DuckStation

GamesDesktop

A fast, accurate PlayStation 1 emulator.

Latest v0.1-11580 · · Desktopby StenzekWebsitestenzek/duckstation

Release activity

Release activity — 9 releases across 9 days since Apr 3, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Apr 3, 2026. Older weeks are hidden at this screen width.
MayJunJulAug
SundayNo releases on Apr 19, 20261 release on Apr 26, 2026No releases on May 3, 20261 release on May 10, 2026No releases on May 17, 2026No releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 20261 release on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026
MondayNo releases on Apr 20, 2026No releases on Apr 27, 2026No releases on May 4, 2026No releases on May 11, 2026No releases on May 18, 2026No releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 20261 release on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026
TuesdayNo releases on Apr 21, 2026No releases on Apr 28, 2026No releases on May 5, 2026No releases on May 12, 2026No releases on May 19, 2026No releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026
WednesdayNo releases on Apr 22, 2026No releases on Apr 29, 2026No releases on May 6, 2026No releases on May 13, 2026No releases on May 20, 2026No releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 20261 release on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026
ThursdayNo releases on Apr 23, 2026No releases on Apr 30, 2026No releases on May 7, 2026No releases on May 14, 2026No releases on May 21, 2026No releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 20261 release on Aug 6, 2026
FridayNo releases on Apr 24, 2026No releases on May 1, 2026No releases on May 8, 2026No releases on May 15, 2026No releases on May 22, 2026No releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026
SaturdayNo releases on Apr 25, 2026No releases on May 2, 2026No releases on May 9, 2026No releases on May 16, 2026No releases on May 23, 20261 release on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026

9 releases since Apr 3, 2026

Patch notes

previewPre-releasepreview

Latest Preview Build

Fixed 1
  • Fix compiling
Commits
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How preview went

v0.1-11580

Added 8
  • Add image verification to FullscreenUI
  • Add easing to ProgressDialog bar in FullscreenUI
  • Add CardRadioButton to Qt
  • Add interface and view types to setup wizard
  • Add animation to setup wizard
  • Support branch labels in assembly codes in Cheats
  • Add custom title and disc set title and serial editing in FullscreenUI
  • Accept '.org 0x12345678' and '0x12345678:' to set pc in Cheats
Changed 1
  • Use .org as insertion point in assembly codes for Cheats
Fixed 11
  • Make CopyFilePath() atomic in FileSystem
  • Fix incorrect effect in save state selector in FullscreenUI
  • Fix incorrect layout in ProgressDialog in FullscreenUI
  • Fix path in update-and-edit-english.bat script
  • Don't save window position when hidden in Qt
  • Fix transition glitch when loading with no states in FullscreenUI
Commits
  • abf946c88 Update ukrainian translation (#3762)
  • c80552f1c Ukrainian translation v2 (#3764)
  • ab30d1da5 FileSystem: Make CopyFilePath() atomic
  • acfd60ea5 Deps: Update to 20260702
  • 7be44a41c FullscreenUI: Fix incorrect effect in save state selector
  • 4c39eac52 FullscreenUI: Fix incorrect layout in ProgressDialog
  • 3441574be CDImage: Add some more helper functions
  • c3af062bf Qt: Move image verification logic to GameDatabase
  • c05726a48 FullscreenUI: Add image verification
  • 685b2f7d2 FullscreenUI: Add easing to ProgressDialog bar
  • 4bc8ace9b Qt: Add CardRadioButton
  • 866d23042 Qt: Add interface and view types to setup wizard
  • f31d99e77 Qt: Add animation to setup wizard
  • 7316cce3d Qt: Fix path in update-and-edit-english.bat script
  • bb3fede3f Qt: Update English plural translations
  • 9c1500f1a Qt: Add pause menu hotkey to setup wizard
  • 6d7163c54 Qt: Remove note about renderer from setup wizard
  • d9106576f Qt: Don't save window position when hidden
  • 5dd559c15 FullscreenUI: Fix transition glitch when loading with no states
  • fce1b1e30 Cheats: Use .org as insertion point in assembly codes
  • 7bed00d02 Cheats: Support branch labels in assembly codes
  • 36a85ffbf Cheats: Expand test coverage
  • 7c9351278 Cheats: Fix incorrect nullopt return
  • e79eb42f7 Cheats: Fix incorrect bitmask for 32-bit option values
  • 46efde0b1 Qt: Respect SH_Widget_Animation_Duration style hint
  • bf1801cb2 Qt: Add missing singular forms to English "translation"
  • f9cf0db0b FullscreenUI: Fix styling of input string dialogs
  • 4616c8513 FullscreenUI: Add custom title/disc set title/serial editing
  • a6d24175d FullscreenUI: Make game summary more compact
  • a0a4159c8 FullscreenUI: Fix overlap in modal progress with empty status text
  • 3968606be GameDatabase: Don't leave verify status text empty
  • e2a654715 FullscreenUI: Switch to list page on settings open from game list
  • 4f51c2dcb Qt: Warn when upscaling is enabled without PGXP
  • 0c87b0726 Cheats: Accept ".org 0x12345678" and "0x12345678:" to set pc
  • c8e6dc5c6 Qt: Add settings-window class to setup wizard
  • c0074b9b5 Qt: Use item view for game list directories
  • 82518c5b0 Scripts: Extend translation validation/linters
  • 083592488 Qt: Update ja and zh-CN translations
  • d79464128 Qt: Slightly increase settings category size
  • 584999e3f Qt: Give proper names to widgets in setup wizard
  • 79c08b648 Qt: Remove multiple sources of truth for supported formats
  • 5d4661310 Achievements: Centralize profile URL building
  • fb994670e Qt: Match achievements login between settings/setup wizard
  • 674af5152 Scripts: Relax rich-text checks in the translation validator
  • 90c96dc94 Qt: Fix a decent number of strings missing from lupdate
  • c46a1dc53 CI: Only validate changed translation files on PR
  • 3d544d4ed Qt: Fix upscaling warning always showing in setup wizard
  • 7d4b97d19 Qt: Fix missing translation of default update channel
  • 12df0cd11 Qt: Fix duplicate message context in debugger error
  • c2f8d3298 MediaCapture: Mark missing translatable strings
  • dd6354143 AudioStream: Fix backend name not translating
  • 2cf04c92a Qt: Remove duplicate translation strings
  • 982a35e6e Qt: Cancel search when pressing Esc (#3767)
  • 7dde4794b Update Spain translation (#3768)
  • bc057d9f7 Qt: Restore focus frame on QLineEdit with macOS native theme (#3771)
  • fa19df308 Update qttranslations.inl (#3772)
  • 2b1de6278 Qt: Fix empty gamesettings ini being saved on close
  • 7651d288b Qt: Use simpler text widgets in cover downloader and game summary (#3773)
  • 6194f08a9 Achievements: Always identify game on startup
  • 59247c84b Achievements: Move game hash calculation to system
  • eeda898c2 Achievements: Separate login and progress requests
  • 43294ac04 FullscreenUI: Avoid unnecessary mutex lock
  • aa6b3777a GameDatabase: Make track hashes private
  • 6931f890b GameDatabase: Fix revision not showing after verification
  • e7f2f101c Qt: Fix inverted delayed show condition in QtAsyncTaskWithProgressDialog
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How v0.1-11580 went

