial rubberbanding
  • Non-player units no longer update in the map editor
  • Mirror axis draggable in the editor
  • Merged animated shields option into animated surfaces option
Fixed 13
  • Mod icons not displaying when newly imported
  • Line joint rendering at sharp angles exploding into infinity
  • Various bugs with displays-on-displays
  • Pings persisting across maps
  • Message block edit button misalignment on mobile
  • Message blocks on iOS not being editable multiline
Security 1
  • JSON now requires classes to have the @AllowSerialization annotation to be deserialized when type is ambiguous
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How v160 went
v159.7

v8 Build 159.7

Added 2
  • Add internal rule for block placement limits per-type, usable by servers and console edits to reduce lag
  • Add support for opening schematics, saves, and maps from the file browser on Android and iOS
Changed 1
  • Make modded sector presets generate outlines by default
Fixed 5
  • Fix conveyors not appearing in schematic previews under certain conditions
  • Fix Android file browser not exporting with correct extension
  • Fix data audio view file name going out of bounds
  • Fix logic editor being laggy on mobile devices
  • Fix "unit can't build" text staying in the build menu in certain situations
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How v159.7 went
v159.6

v8 Build 159.6

Added 1
  • Support for loading mod assets in map music rules
Fixed 3
  • Custom music rules not updating when editing rules before playing a map
  • Littoral Shipyard not having waves
  • Icons not generating properly in data patch content
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How v159.6 went
v159.5

v8 Build 159.5

Added 3
  • Add logic variable for currently playing music
  • Add logic rule for music volume
  • Add imports for java.lang.* to JS
Changed 2
  • Make Corvus/Vela attempt to shoot at targets even when commanded to move
  • Allow console in editor on desktop
Fixed 4
  • Fix armored conveyor displayed speed being incorrect
  • Fix derelict payload conveyors not updating item position
  • Fix fog-uncovered cached blocks not rendering properly
  • Fix conveyor items visually rendering at the wrong layer
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How v159.5 went
v159.3

v8 Build 159.3

Added 4
  • Added map rules to disable vanilla music playback
  • Added rules for music control to map rules UI
  • Added automatic mod update checker and update buttons
  • Added caching of mod icons in mod browser
Changed 2
  • Improved reliability of mod browser icon fetching
  • Switched Steam multiplayer backend to Steam Networking Sockets to fix large worlds not loading on Steam and improve reliability
Fixed 5
  • Fixed generated icons for data patch content not loading
  • Fixed crash related to plastanium conveyor spam
  • Fixed dedicated server crashing or having incorrect output when a proper terminal is not available
  • Fixed shooting getting stuck when game is paused
  • Fixed saves on some sectors becoming invalid after 159
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How v159.3 went
v159.2

v8 Build 159.2

Fixed 8
  • Naval units not pathfinding correctly when commanded
  • Turrets sometimes shooting twice
  • Data patch content displaying as modded
  • Incorrect offset of inventory/config UI on mobile devices with notches
  • Weather not applying to sectors
  • Erekir conduit bridges not being placeable on liquids
  • Sectors not displaying correct resources
  • File chooser not showing on Linux on Steam under non-english languages
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How v159.2 went
v159.1

v8 Build 159.1

Changed 1
  • Made data patches load after content
Fixed 5
  • Fixed Call.label crashing or not working under specific circumstances
  • Fixed incorrect map/set shrink() call causing crash
  • Fixed directional unloader sprite not updating
  • Fixed logic processor read crash
  • Fixed crash logs not being exportable on Android
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How v159.1 went
v159

v8 Build 159

Added 14
  • New system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers via assets/ subdirectory
  • LOD-like system for hiding various details like power lasers when zoomed out
  • Key for teleporting to the cursor in sandbox mode
  • Developer Options settings tab
  • Option/hotkey to see performance stats
  • Multi-file select support to system file picker
Changed 22
  • Increased Java bytecode target to 17 on desktop, no longer compatible with Java 8
  • Raised Android minimum SDK version to 21 (Android 5.0+)
  • Removed rounding of camera zoom levels
  • Optimized rendering of various static blocks (e.g. walls)
  • Made sounds load when played instead of at game startup, saving around 150mb of RAM
  • Moved dedicated server rules config to a separate file
Fixed 10
  • Search bar getting reset in schematics dialog on Android
  • Derelict blocks sometimes still supplying power
  • Default methods not being overrideable in JS
  • Links being renamed under specific conditions when copying logic blocks
  • Ground Zero tutorial getting stuck when on Casual difficulty
  • A number of server crashes/exploits
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How v159 went
v158.1

v8 Build 158.1

Fixed 5
  • vault-related save reload item duplication bug
  • occasional crash caused by logic-controlled landing pads
  • health never being visible when controlling shielded payload units
  • infinite-duration status effects displaying long numbers instead of the infinity symbol
  • certain status effects not being displayed
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How v158.1 went
v158

v8 Build 158

Added 5
  • More stats of Mass Driver to database
  • Shield bar to HUD when controlling a unit with shields
  • Schematic descriptions to schematic info dialog
  • Fill under liquids bucket tool mode
  • Option to filter maps by planet
Changed 3
  • Increased max map size to 800x800
  • Improved performance of block removal/team change events, reduces campaign core destruction lag
  • Improved performance of logic block link changes, fixes some lag machines
Fixed 12
  • Save corruption caused by large build queues
  • Use of @queries world logic variable causing save corruption
  • Message block content limits being inconsistently enforced, now always 400
  • Patched message blocks causing network issues; the length limit is non-patchable
  • Sync issues with payload control
  • Quell bullet not tracking cursor correctly
Removed 1
  • Deprecated unit ammo rule/system completely; any mods that used this system will break
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How v158 went
v157.4

v8 Build 157.4

Added 1
  • Added a world logic spatial query instruction
Changed 2
  • Made players respawn instantly upon joining a server, even when the host paused it
  • Made 'core is under attack' warning clickable to pan to last attacked core
Fixed 4
  • Fixed spawn bullet instruction causing save issues
  • Fixed sensor name conflict with bullet properties
  • Fixed minor issues with guardian hints and initial arc research in Serpulo campaign
  • Fixed minor map submission issues
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How v157.4 went
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Discussion

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