RPCS3

GamesDesktop

The open-source PlayStation 3 emulator.

Latest v0.0.42 · · Desktopby RPCS3 TeamWebsiteRPCS3/rpcs3

Release activity

Release activity — 5 releases across 5 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
MayJunJulAug
SundayNo releases on Apr 19, 2026No releases on Apr 26, 2026No releases on May 3, 2026No releases on May 10, 2026No releases on May 17, 2026No releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026
MondayNo releases on Apr 20, 2026No releases on Apr 27, 2026No releases on May 4, 2026No releases on May 11, 2026No releases on May 18, 2026No releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026
TuesdayNo releases on Apr 21, 2026No releases on Apr 28, 2026No releases on May 5, 2026No releases on May 12, 2026No releases on May 19, 2026No releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026
WednesdayNo releases on Apr 22, 2026No releases on Apr 29, 2026No releases on May 6, 2026No releases on May 13, 2026No releases on May 20, 2026No releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026
ThursdayNo releases on Apr 23, 2026No releases on Apr 30, 2026No releases on May 7, 2026No releases on May 14, 2026No releases on May 21, 2026No releases on May 28, 20261 release on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026
FridayNo releases on Apr 24, 2026No releases on May 1, 2026No releases on May 8, 2026No releases on May 15, 2026No releases on May 22, 2026No releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 20261 release on Jul 31, 2026No releases on Aug 7, 2026
SaturdayNo releases on Apr 25, 2026No releases on May 2, 2026No releases on May 9, 2026No releases on May 16, 2026No releases on May 23, 2026No releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026

5 releases in the last year

Patch notes

v0.0.42

v0.0.42 Alpha

Added 4
  • Add "Enable Mouse-based Gyro" setting to I/O config
  • Add exit game shortcut to Qt
  • Add integrity check to PSN Content, DLC and Game Update files
  • Add user agent to curl requests
Changed 16
  • SPU LLVM: Use 128-bit SVE2 for FMS
  • SPU LLVM: Idiomatic FSM implementation for ARM64
  • SPU LLVM: SVE multiply optimizations (ARM)
  • Vulkan: Autogrow descriptor pools based on demand
  • Make FFB direction encoding for emulated G27 configurable
  • Present Wii instruments as PS3 instruments in USB device emulation
Fixed 14
  • Initialize rtmidi async
  • CellAudio: fix _mxr000 surmixer event-queue key constant
  • RSX: Handle mipmap sampling edge case when SNORM emulation is active
  • CellAudio: Fix _mxr000 event queue hack
  • SPU/PPU: Implement PPU reservation priority over SPUs
  • SaveStates: Fix lv2_timer serialization
Removed 1
  • Remove ffmpeg directshow backend

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.41...v0.0.42

View originalPermalink
How v0.0.42 went
v0.0.41

v0.0.41 Alpha

Added 5
  • Print stacktrace in case of exception
  • Add log level settings to debug tab in Qt
  • Implement cellDmuxPamf
  • Add 0x13C0 NAVI2 device ID (Raphael Mendocino) support in vk
  • Play SND0.AT3 audio file in game lists when a pam movie would play
Changed 5
  • Improve vertex cache compatibility
  • Revert enabling PPU jump elider
  • Texturing improvements in gl
  • LLVM 22 fixups
  • Miscellaneous rsx improvements
Fixed 10
  • Fix random crash in texture utils
  • Fix deadlock in cellGemUpdateStart/cellGemUpdateFinish
  • Fix mac build
  • Fix some warnings
  • PPU fixes
  • Fix bugs when doing CPU readback (WCB) in rsx/gl

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.40...v0.0.41

View originalPermalink
How v0.0.41 went
v0.0.40

v0.0.40 Alpha

Added 9
  • Add SDL camera handler
  • Add multi-selection context menu
  • Add multi selection to game grid
  • Add full decrypted ISO support
  • Add more ISO menu options and fix loading of some ISO icons
  • Add colored ANSI logs to UI
Changed 8
  • Refactor camera code to support different camera handlers
  • Deploy and apply Qt translations
  • Downgrade SDL to 3.2.30
  • Move disk usage dialog box to game list's context menu
  • Update SDL to 3.4.0
  • Enable FMA for ARM CPUs unconditionally in LLVM
  • Use arm fmax/fmin for vmaxfp/vminfp in PPU LLVM
  • Scale busy_wait according to ARM timer frequency in utils
Fixed 13
  • Fix image dimensions passed to camera_video_sink::present
  • Harden the FP decompiler when bogus inputs are passed in
  • Cleanup remnants of the old app bundle post-update on macOS
  • Fix drag and drop issues in Qt
  • Fixed G27 crash during reinitialization in USB
  • Fix game list multi-selection after Refresh

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.39...v0.0.40

View originalPermalink
How v0.0.40 went
v0.0.39

v0.0.39 Alpha

Added 4
  • Implement 128-bit setting entry type
  • Generate random OpenPSID upon config initialization
  • Support multi-slot savestates
  • Allow clearing keyboard shortcuts in dialog
Changed 10
  • Improve sparse memory file mapping robustness
  • Change sceNpManagerGetMyLanguages languages priority
  • Update Qt to 6.10.0
  • Adjust pad settings dialog based on pad capabilities
  • Rewrite Vulkan resource binding model
  • Update cellAtracXdec code to ffmpeg 7
Fixed 6
  • Fix sceNpManagerGetAccountRegion's returned language
  • Fix user clip plane encode/decode
  • Fix Gem Thread Reboot in savestates
  • Improve SPU locking success rates in savestates
  • Fix build with Qt 6.10
  • Fix SPU access violations on savestate load

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.38...v0.0.39

View originalPermalink
How v0.0.39 went
v0.0.38

v0.0.38 Alpha

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.37...v0.0.38

View originalPermalink
How v0.0.38 went
v0.0.37

v0.0.37 Alpha

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.36...v0.0.37

View originalPermalink
How v0.0.37 went
v0.0.36

v0.0.36 Alpha

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.35...v0.0.36

View originalPermalink
How v0.0.36 went
v0.0.35

v0.0.35 Alpha

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.34...v0.0.35

View originalPermalink
How v0.0.35 went
v0.0.34

v0.0.34 Alpha

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.33...v0.0.34

View originalPermalink
How v0.0.34 went
v0.0.33

v0.0.33 Alpha

Please note that our version increases are landmarks and not stable builds Always download the latest build from https://rpcs3.net/download

Note: These are NOT stable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. Do NOT use the branch from these tags to package RPCS3.


What's Changed

Full Changelog: https://github.com/RPCS3/rpcs3/compare/v0.0.32...v0.0.33

View originalPermalink
How v0.0.33 went
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