v0.1-11515

Added 7
  • Add game list functions to rc_client in rcheevos
  • Add SQLite helpers and dynamic loading utilities
  • Add disable texture and vertex lighting debug options to GPU
  • Add 'Select Next Slot and Save State' hotkey
  • Add reset option to directory selector in FullscreenUI
  • Add complete Ukrainian translation for Qt interface
  • Add Scanline Modern 4x2 adaptive retro filter shader
Changed 9
  • Bump rcheevos dependency to 9ade739
  • Use C99 to build rcheevos
  • Update seed hash database for achievements
  • Swap achievements to sqlite-backed storage
  • Move achievement pinning to database
  • Do not update game database on disc change
Fixed 5
  • Fix crash in database updates on unknown media change
  • Fix keyboard navigation in game list after searching
  • Fix setting reset wiping out user preferences
  • Fix global states always showing in menu in FullscreenUI
  • Fix scanline flicker caused by precision drift at boundaries
Commits
  • 498921157 dep/rcheevos: Bump to 9ade739
  • 63caefb96 dep/rcheevos: Add game list functions to rc_client
  • 2f3067ab4 CMake: Use C99 to build rcheevos
  • eae17a4d7 Util: Add SQLite helpers and dynamic loading
  • 1230c8398 Achievements: Update seed hash database
  • 98ec05550 Achievements: Swap to sqlite-backed storage
  • cfde5bf5c Achievements: Move achievement pinning to database
  • e9bd041e2 Achievements: Add missing DB load check in a couple of places
  • cd7d35cf7 SQLiteHelpers: Fix load failure on Windows
  • 3260ba807 Deps: Update to 20260614
  • a05171d08 Achievements: Fix crash in database updates on unknown media change
  • 1cce275db Achievements: Don't update game database on disc change
  • cdce0f7a3 CI: Bump to LLVM 22
  • a3dbace1a Hotkeys: Display reason why rewind is unavailable
  • 4144c1e09 GPU: Eliminate redundant type comparions in FillDrawCommand()
  • 77fe65995 GPU: Inline draw mode into state struct
  • 15ad0024d TimingEvent: Use const char* for name instead of string_view
  • d22950c57 GPU: Add disable texture/vertex lighting debug options
  • 9fe36d9c0 Misc: Reduce unnecessary struct padding
  • 31c218360 Qt: Use atomic for auto close flag
  • 4c698e735 Qt: Add menu item to refresh achievement database
  • f7ce14e81 ZipHelpers: Move to util project and source file
  • 97ae01391 Hotkeys: Add 'Select Next Slot and Save State'
  • 9d0eec772 Qt: Disable global save states by default
  • 64f0689b6 Qt: Remove unused signal in SettingsWindow
  • 0dd6e5cef Qt: Disable tab key navigation on game list (#3752)
  • c712c7b29 Qt: Fix keyboard navigation in game list after searching (#3753)
  • 8f6b1b630 FullscreenUI: Add reset option to directory selector
  • ef8a1fcee Core: Fix setting reset wiping out user preferences
  • c0a8d9dac FullscreenUI: Fix global states always showing in menu
  • b19347eed Add complete Ukrainian translation for Qt interface (#3754)
  • cd0c961ec Qt: Add Ukrainian translation to list
  • a64851a1f HTTPDownloader: Remove redunadant request \casts
  • 6357732c8 feat(shader): add Scanline Modern 4x2 adaptive retro filter (#3755)
  • 39cb9af98 update spanish translation (#3756)
  • e6694d1e2 Fix scanline flicker caused by precision drift at boundaries (#3758)
  • 553b133b9 Spanish (Spain) translation update 2026/06/22
  • 5828adfed Qt: Normalize x in es-ES translation
  • cd7b4e535 Qt: Remove placeholder text from a bunch of ui files
  • 5be86a0f3 Qt: Remove redundant translation strings in capture settings
  • 99498ad0c MSBuild: Flag ts files as correct type
  • ba6ae234b Qt: Rework speed controls to be less confusing
  • 6dd972a38 FullscreenUI: Add zoom/slide transition effects
  • 1ffee7175 Qt: Fix unused variable warning
  • b43807a2b CPU: Add MIPS assembler
  • efed642cf Qt: Add 'Patch Instruction' and 'Nop Instruction' to debugger
  • 34df972d8 Cheats: Add 'Assembly' code type
  • b1106392b Qt: Use fixed-width font for cheat code editor
  • 17f54f1a2 Qt: Fix missing styling of QPlainTextEdit
  • b4834b982 CPU: Add targeted icache invalidation
  • 74fac973e Cheats: Invalidate icache when writing (likely) assembly codes
  • 91273f2b3 CPU: Eliminate default branch in icache fill
  • 487a16193 FullscreenUI: Add a couple of missing transition effects
  • 7d002d352 FullscreenUI: Fix a couple of issues with modal progress
  • ef84883dd Sockets: Fix incorrect WSAStartup() call
  • 90c70407c VideoThread: Fix debug assertion tripping in single-threaded mode
  • 032d89447 Qt: Update redump hash lookup URL
  • c22c1cbc4 Settings: Load config for all memory cards
  • 75be5531a Qt: Add configuration of multitap memory cards
  • 352bb0d7f Qt: Move save state backup setting to memory card page
  • eccc1e054 FullscreenUI: Add start-in-big-picture-mode option
  • 4a9776541 Qt: Tidy up main() function
  • 73967c5c4 InputManager: Fix cloning multitap profiles
  • 9e4ef8bd6 System: Only use fast forward volume for >1 speed
  • e409f884d Settings: Remove unused function
  • 57a77b433 GameList: Force refresh when starting disc change
  • ad705e7d8 Qt: Fix saved geometry being lost in nogui mode
  • 92d3f8e6e Atualização Português do Brasil (#3760)
  • a9cc936ba Qt: Minor UI consistency fixes (#3761)
  • ffd9d40d6 Qt: Add Register button for achievements
  • fa1b4b748 CMake: Silence resource copy messages
  • f1e089374 System: Fix mute volume
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How v0.1-11515 went

