Playnite

GamesWindows

One library for games from every store and launcher.

Latest 10.56 · · Windowsby Josef NěmecWebsiteJosefNemec/Playnite

Release activity

Release activity — 10 releases across 9 days since Dec 30, 2025. Each cell is one day; darker means more releases that day. Nothing is recorded before Dec 30, 2025. Older weeks are hidden at this screen width.
MayJunJulAug
SundayNo releases on Apr 19, 20261 release on Apr 26, 2026No releases on May 3, 2026No releases on May 10, 2026No releases on May 17, 2026No releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026
MondayNo releases on Apr 20, 2026No releases on Apr 27, 2026No releases on May 4, 20262 releases on May 11, 2026No releases on May 18, 2026No releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026
TuesdayNo releases on Apr 21, 2026No releases on Apr 28, 2026No releases on May 5, 2026No releases on May 12, 2026No releases on May 19, 20261 release on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026
WednesdayNo releases on Apr 22, 2026No releases on Apr 29, 2026No releases on May 6, 2026No releases on May 13, 2026No releases on May 20, 2026No releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026
ThursdayNo releases on Apr 23, 2026No releases on Apr 30, 2026No releases on May 7, 2026No releases on May 14, 2026No releases on May 21, 2026No releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026
FridayNo releases on Apr 24, 2026No releases on May 1, 2026No releases on May 8, 2026No releases on May 15, 2026No releases on May 22, 2026No releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026
SaturdayNo releases on Apr 25, 2026No releases on May 2, 2026No releases on May 9, 2026No releases on May 16, 2026No releases on May 23, 2026No releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026

10 releases since Dec 30, 2025, busiest day 2

Patch notes

10.56

Fixed 4
  • Various fixes to game tracking
  • Blend previews for Fullscreen themes not working
  • Crash when importing games via folder scan dialog
  • Better error reporting for web image search downloads and added DDG as an alternative source

Fixed:

  • Various fixes to game tracking
  • Blend previews for Fullscreen themes not working
  • Crash when importing games via folder scan dialog
  • Better error reporting for web image search downloads and added DDG as an alternative source
View originalPermalink
How 10.56 went

10.55

Fixed 1
  • Revert controller input library update that was causing crashes on startup for some users
  • Reverted controller input library update as it seems to be causing crashing on startup for some people.
View originalPermalink
How 10.55 went

10.54

Added 1
  • Added {ImageDir} expandable variable
Fixed 2
  • Fixed various glitches on Grid view
  • Updated Eden and Ryujinx emulator profiles

New:

  • Added {ImageDir} expandable variable

Fixed:

  • Updated dependencies
  • Various glitches on Grid view
  • Updated Eden and Ryujinx emulator profiles (by @darklinkpower)
View originalPermalink
How 10.54 went

10.53

Fixed 2
  • Tweaks to crash detection dialogs
  • Magick.NET dependency breaking plugins that use it when updated

Fixed:

  • Tweaks to crash detection dialogs
  • Updated dependencies
  • Magick.NET dependency breaking plugins that use it when updated
View originalPermalink
How 10.53 went

10.52

Added 2
  • Option to specify whether specific web view resource content should be read
  • OnFullscreenViewChanged event
Changed 2
  • Updated and added new emulator profiles
  • Updated various dependencies
Fixed 5
  • Fullscreen background music playback startup priority
  • Enable HDR Support sometimes not working when multiple displays are connected
  • Working directory of scripts not being consistent in some cases depending on how Playnite was started
  • Crash on shutdown related to controller functionality
  • M3U parsing not working properly when paths contain RetroArch specific extensions

Fixed:

  • Fullscreen background music playback startup priority change (by @aHuddini)
  • Updated and added new emulator profiles (by @Jeshibu)
  • "Enable HDR Support" sometimes not working when multiple displays are connected (by @Lerolex27)
  • Updated various dependencies
  • Working directory of scripts not being consistent in some cases depending on how Playnite was started
  • Crash on shutdown related to controller functionality
  • M3U parsing not working properly when paths contain RetroArch specific extensions

SDK:

  • Added option to specify whether specific web view resource content should be read
  • Added OnFullscreenViewChanged event
View originalPermalink
How 10.52 went

10.51

Added 1
  • Add xiso as supported file type to Xemu profile
Changed 1
  • Controller input dependency updated
Fixed 3
  • RPCS3 import not detecting .iso files
  • Fullscreen mode crashes when audio engine fails to initialize
  • explorer.exe process leak when opening file system folders

Fixed:

  • Added xiso as supported file type to Xemu profile
  • RPCS3 import not detecting .iso files (by @Jeshibu)
  • Controller input dependency updated
  • Fullscreen mode crashes when audio engine fails to initialize
  • explorer.exe process leak when opening file system folders (by @flyingdog1310)
View originalPermalink
How 10.51 went

10.50

Changed 2
  • Updated image handling dependency
  • Updated web view dependency
Fixed 2
  • Added specific error message for crashes caused by Smart App Control
  • Process handle leak when opening Explorer windows

Fixed:

  • Added specific error message for crashes caused by Smart App Control
  • Updated image handling dependency
  • Updated web view dependency
  • Process handle leak when opening Explorer windows (by @flyingdog1310)
View originalPermalink
How 10.50 went

10.49

Added 1
  • Controller API enabled in Desktop mode
Changed 1
  • Other controller API improvements
Fixed 3
  • Image descriptions are not displayed on image selection dialog
  • Data backup failing sometimes when backup output is in cloud synced folder
  • Updated game controller input dependency

DO NOT MANUALLY RUN UPDATE FILES DOWNLOADED FROM HERE, ALWAYS USE BUILT-IN UPDATE SYSTEM TO UPDATE PLAYNITE INSTEAD

Fixed:

  • Image descriptions are not displayed on image selection dialog
  • Data backup failing sometimes when backup output is in cloud synced folder
  • Updated game controller input dependency

SDK:

  • Controller API enabled in Desktop mode and other controller API improvements
View originalPermalink
How 10.49 went

10.48

Fixed 2
  • Google Images displaying duplicate entries
  • Better error handling for cloud based file system failures

DO NOT MANUALLY RUN UPDATE FILES DOWNLOADED FROM HERE, ALWAYS USE BUILT-IN UPDATE SYSTEM TO UPDATE PLAYNITE INSTEAD

Fixed:

  • Google Images displaying duplicate entries
  • Better error handling for cloud based file system failures
View originalPermalink
How 10.48 went

10.47

Added 2
  • Automatically auto-fill sorting name when saving game edit window
  • Ability to install or re-install specific addon version
Fixed 5
  • Playnite potentially not starting properly when some other apps on the system are running
  • Start on system boot option not working in some cases
  • Updated image handling component
  • Updated web view component
  • Various crashes

DO NOT MANUALLY RUN UPDATE FILES DOWNLOADED FROM HERE, ALWAYS USE BUILT-IN UPDATE SYSTEM TO UPDATE PLAYNITE INSTEAD

New:

  • Automatically auto-fill sorting name when saving game edit window (by @Jeshibu)
  • Ability to install or re-install specific addon version

Fixed:

  • Playnite potentially not starting properly when some other apps on the system are running
  • Start on system boot option not working in some cases
  • Updated image handling component
  • Updated web view component
  • Various crashes
View originalPermalink
How 10.47 went
View all

Discussion