v0.1-11443

Added 4
  • CDROM manual control of lid state
  • CDROM show effective read speed in debug window
  • FullscreenUI add search to game list
  • FullscreenUI use InputTextWithIcon() for achievements login
Changed 7
  • Make verify serial mismatch message clearer
  • CPU use table lookup for mfc0
  • Controller make center a distinct value
  • Qt round round texcoords only applies to 3D
  • Settings don't copy advanced/hidden settings to game
  • Qt suffix unavailable audio and video devices
  • Qt use 'Global' instead of 'Default' for inherited spinners
Fixed 9
  • CDROM DisableReadSpeed() never having any effect
  • GameList race condition when refreshing from two sources
  • Achievements hardcore toggle not showing summary
  • Qt white-on-light icon colours in Classic Windows theme
  • Qt initial icon colours in native theme
  • CDROM rare case of command event loss with states
Commits
  • 2b1a6cf2b Qt: More appropriate icon for "Search on Redump" button
  • a90182445 Qt: Improve icon consistency
  • 15d8f68d3 Merge pull request #3747 from Pesa/overlap
  • 00149a5be Qt: Disable buttons if controller port is empty (#3748)
  • 2f0cd4d4c DiscDB: Remove duplicate entries for some multi-disc games
  • 8dd88aad2 Qt: Make verify serial mismatch message clearer
  • e21bf74f2 Qt: Replace most _L1 usage with _s
  • 22ee4c076 CMake: Build with immediate binding/full relro
  • e23bc84bb Achievements: Always prefetch game badge before achievement badges
  • 02a41fa06 GameDB: Add metadata to King's Field 3 - Pilot Style (#3749)
  • 8ac294d4f CDROM: Fix DisableReadSpeed() never having any effect
  • 2c6ac7d4f CDROM: Add manual control of lid state
  • 1d71915fb CDROM: Show effective read speed in debug window
  • 18f581ef9 CPU: Use ternary in CPU::WriteRegDelayed()
  • 667e1147a CPU: Add branch hints to interpreter dispatch
  • 2b5baa1b8 CPU: Add more branch hints to interpreter
  • 0b700d1b8 GTE: Eliminate bounds check in dispatcher
  • 2f8e9a851 MSBuild: Enable strict aliasing for clang
  • c660f8532 CPU: Use table lookup for mfc0
  • 1f7fcb8c9 GameList: Fix race condition when refreshing from two sources
  • 134f17239 Achievements: Don't tear down persistent state on enable toggle
  • 8bf9562c3 Achievements: Fix hardcore toggle not showing summary
  • 944beca2c Achievements: Populate saved credentials in ProcessStartup()
  • cae25968f Achievements: Move init functions to private header
  • 1e6a006bd Controller: Make center a distinct value
  • 24fb22acf Controller: Move helper functions into their own file
  • 0ec7d2bd4 Misc: Remove redundant static qualifier from force-inline functions
  • 37878497b Qt: Disable labels for controller setting descriptions
  • 2a32d7014 Qt: Fix white-on-light icon colours in Classic Windows theme
  • c1adcb5a4 Qt: Fix initial icon colours in native theme
  • a4e3afcdd Release MMPX Advanced v3.2: Optimize and Clean (#3750)
  • f228b009c CDROM: Hopefully fix rare case of command event loss with states
  • 0e0ef21d0 System: Clear memory save states on reset
  • 09008bb3a Qt: Round round texcoords only applies to 3D
  • ba08a6f70 Qt: Hide FSUI theme and font settings from game properties (#3751)
  • 770cc586f Settings: Don't copy advanced/hidden settings to game
  • a7a5faeb1 Qt: Fix warning in graphicssettingswidget.cpp
  • 76ca9b15d Qt: Suffix unavailable audio and video devices
  • fa167cab8 FullscreenUI: Add InputTextWithIcon()
  • b3e8543ba FullscreenUI: Make ResetFocusHere() return a boolean
  • 632aab3a0 FullscreenUI: Use InputTextWithIcon() for achievements login
  • 1c89c6436 FullscreenUI: Add search to game list
  • ce14eefd5 ObjectArchive: Swap to HTTPCache log channel
  • 3a9856660 FullscreenUI: Fix input text text colour in light theme
  • 6efef5b66 GameDB: PGXP-CPU for Digimon World 2
  • c1a9d78e7 RegTest: Fix crash on startup
  • c20a5c752 CPU: Copy entire value for zero shift cases
  • c8064e75d CPU: Fix flipped operands on PGXP shifts in recompiler
  • 0b4dfcd04 Settings: Remove unused field
  • b7b31ef97 Qt: Use 'Global' instead of 'Default' for inherited spinners
  • 2c527f4f2 Qt: Add reset buttons for tolerance/depth threshold
  • 7d1996827 Qt: Fix memory leaks in SVG helpers
View originalPermalink
How v0.1-11443 went

v0.1-11391

Added 6
  • GameDB: Add disc set for Persona 2 - Eternal Punishment (USA)
  • CDImageCCD: Support loading ccd+img without sub
  • Bus: Add option for enabling PCSX expansion region
  • Qt: Expose debugger and exit in toolbar
  • Qt: Add monochrome icon theme
  • FullscreenUI: Add images to controller settings
Changed 4
  • Optimize scanline-modern-ex.fx shader
  • Optimize scanline-modern shader
  • GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2
  • GameDB: Force Round Texture Coordinates for Lego Island 2
Fixed 10
  • GameDB: Various fixes
  • Don't draw OSD messages with zero opacity
  • AudioStream: Reset staging buffer position
  • CDROM: Fix incorrect stat response in test command
  • DMA: Enforce read-only bits in OTC channel control
  • GPU: Fix incorrect bitmask for command primitives
Commits
  • b0c277b10 optimization scanline-modern-ex.fx (#3733)
  • 717424209 GameDB: Various fixes (#3734)
  • 8dad651a2 GameDB: Add disc set for Persona 2 - Eternal Punishment (USA) (#3735)
  • 023c0823d Qt: Update French translation by Corrigo
  • ecc46d2d4 Qt: Don't draw OSD messages with zero opacity
  • 12450a1e0 CDImageCCD: Support loading ccd+img without sub
  • 6b5086900 Atualização Português do Brasil (#3737)
  • c71fdd60a GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)
  • ee2530647 AudioStream: Reset staging buffer position (#3738)
  • faa37fd9c CI: Bump Xcode to 26.4 (#3713)
  • f6da96077 CI: Bump dependencies to 20260512
  • 7e98f1717 GameDB: Force Round Texture Coordinates for Lego Island 2
  • dfc894c88 AudioStream: Tidy up more state reset
  • 7b6316189 FullscreenUI: Fix unused variable warning
  • 33663c5ea Qt: Work around broken build in latest MSVC versions
  • e1d9414ec Qt: Make binding tooltips/multi-window localisable
  • a2a12da4b GPUDevice: Pack local state in struct
  • 22a3302fa DynamicLibrary: Add symbol resolution helpers
  • 7ee8fbc42 DiscordPresence: Use ResolveSymbols()
  • 16d1dcb84 GPUDevice: Use ResolveSymbols()
  • 4c89ddb00 VulkanDevice: Use ResolveSymbols()
  • ad70cffd9 MediaCapture: Use ResolveSymbols()
  • 59a3e09fa MediaCapture: Eliminate global load mutex
  • 2225d366b GPUDevice: Pack shaderc/spirv-cross function pointers together
  • 1758f43d9 ImGuiManager: Use 1/255 as opacity threshold
  • 32af8280b optimization scanline-modern shader (#3742)
  • 74cca15c2 Atualização Português do Brasil (#3741)
  • 833dd2c9b Update Russian translation (#3740)
  • dc5c5b7c3 GameDB: A few more fixes (#3739)
  • 77ecf9939 MSBuild: Enable segment heap via vsprops
  • 2307ad9b0 CMake: Drop Win32/MSVC specific paths. Use MSBuild.
  • 5e57ff57d CDROM: Fix incorrect stat response in test command
  • 1c936c496 DMA: Enforce read-only bits in OTC channel control
  • fc72f17a5 CI: Drop unused input (#3743)
  • 8f818af6d GPU/HW: Remove unnecessary reference to backend in texture cache
  • f484af5f4 GPU: Merge gpu.cpp and gpu_commands.cpp
  • b123c8e2b GPU: Convert frontend to namespace
  • 4e0374ef8 GPU: Slightly faster path for DMA writes
  • 3dd7497f6 GPU: Use InlineFIFOQueue
  • d89476ad2 GPU: Fix incorrect bitmask for command primitives
  • e6b938af3 CDROM: Fix incorrect date in comment
  • f2e629f7e Achievements: Fix game not loading after token-expired late login
  • cdb26ee7b ImGuiManager: Return wants_keyboard for all generic inputs
  • 590605b8d FullscreenUI: Don't override existing window in PauseAndOpenMenuFromCoreThread()
  • e903ff716 HTTPCache: Remove downloader mutex
  • cf62df552 HTTPCache: Notify host when downloader is active
  • 5b446d702 HTTPDownloader: Add owner tracking to requests
  • 2091cb101 HTTPDownloader: Don't poll requests when cancelling
  • 6e5877634 Achievements: Use request owner for waiting for server calls
  • de8f42733 Qt: Avoid double cancellation in updater
  • 8ae5c854e Qt: Add AsyncHTTPRequest class
  • fc8446de6 Qt: Use main HTTP downloader for updater
  • 29ba624f2 HTTPDownloader: Convert to namespace
  • d7464e295 Spanish (Spain) translation update (#3744)
  • 2467a7b1b Timers: Correctly handle sync mode 0/3 for timer 2
  • 8347d1de9 Bus: Add option for enabling PCSX expansion region
  • fab306cc7 FullscreenUI: Fix adapter list not updating on renderer change
  • 83a1b0c45 Deps: Update to 20260526
  • 2f4aafd0d Qt: Expose debugger and exit in toolbar
  • d7c2e7785 Qt: Minimize controller SVGs
  • 68da2ea9f Qt: Add monochrome icon theme
  • 4cf5f38a8 Qt: Add ThemeSVGIconEngine to replace use of Qt SVG
  • d58bfaacf Qt: Add more monochrome icons
  • 6fccb181d Qt: Remove separate colour icon SVGs
  • 65394a2b9 Qt: Remove unused PNG icons
  • 49f5f38c4 Qt: Don't use QIcon::fromTheme()
  • 538a82ad4 Qt: Set isMask property on menu bar action icons on MacOS
  • 891ae3d9e ImGuiOverlays: Don't draw outline on status indicators
  • 9e39295f0 Qt: Add icon to empty game list page
  • f0ee83489 FullscreenUI: Optimize SVGs
  • e4147da58 Qt: Optimize checkbox SVGs that were previously missed
  • f352619a9 Qt: Move ReadFileToByteArray() to QtUtils
  • 51457c22e Qt: Add SVGWidget
  • 099f8bdd2 Qt: Rename ThemeSVGIconEngine to SVGIconEngine
  • dddc09122 FullscreenUI: Fix double scaling of some UI elements
  • ad676f7e3 FullscreenUI: Preserve aspect ratio of SVG images
  • 8fe9077ca Qt: Store controller images in main data instead of qrc
  • de69bc496 FullscreenUI: Add images to controller settings
  • 5ad980b32 Qt: Fix incorrect icon path
  • 70ec9c491 SPU: show friendly reverb mode names in debug window
  • a3f4a086e SPU: increase volume display precision in debug window
  • ef7637413 SPU: Use display fractional volume for voices as well
  • 5a21a6c8d Host: Add icon to ConfirmMessageAsync()
  • 61b31b3e2 Update Azerbaijani Translation (#3745)
  • b429993e0 Qt: Move most recent migration to updater
  • 21c6ab582 Qt: Use SVGWidget for empty game list icon
  • 15bfa50ce Qt: Make SVGWidget respond to palette changes
  • c1165ab03 MediaCapture: Fix Media Foundation refusing to load
  • 00733714c CDImageCue: Remove unused variable
  • bbde5c661 CueParser: Switch to fmt for errors
  • e40105020 Qt: Preserve aspect ratio in SVGIconEngine
  • f93965b84 Qt: Handle icon state in SVGIconEngine
  • 11216ccd5 Qt: Tint non-coloured disabled icons in SVGIconEngine
  • 872d6092b Qt: Use SVGWidget for icon in debugging settings
  • 86b3c0e7d Qt: Fix missing monochrome in controller settings
  • e8938f063 Qt: Remove more unused icons
View originalPermalink
How v0.1-11391 went

v0.1-11295

Added 1
  • PostProcessing/Slang: Support parsing simple/reference presets
Fixed 19
  • GPU/TextureCache: Dump textures to first disc directory
  • Qt: Fix themed slider disabled state
  • PostProcessing/Slang: Skip over C-style comments in preset files
  • Qt: Fix postfx shader list with multiple nesting levels
  • GPU/HW: Fix rare VRAM corruption after state load
  • OpenGLDevice: Fix various issues in stream buffer
Commits
  • 3f502579f GPU/TextureCache: Dump textures to first disc directory
  • 23d79f8a5 Qt: Fix themed slider disabled state
  • 45460b906 PostProcessing/Slang: Skip over C-style comments in preset files
  • ae44fa6f7 PostProcessing/Slang: Support parsing simple/reference presets
  • 495141ab5 Qt: Fix postfx shader list with multiple nesting levels
  • 8bb8fdd20 Update gpu_hw_shadergen.cpp (#3728)
  • 558973f20 GPU/HW: Fix rare VRAM corruption after state load
  • 0d60433e9 GameDB: Otona no Asobi again
  • 4d95bb34e OpenGLDevice: Fix various issues in stream buffer
  • bbffe729a OpenGLDevice: Disable PBOs completely on NVIDIA
  • c7027a272 CDROM: Fix off-by-one error
  • c2041702d FullscreenUI: Always reset transition before executing it
  • 650c60e9e FullscreenUI: Fix fade transition on game exit
  • 73a74b359 System: Remove unnecessary state function
  • a94a90f34 CPU: Fix some unlikely-to-be-triggered issues
  • 566ef446d DMA: Fix DICR register write mask
  • ac7aa0d9f GPU: Fix incorrect debug log message
  • 5823a0103 MDEC: Fix incorrect halfword tracking for some commands
  • cfcfd8f86 CPU/Recompiler: Various minor error fixes
  • 4780bfa35 Pad: Fix incorrect log message
  • 50b545c36 Pad: Fix device_index with multitap 2 active
  • ba7b5cdef SPU: Fix a couple of log and debug window fields
  • acb546b87 SPU: Fix inverted volume level in voice register read
  • 0c41d8131 SPU: Fix incorrect DMA overread handling
  • 0b4b9a102 MemoryCard: Fix incorrect ACK at end of read
  • bde74c54d MemoryCard: Fix incorrect output byte at end of write
  • d85dcdb5f MemoryCard: Fix incorrect state/ack at end of ID read
  • 6bd6a8d12 Timers: Interrupt request should be cleared after mode write
  • 03a61b7ce Timers: Fix repeated IRQs possibly scheduling late
  • 8601189df Bus: Fix incorrect logging of EXP1 memory timing
  • 0eb8db8d2 Bus: Fix incorrect region pointer for RAMMirror3
  • 077f23450 Bus: Fix error propagation in InjectExecutable()
  • 2734a1bf1 Bus: Fix incorrect write mask for EXP1/EXP2 base
  • ebe6af96c GTE: INTPL should be 8 cycles
  • d80c5b9c3 VideoPresenter: Fix incorrect UVs for Rotate180 case
  • 0016ef0e7 VideoPresenter: Fix incorrect changed flag when reloading overlay
  • cc662e69b VideoThread: Fix dead code in VideoThreadEntryPoint()
  • 2c1894709 VideoThread: Fix incorrect command size
  • 3535455f4 ImGuiOverlays: Remove unused macro
  • fa38d4f3f ImGuiOverlays: Fix incorrect capture box height
  • 2d4259e17 ImGuiOverlays: Fix incorrect frame time calculation
  • da339e477 MemoryScanner: Set changed flag in RemoveEntryByDescription()
  • 63f5a6a5b SoundEffectManager: Fix buffer overallocation in upmix/shift path
  • 66ddcae05 Justifier: Remove unused function
  • 16ceae8bc Justifier: Last byte shouldn't ACK
  • da7a2ccbd PlayStationMouse: Fix X sensitivity being used for Y
  • c9c76453a InterruptController: Fix incorrect branch hint
  • 17bea4719 AudioStream: Fix backend names not being translated on lookup
  • 274d87ef1 CubebAudioStream: Fix a few logging errors
  • f40a3c85f SDLAudioStream: Fix inconsistent start API usage
  • 692e7ce03 WAVReader: Fix non-s16 handling in SeekToFrame()
  • cac0eac05 GameList: Remove unused function
  • 7b802e6b8 GameList: Fix incorrect constants in played time parsing
  • 9a440652b GameDatabase: Fix incorrect log messages
  • 3d43cfa42 GameDatabase: Fix setting wrong settings object
  • 385ee9d30 GameDatabase: Add missing flush check for SaveToCache()
  • 40b68939e System: Fix video capture args being read incorrectly
  • 66702bc71 System: Fix some incorrect error messages
  • ccfa0f493 System: Remove a couple of redundant comparisons
  • 21f683555 CDImagePPF: Fix possible overpatching on spanning sectors
  • 08015f192 CDImagePPF: Fix possible integer underflow in short files
  • efc623c98 CDImagePBP: Fix error propagation in SwitchSubImage()
  • 32f816304 CDImageMDS: Fix use of 32-bit fseek()
  • 4a24d2930 CDImageDevice: Fix incorrectly formatted log messages
  • 4e1cdd5d8 CDImageCue: Fix inconsistent size in ECMTrackFileInterface::Read()
  • 687059dda CDImageM3u: Simplify whitespace trimming
  • 1494c6b6f PostProcessing: Fix OOB write in ParseVector()
  • d5c22fc62 PostProcessing/FX: Fix PingPong state not being written back
  • 1c9b0a95b PostProcessing/Slang: Fix include depth not being tracked
  • 3ce975391 PostProcessing/Slang: Add missing Original scale type handling
  • a9da0d86a Sockets: Fix various issues
  • bd6f99800 ISOReader: Fix incorrect timestamp calculation
  • 29ca1cbc8 GPUDevice: Fix incorrect log message
  • fc9ce7fb2 GPUDevice: Fix incorrect RG16/RG16F pixel size
  • 4e963c1fb System: Add capture file name format options
  • 86aabe307 D3DCommon: Fix a bunch of copy/paste errors
  • 730c44fef D3D11Device: Fix a couple of incorrect log messages
  • 414f9f64a D3D12Device: Fix incorrect subresource calculation
  • 9706df029 D3D12Device: Use move in D3D12DownloadTexture destructor
  • 56f075688 MetalDevice: Fix various issues
  • 6f405d9ee GPUDevice: Don't reserve unnecessary byte in stream buffer
  • 690fcb674 System: Log disc details when booting
  • cece5222c OpenGLDevice: Fix incorrect mipmap step in upload
  • 49eb1ab23 OpenGLDevice: Fix off-by-one in Map() range check
  • d940fb391 OpenGLDevice: Fix incorrect DSB binding without binding layout
  • 2ac48161f OpenGLTexture: Fix a couple of incorrect format mappings
  • f0b6ea978 VulkanDevice: Fix incorrect pointer alignment check
  • a4904ddb0 VulkanDevice: Add missing swap of m_allocation
  • 0f5124996 Achievements: Fix null pointer check in BeginRefreshHashDatabase()
  • 2a85f6734 FullscreenUI: Fix possible OOB on bad config
  • 0e3c4714d FullscreenUI: Fix file dialog without filter set
  • 22378bd9c FullscreenUI: Add fade transition to file selector
  • 2b100621a FullscreenUI: Fix possible RemoveHook() call on wrong thread
  • d3edaf50e FullscreenUI: Use insert_or_assign() in SetCoverCacheEntry()
  • d2e94217c Qt: Fix config binding of audio capture extra args
  • 41a939f34 Qt: Fix resize-loading case for getCoverForEntry()
  • ecc1fe260 Qt: Fix a couple of incorrect config keys in reset path
  • d326c8bc7 Qt: Fix incorrect signal block in game summary
  • 4ae89e294 Qt: Fix reading from UI thread in computeImageHash()
  • 30583b444 Qt: Fix incorrect read in texture replacement settings export
  • 00c956f4a Qt: Fix incorrect settings save after automap
  • 182c87d76 Qt: Add missing master enable update in cheat settings
  • 387d8b378 Qt: Remove redundant setNewBinding() in effect binding
  • 0995654db Qt: Add null pointer check to hotkey setFilter()
  • 5de2b77d0 CPU/CodeCache: Fix redundant begin/end code write
  • 2af1cd640 CPU/CodeCache: lwc2/swc2 should not read rt in backprop
  • 0a816b657 CPU/CodeCache: Fix blocks ending up perpetually in interpreter fallback
  • 23c94c5bd TimingEvent: Add missing current_event check in SortEvent()
  • 89560f81d GDBServer: Fix incorrect shift in $G handler
  • dd25610e3 GDBServer: Fix incorrect hex decode in $M handler
  • 091d1b625 GDBServer: Fix double ack after single step
  • 59b4fb84a GDBServer: Send SIGTRAP on system pause
  • 6c6390286 Fix translation errors (AZ) (#3730)
  • df64109df TimingEvents: Fix overzealous assertion
  • f9254e23f CPU/CodeCache: Pack state in struct
  • abf3b8cc0 CPU/CodeCache: Move JIT write protect out of MemMap
  • 120d04958 Modern Lossless Dynamic Quantization Scanline Shader (#3731)
  • 12989d2bc VideoThread: Use thread instead of handle
  • 53c4176a1 CPU/CodeCache: Don't skip filling backprop for first instruction
  • 5d92da522 TimingEvents: Remove ticks_late parameter
  • dea048016 AudioStream: Reintroduce XAudio2 backend
  • c1d24b4e9 dep/cubeb: Bump to a37dadd
  • 242b4b814 FullscreenUI: Fix files showing in directory selector
  • 28297a3ae VideoThread: Pass clamped dimensions to thread
  • 153fa1d23 Core: Get rid of base settings layer overrides
  • 85c0b4eff System: Move gamescope screensaver hack to QtHost
  • 71dafa719 System: Move socket multiplexer into GDBServer
  • cc1775f0b System: Move Discord presence into its own file
  • 678b6101e System: Move more core functionality out of file
  • 70c6d5a1d VideoThread: Move private functions into own file
  • 0b6d41e63 Achievements: Don't defer badge prefetch on game load
  • 56783acc7 Qt: Use delete icon for restoring custom titles
  • 348eaeef6 TaskQueue: Support single-threaded operation
  • 735dc5ba2 Core: Centralize the async task queue
  • b2d0fbdcb clang-format: Add lambda options
  • 54c6a9faa Hotkeys: Make more formatting-friendly
  • 00908b1b1 Qt: Remove some unnecessary includes
  • 86fd69332 Qt: Use better title for capture file name format
  • 122bd30ba Qt: Move RAIntegration setting to advanced settings
  • 6513e4778 Achievements: Add progress indicator mode option
  • d2e770131 dep/rcheevos: Increase the time the progress tracker is shown
  • d1f597588 FullscreenUI: Fix load/save state leaving system paused
  • 8ddaac326 Achievements: Add alpha to progress bars
  • 38bbc115c Data: Add additional fonts
  • bbe65219a ImGuiManager: Support multiple text fonts
  • 9950e2243 SoundEffectManager: Fix low chance of deadlock on shutdown
  • f7d937cb0 Qt: Fix debugger ignoring all messages
  • acbb76c00 Qt: Fix off-by-one in edit RAM callback
  • f080e798e Qt: Fix possible underflow in debugger wheelEvent()
  • 9a410416e Qt: Fix incorrect colour of bytes in debugger
  • 9f385b27f Qt: Fix last-data buffer management in MemoryViewWidget
  • 970e191fa Qt: Improve debugger arrow drawing
  • 2f35493d2 scanline-modern-ex.fx Minor optimizations and adjustments (#3732)
  • 5731aa87a CI: Pass --fail to curl downloads
  • 3fb89483b GPU/HW: Fix MMPX Quality compilation in Metal
  • 730dcd9a9 VideoThread: Assert not on thread for async calls
  • 1200cd589 FullscreenUI: Rework pause menu opening
  • 75eddf171 Achievements: Adjust pause menu box padding
  • e4c55ad02 Achievements: Don't display indicators when in pause menu
  • 6f8f4885e dep/imgui: Handle ClearTexData() for RendererHasTextures case
  • 9eeabd009 ImGuiManager: Destroy textures before recreating font atlas
  • bff185190 FullscreenUI: Fix double pause in PauseAndOpenMenuFromCoreThread()
  • 8056dc705 FullscreenUI: Fix change disc hotkey again
  • 5dc2899f5 Qt: Fix tab order in Achievement Settings
  • 01ae8e563 Qt: Fix incorrect key for video capture arguments
  • 1f1182f33 Qt: Don't delete empty achievement images directory
  • 2bc4a95ff Qt: Remove redundant doBackgroundControllerPoll()
  • aa5e2d738 Qt: Screenshot/video directory shouldn't be changable per-game
  • 614d24c4d FullscreenUI: Fix pause icon not re-displaying on menu close
  • d6a7f9019 FullscreenUI: Tweak fade transition times
  • 015bfedb4 FullscreenUI: Align fade transition times to frame rate
  • 414b0b3b4 CDImage: Fix OpenCHD() opening non-chd files
  • 925199144 ImGuiOverlays: Use PopupHighlight for save state selector
  • 3836986c4 Qt: Expose VRAM and SPU VRAM in memory editor/debugger
  • f0fdd069a FullscreenUI: Fix most_recent_progress_update not resetting
  • 1e570edaa FullscreenUI: Fix first achievement notification not triggering run-idle
  • 1917421f8 FullscreenUI: Use correct active state for timed indicator removal
  • f685648a5 FullscreenUI: Fix leaderboard ID/format not caching in pause menu
  • 7120a4ac6 FullscreenUI: Fix possible divide by zero in achievement summary
  • adff8db0a FullscreenUI: Improve sort operator consistency
  • ccce159d0 FullscreenUI: Fix game grid titles drawing even when disabled
  • 69b3958f4 FullscreenUI: Use icon in both AlertPrompt() and ConfirmPrompt()
  • 9e82d216a FullscreenUI: Fix typo in MenuImageButton()
  • 678c2ec35 FullscreenUI: Fix InputStringDialog not clearing text
  • 2ca830751 FullscreenUI: Fix loading screen drawing with non-zero minimum
  • 086184020 FullscreenUI: Fix temporary challenge icons missing in pause menu
  • 3a10c16b1 Qt: Slight tweak to OSD settings panel widths
View originalPermalink
How v0.1-11295 went

v0.1-11108

Added 17
  • Add RA SVG icon variant for achievements
  • Add menu dropdown widgets to FullscreenUI
  • Add icon type to OSD message in ImGuiManager
  • Add LockedPtr to Common utilities
  • Add OptionalWithStatus to Common utilities
  • Add AppendUTF8ToWideString() to StringUtil
Changed 8
  • Use dropdown menus in FullscreenUI settings
  • Use HTTPCache downloader for achievements, game list, and Qt DownloadFile()
  • Reorganize Qt settings with debug settings in own category and directories moved to appropriate pages
  • Use HTTP cache instead of loose files for achievements
  • Increase HTTPDownloader poll interval to 16ms
  • Set prefetch badges to default on in settings
  • Rename MMPX Enhanced 3.0 to Quality
  • Rename game icon to game badge in achievements
Fixed 10
  • Fix oversized command allocation in ImGuiOverlays
  • Fix possible video thread corruption on rewind
  • Fix menu scrolling in FullscreenUI with single choice dialog open
  • Fix start point in memory card settings in FullscreenUI
  • Fix focus loss opening game properties in FullscreenUI
  • Fix corrupted blur background on loading screen in FullscreenUI
Removed 5
  • Remove GetHTTPUserAgent() from Core
  • Remove duplicated string in FullscreenUI
  • Remove CancellableChanged() from ProgressCallback in Common
  • Remove RunOnBackend() from VideoThread
  • Remove ShouldLoadAchievementsProgress() from GameList
Commits
  • 3f52ebe01 gitignore: Add CLion generated directory
  • 99acb8fb1 ThirdParty/SmallVector: Add missing include
  • 9275e1ad7 Achievements: Add RA SVG icon variant
  • a4c53a905 FullscreenUI: Add menu dropdown widgets
  • 911fe99f8 FullscreenUI: Use dropdown menus in settings
  • 121ae17a3 FullscreenUI: Remove duplicated string
  • aeeb592a2 FullscreenUI: Disable achievement icon download if unavailable
  • c4481f536 GameDB: Max speedup cycles for Monster Rancher 2 and some other fixes (#3712)
  • 79387759b ImGuiManager: Add icon type to OSD message
  • 513643adb Common: Add LockedPtr
  • d731a6567 Common: Add OptionalWithStatus
  • 79576be41 StringUtil: Add AppendUTF8ToWideString()
  • 821cab5a5 HTTPDownloader: Support sending additional headers
  • 7d24e64e5 HTTPDownloader: Support setting timeout per-request
  • 574be46fe HTTPDownloader: Increase poll interval to 16ms
  • ee1fb3529 FileSystem: Add OpenTemporaryCFile()
  • 331571b38 Util: Add ObjectArchive class
  • 1690c6949 Util: Add HTTPCache module
  • 1c407c58d Achievements: Use HTTPCache's downloader
  • 80b93d3e0 GameList: Use HTTPCache downloader
  • 1260891e4 Qt: Use HTTPCache downloader for DownloadFile()
  • d618413c5 Qt: Add AsyncPixmapLoader class
  • 2f3e30ea0 Core: Remove GetHTTPUserAgent()
  • 10a8f5e19 FullscreenUI: Support loading images from URLs with caching
  • 32ab1b70f Achievements: Use HTTP cache instead of loose files
  • df47c9f53 Qt: Move debug settings into its own category
  • e3423e1a5 Qt: Move save states directory to memory card page
  • d140fbf8b Qt: Move screenshot/capture directories to Capture Settings
  • 5d8bad2c8 Qt: Style textures directory selector same as others
  • 3b98973f1 Qt: Move remaining folders to advanced settings
  • b05e7ce52 Qt: Add web cache section to advanced
  • 3d6af6b4f GameDB: F1 games
  • 1e591babc FullscreenUI: Keep choice over dropdown for larger lists
  • e7361775f FullscreenUI: Add missing settings
  • c8a56a96b Qt: Adjust touchpad tooltip text
  • 76cda3180 Qt: Remove old achievement images directory on startup
  • 2c52ff011 Settings: Prefetch badges should default to on
  • 05efaaec2 Atualização Português do Brasil (#3715)
  • 336f3b632 ImGuiOverlays: Fix oversized command allocation
  • 4c032c0fb Common: Remove CancellableChanged() from ProgressCallback
  • 05d470be1 VideoThread: Add VideoThreadAsyncBufferCallCommand
  • 0033212b2 Qt: Don't read g_main_window on core thread
  • d8afa5bdc Host: Remove unused LoadSettings() callback
  • de57f47bd System: Fix possible video thread corruption on rewind
  • 8b5e89f30 Qt: Clarify no data loss from cache cleanup
  • f5d8fbd70 VideoThread: Remove RunOnBackend()
  • 57a3dc407 FullscreenUI: Don't show fullscreen resolution when unsupported
  • ee13585a2 FullscreenUI: Fix menu scrolling with single choice dialog open
  • cfa62cab8 FullscreenUI: Fix start point in memory card settings
  • 2aa3606fe FullscreenUI: Fix focus loss opening game properties
  • 5a60e3707 FullscreenUI: Apply resolution change immediately
  • 423e5fd62 FullscreenUI: Always place summary under title
  • eb52ba363 FullscreenUI: Highlight menu item when dropdown open
  • c9a7bf742 FullscreenUI: Prefetch two rows of covers in grid view
  • fc017569b GameList: Only use lookup achievements icons if logged in
  • 8682b4f41 Qt: Add Azerbaijani translation
  • 7bcafb44f Qt: Fix tooltip
  • d8bfa411d MMPXEnhanced v3.0 (#3717)
  • f3220f106 GPU/HW: Rename MMPX Enhanced 3.0 to Quality
  • 50023dcde FullscreenUI: Fix corrupted blur background on loading screen
  • e3f6b4822 GameDB: Sol Divide does not support analog (#3716)
  • d3b174ab4 FullscreenUI: Disable postfx in loading screen
  • b3157ffe9 Qt: Fix path in create-update-and-edit-language.bat
  • 70589b1f9 VideoThread: Fix backend leak on creation failure
  • fa4a3eadd Achievements: Cache whether we have saved credentials
  • 724c114cd MMPX Enhanced Lite (#3718)
  • d8e11b54a Qt: Add manifest for binary
  • 0eed1d93f Qt: Improve icon consistency
  • a2cffcf5e Qt: Fix accidential QObject translation context
  • 45fb8645e Qt: Add a bunch of missing _L1 suffixes
  • ec6599d7c MemoryCard: Fix open error not propagating
  • 7c6011eb5 Qt: Unmark some error messages from translation
  • 993033eb1 Change Azerbaijani translation entry to 'Azərbaycanca' (#3719)
  • b77af272b Update MMPXEnhanced v3.0.1 (#3724)
  • 2031ef7ce Updating Spanish (Spain) translation with latest changes. (#3725)
  • a4054fc05 Update Azerbaijani translation and add contributor (#3726)
  • c28c55861 Atualização Português do Brasil (#3727)
  • ec2101fe2 Achievements: Rename game icon -> game badge
  • c7702bc9d Achievements: Make game badge cache internal
  • 420ce679c GameList: Remove ShouldLoadAchievementsProgress()
  • 0fcf4cce1 Achievements: Defer game list data update
  • 54feef27d CI: Use 7z for symbols archives
View originalPermalink
How v0.1-11108 went

v0.1-11026

Added 3
  • Display a warning when spectator/encore mode is enabled in achievements
  • Supply error message for non-HTTP client errors in achievements
  • Add missing includes to compress_helpers.h
Changed 5
  • Update dependencies to 20260404
  • Update SDL Game Controller DB
  • Allow unpinning of achievements with empty progress
  • Store pinned achievements sorted
  • Disable encore mode when spectator enabled in achievements
Fixed 9
  • Don't display empty pinned achievements without progress
  • Fix invalid pause menu with external shutdown in achievements view
  • Fix background blur drawn twice in FullscreenUI
  • Disable restorable cheats before saving state
  • Reapply restorable codes after state load
  • Don't blur empty background in loading screen
Removed 1
  • Remove GetDisplayNameFromPath() from FileSystem
Commits
  • bdd796c6d FileSystem: Remove GetDisplayNameFromPath()
  • ed7261d9e Atualização Português do Brasil (#3708)
  • bbd36606d Cheats: Drop extern from declarations
  • cd539c0cf Deps: Update to 20260404
  • 699922a37 Data: Update SDL Game Controller DB
  • 653b0e39e Achievements: Don't display empty pinned achievements without progress
  • 8161d6597 Achievements: Allow unpinning of achievements with empty progress
  • 58b309fec Achievements: Store pinned achievements sorted
  • 48a403b8a Achievements: Display a warning when spectator/encore mode is enabled
  • 89d7579e5 Achievements: Disable encore mode when spectator enabled
  • 41205d2d2 FullscreenUI: Fix invalid pause menu with external shutdown in achievements view
  • ce83fa5f5 FullscreenUI: Fix background blur drawn twice
  • bf3ae80dd ImGuiManager: Remove redundant texture bind
  • aecd1a64f Cheats: Disable restorable cheats before saving state
  • 1d119ba18 Cheats: Reapply restorable codes after state load
  • ac06a86a3 Qt: Remove unnecessary startup semaphore
  • f1ae5b8bb CI: update actions/upload-artifact (#3709)
  • 3004aa35e CI: Don't double-archive builds
  • 7659a70c1 Common: Get rid of multiple virtuals in ProgressCallback
  • a447846ac Qt: Remove gamelistrefreshthread.cpp/h
  • 0cc6bde71 FullscreenUI: Don't blur empty background in loading screen
  • dff49fddc dep/rcheevos: Fix runtime error on oversized log message
  • a6f7ff684 Achievements: Supply error message for non-HTTP client errors
  • 9f7c5467b Common: Fix non-English descriptions in Error class
  • 69b10bb0a README: Update VC runtime link
  • d001c8f80 Qt: Fix InputBindingWidget tooltip (#3710)
  • 7f5d9c081 Qt: Fix conversion warning
  • 5e7be496a Util: Add missing includes to compress_helpers.h
View originalPermalink
How v0.1-11026 went

v0.1-10998

Added 2
  • FullscreenUI outline renderer added
  • FullscreenUI PopupHighlight colour added
Changed 14
  • Qt slider colour adjusted in Dark Ocean theme
  • Qt uses saveAndReloadGameSettings() instead of manual save
  • Qt warns when changing renderer for the first time
  • ImGui updated to 3a26b64
  • ImGuiOverlays uses outline text for OSD
  • FullscreenUI menu border appearance improved
Fixed 4
  • FullscreenUI submenu icon colours fixed in light themes
  • FullscreenUI text shadow disabled in light themes
  • FullscreenUI settings navbar icon fixed in light theme
  • FullscreenUI OSD message background fixed when guest display is off
Commits
  • c339e6727 Qt: Tweak slider colour in Dark Ocean theme
  • 28c34feeb Qt: Use saveAndReloadGameSettings() instead of manual save
  • efa974193 Qt: Warn when changing renderer for the first time
  • 0f7eed06c dep/imgui: Update to 3a26b64
  • 805dce4ad FullscreenUI: Add outline renderer
  • aebca6a95 ImGuiOverlays: Use outline text for OSD
  • a7f2edd95 FullscreenUI: Make menu border slightly less ugly
  • 13ab70f47 Qt: Use QScreen for refresh rate queries
  • 7485d7ce8 WindowInfo: Remove QueryRefreshRateForWindow()
  • 125c3ec70 Qt: Respond to QScreen refresh rate changes
  • 773fe4b88 Spanish (Spain) translation update (#3706)
  • 4e353ea00 Deps: Update bundled ffmpeg headers to 8.1.0
  • 459a6fcfe Deps: Update to 20260328
  • ffb33c281 Atualização Português do Brasil (#3707)
  • 9eaa6735c ImGuiOverlays: Add blur background to save state selector
  • 819781705 Qt: Make game list settings slightly less ugly
  • f512f493c Qt: Round borders on tree views
  • 34c957e8f FullscreenUI: Fix submenu icon colours in light themes
  • cd6ab843f FullscreenUI: Add PopupHighlight colour
  • a081ecfdb FullscreenUI: Disable text shadow in light themes
  • 383331ddb FullscreenUI: Adjust light theme background alpha
  • ac88e7938 FullscreenUI: Fix settings navbar icon in light theme
  • 9b0a4ec55 FullscreenUI: Fix OSD message background when guest display off
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